`Place` was a product written as a sum -- a `Part` and a fill flag -- and `Part` named three operations the geometry already had, under words that did not match them. `Of` was `UiSpan::within`, `From` was `UiSpan::shift`, and `Sized` was `placement`'s own body with the length given rather than reported. Both enums are gone. `PlaceDescAxis` says one axis, named after the operation it performs: `within`, `shifted`, `sized`, and `WHOLE`. What is optional is a builder -- `fills` and `rel_base` -- so a caller writes only what it decided, and the rel base it does not write follows the constructor: a span composed into the caller's box narrows it, a span along a cursor does not, a decided length is it. That was the one rule a caller could get wrong with nothing failing. `PlaceDesc` says both axes with named fields, so `axis`, `axis_mut` and `from_axis` work the way they do on every other pair here, and the joint work -- resolving a region, reading the fill flags -- is written once rather than per axis. `widget_at` and `place_at` take `impl Into<PlaceDesc>`, so a wrapper passes a `UiRegion` and says nothing else. `widget_within` and `ActiveData::narrow_rel_base` are deleted; `asked` and `placed` carry the rel base their ask stated. Cold layout is byte-identical to `84dad21`.
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful