iris merged pull request iris/iris#13 2026-09-13 19:07:47 -04:00
Build on wgpu 30
iris pushed to main at iris/iris 2026-09-13 19:07:47 -04:00
00d2230b84 Build on wgpu 30 (#13)
iris approved iris/iris#13 2026-09-13 19:07:15 -04:00
Build on wgpu 30
iris suggested changes for iris/iris#13 2026-09-13 19:02:59 -04:00
Build on wgpu 30
iris commented on pull request iris/iris#13 2026-09-13 19:02:59 -04:00
Build on wgpu 30

wait this is machine specific comment. Don't worry about editing old commit stuff, but please check for others

iris commented on pull request iris/iris#13 2026-09-13 19:02:59 -04:00
Build on wgpu 30

remove the comments in this match

iris commented on pull request iris/iris#13 2026-09-13 19:02:59 -04:00
Build on wgpu 30

comment is not necessary here

iris merged pull request iris/iris#11 2026-09-13 18:56:59 -04:00
Draw the glyph atlas as an array texture and images with their own bind groups
iris pushed to main at iris/iris 2026-09-13 18:56:59 -04:00
b234497d21 Draw the glyph atlas as an array texture and images with their own bind groups + primitive rendering overhaul
iris commented on pull request iris/iris#11 2026-09-13 18:50:53 -04:00
Draw the glyph atlas as an array texture and images with their own bind groups

this comment seems pointless

iris commented on pull request iris/iris#11 2026-09-13 17:37:53 -04:00
Draw the glyph atlas as an array texture and images with their own bind groups

why is glyph atlas provided to every shader? could it be a pipeline specific resource? same with sampler?

iris suggested changes for iris/iris#11 2026-09-13 17:19:49 -04:00
Draw the glyph atlas as an array texture and images with their own bind groups

very close now

iris commented on pull request iris/iris#11 2026-09-13 17:19:49 -04:00
Draw the glyph atlas as an array texture and images with their own bind groups

add a todo to merge this in with the regular primitive methods. I have some ideas but not worth doing rn / doesn't affect structure

iris commented on pull request iris/iris#11 2026-09-13 17:19:49 -04:00
Draw the glyph atlas as an array texture and images with their own bind groups

should probably use zip and assert lens are equal up front so it can be optimized, or if there's a zip like method that already does that

iris commented on pull request iris/iris#11 2026-09-13 17:19:49 -04:00
Draw the glyph atlas as an array texture and images with their own bind groups

is that none thing documented wgpu behavior? never heard of that. comment is also still worded weirdly. Try to make the wording very simple, like "layout for a list of primitive data"

iris commented on pull request iris/iris#11 2026-09-13 17:19:49 -04:00
Draw the glyph atlas as an array texture and images with their own bind groups

this is obvious

iris commented on pull request iris/iris#11 2026-09-13 17:11:09 -04:00
Draw the glyph atlas as an array texture and images with their own bind groups

much better, try to comment more like this

iris commented on pull request iris/iris#11 2026-09-13 16:44:35 -04:00
Draw the glyph atlas as an array texture and images with their own bind groups

this comment is not clear. Can probably explain it in less & more direct words