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# Iris extraction handoff
Operational handoff for pulling Iris out of ai-app into a standalone framework.
Not a decisions log; delete it when the extraction is done.
## Where things stand
Canonical `main` is **`ca2b4b2`** (#17, the headless rig). Sixteen slices are
in.
**#18 `split/18-position-chain`** is open and finished apart from one decision:
worktree `/home/bob/repos/iris-pr18`, head `84f589e`, fifteen commits,
workspace tests passing, fmt and clippy clean. It is LAYOUT.md §2's position chain, generalised
to boxes. `/home/bob/repos/ai-app-2` is on `rustify`, worktree clean.
**The one thing waiting on the owner.** `tabs` at 1920x1200 is no longer
byte-identical to `upstream/main`: 1,283 pixels of 2.3M (0.06%), two
one-pixel-wide panel edges shifted by a pixel, at x=1056 and x=1337. `view`,
`minimal` and `text` are identical. Composing a position through the chain in
the shader associates the arithmetic differently from collapsing it on the CPU,
so a value that used to land exactly on an integer falls the other side of the
shader's `floor`. The CPU and the GPU still agree with each other -- both walk
the chain bottom-up -- so hit testing matches what is drawn; what changed is
only the comparison against the old code. Matching it exactly means composing
root-down in the shader, which needs the chain collected into an array first.
Byte-identical against `upstream/main` has been the bar for every slice, so
this is hers to accept or to spend a commit on.
Check for a review before starting anything, and read the newest `submitted_at`
rather than the first result:
```sh
TOKEN=$(cat ~/.config/gitea/token)
N=18
curl -s -H "Authorization: token $TOKEN" \
https://git.arirex.me/api/v1/repos/iris/iris/pulls/$N/reviews
curl -s -H "Authorization: token $TOKEN" \
https://git.arirex.me/api/v1/repos/iris/iris/pulls/$N/reviews/<id>/comments
curl -s -H "Authorization: token $TOKEN" \
https://git.arirex.me/api/v1/repos/iris/iris/issues/$N/comments
```
My replies are ordinary issue comments on the same PR and say what each change
was for.
## How a position resolves now
Invariants, not history. Everything in `core/src/ui` rests on them.
- **A slot holds a box, in the coordinates of the slot it names.** A primitive
instance and a mask each name one, and `prelude.wgsl` composes the chain with
`within`. A translation is the special case where the box has its parent's
relative extent. The identity is `UiRegion::FULL`, **not zero** -- a zeroed
entry is a box of no extent and collapses its subtree to a point, which
`MoveOffset`'s comment says beside the `Zeroable` that `Pod` requires.
- **A slot has to carry a whole box** rather than a scale and an offset: a
pixel-space affine map scales everything under it, including a child that
must keep its pixel length, and the `rel`/`abs` pair is exactly what
distinguishes the two.
- **Slots are opt-in.** `Painter::place` draws a child whose box its parent
decides and may decide again, and that child gets a slot; `widget` and
`widget_within` do not, and share the nearest ancestor's. `Span`, `Aligned`
and `Scroll` place. This is what keeps the chain 2-4 deep rather than full
tree depth, which is the difference between free and +42.6%.
- **A widget's region is held in the coordinates of the slot it draws in**, so
a placed widget draws against `UiRegion::FULL` and its box lives in its slot.
`ActiveData::region` is the box it was *offered*, in its parent's slot
coordinates, and `ActiveData::parent_move` is the slot that is in;
`window_region` composes the one through the other, which is the walk the
shader does.
- **Nothing inverts a lerp.** `UiRegion::stretch`, `stretchable` and
`UiScalar::stretch` are gone. A box that changed length is written to its
slot and the descendants recompose against it, which also covers the case the
old guard refused outright: a fixed length has no fraction to recover, so a
40-tall row could not be stretched on its other axis at all.
- **Reuse is decided on the box a widget drew against, in pixels**
(`ActiveData::px`). A region is a fraction of a slot's box, so an unchanged
region is *not* an unchanged box -- a child drawn at `FULL` of a slot that has
since halved compares equal to itself. This is the check everything else
rests on; do not weaken it back to comparing regions.
- **A size the parent learnt by drawing the child is an answer for that box
only.** `redraws_under` redraws a child whose size the widget read unless it
declares an exact `size_hint` for the changed axis -- the one case the parent
did not have to draw it to find out. The cost is that a size-reading
container gives up its reuse when its box changes length, which is every
span, so `OnResize::Scale` earns its keep on moves and on subtrees whose
sizes nobody read rather than on every stretch.
- **`redraws_under` is a question asked before reusing, never a marking.**
Marking descendants for redraw instead does not terminate: the mark escalates
to that descendant's size reader, which re-places the child, which marks it
again. Asking first and giving up the whole reuse adds no marks and stops.
- **The walk stops where a length did not change.** A part of a box with no
relative extent on an axis is a fixed length held as offsets from that box's
start, and composing anything into it leaves no relative extent either -- so a
widget whose own box did not change length has no descendant whose box did.
An 80-wide child of a widened row is never asked.
- **`Span`, `Pad`, `Stack`, `Offset`, `Aligned`, `SetSize` and `LayerOffset`
say `Scale`**; each places in fractions and offsets of its own box and none
reads its pixel length. `Scroll` and `MaxSize` read pixels and stay `Redraw`,
which is the general rule: `Scale` on an axis unless the draw reads the pixel
length of its box on that axis. The default stays `Redraw`.
- **`OnResize::Scale` keeps its name.** The owner rejected `Stretch` on
2026-09-14: stretch has an opposite and scale does not, and the answer is per
axis, so the axis is already established where it is read.
## Measured, so the next attempt is compared rather than argued
| rig | what it says |
| --- | --- |
| `tests/chain_cost.rs` | GPU pass time by chain depth at 200k instances. Translate slots: free to depth 8 (+5%), then ~3 us per level, +42.6% at 16 and +221% at 64. Each step is a storage load addressed by the previous one, so it is the chaining that costs, not the arithmetic at a level. A box slot (36 bytes) against a translate slot on the same binary: +0.6% at depth 1, +0.5% at 2, +0.8% at 4, then +9.6% at 8 and +32.2% at 64 -- free where opt-in slots put it, and dear only where the chain already was. |
| `tests/replace_cost.rs` | Instructions per frame re-placing 200 rows: 1.98M writing each row's slot, 2.38M rewriting its regions, 7.13M redrawing it. A load for `perf`, not a check. Five primitives per row; the regime that decides whether the chain is worth it is a transcript row of a few hundred glyphs, **so re-run it with 200 characters of text per row before concluding anything from it**. |
| `tests/draw_cost.rs` | What recording a frame costs on the CPU by layer count. Dispatch per list is 6 instructions, 0.1% of a frame at 256 and at 1024 layers. |
A chain is irrelevant at an example's couple of hundred primitives; a
transcript's glyphs are tens of thousands, which is the regime `chain_cost`
measures.
### How much of that work is necessary
Measured 2026-09-14 on a random tree at seed 1, depth 7 -- 1061 widgets, 839
of them drawn, 10,872 primitive instances -- against the same rig at `43ce8c7`
(the last commit before #16 sized a widget by drawing it) and at `f942385`
(#16 itself). The rig is a `Harness` load counting widget draws, text shapes
and instance writes per frame, plus the GPU pass through timestamp queries;
it lives in the scratch worktrees `/home/bob/repos/iris-size-{old,new}` and is
not in the repository, because the counters it reads are patched into
`iris-core`.
| per frame | before #16 | #16 | #18 head |
| --- | --- | --- | --- |
| cold layout | 19.3 ms, 839 draws | 30.9 ms, 3317 | 23.6 ms, 2755 |
| repaint one leaf | 0.000 ms, 1 draw | 8.5 ms, 1683 | 6.5 ms, 1313 |
| scroll one scroller | 0.001 ms, 1 draw | 8.9 ms, 1683 | 6.5 ms, 1313 |
| resize the output | 3.2 ms, 839 draws | 31.8 ms, 6940 | 25.2 ms, 5512 |
| GPU pass | 0.129 ms | 0.114 ms | 0.115 ms |
**The GPU is not the subject.** The pass is a tenth of a millisecond at every
revision and every phase; all of this is the CPU laying out.
`a640c6c` and `84f589e` remove most of the CPU work without weakening the
retained-layout rules. Against the same seed-1/depth-7 load, widget draws are
now 2,117 cold, 1 for a leaf repaint, 11 for a scroll, and 3,139 for a resize
(from 2,755, 1,313, 1,313, and 5,512 respectively). Workspace tests pass; the
five reference renders, resize render, and image-tab replay are byte-identical
to the prior #18 head.
Those draw counts explain mechanism, not total layout cost. Before #16,
measurement was a separate operation: the cold and resize rows each made 839
draws plus 489 size queries, 314 of which hit the size cache. Current sizing is
a draw, so its draw count includes the provisional work and cannot be compared
directly with the old draw count. Fresh release wall-time measurements put the
complete CPU layout cost in perspective:
| per frame | before #16 | `84f589e` |
| --- | --- | --- |
| cold layout | 18.9 ms | 20.522.0 ms |
| repaint one leaf | below timer resolution | below timer resolution |
| scroll one scroller | below timer resolution | 0.002 ms |
| resize the output | 3.14 ms median | 12.313.4 ms median |
Wall time moves with CPU frequency, so retained benchmark counters should
report CPU cycles or instructions as the deciding total, then separate widget
draws, size queries/probes, text shapes and primitive writes to explain it. A
whole-rig `perf stat` run, dominated by 100 resize frames, measured 13.76B
instructions current versus 3.56B before #16 (3.87x), consistent with the
resize wall-time gap. A follow-up rig should select one phase per invocation so
the hardware counters are phase-specific rather than inferred from that total.
The generated tree now includes `Aligned` with every meaningful per-axis
alignment. That exposed two retained-layout ordering bugs which `84f589e`
fixes. The regular cold-layout equivalence suite passes. The ignored 100-seed
sweep passed every transition through seed 59 and now gets past the former
scroll failure at seed 52; at seed 60 it reaches the already-documented
iterative wrapping-text defect, differing by 0.00003 px after `SwapForThree`.
The branches are invariants rather than widget exceptions:
- A dirty widget draws locally first only while its retained box has the same
pixel size. If its returned `Size` is unchanged, no size reader can observe
the repaint and no ancestor draws. If the size changed, the dependent path
lays out. A changed pixel box takes the conservative path first, which is the
condition the discarded `/tmp/escalate.patch` missed on resize.
- Dirty widgets settle deepest-first. A changed size queues only its immediate
reader; propagation stops as soon as a reader's own answer stays unchanged.
During an output resize, the resize condition stays live until these updates
finish, so an `Aligned` ancestor chooses the new child box before a
pixel-dependent descendant draws in it.
- A span measures an unknown child in the part of its axis still available,
rather than giving every child the whole container and immediately taking
most of it away. This is the archive's faster shape, recreated on the current
types; it often makes the measurement box the final box without caching an
answer under different constraints.
A proposed `Scroll` shortcut that reused its direct child's retained size was
discarded. “Direct child is clean” is not strong enough while a dirty
descendant's structural change is still propagating; seed 52 demonstrated the
stale-size failure. Re-measuring the scroll subtree costs 11 draws rather than
1, but remains two orders of magnitude below the old 1,313 and follows the
actual dependency invariant.
Do not restore the archive's old `DrawMode::Measure`. It skipped primitive and
retained-state writes while still walking widgets and shaping text, and once
improved a streamed-frame benchmark from 1.39 to 1.22 ms p50. Retained
placement later replaced it because a provisional draw is usually already
usable in its final box; measure-only mode would discard that useful output
and force another real traversal. The owner confirmed on 2026-09-14 that
direct placement is the intended path.
The remaining costs are:
- **A container measures a child by drawing it in a box it will not keep.**
The remaining-region trial removes many mismatches, but an unknown child's
measured length can still make its final box differ, and nested containers
compound those redraws. This is now the largest CPU layout cost.
- **Redundant draws rewrite primitives.** A cold frame writes 48,050
instances for a tree that holds 10,872. What reaches the GPU is 10,872,
since a layer uploads whole, so this is CPU cost only -- but a one-leaf
repaint still uploads 5,863 instances where the pre-#16 code uploaded 106.
## The random trees
`iris::random` grows a seeded tree -- spans in every direction holding two to
four children, stacks, scrolls on either axis, alignment on either axis,
padding with each of its four sides its own number,
rects with varying opacity, text both wrapping and overflowing, a declared size
over half of it, stopping at a depth. `examples/random.rs` draws one
(`IRIS_SEED`, `IRIS_DEPTH`). `tests/generated.rs` grows each seed twice -- once
and then changed, once with the change built in -- and compares every widget's
box across eight scenarios: a size change, a resize, both, and five ways of
changing what a span holds. `a_long_run_of_seeds_agrees` is the ignored sweep,
100 seeds across all eight, 800 comparisons, about four minutes.
The property is that laying a tree out again lands where growing it cold does,
which is the same thing as layout being a function of the state. It earned
itself immediately: it found the non-terminating marking, the pixel-box reuse
check and the measured-size rule above, none of which the hand-written tests
reached, and it says the result is better than what it started from -- 90 of 90
against 83 on `db1751f`.
Four things about it that are easy to get wrong:
- **Both trees must make the same widgets in the same order.** Comparison is
index for index, so a tree that makes fewer widgets, or frees one whose id is
then handed to the next, stops lining up at the first difference and every
comparison after it is against the wrong widget. Hence three spare leaves
grown beside every span whether they end up in it or not, and detached
children held until the comparison is over.
- **Attaching a spare moves it.** A widget belongs to one parent;
`WeakWidget::upgrade` registers an add and panics with "cannot add a widget
twice", so it is for a handle that was never added, not a second share.
- **Each shuffle asserts the tree actually changed** before comparing, or a
case that quietly did nothing passes green.
- **A failure prints the widget's ancestry**, marking the ones that own a slot,
because where two trees disagree is rarely where the cause is.
## Verifying a slice
```sh
cd <iris-worktree>
cargo fmt --all --check
cargo clippy --workspace --all-targets -- -D warnings
cargo test --workspace
```
50 tests pass on #18's head. `--workspace` matters: `rig-input` is a crate of
its own.
Render checks are the last pass, not the iteration loop -- the owner asked for
that on 2026-09-14, since the layout tests cover the CPU part and the shots
cost real time:
```sh
./scripts/run-headless.sh tabs --mode 1920x1200@60Hz --shot /tmp/out.png
./scripts/run-headless.sh tabs --replay /tmp/taps.touch --shot /tmp/out.png
./scripts/run-headless.sh tabs --mode 1920x1200@60Hz --resize 900x1200@60Hz --shot /tmp/rs.png
```
- The reference shots are `tabs`, `view`, `minimal` and `text` at 1920x1200,
plus `tabs` with a replay that switches to the image tab and adds two images.
A `.touch` line is `<ms> down|move|up <x> <y>` in the output's own pixels; the
tab strip is at y=24 and the five tabs at x = 192, 576, 960, 1344 and 1728,
with the image tab's add button near (1836, 1116).
- **A resize is its own case**, and `--resize` is it: the output changes under
the running app, and what it lands on must match a cold start at that size
byte for byte. That caught both of #16's defects and nothing in `cargo test`
can see it.
- **Run one at a time.** The rig reuses a single compositor and a single
output, so two invocations at once resize each other's window and quietly
screenshot the wrong thing. Two sets of shots were thrown away learning that.
- **Give a comparison worktree its own target dir.** While one was shared
between two checkouts I got results I could not reproduce afterwards; the
mechanism was never pinned down, so re-run any cross-checkout comparison in
isolation before believing it.
Two drawing paths still have no shot of their own, and each needs a ui the
examples do not have, so both are throwaway examples written into the worktree
and deleted after:
1. An image alone in a layer, which is the case that failed GPU validation when
every other test happened to have a rectangle in the same layer.
2. Six lines of 400px text, which forces the atlas to four pages and proves the
array grew and its group was rebuilt.
`tabs` with the image replay covers rects, glyphs and images together, so that
one is an ordinary check now.
## How the work is sequenced
**Most fundamental first**, from the owner on 2026-09-13: *"please do more
fundamental changes first, such as library updates and core framework changes,
so that code only has to be written once"*, and *"should probably start adding
tests early on rather than later, so you don't have to make separate test
scripts and stuff."* So slices are ordered by how much depends on them, not by
what is nearest ready, and a slice arrives with tests rather than with a script
in `/tmp`.
**Agree a design before sending another variation of it.** The owner stopped
the fourth round of #11 with *"we should probably agree on the design here
rather than you keep submitting variations that I review"*. When a review comes
back about the shape of something rather than a defect in it, put the options
and a recommendation in front of her and implement what she picks.
**Nothing is submitted without a separate review pass** -- the installed
`pre-submit-review` skill: build clean, review the code, review the comments on
their own once the code has settled, then verify the claim by running it. The
fixes a review produces are themselves unreviewed code, so the passes repeat
until a round finds nothing. It has earned its place repeatedly: four defects
on #11 that format, clippy, tests and five headless renders had all passed, and
on #12 a regression introduced by the review's own first draft. `audit.sh` in
the skill directory prints every comment line a branch adds against a base ref;
the owner's standing complaint is verbose agent comments, and the default
verdict is delete. **Machine-specific notes do not belong in the repository** --
they live in `~/.claude/MACHINE.md` or a `this-machine-*` skill.
Other standing instructions from the owner:
- Pull Iris out even if the Rust application switchover is not accepted. No
app, session, transcript, setup or server concepts in Iris; the dependency
runs one way from `app/` to Iris.
- **Small, coherent PRs.** The original extraction PR was too large to review.
A slice may be redone rather than transplanted, and need not remove every old
feature. Non-conflicting pull requests may be open at once -- disjoint path
sets, each branched from current `upstream/main` rather than stacked. She
reviews small ones as they arrive and only avoids two *large* ones in flight.
- **Order by dependency, largest reach first.** On 2026-09-13: *"do the large
reaching framework changes first so less has to be redone."*
- Do not recreate an `ai` branch in canonical Iris; the fork is the boundary.
- **Never rewrite a pushed branch.** Follow review with additive commits, and
merge `upstream/main` in rather than rebasing when a branch falls behind.
- Respond to each review finding with a fix or a concise explanation. Do not
add a ceremonial comment when the changed code already answers it.
- **A test has to guard something that could break again.** She deleted #14's
test as pointless: the rename it guarded cannot regress. When a fix is
structural, the structure is the test.
- **Say who decided a constraint.** LAYOUT.md §2's "move slots carry
translation only" was written by an agent on 2026-09-04, was never asked for,
and read as settled until she said *"I was not aware that an agent decided
position slots should be translate only."* Mark an agent's own choice as one.
## What is left
**Next, and small:** `LazySpan`, the last of LAYOUT.md §2. `set_child_offset`
is no longer part of it -- a child offset is just placing the child, which
`Painter::place` now does.
Then, roughly in dependency order:
- **Built-in alignment, and probably size**, which the owner moved ahead of the
rest on 2026-09-14. Reproduced in the harness: `.width(rel(0.5))` inside a
`Dir::DOWN` span reports 200 of 400 and is handed the whole 400, and a `Pad`
in between does not change that. **Do not "fix" it by reading the child's
ortho `size_hint`** -- a `Pad` between the `SetSize` and the span has no hint
of its own, so the declared width silently goes back to filling. It works
only when nothing is in the way. Alignment has to belong to the widget rather
than be discovered through whatever happens to sit on top of it.
Two things beyond the bug argue for it. Built-in size removes `SetSize`, and
with it a wrapper reporting one size while handing its child the whole box.
And built-in alignment is what would let `OnResize::Translate` apply to
centred content, which otherwise has to say `Redraw` because only its own
draw knows where the middle was. Size is the harder half: a declared size
beside the one `draw` returns is two sources of truth for one thing, so
settle what each means before building it. This is independent of #18's
retained-update fix now that `Aligned` is in its generated coverage; land
#18 first, then design built-in alignment and size together as the next
structural slice rather than mixing that representation change into this
performance correction.
- **`OnResize::Translate`, which still does nothing.** The chain removed half
its obstacle: a placed widget's slot holds the box it was offered while its
drawing is a set of fractions of that box, so the two are no longer one
field. What is still missing is a widget saying *where* in a bigger box its
unchanged drawing should sit, which is the alignment work above.
- **`UiRenderState` behind `Rc<RefCell<..>>`**, queued by the owner on
2026-09-13 as fundamental, and especially so for text.
- **`Len`, `LayoutLen` and dp.** The archive splits the type so that `rest` is
unrepresentable where it is meaningless (a padding), and folds a density in
at resolve time. 21 files mention `Len`, so it is wide but shallow.
- **The input restructure** -- `src/default/sense.rs` becomes `src/rsc/sense.rs`
(308 lines to 2313), plus `core/src/event/controller.rs`, `desktop/input.rs`,
`android/input.rs` and `sense_tests.rs`: pointer capture, drag slop and axis,
platform cancellation, mask-aware hit testing, event timestamps. The
archive's own `consumes` is what #12 landed, so that part transplants;
`tests/pointer_routing.rs` is the acceptance criterion.
- Retained span, scrolling and layout placement.
- Retained paints, selection, overlays and shared UI runtime state.
- Generic desktop/Android framework hosts and reusable example/APK tooling.
- Application-owned fonts and application-named font families.
- Shared resource-handle bookkeeping and replaceable glyph-atlas buckets.
- Positioned text overflow and cluster-safe ellipsis.
Dependencies are current apart from `winit`, which stays on 0.30.12 until 0.31
leaves prerelease. `parley` 0.11.1 and `image` 0.25.10 are latest.
The archive is a reference, not a patch to apply -- it writes `Widget::draw`
against `painter.set_size`, which #16 replaced with a returned `Size`, and
lengths against `LayoutLen` and `density`, which canonical does not have.
Recreate a change on today's types, leave app-specific behaviour out, and
verify it independently.
```sh
cd /home/bob/repos/iris && git fetch upstream
git diff --stat upstream/main..origin/archive/full-extraction
```
## How the renderer works now
Current invariants, not history. Worth reading before touching `core/render`.
- **A primitive registers itself by being drawn.** The type carries its own
WGSL, and `PrimitiveRegistry` keys ids by `TypeId`, so the kind comes from
the type and there are no `RECT`/`GLYPH`/`TEXTURE` constants. Nothing is
seeded, so an id depends on what a ui drew first and a ui pays only for the
pipelines it uses.
- **Each primitive records its own draws.** `Primitive::render` makes a
`PrimitiveRender` that states the layout its shader reads, uploads whatever
it owns, and records its draws. `GlyphRender` owns the atlas and binds it
once per list; `ImageRender` owns the images and binds one per instance; the
default owns nothing and draws every instance in one call. The renderer sets
the pipeline, the shared group, the list's data and its vertex buffer, and
knows nothing else.
- **The shared bind group is the window, the masks and the move chain**, given
to every draw. A mask texture would go here too. What a primitive samples is
its own group, and a primitive that samples nothing has no such group in its
pipeline.
- **Every binding size is stated.** A `None` minimum puts the binding on
wgpu-core's late-sized list, which `is_ready` scans on every draw.
- **`shader/prelude.wgsl` plus one file per primitive**, because one module
cannot declare two types at the same binding. The prelude carries only what
every primitive uses -- window, masks, the chain walk, the vertex shader,
`masked()` -- and its header is where binding numbers are written down.
- **A texture handle is drawn like anything else.** `Painter::primitive` takes
`impl PrimitiveLike`: a primitive, or something that yields one and does
whatever else drawing it needs -- a `&TextureHandle` retains its share on the
way through, which a `Pod` primitive cannot.
- **Order within a layer means nothing**, and the widgets do not rely on it:
`Stack` gives each child its own layer and `TextEdit` draws its view in a
child layer above the selection rectangles.
- **Images are one texture and one bind group each**, so each drawn image is a
draw call. The owner chose that on 2026-09-13 over packing images into arrays
like atlas pages; a bindless `binding_array` was ruled out by Android
support. Revisit only with her.
- **Layers are never freed** (`TODO` in `primitive/layer.rs`), so every layer a
session creates is walked every frame thereafter. Measured at ~2ns per empty
layer per frame, which is why it is the TODO's problem and not a bug of its
own.
## Repository topology
### ai-app checkout
- `/home/bob/repos/ai-app-2`, `origin = git@git.arirex.me:iris/ai-app.git`,
branch `rustify`.
- `iris/` is a submodule pinned at `32f6ad8`, the complete extracted snapshot,
and `.gitmodules` points at the **bot fork**, not canonical Iris.
- Do not change either casually: ai-app needs the complete snapshot while
canonical Iris is only partly caught up. Reconcile when canonical contains
what ai-app needs, or when the owner accepts a temporarily non-building pin.
### standalone Iris checkout
- `/home/bob/repos/iris`, `origin` = fork, `upstream` = canonical.
- Fork `main` and `origin/archive/full-extraction` both name `32f6ad8`, the
target snapshot. `history/full` names the source-history result `a615bcd`.
- **Do not reset, overwrite or force-push fork `main`**: it is both the target
reference and the commit ai-app pins.
- Start each new branch from current `upstream/main` in its own worktree:
```sh
cd /home/bob/repos/iris && git fetch upstream
git worktree add -b split/19-name /home/bob/repos/iris-pr19 upstream/main
```
`/home/bob/repos/iris-pr18` is the live one. Every other `iris-pr*` worktree
holds a merged branch; they are readable references, not places to build.
## Cautions
- Read `/home/bob/repos/ai-app-2/AGENTS.md` and the machine-wide rules first.
Anything about this machine -- the GPU that comes and goes, measuring a small
performance difference, the emulator -- is in `~/.claude/MACHINE.md` and the
`this-machine-*` skills, and belongs there rather than here.
- Keep Iris generic: session drivers, transcripts, setup and server concepts,
app icons and product fonts stay in ai-app. Android and desktop code is Iris
work only when it is a generic host or platform integration.
- Preserve the dirty-worktree rule. All worktrees were clean at handoff;
anything found later may be the owner's or another agent's.
- Do not delete the archived snapshot or the fork `main` ai-app pins.
- A complete target branch is not permission to recreate the giant PR.
- Another agent was freeing disk on this VM and removed `target/` from the
`iris-pr*` worktrees once. Sources and git state were untouched. Tell peers
before changing shared machine tooling, and expect a cold rebuild sometimes.
## Merged so far
| PR | On canonical `main` |
| --- | --- |
| #2 | Build on the current nightly (`4275314`) |
| #3 | Request a frame after resize (`936fbdd`) |
| #4 | Decouple `iris-core` from winit (`465e430`) |
| #5 | Use vsync by default (`ec2b5d4`) |
| #6 | Notify winit before presenting (`db9b0f2`) |
| #7 | Keep unsafe reference helpers internal (`0191f20`) |
| #8 | Initialize the window uniform from the surface (`6e271e8`) |
| #9 | Preserve primitive-count recursion (`b90c855`) |
| #10 | Text layout and rendering on Parley (`0f6a28b`) |
| #11 | Atlas as an array texture, and the primitive rendering overhaul (`b234497`) |
| #13 | Build on wgpu 30 (`00d2230`) |
| #14 | Rename the `Sized` widget to `SetSize` (`32b1038`) |
| #15 | Run a ui without a window, and test one (`c8ac669`) |
| #12 | Route pointer input per kind (`43ce8c7`) |
| #16 | Size a widget while drawing it, not in a pass of its own (`f942385`) |
| #17 | Bring the headless rig into the repository (`ca2b4b2`) |
URLs are `https://git.arirex.me/iris/iris/pulls/{number}`.