UiRenderNode initialized its GPU window uniform to (0, 0) and relied on a later resize event to correct it. Initialize it from the existing surface configuration so the first frame uses valid dimensions.
No test is included because one would only restate the field assignment.
`UiRenderNode` initialized its GPU window uniform to `(0, 0)` and relied on a later resize event to correct it. Initialize it from the existing surface configuration so the first frame uses valid dimensions.
No test is included because one would only restate the field assignment.
Verified with:
- `cargo fmt --all --check`
- `cargo clippy --workspace --all-targets -- -D warnings`
- `cargo test --workspace`
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UiRenderNodeinitialized its GPU window uniform to(0, 0)and relied on a later resize event to correct it. Initialize it from the existing surface configuration so the first frame uses valid dimensions.No test is included because one would only restate the field assignment.
Verified with:
cargo fmt --all --checkcargo clippy --workspace --all-targets -- -D warningscargo test --workspace