Ticks I3's box with the numbers (all flat across N as required), updates "Where things stand", and adds IRIS.md's public-API entry for List plus the fill-shaped-background lesson. The remaining emulator comparison against transcript-bench.sh needs List wired into an actual transcript/session screen (closer to I5's scope than I3's), so it's recorded as the next step with the exact command rather than left silently undone. Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
141 lines
7.8 KiB
Markdown
141 lines
7.8 KiB
Markdown
# iris: notable public API changes
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For Iris to read on her own time. Each entry is a change to iris's public
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surface that a widget author or app author would notice: a trait method
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added, removed or re-shaped; a type that callers construct differently; a
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capability that moved. Small and trivial changes do not go here.
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An entry gives the date, what changed, why, and a short before/after where
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it helps judge the change without the session that made it. Newest first.
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## 2026-09-05: `List`, a virtualised bottom-anchored list (RUST.md's I3)
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A new widget, `iris::widget::List` (`iris/src/widget/list.rs` -- read its
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module doc first), for the transcript's kind of screen: variable-height
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rows, keyed by a `u64`, composed only while visible, moved rather than
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re-laid-out on scroll, a scroll anchor that survives a row inserted above
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it, "more" sentinels at each end, and "hold the edge nearest the tap" when
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a row's height changes (`note_tap`, resolved in the layout pass).
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```rust
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let mut list = List::new(Axis::Y);
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list.push_back(ListRow::new(key, row_widget)); // O(1)
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list.push_front(ListRow::new(older_key, row)); // O(1), anchor unaffected
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list.set_more_before(Some(spinner_widget)); // sentinel, drawn at the edge
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list.note_tap(viewport_y); // before mutating a row's height
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let (top, bottom) = list.extent(key).unwrap(); // last frame's on-screen box, if visible
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```
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Built entirely out of existing primitives (`Painter::widget`/`widget_within`/
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`reposition`/`draw_twice`, and `draw_inner`'s own old-children diffing) --
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no new mechanism was added to the render core for it. One correctness
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lesson worth reading even for other widgets: a row that fills whatever
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region it is offered (`Rect`, `is_size_independent`) cannot be measured at
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a throwaway oversized region and then merely `reposition`ed into place --
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`reposition` only ever writes an offset, never a size, so the oversized
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primitive stays oversized. `List` fixes this by caching each row's real
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height once measured and placing an already-known row directly at its
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exact box; see `list.rs`'s `place` for the full reasoning and
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`a_fill_shaped_background_is_not_left_oversized` for the regression test.
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## 2026-09-05: a second backend (android-view), and what moved to make room for it
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RUST.md's I2. Three changes a widget or app author would notice, all in
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service of the same thing: `default` (winit) and the new `android`
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(android-view) backends sharing what does not depend on windowing.
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- **`Selector`/`Selectable`'s bound changed from `Rsc::State:
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HasDefaultUiState` to `Rsc::State: FocusHost`** (new trait, `attr.rs`).
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`HasDefaultUiState` still exists and still works — `default/attr.rs` now
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implements `FocusHost` for anything that has it — so a winit app's
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existing code is unaffected. An Android app implements `FocusHost` via
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`HasAndroidUiState` instead. Affects only an app that referenced
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`HasDefaultUiState` directly at a `Selectable`/`Selector` call site
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rather than through `.attr::<Selectable>(())`, which nothing in-tree
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does.
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- **`Tasks::init` takes `Arc<dyn RequestRedraw>` instead of
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`Arc<winit::window::Window>`.** `RequestRedraw` (`task.rs`) is one method,
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`fn request_redraw(&self)`; `winit::window::Window` implements it
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(`default/render.rs`), so `Tasks::init(window)` at a call site is
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unchanged by inference. Only matters if something constructed a `Tasks`
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directly rather than through `DefaultRsc`/`AndroidRsc`.
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- **`TextEdit::apply_event`/`TextInputResult` are `#[cfg(not(target_os =
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"android"))]`** — they take a `winit::event::KeyEvent`, which does not
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exist on Android; `android/input.rs` drives the same primitives
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(`backspace`/`delete`/`motion`/`insert`, all still unconditional) from
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`ndk::event::Keycode` directly instead. New unconditional getters on the
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way: `TextEdit::text()`/`selection_range()`/`caret()`, and
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`TextEditCtx::delete_byte_range`/`set_cursor_byte` — the primitives
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`android/ime.rs`'s `InputConnection` bridge needed and that were not
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previously exposed publicly.
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## 2026-09-04: `Widget::draw` reports the size it used; `desired_width`/`desired_height` are gone
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A widget used to implement three methods (`draw`, `desired_width`,
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`desired_height`); it now implements one, `fn draw(&mut self, painter: &mut
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Painter) -> Size`, which draws into `painter.region()` and returns how much
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of it was used. Why: the two extra methods routinely re-simulated what
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`draw` was about to do anyway (`Span::desired_ortho` copied its own draw
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loop to get cross-axis sizing right) — one visit per widget per frame
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instead of up to three. A container that needs a child's size before
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placing it (alignment, centering) draws the child once at a provisional
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region, reads the returned `Size`, and calls the new `Painter::reposition`
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to move it into its final spot — an O(1) offset write, not a second draw. A
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widget whose drawn output never depends on the size it's given (a
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fixed-size `Rect`, a decoded `Image`) overrides the new `fn
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is_size_independent(&self) -> bool { false }` to `true`, which skips
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redrawing it when only its offered region changes shape.
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```rust
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// before
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fn draw(&mut self, painter: &mut Painter) { /* ... */ }
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fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
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fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
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// after
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fn draw(&mut self, painter: &mut Painter) -> Size { /* ... */ }
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```
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`SizeCtx` and `Cache` are gone with it — see `LAYOUT.md` for the full
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design, the move-offset mechanism this shipped alongside, and the file
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list.
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## 2026-09-04: texture pipeline rebuilt off the binding array
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`Textures`/`TextureHandle`, `GlyphPrimitive`, and `UiRenderNode::new` all
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changed shape. Why: the old pipeline bound every texture ever drawn in one
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`binding_array<texture_2d<f32>>` and asked every device, unconditionally,
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for `VK_EXT_descriptor_indexing` — a real share of Android GPUs lack it,
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and it failed outright on the Android emulator's software Vulkan. See
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TEXTURES.md's "Recommended shape" and "Implemented, 2026-09-04".
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- **`UiRenderNode::new` drops its `limits: UiLimits` parameter, and
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`UiLimits` is gone.** Before: `UiRenderNode::new(&device, &queue,
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&config, UiLimits::default())`. After: `UiRenderNode::new(&device,
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&queue, &config)`. Nothing replaces it — there are no more
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binding-array limits to size.
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- **`src/default/render.rs`'s device request asks for no features and no
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binding-array limits.** Before: `required_features:
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Features::TEXTURE_BINDING_ARRAY | Features::PARTIALLY_BOUND_BINDING_ARRAY
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| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING`
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plus two `max_binding_array_*` limits. After: `Features::empty()` (the
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`DeviceDescriptor` default) and only `max_buffer_size` set, which was
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never about the binding array.
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- **`TextureHandle` has no `primitive()` method any more**; a caller
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outside `iris` shouldn't have been calling it (it fed the old renderer's
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internals), but if something did: use `image_index()` for a standalone
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image's bind-group index. There is no equivalent for a page — a page has
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no bind group of its own now, see below.
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- **`GlyphPrimitive` has no public constructor from a struct literal.**
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Before: `GlyphPrimitive { uv_min, uv_max, view_idx, sampler_idx, color,
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flags }`. After: `GlyphPrimitive::new(uv_min, uv_max, layer, color,
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flags)` — one `layer` (the shared atlas array's layer) instead of a
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`view_idx`/`sampler_idx` pair, since a page is now a layer of one array
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texture rather than its own bound texture.
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- **A widget author drawing images is unaffected**: `Painter::texture`/
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`texture_at`/`texture_within` and `Textures::add` keep their signatures.
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What changed underneath is that each standalone image now gets its own
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`wgpu::BindGroup` and draw call instead of a slot in the shared array —
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invisible from the widget API, visible only in `UiRenderNode`'s internals
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and in `iris`'s device requirements.
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