Files
ai-app/TRANSCRIPT_RENDERING.md
T
iris 3bb178363d Draw an inline code chip behind the text instead of under it
The chip was the renderer's span background, and a span's background is
part of the text's own drawing: the text node paints the selection first
and the glyphs over it, so an opaque chip covered the selection and
selecting a sentence highlighted every word of it except the ones in
backticks. The previous fix let the selection show through by taking the
chip to 60% alpha, which is a compromise on both sides -- the chip is a
weaker step down from the page, and selected it reached #3C344F where the
words around it reached #776394.

There is a place that is under both, and a fenced block was already in it:
a modifier on the text rather than a style inside it. So `appendCodeChip`
takes the code span from the renderer's inline builder, keeps its style and
its space of padding either side but drops the background, and marks the
range; `LinkedText` draws those ranges in a `drawBehind`. The chip is back
to the full `rawSurface` fill (measured #11111B against a #1E1E2E page) and
a selection over it now lands at #776394, the same as the rest of the
sentence -- the fenced block's numbers exactly.

The geometry is one box per line, from the bounding boxes of the run's
first and last characters, taken as far as the line's `visibleEnd`. Not
`getPathForRange`: that is the shape of a *selection*, which runs to the
right edge of every line but the last, and a code span that wrapped left a
full-width empty chip behind on the line above -- twice in one fixture.
`visibleEnd` is the same rule the selection rectangle obeys, so the chip
stops where the selection stops instead of sticking its padding space out
past the end of a selected line.

Checked on the emulator against a fixture with chips in a heading, three
kinds of list item, a quote, a table cell and a link label, unselected and
under Select All, and a link with a chip in its label still opens. Cost,
against the same build without the change, streaming sixty paragraphs of
three chips each: measure 755ms against 776ms, record 327ms against 321ms,
transcript draw 0.22ms in both.
2026-09-03 23:32:17 -04:00

17 KiB

Transcript rendering: what was learned, and what is next

Written 2026-09-03 at the end of a week of work on the session screen's transcript, so the next session can start from here rather than from a compacted context. Work that is finished lives in "the architecture, as built"; the running log of how each piece got there has been dropped. AGENTS.md holds the one-paragraph conventions; this is the longer record: the measurements that drove each decision, the techniques that worked, the ones that did not, and the order to do the rest in. PLAN.md remains the design source of truth; nothing here contradicts it.

The goal, and where it stands

A reply of any length must scroll at the phone's 120Hz without a bump, and must keep doing so while the reply is still streaming in. Measured on the Pixel 9 Pro XL by Bryan, the transcript went from visible stalls at long replies and at lists of links to "I have to actually try to feel any bumps". The remaining work is finish and extensibility rather than performance.

The architecture, as built

Everything below lives under app/androidApp/src/main/kotlin/com/example/aiapp/.

Rows become units, and units are bounded. TranscriptUnits.kt turns a transcript row into the things the lazy list actually holds. An assistant reply is not one unit: it is one unit per piece of its markdown, so the list composes and draws a paragraph, a fence, a table or one bullet at a time. The reason is the draw phase: a row's display list holds every glyph of it and is re-recorded whenever drawing is invalidated, and the lazy list composes an item whole in the frame it scrolls into. The tallest single row still being drawn before this was 36,982px, twenty-five screens in one message. Long user messages are sliced the same way (UserChunk), through the shared cardPiece modifier that draws one card in lazy-list pieces.

One parse per message, addressed by piece. MarkdownPieces.kt's Piece(block, item) is an address into the message's single parse tree, not a substring: block indexes the root's children and item one LIST_ITEM of a top-level list. Cutting was originally done by re-parsing substrings, which cost a parse per piece and broke reference links defined at the foot of a message. ParsedReplies caches the parse and the piece list per text (of, piecesOf), warmed off the composing thread by TranscriptItems.warm. The parser is still intellij-markdown via the mikepenz renderer, but its Markdown() composable is not called at all: MarkdownRoot in Markdown.kt provides the Local* environment itself -- reference links from the parse, padding, dimens, colours, typography, a no-op image transformer, animations, components -- and MarkdownElement dispatches a whole block through our component table. Nothing between a piece and the screen is the library's now except the leaf composables that table names.

Lists are drawn an item at a time, by us. The renderer has no element for a single list item, so MarkdownListItem draws one: marker, then the item's children, nested lists recursing through MarkdownList. The marker is drawn in one place on purpose; styled bullets per depth go there.

Links are spans, not nodes. MarkdownLinks.kt. Compose turns every LinkAnnotation into a layout node (clipped, focusable, hoverable, clickable, outline recomputed from the text layout). A paragraph of eight links was nine nodes, and measured against the same paragraphs with each link replaced by plain words it cost 26.3ms worst measure against 5.2ms, 1.7x the place time. That was the bump at a reply's list of sources. LinkedText builds the annotated string with the renderer's own inline builder but answers links itself: colour, underline, a string annotation carrying the URL, and one tap detector for the whole text that asks the layout which glyph is under the finger. Hit-testing must check the glyph on either side of the returned caret, because getOffsetForPosition returns the nearest boundary; taps on the right half of a glyph otherwise open nothing. Headings need the ATX_CONTENT/SETEXT_CONTENT child, since the inline builder draws nothing for a node type it does not know (a week of blank headings). Tables go through LinkedTable/LinkedTableRow so cells get the same treatment.

An inline code chip is drawn behind the text, not as a span background. A SpanStyle background is part of the text's own drawing and the text node draws the selection under the glyphs, so an opaque chip hid the selection: selecting a sentence highlighted every word of it except the ones in backticks, and there is no way to reorder that -- the order is the node's. appendCodeChip therefore takes the code span from the renderer's builder, keeps its style and its space of padding either side but drops the background, and marks the range; LinkedText draws those ranges in a drawBehind, which is under both the selection and the glyphs -- the same place a fenced block's box already was, which is why one of those always looked right. Geometry is one box per line, from the bounding boxes of the run's first and last characters, taken as far as the line's visibleEnd: getPathForRange is a selection shape and runs to the right edge of every line but the last, which left a full-width empty chip behind whenever the code wrapped, and visibleEnd is what makes the chip and the selection rectangle stop in the same place. Measured against the same build without it, streaming 60 paragraphs of three chips each: measure 755ms against 776ms, record 327ms against 321ms, transcript draw 0.22ms in both -- noise.

Text draws on the platform directly. A paragraph without an image skips the renderer's MarkdownText, which charges every paragraph for the possibility of inline images (placement callback, derived inline-content map, semantics group, size animation). Paragraphs that contain an image still take the renderer's path.

Tables spread or scroll without subcomposition. The renderer used BoxWithConstraints to decide; LinkedTable uses fillMaxWidth().horizontalScroll().layout { } -- horizontalScroll passes minWidth through and lifts maxWidth to infinity, so the inner layout reads minWidth as the room available and takes max(minWidth, columns * cellWidth).

A streaming reply is reparsed one block at a time. LiveParse in Markdown.kt freezes every finished top-level block with its parse and reparses only the tail block per delta. Markdown's block rules make later text unable to alter an earlier block, with the single exception of a late reference definition, which is accepted. Measured on a 58-word stream of list, fence, table and quote: 47 tail reparses at 1.7ms mean. A single-list stream would reparse the whole list per delta, since it is one tail block; that is what the rule below cuts.

A streaming list becomes a unit per item. LiveParse.advanceTo cuts at the last item of a multi-item list (openPiece), provided that item has content beyond its marker -- a bare - is an empty item now and the first character of a paragraph line once -x arrives, so cutting on it would draw that line as a new item. The cut is at the start of the item's line, so the indentation the reparse reads its nesting from survives. Segment.continues marks a tail that carries on a list, and MarkdownPiece's continuesList/listContinues keep an inner item's padding at the seam, so nothing moves when the seam does. Forty linked bullets streamed a word at a time went from 2412ms of reparsing to 674ms, and record: one block from 1.8ms worst to 0.7ms.

Fences are highlighted off the drawing thread, and a fence still being written is drawn plain. Highlighter.kt holds highlight and the scanner behind it (shared with a tool call's input, so the same code is the same colours wherever it appears); CodeFence.kt holds the fenceLanguage alias table and fenceContent. A word not in the table stays plain, because a fence coloured by the wrong language's rules looks highlighted and is wrong in a way the reader cannot see. Highlighting is warmed and cached exactly as parsing is (ParsedReplies.highlighted, filled by warm from fences(parse)), and highlight takes no colour from the theme, which is what lets it run off the drawing thread: a two-hundred-line Kotlin fence costs 15ms to scan on the emulator's debug build -- it cost 102ms through the library that used to do this -- and a remember inside the fence was charged that again every time the block scrolled back into composition. Because the warming has to ask for the same string the drawing does, fenceContent extracts the code and the language word itself -- two extractions would be two keys, and the warmed answer would be missed at every fence with nothing saying so. A fence still arriving is the same stall in a second place, and warming cannot reach it: the tail was re-lexed at every delta, on the composing thread, for colours on text being replaced as fast as they were computed -- 211 lexes and 13.7 seconds across one turn. So MarkdownRoot's streaming, true only for a live reply's last segment, draws the block plain until it freezes; a finished fence colours as soon as the next block starts, and the settling lex happens once, in warm.

Markers, and images. MarkdownListItem's Marker draws the bullet by depth, cycling past the third, in listMarkerColor (Theme.kt). The colour is the same at every depth on purpose: depth is said by the glyph and the indent, and a colour per depth would make a difference in degree look like one in kind. The app has no image loader and the renderer's transformer was the no-op one, so an image in a reply drew as nothing at all; an IMAGE node is now appended by appendPlainLink as a link carrying its alt text (the address when there is none), which says what was there and opens it.

Expansion anchors the edge that was tapped, and the list never moves under the reader except when pinned to the bottom with new content arriving. Those two rules are in ScrollAnchor.kt and TranscriptList.kt and are the reason several tempting simplifications were rejected.

Techniques and harness

  • app/ui-sandbox.sh starts a second ai-server against a sandbox home with the echo driver, so nothing touches real sessions. spawn [title] makes an echo session and prints its id; send SID text or send SID @file sends into it; api /path [curl args] is an authenticated request. Restarting it regenerates the config but keeps enrolled tokens.
  • The echo driver is the test rig (server/src/session/echo.rs, the list at the top of the file). /stream N, /mixed N, /table N, /tools N gap, /ask, /peer, /compact, /slow, /bash command each produce a shape the real CLI produces only when it feels like it. Build what a UI test needs into it rather than spending model turns.
  • app/transcript-bench.sh is the standard measurement: restart, open the first session, scroll, print the render report. The report is what the "Copy render timings" button copies and also logs (adb logcat -d -s ai-app:I), and it includes the last crash's stack (CrashLog.kt), which is how a crash on the phone reaches a session here.
  • app/stream-bench.sh [-k] FILE is transcript-bench.sh for a reply still arriving: opens the first session, taps "Jump to latest" so the list is pinned to the newest end, resets the report, sends FILE, waits for the transcript to stop growing, prints the report. Both of those last two are corrections to a first version that measured nothing -- a transcript parked further back never redraws while a reply streams into it, and a session is idle at both ends of a turn, so polling for idle answers before the turn has started. Fixtures live in /tmp and are regenerated from the shapes named here: fixture.md (lists four deep, ordered and nested, fences in kotlin/rust/sh/none, a table with a link, a quote with a list, an inline and a standalone image, a reference link), longfence.md (200-line Kotlin fence), longlist.md (40 linked items).
  • Two traps in the emulator loop, each of which cost a bench run. adb shell pm clear removes the enrolment and the notification permission along with the saved anchors, so the next run measures a permission dialog; re-enrol with the command ui-sandbox.sh prints and pm grant ... POST_NOTIFICATIONS. And a saved anchor is per session id, so the only way two builds start a scroll from the same place is a fresh session for each.
  • DebugStats/FrameStats time our own phases (record: one block, measure: the app root) and count events (markdown reparsed while streaming, markdown cut into pieces). Add a counter before guessing.
  • app/trace-draw.sh names what a scrolling frame spends inside the framework, via atrace text output, no trace processor needed. It is how the link-node cost was attributed.
  • app/debug-transcript.sh loads a real Claude Code conversation onto the emulator; two faults were invisible on fixtures and obvious on it. Real transcripts are private: fixtures stay in /tmp, never in the repo.
  • ui-trace reads the screen as text. Bounds print as x1,y1..x2,y2; unanchored -m patterns match labels, anchored ones do not. A row taller than the viewport reports clipped bounds, so compare screenshots for that case.
  • Emulator frame times are not app measurements. Software rendering puts the stock Settings app at 60ms of UI-thread traversal per frame. Costs of operations in milliseconds rank correctly; smoothness itself is judged on the phone.
  • System Tracing on the phone does not work on GrapheneOS. Its Categories list is empty because the tracing daemon builds it by running atrace --list_categories, which returns nothing there, and a recorded trace contains zero ftrace events: no app sections, no frames, no scheduling. Callstack sampling records, but the app's profiler config unwinds one process shard in four. GrapheneOS issues 2206 and 6094 are open on exactly this. Until they close, phone numbers come from the render report and from Bryan noticing.
  • Compose DropdownMenu in an edge-to-edge activity needs PopupProperties(clippingEnabled = false) or it opens a status bar's height away from its anchor (~/.claude/TOOLCHAIN.md).
  • The syntax highlighter is ours: Highlighter.kt and Languages.kt. One left-to-right scanner with a small state -- in a line comment, in a block comment, in a string, or in ordinary code -- and a Rules row per language, so a new language is a table entry rather than code. Every span is emitted by advancing an index, so spans cannot overlap, arrive out of order or run backwards, and an unterminated string or comment simply runs to the end of the code. HighlighterTest.kt is the JVM unit test (./gradlew :androidApp:testDebugUnitTest); the cases in it are the library's mistakes, kept as regressions. It replaced dev.snipme:highlights 1.1.0 on 2026-09-03, which found comments before it knew the language and paired /* with */ by ordinal. That library used one set of delimiters for every language, so // in any URL commented out the rest of its line (in curl https://example.com/x && echo done the comment ran to the end and took echo with it, and in Kotlin val url = "https://..." the string disappeared inside it), every Rust #[derive(...)] greyed out as a comment, a # inside a Kotlin string swallowed the line, and x '*/a/*' in shell yielded start=6, end=5 -- a range AnnotatedString rejects, which crashed a card holding -path '*/.git/*'. Comments were located before strings and won over them, so post-processing could not recover what a wrong comment range had already suppressed. The scanner is also about seven times faster on the same fixture, and it colours RON, TOML, fish and JSON, which the library did not know at all.

Rejected, and why

  • Writing our own markdown renderer. Rejected in favour of keeping the intellij-markdown parser and the library's inline builder while owning block dispatch and the leaf composables. The parser is the hard part and is not the slow part; everything that was slow lived in the composables, which are now ours.
  • Re-parsing substrings per piece. Cost a parse per piece and broke foot-of-message reference links. Replaced by addressed pieces of one parse.
  • Animated or timing-dependent corrections. Anything the reader could catch at 120Hz is a bug; corrections must be structurally impossible to see.

What is next, in order

  1. The reconnect loop. Restarting the app onto a session with a saved anchor while a long reply was streaming left it reconnecting every 1.5s (RECONNECT_DELAY_MS), spinner up, until the server was restarted. events?after=N more than CATCH_UP_LIMIT (200) behind answers reset plus the newest 200 raw deltas -- a window starting mid-message -- and the reset clears items, which is the state the restore loop then pages against. The restore's one-event-per-request bug was part of what made it so visible and has been fixed; whether this survives that fix is the first thing to find out.
  2. Regression runs. transcript-bench.sh and stream-bench.sh before and after any change to the files above, with the report in the commit. The numbers to watch are the worst record: one block, the reparse mean while streaming, and the draw phase's accounting line.