refactor project structure (start of redoing atomic branch without atomics)
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99
core/src/util/vec2.rs
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99
core/src/util/vec2.rs
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use crate::util::{DivOr, impl_op};
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use std::{hash::Hash, ops::*};
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#[repr(C)]
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#[derive(Clone, Copy, PartialEq, Default, bytemuck::Pod, bytemuck::Zeroable)]
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pub struct Vec2 {
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pub x: f32,
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pub y: f32,
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}
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impl Eq for Vec2 {}
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impl Hash for Vec2 {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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state.write_u32(self.x.to_bits());
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state.write_u32(self.y.to_bits());
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}
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}
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impl Vec2 {
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pub const ZERO: Self = Self::new(0.0, 0.0);
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pub const ONE: Self = Self::new(1.0, 1.0);
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pub const fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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}
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pub const fn round(self) -> Self {
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Self {
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x: self.x.round(),
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y: self.y.round(),
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}
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}
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pub const fn floor(self) -> Self {
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Self {
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x: self.x.floor(),
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y: self.y.floor(),
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}
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}
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pub const fn ceil(self) -> Self {
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Self {
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x: self.x.ceil(),
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y: self.y.ceil(),
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}
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}
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pub const fn tuple(&self) -> (f32, f32) {
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(self.x, self.y)
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}
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pub const fn with_x(mut self, x: f32) -> Self {
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self.x = x;
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self
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}
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pub const fn with_y(mut self, y: f32) -> Self {
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self.y = y;
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self
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}
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}
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// this version looks kinda cool... is it more readable? more annoying to copy and change though
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impl_op!(impl Add for Vec2: add x y);
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impl_op!(Vec2 Sub sub; x y);
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impl_op!(Vec2 Mul mul; x y);
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impl_op!(Vec2 Div div; x y);
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impl const DivOr for Vec2 {
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fn div_or(self, rhs: Self, other: Self) -> Self {
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Self {
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x: self.x.div_or(rhs.x, other.x),
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y: self.y.div_or(rhs.y, other.y),
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}
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}
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}
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impl Neg for Vec2 {
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type Output = Self;
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fn neg(mut self) -> Self::Output {
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self.x = -self.x;
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self.y = -self.y;
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self
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}
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}
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impl std::fmt::Debug for Vec2 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "({}, {})", self.x, self.y)
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}
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}
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impl std::fmt::Display for Vec2 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "({}, {})", self.x, self.y)
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}
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}
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