Files
ai-app/IRIS.md
T
irisandClaude Sonnet 6317685d1a iris: android-app's Gradle shell, and the emulator run for I2
The Gradle side of RUST.md's I2: MainActivity, IrisView (extending
android-view's RustView with the two native methods it has no hook
for -- window insets, and unregistering this view's entry in
iris::android::insets's side table), and RustView.java/
RustInputConnection.java vendored from android-view (no published AAR
to depend on) with one deliberate diff noted in a comment: mViewPeer
is protected rather than package-private, so a subclass in a different
package can reach it.

Measured on the emulator (x86_64, API 26, SwiftShader Vulkan):
dumpsys input_method shows the served InputConnection is ours, and
Gboard's suggestion strip reads real buffer content back through
text_before_cursor ("hi | Hi | HI" after typing "hi") -- the same bar
E1 set, met. Not met: nothing draws. The clear colour reaches the
screen (confirmed by swapping it to magenta) and the layout engine
reports the correct widget count and pixel regions (log::debug! calls
left in view.rs's render() for exactly this), but no primitive shows
up, on both Vulkan/SwiftShader and GLES/virgl. Root cause not found;
one unconfirmed lead (a GLES-only D2/D2Array warning that could point
at the glyph atlas) is written up in RUST.md's I2 rather than chased
into core/src/render/, which is mid-flight in a separate benchmark
branch this session.

I2 is therefore built and wired but not tickable -- RUST.md has the
full writeup, what was ruled out, and where to pick this up.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 05:08:25 -04:00

6.1 KiB

iris: notable public API changes

For Iris to read on her own time. Each entry is a change to iris's public surface that a widget author or app author would notice: a trait method added, removed or re-shaped; a type that callers construct differently; a capability that moved. Small and trivial changes do not go here.

An entry gives the date, what changed, why, and a short before/after where it helps judge the change without the session that made it. Newest first.

2026-09-05: a second backend (android-view), and what moved to make room for it

RUST.md's I2. Three changes a widget or app author would notice, all in service of the same thing: default (winit) and the new android (android-view) backends sharing what does not depend on windowing.

  • Selector/Selectable's bound changed from Rsc::State: HasDefaultUiState to Rsc::State: FocusHost (new trait, attr.rs). HasDefaultUiState still exists and still works — default/attr.rs now implements FocusHost for anything that has it — so a winit app's existing code is unaffected. An Android app implements FocusHost via HasAndroidUiState instead. Affects only an app that referenced HasDefaultUiState directly at a Selectable/Selector call site rather than through .attr::<Selectable>(()), which nothing in-tree does.
  • Tasks::init takes Arc<dyn RequestRedraw> instead of Arc<winit::window::Window>. RequestRedraw (task.rs) is one method, fn request_redraw(&self); winit::window::Window implements it (default/render.rs), so Tasks::init(window) at a call site is unchanged by inference. Only matters if something constructed a Tasks directly rather than through DefaultRsc/AndroidRsc.
  • TextEdit::apply_event/TextInputResult are #[cfg(not(target_os = "android"))] — they take a winit::event::KeyEvent, which does not exist on Android; android/input.rs drives the same primitives (backspace/delete/motion/insert, all still unconditional) from ndk::event::Keycode directly instead. New unconditional getters on the way: TextEdit::text()/selection_range()/caret(), and TextEditCtx::delete_byte_range/set_cursor_byte — the primitives android/ime.rs's InputConnection bridge needed and that were not previously exposed publicly.

2026-09-04: Widget::draw reports the size it used; desired_width/desired_height are gone

A widget used to implement three methods (draw, desired_width, desired_height); it now implements one, fn draw(&mut self, painter: &mut Painter) -> Size, which draws into painter.region() and returns how much of it was used. Why: the two extra methods routinely re-simulated what draw was about to do anyway (Span::desired_ortho copied its own draw loop to get cross-axis sizing right) — one visit per widget per frame instead of up to three. A container that needs a child's size before placing it (alignment, centering) draws the child once at a provisional region, reads the returned Size, and calls the new Painter::reposition to move it into its final spot — an O(1) offset write, not a second draw. A widget whose drawn output never depends on the size it's given (a fixed-size Rect, a decoded Image) overrides the new fn is_size_independent(&self) -> bool { false } to true, which skips redrawing it when only its offered region changes shape.

// before
fn draw(&mut self, painter: &mut Painter) { /* ... */ }
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }

// after
fn draw(&mut self, painter: &mut Painter) -> Size { /* ... */ }

SizeCtx and Cache are gone with it — see LAYOUT.md for the full design, the move-offset mechanism this shipped alongside, and the file list.

2026-09-04: texture pipeline rebuilt off the binding array

Textures/TextureHandle, GlyphPrimitive, and UiRenderNode::new all changed shape. Why: the old pipeline bound every texture ever drawn in one binding_array<texture_2d<f32>> and asked every device, unconditionally, for VK_EXT_descriptor_indexing — a real share of Android GPUs lack it, and it failed outright on the Android emulator's software Vulkan. See TEXTURES.md's "Recommended shape" and "Implemented, 2026-09-04".

  • UiRenderNode::new drops its limits: UiLimits parameter, and UiLimits is gone. Before: UiRenderNode::new(&device, &queue, &config, UiLimits::default()). After: UiRenderNode::new(&device, &queue, &config). Nothing replaces it — there are no more binding-array limits to size.
  • src/default/render.rs's device request asks for no features and no binding-array limits. Before: required_features: Features::TEXTURE_BINDING_ARRAY | Features::PARTIALLY_BOUND_BINDING_ARRAY | Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING plus two max_binding_array_* limits. After: Features::empty() (the DeviceDescriptor default) and only max_buffer_size set, which was never about the binding array.
  • TextureHandle has no primitive() method any more; a caller outside iris shouldn't have been calling it (it fed the old renderer's internals), but if something did: use image_index() for a standalone image's bind-group index. There is no equivalent for a page — a page has no bind group of its own now, see below.
  • GlyphPrimitive has no public constructor from a struct literal. Before: GlyphPrimitive { uv_min, uv_max, view_idx, sampler_idx, color, flags }. After: GlyphPrimitive::new(uv_min, uv_max, layer, color, flags) — one layer (the shared atlas array's layer) instead of a view_idx/sampler_idx pair, since a page is now a layer of one array texture rather than its own bound texture.
  • A widget author drawing images is unaffected: Painter::texture/ texture_at/texture_within and Textures::add keep their signatures. What changed underneath is that each standalone image now gets its own wgpu::BindGroup and draw call instead of a slot in the shared array — invisible from the widget API, visible only in UiRenderNode's internals and in iris's device requirements.