irisandClaude Sonnet 19c36e37f2 iris: give masks/move_offsets their own bind group, fixing O(N) image append
GpuTextures folded the masks and move_offsets storage buffers into every
standalone image's own bind group (group 2), alongside that image's
texture view. Since ArrBuf::update hands back a new Buffer identity
whenever either buffer's length changes -- which a widget getting its
first move-offset slot can trigger, unrelated to any image -- every
live image's bind group had to be rebuilt whenever either buffer grew.
Appending a 1,001st image to 1,000 already-settled ones cost 1,001
bind-group creates, not 1 (IRIS_TODO.md, run-bench.sh images).

Moved both buffers into their own bind group (group 3 in shader.wgsl
and UiRenderNode), bound once per frame in draw() rather than once per
per-image bind group. GpuTextures's image bind groups now only
reference the atlas array view, the image's own view and the sampler --
none of which change when masks/move_offsets resize -- so a resize
touches exactly one bind group regardless of how many images are live.
This also closes the "two frames to reach steady state" item, which was
the same bug measured a second way.

Verified: cargo build/clippy/test clean (19 tests), cargo ndk build/clippy
clean, run-headless.sh tabs --shot byte-identical (27266 bytes). New
run-bench.sh images numbers: cold load unchanged at 1000/0/0/0, append
now 1 instead of 1001. Both Fix items in IRIS_TODO.md ticked with the
before/after numbers.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 05:28:38 -04:00
2026-09-04 16:20:16 -04:00
S
Description
No description provided
30 MiB
0 Stars 1 Watchers 0 Forks
Languages
Rust 53%
Kotlin 44.4%
Shell 2.6%