Iris's three points on docs/SCROLL.md, in the shape she proposed: a controller both scrolling widgets *contain*, rather than a protocol between them. "I don't like adding methods to widget, it seems like we can structure things better instead." `Scroll` becomes `ScrollArea`, because it only scrolls a predefined area. `ScrollController` holds everything that is not a particular widget's layout -- the position, the pending delta, the travel left each way, the pin, the DragGesture and the Flinger -- and `Scrollable` is the trait over it, one required pair of methods with the rest defaulted. `Widget` loses `scrolls_itself`, `apply_scroll` and `scroll_offset`. They existed only so a `Scroll` could drive a `LazySpan` it had no business wrapping; the span owns its own controller now, so the wrapper, the measure/apply/place dance between two widgets and `amt`'s two meanings all go with them. The transcript's tree loses a node: `list` is the layout and the position. `.scrollable(axis, pin)` replaces `scrollable`/`scrollable_on`/ `scrollable_to_end` -- one mechanism whose arguments had been hidden in three names. `LazySpan` has an inherent `scrollable()` that shadows it, since Rust resolves inherent methods before trait ones: the same word at the call site, and the wrapping version cannot reach the one widget that must not be wrapped. `Pin` says which end either way round: `Start`/`End` are content-relative and `Neg`/`Pos` axis-absolute, so a caller can say "the bottom" and mean it whichever way the content runs. They differ only for a reversed span, which is the whole reason both exist. One behaviour changes: a delta is applied by the next draw rather than where it arrives, since the layout is the only thing that knows where the content ends. Nothing on screen differs -- input is followed by a frame -- but `amt` no longer moves between draws, which several tests were reading. This also closes SCROLL.md's open question about the pin living in two places. Verified: cargo test --workspace (all green, including the layer-1 transcript-fixture fling/selection/top-edge tests), clippy --all-targets clean, fmt clean, `cargo ndk` check of android-app, and `run-headless.sh phone --phone --replay flick-120hz.touch`, whose before/after screenshots show the recorded flick carrying the transcript back from turn 270 to turn 258 on the Vulkan adapter. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
16 KiB
Scrolling in iris
How anything in iris scrolls, as of 2026-09-08. This is the current
design, not a history — docs/IRIS.md's dated entries have the account of
how it got here, and docs/IRIS_TODO.md has what is still open.
Read this before touching iris/src/widget/position/scrollable.rs,
scroll_area.rs, lazy_span.rs, or anything that pans, flings or lays
out a long list.
The one rule
Everything a scroll position is made of lives in one ScrollController,
and the widget that scrolls owns one. The position, the pending delta,
the travel left, the pin, the DragGesture and the Flinger are all in
that struct (scrollable.rs); there is exactly one Flinger and one
DragGesture implementation in the crate's widgets. A widget with one
implements Scrollable, whose one required pair of methods hands the
controller back, and gets scroll, fling, drag, amt,
is_scrolling, tick_fling and the pin as default methods.
Two widgets have one, and they differ only in how they spend a delta:
ScrollArea(scroll_area.rs) — a fixed child, measured whole and then slid about as a lump, which is what makes a scroll tick an O(1) move of one subtree..scrollable(axis, pin)wraps anything in one.LazySpan(lazy_span.rs) — lays its own rows out from an anchor, so it cannot be a lump and is not wrapped in anything. Its own.scrollable()registers the same two senses against the controller it already has.
Do not give a widget its own fling, its own scroll amount, or a
RequestRedraw handle. And do not add a scrolling method to the Widget
trait: the three that used to be there (scrolls_itself, apply_scroll,
scroll_offset) existed only so a Scroll could drive a LazySpan it
had no business wrapping, and they are gone (Iris, 2026-09-08: "I don't
like adding methods to widget, it seems like we can structure things
better instead").
One convention for a delta
Positive scrolls the reader up or left; negative down or right. The
content's pixels therefore move the positive way along the axis for a
positive delta — the finger's direction — and that is Scroll::scroll's
sign, Scroll::fling's, and Widget::apply_scroll's, from the gesture
all the way down to a row's anchor.
It is a screen direction, not a logical one (Iris, 2026-09-08:
"positive should always scroll up / left, and negative down / right ...
that way it always works as the user would expect"). The earlier wording
— "positive brings earlier content into view" — is true only of a span
laid out forwards: a Dir::UP list's earlier content is below, so the
same delta panned it the opposite way from every other scrollable in
iris. LazySpan::flip_delta is the conversion into the walk's own
direction-relative space, the exact counterpart of flip_pos for
positions, and its scroll (private) is the only thing that speaks that
space.
There used to be two public conventions under the same name, and every
call site had to know which widget it was talking to. If you add a third
scrolling thing, it takes this one. Two tests pin it, and neither is
redundant: a_negative_delta_moves_toward_the_end follows the sign
across the whole handoff, and a_delta_moves_both_directions_the_same_ way_on_screen checks the two dirs against where rows were drawn —
an assertion written in the walk's own space passes with the flip
deleted, because it checks the bookkeeping against itself.
The contract between a controller and its owner
Two calls, both inside the owner's draw, because a draw is the only
place that knows where the content ends:
take_delta()— everything a wheel, a drag or a fling asked for since the last layout, in one number, already clamped to the travel that layout reported. Clipping it stops a fling.set_travel(Travel)at the end, plus whichever ofmoved_by(movement) orset_amt(an absolute position) fits how that owner knows where it ended up.
Travel is { back, fwd } in the same screen-space units as a delta:
back bounds a positive one, fwd a negative one, and f32::INFINITY
means "the end is not in sight". That last is not a placeholder — a lazy
layout genuinely cannot say how far its content runs without walking
there, and clamp takes the answer with no branch of its own.
Why the delta is banked rather than applied where it arrives. A wheel
event, a drag frame and a fling tick all land between draws, and none of
them can know whether there is content to move into. Applying them at the
layout that follows is also what keeps layout a pure function of the state
(Iris, 2026-09-08). The visible consequence, and the thing that catches a
test out: amt does not move until the next draw.
Why a remainder was not enough
The apply_scroll(&mut delta) this replaced left the part it could not
take in the caller's variable, and that was meant to be the whole story.
It is not, because a lazy layout usually cannot say where its content
ends until it has walked there. With the wall out of view it takes the
delta in full, and the walk that follows gives part of it back. So the
remainder is exact only when the wall was already visible, and a parent
adding remainders up would over-count by every overshoot and never
correct. Now the owner reports what it did (moved_by, from the one
place its anchor moves) as well as what it can do, and
amt_counts_only_what_the_child_could_take is the test.
What amt means
The same direction for both owners, and a different origin:
ScrollArea: distance from the start of the content, clamped into the scroll range. An absolute position.LazySpan: movement, not position. Paging rows in above moves the origin and the span cannot say by how much, never having measured them.
A scrollbar needs a real content length before it can use either, and a lazy span has none. Do not invent one.
ScrollArea::draw — measure, then place
take_delta, and move to where it asks.- Draw the child in a box as long as last frame's length, to measure
it. This is free in the common case: the same region as last frame
means
draw_innerreturns immediately. - Apply the pin and clamp against the length just measured.
- Draw the child again, at that length and position.
Only the second draw decides anything, and a frame on which the content did change pays one real extra draw — a frame on which it was being redrawn anyway. Placing against the hint and letting the next frame fix it is what hung the composer's text half a line outside its box on Iris's phone: layout is a pure function of the state, not of how many frames have been drawn, and there may be no next frame.
The pin only re-pins on a frame with no delta of its own: the pin means "stay flush with the end as the content grows", and a reader who has just scrolled away has said otherwise.
LazySpan
iris/src/widget/position/lazy_span.rs. A virtualised sequence of
variable-height rows, laid out from an anchor. It is what Span is, done
lazily, and it drives its own controller: the walk is the only thing that
can say how far it may go, so nothing above it is in a position to.
Why it is not a Span inside a ScrollArea
Measured 2026-09-08, and worth not re-deriving:
- A
Spanis skipped entirely in the steady state, but when it is redrawn it costs two draws per child (21 draws for 10 children): phase 1 offers each child the ambient region to learn its length, phase 2 offers it its real share. So any mutation of aSpanredraws all of it — 24 draws for 11 children after one prepend. - A
ScrollArea's efficiency and virtualisation pull opposite ways: a scroll tick offers a same-size moved region,draw_innertakes themovpath, and the child'sdrawnever runs. A virtualising child inside one would never update which rows it shows. That is why aLazySpanowns its controller instead of being wrapped in one. - A lazy child cannot report a content length, so an area's clamp, end-pin and any future scrollbar would have nothing to work against. Walls are discovered by the walk instead.
Direction and pin are separate questions
LazySpan::new(dir, pin), and ScrollArea::new(inner, axis, pin).
dirmeans what it means inSpan: which end of the box item 0 sits at, and which way the sequence grows.pinis which end the view clings to as rows arrive.
A transcript is Dir::DOWN (oldest message is item 0, at the top) with
Pin::End (the view sits at the bottom). Conflating the two would stand
it on its head.
Pin says it either way round, because there are two questions and
they are not the same one (Iris, 2026-09-08). Start/End are
content-relative — the first row or the newest one, wherever the layout
puts it — and Neg/Pos are axis-absolute: the top/left edge and the
bottom/right one, whichever end of the content is there. They coincide for
everything except a reversed LazySpan, where they are exact opposites,
which is the whole reason both exist. The one question a scrollable acts
on is pinned_to_end, and dir is what resolves a Pin into it.
Two coordinate spaces, two conversion points
The walk works entirely in direction-relative pixels from the leading
edge — which for Sign::Neg is the bottom or the right. Edge,
Placement, RowExtent's lead/trail and every local are in that
space, so the layout is written once for both directions. Exactly two
functions know which way round the box is:
abs_regionflips the box forSign::Neg.flip_posconverts the screen-space positions the public helpers speak in (note_tap,key_at,extent, all fed by pointer events).
Skip the second and a reversed span hit-tests at the mirror of where it
drew — which looks like a working list until you tap one.
a_dir_up_span_grows_upward_from_item_zero guards this, and it asserts on
where rows were actually drawn (UiRenderState::active) rather than
on extents, because an extents-only assertion passes with the flip
deleted: it checks the bookkeeping against itself.
The row-height cache stays in the container
heights, keyed by RowKey. Two reasons it cannot move into the
framework:
ActiveData::sizedies exactly when it is needed. The momentLazySpanculls a row it stops offering it a region,draw_inner's old-children diff callsremove_rec, and theActiveData— with itssize— is freed. The framework's copy is gone for precisely the rows the walk has to pass through without drawing.- A widget may one day render in two places at once (Iris,
2026-09-08), so anything keyed by
WidgetIdalone that describes where or how big a widget was drawn will be wrong then. Where and how big belongs to the owner that placed it.
Virtualisation means traversing rows without drawing them, and a size you can only get by drawing is no use for deciding not to draw.
Overscroll, and why it happens at all
Because the span cannot see the wall until it has walked to it. With
rows loaded past an edge it reports INFINITY of travel that way, takes
the whole delta, and the walk that follows discovers the content ran out
200px ago. Nothing else could be reported: the rows past the edge have
never been measured, and measuring them is exactly the work
virtualisation exists to skip. The other source is the content or the
viewport changing under a settled anchor — a row that grew, a page
dropped, the keyboard opening — where nothing scrolled at all.
So overscroll_gap measures the gap from the ends the walk already
placed, and draw moves the anchor by it and walks a second time
inside the same frame. moved_by counts that correction along with the
move that caused it, which is why amt stays equal to what is on screen
rather than drifting by every overshoot.
Layout is a pure function of the state, not of how many frames have been drawn (Iris, 2026-09-08). A correction that lands next frame is a frame drawn wrong, and there may be no next frame — a fling that stopped is not asking for one.
The transcript's wiring
iris/transcript-ui/src/lib.rs, build_tree.
The transcript registers the wheel by hand rather than calling
LazySpan::scrollable(), and this is not an oversight. That helper also
registers a finger drag driving the span's own DragGesture, and the
transcript already has an arbiter — Selection, which must decide between
panning and selecting text and so cannot let a second DragGesture see
the same frames. DragGesture's doc states the rule: one gesture, one
arbiter, each frame delivered exactly once. The wheel handler registered
here is identical to the helper's; only the drag differs.
Selection is given the span by set_scroll_area after it exists (rows
need a Selection, and the span needs the rows), and hands it committed
pans and releases through Scrollable::scroll/fling. There is no
wrapper widget: TranscriptScreen::list is the layout (extent,
key_at, jump_to_end) and the position (amt, fling,
is_scrolling).
A Selection with no scroll area still selects and still reports taps but
cannot pan; there is a debug_assert in drag naming that.
Measurements worth not re-taking
- A settled scroll tick of a
LazySpanwith 31 rows on screen: 1 real draw and 31 move-slot writes, no primitive rewrites and no text reshaped. An idle frame is(0, 0, 0, 0)—draw_innerdoes not even enter the widget. This is the number any "store the edges and only recompute what changed" optimisation would have to beat, and it is why the walk was left alone. Span, redrawn: two draws per child (see above).- The one design that would collapse those 31 moves into a single delta write is moving the content as a unit, which needs a content length — which a lazy layout cannot supply.
Tests that pin the behaviour
In lazy_span.rs, all of these fail if the corresponding piece is undone:
a_negative_delta_moves_toward_the_end— the sign, end to end.a_delta_moves_both_directions_the_same_way_on_screen— the sign is a screen direction, checked against where rows were drawn.amt_counts_only_what_the_child_could_take— why the owner reports what it did rather than the caller adding up what it asked for.a_fling_stops_at_the_first_row,scrolling_past_the_start_lands_on_it_in_the_same_frame— the walls, with no settling frame drawn on purpose.a_dir_up_span_grows_upward_from_item_zero,a_reversed_span_hit_tests_in_screen_space— the position conversions (flip_pos), asa_delta_moves_both_directions_the_same_way_on_screenis the delta one (flip_delta).a_registered_fling_is_driven_by_tick_animations_and_then_unregisters— a fling that nothing registers never moves, whatever its velocity.
In iris/transcript-fixture/tests/ (layer 1, no window or GPU):
top_edge.rs'sscrolling_past_the_first_row_settles_on_it/scrolling_past_the_last_row_settles_on_it— both ends, no settling frame.phone_screen.rs'sa_recorded_flick_releases_with_a_velocity_and_ flings_the_list— the velocity againstbenches/velocity_reference.py's number, and the fling's travel againstbenches/fling_spline_reference.py's.phone_screen.rs'sa_long_press_and_drag_selects_text— what caught twoDragGestures fighting over the transcript.catch_a_fling.rs,gesture_cancel.rs,fence_fling.rs— press-catches a coasting area, cancels, and a code fence panning sideways independently of the transcript.
docs/RUST.md's "Three test layers" says which layer answers what. Test
at the cheapest one that can answer the question; the emulator is for JNI,
the IME, insets and one verification run, not for iterating on layout.