a27fbdb029ff5d847ca876b54bf0bb44739539cb
Ran three clean iris-scroll.sh passes on a cold -gpu host boot (all 24/24 swipes confirmed scrolling via clustered render() timestamps, not inferred from frame count) and retook the host-GPU table's iris row as a best-of-three. EMU_GPU=software + force-gles still cannot produce a GLES number on this hardware -- after the earlier compute-limit crash was fixed, device creation now aborts on max_storage_buffer_binding_size instead (SwiftShader ES 3.0 has no SSBOs, and shader.wgsl reads four var<storage> buffers unconditionally), so the SwiftShader-Vulkan-vs-GLES question is closed as structurally unanswerable rather than answered. A fresh cold-boot run-bench.sh reading for P0's bench build is in line with the earlier warm-AVD readings, closing that box's own caveat too. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Languages
Rust
53%
Kotlin
44.4%
Shell
2.6%