3aa6f2f290ff9d11f3c956185aae5123495a27fc
13
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
3aa6f2f290 |
Move a project's checkout to a branch or commit from the phone
The project settings sheet now lists the checkout's branches and its last fifty commits, and picking one moves the checkout on the build machine and builds what that leaves behind. It is the same act as a pull on the same single checkout, so it goes through the same machinery and reports in the same place: `after_moving` is the half the two share, which is not the git command but handing the run over under one lock, so nothing can observe the moment between the move ending and the builds it decided on starting. The two lists are read when the sheet opens rather than riding on the manifest, since both spawn git and the manifest is fetched on every open, resume and Refresh. Local reads only, so opening the sheet cannot stall on a network round trip: what the remote has and this checkout has not fetched is Pull's business, and the card already says when there is any. Listing branches was wrong twice in ways only a real checkout showed. `git branch --format` adds a `(HEAD detached at abc123)` pseudo-entry that is not a branch and cannot be checked out, so the list comes from `for-each-ref refs/heads`. And `refs/remotes/origin/HEAD` abbreviates to a bare `origin`, so filtering names that end in `/HEAD` matches nothing and a phantom branch called `origin` reached the phone; it is dropped by being a symref instead. The test written to cover the second asserted the same wrong thing and passed. Moving is refused over tracked modifications only, where a pull refuses over any dirt at all. The strict check makes this a one-way door: going back to a commit from before the .gitignore that covers this project's build output leaves that output untracked, so the tree is dirty and every move afterwards is refused -- back but never forward, from a phone, with the way out being the build machine. Nothing is lost by relaxing it, because git refuses to overwrite an untracked file itself and carries across the ones it would not, and its refusal arrives as the error the card already shows. Found by moving a checkout back and forth rather than by reading it: the first version passed its tests and trapped the checkout on the second move. Picking a commit leaves the checkout on no branch, which the card now says in those words rather than showing git's literal `HEAD` -- beside a branch icon that reads as a branch somebody named HEAD. Worth saying now that the sheet can produce the state, where before it was reachable only on the build machine. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|
|
17d873ab7c |
Give each component build modes and a settings sheet
A component now declares its ways of being built in one list -- `modes: ["release", "debug"]`, the first the default -- and every command it runs is handed the mode as its last argument, so a project whose script takes `release` or `debug` names that script once. A field may instead be written per mode, which is the escape hatch for the commands that cannot take the word: cargo takes `--release` or nothing, and its profile for the unoptimised build is called `dev` while the directory it writes is called `debug`, so no single word serves as both the flag and the path. A command written per mode is not handed the word as well; it already is the answer, and a stray argument to a service binary is a process that will not start. One list rather than gathering names from whichever fields happened to mention them is what makes a mode missing from one part unsayable: every per-mode map is checked against it, so a gap is named rather than resolved to some other mode's command. Which mode to build in and whether to strip are the build machine's -- there is one checkout and one set of outputs, so a per-device mode would have two phones rebuilding over each other silently. Which of the finished builds a phone installs stays that phone's. Neither choice is part of the acceptance gate, so both have to be carried across the components list being rewritten, by acceptance and by the self entry's startup reconciliation alike; without the second a mode chosen for this server's own component would not survive the restart that applies it. A mode switch moves no commit, so `builtMode` is recorded beside `builtFrom`. Without it a component built in debug and switched to release reads as current and serves the debug build for ever -- and for an APK nothing else notices, because the "never built at all" check finds any variant under the component's directory. Each component card gains a settings sheet behind a gear at the row's right-hand end, holding the mode, which build to install, strip, and an Enrol button. The variant picker moved into it: on the card the two read as one choice, both saying debug and release, and they are not. The row's text is now bounded and truncates, so a long status can no longer push the log and settings buttons off the edge. `enroll:` is a declared command whose one line of stdout is a URL for the phone to open after installing -- generic on purpose, run per press since such a link is one-shot and carries a credential, and in the acceptance gate because it runs on the build machine. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|
|
0b7164bb30 |
Say on the card when a project's own file was ignored
An unknown field discards the whole declaration rather than the key it did not recognise, so a machine that takes a project's commit before it takes a dev-updater that understands it loses that project's components, strip, staleWhen and resources at once. Nothing looks broken afterwards: the card becomes a project that declares nothing, which is the ordinary case, and the only thing saying otherwise was a line in this server's log on a machine the person holding the phone cannot read. project_config now answers a ProjectFile carrying the parse error beside the declaration, and AppEntry::declaration_state returns both halves from one read -- the manifest wants both, and the file is on that path. The card draws its own sentence about what it means and what to do, then the parser's own words, which name the file, the position and the offending field; that half is selectable, since the fix happens on the other machine. Nothing is blocked by it. What was already accepted is what runs, so an unrelated typo cannot stop a project that was working -- asserted in the test, along with the error naming both the field and the file. Seen on the emulator both ways: a project whose file gained a field from the future says so under its action row, and the whole message goes when the file parses again. Raised by the tdep-survey session after its alsoWatch commit hit exactly this against the older binary running here. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|
|
c7b3af4861 |
A Rebuild on every component, and the keystore AGP actually uses
Two things, both from the same stuck download. Each component row now carries its own Rebuild, which is /build scoped to it -- the route already took ?component=, only the button was missing. Update builds only what the staleness rules call behind, and those rules cannot see a command reading undeclared files, an output changed underneath this server, or a signing key replaced since the APK was made; in all of those Update does nothing and the only force was a project-wide Rebuild that rebuilds every sibling. Same action at two scales, so it takes the project Rebuild's word and colour. hasBuild is new on the manifest component so a component with no command of its own draws none, which the project-level needsBuild could not answer. And debug_keystore_path() now resolves the preferences directory the way AGP does instead of assuming ~/.android: ANDROID_USER_HOME as-is, then ANDROID_PREFS_ROOT and ANDROID_SDK_HOME with .android appended, then $XDG_CONFIG_HOME/.android when that directory exists, then $HOME/.android. Measured by running real builds against AGP 32.3.2, including the existence test on the XDG step, which the documentation does not mention. An ordinary desktop machine with XDG_CONFIG_HOME set signs its APKs with a keystore this server never looked at, so it reported "no debug keystore" about a machine that had one and was using it -- and this VM sets no XDG_CONFIG_HOME, which is why it could not happen here. The failure now names a keystore found further down the list, since an inert one and an absent one are otherwise identical from a phone. Verified on the emulator (component Rebuild: press, that component's own progress, back to resting with no sibling moving) and against a throwaway server for both keystore branches. Reported by the tdep-survey session, which found the two keystores on the serving host. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|
|
c35f84a373 |
Withhold a component's freshness while it is being built
Nothing re-reads the manifest during a run, so the "out of date" note beside a running progress bar is the answer from before the button was pressed -- shown for the length of a build, next to the work that is making it wrong. The card now reads a busy component's freshness as unknown, in the one place the list of components is built for the cards, so the row's note and the sibling-mismatch warning both go quiet. Same condition as the one that disables the Update button. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|
|
aa8e2b97a5 |
Render the escapes in an error, and drop the manifest field nobody read
Two loose ends from the per-component work. The card's error is the tail of what the build actually printed, and a compiler marks its own errors in colour -- so it arrived as `[1;31merror`, with punctuation welded onto the one line somebody is trying to read. It now goes through the same `ansiAnnotated` the log dialog uses: the colour is drawn, and the sequences with no meaning on a phone are consumed rather than printed, so a cursor movement cannot arrive looking like corruption either. One composable covers it because every failure already went through OutputText. Selection copies AnnotatedString.text, which is the message with every escape already gone, so what lands on the clipboard is what was on screen rather than what was on the wire. And `/manifest` carried a `build` object that nothing on the phone ever parsed. It was going to be how a running build survived leaving the app; that is not built, so it is gone rather than left looking finished. `RunningBuild` went with it -- it was split out of `BuildStatus` for that one reader and had become an indirection with one user, so `status()` fills one flat struct again. `/status` is byte-identical either way, since the split was flattened on the wire; checked against the running server rather than assumed. Looked at on the emulator against a failing build: bold red `error`, blue `-->`, no escape text anywhere, and long-pressing it still raises the handles and the Copy toolbar. |
||
|
|
3685ab107d |
Don't report a failure nobody was there to see
Leaving the app for a while and coming back to it greeted you with a five-second read timeout. Work started before the screen went away keeps running -- a build being followed, a download, the manifest poll -- and when the device sleeps or the link drops, that work fails and reported itself. The message said nothing about the server and there was nothing left to do about it, because the thing it described was over before it was read. Every catch now goes through one `failure(e)`, which answers null while the screen is not resumed. Null means *clear*, never *leave*, at every site: a dropped failure that left the card alone would leave a spinner up for an operation that has already stopped. `setProject` joins `setComponent` so both levels are written the same way and a caller can hand the answer over whichever it is. That is only safe because the resume re-read can now run from any state. It was guarded on the list being loaded, which meant a failure ruled out the one thing that would have replaced it -- a card that had gone red stayed red until somebody found the Refresh button. Arriving and resuming are also one event now rather than a LaunchedEffect beside a resume effect, with `loadingList` claimed before the coroutine launches so the two cannot stack two reads in one frame. The other half of the same complaint is the read on the way back in: the link may have been asleep as long as the app was, and the first request across one still coming back times out at the five seconds every request gets. The resume's read alone retries once. It costs nothing when the server really is down, because a refused connection comes back at once rather than waiting out a timeout -- and it is a retry, not a guess. Checked all four ways on the emulator, including the two the change was not written for. Killing the server while the app was backgrounded mid-poll and returning: the list loads, no timeout. Pressing Refresh with the server down: the failure is shown at once, in full. Returning while it is still down: retried, then reported, no stuck spinner. Returning once it is back: the list recovers, which the old guard would have prevented. |
||
|
|
a7f7f4550e |
Output a command produced can be selected and copied
A build's error is the tail of what the compiler actually said, and on a phone there was no way to get it out: the machine that produced it is not the machine in your hand, so a message you cannot copy is one you have to retype into whatever you are fixing it with. Theme.kt's OutputText is the one place that decides this, and every failure message now goes through it -- a component's build or download, a service action, a checkout's remote check, and the log dialog's own failure line. The log body gets a SelectionContainer directly rather than going through OutputText, since it is an AnnotatedString the ANSI renderer coloured inside its own scrolling panel; Copy stays beside it for taking the whole thing. The app's own words are deliberately left alone. Selection handles on a status word like "failed" are noise, and a card that starts a selection on long-press fights the gestures it already has -- so the split is by where the words came from, not by how important they look. Checked on the emulator against a failing build: long-pressing the error on the card raises handles and the Copy toolbar, the state word above it does not, and the log dialog still scrolls in both directions with selection enabled. |
||
|
|
90082bd286 |
Each component builds on its own, and stops reporting when it is done
A project's components were decoupled everywhere except the one place it showed: there was a single build slot per project, and a single card state in the app keyed by project alone. So pressing Update on one client of a two-client project disabled the other client's button for the length of a build it shares nothing with, drew this one's progress bar and download percentage under the other's row, and -- had the button been pressable -- would have been a silent no-op on the server, since a second request while one was running returned without starting anything. The slot is now per component. `Inner` has no `building` flag; a component's own `ComponentRun` with an open `step` is the answer, and `claim` writes that entry synchronously under the lock the route answers from, so nothing can read a just-claimed component as idle -- which the phone would take for a build that had already finished. A failure is recorded against the component whose command it was rather than in the project's one error slot, which two components building at once cannot share. A pull stays exclusive with everything, because there is one checkout and it rewrites the files every component builds from. Releasing it and claiming what it decided to build happen under one lock: a phone polling in the gap would find a project neither pulling nor building and call the run over. The app mirrors the split -- `ProjectState` for the pull and the project-wide Rebuild, `ComponentState` keyed by component for everything one component is asked to do. Two hierarchies rather than one keyed by a pair, so a download has nowhere project-wide to be stored. A component's failure is drawn in its own row beside the Retry that acts on it, which is also where a failed service action now reports. And a finished component shows nothing at all: the elapsed times are gone from both halves of the wire, and its button simply goes back to being pressable. A bar, a count and a last line all describe something happening now, and left up they sit there looking live next to a sibling that genuinely is. Verified on the emulator against test-projects/two-clients, which exists for this: while `tablet` built, its row alone carried the bar and its button alone was disabled, `phone` stayed pressable and silent, and both returned to normal with no timing left behind. |
||
|
|
7eaf79370e |
Build one component instead of every one with a command
Pressing Update on one client of a multi-client project ran every
component's build to get the one that was actually asked for -- cheap
while a project had one APK, expensive the moment it had two and one of
them was slow (an ARM cross-compile, say). /prepare and /build now take
?component= to restrict a run to one named component; absent still means
the whole project, which is what Pull & Build, the project-row Rebuild,
and every single-component project keep doing. There is deliberately no
component-scoped Rebuild -- forcing one component's build without
touching the rest happens by pressing Update on it, which now runs
/prepare scoped to that component.
Verified against a live server driving a scratch two-Apk project:
building one component leaves the other's marker untouched, an unknown
?component= answers 404 naming the project and the component, and naming
none still builds both.
That verification surfaced a second, sharper bug the scoping change had
not caused but did make newly visible: component_is_stale's "never built
at all" check still asked find_apks of the whole project root, left
behind when per-component discovery (
|
||
|
|
c4e19c2e2b |
A project can produce more than one APK
tdep-survey is one checkout with a backend and two independent Android clients, so a project has to be able to declare two Apk components. It could not: APK_PATTERNS was anchored at the project root, which reached the first client and stopped, and package, strip, the variant list and the download all came from AppEntry::apk_component()'s first match -- correct only while a project produced one APK. Each component's builds are now found under its own cwd, which is what cwd already meant everywhere else: the directory the build command runs in, the subtree staleness is scoped to, a server's WorkingDirectory. A component that declares none sits at the project root, so nothing about the single-APK case changes. The alternative -- naming the file on the component -- would have made a component a file path, and an app being a project path rather than a file path is this project's central invariant. Everything derived from an APK follows it onto the component: package, previousPackage, strip, size, mtime, variants and the rename note, in a nested `apk` block that a Server simply doesn't have. Two clients install over different packages, so first-wins would have checked the installed state of one and reported it as the other's -- which looks exactly like a correct answer. For the same reason a download naming no component is refused rather than guessed; naming none still answers for a project with one, which is what lets the frozen /self/apk keep working. On the phone the per-device state is keyed by project and component, so the variant picker moved inside the component's own card, beside the build it picks, and the installed state, size and icon are each their own component's. A project building two clients shows no single icon of its own rather than borrowing the first one's. Measured against the real thing: pointed at tdep-survey, the two clients resolve to their own builds (15 MB and 153 MB), strip applies only to the one that asked for it (153 MB served as 52 MB), pressing Install on one row installed that row's package and left the other row offering Install, and a download with no component named answers 400 saying which flag to pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|
|
db47972a25 |
A component's build progress reads under its buttons, and an unrelated history can be overridden
Two things, both about a card being able to act on what it says. The progress bar, its counts and the last line a component printed now sit below that component's buttons rather than above them. A bar reports on the press that started it, so it reads in the order it happened -- and above, it pushed the buttons down the moment a build began, moving the row somebody had just pressed out from under their finger. A pull that cannot fast-forward because the checkout shares no history with its upstream now offers a way past it. There is no fast-forward between two unrelated histories and there never will be, so the card was one that could never be pulled again, with the only remedy on the build machine -- exactly where the person holding the phone isn't. The card reports the failure as before and a dialog offers a forced pull, naming the branch and the upstream it is about to overwrite; confirming sends ?force=true, which resets onto the upstream instead of merging. Whether it *is* that failure is decided structurally, by `git merge-base` finding no common ancestor, rather than by matching what git printed: those messages are translated, and a button that appeared only on an English build machine would be worse than no button. It travels to the phone as its own field for the same reason. The dirty-tree refusal stays in front of it, so a forced pull can only ever discard something that was committed, and a merely diverged history is not offered it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|
|
b0e83059a3 |
dev-updater: build an app on the machine, install it on the phone
A Rust backend that discovers Android projects under configured roots, builds one on request, and serves the APK over pinned TLS on a WireGuard interface; an Android client that lists what is buildable, watches a build, and installs the result. Enrolment carries the token and the CA, so the phone trusts exactly the machine that issued it and nothing else. `AGENTS.md` is the working guide and `README.md` the configuration reference. The shared tunnel-and-TLS code lives in `vendor/wg-app-link`, which ai-app uses too. History before this point was squashed away, and a stale `config.json` went with it: nothing had read that file since the config moved to RON outside the checkout, and what it still held was one machine's absolute paths and the names of projects on it. |