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ai-app/docs/IRIS_TODO.md
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irisandClaude Fable 5.1 73f956f8e0 iris: the fling curve was the identity function, and the keyboard was a targetSdk
Iris's 2026-09-07 phone report on ed04d4c: the resume glyph corruption is
fixed (item 4 closed with her evidence), flinging "seems to just be linear
velocity with an abrupt stop", and the keyboard still does not push
anything up. docs/RUST.md's new "The 2026-09-07 phone report" section has
the derivation and every number.

**The fling was arithmetically linear.** `android_fling_spline::
distance_fraction(t)` returned `t` for every `t`. Two halves of AOSP's
`SplineOverScroller` static initialiser had been transposed -- the
bisection solved the tension curve and the sample evaluated the P1/P2 one,
where AOSP does the opposite -- which made SPLINE_POSITION and SPLINE_TIME
identical; the lookup then bracketed `t` between SPLINE_TIME entries
instead of between even time steps, and the two cancelled to the identity.
Ported exactly now from OverScroller.java and androidx.compose.animation
1.12.0's SplineBasedDecay.kt, which agree line for line, as one table
indexed by even steps of time (AOSP's second table serves only
`adjustDuration`, which nothing here has, so it is deliberately not built
-- one array, one indexing rule). `FlingCalculator::velocity_at` is new
beside `position_at`, and `List::tick_fling` logs `iris fling tick:` with
the per-frame delta and speed.

Every existing test compared the calculator with itself -- monotonic,
signed, integrates to the closed form, deltas non-increasing -- and all of
them pass on a straight line. iris/benches/fling_spline_reference.py is an
independent hand transcription of both sources and supplies the numbers
now checked into `the_spline_matches_aosps_own_table` and
`a_flick_decelerates_the_way_aosp_says_it_does`;
`tick_fling_applies_shrinking_incremental_deltas` went from
"non-increasing" to "the last delta is under 80% of the first". Negative
control: with `sample` forced back to `t`, exactly those three fail.

Emulator (API 36, debug, force-gles): a released v=3750 decelerates
3746 -> 2624 -> 1834 -> 1144 -> 752 -> 449 -> 243 -> 83px/s over 32 frames
to t=0.664s; a flick into the end of the list stops there in one tick with
no overshoot; a tap 200ms into a fling ends it at 11 ticks.

**The keyboard: `targetSdk = 34`** in iris/android-app/app/build.gradle,
against compileSdk 37 and the Compose app's 37 -- and that app's keyboard
does push up on her phone. Below target 35 a window keeps the legacy
behaviour where adjustResize shrinks it for the IME, so
getInsets(ime()).bottom measures an already-shrunk window and is zero;
setDecorFitsSystemWindows(false) opts out of that and still takes on the
API 36 emulator here, which is why every test run passed. Now targetSdk 37.

That is a reading and not a measurement, so the other half is making the
phone able to answer it. MainActivity also registers a
WindowInsetsAnimation.Callback (onEnd re-reads getRootWindowInsets, so an
interrupted animation cannot freeze a value), which delivers the height
where only the animation path carries it and makes the push-up animate:
ime_bottom now arrives 509, 663, 833, 881, 883 instead of one jump.
`insets::Shared::updates` counts every dispatch and
`AndroidUiState::insets_report()` puts it in the Diagnostics pane --
screenshot-verified, `insets: dispatches=27 left=0 top=142 right=0
bottom=63 ime_bottom=0 ime_visible=false`. Iris has no logcat, and "the
listener never fired" and "it fired with a zero height" are otherwise the
same picture; dispatches=0 says so in words rather than showing defaults.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 12:44:01 -04:00

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# iris: known problems and things still to build
Iris's own list for the library, recorded 2026-09-04 in her words where it
matters, so the agents working through RUST.md pick these up in a sensible
order rather than rediscovering them. Each item says where it sits in the
order and what "done" looks like. Tick and date them in place.
## Fix
- [x] **`request_device` asked for compute-shader limits it never uses
(2026-09-05).** `Limits::default()` (both `iris/src/android/render.rs`
and `iris/src/default/render.rs`) requests desktop-tier compute limits
unconditionally, even though nothing in `iris`/`iris-core` creates a
`ComputePipeline` or writes a `@compute` shader stage — confirmed by
grepping the whole tree, not assumed. That crashed device creation
outright on the Android emulator's software GL path (`EMU_GPU=software`,
`--features force-gles`): SwiftShader's GL reports itself as OpenGL ES
3.0, which has no compute shaders, so the adapter's real limit is 0
against the unconditional request for 65535 — the same would happen on
any real GLES-3.0-only Android device. Fixed by a new, shared
`iris_core::device_limits()` (`iris/core/src/render/mod.rs`) that zeros
exactly the six `max_compute_*` fields rather than switching to a
downlevel `Limits` preset — `downlevel_webgl2_defaults()` also zeros
`max_storage_buffers_per_shader_stage`, which `shader.wgsl`'s vertex
stage needs (four `var<storage>` buffers), so that preset would trade
this crash for a bind-group-layout one on the same hardware.
`rigs/gpu-probe`'s own hand-mirrored `Limits` (it is deliberately its
own crate, not able to call `device_limits()` directly) was updated to
match. See `DECISIONS.md` and RUST.md's I5 box for the account,
including what could not be re-verified on-device this pass (the
emulator was in concurrent use by another session).
- [x] **Input does not fall through by input type (2026-09-04).**
`SensorUi::run_sensors` (`src/default/sense.rs`) used to set "consumed,
stop checking lower layers" from mere hover — a widget registered for
nothing but `click()` blocked a `Scroll` meant for whatever was behind
it, since "the cursor is over this widget" and "this widget handled the
event" were the same check. Fixed by judging consumption per input
kind: with no button transition and no scroll happening this frame
("momentary" activity), the topmost hovered widget still wins, same as
before; when something momentary *is* happening, only a widget whose
registered senses actually include a matching non-hover one (checked
via a new `TypeEventManager::registered`, which lists what a widget
registered without running anything) consumes it, so a widget with only
`Hovering`/click handlers can no longer block a scroll from reaching a
list underneath. `iris/src/sense_tests.rs` builds a button-over-a-list
`Stack` with a plain `HasEvents` impl (no GPU or window) and checks both
directions: a scroll over the button reaches the list, and a real click
still reaches the button — confirmed to fail on the pre-fix code and
pass after.
- [x] **Appending one image to an already-loaded list rebuilds every other
image's bind group (2026-09-05, fixed 2026-09-05).** Found by the
benchmark below: `GpuTextures::update` (`core/src/render/texture.rs`)
triggered `rebuild_image_bind_groups` — a loop over *every live
standalone image*, rebuilding its `BindGroup` — whenever the shared
`masks` or `move_offsets` GPU buffer was resized (`masks_resized ||
moves_resized` in `UiRenderNode::update`, `core/src/render/mod.rs`), and
a widget getting its *first* move-offset slot (LAYOUT.md section 2 —
every widget gets one on first draw) could be exactly what grows that
buffer. So one new message with one new image, appended to a transcript
that already has N images loaded, did not cost O(1): it cost one
`create_image` for the new image plus one `make_image_bind_group` per
*existing* image, because the new widget's own move slot pushed the
arena past its capacity. Measured directly in
`iris/examples/bench_images.rs`: appending a 1,001st image to 1,000
already-settled ones reported **1,001** bind-group creates for that one
frame, not 1 (`./run-bench.sh images`, frame 5 in the transcript below).
**Fix**: `masks`/`move_offsets` never belonged in a standalone image's own
bind group (group 2) in the first place — the group also holds that
image's own texture view, which is the only thing that is genuinely
per-image, so a buffer shared by *everything* forced a rebuild of
*every* group the moment it moved. Gave masks/move_offsets their own
bind group (group 3 in `shader.wgsl` and `UiRenderNode`: `masks_layout`/
`masks_group`), bound once per frame in `UiRenderNode::draw` rather than
once per draw call, instead of duplicating them into every per-image
group. `GpuTextures` and its image bind groups now know nothing about
either buffer — `rebuild_image_bind_groups` is called only from
`grow_array` (the atlas array texture growing, which genuinely does
change what every image's own bind group must reference) — so a
masks/move_offsets resize now touches exactly one bind group, ever,
regardless of how many images are live. Numbers after the fix, same
benchmark and command:
./run-bench.sh images
frame=1 bind_group_creates=1000 (cold load, unchanged)
frame=2 bind_group_creates=0 (was 1000 -- see the item below)
frame=3 bind_group_creates=0
frame=4 bind_group_creates=0
(append one image here)
frame=5 bind_group_creates=1 (was 1001)
frame=6 bind_group_creates=0
`run-headless.sh tabs --shot` still 27266 bytes, byte-for-byte unchanged,
confirming the bind-group restructuring changed nothing about what is
drawn.
- [x] **Bind-group creation takes two frames to reach the steady state, not
one (2026-09-05, closed by the fix above, 2026-09-05).** Same benchmark:
loading 1,000 images cold used to report 1,000 creates on frame 1
(expected — `create_image`, one per new image) *and again* 1,000 on
frame 2, before settling to 0 from frame 3. This was `rebuild_image_bind_groups`
firing a second time for the same masks/move-offsets buffer-growth
reason as the item above, confirming the guess recorded here — the two
were exactly the same root cause measured two different ways. Frame 2
now reports 0 (see the numbers above); not a separate fix.
- [ ] **A read-only text display has no widget of its own — P0's bench
report area is a `TextEdit` standing in for one (2026-09-05).** The only
way to get selectable text on screen today is `.editable(...)` plus
`.attr::<Selectable>(())` (`Selectable` is only implemented for
`TextEdit`, `iris/src/attr.rs`), which also makes the field focusable —
tapping the bench report opens the soft keyboard over text nothing lets
you type into. Harmless for a bench-only debug screen (not fixed this
pass), but a real "selectable, not editable" text primitive would
remove the keyboard side effect and is worth having before another
screen wants the same thing (P1's own transcript rows already read
their content from a `TextEdit` for the same reason).
## From the phone, 2026-09-06
Found on Iris's own phone while working RUST.md's P0 box's phone-report
follow-ups. Recorded here rather than fixed in that pass, so a follow-up
agent takes them without colliding with that pass's `bench_client.rs`/
`android/view.rs`/`android/sense.rs` changes.
- [x] **Swiping has no momentum, fixed 2026-09-06.** `List::fling`/
`VelocityTracker`/`FlingCalculator` (`iris/src/widget/list.rs`,
`iris/src/sense.rs`) -- IRIS.md's 2026-09-06 entry has the full account.
Wired through `Selection::drag`'s release path, cancelled by the next
touch-down, clamped at the loaded content's start/end. Verified by unit
test (fling distance against the closed-form spline result, cancel-on-
touch, the clamp), not yet by an on-device or emulator feel-check --
that is still open.
- [x] **Scrolling down sometimes jitters the text, fixed 2026-09-06.**
Root-caused by reading `DragArbiter::update`'s `Undecided`-to-`Panning`
transition rather than by an on-device trace (no emulator was used this
pass): it was the first named suspect, not the second. `self.last` stays
at the press origin for every `Undecided` frame (nothing pans while the
gesture might still be a selection), so the frame that finally crosses
`DRAG_SLOP` returned `Pan(dy)` with `dy` measured from `press_start` --
the *whole* pre-threshold drag, applied to the list in one step, however
many frames it had taken to get there. Fixed by applying only the
excess past `DRAG_SLOP` on that one frame (`dy - DRAG_SLOP.copysign
(dy)`), the same "consume the slop, don't replay it" rule Android's own
touch handling follows. New regression test,
`crossing_the_slop_by_a_little_pans_by_a_little` (`iris/src/sense.rs`).
**Not yet done**: an emulator trace of the real per-frame offset
confirming this was the whole story on real touch input rather than
only the arbiter's own unit tests -- worth a follow-up pass before
calling it fully closed.
- [x] **Composing text held back until a space, caret not moving, fixed
2026-09-06.** `InputMethodManager.updateSelection` was never called --
see IRIS.md's 2026-09-06 entry and RUST.md's P0 box, item 1, for the
full account and the emulator evidence.
- [x] **Swipe over the composer summons the keyboard, fixed 2026-09-06.**
`Selector`/`Selectable` now wait for a completed tap -- see IRIS.md's
2026-09-06 entry and RUST.md's P0 box, item 5. Verified via `dumpsys
input_method`'s `mInputShown` on the emulator, not yet on the phone.
- [x] **Text disappears again after leaving and returning to the app,
fixed 2026-09-06.** `GlyphAtlas::clear`/`Textures::reset` on a
genuinely new renderer -- see IRIS.md's 2026-09-06 entry and RUST.md's
P0 box, item 4. Verified on the emulator (home, reopen, screenshot);
not yet on the phone.
- [x] **Composed/typed text never becomes visible at all -- root-caused
and fixed 2026-09-06.** Not the renderer at all: **the composer's buffer
was empty the whole time.** `TextEditCtx::select` (`iris/src/widget/
text/edit.rs`) compared the tap against the *laid-out text's* box and
set `selection = None` for anything outside it -- and an empty field's
layout is a zero-width box, so tapping an empty composer granted focus
and opened the keyboard while leaving no caret; `insert_str` returns
early with no caret, so every keystroke after that was dropped in
silence. Gboard's suggestion strip is its own composing state, not a
read of our buffer, which is what made the earlier pass conclude the
buffer held the text. Fixed by letting parley clamp a tap outside the
layout to the nearest cursor position (a press that reaches `select`
has already been hit-tested to the widget, so there is no "outside"),
plus a `debug_assert!` in `insert_str` so an insert with no caret fails
at the mistake instead of dropping input -- it immediately caught
`layout_tests::composing_text_after_a_keyboard_resize_...` typing into
an unfocused field. Three new tests in `edit.rs`
(`tapping_an_empty_field_places_a_caret_so_typing_lands`,
`tapping_past_the_end_of_the_text_clamps_to_the_end`,
`dragging_without_a_previous_selection_selects_nothing`); the first
fails on the pre-fix code. Emulator evidence: `adb shell input text`
after `tap 'Message'` now shows the text in the bar
(`/tmp/final-typing.png`) and logs `iris text render: chars=5 ...
glyphs=5`, against `glyphs=0` on every keystroke before.
**The old, superseded diagnosis, kept because it was wrong in an
instructive way:** The composer bar stays empty even once the
buffer genuinely holds the typed text (confirmed indirectly: Gboard's
own suggestion strip reacts correctly to each keystroke). A new unit
test proves the widget tree's own layout math resolves the field's
region correctly across a keyboard resize, so the bug is downstream of
that -- most likely `UiRenderState::redraw`'s single-widget redraw path,
or specific to this emulator's forced `force-gles` backend (untested on
Vulkan or the real phone). RUST.md's P0 box, item 2, has the full
writeup, what was ruled out, and where to look next. **Also unverified
because of this**: item 3's composer rebuild (one `Stack`-based widget,
a capped/scrollable height, bottom padding tied to the IME/nav-bar
inset) -- structurally in place and unit-tested, but its own visual
correctness cannot be screenshotted until text actually renders.
- [x] **The composer has no touch-drag scroll for overflowing text.**
**Done 2026-09-06.** `field.scrollable().masked()` in
`transcript-ui/src/composer.rs`: a finger drag inside the bar pans the
message, the bar stays capped at six lines, and a vertical drag in the
focused field no longer extends a selection (Android `EditText`'s own
behaviour). Verified on this checkout's emulator with the
`transcript-screen bench force-gles` debug build -- six repetitions of a
13-word sentence typed in, then
`ui-trace record --do "swipe 540 1200 540 1460 300"`: the field's
`Message` box moved `31,1041..1048,1509` -> `31,1131..1048,1651` (the
content panned down with the finger) with its **height unchanged at
468px** (the bar did not grow), and the two screenshots either side show
different text in the same band.
Three real defects had to be fixed first, each with a headless
regression test in `iris/src/layout_tests.rs` and each confirmed to fail
without its fix (docs/RUST.md's plan box has the measurements):
a `MaxSize` reporting its cap as an unresolved `dp` (`Len::fold_dp`), a
`Masked` allocating a fresh mask slot per draw (`ActiveData::own_mask`),
and a panned widget's own hit box moving twice (`move_applied`).
`Scroll` itself turned out to measure the right number by a misleading
route -- it is written against `painter.px_size()` now, and the claim
below that it "measures against the window" was wrong.
**The grey background was not missing** -- that note (written here on
2026-09-06 and repeated as still open) is withdrawn. Re-measured the
same day on the same AVD by decoding the screencap rather than reading
it: the bar is `rgb(41,40,49)`, the declared `UiColor::new(40, 40, 46)`
after sRGB rounding, **full width and y2245..y2365** on 1080x2424, with
the field at `31,2277..1048,2329` and the 63px nav strip below it. It
is dark by design and sits on black, which is very likely what the
earlier reading was: at a glance the band and the background are hard
to tell apart. If it should read as a bar rather than as a slightly
different black, the colour is the thing to change, not the tree.
## From the phone, 2026-09-06, 11:39 (build delivered 02:07, commit 543f6d9)
Iris's report on the build with the composing-text, tap-vs-swipe and
atlas-reset fixes, with a screenshot, verbatim. Each is open until an
agent ticks it here with the evidence.
- [x] **"The app definitely does not start with keyboard spacing
correct. This is how it looks without me doing anything initially."**
**Not an inset bug at all -- fixed 2026-09-06.** The black third is the
bench shell's own empty *benchmark report* pane: `bench_client.rs`'s
root tree gave it `.height(rest(1))` beside `content.height(rest(2))`,
so an empty `TextEdit` reserved a third of the window at every launch
and pushed the composer up by exactly that. Measured on this checkout's
emulator at the phone's own size (1080x2424, density 420, gesture nav),
which reproduced Iris's screenshot exactly: new `iris insets:` log line
reported `bottom=63 ime_bottom=0` at launch (a nav bar, no keyboard --
so the inset the composer was fed was never large), while `ui-trace
show -m Message --field box` put the field at `31,1488..1048,1540` on a
2282px-tall surface, 789px clear of the bottom -- that pane's third.
**Unit mixing checked explicitly and cleared**: `set_bottom_inset` takes
physical px and stores `Len::abs`, `MainActivity.java`'s `1`/`0`
`ime_bottom` only ever reaches `insets.bottom.max(ime_bottom)` and
`> 0.0`, and every `dp` in the composer resolves at layout time. Fix:
the report pane is sized to its content (`.max_height(dp(260))
.scrollable()`), and moved above the transcript so it cannot eat the
composer's nav-bar clearance. After: field box `31,2277..1048,2329`,
grey bar ending at device y2361 with the 63px nav strip below it
(`/tmp/fix1.png` this pass).
The screenshot shows the composer bar (the grey band) sitting about
two thirds of the way down a 704x1568 screen, with black below it to
the bottom, and the transcript ending at "Claude / Results" just above
it -- at launch, no keyboard. So the composer's bottom padding, which
the 2026-09-06 rebuild tied to the IME/nav-bar inset, is being fed a
large value at start on the phone. Suspects, in order: the initial
inset delivery on the phone (GrapheneOS, gesture navigation) versus
the emulator; `ime_bottom` now carrying a `1`/`0` boolean through a
field the composer may still read as pixels or dp; a stale value from
before the first `on_insets_changed`. Reproduce with the phone's
screen size and density on the emulator before guessing.
- [~] **"Swiping still gets caught by the grey bar but keeps working
after I go past it."** Improved 2026-09-06 by the focused-field rule
below, still needs her phone to close. `attr.rs`'s `on_press` treated an
already-focused composer as the plain drag-to-select case, so a swipe
starting inside it dragged a highlight through the typed text for the
whole gesture; it now abandons that the moment the press passes
`DRAG_SLOP` vertically (Android `EditText`'s own rule), which removes one
of the two things that made the bar feel like it caught the swipe. The
residual `DRAG_SLOP` measured from the boundary crossing, described
below, is unchanged. Original note follows.
Not closeable from the emulator, annotated
2026-09-06 after the `DragGesture` merge. `attr.rs`'s `on_press` never
calls `capture_pointer` and never consumes a `Pressing` frame past
`DRAG_SLOP` (it just stops watching), so once the finger's *current*
position leaves the composer's box and enters the list's, `List`
starts receiving ordinary hit-tested `Pressing` frames there --
`DragArbiter::is_idle()`'s 2026-09-05 recovery (a missed `PressStart`)
picks it up rather than leaving it stuck. What this does **not** do is
what "wherever it began" implies literally: `DragArbiter::press_start`
restarts from the *boundary-crossing* position, not from the original
touch-down inside the composer, so the pan still needs a fresh
`DRAG_SLOP` of travel measured from the boundary rather than from the
start of the gesture -- composer and list are adjacent, non-overlapping
widgets (`lib.rs`'s `(list, composer_bar).span(Dir::DOWN)`), and only
the composer forwarding its own drag to the list would remove that
residual slop entirely, which is more than this pass's merge changes.
RUST.md's merge-pass box has the reasoning in full and an emulator
swipe confirming the composer's own box never moves/resizes during it;
whether the residual slop is still perceptible as "caught" needs Iris's
phone, since the emulator's per-widget boundary is a few dp wide and
easy to cross without noticing on a real screen too.
- [ ] **"Flinging still does not work."** No longer expected to reproduce
after the `DragGesture` merge (`e12c708`, pointer capture +
`CursorSense::Drop`), 2026-09-06. Emulator evidence (RUST.md's
merge-pass box, check (b)): a real `ui-trace` finger swipe followed by
screenshot-hash sampling caught a post-release frame distinct from the
drag's own last frame in one run, and every run showed 28-32
`render()` frames per gesture against an idle baseline of 0 and ~8
expected from the drag alone -- redraw kept being requested well past
the finger lifting, which only happens while a fling is still
animating. Left unticked in spirit until Iris's phone confirms it,
since only she can say whether it *feels* like a fling now; the
emulator's screenshot timing could not always catch the tail of a
fast-settling one visually (same caveat noted in RUST.md).
- [~] **"Text still disappears if I leave and come back to the app."**
**Instrumented 2026-09-06 so the phone can answer it**, since no
emulator here has a Vulkan adapter. `iris/src/android/view.rs` now logs
one `log::info!` line per surface event with the glyph/atlas counts:
`iris surface: surface_destroyed, tearing the renderer down
(glyphs_cached=387 atlas_pages=1)`, `iris surface: surface_changed
1080x2424 already_live=false glyphs_cached=387 atlas_pages=1`, `iris
surface: new renderer built (Gl), clearing glyph atlas: glyphs=387
pages=1`, plus `iris insets: ... window=(1080, 2424)` on every insets
change. That is the emulator's own healthy app-switch cycle, verified
this pass (home, reopen, screenshot: all text intact,
`/tmp/appswitch.png`). **The one line to look for on the phone is
`already_live=`**: `true` on the return from backgrounding would mean
the surface came back *without* a `surface_destroyed`, so
`surface_changed` reconfigured a renderer whose Vulkan swapchain and
atlas textures belong to a window that is gone -- the reuse branch
never clears the atlas, by design. `false` with no `new renderer built`
line after it would mean the renderer failed to rebuild. Either answer
names the fix; guessing between them from here does not.
The `GlyphAtlas::clear`/`Textures::reset` fix was verified on the
emulator under `force-gles` only; the phone runs Vulkan. So either the
reset is not reached on the phone's path (a different surface-
lifecycle sequence -- `surface_destroyed`/`surface_created` ordering,
or the renderer not being rebuilt but its textures lost), or the CPU
glyph cache and the GPU atlas still disagree after it. Needs logging
of the renderer lifecycle on the phone build, readable from `adb
logcat` when Iris next runs it, since no emulator here has a Vulkan
adapter under host GPU.
## From the phone, 2026-09-06, 22:16 (build from 20303e0, delivered via ai-app-bench 95e25fe)
Iris's report, verbatim, with a screenshot. Phone: Mali-G715 (Vulkan),
`content_scale: 2.55`, 120Hz. Open until ticked with phone-side evidence.
- [ ] **"Fling still doesn't work."** -> on `ed04d4c`, 2026-09-07:
*"flinging now does technically do something, but it seems to just be
linear velocity with an abrupt stop."* **It was exactly that, and the
arithmetic said so.** `distance_fraction(t)` returned `t` for every `t`
-- a constant-speed slide for the whole duration, then a stop at full
distance -- because two halves of AOSP's spline build loop were
transposed, which made `SPLINE_POSITION` and `SPLINE_TIME` identical, and
the lookup bracketed `t` between `SPLINE_TIME` entries rather than
between even time steps. The two cancelled to the identity. Ported
exactly now from `OverScroller.java` and
`androidx.compose.animation:animation:1.12.0`'s `SplineBasedDecay.kt`
(they agree line for line), with `iris/benches/fling_spline_reference.py`
as an independent transcription supplying the numbers the tests assert
on. Emulator, 2026-09-07: a released `v=3750` decelerates
`3746 -> 2624 -> 1834 -> 1144 -> 752 -> 449 -> 243 -> 83px/s` across 32
frames; a flick into the end of the list stops there in one tick with no
overshoot; a tap 200ms into a fling ends it at 11 ticks instead of 32.
**Open until the phone says so** -- a flick should now visibly slow
before it stops. Its earlier three defects (the velocity, the missing
animation registration, the 56x coefficient) are all still fixed and were
never the linear part.* Second report; the emulator's
`ui-trace` swipe flings (verified 2026-09-06 with `render()` counts),
a finger on the phone does not. What differs: a real flick at 120Hz is
batched by Android into few `MotionEvent`s with *historical* samples
(`getHistoricalX/Y/EventTime`), and can be DOWN, one or two MOVEs, UP
inside `DRAG_SLOP`'s worth of frames; a `ui-trace` swipe is many
evenly-spaced MOVEs. Suspects, in order: `android/sense.rs` reading
only each event's final position (the velocity tracker sees two
samples, or one); the release path starting a fling only from a
gesture already in `Panning`, so a flick that crosses the slop on its
last sample is treated as a tap; `ACTION_CANCEL`/pointer-capture
delivering no `Drop`. Log the release decision (samples, span,
velocity, outcome) at `info` so the next logcat settles it.
- [x] **"I can't reopen keyboard by tapping on message box after it
already happened once."** *(Fixed 2026-09-07: `attr.rs`'s already-
focused branch calls `focus_gained` on a tap inside `DRAG_SLOP`.
Emulator: first tap `mInputShown=true`, back gesture, second tap
`mInputShown=true`. Negative control with that one call removed leaves
the second tap at `false`; a horizontal and a vertical swipe over the
focused field both leave it at `false`, so the earlier "swiping over
the input bar brings up the keyboard" has not returned.)* The field stays focused after the keyboard
is dismissed (back gesture, or the IME's own hide), so `on_press`'s
already-focused branch never requests the IME again. Android's
`EditText` shows the IME on every tap of a focused field; do the same
(`FocusHost`: a tap on a focused field requests the IME, idempotent
when it is already shown).
- [ ] **"Message box does not push up the scroll area."**
**Reopened by the phone on 2026-09-07** -- *"similarly, the keyboard
raising up does not push things upwards"* -- after being ticked on
emulator evidence the day before (`ime_bottom=883`, composer box
`31,2277..1048,2329` -> `31,1457..1048,1509`). The JNI half was right;
what was wrong is one line of `iris/android-app/app/build.gradle`:
**`targetSdk = 34`** against `compileSdk = 37`, while the Compose app in
`app/` targets 37 and *does* push up on her phone. Below target 35 the
window keeps the legacy behaviour, where `adjustResize` shrinks it for
the IME and `getInsets(ime()).bottom` therefore measures zero;
`setDecorFitsSystemWindows(false)` opts out of that and still takes on
the API 36 emulator here, which is why every test run passed. Now
`targetSdk = 37`, plus a `WindowInsetsAnimation.Callback` for the devices
where only the animation path carries the height -- which also makes the
push-up animate (`ime_bottom=509, 663, 833, 881, 883` instead of one
jump). **This is a reading, not a measurement**: no Android 17 device is
reachable from here. So the Diagnostics pane now prints
`insets: dispatches=N left=… ime_bottom=… ime_visible=…` --
**screenshot that line with the keyboard open.** `ime_bottom` in the
hundreds and the composer risen means fixed; `dispatches` climbing with
`ime_bottom=0` means the reading was wrong and the window is still being
resized; `dispatches=0` means the listener is not firing at all, which is
a third thing again.* Since
`MainActivity` went edge-to-edge (`e12c708`), `adjustResize` no
longer resizes the window, so the app owns the IME inset -- but
`ime_bottom` is passed through JNI as the boolean `1`/`0` (the
2026-09-06 "(b)" fix), so nothing has the inset's *height* to pad the
transcript and composer with. Pass both: `isVisible(ime())` and
`getInsets(ime()).bottom` in px; the list's bottom padding and the
composer's position follow the height, the visibility drives the
boolean the `imePadding` rule in AGENTS.md's "Things that have bitten"
describes.
- [x] **"Picture is what happens if I leave the app and come back,
which completely removes text, and then I tap on the debug info. The
textures are definitely getting cooked for some reason after leaving
the app and resuming."** Screenshot: every glyph drawn *before* the
resume is fragments; the diagnostics text drawn *after* is perfect;
the report says `atlas format: Rgba8Unorm, views live: 0`. Reading:
`Textures::reset`/`GlyphAtlas::clear` on the new renderer emptied the
GPU atlas, but the per-widget cached text primitives (`TextView`'s
render cache -- the one `c3cfc67`'s shape counter is keyed on) still
carry the old atlas coordinates and are re-submitted as-is; only
widgets drawn fresh after the resume shape and upload again. Fix: a
renderer rebuild invalidates every cached text render (one
generation counter on the atlas, checked at `TextView::render`, or
a full-tree redraw with caches dropped), with a `debug_assert!` that
no submitted glyph quad references an atlas generation older than the
live one. Reproducible on the emulator by forcing a renderer rebuild
(home + return, or `surface_destroyed`/`surface_created`) on a screen
with text already drawn -- the earlier "verified" home/reopen check
screenshotted the emulator's GLES path, where a resume may not
destroy the surface at all.
**Fixed in `ba2afba` and confirmed on the phone (Iris, 2026-09-07:
"the resume glyph corruption is fixed").** Closed. The emulator could
never have settled it -- no Vulkan adapter here, and the GLES path may
not destroy the surface at all -- so the phone was the only place this
could be answered, and it has been. `clearing_the_atlas_re_renders_
cached_text_instead_of_reusing_it` is what keeps it.
The reading above is right and the mechanism is one step narrower than
"cached text primitives". `IrisViewPeer::surface_changed`
(`iris/src/android/view.rs`) *does* already force a full-tree redraw
after a rebuild: it calls `render.resize(...)` unconditionally, which
sets `UiRenderState::resized`, which makes the next `update` take
`redraw_all` rather than `redraw_updates`. So every widget's `draw`
really does run again after the resume. What survives it is one cache
further in: `TextView::render` (`iris/src/widget/text/mod.rs`) returns
its cached `RenderedText` whenever the wrap width, buffer and attrs are
unchanged -- true of every pre-resume row -- so `TextData::place` is
never reached, nothing is re-rasterised into the fresh atlas, and the
*old* atlas's `uv_min`/`uv_max`/`layer` are re-submitted verbatim. Only
text whose content changed after the resume (the diagnostics pane Iris
tapped) re-shapes, which is exactly the split in her screenshot.
`Painter::glyphs` has one call site in the whole workspace, that one,
so there is no second holder of a `RenderedText` to fix.
The fix, in `ba2afba`: `GlyphAtlas::generation`, bumped by
`GlyphAtlas::clear`; `RenderedText::generation` recording which atlas
its glyphs were placed against; `Painter::atlas_generation()`;
`TextView::render`'s cache key gains it; and a `debug_assert_eq!` in
`Painter::glyphs` that a submitted quad's generation is the live one.
Headless test
`clearing_the_atlas_re_renders_cached_text_instead_of_reusing_it`
(`iris/src/widget/text/mod.rs`): draw, `atlas.clear()`, `resize`, draw
again, and assert the atlas holds the same glyph count again -- it
stays at 0 without the fix, because the cache short-circuits before
`place`.
## Build
- [x] **Benchmarks**, not unit tests, run on demand (2026-09-05; a
`benches/` or a script under `iris/`, never in `cargo test`). The
scenario that matters most is a **message list** — chat apps and this
app's transcript alike — stressed with many messages and many images.
One case in particular: **resizing an input box** (typing enough text to
grow it) that pushes a long list of messages above it must stay very
fast and recalculate almost nothing — a move of everything above, not a
re-layout. That is exactly the O(1) move chain in LAYOUT.md; the
benchmark is what proves it. Done when the numbers are in this file with
the command, and the input-box case reports draws re-run, not just frame
time.
**Built as two rigs**, chosen per scenario by whether a real `wgpu`
device is needed (`UiRenderState`/`Widgets` touch no GPU or window, so
most of this runs as an ordinary binary — the same property
`layout_tests.rs` relies on):
- `iris/benches/message_list.rs` — a plain `Instant`-timed binary
(`[[bench]] harness = false` in `iris/Cargo.toml`), not criterion: see
the file's own header for why (short version — every scenario here
reduces to a *count* `UiRenderState::take_counters` already produces,
which criterion's statistical machinery adds nothing to and which a
new dependency is not worth pulling in for). Covers (a) first-frame
cost of a message list of N wrapped-text rows (one in 20 also carrying
a small in-memory image) for N = 100/1,000/10,000; (b) per-frame cost
of scrolling that list, 200 ticks; (c) the input-box case — a
fixed-height field at the bottom of the screen growing by a line 40
times, with the message list above it filling the rest of the screen.
Run: `cd iris && cargo bench --bench message_list` (always release —
`cargo bench` builds the `bench` profile, which is optimized).
- `iris/examples/bench_images.rs` — needs a real device, so it runs
through `iris/run-headless.sh bench_images`, printing
`UiRenderNode::take_image_bind_group_creates()` (a new counter, added
in `core/src/render/texture.rs` and `core/src/render/mod.rs`,
mirroring `UiRenderState::take_counters`) each frame. Covers (d): 1,000
image rows, checked both cold (does bind-group creation reach zero
once loaded) and after appending one more image once settled (does
*that* stay cheap) — the second question is what actually matters for
a live transcript and is what turned up the two Fix items above.
- `iris/run-bench.sh [list|images]` runs either or both and is what to
run before/after touching `Scroll`, `Span`, `Sized`, the move-offset
chain, or `GpuTextures`.
**Numbers (2026-09-05, release, `cargo bench`/`run-headless.sh`, this
VM: AMD Ryzen 7 3800X, 8 cores, rustc 1.98.0 nightly-2026-09-03):**
cd iris && cargo bench --bench message_list
(a) first frame, N=100: 30.30ms draws=227 rewrites=15 moves=0
(a) first frame, N=1000: 186.04ms draws=2252 rewrites=150 moves=0
(a) first frame, N=10000:1770.36ms draws=22502 rewrites=1500 moves=0
(b) scroll, N=100/1000/10000, 200 ticks each:
draws=200 rewrites=0 moves=200 (identical at every N)
per-tick average: 0.0002ms (identical at every N)
(c) input grows 40 lines, N=100/1000/10000 rows above it:
draws=320 rewrites=40 moves=160 (identical at every N)
per-line average: 0.0012-0.0013ms (identical at every N)
cd iris && ./run-bench.sh images (2026-09-05, before the fix)
frame=1 bind_group_creates=1000 (cold load)
frame=2 bind_group_creates=1000 (see Fix item above)
frame=3 bind_group_creates=0
frame=4 bind_group_creates=0
(append one image here)
frame=5 bind_group_creates=1001 (see Fix item above)
frame=6 bind_group_creates=0
cd iris && ./run-bench.sh images (2026-09-05, after the fix)
frame=1 bind_group_creates=1000 (cold load, unchanged -- genuine work)
frame=2 bind_group_creates=0
frame=3 bind_group_creates=0
frame=4 bind_group_creates=0
(append one image here)
frame=5 bind_group_creates=1 (one image's own create_image, O(1))
frame=6 bind_group_creates=0
**Reading it**: (a) is real, necessary work — shaping and laying out N
never-before-seen text rows — and scales with N as it must, ~10x cost
per 10x N. (b) and (c) are the pass conditions that matter: both are
**exactly flat across N = 100 to 10,000**, confirming LAYOUT.md's O(1)
move chain holds for both scrolling and for a growing input box pushing
the message list — draws/moves per tick or per line do not grow with
list size, and the per-operation cost (a fraction of a microsecond) is
nowhere near a frame budget. (d)'s cold-load and steady-state halves
behave as designed; its *append* half did not, until the fix above moved
masks/move_offsets out of the per-image bind group — now flat at O(1)
the same way (b) and (c) are.
- **I5's transcript screen (`iris/transcript-ui/`, 2026-09-05) — what it
left, each recorded at the point in the code it would go rather than
silently dropped. See RUST.md's I5 box for the full account of what
*was* built (the screen, `SpanStyle`, cross-row selection, the growing
composer).**
- [x] **Android integration for this screen — done, 2026-09-05.**
`iris-android-app`'s `transcript-screen` Cargo feature
(`transcript_client.rs`) runs this screen against a real `ai-server`
through `client-core`, confirmed on-device: real scrolling, real
touch-drag panning, tap-by-name on the composer. Two real bugs found
and fixed along the way (a missing `INTERNET` permission; a
background-thread redraw request that crashed via a `Looper`
requirement, fixed by routing through `View::post_delayed` — see
`IRIS.md`'s `Tasks::redraw_handle` entry). See RUST.md's I5 box,
"The Android integration, done 2026-09-05" for the full account.
- [x] **A render-time number for iris, comparable to Compose's
`transcript-bench.sh` report — instrumentation done and a real number
obtained, 2026-09-05 (later the same day); the clean comparable loop
is not.** `iris_core::FrameReport` (`iris/core/src/render/
frame_report.rs`, `IRIS.md`'s new entry) times every frame from
`render()`'s redraw start to after `queue.submit`+`present()`, exposed
as two named on-screen controls ("Frame report", "Reset frame
report"). Driven against a real on-device touch-drag it read
`frames=34 janky%=61.76 p50=26.5ms p90=48.0ms p99=98.1ms
worst=98.1ms` — real, not inferred, but accumulated across several
gestures rather than one clean 24-swipe loop, because of the new
finding below. See RUST.md's I5 box, "Update, 2026-09-05, later the
same day" for the full account.
- [ ] **New, 2026-09-05: intermittent touch delivery to iris's
`SurfaceView` under this checkout's `EMU_GPU=software` emulator.**
The same swipe coordinates, confirmed (by scanning a screenshot
column for the first non-black pixel) to sit over real row text,
sometimes produced 30+ real frames and a screenshot diff and
sometimes produced zero of either, across otherwise-identical
`ui-trace` invocations. Not the already-understood "already at that
scroll edge" case (reproduced with content confirmed taller than the
viewport, in both directions). Leading candidate, not yet confirmed:
this checkout's emulator was independently observed at ~78% of one
CPU core, continuously, while idle on-screen — SwiftShader's software
rasterisation is CPU-bound by design, and a synthetic touch competing
with that load for delivery is plausible but unmeasured *during* a
failing gesture (the standing rule against diagnosing from
after-the-fact measurements applies here). Needs a sampler (load,
`dumpsys input`, a `-i 0` `ui-trace` capture) running while a failing
gesture is driven, and ideally a comparison under `-gpu host` (real
Vulkan) to see whether it is specific to software rendering. This is
what blocks the clean, comparable 24-swipe loop above.
- [x] **Long-press-then-drag-to-select — confirmed on-device, 2026-09-05
(later the same day).** `ui-trace` gained a `holddrag X1 Y1 X2 Y2
HOLD_MS MOVE_MS` action (`emulator-tools`, additive, extends the same
`MotionEvent`/`injectInputEvent` mechanism `swipe` already used):
press, hold past `LONG_PRESS`, move, release, as one continuous touch.
Driven against a real row (`holddrag 300 1850 300 2050 600 300`) it
produced `iris selection: begin at row ...` then a sequence of
`iris selection: extend to row ...` log lines
(`transcript-ui/src/selection.rs`, a new small `log` dependency since
selection has no accessibility label of its own yet — see the next
item), and a screenshot taken right after shows the expected
highlighted selection spanning multiple rows. `DragArbiter`'s own
unit tests already covered this sequence against a synthetic clock;
this is the first time it has been driven by a real device touch.
- [x] **Touch-drag panning over a row's own rendered text — done,
2026-09-05.** `row.rs` used to register `CursorSense::click_or_drag()`
on each row's `TextEdit` for cross-row selection; `TextEdit::draw`'s
`painter.child_layer()` (`iris/src/widget/text/edit.rs:87`) meant that
registration won `core/src/sense.rs::run_sensors`'s per-layer
arbitration on every frame it was pressed, not just the frame the
press started, so a list pan gesture registered on `List` itself never
got a turn while a row was under the finger. Fixed with
`iris::sense::DragArbiter` (recorded in `IRIS.md`), one small state
machine per list deciding pan vs. select the way Android does (a
vertical drag pans immediately; a stationary press held `LONG_PRESS`
(500ms) starts a selection which further drag extends; a horizontal
drag while something is already selected extends immediately) —
`transcript-ui/src/selection.rs`'s `Selection::drag` is the one place
every row's drag now routes through. 8 new unit tests
(`iris/src/sense.rs`'s `drag_arbiter_tests`); `cargo fmt/clippy/test
--workspace` and `cargo ndk` (both `iris` and `transcript-ui`) all
clean; `run-headless.sh` screenshot byte-identical to before the
change (38578 bytes). See RUST.md's I5 box, "Gap closed, 2026-09-05".
- [x] **Intermittent touch-scroll dropout — root-caused and fixed,
2026-09-05.** Not the coalesced-`ACTION_MOVE` hypothesis the earlier
pass suspected (ruled out): a gesture's `ACTION_DOWN` can land on a
row's own padding/gap or its header, which no `CursorSense` covers,
so `DragArbiter` never gets `press_start` and sits in `Idle`
(answers `Undecided` forever) for that whole gesture. Fixed via a new
`DragArbiter::is_idle()` that `Selection::drag`
(`transcript-ui/src/selection.rs`) checks to recover a missed press
on the next `Pressing` frame. Four new unit tests. See RUST.md's I5
box, "Touch-scroll dropout root-caused, 2026-09-05", for the trace and
what a peer session sharing this checkout's emulator mid-pass
prevented from being re-verified end-to-end (the aggregate
`iris-scroll.sh` three-run confirmation and a re-taken FrameReport
row) — a future pass should finish that once the emulator is free.
- [ ] **Row-level accessibility names.** The composer carries
`.label("Message")`; transcript rows do not carry a `.label()` of
their own yet, so `Widgets::named()` (I4) does not include them —
`row.rs`'s `build_text_row` is where one would go, keyed to something
stable per row (its sender + a short excerpt, matching what a screen
reader announcing a chat message would say).
- [x] **A tappable link** — done 2026-09-06 (P1a). `TextEditCtx::
byte_at(pos, size)` answers which byte a tap landed on without
handing out the parley layout, `GestureOutcome::Tapped` says the
press committed to neither a pan nor a selection, and
`iris::platform::OpenUrl` is the capability each backend implements
(`xdg-open`/`open`/`start`; an `ACTION_VIEW` intent on Android,
deferred to `after_input` the way `pending_show_keyboard` is).
- [ ] **A background chip behind inline code.** Still needs per-range
glyph *geometry* — a run's boxes, not one offset — which
`TextEditCtx` does not expose outside `iris::widget::text`
(`edit.rs`'s `layout()` helper is private). The same primitive
`TextEdit::draw`'s own selection highlight uses internally,
`iris/src/widget/text/edit.rs:99`. `byte_at` above deliberately did
not open that up: a tap needs one offset and a chip needs the run.
- [ ] **`Selection`'s anchor-row shortcut.** The row a drag started in
is selected in full (`select_all`) the moment the drag leaves it,
rather than "from the click point to whichever edge points away from
the drag" — needs the same private `layout()` access as the item
above. `selection.rs`'s module doc has the exact reasoning.
- [x] **Syntax highlighting inside a fenced code block** — done
2026-09-06 (P1a). `client_core::highlight::spans_of` by language,
converted from its char indices to `SpanStyle`'s byte offsets, in
the same Catppuccin palette `Theme.kt` uses. A language the scanner
has no rules for stays plain rather than being coloured by the
nearest one's.
- [ ] **Masks defined relative to each other.** Wanted: mask A multiplies
by something *and also* applies mask B — a mask can reference a parent
mask, the way the move chain references a parent offset. Today masks
are independent regions. Design it beside the move chain (same shape:
a parent index and a bounded walk in the shader); do it when a real
widget needs it, not before.
- [ ] **Positions as a single float per scroll.** Iris raised, and half
rejected, letting a scroll update one float rather than positions:
input handling cares about most elements in a list, so absolute
positions must be computed on the CPU anyway. LAYOUT.md's design
already lands here (GPU walks the chain, CPU resolves on demand for
hit tests). Keep the CPU resolution lazy and per query; do not
materialise every row's absolute position per frame.
- [ ] **Animations, last.** Cosmetic, so after everything above. Must be
**modular — a piece of the library rather than a core part forced into
everything, the same way input is**. Whatever the mechanism, a widget
that does not animate must pay nothing and import nothing for it.
## Found by P1a (2026-09-06)
- [x] **`Rect` claimed to be size-independent, and it is not.** A `Rect`
fills whatever region it is handed, so `draw_inner`'s size-independent
fast path -- which rewrites primitives with
`r.outside(&from).within(&region)` rather than redrawing -- could not
reproduce its `draw`, and a `.background(rect(..))` kept the size of
the *provisional* full-region pass `Span` does in phase 1. One fenced
code block's panel covered every block below it and every row below
that. Fixed in `iris/src/widget/rect.rs`; the reason is written at the
definition. Suspect the same cause for anything else tinted with a
background rect.
- [x] **A wrapped transcript row tripped `reposition`'s debug assert.**
Settled 2026-09-06 by giving the move slot one owner instead of two.
`mov` accumulates a delta on it, `reposition` overwrote it, and both
legitimately land on one widget in one frame: `List::place`'s
Bottom-known branch offers a row a same-size box that has *moved*
(`mov`), then corrects the placement inside it when the row's cached
height no longer matches what the row reports (`reposition`). The
slot now always means `move_applied + repositioned`
(`ActiveData::repositioned`, `iris/core/src/ui/render_state.rs`), so
`reposition` adds the move rather than dropping it -- the assert is
gone and the arithmetic is right. Test:
`a_widget_moved_by_its_parent_and_then_placed_inside_it_lands_at_the_placement`
in `layout_tests.rs`, which lands the child at the *offered* position
(-100px) instead of the placement (100px) without the fix, and a
`debug_assert_eq!` in `reposition` that nothing but those two ever
writes the slot. Verified with the `.wrap(true)` repro (draws, no
panic) and an emulator bench run with assertions live.
- [ ] **Desktop colours are washed out: the winit surface is sRGB and
the shader writes the palette's bytes as linear.** Mocha Crust
(17,17,27) is drawn as (73,73,91), measured off
`run-headless.sh --shot`. Android is correct, so this is the surface
format rather than the palette -- but it makes the desktop build
useless as a colour reference, which is exactly what P1a needed it for
when the emulator could not draw glyphs.
- [x] **Every glyph was a solid box on the GLES backend -- iris's bug,
not the emulator's.** Fixed 2026-09-06. The atlas is one
`texture_2d_array` and `GpuTextures::new` created it with **one
layer**; wgpu-hal picks the GL target from the descriptor
(`(false, 1) => TEXTURE_2D`), so under GLES that array was a
`GL_TEXTURE_2D` bound to the shader's `sampler2DArray`, the unit was
incomplete, every `textureSample` returned (0,0,0,1), and
`draw_glyph`'s `color.a *= texel.a` filled the quad. `MIN_ARRAY_LAYERS
= 2` in `iris/core/src/render/texture.rs`, with a `debug_assert!` at
`create_array_texture`. Vulkan (the phone, the desktop's default
backend) was never affected. Reproduce the class in seconds without an
emulator: `iris`'s `force-gles` feature now switches the **desktop**
backend too -- `./run-headless.sh transcript --shot /tmp/x.png -- -p
transcript-ui --features iris/force-gles`.
- [ ] **The bench report pane draws over the transcript rows instead of
replacing them.** Visible on the emulator for the first time now that
glyphs render there (`/tmp/emu-final.png`, 2026-09-06): after a bench
run the report's lines and the transcript's occupy the same rows in the
top third of the screen, both legible, neither on top. Pre-existing --
the same overlap is in a screenshot taken before the move-slot fix -- so
it is its own item, most likely the report pane not masking or not
claiming its region.
## Found by P1b (2026-09-06), all with a headless repro
Each was found by looking at `iris/run-headless.sh transcript -- -p
transcript-ui` rather than at a diff, and each is worked around in
`transcript-ui/src/tool.rs` rather than fixed here. docs/RUST.md's P1b box
has the fuller account.
- [ ] **A `Span` of `Pad`ded children inside another `Span` places those
children a slot out of step.** Each child drew its content one sibling's
height below its own box. Repro: `IRIS_TOOLS_EXPANDED=1
iris/run-headless.sh transcript --shot /tmp/x.png -- -p transcript-ui`
with `tool.rs`'s group built as `Span(DOWN)[header, Pad(Span(DOWN)
[cards]), bar]` instead of the single `Span` it uses now. Bisected:
removing the inner `Span` fixes it, and so does removing the children's
own `Pad`; the background `Stack`, the `Sized` wrappers and the
`WidgetPtr` per child make no difference. **Not** the `mov`-vs-
`reposition` fault f5b8893 fixed -- it survives that commit. The
workaround costs the group the 4dp inset its Compose counterpart holds
its cards off the edge by, so this is worth fixing.
- [ ] **`scrollable_on(Axis::X)` on a non-editable `Text` draws nothing.**
The panel is drawn and the text inside it is not. A markdown fence does
the same to a `TextEdit` and is fine, so it is the widget kind rather
than the chain. `tool.rs`'s `raw_block` is `masked()` only until this is
fixed, which means a long command is clipped rather than pannable.
- [ ] **No overflow ellipsis.** `TextAttrs` can wrap or not wrap; there is
no "one line, ellipsised" the way `maxLines = 1` + `TextOverflow.
Ellipsis` gives Compose. A tool card's summary is clipped instead, so
nothing on screen says it was cut. Whichever end is cut has to be a
choice when this lands: a path is identified by its tail, a command by
its head.
- [ ] **A drawn chevron.** `Chevron.kt` draws its own strokes precisely
because a chevron from a font is a glyph a system font may not have --
and the bundled `NotoSans-Regular.ttf` indeed has no U+25B8/25BE/25B4,
while `NotoSansMono-Regular.ttf` does. `tool.rs` sets the mark in the
monospace face as a result. A real fix needs a line/path primitive;
iris has rects, text and textures only.
- [ ] **A tool card's text is not selectable.** `Selection` is keyed
`(RowKey, block index)` and a card has no markdown blocks, so nothing in
a card registers. Compose's `SelectionContainer` covers tool output,
which is the text people most want to copy. Needs a key for "the nth
text of this row" that a card can mint without colliding with a
message's blocks.
## Build (for the port)
Widgets `RUST.md`'s "The port, in order (decided 2026-09-05)" needs and
iris does not have yet, one entry per gap, named against the P-step that
first needs it. Move an entry up to "Fix" or tick it in place once built;
do not duplicate it there.
- [ ] **A history-paging cushion measured in on-screen viewports, not a
row count.** (**P1**.) `iris::widget::List` has no equivalent of the
Compose app's `HISTORY_SCREENS` — AGENTS.md's "Things that have
bitten" is explicit that a fixed row count under-fills a screen on a
tool-heavy transcript and over-fills one on a text-heavy one, so
whatever loads the next page has to ask the list how many viewports
are actually on screen, not assume a constant.
- [ ] **A scaled thumbnail/image widget for an in-transcript image.**
(**P1**.) `SessionImage.kt`'s bitmap decode-and-downscale has no iris
counterpart; iris's own image widget (used by `bench_images.rs`) draws
a loaded texture but does nothing about sourcing or scaling one from a
server-produced attachment.
- [ ] **A modal/dialog primitive.** (**P1**, reused by **P3** and
**P5**.) Needed for the session settings dialog, `UsageDialog`'s
equivalent, and the delete-with-`deleteForeign` confirmation with its
toggle switch. Build once, wherever it is first needed, rather than
once per screen that wants one.
- [ ] **A horizontal gauge/bar widget.** (**P1**.) For
`SessionUsageBar`'s equivalent — a bounded fill reflecting a fraction,
nothing fancier.
- [ ] **A `BusyItem` equivalent: a dimmed row carrying an operation
label that does not block its list's own scroll/drag.** (**P3**.) The
Compose version tried an overlay first and it swallowed the drag along
with the tap (AGENTS.md's "Shared appearance") — worth not repeating
that attempt in iris before building the row-level version directly.
- [ ] **A toggle switch.** (**P3**.) For the delete dialog's
`deleteForeign` control; iris has no switch/checkbox widget yet as far
as this pass found.
## Reconsider
- [ ] **`WidgetView`.** Iris is unsure of it: what she wants is an easy way
to compose a widget from others (a button is the main case). With
sizing folded into `draw`, composing may be easy enough that `View` is
redundant. Decide after the layout change lands, by writing a button
both ways and keeping the one that is shorter to explain; delete the
other rather than keeping two ways.
## Build (asked for by Iris, 2026-09-06): a density-independent length unit
- [x] **A third length kind beside relative and pixels, so display scales
"just work".** Done 2026-09-06 — `Len::dp`/`len_fns::dp`, resolved
against `UiRenderState`/`Painter::density()` at `apply_rest` time; text
additionally rasterises at the resolved (physical) size instead of
scaling a low-resolution bitmap afterward, which was making text blurry.
`Span::gap`/`Padding` moved from `f32` to `Len` so they take `dp(...)`
too; transcript-ui's row/composer padding and one example migrated.
`em` was not added — nothing in this pass needed a text-relative unit,
and `dp`'s own doc says why it and physical pixels are kept as separate
fields rather than one the caller pre-multiplies. Not yet verified on
Iris's own phone at two densities (this pass had no device) — see
docs/RUST.md's P0 box and docs/IRIS.md's 2026-09-06 entry for what to
check. Iris's words: "another length type similar to absolute &
relative, so instead there would be relative, pixels, and another unit
like em or whatever is standard. That way different display scales
should just work." Today a length is either a fraction of the parent
(`rest`/relative) or physical pixels, and the phone drew 16 px text at
roughly a third of its intended size until the P0 fixes applied the
display's scale factor globally. That global scale is a stopgap for the
benchmark; the real shape is a unit resolved against the display's
density at layout time — Android's `dp` / CSS's reference pixel is the
standard (1 unit = 1/160 in), with `em` as the text-relative option —
so a widget author writes `16.dp()` once and never sees the scale.
Done when: `Length` (or whatever the enum is called) has the third
variant; every place that resolves a length takes the density; the
examples and `transcript-ui` use the new unit for text sizes, padding
and control sizes; the emulator at two densities and the phone draw the
same layout at the same physical size. After the bench setup is
finished, before P1 draws any new screen.
## From the phone, bench v2 (2026-09-06): streaming re-lays out the whole message
- [x] **Streaming a delta into a long message costs a full text layout of
that message.** **Done 2026-09-06** -- a row is a column of one
`TextEdit` per markdown block (`client_core::markdown_blocks`,
`row::RowBlocks::apply_delta`), so a delta re-shapes the last block and
keeps every earlier block's layout. A block is the selection unit now
(`Selection`'s `SelKey`); selection across blocks and rows still works,
checked on the emulator with a real long-press drag. Pass condition met
in `a_delta_into_a_long_reply_redraws_the_same_widgets_as_a_short_one`:
a delta into a 100-paragraph reply redraws the same widget count as one
into a one-paragraph reply (30 either way). Emulator stream phase, same
AVD before and after: **p50 61.5 -> 54.5ms, p90 211.7 -> 113.1ms, p99
342.6 -> 137.4ms, worst 403.6 -> 143.0ms**, 202 -> 293 frames in the same
21 seconds. docs/RUST.md's Task B box has the detail and the two dead
ends. **The phone is the measurement that decides it** -- these are
emulator numbers and only the ratio transfers.
The original entry, for the record: Iris's phone report (`docs/bench/iris-phone-v2-2026-09-06.md`):
the stream phase is the one place iris is behind Compose (p50 18.2 ms vs
13.4 ms; p99 level at ~43 ms). `TranscriptScreen::apply` replaces only
the last row, but that row is the growing message, and replacing it
re-renders its markdown and re-shapes the entire paragraph run through
parley on every event. Compose pays a reparse (8.6 ms mean) for the
same event. What "done" looks like: a streamed delta re-lays out only
the block it lands in (the last paragraph or code block), with earlier
blocks' layouts kept -- which needs a row to be a column of per-block
`Text`s rather than one `TextEdit` for the whole message, or parley's
layout to be split at block boundaries; measured by the stream phase's
p50 dropping below Compose's on the phone. Do this after the four bench
v2 defects (stale primitives, finger fling, decay curve, IME show) are
closed, since they are what make the run unrepresentative today.