Implements LAYOUT.md end to end: one fn draw(&mut self, &mut Painter) -> Size replaces draw + desired_width/desired_height on every widget in iris/src/widget/, SizeCtx and Cache are deleted, and a moved widget (Scroll, Offset) costs one move_offsets write resolved by a shared resolve_move WGSL function in both shader stages -- O(1) regardless of how many primitives are in its subtree, measured at 500 in the new iris/src/layout_tests.rs (a plain unit test: UiRenderState touches no GPU or window). Five real bugs surfaced only by diffing iris/run-headless.sh screenshots against the pre-change tree and are written up in LAYOUT.md's "Deviations found during implementation": Aligned's provisional draw composing painter.region() a second time through widget_within; Sized/ MaxSize reporting a capped size while still painting their child unconstrained (fine under the old two-pass model, wrong once a parent like Aligned draws before knowing the final size); a widget's move_offsets parent link being unreadable from self.active while its own ActiveData is still mid-construction; Painter::reposition needing the child's *painted* footprint (its reported size, top-left anchored) rather than its offered region; and a widget's move slot needing to be reused in place across redraws, with its delta reset, rather than reallocated. All four iris/examples render pixel-identical to the pre-change tree. cargo fmt/clippy/test clean across the workspace (18 tests: 14 pre-existing plus 4 new). Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
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iris: notable public API changes
For Iris to read on her own time. Each entry is a change to iris's public surface that a widget author or app author would notice: a trait method added, removed or re-shaped; a type that callers construct differently; a capability that moved. Small and trivial changes do not go here.
An entry gives the date, what changed, why, and a short before/after where it helps judge the change without the session that made it. Newest first.
2026-09-04: Widget::draw reports the size it used; desired_width/desired_height are gone
A widget used to implement three methods (draw, desired_width,
desired_height); it now implements one, fn draw(&mut self, painter: &mut Painter) -> Size, which draws into painter.region() and returns how much
of it was used. Why: the two extra methods routinely re-simulated what
draw was about to do anyway (Span::desired_ortho copied its own draw
loop to get cross-axis sizing right) — one visit per widget per frame
instead of up to three. A container that needs a child's size before
placing it (alignment, centering) draws the child once at a provisional
region, reads the returned Size, and calls the new Painter::reposition
to move it into its final spot — an O(1) offset write, not a second draw. A
widget whose drawn output never depends on the size it's given (a
fixed-size Rect, a decoded Image) overrides the new fn is_size_independent(&self) -> bool { false } to true, which skips
redrawing it when only its offered region changes shape.
// before
fn draw(&mut self, painter: &mut Painter) { /* ... */ }
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
// after
fn draw(&mut self, painter: &mut Painter) -> Size { /* ... */ }
SizeCtx and Cache are gone with it — see LAYOUT.md for the full
design, the move-offset mechanism this shipped alongside, and the file
list.
2026-09-04: texture pipeline rebuilt off the binding array
Textures/TextureHandle, GlyphPrimitive, and UiRenderNode::new all
changed shape. Why: the old pipeline bound every texture ever drawn in one
binding_array<texture_2d<f32>> and asked every device, unconditionally,
for VK_EXT_descriptor_indexing — a real share of Android GPUs lack it,
and it failed outright on the Android emulator's software Vulkan. See
TEXTURES.md's "Recommended shape" and "Implemented, 2026-09-04".
UiRenderNode::newdrops itslimits: UiLimitsparameter, andUiLimitsis gone. Before:UiRenderNode::new(&device, &queue, &config, UiLimits::default()). After:UiRenderNode::new(&device, &queue, &config). Nothing replaces it — there are no more binding-array limits to size.src/default/render.rs's device request asks for no features and no binding-array limits. Before:required_features: Features::TEXTURE_BINDING_ARRAY | Features::PARTIALLY_BOUND_BINDING_ARRAY | Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXINGplus twomax_binding_array_*limits. After:Features::empty()(theDeviceDescriptordefault) and onlymax_buffer_sizeset, which was never about the binding array.TextureHandlehas noprimitive()method any more; a caller outsideirisshouldn't have been calling it (it fed the old renderer's internals), but if something did: useimage_index()for a standalone image's bind-group index. There is no equivalent for a page — a page has no bind group of its own now, see below.GlyphPrimitivehas no public constructor from a struct literal. Before:GlyphPrimitive { uv_min, uv_max, view_idx, sampler_idx, color, flags }. After:GlyphPrimitive::new(uv_min, uv_max, layer, color, flags)— onelayer(the shared atlas array's layer) instead of aview_idx/sampler_idxpair, since a page is now a layer of one array texture rather than its own bound texture.- A widget author drawing images is unaffected:
Painter::texture/texture_at/texture_withinandTextures::addkeep their signatures. What changed underneath is that each standalone image now gets its ownwgpu::BindGroupand draw call instead of a slot in the shared array — invisible from the widget API, visible only inUiRenderNode's internals and iniris's device requirements.