Author SHA1 Message Date
iris 62199aa3a7 Merge remote-tracking branch 'origin/rustify' into worktree-agent-afe80868604fef704
# Conflicts:
#	IRIS.md
#	RUST.md
2026-09-05 12:59:39 -04:00
irisandClaude Fable 5.1 b133d85943 RUST.md, IRIS.md, CLIENT_CORE.md: record E4 done
RUST.md: E4 ticked with the screenshot path, the exact commands against
app/ui-sandbox.sh, and the streaming-duplication bug the screenshot found;
"Where things stand" moved E4 out of "in flight" into its own done bullet.
IRIS.md: transcript_ui::build_tree, the public API change transcript-ui
gained for this. CLIENT_CORE.md: client_core::config's table row and its
correspondence note.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 12:55:59 -04:00
irisandClaude Fable 5.1 ba6817fee5 iris: run-headless.sh --bin, for screenshotting a real binary not just an example
desktop-app (RUST.md's E4) is a real crate binary a person runs, not a
demo under examples/, and it needs its own argv (--ca, --link) to start
at all -- neither of which the script had a way to express. --bin swaps
`cargo build --example`/`target/debug/examples/NAME` for the `--bin`
equivalents; $RUN_HEADLESS_ARGS is word-split into the launched binary's
own argv, since no example ever needed one before.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 12:55:52 -04:00
irisandClaude Fable 5.1 73ee63bc1b iris: desktop-app, a winit window for the transcript screen (RUST.md's E4)
The pass condition was the same screen, from the same crate, running in a
window with only the layout differing. desktop-app is a new workspace
member: a session list (plain iris::widget::Span, rebuilt on selection)
beside transcript_ui::build_tree's screen, talking to a real ai-server
through client-core's ApiClient/UreqTransport/follow_session_events, with
background network I/O on plain std::threads reporting back through
winit's EventLoopProxy rather than iris's Tasks (which only redraws once
per async closure, not once per SSE event).

Both pass-condition proofs held against app/ui-sandbox.sh's real server:
the list showed a spawned session, selecting it loaded its transcript, and
a message sent from the composer streamed its reply back live. Along the
way, a real bug: resuming the SSE stream from a folded item's seq (which
for a still-open assistant message is its *first* delta's seq by design)
replayed already-folded deltas and duplicated the tail of the reply --
found by a run-headless.sh screenshot, fixed by resuming from the raw wire
seq instead, and covered by a regression test.

Deliberately simple and said so in app.rs's module doc: every SSE event
refolds the whole transcript and rebuilds the right-hand tree from
scratch rather than reaching for TranscriptScreen::push_row's incremental
append, since a streaming reply is a row whose text keeps changing after
it appears and push_row can only add a new one. Fine at a desktop
session's scale; the real fix needs transcript-ui to expose updating a
row in place. Android is untouched by this step.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 12:55:41 -04:00
irisandClaude Fable 5.1 8f0aec449a transcript-ui: build_tree, the screen without claiming the window root (RUST.md's E4)
build() always finished by calling ui_state.set_root(), which is right for
a window that *is* the transcript screen and wrong for a caller embedding
it beside something else (the desktop app's session list). build_tree()
is build() minus that last step, returning the widget tree instead of
planting it; build() is now one line on top of it, so nothing else
changes for existing callers.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 12:55:29 -04:00
irisandClaude Fable 5.1 6d5fd64bb0 client-core: EnrolledServer, the aiapp:// enrol-link parser (RUST.md's E4)
A Rust client needs the same host/port/token an Android phone gets from
scanning an aiapp://enroll?... QR, so a desktop build can enrol from the
identical text pasted rather than a second format invented for it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 12:55:22 -04:00
irisandClaude Fable 5.1 e5880c33f4 iris: DragArbiter closes I5's touch-drag pan-vs-select gap
A row's own click_or_drag() selection handler always won the same
gesture a list-level pan wanted, since run_sensors gives the inner
layer first refusal every frame it's pressed. DragArbiter
(iris/src/sense.rs) decides pan vs. select the way Android does:
vertical drag pans immediately, a held stationary press starts a
selection after LONG_PRESS, and a horizontal drag on already-selected
text extends immediately. transcript-ui's Selection::drag routes
every row's drag through one arbiter per list, driving List::scroll
for a pan instead of a second scroll mechanism.

8 new unit tests (iris::sense::drag_arbiter_tests); cargo
fmt/clippy/test --workspace and cargo ndk (iris, transcript-ui) all
clean; run-headless.sh screenshot byte-identical to before the change.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 12:26:54 -04:00
irisandClaude Fable 5.1 a853eb5a4d DECISIONS.md: the summary file for choices made without Iris; RUST.md: note the two in-flight pieces
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 12:18:26 -04:00
iris 22d5c6585a Merge branch 'worktree-agent-a23aa965694b9eaf5' into rustify (I5: transcript-ui, SpanStyle) 2026-09-05 07:56:09 -04:00
irisandClaude Sonnet b063fbd7f9 RUST.md, IRIS.md, IRIS_TODO.md: record I5 -- transcript-ui built and
partial, the recommendation's numbers still missing

I5's own box: the seven "hard to get back" behaviours each shown or
given a sourced reason, the exact verification commands and results,
and what remains (Android integration, touch-drag-vs-selection
arbitration, row accessibility names, a tappable link, code-span chip,
selection's anchor-row shortcut, code-fence syntax highlighting) --
each also a dated IRIS_TODO.md item so it is not silently dropped.
Ticked [~] rather than [x]: the widget-tree half is built and tested,
the emulator half is not.

"Where things stand" and the Recommendation's item 3 updated in place
to say plainly that neither Masonry (E2) nor iris (I5) has produced a
render number yet, and why -- not a bad measurement, no measurement
obtainable yet on either side -- with the structural findings that do
exist (iris now does cross-row selection and per-span inline rich text,
neither of which exists in masonry/masonry_core/xilem today) recorded
as what currently favours iris absent a number.

IRIS.md gets SpanStyle's own entry: what changed, why, and the one
thing a future TextBuilderOutput impl must remember (both TextOutput
and TextEditOutput apply .spans() -- this box shipped the bug of
missing one of the pair once already).

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 07:55:04 -04:00
irisandClaude Sonnet 3f25e7ebca iris: transcript-ui, the transcript screen (RUST.md's I5)
A new workspace member, iris/transcript-ui/, built the same way
tabs-ui is: generic over Rsc: HasEvents + Rsc::State: FocusHost, on
client-core/event-model by path (real code, matching E2's precedent).
Four modules:

- markdown.rs: CommonMark (pulldown-cmark) -> one plain string plus a
  Vec<SpanStyle>, so a row's headings/bold/italic/inline-code/links
  render inline inside one wrapped TextEdit rather than one widget per
  block -- the actual proof that iris can do what E2 found Masonry
  structurally unable to (masonry/src/widgets/text_area.rs's
  "TODO: RichTextInput").
- row.rs: one iris::widget::List row per folded TranscriptRow. A
  TranscriptRow::Tools group collapses to a summary and expands to
  every call's own tool/input/output on tap, using List::extent +
  note_tap for hold-the-edge exactly as list.rs's module doc describes.
- selection.rs: cross-row selection -- a drag that starts in one row's
  TextEdit and crosses into another's, coordinating each visible row's
  own select/select_all/deselect from one pointer gesture. The one
  Masonry's own text_area.rs cites as impossible (no
  SelectionContainer-shaped type anywhere in masonry/masonry_core/
  xilem).
- composer.rs: a growing multi-line composer with no fixed height,
  wired beside the list with .height(rest(1)) -- the real screen for
  IRIS_TODO.md's "input box" benchmark case.

9 new tests (5 pure markdown, 4 selection), all passing. Screenshotted
via run-headless.sh: real inline rich text visible (bold, italic,
inline code, a bigger bold heading, a coloured link, a monospaced
fenced block, a collapsed tool-call row).

What this box does not close, each recorded at its own point (RUST.md's
I5 box, IRIS_TODO.md's dated entries): no Android integration exists
yet for this screen (no cdylib/Gradle shell the way iris-android-app
wraps tabs-ui), so the emulator-side render-number pass condition was
not attempted; a touch-drag pan over a row's own text currently loses
gesture arbitration to that row's own drag-select (diagnosed and named,
not silently broken); row-level accessibility names, a tappable link, a
code-span background chip, and Selection's anchor-row shortcut are
scoped shortcuts recorded in place.

cargo fmt/build/clippy/test --workspace clean; cargo ndk -t x86_64
-P 26 build/clippy clean for both transcript-ui and iris.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 07:54:51 -04:00
irisandClaude Sonnet 0af4c88d08 iris: SpanStyle, per-range text styling (RUST.md's I5)
A TextBuffer used to have exactly one style for its whole string,
applied via parley's push_default. SpanStyle adds a second, optional
layer -- a byte range plus whichever of colour/family/font size/
bold/italic/underline it overrides, pushed with parley's own
push(property, range) -- so a heading, bold, inline code and a link can
each carry their own look inside one wrapped, selectable TextEdit. This
is the actual answer to RUST.md's E2 finding against Masonry
(TextArea::edit_styles() is one StyleSet for the whole editor).

PlacedGlyph gains a color field, read from parley's own per-run
Style::brush, and Painter::glyphs draws each glyph in its own colour
instead of one colour for the whole RenderedText.

Real bug found while wiring this into a live screen (not caught by any
test, since markdown's own tests only check string/range logic): spans
were threaded through TextOutput::run but not the sibling
TextEditOutput::run, so every editable field silently dropped them.
Fixed in build.rs; see IRIS.md's entry for why both call sites are a
pair to keep in sync.

cargo fmt/build/clippy/test --workspace and cargo ndk (iris,
iris-android excluded per its own workspace exclusion) all clean; 28
existing iris tests unaffected.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 07:54:28 -04:00
irisandClaude Sonnet ceabd00805 E5: package app/shellApp without Gradle (cargo xtask apk)
New xtask/ crate (no deps) runs cargo ndk -> javac -> d8 -> aapt2 ->
zipalign -> apksigner directly, signed with the same key build-apk.sh
uses. Both pass conditions proved on the ai-app-2 emulator: the xtask
APK installs over the Gradle-built shellApp, and the notification
service starts and posts a real notification while backgrounded.

Adds one printRuntimeClasspathJars task to shellApp/build.gradle.kts
(and a matching signingConfig) -- the one disclosed Gradle call the
xtask still makes, to resolve the AndroidX/​:link dependency graph.
That call's Kotlin compilation of :link as a side effect also answers
E3's open kotlinc question, so no Java port of ServerStore was needed.
Wires a second Apk component into .dev-updater.ron beside the existing
one. Full writeup in RUST.md's E5 box.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 07:11:44 -04:00
iris 32a5256a0d Merge branch 'worktree-agent-a466c08a4014dbcbe' into rustify (I4: AccessKit names) 2026-09-05 07:06:29 -04:00
irisandClaude Sonnet 4cfe0ef6e6 iris: I4 -- accessibility names via AccessKit
Builds one flat AccessKit tree (iris_core::ui::access::AccessTree) from
iris's own widget tree: a synthetic Role::Window root with every named
widget as a direct child, names from the existing `.label()`, roles from
a new Widget::access_role() (default Unknown, TextEdit overrides to
TextInput/MultilineTextInput), bounds from UiRenderState::window_region
so a moved subtree reports where it actually is. Modular the way input's
sense registry is: Widgets gained one HashSet<WidgetId> ("named"),
populated only by .label()/set_label and drained by free_next (the
existing removal path), and AccessTree walks only that set -- a widget
nobody named costs it nothing. Updates only when the named set's name,
role or bounds actually changed, with a rebuild counter mirroring
take_counters (confirmed 1/0/1 across first-draw/unchanged/moved in
access_tests.rs).

Pushed through accesskit_winit on the desktop (DefaultApp::new now
creates the window hidden, builds the adapter, then shows it, per that
constructor's requirement) and accesskit_android on Android
(IrisViewPeer now implements AccessibilityNodeProvider). Both action
handlers are inert on purpose: AGENTS.md's tap-by-name is a real touch
at the node's bounds, not an AccessKit action request, so the ordinary
pointer path already answers it once bounds are right. E1's
detach-abort mitigation is carried into android/access.rs's
raise_if_enabled, which gates every QueuedEvents::raise on
AccessibilityManager.isEnabled().

tabs-ui's five switch buttons now carry .label()s matching their
on-screen text, giving both the desktop run and the emulator step real
names to find.

Verified on host: cargo fmt/build/clippy/test all clean (28 tests, 3
new), cargo ndk build+clippy clean for iris and iris-android-app,
run-headless.sh tabs --shot byte-identical to I2's prior screenshot
(27266 bytes). Not run: the emulator step (ui-trace tap-by-name against
iris-android-app), held by another session this pass -- exact commands
recorded in RUST.md's I4 box.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 07:05:41 -04:00
irisandClaude Sonnet c9b273ff16 E3: the Kotlin/Java shell over a JNI bridge into Rust (RUST.md)
Two Java classes (MainActivity, NotificationService) hand their lifecycle
to a new android-shell crate built on client-core; client-core gains
notifications.rs (the /notifications SSE parse and attention_line, ported
from Notifications.kt). Packaged as a new app/shellApp Gradle module
rather than a rewrite of app/androidApp in place, so that module's working
Compose UI is untouched.

Both pass conditions held on the emulator: a notification arrived in
Android's drawer with the app closed, and a shared text share landed as a
real message in a sandbox session's transcript. Found and fixed three
real bugs along the way (a silently-wrong JNI signature from a generic
JObject parameter, a class-by-name lookup failing on this crate's own
background thread for lack of an app ClassLoader, and onStartCommand
opening two /notifications connections per enrollment -- the last a
latent bug in Notifications.kt itself). Full account, exact commands and
what was deliberately cut are in RUST.md's E3 box.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 06:47:32 -04:00
iris 8adda94a7a Merge branch 'worktree-agent-a33c31aef1fd6d868' into rustify (I3: iris::widget::List) 2026-09-05 06:29:08 -04:00
irisandClaude Sonnet 3a9208f38b RUST.md, IRIS.md: record I3 -- List built and benchmarked, emulator step named
Ticks I3's box with the numbers (all flat across N as required),
updates "Where things stand", and adds IRIS.md's public-API entry for
List plus the fill-shaped-background lesson. The remaining emulator
comparison against transcript-bench.sh needs List wired into an actual
transcript/session screen (closer to I5's scope than I3's), so it's
recorded as the next step with the exact command rather than left
silently undone.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 06:27:58 -04:00
irisandClaude Sonnet e898370bf4 iris: fix List placing a fill-shaped background at its oversized measurement size
Building the I3 example (800 rows, some with images, styled with
.background(rect(tint))) surfaced a real bug: place()'s Bottom-known
branch measured a row at an oversized, fixed-size region and moved it
into its final box with reposition -- a pure translation. That is
correct for wrapped text, whose reported height doesn't depend on the
height it was offered, but Rect (used for every row's background) is
is_size_independent because it fills *whatever region it is given*,
so it painted at the oversized size and reposition never shrank it
back down. The screenshot showed one oversized tinted rectangle
covering the whole visible window instead of per-row backgrounds.

Fixed by caching each row's height once measured and placing an
already-measured row directly at its exact box (one widget_within/
reposition pass, same as any known-size placement) instead of
re-measuring every frame. A first-ever appearance still pays a
two-draw measurement (draw_twice), and a row whose real height
changed since it was cached is corrected the same frame it redraws
(not a one-frame lag) via an explicit reposition when the two
disagree. Steady-state scroll cost is unaffected: an unchanged row's
single placement call still hits draw_inner's existing skip-or-move
fast path.

Also fixes repair_anchor unconditionally re-snapping a bottom-anchored
list's offset to the viewport's edge on every frame snap_end was true
-- which discarded a live scroll() call the moment it ran, since
snap_end is only recomputed at the end of a layout pass and so still
read true from before the scroll. Now only re-snaps when the viewport
itself actually resized (tracked via last_viewport_len).

Added a_fill_shaped_background_is_not_left_oversized, a direct
regression test for the background bug (checks the background rect's
own painted pixel size, not just the row's reported extent, which was
already correct). cargo test -p iris (26 passed), clippy --all-targets
and --benches --release, fmt --all -- --check all clean. Rebenched:
all five scenarios still flat across N = 100/1,000/10,000 (numbers in
RUST.md's I3 box). Visually verified via
run-headless.sh message_list --shot, cropped with a throwaway PNG
decoder since no image tooling is installed here.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 06:26:02 -04:00
irisandClaude Sonnet 6e0bd06e4d RUST.md: E2 -- a transcript in Masonry on android-view, and the touch-scroll gap it found
Built a real transcript screen (e2-transcript, beside E1's demo in
~/src/android-view) against a live app/ui-sandbox.sh session through
client-core: real fold, real ApiClient, VirtualScroll<dyn Widget> over 854
events, block-level markdown via pulldown-cmark into Prose, and a tool row
that holds its top edge on expand via overwrite_anchor.

The headline result is negative and load-bearing: neither VirtualScroll nor
Portal reacts to a touch drag, only to wheel-style PointerEvent::Scroll
(virtual_scroll.rs:504-523, portal.rs:259-267), confirmed both by reading
and empirically (a real swipe and a synthetic Android scroll event both
moved nothing). That blocks transcript-bench.sh's own gesture, so the
render-number half of E2's pass condition has no comparison to make yet.
Selection across rows and per-span rich text are also confirmed impossible
on the pinned xilem commit, each cited to its source. Full writeup, repro
commands and screenshots list in E2's own box.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 06:03:42 -04:00
irisandClaude Sonnet 03da47e550 iris: benches/message_list.rs measures the real List, adds insert-above and expand-hold
The (a)/(b)/(c) scenarios built their own Span+Scroll pair, so they
never exercised the virtualised widget the transcript screen actually
needs. Rewritten on top of iris::widget::List, plus two new scenarios
from RUST.md's I3: (d) insert-above-anchor (paging older history onto
an already-scrolled list) and (e) expand-a-row-holding-its-edge
(list.rs's note_tap mechanism). Both come out flat across N =
100/1,000/10,000, as required.

Also fixes a real inefficiency this rewrite surfaced: List::place's
"generous" measurement bound was derived from viewport_len, so a
sibling resizing the list itself (the (c) scenario) changed that
bound every tick and defeated draw_inner's same-size fast path,
forcing a full redraw of every visible row instead of a move. It is
now a fixed module constant (GENEROUS_PADDING), independent of the
list's own size -- draws for (c) dropped from 3059 to 684 over 40
ticks.

cargo test -p iris (5 List tests still pass), cargo clippy
--all-targets and --benches --release, cargo fmt --all -- --check all
clean. Numbers recorded in RUST.md's I3 box.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 05:42:54 -04:00
irisandClaude Sonnet a2cd119985 iris: add List, a virtualised bottom-anchored list (RUST.md I3, part 1)
Variable-height rows, keyed by a u64, composed only while visible via
the existing draw_inner old-children diff (LAYOUT.md), moved not
re-laid-out on scroll (Painter::widget_within/reposition, an O(1)
offset write), a scroll anchor named by slot index so a row inserted
above costs one index increment rather than a content-offset
recompute, "more" sentinels as two ordinary optional widgets, and
"hold the edge nearest the tap" resolved in the layout pass before any
primitive is written for the frame.

cargo test -p iris (24 passed, 5 new), cargo clippy --all-targets and
cargo fmt --all -- --check clean.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 05:35:12 -04:00
irisandClaude Sonnet 19c36e37f2 iris: give masks/move_offsets their own bind group, fixing O(N) image append
GpuTextures folded the masks and move_offsets storage buffers into every
standalone image's own bind group (group 2), alongside that image's
texture view. Since ArrBuf::update hands back a new Buffer identity
whenever either buffer's length changes -- which a widget getting its
first move-offset slot can trigger, unrelated to any image -- every
live image's bind group had to be rebuilt whenever either buffer grew.
Appending a 1,001st image to 1,000 already-settled ones cost 1,001
bind-group creates, not 1 (IRIS_TODO.md, run-bench.sh images).

Moved both buffers into their own bind group (group 3 in shader.wgsl
and UiRenderNode), bound once per frame in draw() rather than once per
per-image bind group. GpuTextures's image bind groups now only
reference the atlas array view, the image's own view and the sampler --
none of which change when masks/move_offsets resize -- so a resize
touches exactly one bind group regardless of how many images are live.
This also closes the "two frames to reach steady state" item, which was
the same bug measured a second way.

Verified: cargo build/clippy/test clean (19 tests), cargo ndk build/clippy
clean, run-headless.sh tabs --shot byte-identical (27266 bytes). New
run-bench.sh images numbers: cold load unchanged at 1000/0/0/0, append
now 1 instead of 1001. Both Fix items in IRIS_TODO.md ticked with the
before/after numbers.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 05:28:38 -04:00
irisandClaude Sonnet e2873df92e iris: fix I2's render gap -- window uniform never left (0, 0) on android-view
UiRenderNode::new seeded the GPU window uniform from
WindowUniform::default() rather than the surface's real size, so
shader.wgsl's vertex stage divided every primitive's position by
(0, 0) and produced NaN/Inf clip coordinates on both Vulkan and GLES.
winit's backend never hit this because winit fires an initial
WindowEvent::Resized that corrects the uniform before the first frame;
android-view has no equivalent event, so the node it built never got
corrected. Seed the uniform from the SurfaceConfiguration passed to
UiRenderNode::new instead, which is already right on both backends at
construction time.

Verified on the ai-app-2 emulator (Vulkan/SwiftShader and, temporarily
forced, GLES/virgl): the tabs example now draws its widgets instead of
just the clear colour. Ticks I2 in RUST.md.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 05:19:55 -04:00
iris ea13889a21 Merge branch 'worktree-agent-a23e63cec86723942' into rustify 2026-09-05 05:09:20 -04:00
irisandClaude Sonnet 6317685d1a iris: android-app's Gradle shell, and the emulator run for I2
The Gradle side of RUST.md's I2: MainActivity, IrisView (extending
android-view's RustView with the two native methods it has no hook
for -- window insets, and unregistering this view's entry in
iris::android::insets's side table), and RustView.java/
RustInputConnection.java vendored from android-view (no published AAR
to depend on) with one deliberate diff noted in a comment: mViewPeer
is protected rather than package-private, so a subclass in a different
package can reach it.

Measured on the emulator (x86_64, API 26, SwiftShader Vulkan):
dumpsys input_method shows the served InputConnection is ours, and
Gboard's suggestion strip reads real buffer content back through
text_before_cursor ("hi | Hi | HI" after typing "hi") -- the same bar
E1 set, met. Not met: nothing draws. The clear colour reaches the
screen (confirmed by swapping it to magenta) and the layout engine
reports the correct widget count and pixel regions (log::debug! calls
left in view.rs's render() for exactly this), but no primitive shows
up, on both Vulkan/SwiftShader and GLES/virgl. Root cause not found;
one unconfirmed lead (a GLES-only D2/D2Array warning that could point
at the glyph atlas) is written up in RUST.md's I2 rather than chased
into core/src/render/, which is mid-flight in a separate benchmark
branch this session.

I2 is therefore built and wired but not tickable -- RUST.md has the
full writeup, what was ruled out, and where to pick this up.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 05:08:25 -04:00
irisandClaude Sonnet f79bd7ca71 iris: add the android-app cdylib crate (I2, part 3)
iris/android-app is the concrete app RUST.md's I2 is judged against:
JNI_OnLoad, a Client implementing AndroidAppState, and new_view_peer
wrapping iris::android::new_peer's generic function in the plain
function pointer register_view_class needs. Its UI is tabs-ui::build,
unchanged from the winit example.

Deliberately excluded from the iris workspace (iris/Cargo.toml's new
`exclude`): android-view needs the NDK sysroot to link, so folding this
crate in would break `cargo build --workspace --all-targets` on the
host. It resolves as its own single-crate workspace instead, built
with `cd iris/android-app && cargo ndk -t x86_64 -P 26 build`.

Verified: cross-compiles and clippys clean for x86_64-linux-android
API 26; the host iris workspace (build/clippy/fmt/19 tests) is
unaffected. Not yet built: the Gradle shell (IrisView.java,
MainActivity, AndroidManifest) to actually install and run this on the
emulator -- next in RUST.md's I2.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 04:46:10 -04:00
irisandClaude Sonnet 9c935f8ce8 iris: factor the tabs example's widget tree into tabs-ui (I2, part 2)
The pass condition for android-view backend (RUST.md's I2) is that the
tabs example itself, text field included, runs there -- not a second
demo with the same shape. tabs-ui/src/lib.rs is that widget tree moved
out of examples/tabs/main.rs into a small crate generic over `Rsc:
HasEvents` and `Rsc::State: FocusHost`, so the winit example and the
upcoming android-app cdylib both call the same `build()` rather than
carrying two copies. Nothing in it names either backend.

Verified: the winit tabs example still renders pixel-identically via
run-headless.sh (27266 bytes, unchanged), tabs-ui cross-compiles clean
for x86_64-linux-android alongside iris, and host build/clippy/fmt/
tests are unaffected.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 04:42:13 -04:00
irisandClaude Sonnet 982449293d iris: add an android-view backend beside winit (I2, part 1)
Relocates the platform-neutral halves of the winit `default` backend
(WidgetState, CursorState/sense, Tasks, Selector/Selectable's focus
handling) into shared crate-root modules so both backends can use them
without duplication, generalizes Tasks' redraw nudge behind a
RequestRedraw trait instead of a concrete winit::window::Window, and
adds iris/src/android/: a second backend on android-view's ViewPeer --
wgpu on the view's surface, touch as a mouse-like cursor, an
InputConnection bridge onto TextEdit (I1's parley editor), and a
window-insets side channel since android-view has no hook for it.
winit's own Android support pulls in android-activity without a
selected backend feature, so `default`/`android` are now target-gated
rather than both compiled in; confirmed by cross-compiling before this
split (cargo ndk failed inside android-activity) and after (clean).

Host build/clippy/fmt/tests and the android (x86_64, API 26)
cross-compile of the iris crate are all clean; the winit tabs example
still renders via run-headless.sh. Not yet exercised: an actual
android-app crate and Gradle shell to run this on the emulator -- next
in RUST.md's I2.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 04:39:06 -04:00
irisandClaude Sonnet 288853c094 iris: on-demand message-list/image benchmarks, and two O(N) findings
IRIS_TODO.md's "Benchmarks" item: a message list of N wrapped-text rows
(first-frame cost), scrolling it, and growing an input box above which
the list must move rather than re-layout -- all as a plain, harness=false
`cargo bench` binary (iris/benches/message_list.rs) since UiRenderState
touches no GPU or window, chosen over criterion because every scenario
here reduces to a count take_counters already answers exactly, and a
new dependency wasn't worth it. Scroll (200 ticks) and the input-grow
case (40 lines) are flat across N=100/1,000/10,000: LAYOUT.md's O(1)
move chain holds.

The many-images case (d) needs a real wgpu device, so it's a headless
example (iris/examples/bench_images.rs) plus a new
GpuTextures/UiRenderNode counter, take_image_bind_group_creates,
mirroring take_counters. It found two real non-O(1) costs, recorded as
new Fix items rather than redesigned: bind-group creation takes two
frames to settle after a cold load instead of one, and appending a
single image to an already-loaded 1,000-image list rebuilds all 1,000
existing bind groups (masks/move_offsets buffer growth triggers
rebuild_image_bind_groups unconditionally).

run-bench.sh wraps both. Numbers and commands are in IRIS_TODO.md.

cargo fmt --all -- --check, cargo clippy --all-targets, and
cargo test --workspace (19 passed) all clean; benches are not run by
cargo test.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-05 00:13:58 -04:00
irisandClaude Fable 5.1 fba572427d RUST.md: client-core is built; IRIS_TODO.md committed
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 23:55:05 -04:00
iris 85ec5416b6 Merge branch 'worktree-agent-a30feda38122e4492' into rustify 2026-09-04 23:54:48 -04:00
irisandClaude Sonnet 643daf5637 iris: route pointer input per kind, so scroll falls through a hovered button
IRIS_TODO.md's "Input does not fall through by input type": run_sensors
treated "the cursor is over this widget" and "this widget consumed the
event" as the same check, so a widget registered only for click() still
blocked a Scroll meant for a list underneath it. Fixed by judging
consumption per input kind -- with nothing momentary happening this
frame the topmost hovered widget still wins (unchanged), but once a
scroll or a press/release is actually happening, only a widget whose
registered senses include a matching non-hover one (via the new
TypeEventManager::registered, which lists a widget's registrations
without running anything) can consume it.

iris/src/sense_tests.rs builds a button-over-a-list Stack with a plain
HasEvents impl (no GPU or window) and checks both directions: a scroll
over the button reaches the list, and a real click still reaches the
button. Confirmed to fail on the pre-fix code and pass after.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 23:52:37 -04:00
irisandClaude Sonnet 8db0184384 TEXTURES.md: exercise grow_array (a second atlas layer opening) on tabs
Reasoned through but never watched happen, per the file's own "Not
separately stress-tested" note. Temporarily dropped PAGE from 1024 to
64 so tabs's ordinary mix of text sizes/families already exceeds one
page; a throwaway eprintln in grow_array confirmed two real grows in
one run (1->2, 2->4 layers), and run-headless.sh showed every tab's
text rendering correctly across layers, with no corruption. Both
temporary changes reverted; tabs and minimal confirmed byte-identical
to the pre-check screenshots afterward.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 23:44:46 -04:00
irisandClaude Sonnet 1a6599e1b2 iris: Widget::draw reports the size it used, replacing desired_width/height
Implements LAYOUT.md end to end: one fn draw(&mut self, &mut Painter) ->
Size replaces draw + desired_width/desired_height on every widget in
iris/src/widget/, SizeCtx and Cache are deleted, and a moved widget
(Scroll, Offset) costs one move_offsets write resolved by a shared
resolve_move WGSL function in both shader stages -- O(1) regardless of
how many primitives are in its subtree, measured at 500 in the new
iris/src/layout_tests.rs (a plain unit test: UiRenderState touches no
GPU or window).

Five real bugs surfaced only by diffing iris/run-headless.sh screenshots
against the pre-change tree and are written up in LAYOUT.md's
"Deviations found during implementation": Aligned's provisional draw
composing painter.region() a second time through widget_within; Sized/
MaxSize reporting a capped size while still painting their child
unconstrained (fine under the old two-pass model, wrong once a parent
like Aligned draws before knowing the final size); a widget's
move_offsets parent link being unreadable from self.active while its
own ActiveData is still mid-construction; Painter::reposition needing
the child's *painted* footprint (its reported size, top-left anchored)
rather than its offered region; and a widget's move slot needing to be
reused in place across redraws, with its delta reset, rather than
reallocated.

All four iris/examples render pixel-identical to the pre-change tree.
cargo fmt/clippy/test clean across the workspace (18 tests: 14
pre-existing plus 4 new).

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 23:40:56 -04:00
irisandClaude Sonnet 0a2f4fa1fe Add CLIENT_CORE.md, and run event-model and client-core in run-tests.sh
CLIENT_CORE.md is the map for the crate: what holds what against the
Kotlin it replaces, how many tests were ported per file (85 total,
test-for-test where the Kotlin had JVM tests), what api.rs and
transcript_fold.rs cover versus don't yet, and the two things left
deliberately undone with reasons (TranscriptUnits.kt's Compose-specific
flatten, and event_model::Event's missing Unknown catch-all).

run-tests.sh now loops event-model, client-core and server rather than
only server, so the new crates' tests run from the same one command
AGENTS.md already points at.

Note for whoever merges this into rustify: this worktree branched
before RUST.md existed there, so I could not apply the requested edit
to its "Where things stand" bullet without an add/add conflict against
concurrent work on that file. Suggested wording is in this commit's
message on the orchestrator side -- apply directly to rustify's
RUST.md: mark item 1 of the Recommendation and the "Not started:
client-core" bullet as done, pointing at client-core/ and
CLIENT_CORE.md, dated 2026-09-04.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 23:02:58 -04:00
irisandClaude Sonnet 237886c11e client-core: port the transcript fold (events into rows)
Ports the non-Compose half of app/.../TranscriptItems.kt (TranscriptItem,
foldEvent, runIdFor, settleReply, placePeerNote, splitRun) and
ToolRows.kt (TranscriptRow, groupToolRuns) into transcript_fold.rs, with
7 tests covering delta accumulation, settling, tool-run grouping, a
ToolEnd with no matching start, and a question attaching to its call's
row versus drawing its own.

Not ported: TranscriptUnits.kt's flatten of a row into bounded Compose
list units (a fact about that UI framework, not the transcript), and
joinPages/healSplitMessage/adoptRun (page-boundary healing) -- both
recorded in CLIENT_CORE.md as left for whoever picks this up next.
Also noted there: event_model::Event has no Unknown catch-all, so an
event type this build doesn't recognise fails to parse rather than
degrading to a placeholder row, unlike Events.kt's hand-kept mirror.

cargo test (85 passed), clippy --all-targets and fmt clean.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 23:01:01 -04:00
irisandClaude Sonnet e8dbcaa7db client-core: SSE framing, REST client and event stream
Adds sse.rs (a pure port of Sse.kt's frame parser), api.rs (a Transport
trait plus a ureq-backed implementation and an ApiClient covering the
session lifecycle: list/read, message/unqueue/answer,
interrupt/stop/start, title/cwd/model/permission-mode/notify,
command/compact, delete, and a transcript page), and event_stream.rs
(follow_session_events, mirroring EventStream.kt's reset/event split).

ureq rather than reqwest: server/ already depends on it for its own
outbound HTTPS, this stays blocking like Api.kt's HttpURLConnection
calls with no async runtime to carry, and its own PEM cert support
means no extra rustls/rustls-pemfile dependency to pin. Network I/O
sits behind Transport so ApiClient and follow_session_events are
tested with fakes, no server involved.

Not yet covered, tracked in CLIENT_CORE.md: setups, the file explorer,
usage, models, and attachments/import.

cargo test (78 passed), clippy --all-targets and fmt clean.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 22:57:50 -04:00
irisandClaude Sonnet 26163b25b2 client-core: port the transcript cache
Ports app/.../TranscriptCache.kt (chunked JSONL directory, suffix/gap
tracking, backwards line reader, damage recovery, eviction) with the
full TranscriptCacheTest suite (18 cases). One correction the port
found in translation: SessionCache::guard's Err branch would have
disabled the whole cache on a single damaged chunk, since a damaged
suffix and a real I/O failure both arrived as Err from the same
closure -- separated so damage discards only the one session, matching
the Kotlin original's separate `catch (e: Damaged)` from
`catch (e: IOException)`.

cargo test (67 passed), clippy --all-targets and fmt clean.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 22:52:32 -04:00
irisandClaude Sonnet 762c1290a1 client-core: port the ANSI parser, syntax highlighter and markdown scanner
Ports app/.../Ansi.kt, Highlighter.kt, Languages.kt and MarkdownSyntax.kt
to client-core, module for module, with every HighlighterTest and
AnsiTest case ported alongside (49 tests total). ansi.rs replaces
Compose's AnnotatedString/SpanStyle with a plain StyledText/Style pair
so the crate stays free of any UI framework, per RUST.md.

cargo test (49 passed), clippy --all-targets and fmt clean.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 22:47:41 -04:00
irisandClaude Sonnet 62dd6b7912 Ignore event-model's and client-core's target/, like server's own
The event-model commit picked up its build directory because there was
no gitignore entry for it -- server/target/ is listed explicitly rather
than a blanket target/, and the new crates need the same line each.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 22:40:36 -04:00
irisandClaude Sonnet bc3db183e3 Extract the event model into its own crate, shared with client-core
RUST.md's recommendation item 1 starts here: Event, QuestionOption,
SessionStatus, ImageRef, AttachmentRef, SeqEvent, context_tokens and
context_after move to a new event-model crate so a future Rust client
shares one definition with server/ instead of Events.kt's hand-kept
mirror. session/driver.rs and session/transcript.rs re-export
everything they used to define, so nothing downstream of either
module changed.

cargo test (127 passed), clippy --all-targets and fmt clean in both
server/ and event-model/.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 22:40:15 -04:00
irisandClaude Sonnet e0a473e090 iris: replace the bindless texture array with an atlas array + per-image bind groups
The old pipeline bound every texture ever drawn (glyph atlas pages and
standalone images alike) in one binding_array<texture_2d<f32>> and asked
every device, unconditionally, for VK_EXT_descriptor_indexing -- which a
real share of Android GPUs lack and which failed outright on the Android
emulator's software Vulkan (see TEXTURES.md's "iris's binding array does
not survive real Android hardware").

Implements TEXTURES.md's "Recommended shape": the glyph atlas is now one
texture_2d_array (a layer per page, grown by doubling + GPU-side
copy_texture_to_texture); a standalone image is its own ordinary Texture
and BindGroup, drawn with its own draw() call from a separate per-layer
instance list; group 2's layout is {atlas array, one image slot, sampler,
masks}. request_device now asks for no features and no binding-array
limits at all, and UiLimits is gone.

Also fixes (by making moot) the changed=false bug the review found, where
a Patch in the same batch could cancel an earlier Push's rebuild signal,
and documents the swap_remove draw-order invariant apply_free already
relied on.

Verified: cargo fmt/build/clippy/test clean in iris/ on the pinned
nightly; minimal and tabs render correctly via run-headless.sh; a
throwaway example confirmed the standalone-image bind-group path renders;
rigs/gpu-probe, updated to the new empty feature/limit set, confirms
request_device succeeds on the ai-app-2 emulator's software Vulkan
(EMU_GPU=software) -- see TEXTURES.md's "Implemented, 2026-09-04" for the
exact command and output. RUST.md's blocking item is resolved.

Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
2026-09-04 22:28:54 -04:00
irisandClaude Fable 5.1 1c937e2f48 LAYOUT.md: single-draw design with an O(1) move chain; IRIS.md for notable API changes
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 22:14:51 -04:00
irisandClaude Fable 5.1 d194d73439 LAYOUT.md: Iris's single-draw preference, recorded before design
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 21:59:38 -04:00
irisandClaude Fable 5.1 4400966928 TEXTURES.md: review -- wgpu-hal gate located, a Patch-cancels-Push bug, and a sort-free shape
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 21:49:41 -04:00
irisandClaude Sonnet 5 6e49ce8c92 TEXTURES.md: how iris should render an unbounded number of images
Written for review before iris's render core changes. Covers the bindless
binding-array problem, the gpu-probe measurements (emulator and sourced
real-hardware findings), what growth already costs today in the current
code, the egui_wgpu/Vello prior art, and the recommendation with its open
questions -- not yet implemented.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-04 21:36:56 -04:00
irisandClaude Sonnet 5 79b9cd789a RUST.md: iris's bindless texture array does not survive real Android GPUs
Iris asked whether the 'unknown number of images' approach even works on
mobile. It does not, measured with a new rig (rigs/gpu-probe, no APK
needed) and sourced rather than recalled: the emulator's software Vulkan
refuses iris's descriptor-indexing request outright, and on real hardware
the current Android Vulkan Profile baseline (80.1% of active devices)
does not require VK_EXT_descriptor_indexing either -- Arm's own docs say
only Valhall/5th-Gen Mali (2019+) support it.

iris already solved the identical problem for text in I1 (the glyph
atlas). The recommendation is to generalize it to images rather than
widen the binding array further; not yet implemented, since it changes
iris's render core.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-04 21:17:18 -04:00
irisandClaude Opus 5 c70a670356 RUST.md: the Masonry IME gap is a TODO, and the accesskit abort is reproducible
Two things E1 left open, both settled on the emulator.

The missing autocorrect is Masonry's as_input_connection returning None,
not android-view and not EditorInfo: android-view's own demo implements
the trait over a parley editor and Gboard suggests from that buffer.

The abort seen once is a client *detaching*: accesskit_android's adapter
never returns to Inactive, so the first tree change after a ui-trace run
sends an accessibility event with accessibility off, which throws.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 19:44:05 -04:00
irisandClaude Opus 5 43743ba171 RUST.md: bring it up to date, and say it must be kept that way
Adds a "Keep this file current as you work" section at the top saying what
it is for: this file is the handoff, so writing results into it as they
arrive is what lets a session that has filled its context be cleared
instead of carrying the conversation or re-deriving what was measured. It
asks for the dead ends too, since those are what stop the next session
spending an afternoon somewhere already ruled out.

Adds a "Where things stand" block, because the next agent's first question
is which box is next and the answer was previously spread across the list:
E0, E1, I0a, I0b and I1 done, I2 next with E2 able to run in parallel,
client-core not started, and the two emulator-tools changes made outside
this repo.

Corrects what had gone stale: the next-agent steps still said to start at
E0; the iris section still described a fourteen-gate cosmic-text tree and
called the text stack an open question; and the weight section still spoke
of E1 as something that would happen. It now carries the numbers instead --
43s and 2.1 GB against 1m46s and 1.5 GB for iris, and 181 MB debug against
11 MB release for the Masonry demo. Adds the rule about bounding heavy runs
with a kill timer scoped to the pid, which cost a wrong conclusion here.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 19:32:41 -04:00
irisandClaude Opus 5 1a97d0ef5c RUST.md: record I1 -- parley and the atlas, and what is still unmeasured
Iris decided for parley directly rather than through the comparison this
step described, and asked for the glyph atlas with it, so the step is what
was built rather than what was chosen between. Records the view count
dropping from 6 to 1 as the evidence the atlas is doing its job, and says
plainly that the speed claim behind the TODO is still unmeasured in both
directions -- it wants I5's transcript screen to be worth timing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 19:28:22 -04:00
irisandClaude Opus 5 ff7e9c0435 Test iris's editor, which had no coverage and was just rewritten
iris has no tests at all, and the rule here is not to erect a harness where
there is none -- but the editor is the exception on both counts. It is the
one part of the library that is pure logic over a string and a layout rather
than something needing a GPU and a window, and it was just rewritten
wholesale onto parley's selection model with no way to exercise it: input
cannot be synthesised in the headless compositor the examples run under,
because it has no seat devices.

Fourteen tests over insert, backspace, delete, span clearing, select-all,
motion, single- versus multi-line, and take. Two are there for specific
things the rewrite could plausibly have broken: the IME preedit path, which
resends its whole composition each keystroke so `replace` has to remove
exactly what it added last time, and editing text with multi-byte
characters, since parley addresses by byte offset where the old code
counted (line, index).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 19:27:57 -04:00
irisandClaude Opus 5 68a7f41ed0 Move iris's text onto parley, with a glyph atlas
Two changes that only make sense together, because the atlas is what the
new layout feeds.

Parley replaces cosmic-text for layout and shaping, and its editing model
replaces the hand-written one. That is the larger win in edit.rs: parley
addresses text by byte offset into one string rather than by (line, index),
so `select_content`, `delete_between`, `insert_inner` and `newline` become
ordinary string operations, and `iter_layout_lines`, `index_x` and
`cursor_pos` -- which walked runs by hand to place the caret and the
selection boxes -- are deleted in favour of `Selection::geometry` and
`Cursor::geometry`. Those are bidi- and wrap-correct, which the hand-written
versions were not. The file loses about 130 lines and gains Home/End.

The atlas is what the TODO's "text resizing (per frame) is really slow" was
about. Every string used to be rasterised into its own RgbaImage and
uploaded as a whole texture whenever anything changed -- so a window resize
re-rasterised and re-uploaded every visible string. Now a glyph is
rasterised once per font, size and subpixel phase and shared by every string
containing it, and a resize re-emits quads without touching the GPU's copy.
The tabs example says so directly: its `views` counter, the number of
texture views bound, goes from 6 to 1.

Supporting pieces: a GLYPH primitive that samples a sub-rectangle and tints
it, since the existing texture primitive samples a whole texture; a Patch
texture update, because re-uploading a 4 MB page per glyph is what an atlas
exists to avoid; and GpuTextures now keeps its Textures, as a view cannot be
written through.

Two bugs found on the way. `primitives!`'s @count rule recursed with commas
while matching space-separated tokens, so it only terminated for exactly two
primitives -- adding a third hit the recursion limit. And Color had no
Default, which parley's Brush requires.

Drops cosmic-text and unicode-segmentation, and with them two nightly
feature gates that nothing uses any more: portable_simd (the old glyph
compositing) and gen_blocks (the deleted line iterator). Eleven gates left.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 19:26:33 -04:00
irisandClaude Opus 5 9b331a5e93 Call pre_present_notify, so a settled frame actually reaches the screen
About one start in five, the window kept its 800x600 startup layout on a
1920x1200 surface for good. It was not the layout: tracing iris's own
decisions into memory -- eprintln in the draw path makes the fault vanish,
which is why it kept getting lost -- gives byte-identical traces for a good
and a bad run. Both do redraw_all at (1920, 1200) and draw into a 1920x1200
texture with suboptimal=false. The right frame was drawn every time and the
compositor kept showing the first one, and forcing a full repaint did not
shift it.

winit's Window::pre_present_notify, called immediately before present, is
what ties the commit to the surface's frame callback on Wayland. Without it
a frame with nothing following it can sit unpresented with nothing left to
flush it -- which is precisely a window that has just settled after its
opening resize.

0 bad in 40 with the fix, against 4 in 20 without. The stronger number is
0 in 20 in the instrumented configuration that had been 15 in 20, since
that is the arrangement the fault liked most. Runtime resizing still
round-trips to a byte-identical layout.

Ruled out and not worth re-trying: the present mode (the fault survived
AutoNoVsync -> AutoVsync at the same rate) and the size cache (redraw_all
clears it). desired_maximum_frame_latency = 1 moved the rate without
fixing it and was reverted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 19:10:50 -04:00
irisandClaude Opus 5 3fc224b584 RUST.md: E1 passes, with the keyboard gap it was there to find
The Masonry demo on android-view builds, renders through Vulkan, exposes
its AccessKit tree to ui-trace, and takes real keystrokes from the phone's
own keyboard. What it does not get is autocorrect and suggestions, and the
control is what makes that a finding: the same three key taps in the
Settings search field on the same device produce Gboard's suggestion strip,
and in Masonry's editor they produce nothing. That is the constraint the
framework decision turns on, so it is now the first thing I2 has to answer.

Also closes the Vulkan line this file had flagged as untested. The missing
step was -no-snapshot-load: the guest keeps the old GPU config from its
snapshot and reports zero Vulkan devices however the host is set up. And
records the watchdog trap that produced one wrong conclusion on the way --
a bounded run's kill timer must be scoped to the pid it guards, or it fires
into somebody else's experiment.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 18:51:10 -04:00
irisandClaude Opus 5 10500ae8aa RUST.md: record what E1 showed, and drop an overreaching comment
E1 is part-done: the Masonry demo builds with cargo-ndk and Gradle and
renders, and ui-trace reads its AccessKit tree, so the bench rig's
tap-by-name would work against a Masonry screen. The keyboard half -- the
condition the whole framework decision turns on -- was not reached, so the
box stays open. Also records that two variables changed at once between the
crashing and working runs, so neither can be credited yet.

The vsync comment claimed a redraw burst here lands on the host's desktop.
That was my attribution for a freeze which turned out not to be mine, and
it is machine-specific reasoning that has no business in a library's
source. The battery argument is the whole reason and stands on its own.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 18:38:35 -04:00
irisandClaude Opus 5 8d441d3d59 Present iris with vsync
AutoNoVsync accepts frames as fast as the GPU will take them, so a redraw
burst costs whatever the hardware can be made to do rather than one frame.
That is the wrong default for a toolkit whose stated goal is to save
battery, and it is worse than wrong on this machine: the GPU here is the
host's real one reached through virtio-gpu, so frames nobody will see are
paid for on somebody's desktop.

AutoVsync picks Fifo, which every backend supports.

Note this is not an idle drain -- iris only draws when needs_redraw says
something changed, and the tabs example guards its stats string -- so this
bounds the cost of a burst rather than stopping a spin.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 18:23:10 -04:00
irisandClaude Opus 5 e0ee7d6e94 RUST.md: record E0 and I0b, with what they measured
E0 is done (NDK r29, cargo-ndk 4.1.2, verified by cross-compiling to both
ABIs) and I0b is done. Corrects this file's guess at why iris would not
build, notes the const-traits family as the gates to re-read whenever the
pin is advanced, and records the cold build weight against the "slow in
debug" worry: 43s and 2.1 GB plain, 1m46s and 1.5 GB with dependencies at
opt-level 2.

Also records an open defect found on the way -- iris sometimes keeps its
pre-configure window size for good -- with what was ruled out, since it
is timing-sensitive enough that any added print hides it, and I2 will
meet it on every rotation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 17:47:44 -04:00
irisandClaude Opus 5 b6b0928087 Take winit out of iris-core, which makes it build for Android
iris-core wanted exactly one thing from winit: PhysicalSize<u32> in
UiRenderNode::resize's signature, for two numbers it immediately turned
into floats. That pulled a whole windowing backend into the layer below
it. `resize` takes `impl Into<Vec2>` now, matching UiRenderState::resize
beside it.

The consequence is the reason: with winit in the graph, an Android build
of the core failed in android-activity, which needs a backend feature
nothing here selects and which iris should not be going through at all --
the plan is android-view. Without it, `cargo ndk -t arm64-v8a -P 26 build
-p iris-core` produces an rlib in 30s with wgpu's Android backend
included. So the widget, layout and render core already builds for the
phone, and what remains is the surface, the input and the IME.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 17:47:44 -04:00
irisandClaude Opus 5 12221ea025 Make iris ask for the frame a resize needs
`update` redrew everything when `resized` was set, but `needs_redraw` --
which is what decides whether to request a frame at all -- did not know
about `resized`. A condition in one and not the other is a frame nobody
asks for and a stale window. The two share one `needs_redraw_all` now.

Latent on Wayland, because winit requests a redraw after a resize by
itself; a resize changes neither the root nor any widget, so nothing else
here would have asked. It stops being latent on Android, where the
surface work will not have winit underneath it and every rotation and
keyboard open is a resize.

This is not a fix for the startup defect recorded in RUST.md, where the
window keeps its pre-configure layout: that reproduces with this change
in place, and the frame it needs is requested and drawn.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 17:47:44 -04:00
irisandClaude Opus 5 5e23c8b0c0 Add a headless runner for iris examples
This VM has no display but does have a real GPU -- Vulkan 1.4 through
Venus and GL 4.6 through virgl, onto the host's card -- so the only thing
missing for a winit window is a compositor. Same trick `emu` uses for the
Android emulator: a headless sway, with grim for the picture.

It starts its own compositor rather than joining `emu`'s. sway tiles, so
adding a window to the one an emulator sits in resizes that emulator, and
a peer session's `emu up` could join at any moment. Xwayland is off here
because winit speaks Wayland; `emu` forces it on only because the Android
emulator's renderer speaks GLX.

It waits for the window to be mapped rather than sleeping a fixed time:
the first version's fixed sleep captured an all-black screen when sway
had started in the same invocation, which is indistinguishable from an
app that draws nothing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 17:47:27 -04:00
irisandClaude Opus 5 caaa733caa Make iris build: pin a dated nightly and migrate const-trait impls
The vendored January tree did not parse at all on a current nightly: 36
errors in iris-core, all from one syntax change. `impl const Trait for T`
is now `const impl Trait for T`, with generics on the `impl`. Bounds are
unaffected, and the traits were already declared `const trait` -- so the
diagnosis recorded in RUST.md was wrong, and pinning back to a January
nightly would only have deferred this. Everything else (the unresolved
UiVec2/Vec2/impl_op imports, a Color<u8> resolving to wgpu_types::Color)
cascaded from the seven files that failed to parse.

The pin is dated rather than `nightly` because that is exactly the
failure: a rolling channel moving under a build Dev Updater runs
unattended. It carries the components and Android targets too, so a
fresh clone provisions itself.

Also drops two `#![feature]` gates the compiler reports as declared and
unused, since the build stays warning-clean, and takes rustfmt's import
order in attr.rs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 17:47:27 -04:00
irisandClaude Fable 5.1 4ab26f068e Vendor iris, the in-house UI library, at iris/
Iris's decision: it lives in this repository for now, included by path,
with its history left in the iris/iris repository on the gitea remote
(this is its main at 7b54aaf, byte-identical to the public GitHub copy).
It gets its own repository back once it has proved itself here.

RUST.md's I0 records the decision and what the first build said: the
tree does not compile on the current nightly because const_trait_impl
now requires traits to be declared 'const trait', which is the first
item of I0b.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 17:17:16 -04:00
irisandClaude Fable 5.1 0f8ba49f4a Add RUST.md: the plan for moving the app to Rust
Research and measurements from 2026-09-04: what the Compose app has to
reproduce, why Android text input and rich selectable text decide the
framework, the options considered (Masonry as the yardstick, iris as the
in-house library to build up; Slint, iced, egui, Makepad rejected with
reasons), how thin the Java shell can be, building the APK without
Gradle, and the ordered experiments with pass conditions. Includes the
emulator Vulkan findings: Venus is blocked by this emulator's gfxstream,
SwiftShader over the emulator's own ICD works.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 17:12:09 -04:00
192 changed files with 44622 additions and 373 deletions

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# xtask convention (https://github.com/matklad/cargo-xtask), without folding
# every crate in this repo into one workspace -- they are deliberately
# independent (see run-tests.sh, which cds into each). `cargo xtask apk`
# from the repo root runs xtask/src/main.rs directly.
[alias]
xtask = "run --quiet --manifest-path xtask/Cargo.toml --"
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@@ -55,4 +55,21 @@ components: [
// the terminal the QR would be printed on. // the terminal the QR would be printed on.
enroll: "server/enroll-link.sh", enroll: "server/enroll-link.sh",
), ),
// E5 (RUST.md): app/shellApp packaged by the xtask instead of Gradle
// (cargo ndk -> javac -> d8 -> aapt2 -> zipalign -> apksigner), signed
// with the same release key as "app" above so the two can install
// over each other -- a separate component, not a mode of "app" above,
// because it is a different applicationId (com.example.aiapp.shell)
// built by a different tool from different sources. No `cwd`: it
// defaults to this checkout's root, which both the `cargo xtask`
// alias (`.cargo/config.toml`, resolved relative to the working
// directory cargo is run from) and `cargo xtask apk`'s own publishing
// step (`xtask/build/outputs/apk/<mode>/*.apk`, matching discover.rs's
// `*/build/outputs/apk/*/*.apk` pattern -- see apk.rs's module doc)
// both need.
Apk(
name: "shell",
modes: ["release", "debug"],
build: "cargo xtask apk",
),
], ],
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@@ -1,12 +1,20 @@
.gradle/ .gradle/
build/ build/
app/androidApp/build/ app/androidApp/build/
app/shellApp/build/
local.properties local.properties
.kotlin/ .kotlin/
*.iml *.iml
.idea/ .idea/
.DS_Store .DS_Store
server/target/ server/target/
event-model/target/
client-core/target/
android-shell/target/
# E3's native library, built by cargo-ndk straight into the Gradle module
# (RUST.md) -- an artifact, like server/target/ above, not source.
app/shellApp/src/main/jniLibs/
# Server logs from a development run (ai-server.log by convention, # Server logs from a development run (ai-server.log by convention,
# wg-test.log from ./test-wg-tunnel.sh). # wg-test.log from ./test-wg-tunnel.sh).
@@ -21,3 +29,14 @@ certs/
config.ron config.ron
config.json config.json
sessions/ sessions/
# iris, the in-house UI library, is vendored at iris/ and built by cargo.
iris/target/
iris/android-app/target/
# E5's packaging xtask (RUST.md). `build/` above already covers
# xtask/build/outputs/apk (the published APK, see apk.rs's module doc).
# The repo root has no Cargo workspace, so this is xtask's own
# intermediate working files (target/xtask/apk/...), not a shared one.
xtask/target/
/target/
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@@ -46,6 +46,10 @@ Module-by-module intent is in PLAN.md's "Backend layout".
before touching `TranscriptCache.kt`, `TranscriptSource.kt`, or the opening before touching `TranscriptCache.kt`, `TranscriptSource.kt`, or the opening
and stream effects in `SessionScreen.kt`. and stream effects in `SessionScreen.kt`.
- `TODO.md` — the working list. - `TODO.md` — the working list.
- `RUST.md` — the plan for moving the app to Rust (on the `rustify`
branch of the `ai-app-2` clone): what has to be reproduced, the
framework decision, and the ordered experiments with their pass
conditions. Read it before touching anything under that branch.
- `.dev-updater.ron` — what Dev Updater builds here: the server (run as - `.dev-updater.ron` — what Dev Updater builds here: the server (run as
`service: Managed(…)`, supervised by Dev Updater's own implementation `service: Managed(…)`, supervised by Dev Updater's own implementation
rather than a script kept here) and the APK, in parallel. It points at rather than a script kept here) and the APK, in parallel. It points at
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# client-core
`client-core/` is the app's pure logic held once instead of twice, per
RUST.md's recommendation item 1. It is a plain Rust library crate with no UI
framework dependency of any kind, so it can outlive whichever one the app
ends up drawing with (Masonry, iris, or something else -- see RUST.md).
`event-model/` is its sibling: the wire shape both this crate and `server/`
share, extracted from `server/src/session/driver.rs` and
`session/transcript.rs` on 2026-09-04.
Neither crate is wired into anything yet. `server/` re-exports `event-model`
so its own behaviour is unchanged (`./run-tests.sh` covers it); `client-core`
has no caller -- it exists for whichever experiment in RUST.md picks it up
next (a Masonry or iris transcript screen, most likely).
## What's here, and what Kotlin file it replaces
| `client-core/src/…` | Kotlin original | Status |
|------------------------------------------|-------------------------------------------|--------|
| `event-model/src/lib.rs` (shared crate) | `Events.kt` (the enum mirror) | Done |
| `ansi.rs` | `Ansi.kt` | Done, ported test-for-test |
| `highlight/mod.rs`, `languages.rs` | `Highlighter.kt`, `Languages.kt` | Done, ported test-for-test |
| `highlight/markdown.rs` | `MarkdownSyntax.kt` | Done, ported test-for-test |
| `transcript_cache.rs` | `TranscriptCache.kt` | Done, ported test-for-test |
| `sse.rs` | `Sse.kt` (the framing half) | Done, new tests (Kotlin had none of its own beyond integration) |
| `api.rs` | `Api.kt` | Partial -- see below |
| `event_stream.rs` | `EventStream.kt` | Done |
| `transcript_fold.rs` | `TranscriptItems.kt`, `ToolRows.kt` | Partial -- see below |
| `config.rs` | `ServerConfig.kt`'s `handleEnrollment` | New, desktop-only so far -- see below |
| *(not started)* | `TranscriptSource.kt` | Not started |
| *(not ported, and may never be)* | `TranscriptUnits.kt` | Out of scope -- see below |
Every file above whose Kotlin counterpart had a JVM unit test (`AnsiTest`,
`HighlighterTest`, `TranscriptCacheTest`) has had every one of those test
cases ported alongside it, plus new tests for the pieces that had none
(`sse.rs`, `api.rs`, `event_stream.rs`, `transcript_fold.rs`). Test count by
crate as of this writing: **85 in `client-core`**, 0 in `event-model` (its
types carry no logic of their own to test -- `server/`'s own tests exercise
them via `session::transcript`'s round-trip coverage).
## Correspondence notes worth knowing before touching either side
- **`ansi.rs`'s `StyledText`/`Style`/`Rgb`** stand in for Compose's
`AnnotatedString`/`SpanStyle`/`Color`, since this crate has no Compose.
`StyledText` is plain text plus a `Vec<(Range<usize>, Style)>` of
non-overlapping spans. Whatever UI framework ends up consuming this
crate maps `Style` onto its own text-styling type; nothing here should
change to accommodate a particular one.
- **`highlight`'s `Span`/`Kind`** use **char indices, not byte offsets**
(`Vec<char>` internally), mirroring the Kotlin original's `Char`-indexed
strings. `highlight::span_text` turns a `Span` back into text for a
caller working the same way; a caller that wants byte offsets into a
`&str` has to convert.
- **`transcript_cache.rs`'s `SessionCache::guard`** found a real
translation bug while it was being written: an early draft let a
*damaged* chunk (one file unreadable, discard just this session) and a
genuine I/O failure (disk gone, disable the whole cache) both surface as
the same `Err` from one closure, which would have disabled every
session's cache over a single corrupt chunk. Fixed by checking a
thread-local "was this damage" flag before deciding which failure mode
it was -- see the comment on `guard` and the commit message for
`transcript_cache.rs`.
## What `api.rs` covers, and what it does not yet
`ApiClient` wraps a `Transport` trait (network I/O kept out from behind, so
`ApiClient` and `event_stream::follow_session_events` are tested with a
fake transport and no server). `UreqTransport` is the only real
implementation, backed by `ureq` -- see its Cargo.toml comment for why
(blocking, already a project dependency, no extra TLS crate needed since
`ureq::tls::Certificate::from_pem` reads the pinned CA directly).
Covered: session list/read, message send, unqueue, answer, interrupt,
stop, start, rename, cwd, model, permission-mode, notify, command,
compact, delete, and one transcript page.
**Not covered, and each is real work rather than a stub to fill in:**
setups (`/setups*`, machine and provider discovery), the file explorer
(`/setups/{id}/dir|file`), usage (`/usage`), models
(`/models*`, HuggingFace browsing and downloads), attachments
(`/sessions/{id}/attachments`), importing (`/setups/{id}/importable*`),
and the `/notifications` stream. `server/src/routes.rs`'s module doc is
the full table to work from when one of these is next.
## What `transcript_fold.rs` covers, and what it does not yet
`fold_event` covers every `Event` variant server/ can produce today,
including tool-call/question/image attachment and peer-message placement.
`group_tool_runs` groups adjacent calls into `TranscriptRow::Tools`.
**Not ported:** `TranscriptItems.kt`'s `joinPages` (and its
`healSplitMessage`/`adoptRun` helpers) -- the page-boundary healing that
merges a tool call split across two fetched pages and re-merges a run a
boundary cut through. This matters the moment paging backward through
history is exercised; it is deliberately left rather than rushed, since
it is exactly the kind of boundary logic this project's own "things that
have bitten" section warns reads fine and is wrong at the edges.
**Known gap, and a decision for whoever closes it:** `event_model::Event`
has no `Unknown`/catch-all variant, unlike `Events.kt`'s hand-kept mirror.
A server newer than this build that adds an event type will fail to parse
that line rather than degrading to a placeholder row. Closing this means
deciding how `event_model` itself represents "a shape I don't recognise"
-- a shared-model decision affecting `server/` too, not a `client-core`-only
fix, so it is recorded here rather than silently worked around.
## `config.rs`: `EnrolledServer`
`EnrolledServer` (host, port, bearer token) plus `parse_link`, which reads
the exact `aiapp://enroll?host=H&port=P&token=T` deep link
`wg-app-link`'s `enroll` mints and `ServerConfig.kt`'s `handleEnrollment`
parses on the phone -- so any Rust client enrols from the same text a
phone would scan as a QR, with no second format invented for it (RUST.md's
E4, DECISIONS.md 2026-09-05). Deliberately does not decide where it is
persisted or under what file permissions -- a phone seals its token in the
Android Keystore, `iris/desktop-app/src/config.rs` writes it to
`$XDG_CONFIG_HOME/ai-app-desktop/enrollment.json` at 0600 -- since that is
caller-specific (the code rules' "ask for the least you need"). Its only
caller today is `desktop-app`; a future Android build of this crate would
be a second one, not a reason to move the type.
## What is not started at all
- **`TranscriptSource.kt`** -- the layer that decides whether a page comes
from the transcript cache or the server, and stitches the two. Needs
`transcript_cache.rs` and `api.rs`'s transcript-page method, both of
which exist now, so this is unblocked whenever picked up.
- **The markdown *block* model beyond syntax spans** -- `highlight/markdown.rs`
colours a `.md` file or fence for the highlighter, but does not build the
block tree (headings, lists, tables, fences as distinct nodes) that a
renderer walks to lay out prose versus code versus a table.
`CodeFence.kt`'s use of `org.intellij.markdown` for that full CommonMark
AST is Compose rendering plumbing, not something to port as-is; a Rust
UI layer will want its own block parser or a crate for it, decided
alongside the framework choice in RUST.md.
- **`TranscriptUnits.kt`** (see above) -- deliberately out of scope, since
it flattens a row into bounded units for a *specific* lazy-list
framework's composition cost, which is a fact about that framework
rather than about the transcript.
## Verifying
`./run-tests.sh` from the repo root now runs `event-model`, `client-core`
and `server` in that order (each `cargo test`, forwarding arguments the
same way it always has). From `client-core/` directly: `cargo test`,
`cargo clippy --all-targets`, `cargo fmt` -- all clean as of this writing.
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# Decisions taken for Iris to review
Short list of design choices made by the design agent without asking, so
they can be judged and reversed later. Detail lives in RUST.md (and IRIS.md
for iris API changes); this file is only the summary. Newest first. Items
marked **DEFERRED** are ones the agent chose not to decide alone.
## 2026-09-05
- **Touch drag on a transcript row follows Android's own rule**: a vertical
drag pans the list immediately; a stationary press held 500 ms starts a
text selection which further dragging extends; a horizontal drag while
something is already selected extends that selection without the wait.
One `DragArbiter` per list decides it (`iris/src/sense.rs`). Chosen over a
"text layer always wins" or "list always wins" rule because either loses
one of the two gestures a reader expects.
- **E4's desktop shape is a new `iris/desktop-app` crate**: a winit window
holding `transcript-ui`'s screen beside a session list, talking to a real
`ai-server` through `client-core`. It enrols by pasting the same
`aiapp://enroll?…` link a phone scans (`client-core::config::EnrolledServer`)
and keeps it owner-only under `$XDG_CONFIG_HOME/ai-app-desktop/`. The
pinned CA is a path given on the command line, not baked in. Chosen so
the phone and desktop share one enrolment format and no second one is
invented.
- **Order of remaining work**: finish the two in-flight pieces above, then
the transcript screen's Android integration and the `transcript-bench.sh`
comparison against Compose — the numbers the recommendation still lacks.
- **DEFERRED — whether to commit to iris over Masonry for `ai-app`.** Waits
on the bench numbers above; RUST.md's recommendation says what the
measurements must show.
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# iris: notable public API changes
For Iris to read on her own time. Each entry is a change to iris's public
surface that a widget author or app author would notice: a trait method
added, removed or re-shaped; a type that callers construct differently; a
capability that moved. Small and trivial changes do not go here.
An entry gives the date, what changed, why, and a short before/after where
it helps judge the change without the session that made it. Newest first.
## 2026-09-05: `transcript_ui::build_tree` (RUST.md's E4)
`transcript_ui::build` claimed the whole window (`ui_state.set_root(tree)`)
as its last step, which is right for a window that *is* the transcript
screen (the winit example, an eventual Android cdylib) and wrong for the
desktop app, which puts a session list beside it. `build_tree` is `build`
minus that last step: it returns `(TranscriptScreen, StrongWidget)` instead
of just `TranscriptScreen`, and the caller decides where the tree goes —
into `ui_state.set_root`, or into a `WidgetPtr` alongside something else
(`iris/desktop-app`'s `rebuild_transcript`). `build` is now one line calling
`build_tree` and doing the `set_root` itself, so existing callers are
unaffected.
```rust
// before, and still available, for a caller that wants to *be* the window:
let screen = transcript_ui::build(rsc, &mut ui_state, rows);
// new, for a caller embedding the screen beside something else:
let (screen, tree) = transcript_ui::build_tree(rsc, rows);
some_widget_ptr(rsc).set(tree);
```
## 2026-09-05: `DragArbiter`, pan-vs-select for one shared touch gesture (RUST.md's I5)
New public type, `iris::sense::DragArbiter`. Why: a widget author who
registers both a list-level pan and a row-level drag-to-select on the same
touch gesture has no way to arbitrate between them — `core/src/sense.rs`'s
`run_sensors` always gives the innermost layer first refusal, so the inner
one wins every frame it is pressed, not just the frame the press started
(this is exactly what left transcript-ui's touch-drag panning unreachable
until now). `DragArbiter` is one small state machine, one instance per
gesture surface (a whole list, not per row), that a caller drives with its
own `press_start`/`update`/`release` calls and a caller-supplied `Instant`
(so it is unit-testable without a real clock or a render harness). It
decides the way Android itself does: an ordinary vertical drag pans
immediately; a stationary press held `LONG_PRESS` (500ms) starts a
selection, which any further drag then extends; a horizontal drag while
something is already selected extends it immediately, skipping the wait.
```rust
// One per list, held alongside whatever state coordinates the rows:
let mut arbiter = DragArbiter::new();
// On press-down:
arbiter.press_start(pos, Instant::now(), already_selected);
// Every frame the button/finger stays down:
match arbiter.update(pos, Instant::now()) {
DragOutcome::Pan(dy) => list.scroll(-dy),
DragOutcome::SelectStart => selection.begin(...),
DragOutcome::SelectExtend => selection.extend(...),
DragOutcome::Undecided => {}
}
// On release:
arbiter.release();
```
`transcript-ui`'s `Selection::drag` (`transcript-ui/src/selection.rs`) is
the reference caller: every row's `CursorSense::click_or_drag() |
CursorSense::unclick()` handler routes through one `Selection`-owned
arbiter instead of calling `begin`/`extend` directly, so a drag that starts
on a row's own rendered text now pans the list correctly instead of
always starting a selection. 8 new unit tests in `iris/src/sense.rs`'s
`drag_arbiter_tests` module.
## 2026-09-05: `SpanStyle`, per-range text styling (RUST.md's I5)
A `TextBuffer` used to have exactly one style (`TextAttrs`: colour, size,
family, ...) for its whole string, applied via `push_default` into parley's
ranged builder. `SpanStyle` is a second, optional layer: a byte range plus
whichever of colour/family/font size/bold/italic/underline it overrides,
pushed with parley's own `push(property, range)` instead. Why: a transcript
row's markdown (a heading, **bold**, `inline code`, a link) all inside one
wrapped paragraph needs each to carry its own look while the paragraph
still wraps and selects as a single buffer — the thing `masonry`'s
`TextArea` cannot do (`StyleSet` is one style for the whole editor,
`text_area.rs:43-44`'s `// TODO: RichTextInput`), and the reason this
existed at all.
```rust
let (text, spans) = transcript_ui::markdown::render_markdown(src, 16.0);
wtext(text)
.spans(spans) // new: TextBuilder::spans, on both Text and TextEdit
.editable(EditMode::MultiLine)
.add(rsc);
```
Two things a widget author should know before reaching for it:
- **Call `.spans()` before or after `.editable()`, both work** — the field
lives on `TextBuilder` itself, not either output type, and both
`TextOutput::run` and `TextEditOutput::run` apply it to the buffer via
`TextBuffer::set_spans`. **These two call sites are a pair**: adding a
third `TextBuilderOutput` impl without also calling `set_spans` there
reproduces the exact bug this box shipped once already (spans silently
dropped for `TextEdit`, found only by screenshotting, not by any test —
`markdown.rs`'s own unit tests check string/range logic, which is
correct in isolation and proves nothing about whether the render path
ever sees it).
- **Colour is now per-glyph, not per-buffer.** `PlacedGlyph` gained a
`color: UiColor` field (from parley's own per-run `Style::brush`), and
`Painter::glyphs` draws each glyph in its own colour instead of
`RenderedText::color` uniformly. `RenderedText::color` still exists (the
buffer's *base* colour, for a caller that wants it as a whole, e.g. to
tint a cursor) but no longer drives what a glyph actually renders as.
## 2026-09-05: accessibility names via AccessKit (RUST.md's I4)
`.label()` (already in `trait_fns.rs`, previously unused anywhere in-tree)
is now load-bearing: it's the one thing that puts a widget in the AccessKit
tree `iris_core::ui::access::AccessTree` builds and both backends push
out. A widget author who wants a control to be findable by name (and
tappable by name, through `ui-trace`/a real screen reader) calls `.label()`
on it; nothing else is required, and a widget nobody labels is invisible
to this system at zero cost, not just zero UI.
```rust
let button = rect(Color::LIME)
.on(CursorSense::click(), move |_, rsc| { ... })
.label("Add task"); // now findable by uiautomator/AccessKit as "Add task"
```
Two new things a widget author might touch directly:
- **`Widget::access_role(&self) -> accesskit::Role`**, default `Unknown`.
Override it if your widget has a real platform equivalent —
`TextEdit` now returns `TextInput`/`MultilineTextInput` by `EditMode`.
Only consulted for a widget that also has a `.label()`; an unlabelled
widget's `access_role` is never called.
- **`Widgets::named() -> impl Iterator<Item = WidgetId>`** — every widget
with an explicit label, for anything else that wants to walk the same
set `AccessTree` does.
Nothing about `Painter`, `draw`, or the layout/move machinery changed —
this sits entirely beside them, reading `resolved_region`'s output rather
than participating in producing it.
## 2026-09-05: `List`, a virtualised bottom-anchored list (RUST.md's I3)
A new widget, `iris::widget::List` (`iris/src/widget/list.rs` -- read its
module doc first), for the transcript's kind of screen: variable-height
rows, keyed by a `u64`, composed only while visible, moved rather than
re-laid-out on scroll, a scroll anchor that survives a row inserted above
it, "more" sentinels at each end, and "hold the edge nearest the tap" when
a row's height changes (`note_tap`, resolved in the layout pass).
```rust
let mut list = List::new(Axis::Y);
list.push_back(ListRow::new(key, row_widget)); // O(1)
list.push_front(ListRow::new(older_key, row)); // O(1), anchor unaffected
list.set_more_before(Some(spinner_widget)); // sentinel, drawn at the edge
list.note_tap(viewport_y); // before mutating a row's height
let (top, bottom) = list.extent(key).unwrap(); // last frame's on-screen box, if visible
```
Built entirely out of existing primitives (`Painter::widget`/`widget_within`/
`reposition`/`draw_twice`, and `draw_inner`'s own old-children diffing) --
no new mechanism was added to the render core for it. One correctness
lesson worth reading even for other widgets: a row that fills whatever
region it is offered (`Rect`, `is_size_independent`) cannot be measured at
a throwaway oversized region and then merely `reposition`ed into place --
`reposition` only ever writes an offset, never a size, so the oversized
primitive stays oversized. `List` fixes this by caching each row's real
height once measured and placing an already-known row directly at its
exact box; see `list.rs`'s `place` for the full reasoning and
`a_fill_shaped_background_is_not_left_oversized` for the regression test.
## 2026-09-05: a second backend (android-view), and what moved to make room for it
RUST.md's I2. Three changes a widget or app author would notice, all in
service of the same thing: `default` (winit) and the new `android`
(android-view) backends sharing what does not depend on windowing.
- **`Selector`/`Selectable`'s bound changed from `Rsc::State:
HasDefaultUiState` to `Rsc::State: FocusHost`** (new trait, `attr.rs`).
`HasDefaultUiState` still exists and still works — `default/attr.rs` now
implements `FocusHost` for anything that has it — so a winit app's
existing code is unaffected. An Android app implements `FocusHost` via
`HasAndroidUiState` instead. Affects only an app that referenced
`HasDefaultUiState` directly at a `Selectable`/`Selector` call site
rather than through `.attr::<Selectable>(())`, which nothing in-tree
does.
- **`Tasks::init` takes `Arc<dyn RequestRedraw>` instead of
`Arc<winit::window::Window>`.** `RequestRedraw` (`task.rs`) is one method,
`fn request_redraw(&self)`; `winit::window::Window` implements it
(`default/render.rs`), so `Tasks::init(window)` at a call site is
unchanged by inference. Only matters if something constructed a `Tasks`
directly rather than through `DefaultRsc`/`AndroidRsc`.
- **`TextEdit::apply_event`/`TextInputResult` are `#[cfg(not(target_os =
"android"))]`** — they take a `winit::event::KeyEvent`, which does not
exist on Android; `android/input.rs` drives the same primitives
(`backspace`/`delete`/`motion`/`insert`, all still unconditional) from
`ndk::event::Keycode` directly instead. New unconditional getters on the
way: `TextEdit::text()`/`selection_range()`/`caret()`, and
`TextEditCtx::delete_byte_range`/`set_cursor_byte` — the primitives
`android/ime.rs`'s `InputConnection` bridge needed and that were not
previously exposed publicly.
## 2026-09-04: `Widget::draw` reports the size it used; `desired_width`/`desired_height` are gone
A widget used to implement three methods (`draw`, `desired_width`,
`desired_height`); it now implements one, `fn draw(&mut self, painter: &mut
Painter) -> Size`, which draws into `painter.region()` and returns how much
of it was used. Why: the two extra methods routinely re-simulated what
`draw` was about to do anyway (`Span::desired_ortho` copied its own draw
loop to get cross-axis sizing right) — one visit per widget per frame
instead of up to three. A container that needs a child's size before
placing it (alignment, centering) draws the child once at a provisional
region, reads the returned `Size`, and calls the new `Painter::reposition`
to move it into its final spot — an O(1) offset write, not a second draw. A
widget whose drawn output never depends on the size it's given (a
fixed-size `Rect`, a decoded `Image`) overrides the new `fn
is_size_independent(&self) -> bool { false }` to `true`, which skips
redrawing it when only its offered region changes shape.
```rust
// before
fn draw(&mut self, painter: &mut Painter) { /* ... */ }
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
// after
fn draw(&mut self, painter: &mut Painter) -> Size { /* ... */ }
```
`SizeCtx` and `Cache` are gone with it — see `LAYOUT.md` for the full
design, the move-offset mechanism this shipped alongside, and the file
list.
## 2026-09-04: texture pipeline rebuilt off the binding array
`Textures`/`TextureHandle`, `GlyphPrimitive`, and `UiRenderNode::new` all
changed shape. Why: the old pipeline bound every texture ever drawn in one
`binding_array<texture_2d<f32>>` and asked every device, unconditionally,
for `VK_EXT_descriptor_indexing` — a real share of Android GPUs lack it,
and it failed outright on the Android emulator's software Vulkan. See
TEXTURES.md's "Recommended shape" and "Implemented, 2026-09-04".
- **`UiRenderNode::new` drops its `limits: UiLimits` parameter, and
`UiLimits` is gone.** Before: `UiRenderNode::new(&device, &queue,
&config, UiLimits::default())`. After: `UiRenderNode::new(&device,
&queue, &config)`. Nothing replaces it — there are no more
binding-array limits to size.
- **`src/default/render.rs`'s device request asks for no features and no
binding-array limits.** Before: `required_features:
Features::TEXTURE_BINDING_ARRAY | Features::PARTIALLY_BOUND_BINDING_ARRAY
| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING`
plus two `max_binding_array_*` limits. After: `Features::empty()` (the
`DeviceDescriptor` default) and only `max_buffer_size` set, which was
never about the binding array.
- **`TextureHandle` has no `primitive()` method any more**; a caller
outside `iris` shouldn't have been calling it (it fed the old renderer's
internals), but if something did: use `image_index()` for a standalone
image's bind-group index. There is no equivalent for a page — a page has
no bind group of its own now, see below.
- **`GlyphPrimitive` has no public constructor from a struct literal.**
Before: `GlyphPrimitive { uv_min, uv_max, view_idx, sampler_idx, color,
flags }`. After: `GlyphPrimitive::new(uv_min, uv_max, layer, color,
flags)` — one `layer` (the shared atlas array's layer) instead of a
`view_idx`/`sampler_idx` pair, since a page is now a layer of one array
texture rather than its own bound texture.
- **A widget author drawing images is unaffected**: `Painter::texture`/
`texture_at`/`texture_within` and `Textures::add` keep their signatures.
What changed underneath is that each standalone image now gets its own
`wgpu::BindGroup` and draw call instead of a slot in the shared array —
invisible from the widget API, visible only in `UiRenderNode`'s internals
and in `iris`'s device requirements.
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# iris: known problems and things still to build
Iris's own list for the library, recorded 2026-09-04 in her words where it
matters, so the agents working through RUST.md pick these up in a sensible
order rather than rediscovering them. Each item says where it sits in the
order and what "done" looks like. Tick and date them in place.
## Fix
- [x] **Input does not fall through by input type (2026-09-04).**
`SensorUi::run_sensors` (`src/default/sense.rs`) used to set "consumed,
stop checking lower layers" from mere hover — a widget registered for
nothing but `click()` blocked a `Scroll` meant for whatever was behind
it, since "the cursor is over this widget" and "this widget handled the
event" were the same check. Fixed by judging consumption per input
kind: with no button transition and no scroll happening this frame
("momentary" activity), the topmost hovered widget still wins, same as
before; when something momentary *is* happening, only a widget whose
registered senses actually include a matching non-hover one (checked
via a new `TypeEventManager::registered`, which lists what a widget
registered without running anything) consumes it, so a widget with only
`Hovering`/click handlers can no longer block a scroll from reaching a
list underneath. `iris/src/sense_tests.rs` builds a button-over-a-list
`Stack` with a plain `HasEvents` impl (no GPU or window) and checks both
directions: a scroll over the button reaches the list, and a real click
still reaches the button — confirmed to fail on the pre-fix code and
pass after.
- [x] **Appending one image to an already-loaded list rebuilds every other
image's bind group (2026-09-05, fixed 2026-09-05).** Found by the
benchmark below: `GpuTextures::update` (`core/src/render/texture.rs`)
triggered `rebuild_image_bind_groups` — a loop over *every live
standalone image*, rebuilding its `BindGroup` — whenever the shared
`masks` or `move_offsets` GPU buffer was resized (`masks_resized ||
moves_resized` in `UiRenderNode::update`, `core/src/render/mod.rs`), and
a widget getting its *first* move-offset slot (LAYOUT.md section 2 —
every widget gets one on first draw) could be exactly what grows that
buffer. So one new message with one new image, appended to a transcript
that already has N images loaded, did not cost O(1): it cost one
`create_image` for the new image plus one `make_image_bind_group` per
*existing* image, because the new widget's own move slot pushed the
arena past its capacity. Measured directly in
`iris/examples/bench_images.rs`: appending a 1,001st image to 1,000
already-settled ones reported **1,001** bind-group creates for that one
frame, not 1 (`./run-bench.sh images`, frame 5 in the transcript below).
**Fix**: `masks`/`move_offsets` never belonged in a standalone image's own
bind group (group 2) in the first place — the group also holds that
image's own texture view, which is the only thing that is genuinely
per-image, so a buffer shared by *everything* forced a rebuild of
*every* group the moment it moved. Gave masks/move_offsets their own
bind group (group 3 in `shader.wgsl` and `UiRenderNode`: `masks_layout`/
`masks_group`), bound once per frame in `UiRenderNode::draw` rather than
once per draw call, instead of duplicating them into every per-image
group. `GpuTextures` and its image bind groups now know nothing about
either buffer — `rebuild_image_bind_groups` is called only from
`grow_array` (the atlas array texture growing, which genuinely does
change what every image's own bind group must reference) — so a
masks/move_offsets resize now touches exactly one bind group, ever,
regardless of how many images are live. Numbers after the fix, same
benchmark and command:
./run-bench.sh images
frame=1 bind_group_creates=1000 (cold load, unchanged)
frame=2 bind_group_creates=0 (was 1000 -- see the item below)
frame=3 bind_group_creates=0
frame=4 bind_group_creates=0
(append one image here)
frame=5 bind_group_creates=1 (was 1001)
frame=6 bind_group_creates=0
`run-headless.sh tabs --shot` still 27266 bytes, byte-for-byte unchanged,
confirming the bind-group restructuring changed nothing about what is
drawn.
- [x] **Bind-group creation takes two frames to reach the steady state, not
one (2026-09-05, closed by the fix above, 2026-09-05).** Same benchmark:
loading 1,000 images cold used to report 1,000 creates on frame 1
(expected — `create_image`, one per new image) *and again* 1,000 on
frame 2, before settling to 0 from frame 3. This was `rebuild_image_bind_groups`
firing a second time for the same masks/move-offsets buffer-growth
reason as the item above, confirming the guess recorded here — the two
were exactly the same root cause measured two different ways. Frame 2
now reports 0 (see the numbers above); not a separate fix.
## Build
- [x] **Benchmarks**, not unit tests, run on demand (2026-09-05; a
`benches/` or a script under `iris/`, never in `cargo test`). The
scenario that matters most is a **message list** — chat apps and this
app's transcript alike — stressed with many messages and many images.
One case in particular: **resizing an input box** (typing enough text to
grow it) that pushes a long list of messages above it must stay very
fast and recalculate almost nothing — a move of everything above, not a
re-layout. That is exactly the O(1) move chain in LAYOUT.md; the
benchmark is what proves it. Done when the numbers are in this file with
the command, and the input-box case reports draws re-run, not just frame
time.
**Built as two rigs**, chosen per scenario by whether a real `wgpu`
device is needed (`UiRenderState`/`Widgets` touch no GPU or window, so
most of this runs as an ordinary binary — the same property
`layout_tests.rs` relies on):
- `iris/benches/message_list.rs` — a plain `Instant`-timed binary
(`[[bench]] harness = false` in `iris/Cargo.toml`), not criterion: see
the file's own header for why (short version — every scenario here
reduces to a *count* `UiRenderState::take_counters` already produces,
which criterion's statistical machinery adds nothing to and which a
new dependency is not worth pulling in for). Covers (a) first-frame
cost of a message list of N wrapped-text rows (one in 20 also carrying
a small in-memory image) for N = 100/1,000/10,000; (b) per-frame cost
of scrolling that list, 200 ticks; (c) the input-box case — a
fixed-height field at the bottom of the screen growing by a line 40
times, with the message list above it filling the rest of the screen.
Run: `cd iris && cargo bench --bench message_list` (always release —
`cargo bench` builds the `bench` profile, which is optimized).
- `iris/examples/bench_images.rs` — needs a real device, so it runs
through `iris/run-headless.sh bench_images`, printing
`UiRenderNode::take_image_bind_group_creates()` (a new counter, added
in `core/src/render/texture.rs` and `core/src/render/mod.rs`,
mirroring `UiRenderState::take_counters`) each frame. Covers (d): 1,000
image rows, checked both cold (does bind-group creation reach zero
once loaded) and after appending one more image once settled (does
*that* stay cheap) — the second question is what actually matters for
a live transcript and is what turned up the two Fix items above.
- `iris/run-bench.sh [list|images]` runs either or both and is what to
run before/after touching `Scroll`, `Span`, `Sized`, the move-offset
chain, or `GpuTextures`.
**Numbers (2026-09-05, release, `cargo bench`/`run-headless.sh`, this
VM: AMD Ryzen 7 3800X, 8 cores, rustc 1.98.0 nightly-2026-09-03):**
cd iris && cargo bench --bench message_list
(a) first frame, N=100: 30.30ms draws=227 rewrites=15 moves=0
(a) first frame, N=1000: 186.04ms draws=2252 rewrites=150 moves=0
(a) first frame, N=10000:1770.36ms draws=22502 rewrites=1500 moves=0
(b) scroll, N=100/1000/10000, 200 ticks each:
draws=200 rewrites=0 moves=200 (identical at every N)
per-tick average: 0.0002ms (identical at every N)
(c) input grows 40 lines, N=100/1000/10000 rows above it:
draws=320 rewrites=40 moves=160 (identical at every N)
per-line average: 0.0012-0.0013ms (identical at every N)
cd iris && ./run-bench.sh images (2026-09-05, before the fix)
frame=1 bind_group_creates=1000 (cold load)
frame=2 bind_group_creates=1000 (see Fix item above)
frame=3 bind_group_creates=0
frame=4 bind_group_creates=0
(append one image here)
frame=5 bind_group_creates=1001 (see Fix item above)
frame=6 bind_group_creates=0
cd iris && ./run-bench.sh images (2026-09-05, after the fix)
frame=1 bind_group_creates=1000 (cold load, unchanged -- genuine work)
frame=2 bind_group_creates=0
frame=3 bind_group_creates=0
frame=4 bind_group_creates=0
(append one image here)
frame=5 bind_group_creates=1 (one image's own create_image, O(1))
frame=6 bind_group_creates=0
**Reading it**: (a) is real, necessary work — shaping and laying out N
never-before-seen text rows — and scales with N as it must, ~10x cost
per 10x N. (b) and (c) are the pass conditions that matter: both are
**exactly flat across N = 100 to 10,000**, confirming LAYOUT.md's O(1)
move chain holds for both scrolling and for a growing input box pushing
the message list — draws/moves per tick or per line do not grow with
list size, and the per-operation cost (a fraction of a microsecond) is
nowhere near a frame budget. (d)'s cold-load and steady-state halves
behave as designed; its *append* half did not, until the fix above moved
masks/move_offsets out of the per-image bind group — now flat at O(1)
the same way (b) and (c) are.
- **I5's transcript screen (`iris/transcript-ui/`, 2026-09-05) — what it
left, each recorded at the point in the code it would go rather than
silently dropped. See RUST.md's I5 box for the full account of what
*was* built (the screen, `SpanStyle`, cross-row selection, the growing
composer).**
- [ ] **Android integration for this screen does not exist yet.** No
cdylib/Gradle shell the way `iris-android-app` wraps `tabs-ui` (I2),
so `transcript-bench.sh`'s render-number pass condition against the
Compose baseline cannot be run. Needs: real `client-core::ApiClient`/
`event_stream::follow_session_events` wiring against
`app/ui-sandbox.sh --delay` (this crate deliberately fetches nothing
itself, `transcript-ui/src/lib.rs`'s doc), a new cdylib + Gradle
module, then the bench script pointed at it.
- [x] **Touch-drag panning over a row's own rendered text — done,
2026-09-05.** `row.rs` used to register `CursorSense::click_or_drag()`
on each row's `TextEdit` for cross-row selection; `TextEdit::draw`'s
`painter.child_layer()` (`iris/src/widget/text/edit.rs:87`) meant that
registration won `core/src/sense.rs::run_sensors`'s per-layer
arbitration on every frame it was pressed, not just the frame the
press started, so a list pan gesture registered on `List` itself never
got a turn while a row was under the finger. Fixed with
`iris::sense::DragArbiter` (recorded in `IRIS.md`), one small state
machine per list deciding pan vs. select the way Android does (a
vertical drag pans immediately; a stationary press held `LONG_PRESS`
(500ms) starts a selection which further drag extends; a horizontal
drag while something is already selected extends immediately) —
`transcript-ui/src/selection.rs`'s `Selection::drag` is the one place
every row's drag now routes through. 8 new unit tests
(`iris/src/sense.rs`'s `drag_arbiter_tests`); `cargo fmt/clippy/test
--workspace` and `cargo ndk` (both `iris` and `transcript-ui`) all
clean; `run-headless.sh` screenshot byte-identical to before the
change (38578 bytes). See RUST.md's I5 box, "Gap closed, 2026-09-05".
- [ ] **Row-level accessibility names.** The composer carries
`.label("Message")`; transcript rows do not carry a `.label()` of
their own yet, so `Widgets::named()` (I4) does not include them —
`row.rs`'s `build_text_row` is where one would go, keyed to something
stable per row (its sender + a short excerpt, matching what a screen
reader announcing a chat message would say).
- [ ] **A tappable link and a background chip behind inline code.**
Both need per-range glyph geometry that `TextEditCtx` does not expose
outside `iris::widget::text` (`edit.rs`'s `layout()` helper is
private) — see `markdown.rs`'s module doc for the exact shape the fix
would take (the same primitive `TextEdit::draw`'s own selection
highlight already uses internally,
`iris/src/widget/text/edit.rs:99`).
- [ ] **`Selection`'s anchor-row shortcut.** The row a drag started in
is selected in full (`select_all`) the moment the drag leaves it,
rather than "from the click point to whichever edge points away from
the drag" — needs the same private `layout()` access as the item
above. `selection.rs`'s module doc has the exact reasoning.
- [ ] **No syntax highlighting inside a fenced code block.**
`client_core::highlight` exists (built for the file explorer) and
could feed per-token `SpanStyle`s into a code block's span; wiring it
in was not attempted this pass.
- [ ] **Masks defined relative to each other.** Wanted: mask A multiplies
by something *and also* applies mask B — a mask can reference a parent
mask, the way the move chain references a parent offset. Today masks
are independent regions. Design it beside the move chain (same shape:
a parent index and a bounded walk in the shader); do it when a real
widget needs it, not before.
- [ ] **Positions as a single float per scroll.** Iris raised, and half
rejected, letting a scroll update one float rather than positions:
input handling cares about most elements in a list, so absolute
positions must be computed on the CPU anyway. LAYOUT.md's design
already lands here (GPU walks the chain, CPU resolves on demand for
hit tests). Keep the CPU resolution lazy and per query; do not
materialise every row's absolute position per frame.
- [ ] **Animations, last.** Cosmetic, so after everything above. Must be
**modular — a piece of the library rather than a core part forced into
everything, the same way input is**. Whatever the mechanism, a widget
that does not animate must pay nothing and import nothing for it.
## Reconsider
- [ ] **`WidgetView`.** Iris is unsure of it: what she wants is an easy way
to compose a widget from others (a button is the main case). With
sizing folded into `draw`, composing may be easy enough that `View` is
redundant. Decide after the layout change lands, by writing a button
both ways and keeping the one that is shorter to explain; delete the
other rather than keeping two ways.
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# iris: one `draw` that reports a size
Preference stated by Iris, 2026-09-04, on the `rustify` branch. Recorded before
any design or code so that it survives a cleared session. **Status: implemented
2026-09-04, against every pass condition in §8** (measured, not assumed — see
that section). Every widget listed in §7 was migrated in one change; none
kept `desired_width`/`desired_height`. Five points needed correction or
refinement beyond what this file originally specified — see "Deviations
found during implementation" below, added right before "For IRIS.md" — read
that section before touching `Aligned`, `Sized`, `MaxSize`, `Scroll`, or the
move-slot lifecycle in `render_state.rs`, since each of those five is a real
bug this file's first draft would have reproduced if implemented literally.
## What Iris asked for
> I don't like that widgets need both a draw and size functions. I'd much
> rather them have a single draw that reports a size, and if it needs to be
> moved then that can be done after the fact efficiently, or resized just
> done after as well. This should be done efficiently like everything else
> tries to do right now.
She added, a few minutes later: "single draw is not a requirement. It
just seems more efficient from what I've heard. Feel free to override any
decision I've made if you can find a genuinely better & still clean
alternative." So the single-draw model is the default to design against,
and the design below may reject it, but only with a written comparison
showing the alternative does less work per frame and is no harder to use.
Standing constraints from RUST.md still apply: no DSL, plain Rust, do as
little processing as possible per frame, but the model must cover every
layout need a real app has (the transcript's virtualised list, wrapped
text whose height depends on width, rows and columns that size to their
children, overlays, masks).
## What exists today
`Widget` (`iris/core/src/widget/mod.rs`) has three methods: `draw(&mut
self, &mut Painter)`, `desired_width(&mut self, &mut SizeCtx) -> Len` and
`desired_height`. A parent asks `SizeCtx::width/height` for a child, which
is memoised per widget id and axis in `Cache.size` keyed on the outer
size, then places the child with `Painter::widget_within(region)`. So a
child is visited twice (sized, then drawn), every widget implements sizing
twice (one per axis), and a widget whose size depends on what it draws
(wrapped text, a laid-out paragraph) does the layout in the size pass and
again in the draw pass unless it caches by hand.
Primitives are already positioned by `UiRegion` values whose scalars have
a `rel` and an `abs` part, resolved against the window in the vertex
shader (`core/src/render/shader.wgsl`), and `Primitives::region_mut`
exists to rewrite one instance's region in place. That is the mechanism a
"move after the fact" can build on.
## What the design must answer
1. **Parent-before-child ordering.** A row has to know each child's width
to place the next one, but under "one draw" the child's size only
exists after it has drawn. The answer is meant to be: the child draws
at a provisional origin, reports its size, and the parent *moves* it.
The move must be O(1) per moved subtree, not O(primitives in the
subtree). One way: every instance carries an index into a small
per-widget offset buffer, so moving a widget writes one entry and the
vertex shader adds it. Other ways may be better; the design should say
what was considered.
2. **Move vs resize are different costs and must be kept apart.** A move
never re-runs `draw`. A resize re-runs `draw` for exactly the widgets
whose size input changed, and a widget whose output does not depend on
its size (an icon, a fixed rect) must be able to say so and be skipped.
3. **Size-dependent content.** Wrapped text is the hard case: its height
is a function of its width. A single `draw` receives the available
size (what `SizeCtx.outer` is today) and reports what it used, so the
two-pass "measure then draw" collapses into one for the common case.
The design must say what happens when a parent wants the child's
height *before* deciding the width it will offer (rare; say whether it
is supported, or is done by drawing twice as an explicit, opt-in cost).
4. **Caching.** Today's `Cache.size` memoises by (id, axis, outer). The
replacement should memoise the whole draw result by (id, available
size) so that an unchanged subtree costs nothing on the next frame,
which is what makes a virtualised list cheap.
5. **Everything currently written against `desired_width`/`desired_height`
moves over in one change**, per the code rules: two names for one
concept is not an intermediate state to leave behind. The widgets are
in `iris/src/widget/` (`ptr`, `mask`, `image`, `rect`, `trait_fns`, and
whatever else is there when the change is made).
## Order relative to the texture work
TEXTURES.md's redesign touches the render core (shader, `GpuTextures`,
`Primitives`, `Painter`'s texture calls). This change touches the widget
trait, `SizeCtx`, `Cache`, `Painter`'s widget calls, and any offset
mechanism the vertex shader needs. They overlap in `Painter` and the
shader, so they are done **in sequence, textures first**, and the layout
design here is written (not implemented) while the texture work is in
progress, then implemented on top of it.
## Design
### 1. The new `Widget` trait
```rust
pub trait Widget: Any {
/// Draw within `painter.region()` (the space the parent offered) and
/// report how much of it was actually used, per axis.
fn draw(&mut self, painter: &mut Painter) -> Size;
/// True if `draw`'s output (both the primitives it writes and the
/// `Size` it returns) is the same for any `painter.region()` of the
/// same *content* -- an icon, a fixed-size rect, an already-decoded
/// image at its natural size. Default `false` (redraw on any change to
/// the offered region) because assuming independence wrongly produces
/// a stale draw; a widget must opt in.
fn is_size_independent(&self) -> bool {
false
}
}
```
No `available` parameter: `Painter` already carries the region the parent
handed down (`Painter::region()`, `core/src/ui/painter.rs:137`) and already
exposes the pixel-resolved form (`px_size()`, `:156`) and the output surface
size (`output_size()`, `:152`). Passing it again would be the same value
under a second name. `desired_width`/`desired_height` (`core/src/widget/mod.rs:20-21`)
and `WidgetAxisFns::desired_len` (`:24-35`) are deleted outright — not
deprecated, not kept as a fallback — because a widget that implements both
`draw` and `desired_*` for the same thing is exactly the "two names for one
concept" the code rules call out, and it is what today's `Span::desired_ortho`
(`iris/src/widget/position/span.rs:98-152`) already complains about in its
own comment: "this literally copies draw so that the lengths are correctly
set in the context, which makes this slow and not cool." Folding sizing into
`draw` deletes that duplicate simulation, not just moves it.
**No single-draw alternative was found that does less work per frame.** The
two-method trait was checked against three properties a real screen needs —
a row placing children in sequence, a widget centering on its own content,
and wrapped text — and in every one, `draw` already has to visit the child
to get a size that is *this specific one's* answer, which today's
`desired_width`/`desired_height` re-derive by re-running (a shrunk copy of)
the same layout the draw pass will do again. So the two-method trait is not
"measure once, draw once" in the general case; it is "measure once per axis,
then draw once," i.e. up to three visits per widget per frame, against one
under the design here. The single-draw model is therefore adopted as
proposed, not merely accepted as a preference.
### 2. Move: O(1) per moved subtree, via a per-widget offset chain
**What exists today, and why it is not O(1).** `UiRenderState::mov`
(`core/src/ui/render_state.rs:156-168`) fires when a widget's region keeps
its *size* but changes *position* (`draw_inner`, `:85-100`:
`active.region.size() == region.size()` after excluding the exact-match
case). It rewrites every primitive's `region` field via
`Primitives::region_mut` (`core/src/render/primitive.rs:176-179`) for the
widget's own primitives, then recurses into every child — O(primitives in
the subtree). Both call sites that trigger it today, `Scroll::draw`
(`iris/src/widget/position/scroll.rs:29-31`) and `Offset::draw`
(`iris/src/widget/position/offset.rs:9-11`), are "translate this subtree by
an abs pixel amount, `rel` framing unchanged" — a transcript scroll
re-touches every glyph in every visible row, every frame of the drag, and
I3's target is 800 rows on screen.
**Recommendation: a per-widget offset slot forming a parent-linked chain,
resolved in the vertex shader.**
- `UiData` (`core/src/ui/mod.rs:14-20`) gains
`pub move_offsets: TrackedArena<MoveOffset, u32>`, the same arena shape
already used for `masks: TrackedArena<Mask, u32>` on the line above it.
- `render/data.rs` gains `pub struct MoveOffset { pub delta: [f32; 2], pub
parent: u32 }` (`Pod`/`Zeroable`, `parent = u32::MAX` = "no ancestor,
add nothing more"). A pure abs-pixel translation, not a general
`UiRegion` remap — sufficient for every existing call site (above).
- `PrimitiveInstance` (`render/data.rs:11-18`) gains `pub move_idx: u32`,
a vertex attribute at `@location(7)` beside `mask_idx` at `6` — the same
kind of per-instance handle.
- `ActiveData` (`core/src/ui/active.rs`) gains `pub move_slot: MoveIdx`,
assigned **when the widget is first drawn** (`draw_inner`, beside
`active.insert`), with `parent` = the drawing widget's parent's slot.
`Painter` threads a `move_slot` field down exactly as it already threads
`mask` and `layer` (`painter.rs:9-20`), so a freshly-drawn descendant is
correct from its first frame — nothing is ever retrofitted onto an
already-active primitive. An unmoved widget's slot just stays `[0, 0]`.
- `Painter::primitive_at` (`painter.rs:23-38`) writes `move_idx:
self.move_slot`, matching how it already writes `mask_idx: self.mask`.
- `mov(id, delta)` becomes: look up `id`'s slot, write
`move_offsets[slot].delta += delta`. One write — no primitive touched, no
recursion, since descendants already reference this slot transitively.
- `shader.wgsl`'s vertex stage, after computing `top_left`/`bot_right` in
pixels (after `:106`, before the clip-space divide at `:113`), walks
`move_idx → move_offsets[i].parent` for a bounded number of steps (a
small constant, e.g. 16, with a CPU-side debug assertion that no chain
exceeds it), summing `delta` into both corners. Cost is O(chain depth),
paid every frame regardless of whether anything moved — negligible next
to the per-fragment texture sampling TEXTURES.md already measures this
GPU as not bound by.
**Why the chain, not the flatter thing first proposed.** Iris's own
phrasing — "every instance carries an index into a small per-widget offset
buffer" — describes a flat table: one slot per subtree *declared* movable,
no parent link. It breaks the moment two such subtrees nest — a row inside
a scrolling list, itself later given its own animated offset (a
swipe-to-delete mid-scroll) — because the row's primitives would have to
pick one slot and lose the other's contribution. The chain costs one extra
field and a bounded shader loop in exchange for no such gap, and since
every `ActiveData` gets a slot unconditionally rather than lazily, it costs
no more at the common depth of one than the flat version would.
**Against `region_mut` as the steady-state mechanism**: rejected for being
O(primitives in the subtree) — the cost this section removes — but kept
for a resize that changes a region's `rel` component (a genuine reflow,
§3) and for a size-independent widget's resize (§3), where the content's
shape doesn't change and one field write already suffices.
### 2b. Two more readers of "where is this widget," and masks
Moving the offset into the vertex shader means `ActiveData.region` is no
longer the on-screen truth once a widget has been moved — it is where the
widget was *drawn*, before any `move_offsets` delta. Two things read it as
if it still were, and both must move to a resolved query or they silently
answer with the pre-move position: a click landing on a scrolled row would
be routed to whatever used to be there, with nothing on screen to say so —
exactly the "wrong answer that looks like a right one" case the code rules
single out.
**Hit-testing.** `SensorUi::run_sensors` (`src/default/sense.rs:154-200`)
does the actual pointer routing, and line 170 is the read in question:
`let shape = self.active.get(id).unwrap().region;` (`self: &UiRenderState`),
immediately turned into pixels and tested against the cursor at `:171-172`.
Under this design that region must be resolved through the same chain the
GPU walks before it means anything. Add to `UiRenderState`:
```rust
/// `active[id].region`, corrected by every `move_offsets` delta between
/// `id` and the root — the CPU-side twin of the vertex shader's chain
/// walk, over the same arena, so the two cannot disagree about where a
/// widget is. O(chain depth), not O(primitives): a plain Rust loop over
/// `move_offsets`, bounded by the same constant the shader loop uses
/// (name it once, e.g. `render::MOVE_CHAIN_LIMIT`, and reference it from
/// the WGSL loop bound in a comment, since WGSL cannot `include!` a Rust
/// const across the language boundary).
pub fn resolved_region(&self, id: WidgetId) -> UiRegion;
```
`window_region` (`core/src/ui/render_state.rs:264-267`), the public
coordinate query already used outside hit-testing
(`src/default/attr.rs:15,17,70`, e.g. positioning one widget relative to
another's on-screen box), is reimplemented to call `resolved_region(id)`
before `.to_px(...)` instead of reading `.region` directly — one change
covers both call sites listed there. `sense.rs:170` changes to
`let shape = self.resolved_region(*id);`. Both are required the moment §2
lands, not an optional follow-up: an unmoved widget's chain is empty and
`resolved_region` costs one arena read to find that out, so there is no
version of this design where skipping the fix is a legitimate
optimization — it is a correctness gap, not a performance one.
**Masks.** `Painter::set_mask` (`core/src/ui/painter.rs:49-52`) bakes the
painter's *current* region into a `Mask` pushed onto
`masks: TrackedArena<Mask, u32>` (`core/src/ui/mod.rs:19`), and the
fragment shader clips every primitive against `masks[in.mask_idx]`'s raw
`rel`/`abs` fields, unaffected by any move (`shader.wgsl:147-157`). If the
widget that called `set_mask` — `Masked::draw`,
`iris/src/widget/mask.rs:7-11`, `painter.set_mask(painter.region()); ...` —
is itself later moved, its clip rectangle stays where it was drawn while
its content moves out from under it: a visibly wrong clip, immediately on
screen, not a latency question.
Fix: `Mask` (`core/src/render/data.rs:46-49`) gains `pub move_idx: u32`,
written from `Painter::set_mask` as `self.move_slot` — the identical slot
the mask-owning widget's own primitives already get (§2), not a second
mechanism. Resolution happens in the **fragment** shader, not the CPU, and
not the vertex shader either: `shader.wgsl`'s mask check (`:147-157`)
currently computes the mask's `top_left`/`bot_right` inline from
`masks[in.mask_idx]`; that computation is extended to walk the same
move-offset chain §2 added, via one shared function —
```wgsl
fn resolve_move(idx: u32) -> vec2<f32> { /* the bounded parent walk, used by both stages */ }
```
— called from `vs_main` for a primitive's own corners and from `fs_main`
for its mask's corners, so the walk is written once and the two stages
cannot drift apart (the sibling-rule from the code rules: one loop, not a
hand-copied second one in the other shader stage).
**Why the fragment shader, not a CPU-side mask rewrite at move time.** A
primitive's mask is frequently owned by a *different* widget than the
primitive itself — often several levels up a subtree, with its own,
independent move slot — so a primitive's resolved offset and its mask's
resolved offset are two different chain sums, both needed, and only the
fragment shader has both `in.move_idx` (this fragment's own chain) and
`in.mask_idx` (indirecting to a second, possibly unrelated chain) already
in hand per-fragment. Resolving mask regions on the CPU at move time would
mean, for every `mov()` call, walking forward to every mask instance the
moved widget's slot could affect and rewriting its raw region — exactly
the O(subtree) cost §2 exists to remove, just moved from primitives to
masks. The fragment shader already re-reads `masks[in.mask_idx]` every
frame (`:148`); one more arena read to resolve its chain costs nothing
extra in kind.
**The scroll-container case, checked rather than assumed.** A masked,
scrollable region is built as a `Masked` wrapping a `Scroll`
(`iris/src/widget/position/scroll.rs`, `iris/src/widget/mask.rs`) — the
viewport border is drawn (and `set_mask` called) by `Masked`, which is
never itself the target of `mov()`; only `Scroll`'s inner content is,
every frame the user drags. Because each widget's move slot is its own
(§2: assigned per `ActiveData`, not shared), `Masked`'s mask references
its own, stationary slot, while the scrolled content underneath references
a separate, deeper slot whose `parent` chain passes through — but does not
write to — the viewport's slot. Moving the content therefore never touches
the mask's resolved position, and the mask staying still while its content
slides past it is what this design already produces with no special case,
not an extra rule that had to be added for it.
### 3. Resize scope
A resize is "the region a widget's parent offers it changes such that the
widget's draw might produce different output" — as opposed to a move, which
by construction cannot (§2 is scoped to pure translation). Two independent
narrowings apply, and both are real, measured properties of the code as it
stands rather than new machinery:
**(a) A window resize does not, by itself, require touching most widgets.**
`shader.wgsl:105-106` recomputes every primitive's pixel position from
`window.dim` and the primitive's stored `rel`/`abs` pair *every frame,
already, on the GPU*. A widget laid out purely in `rel`/`abs` terms (no
call to `px_size()`, `output_size()`, or anything else that reads a
concrete pixel count) is therefore already correct after a resize with zero
CPU work — the shader did it. `UiRenderState::needs_redraw_all`
(`render_state.rs:229-231`) currently ignores this and redraws the entire
tree on every `resized`, which was the safe default while sizing and
drawing were two passes; it should be narrowed to only the widgets that
*do* read a concrete pixel value. Track this the same way `needs_redraw`
already tracks per-widget dirtiness (`Widgets::needs_redraw`,
`core/src/widget/widgets.rs:9`): a widget's `draw` call marks itself
pixel-dependent by calling through `Painter` methods that read
`output_size`/`px_size` (both already funnel through `Painter`, so the
marking is one line at each), and `resize()` (`render_state.rs:32-35`)
walks only that set instead of unconditionally setting `resized = true`
for a full `redraw_all`. This turns "every resize redraws everything" into
"every resize redraws what depends on pixels" — a real behavior change
beyond what was asked, so verify it against the I0b `pre_present_notify`
resize regression (that fix depended on `redraw_all`'s completeness)
before narrowing this.
**(b) A widget's `available` (its parent's offered region) can change
without the widget's *content* changing — this is what
`is_size_independent` (§1) answers.** When a container's own layout shifts
(a sibling grew or shrank, changing this widget's offered box), a widget
that returns `true` from `is_size_independent` is not redrawn: its
primitives are unaffected by size, only by placement, so the parent
either (i) issues a move (§2) if only position changed, or (ii) rewrites
the primitive's `region` fields directly via `region_mut` if the box
changed shape too (still O(primitives owned directly by this widget, not
its subtree, since a size-independent widget by definition has no
size-dependent descendants worth distinguishing — in practice this is
always a leaf: `Rect`, `Image`, a fixed glyph). A widget that returns
`false` (the default) is redrawn in full whenever `available` changes,
which is correct always, just not free.
**Ancestor propagation** (a resized child changing its own reported size,
requiring its parent to re-lay-out) is unchanged in spirit from today's
`redraw` (`render_state.rs:270-305`), which already walks up exactly the
ancestors whose cached size differs from the new one and stops as soon as
a size is unchanged (`:274-286`). That loop moves from consulting
`Cache.size` to consulting `ActiveData.size` (§5) but keeps its shape.
### 4. Wrapped text, and "needs child height before choosing width"
**Wrapped text is not a special case any more; it already reads as one
draw.** `TextView::render` (`iris/src/widget/text/mod.rs:57-76`) already
does exactly what single-draw asks for: it reads `ctx.px_size().x` as the
wrap width, shapes once, and memoizes the shaped layout keyed on that width
plus a changed-flag on the buffer and attrs (`:63-69`) — a second call with
the same width is a hash-map-style cache hit, not a re-shape. Under the new
trait this collapses `Text::draw`/`desired_width`/`desired_height`
(`text/mod.rs:133-147`, three functions) into one `Text::draw` that calls
`self.view.draw(painter)` once, which internally still calls `render`
once, hits its own cache, and returns the size it already computed. No
new caching is needed here; the two now-redundant call sites
(`desired_width`/`desired_height` each separately calling `render`) simply
disappear, which is a second `render` avoided per frame per text widget
that is being measured by a parent.
**"Parent wants the child's height before deciding the width it will
offer"** — the genuinely circular case named in the brief, e.g. a column
that sizes its own width to its widest child, where that child is wrapped
text whose height (which the column's *own* height depends on) depends on
the width the column has not yet decided. This is not solvable in one pass
for the same reason it is not solvable in CSS shrink-to-fit with wrapped
content: the two axes' answers are mutually dependent. `Span::desired_ortho`
(`span.rs:98-136`) already hits exactly this today and already resolves it
by an explicit second, throwaway pass (its own comment: "this literally
copies draw ... which makes this slow and not cool"). The design keeps that
resolution, made explicit rather than accidental: `Painter` gets
```rust
/// Draw `child` at a provisional region to learn its size under one
/// axis's worth of assumption, discard everything it wrote, then draw it
/// again at the region that assumption produced. For the rare parent that
/// cannot pick an offered size without already knowing the answer.
/// Twice the cost of one `draw`; every other case in this file avoids it.
pub fn draw_twice(&mut self, child: &StrongWidget, first: UiRegion, second: impl FnOnce(Size) -> UiRegion) -> Size;
```
implemented as: draw at `first`, record `Size`, remove the widget and its
subtree the same way a resize-triggered redraw already does (`draw_inner`'s
"if not \[same region\], maintain resize and track old children," `:97-100`,
which already frees the old primitives before redrawing) — reusing that
path rather than adding a second one — draw again at `second(size)`, return
the final `Size`. It is opt-in and named for its cost, so a widget only
pays it if it is the one that needs it; `Span`'s cross-axis case is the one
call site converted to it, replacing the hand-rolled duplicate loop.
### 5. Caching and invalidation
`Cache.size` (`core/src/ui/cache.rs`) is **deleted, not replaced with an
equivalent** — the thing it memoized (a `desired_width`/`desired_height`
answer, independent of drawing) no longer exists as a separate query, so
there is nothing left to cache at that layer. What already provides "an
unchanged subtree costs nothing" is the check `draw_inner` performs before
touching a widget at all (`render_state.rs:85-90`): if the widget is active,
its region is unchanged, and it is not marked dirty, `draw_inner` returns
immediately — no `Painter` constructed, no primitive touched, no shader
work beyond what the GPU already redraws from the unchanged instance
buffer. That check is kept exactly as it is; it is the caching mechanism,
and it already operates at (id, region) granularity, which subsumes "(id,
available size)" once size *is* what a region change means.
What is added: `ActiveData` gains `pub size: Size` — the value `draw`
returned, stored the moment it is (`draw_inner`, alongside building the
`ActiveData` struct at `:134-143`). This is what a parent placing this
widget for a second frame without redrawing it (because nothing changed)
reads instead of recomputing — it replaces `Cache.size`'s role of "answer a
size question without a full draw" with "read the size of the last actual
draw," which is always available because `draw_inner`'s skip path is only
reachable once the widget has been drawn at least once. `Cache::remove`/
`Cache::clear` (`cache.rs:9-17`) are deleted with the type; `ActiveData`
already has an equivalent lifecycle (removed in `remove`/`remove_rec`,
`render_state.rs:171-198`, freed with the widget).
### 6. Before / after
**A leaf, `iris/src/widget/rect.rs`** — the size-independent case:
```rust
// before
impl Widget for Rect {
fn draw(&mut self, painter: &mut Painter) {
painter.primitive(RectPrimitive { color: self.color, radius: self.radius,
thickness: self.thickness, inner_radius: self.inner_radius });
}
fn desired_width(&mut self, _: &mut SizeCtx) -> Len { Len::rest(1) }
fn desired_height(&mut self, _: &mut SizeCtx) -> Len { Len::rest(1) }
}
```
```rust
// after
impl Widget for Rect {
fn draw(&mut self, painter: &mut Painter) -> Size {
painter.primitive(RectPrimitive { color: self.color, radius: self.radius,
thickness: self.thickness, inner_radius: self.inner_radius });
Size::REST // fills whatever it was given -- used == available
}
fn is_size_independent(&self) -> bool { true } // content never depends on region size
}
```
**A container that needs the child's size before placing it,
`iris/src/widget/position/align.rs`**:
```rust
// before
impl Widget for Aligned {
fn draw(&mut self, painter: &mut Painter) {
let region = match self.align.tuple() {
(Some(x), Some(y)) => painter.size(&self.inner).to_uivec2().align(RegionAlign { x, y }),
(Some(x), None) => { let x = painter.size_ctx().width(&self.inner).apply_rest().align(x);
UiRegion::new(x, UiSpan::FULL) }
(None, Some(y)) => { let y = painter.size_ctx().height(&self.inner).apply_rest().align(y);
UiRegion::new(UiSpan::FULL, y) }
(None, None) => UiRegion::FULL,
};
painter.widget_within(&self.inner, region);
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len { ctx.width(&self.inner) }
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len { ctx.height(&self.inner) }
}
```
```rust
// after
impl Widget for Aligned {
fn draw(&mut self, painter: &mut Painter) -> Size {
let full = painter.region();
// Draw once at the full region to learn the child's real size --
// this placement is provisional and corrected below without a
// second draw.
let used = painter.widget_within(&self.inner, full);
let region = match self.align.tuple() {
(Some(x), Some(y)) => used.to_uivec2().align(RegionAlign { x, y }).within(&full),
(Some(x), None) => used.x.apply_rest().align(x).within(&full),
(None, Some(y)) => used.y.apply_rest().align(y).within(&full),
(None, None) => full,
};
painter.reposition(&self.inner, region); // O(1): one offset write, no second draw
used
}
}
```
`Painter::widget_within`/`widget`/`widget_at` (`painter.rs:55-76`) change
return type from `()` to `Size`, carrying the child's `draw` result back —
the only signature change needed to let a parent see what its child used.
`Painter::reposition` is new, computing the delta between where a child
was actually drawn and where it belongs and calling the O(1) `mov` from
§2. `SizeCtx` and `Painter::size_ctx`/`size`/`len_axis` (`painter.rs:141-150,
180-182`) are deleted — nothing calls `desired_len` any more, so there is
nothing left for `SizeCtx` to answer; `draw_text`/`label`/`px_size`/
`output_size` already exist redundantly on both `SizeCtx` and `Painter`
today (compare `size.rs:71-90` against `painter.rs:152-174`) and this
deletes the `SizeCtx` copies, keeping the `Painter` ones.
### 7. Migration — every file and widget that changes
One change, in dependency order (rename-and-move-together, per the code
rules — no intermediate state with both trait shapes):
- `core/src/widget/mod.rs` — the `Widget` trait (§1), delete
`WidgetAxisFns`, update `impl Widget for ()`.
- `core/src/ui/size.rs` — delete `SizeCtx` (the type and all its methods).
- `core/src/ui/cache.rs` — delete `Cache` (§5).
- `core/src/ui/painter.rs` — `widget`/`widget_within`/`widget_at` return
`Size`; add `reposition`, `draw_twice`; delete `size_ctx`, `size`,
`len_axis`; `primitive_at` writes `move_idx`.
- `core/src/ui/render_state.rs` — `draw_inner` captures and stores
`ActiveData.size`; `mov` becomes the O(1) offset write (§2); resize
narrowing (§3a); `redraw`'s per-axis loop reads `ActiveData.size`
instead of `Cache.size`.
- `core/src/ui/active.rs` — `ActiveData` gains `size: Size`,
`move_slot: MoveIdx`.
- `core/src/ui/mod.rs` — `UiData` gains `move_offsets`.
- `core/src/render/data.rs` — `PrimitiveInstance` gains `move_idx`;
new `MoveOffset` struct.
- `core/src/render/primitive.rs` — thread `move_idx` through `PrimitiveInst`
and `Primitives::write`, matching `mask_idx`.
- `core/src/render/mod.rs` — bind the new `move_offsets` storage buffer
(group 2, beside `masks`) and its update path.
- `core/src/render/shader.wgsl` — `InstanceInput` gains `move_idx`;
`MoveOffset`/`UiScalar`-shaped storage binding; a shared `resolve_move`
function (§2b) called from both `vs_main` (a primitive's own corners)
and `fs_main` (its mask's corners, once `Mask` carries `move_idx`).
- `core/src/ui/render_state.rs` — additionally, `resolved_region` (§2b)
and `window_region` (`:264-267`) reimplemented on top of it.
- `src/default/sense.rs` — `run_sensors`'s hit-test read (`:170`) switches
from `self.active.get(id).unwrap().region` to `self.resolved_region(*id)`
(§2b) — the pointer-routing fix this design requires, not an optional
follow-up.
- `core/src/render/data.rs` — additionally, `Mask` (`:46-49`) gains
`move_idx: u32` (§2b).
- `core/src/ui/painter.rs` — additionally, `set_mask` (`:49-52`) writes
`move_idx: self.move_slot` into the `Mask` it pushes (§2b).
- Every widget with a two-method `impl Widget`, collapsed to one `draw`
(§1, §6), `is_size_independent` added where true: `core/src/widget/mod.rs`
(`impl Widget for ()`), `iris/src/widget/rect.rs` (`Rect`, → true),
`iris/src/widget/image.rs` (`Image`, → true — a decoded image's primitive
never depends on the region it is offered, same as `Rect`),
`iris/src/widget/mask.rs` (`Masked`), `iris/src/widget/ptr.rs`
(`WidgetPtr`), `iris/src/widget/text/mod.rs` (`Text`, §4),
`iris/src/widget/text/edit.rs` (`TextEdit`),
`iris/src/widget/position/scroll.rs` (`Scroll`, keeps its `mov`-shaped
offset, now O(1) automatically via §2), `iris/src/widget/position/align.rs`
(`Aligned`, §6), `iris/src/widget/position/max_size.rs` (`MaxSize`),
`iris/src/widget/position/layer.rs` (`LayerOffset`),
`iris/src/widget/position/pad.rs` (`Pad`),
`iris/src/widget/position/stack.rs` (`Stack`),
`iris/src/widget/position/offset.rs` (`Offset`),
`iris/src/widget/position/span.rs` (`Span`, §4's `draw_twice` for the
cross-axis case, deleting `desired_ortho`'s duplicate loop),
`iris/src/widget/position/sized.rs` (`Sized`).
This list was produced by `grep -rn "impl Widget for\|fn desired_width\|fn desired_height"`
across `core/` and `src/`; re-run it before starting, since it is the
authoritative check that nothing was missed, not this paragraph.
- `iris/examples/{minimal.rs,task.rs,view.rs,tabs/main.rs}` — no direct
`impl Widget` found in any example (verified by the same grep); they use
the builder DSL in `core/src/widget/trait_fns.rs` and should need no
source change, which is itself part of the pass condition below.
### 8. Pass conditions
1. **Every example under `iris/examples` renders identically.** Run
`iris/run-headless.sh EXAMPLE --shot PNG` for each of `minimal`, `task`,
`view`, `tabs` before and after, and diff the PNGs pixel-for-pixel — not
"looks right," since a subtle wrap or alignment regression is exactly
what a diff catches and a glance does not.
**Result (2026-09-04): pass, all four, 0 differing bytes.** No PNG
library is installed in this VM (no PIL, no ImageMagick, no pip), so the
diff is a from-scratch PNG decoder (`zlib` + the five filter types) at
`/tmp/layout-shots/pngdiff.py`, comparing decoded pixel bytes rather than
file bytes (`cmp` alone is not conclusive across two separately-encoded
PNGs, though it happened to agree here for `minimal`). Before-shots were
taken with `git stash` at the pre-change commit; `tabs` needed two real
fixes (deviations 1 and 2 below) before it stopped differing — the other
three matched on the first try.
2. **Unchanged-frame cost, measured, not assumed.** Add a counter beside
the existing `debug_layers`/`active_widgets` instrumentation
(`render_state.rs:241-262`) for (a) `Widget::draw` invocations and (b)
`Primitives::write`/`region_mut` calls, both per `update()` call. Drive
one example (`tabs`, since it already has multiple widgets and an
interactive element) through one frame with nothing changed and report
both counts — the pass condition is **0 draws and 0 primitive rewrites**
for a frame in which nothing was marked dirty, resized, or moved.
**Result (2026-09-04): pass, 0 and 0.** Implemented as
`UiRenderState::take_counters() -> (u64, u64, u64)` (draws, `region_mut`
rewrites, `move_offsets` writes — a third counter, for condition 3
below), reset on read. Measured in
`iris/src/layout_tests.rs::an_unchanged_frame_draws_and_rewrites_nothing`
against a `Scroll` over 500 fixed-height rects (not the `tabs` example —
see the note on condition 3 for why this runs as a plain unit test
instead).
3. **Single-moved-child cost, measured.** Same counters, one frame in
which exactly one widget is moved (not resized) with N primitives in its
subtree — the pass condition is **1 write to `move_offsets`, 0 calls to
`Widget::draw`, 0 calls to `region_mut`**, independent of N. Construct
the case with a `tabs`-style example holding a deliberately large text
block (hundreds of glyphs) inside a `Scroll`, so N is large enough that
an O(N) regression would show up as a non-trivial write count rather
than being lost in noise.
**Result (2026-09-04): pass — 0 draws, 0 rewrites, 1 move_offsets
write, N = 500.** Built with rects rather than glyphs
(`iris/src/layout_tests.rs::scrolling_moves_in_o1_without_a_redraw`):
`iris-core`/`iris` touch no GPU or window to lay out and move a tree, so
this runs as a plain `cargo test`, not through `run-headless.sh` — a
`Widgets`/`UiData` pair and a bare `UiRsc` impl are enough, and it is
faster and more precise than reading counters out of a real example's
stderr. Getting a clean single move took two follow-up fixes beyond the
design as written (deviation 3, the `parent_move_slot` threading; and
the `Scroll` design decision below about offering last frame's content
length) — without either, the count was in the thousands (every rect in
the subtree redrawing) rather than 1.
4. **Hit-testing follows the move, not just the render.** In the same
scrolled-`tabs` construction as condition 3, scroll the content, then
send a synthetic cursor position over a widget that moved and assert
`run_sensors` (`src/default/sense.rs:154-200`) routes to that widget's
id, not to whatever is now at its pre-scroll coordinates or to nothing.
This is a correctness check, not a timing one — §2b's fix is required
before §2 can ship at all, and this is what would fail silently
(nothing on screen indicates a missed or misrouted hit) if it were
skipped.
**Result (2026-09-04): pass**, but checked one level below
`run_sensors`: `iris/src/layout_tests.rs::hit_testing_follows_a_scrolled_widget`
scrolls a widget and asserts `UiRenderState::resolved_region` (the
query `run_sensors`'s hit-test and `window_region` both now go through,
per §2b) reports the moved, not the pre-scroll, position — within
0.01px of the exact expected delta. `run_sensors` itself needs a
`HasEvents`/window/cursor-state harness this pass did not build; the
coverage that matters (does the position query the router uses reflect
the move) is exercised directly instead.
5. **A mask moves with its subtree.** Render a `Masked`-wrapped `Scroll`
both before and after scrolling it (`iris/run-headless.sh` against a
small purpose-built example, or an addition to `tabs`), and diff the
two frames: the clipped edge of the content must have moved with the
scroll while the viewport's own border (drawn by `Masked`, not moved)
stays put — the specific case worked through in §2b. A mask rectangle
that stayed at its pre-scroll position while its content slid past it
is the regression this checks for, and it is visible in a single
screenshot, not just in a counter.
**Result (2026-09-04): pass, checked numerically rather than by
screenshot.** No example in this repository builds a `Masked`-wrapped
`Scroll` (`tabs`'s "text edit scroll" tab uses `TextEdit`'s own internal
scrolling, not this widget), so there was nothing to screenshot without
first authoring a new example. Checked instead in
`iris/src/layout_tests.rs::a_mask_stays_put_while_its_scrolled_content_moves`,
on the exact data the fragment shader's `resolve_move` reads: the
masked widget's own `move_offsets` slot delta is `[0, 0]` both before
and after scrolling its content, because `Masked` is never itself the
target of a move — only its child is, on a separate, deeper slot in the
chain (§2b's "scroll-container case, checked rather than assumed"). A
pixel-level screenshot check of this remains open; see RUST.md's next
step.
6. **`cargo test --workspace`, `cargo clippy --all-targets`, `cargo fmt`**
stay clean at the defaults (iris has no tests today per I0b, so this is
presently only clippy/fmt; add the first real widget-layer tests here if
the move-offset chain or `draw_twice` are non-trivial enough to want
one, per "match the codebase's testing posture" — judge that once the
code exists rather than pre-committing to a number of tests here).
**Result (2026-09-04): pass.** `cargo fmt --all -- --check`,
`cargo build --workspace --all-targets`, and `cargo clippy --all-targets`
are all clean (one pre-existing, unrelated warning about `naga`/`wgpu`/
`winit` future-incompatibility, from dependencies, not this change).
`cargo test --workspace`: the 14 pre-existing `TextEdit` tests plus 4 new
ones in `iris/src/layout_tests.rs` (conditions 25 above), 18 passed, 0
failed — the move-offset chain turned out non-trivial enough (three real
bugs found only by writing it) to clearly clear the "match the testing
posture" bar this section left open.
### 9. Rejected, and why
- **A flat (non-chained) per-subtree offset table**, Iris's literal
phrasing — rejected in §2 for breaking under nested independent moves
(a swiped row inside a scrolling list). Costs nothing extra to avoid: the
chain is the same mechanism with one more field.
- **Keeping `region_mut` recursion as the only move mechanism** — rejected
as the steady-state path (O(primitives in subtree), exactly what a
transcript scroll must not pay every frame) but kept for resize-shaped
changes (§3) where the content's own region field, not an ancestor
chain, is what has to change.
- **A second, size-only trait method kept alongside `draw`** (e.g.
`fn size_hint(&self) -> Option<Size>` as a fast path some widgets could
implement to skip a draw when a cheap answer exists) — considered and
rejected: it reintroduces exactly the "two names for one concept" split
this change removes, for a saving `is_size_independent` (§1, §3b)
already covers for the cases where it would actually help (fixed-size
leaves). A widget whose size is cheap to compute but whose *drawing* is
not (unlikely in this codebase's widget set, but conceivable) is better
served by that widget caching its own draw output internally — exactly
the pattern `TextView::render` already uses (§4) — than by a second
trait method every implementor has to reason about.
- **Passing `available` as an explicit parameter to `draw`** (mirroring
Masonry's `layout(&mut self, ctx, bc: &BoxConstraints) -> Size`, the
yardstick per AGENTS.md) — rejected as redundant with `Painter::region()`,
which already carries the same information into every widget that needs
it; adding a parameter would just be a second route to a value already
reachable, and would invite the two drifting apart.
- **Eagerly propagating a moved widget's delta into every descendant's own
offset value** (rather than chaining and resolving in the shader) —
rejected as O(descendant widgets), which is smaller than O(primitives)
but still not O(1), and the shader-side chain costs nothing extra to get
the better bound.
## Deviations found during implementation (2026-09-04)
Five corrections this file's first draft did not anticipate, each found by
`iris/run-headless.sh tabs --shot` disagreeing with a pixel-identical
pre-change screenshot (pass condition 1) and traced with `eprintln!` in
`draw_inner`/`reposition` — not by reasoning about the design in the
abstract. Recorded here rather than silently fixed in place, per the code
rules' escape-hatch requirement.
1. **`Aligned`'s provisional draw must call `painter.widget`, not
`widget_within(&self.inner, painter.region())`.** §6's original text drew
the sample as the latter. `widget_within` composes its `region` argument
as *local*, `UiRegion::FULL`-relative coordinates against
`painter.region()` (exactly what `UiRegion::FULL.within(&self.region) ==
self.region` relies on); handing it `painter.region()` itself —
already-resolved, window-relative coordinates — composes that frame a
second time. For the root widget this is silently the identity (its
region already is `[0,1]`), which is why it can look correct in a
trivial case and only breaks once something is nested — i.e. always, in
practice. Symptom: a centered child rendered at a wildly wrong offset
nested more than one level deep. Fixed by using `painter.widget`, which
hands the child `self.region` unmodified, with no second composition.
2. **A widget that reports a size smaller than its offered region must
actually paint at that size, anchored top-left of what it was given —
not fill the full offered region while merely *reporting* a smaller
number.** `Sized` and `MaxSize` both had exactly this bug: their
`desired_width`/`desired_height` predecessors capped the *reported*
value but their `draw` bodies called `painter.widget(&self.inner)`
unconstrained, which was harmless under the old two-pass model (a parent
always queried the size *before* drawing, so by the time `draw` ran the
offered region already matched) but wrong under `Aligned`'s new
provisional-draw-then-reposition pattern, which offers the *whole*
region on the first, learning pass. Symptom: a `.sized((100, 100))` rect
rendered stretched to fill its whole row instead of a 100×100 square.
Fixed by having both widgets carve the declared sub-region (`UiSpan`
sized to the axis's `Len`, anchored at `AxisAlign::Neg`) out of whatever
they were offered before drawing the child in it. `Image` needed the
same treatment from the start (`texture_within` at its own natural size,
not `texture()` at the full offered region) and was written that way in
the first pass, once this was understood; `Rect`'s "fill whatever I'm
given" is the one case where painting the *whole* offered region really
is the declared behavior, so it needed no change.
3. **The move-offset chain's `parent` link cannot be found by looking up
the parent's `ActiveData` in `draw_inner`, because the parent's
`ActiveData` does not exist yet while its own `Widget::draw` is still
running.** `ActiveData` is inserted only after `draw` returns
(`render_state.rs`, end of `draw_inner`), so a child drawn partway
through its parent's `draw` body — the ordinary case, since every
composite widget draws its children from inside its own `draw` — would
always read "no parent" from `self.active`, silently orphaning it at the
root of the chain. Fixed by threading the parent's `move_slot` down
through `Painter` (it already carries `mask`/`layer` the same way) and
passing it explicitly into `draw_inner` as `parent_move_slot`, rather
than deriving it from `self.active.get(parent_id)`. `move_parent_of`
(the `self.active`-based lookup) is kept, but only for `redraw()`, whose
target's parent genuinely is already active at that call site — the
doc comment on it says which is which. Symptom: `reposition` computed
the right delta and wrote it to the right slot, but the shader never
saw it, because the primitive doing the actual painting chained to
`u32::MAX` one level too early.
4. **`Painter::reposition` cannot reuse `active.region` as "where the
widget currently is," because for a widget offered more room than it
used, `active.region` is the *offered* box, not the *painted* one.**
This only matters for `reposition` (used by `Aligned`); `mov` (used by
`draw_inner`'s own same-size-different-position dispatch, for `Scroll`
and `Offset`) has no such gap, because there the offered region *is*
the visual footprint — content is sized to fill exactly what it is
given. `reposition` instead reconstructs "from" as `active.size`
(already tracked, per §5) anchored at `AxisAlign::Neg` within
`active.region` — i.e. it assumes the child painted itself top-left of
whatever it was offered, per point 2's convention — and **overwrites**
the slot's delta rather than accumulating it the way `mov` does, since
"from" is recomputed fresh from stable inputs every call and repeating
the same `reposition` (an unrelated redraw elsewhere re-running this
widget's parent) must not drift further each time. The one shape this
does not cover: `Aligned` wrapping `Aligned`, where the inner one's own
`reposition` may have moved its content away from top-left already. No
widget or example in this codebase builds that today; if one needs to,
`reposition` would need the child to report *where* it painted, not
just how big, which is a larger change than this pass's scope.
5. **A widget's `move_offsets` slot is allocated once, on its first-ever
draw, and reused in place — never reallocated — for every later redraw
of the same id, with its delta reset to `[0, 0]` on each reuse.** Not
spelled out in §2's original text, which only said slots are assigned
"when the widget is first drawn." Reallocating a fresh slot on every
redraw would leave any *retained* (not-redrawn) descendant's `parent`
link pointing at a now-orphaned old slot — a permanent leak, and worse,
a descendant that silently stops tracking its ancestor's future moves.
Resetting the delta on reuse (rather than carrying it forward) is
required because a full redraw bakes the widget's correct absolute
position into the fresh `region` argument directly; a stale delta left
over from before the redraw would double-offset it.
Two further points worth recording because they were *design decisions*
made while implementing, not bugs — `LAYOUT.md`'s own text left them
unspecified rather than getting them wrong:
- **`Scroll` offers its content a region sized by the *previous* frame's
measured content length, not a fresh one.** A fresh measurement would
require drawing the content once to learn its size and — since that
provisional size essentially never matches the previously active one —
redrawing it a second time at the real size, on every single scroll
tick, which is exactly the cost §2 exists to remove. Using the stale
length means an ordinary scroll (position changes, content does not)
offers the same *size* as last frame, only shifted, which is what makes
`draw_inner` dispatch it as the O(1) move. The cost: a real content-size
change lags one frame before the container's scroll range reflects it,
self-correcting the frame after (the content length itself, read from
what was actually drawn, is never stale — only the offered *region* used
for placement is). No example in this repository builds a `Scroll` yet,
so this could not be checked against a pixel diff; it is covered instead
by `iris/src/layout_tests.rs`'s three `Scroll`-based unit tests, which
build a tree and drive `UiRenderState` directly with no GPU or window
needed.
- **`redraw()`'s parent-relayout check draws the widget first, then
compares the fresh `ActiveData.size` the draw produced against the size
from before removal** — the mirror image of the old code's "query size,
compare, decide whether to draw," which no longer has a size query to
do the comparison with before drawing (§5 deleted `Cache`/`SizeCtx`
along with `desired_width`/`desired_height`). This can occasionally draw
a widget once more than the old code would have (if the parent it
bubbles up to ends up redrawing the same widget again as part of its own
relayout) — `draw_inner`'s own skip/move dispatch absorbs most of that
redundancy for free, and this path is not one of §8's measured
conditions, so the remaining slack was accepted rather than chased
further.
## For IRIS.md
When this lands, copy this entry into `IRIS.md` (newest first):
> **2026-09-04 — `Widget::draw` reports the size it used; `desired_width`/
> `desired_height` are gone.** A widget used to implement three methods
> (`draw`, `desired_width`, `desired_height`); it now implements one,
> `fn draw(&mut self, painter: &mut Painter) -> Size`, which draws into
> `painter.region()` and returns how much of it was used. Why: the two
> extra methods routinely re-simulated what `draw` was about to do anyway
> (`Span::desired_ortho` copied its own draw loop to get cross-axis sizing
> right) — one visit per widget per frame instead of up to three. A
> container that needs a child's size before placing it (alignment,
> centering) draws the child once at a provisional region, reads the
> returned `Size`, and calls the new `Painter::reposition` to move it into
> its final spot — an O(1) offset write, not a second draw. A widget whose
> drawn output never depends on the size it's given (a fixed-size `Rect`,
> a decoded `Image`) overrides the new `fn is_size_independent(&self) ->
> bool { false }` to `true`, which skips redrawing it when only its
> offered region changes shape.
>
> ```rust
> // before
> fn draw(&mut self, painter: &mut Painter) { /* ... */ }
> fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
> fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
>
> // after
> fn draw(&mut self, painter: &mut Painter) -> Size { /* ... */ }
> ```
>
> `SizeCtx` and `Cache` are gone with it — see `LAYOUT.md` for the full
> design, the move-offset mechanism this shipped alongside, and the file
> list.
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# How iris should render an unbounded number of images
## Status (2026-09-04)
**Implemented**, on the `rustify` branch of `ai-app-2`, in `iris/core` and
`iris/src/default/render.rs`. See "Implemented, 2026-09-04" at the bottom for
what landed, what differs from the proposal below and why, and what was
verified versus merely reasoned about. The short version: the binding array
is gone, `request_device` asks for no features and no binding-array limits,
and that is now proven on the emulator's software Vulkan
(`rigs/gpu-probe`), not just read from the code. `RUST.md`'s blocking item
is resolved.
Iris (the person) asked whether iris's (the library's) approach to
"draw however many images happen to be on screen" — relevant here because a
transcript can hold an unbounded number of attached screenshots — actually
works on mobile, her recollection being that it does not. Checked rather
than assumed, on 2026-09-04, on the `rustify` branch of `ai-app-2`. This
file is that investigation and the resulting recommendation, written for a
second agent to review before anything in iris's render core changes — no
code has been written against this yet.
## The problem
Every texture iris ever creates — every `Image` widget
(`iris/src/widget/image.rs`) and every glyph atlas page — gets a permanent
slot in one array via `Textures::add` (`iris/core/src/primitive/texture.rs:65`).
Both of iris's texture-sampling primitives (`TEXTURE` and `GLYPH`) read that
array by index: `core/src/render/shader.wgsl:56` declares
`var views: binding_array<texture_2d<f32>>`, sized by
`UiLimits::default()` (`core/src/render/mod.rs:347`) at **100,000 textures,
1,000 samplers**. Getting a device to accept that layout needs three wgpu
features — `TEXTURE_BINDING_ARRAY`,
`SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING`,
`PARTIALLY_BOUND_BINDING_ARRAY` — which correspond to Vulkan's
`VK_EXT_descriptor_indexing` ("bindless"), promoted to Vulkan core at 1.2.
A transcript with an unbounded number of image attachments is exactly the
case that grows this array without bound: each attachment becomes its own
`Image` widget, which takes its own permanent array slot until dropped.
## What was measured
**A new rig, `rigs/gpu-probe`**, asks a device for exactly iris's features
and limits with no window and no APK — a plain executable pushed with
`adb push` and run from `/data/local/tmp`. It has two parts:
`wgpu::Adapter::request_device` with iris's exact `Features`/`Limits`
(`src/main.rs`), and a raw Vulkan query bypassing wgpu entirely via `ash`
(`src/vk.rs`), to tell "the driver doesn't have it" apart from "wgpu didn't
detect it."
- **On this VM's own GPU** (Vulkan via Venus onto an RX 7900 XT):
`IRIS DEVICE: ok`. Not the case that matters — nobody's phone is a
discrete desktop GPU — but it is why the design was never checked before
now: it always worked in the one place it was tried.
- **On the Android emulator's guest Vulkan**, both ICDs it ships
(`vk_swiftshader_icd.json` and, cold-booted, `lvp_icd.json`/lavapipe):
`request_device` **fails**
`Unsupported features were requested: TEXTURE_BINDING_ARRAY |
SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING |
PARTIALLY_BOUND_BINDING_ARRAY`. The raw `ash` query on lavapipe shows the
driver itself reporting all seven descriptor-indexing sub-features as
`true` at device API version 1.3 — so wgpu-hal's own feature detection is
being more conservative than the driver here, for a reason not chased
further (a likely instance-version negotiation gap, since the extension
only promoted to core at 1.2). That part is a wgpu-hal/emulator question,
not the finding that matters, and is **not** why this design is rejected.
**The finding that matters is about real phones, sourced rather than
recalled:**
- The **Android Vulkan Profile 2025** — Google and Khronos's current
baseline, covering **80.1% of active Vulkan-capable Android devices** as
of October 2025
([developer.android.com/ndk/guides/graphics/android-vulkan-profile](https://developer.android.com/ndk/guides/graphics/android-vulkan-profile)) —
does **not** require `VK_EXT_descriptor_indexing` or any descriptor-
indexing feature. It requires `shaderSampledImageArrayDynamicIndexing`
(indexing by a value uniform across the invocation — Vulkan 1.0 baseline,
unrelated to bindless) and stops there; true of the 2021 and 2022
profiles as well.
- Arm's own developer documentation states **"`VK_EXT_descriptor_indexing`
is supported on all Valhall and 5th Gen GPUs"**
([developer.arm.com/mobile-graphics-and-gaming/vulkan-api-best-practices-on-arm-gpus](https://developer.arm.com/mobile-graphics-and-gaming/vulkan-api-best-practices-on-arm-gpus)) —
Mali generations from roughly 2019 (Mali-G77) onward, with no claim made
for Bifrost, Midgard or Utgard, which are still common in budget and
older Android phones that are still in daily use.
- A search engine's summarized claim of "1% support on Android" for this
extension was checked against its cited source (an Arm blog post from
2021) and **was not actually there** — that number does not appear in
any primary source found and should not be repeated. The baseline-
profile finding above is the one with an attributable source; use it
instead.
So this is not a software-renderer artifact. A real, currently-shipping
share of the Android fleet lacks the feature iris's texture pipeline asks
for unconditionally, and neither the emulator's failure nor the current
official hardware baseline gives any reason to expect that to change soon.
## What growth already costs today, before any redesign
Checked directly in `core/src/render/mod.rs` and `core/src/render/texture.rs`,
because "does this redesign make things worse" needs the current baseline
first:
- The `RenderPipeline` (`UiRenderNode::new`) is created **once** and never
rebuilt for any reason related to texture count — its bind group
*layouts* declare fixed slot counts (`limits.max_textures`,
`limits.max_samplers`) up front and that never changes at runtime. Growth
was never at risk of recreating the pipeline, in the current design or
any redesign discussed below.
- What **does** get rebuilt: `UiRenderNode::update` calls
`self.textures.update(&mut ui.textures)`, and if that reports any change,
rebuilds `self.rsc_group` — one `BindGroup` whose entries are
`BindingResource::TextureViewArray(&tex_manager.views())`, collected
fresh over **every currently-live texture**, plus the sampler array and
the mask buffer. This happens on every texture `Push`, `Set`, or `Free`
— an image added anywhere in the whole app rebuilds one shared structure
referencing every other image too.
- The one path already excluded from this, on purpose, is a `Patch`
writing into an existing texture's pixels without changing which
textures exist. The code says why directly
(`core/src/render/texture.rs`, in `GpuTextures::update`): *"A patch
changes texture contents, not the binding array, so it must not report
`changed` — rebuilding the bind group per glyph is the cost this exists
to avoid."* This is exactly the mechanism I1 built for the glyph atlas:
growing an existing atlas page costs a `write_texture` into a sub-rect,
nothing else.
So today, growth that stays inside an existing texture (glyphs added to an
atlas page) is already free. Growth that adds a *new* texture — a new atlas
page, or any standalone image — already rebuilds the one shared array
regardless of how the array is populated, before any change discussed
below. That existing cost is O(live texture count) in CPU work to collect
the view list and in however expensive the driver finds a
descriptor-set-sized-for-N-descriptors to be.
## Prior art, checked rather than assumed
Two independent projects were checked to see whether "atlas for images"
is actually how this is normally done, rather than a guess:
- **egui_wgpu** (`crates/egui-wgpu/src/renderer.rs` in emilk/egui), the
closest prior art to iris — an immediate-mode wgpu-backed UI library that
ships on Android. It keeps a `HashMap<TextureId, Texture>` and gives
**each texture its own ordinary `BindGroup`** — one texture, one sampler,
no array, no descriptor indexing of any kind. Draw calls are batched by
texture id and the bind group is switched between batches within the
render pass.
- **Vello** — the renderer Masonry (E1/E2's Linebender stack) draws
through — hit the identical problem and wrote down why in their own
roadmap document
([github.com/linebender/vello/blob/main/doc/roadmap_2023.md](https://github.com/linebender/vello/blob/main/doc/roadmap_2023.md)):
*"The number of images that may appear in a scene is not bounded, which
is not a good fit for the basic descriptor binding model... Until then,
we'll do a workaround of having a single atlas image containing all the
images in the scene."* Their reason is broader than Android — WebGPU 1.0
has no descriptor indexing at all — but it reaches the same conclusion
for the same shape of problem: atlas, not a bigger bindless array.
**This is also a live hazard, not a solved one.** Vello's own changelog
(Sparse Strips v0.2.0) lists a fix titled *"WebGL image-atlas allocation
and growth on Mali-G52 GPUs, avoiding application-not-responding errors"*
— an actual ANR, from atlas growth, on an actual mid-range Android GPU,
in the renderer Masonry is built on. The same release added
`AtlasSpaceDiagnostics`/`AtlasLayerDiagnostics` (per-layer free-space,
utilization, fragmentation) because growth needed instrumenting in
production, not because it turned out to be free.
## Recommendation (not yet implemented)
1. **Small, plentiful textures** — glyphs (already done, I1), thumbnails,
downscaled attachment previews, icons — go through a shared atlas, the
same technique as `core/src/render/atlas.rs` generalized beyond glyphs.
Adding one to an existing page is a `Patch`, already free per the
section above.
2. **Large or one-off images** — a photo attachment opened at full
resolution, anything that would fragment a shared page — get their
**own ordinary, non-array bind group**, the egui_wgpu way. Creating one
is O(1): it references only itself, and does not touch any other
texture's binding, unlike today's shared array where every push
rebuilds a structure listing everything.
3. **Opening a new atlas page** is the one case that still resembles
today's rebuild — infrequent (bounded by how many *pages* are needed,
not by how many images have ever been attached) but not free, and
Vello's Mali-G52 fix says this specifically deserves care: it should
never be allowed to block a frame, and it is worth having the
equivalent of Vello's atlas diagnostics before trusting it under load.
4. **Net effect**: dropping `TEXTURE_BINDING_ARRAY`,
`SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING`, and
`PARTIALLY_BOUND_BINDING_ARRAY` from iris's device request entirely.
Every path above is plain Vulkan 1.0 / GLES-level texture sampling.
This is also what fixes the emulator failure measured above, regardless
of the unresolved wgpu-hal question: a device that never asks for the
feature cannot be refused for lacking it.
## What this touches, and what is still open
Implementing this reworks iris's rendering core: the shader's binding
group layout (`shader.wgsl`), `Textures` and `GpuTextures`
(`core/src/primitive/texture.rs`, `core/src/render/texture.rs`), both
texture-sampling primitives, and `core/src/ui/painter.rs`'s draw-call
batching (today one draw call can reference any texture by index; the
per-texture-bind-group path needs draws grouped by which bind group they
use). Nothing has been started.
Open questions a reviewer should weigh in on:
- **The size threshold** between "goes in an atlas page" and "gets its own
bind group." Too low and ordinary attachment thumbnails end up as
one-off bind groups, losing the batching benefit the atlas exists for;
too high and a page fragments on a handful of medium images.
- **Eviction policy** for atlas pages once the working set does not fit —
today's `GlyphAtlas` never evicts, because a font's glyph set is small
and bounded; images are not. An LRU at the page level, or at the
individual-image level within a page, has not been designed.
- **Whether iris should keep any binding array at all**, even a small
fixed one (say, capped at a few dozen slots) for atlas pages themselves,
or whether every atlas page should also be its own ordinary bind group
like standalone images — the array's only remaining justification would
be avoiding a bind-group-per-draw-call switch cost that has not been
measured on this project's actual target hardware.
- **How this interacts with I2/E2's virtualised list** (I3): a
bottom-anchored transcript composes only visible rows, so the live
texture set should already be bounded by what is on screen rather than
by the whole conversation — worth confirming that invariant holds before
relying on it to keep atlas/bind-group churn small.
## Review, 2026-09-04
A second pass over the file above against the code, done before anything
is implemented. Iris's worry going in: a bind group per texture means a
draw call per image, and she wants this as efficient as it can be.
### What checked out
Every code reference above is accurate as of this commit: the 100,000 /
1,000 limits, the one-time pipeline, the `rsc_group` rebuild on every
`Push`/`Set`/`Free`, and the `Patch` exclusion. The device request that
asks for the three features is `iris/src/default/render.rs:96`, which the
text above does not name. egui-wgpu and Vello are described correctly.
### The emulator refusal is a wgpu-hal gap, now located
The file guessed "a likely instance-version negotiation gap." It is
narrower than that and it is in wgpu-hal, not the emulator. wgpu-hal
28.0.0 (`src/vulkan/adapter.rs:1618`) only queries
`PhysicalDeviceDescriptorIndexingFeaturesEXT` **when the device advertises
the `VK_EXT_descriptor_indexing` extension string**. A Vulkan 1.2+ driver
that has descriptor indexing as core need not list the extension, and
lavapipe at 1.3 evidently does not, so wgpu never asks and reports the
features absent, which is why `ash` sees seven `true`s and wgpu sees none.
The properties query beside it (line 1486) correctly accepts
`device_api_version >= 1.2 || extension`; the features query does not.
wgpu-hal 30.0.1 in the local registry has the same asymmetry (lines
1872 and 2036). Worth an upstream issue, but not a reason to keep the
design: on real phones the gate that matters is stricter still.
**wgpu's `TEXTURE_BINDING_ARRAY` needs six sub-features, not one**
(`adapter.rs:160-177`): non-uniform indexing *and* update-after-bind for
sampled images, storage images and storage buffers, all together, because
wgpu marks every array-bearing descriptor set update-after-bind. So Arm's
"the extension is supported on Valhall" is necessary but not sufficient;
a driver with sampled-image indexing and without storage-buffer
update-after-bind is refused too. That widens the excluded set beyond
what the Arm quote suggests and strengthens the conclusion.
### A live bug in the current code, found on the way
`GpuTextures::update` (`core/src/render/texture.rs:33`) implements
"a patch must not report changed" as `changed = false`, unconditionally,
which also **cancels a `Push` earlier in the same batch**. That ordering is
exactly what opening a new atlas page produces: `GlyphAtlas::allocate`
pushes the page and `insert` patches it in the same frame, so the bind
group is not rebuilt and the new page's view is not bound until some
unrelated texture change happens to rebuild it. It is hidden today only
because the masks path also sets `changed`. The fix is one line
(`changed |= !matches!(update, Patch)` in spirit); it should go in with
the redesign since that code is being replaced, and it is recorded here
so it is not rediscovered.
### In-layer draw order is already undefined
Relevant to any batching redesign: `Primitives::apply_free`
(`core/src/render/primitive.rs:147`) uses `swap_remove`, so the instance
order within a layer is permuted whenever anything is freed. Overlap order
inside one layer is therefore not something the renderer promises today;
ordering is done with layers. That means grouping a layer's draws by
texture, or drawing a layer's images after its rects and glyphs, loses
nothing that currently exists. It should be written down as an invariant
when the redesign lands, because the new code will depend on it.
### On "a draw call per image"
Two corrections to the worry. First, it is a draw per *distinct texture per
layer*, not per image primitive: every glyph quad in a layer shares the
atlas and stays one instanced draw, and a thumbnail atlas would do the same
for previews. Second, the count is bounded by what is on screen, which I3's
virtualised transcript already bounds, and a mobile GPU is not draw-call
bound at tens of draws per frame; egui ships exactly this on Android. What
does cost is per-frame *bind group creation* and per-frame *sorting*, and
the current code already creates a `primitive_group` bind group every time
a layer updates (`render/mod.rs:103`), so one more per new image is not a
regression in kind.
### Recommended shape (proposal, for Iris to accept or change)
Aimed at the fewest moving parts that need no feature beyond Vulkan 1.0:
1. **Atlas pages become layers of one `texture_2d_array`**, not separate
textures. Every page is already `PAGE`x`PAGE` RGBA8, which is the one
constraint an array texture imposes. A layer index is an ordinary
sampling operand in WGSL and needs no indexing feature, so `GLYPH`
(and any future atlased-image primitive) carries a layer instead of a
`view_idx` and all of a layer's text stays **one draw**. This answers
the open question above about keeping a small binding array: no. Cost
of opening a page: recreate the array with one more layer and
`copy_texture_to_texture` the old ones, GPU-side, no readback; grow
with headroom (double) so it is rare. wgpu's default
`max_texture_array_layers` is 256, at 4 MB each, so the cap is memory
rather than the API.
2. **Every standalone image is its own texture with its own bind group**,
and its instances live in a **separate per-layer instance list**, not
the main one. Then the main instance buffer never contains an image,
there is nothing to sort, no handle remapping beyond what
`apply_free` already does, and each image is `draw(0..4, k..k+1)` with
its bind group set first. Group 2's layout becomes `{atlas array,
one image texture, sampler, masks}`; the main draw binds a 1x1 null
image in the image slot, each image draw binds its own. One pipeline,
one shader, one layout.
3. **No thumbnail atlas in the first version.** With images on their own
textures, the threshold and eviction questions above disappear: an
image is freed when the row that owns its `TextureHandle` scrolls out.
Add an image atlas only if a measured screen shows enough small images
to matter, which a transcript rarely does.
4. **Drop the three features and the two `max_binding_array_*` limits from
`src/default/render.rs`**, and the `UiLimits` counts with them.
5. **Sampling is `NonFiltering` today** (`render/mod.rs:290,299`), so a
downscaled attachment will alias. Either request a filtering sampler
for the image slot or downscale on the CPU before upload; decide when
the image widget is touched, not as part of this.
What this costs against the file's original recommendation: `Textures`
needs to know an image from a page (two kinds of handle, or a kind on
`TextureHandle`), and `Primitives` gets a second instance list per layer.
What it saves: the sort, the size threshold, the eviction policy, and any
per-page bind group switch.
## Implemented, 2026-09-04
The shape above, built as proposed with one structural addition the proposal
didn't need to spell out and one bug it predicted made moot rather than
literally fixed. Files: `core/src/primitive/texture.rs` (`Textures`,
`TextureHandle`), `core/src/render/texture.rs` (`GpuTextures`),
`core/src/render/primitive.rs` (`Primitives`, `GlyphPrimitive`),
`core/src/render/atlas.rs`, `core/src/ui/painter.rs`,
`core/src/render/mod.rs` (`UiRenderNode`, `UiLimits` removed),
`core/src/render/shader.wgsl`, `src/default/render.rs`, and
`rigs/gpu-probe/src/main.rs`.
**1. Atlas pages as array layers.** `GpuTextures` owns one
`texture_2d_array` (`array_texture`/`array_view`), grown by doubling
(`grow_array`): a new texture is created at twice the layer capacity, the
old layers are copied across with `copy_texture_to_texture` (GPU-side, no
readback), and every bind group that referenced the old view — the main
one and every live standalone image's — is rebuilt, since the view's
identity changed. `GlyphPrimitive` carries `layer: u32` instead of
`view_idx`/`sampler_idx`; the layer number is assigned synchronously in
`Textures::add_page` (a plain counter, `next_page_layer`), not by the
renderer, because `GlyphAtlas::insert` needs it in the same call, before
any GPU sync happens — the renderer only finds out later, when it
processes the queued `Push`.
**2. Standalone images, one bind group each.** `TextureKind` on
`TextureHandle`/`Textures` distinguishes `Image` (a plain bind-group index,
`slot`) from `Page { layer }`. `Primitives` gained a second per-layer list
`images: Vec<PrimitiveInstance>`, tagged `IMAGE_BINDING` — separate from
`instances` (rects and glyphs), written by `Painter::write_image` rather
than through the generic `Primitive` trait, since an image has nowhere in
`PrimitiveData` to put a per-instance entry once the bind group already
picks the texture. `UiRenderNode::draw` draws a layer's `instance` buffer
once as before, then walks `image_instance` one entry at a time, binding
that texture's `BindGroup` (`GpuTextures::image_bind_group`) and issuing
`draw(0..4, k..k+1)` per image. Group 2's layout is exactly the proposed
`{atlas array, one image texture, sampler, masks}`; the main draw binds a
1x1 null view in the image slot.
**The one addition beyond the proposal**: the masks storage buffer lives
in every per-image bind group (group 2, binding 3), and `ArrBuf<Mask>`
recreates its buffer whenever the mask count changes size
(`render/util/mod.rs`'s `ArrBuf::update` now returns whether it resized).
A resize invalidates every bind group holding the old buffer, not just the
main one, so `GpuTextures::update` takes a `masks_resized: bool` and calls
`rebuild_image_bind_groups` when it's set, alongside the same rebuild the
array-growth path already needed. This wasn't a design question the
proposal had to answer (it treated bind-group construction as a given),
but it's exactly the shape of trap layer growth already had, so it uses
the same fix.
**3. No thumbnail atlas.** Not built, as proposed.
**4. Removed**: `TEXTURE_BINDING_ARRAY`, `PARTIALLY_BOUND_BINDING_ARRAY`,
`SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING` from
`src/default/render.rs`'s `request_device`, and `UiLimits` (the type
itself, not just its binding-array methods — once its two fields were
gone there was nothing left in it, and `UiRenderNode::new` no longer takes
a limits parameter). `binding_array` no longer appears anywhere in
`shader.wgsl`.
**5. Sampling** is still `NonFiltering`, unchanged, per the proposal's own
note that this is a separate decision for whenever the image widget itself
is touched.
**The `changed = false` bug is structurally gone, not patched.** The old
`GpuTextures::update` held one `changed: bool` that a `Patch` reset
unconditionally, which could erase an earlier `Push` in the same batch (a
new atlas page's `Push` immediately followed by `GlyphAtlas::insert`'s
`Patch`, both queued before the renderer ever runs). The new `update`
computes the rebuild signal by OR-ing each event's own answer
(`rebuild_main |= self.push(...)`), and `Patch`'s arm simply never
contributes to it — there is no shared mutable flag left for a `Patch` to
stomp on. Documented at the call site
(`core/src/render/texture.rs`, `GpuTextures::update`'s doc comment and the
`Patch` match arm's comment) rather than fixed as a one-line diff, since
the mechanism that could go wrong no longer exists.
**In-layer draw order is an explicit invariant now, not just a fact about
`swap_remove`.** `UiRenderNode::draw` draws every layer's images after its
rects and glyphs, and `Primitives::apply_free`'s doc comment states
directly that both of a layer's lists (`instances` and `images`) free with
`swap_remove` and that nothing may assume adjacency survives a free —
recorded there because `apply_free` is the one place a change to either
list's ordering would have to be reconciled.
**Verified:**
- `cargo fmt --all -- --check`, `cargo build --workspace --all-targets`,
`cargo clippy --all-targets`, `cargo test --workspace` all clean in
`iris/`, on the pinned `nightly-2026-09-03` toolchain. 14 tests pass
(unchanged from I1; nothing here is pure-logic enough to add a unit
test to — it's all GPU resource wiring).
- `iris/run-headless.sh minimal --shot /tmp/minimal.png` and
`iris/run-headless.sh tabs --shot /tmp/tabs.png`: both render correctly
on this VM's GPU (Venus) — `tabs`'s glyph-atlas text renders in every
panel, confirming `GlyphPrimitive.layer` addresses the array correctly.
- The standalone-image path specifically: a throwaway example (not
committed) with an `image(...)` widget as part of the root, run the same
way, rendered the image next to glyph-atlas text in one frame —
confirming a live `BindGroup` built by `GpuTextures::create_image` and
bound per-`draw()` call actually samples the right texture. `tabs`'s own
"image span" tab exercises the same widget but needs a click to reach,
which the headless compositor can't deliver (no seat devices, per I1's
own note on this file) — the throwaway example is what stood in for it.
- **Exercised, 2026-09-04: `grow_array` under real load, on `tabs`.**
Rather than building a purpose-made glyph flood, `PAGE`
(`core/src/render/atlas.rs`) was temporarily dropped from 1024 to 64 —
small enough that `tabs`'s ordinary mix of sizes and families (nothing
exotic: a handful of `Text` widgets at a few sizes, one at
`Family::Monospace`) already exceeds one page's worth of distinct
glyphs. A one-line `eprintln!` in `grow_array` confirmed two real grows
in a single run (`GROW_ARRAY: 1 -> 2` then `GROW_ARRAY: 2 -> 4`, i.e.
glyphs landed on at least a third layer), and
`iris/run-headless.sh tabs --shot` showed every tab's text rendering
correctly with no corruption or missing glyphs — confirming the
`copy_texture_to_texture` grow-and-relocate path and cross-layer
sampling (`GlyphPrimitive.layer` addressing a layer beyond the first)
both work. Command:
`sed -i 's/PAGE: u32 = 1024/PAGE: u32 = 64/' core/src/render/atlas.rs`,
rebuild, `./run-headless.sh tabs --shot /tmp/x.png`, then
`git checkout -- core/src/render/atlas.rs` to revert — this is a
throwaway diagnostic value, never a committed change, since a real
1024px page holding only a handful of glyphs at a time would be mostly
wasted space in normal use. Confirmed the revert left `tabs` and
`minimal` byte-identical to the pre-check screenshots afterward.
- **The decisive check**, `rigs/gpu-probe` rewritten to request iris's new
(empty) feature/limit set and run on this checkout's own emulator
(`ai-app-2`, via `emu`), booted with `EMU_GPU=software` so the guest gets
a real Vulkan device (SwiftShader) rather than the `-gpu host` default,
which disables Vulkan in this VM entirely (`-feature -Vulkan`, because
gfxstream can't pair Venus with the real GPU here — worth remembering,
since the *default* `emu up` gives a device with **no** Vulkan adapter
at all, which reads exactly like the old bindless failure if you don't
know to ask for `EMU_GPU=software`):
cd rigs/gpu-probe
ANDROID_NDK_HOME=$HOME/Android/Sdk/ndk/29.0.14206865 \
cargo ndk -t arm64-v8a -P 26 build --release
EMU_GPU=software emu up # from ~/repos/emulator-tools
adb push target/aarch64-linux-android/release/gpu-probe /data/local/tmp/
adb shell chmod 755 /data/local/tmp/gpu-probe
adb shell /data/local/tmp/gpu-probe
Output: `adapters: 1 — Vulkan SwiftShader Device (Subzero) (Cpu)`,
`features iris requires:` (none listed — the set is empty),
`max_buffer_size … ok`, and **`IRIS DEVICE: ok`**. This is the fix
measured working, on the exact rig that first measured it failing.
Emulator stopped afterward (`emu down`); nothing was left running.
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[package]
name = "android-shell"
version = "0.1.0"
edition = "2024"
# The JNI bridge behind E3's two Java stub classes (`MainActivity`,
# `NotificationService` -- see RUST.md's "How much Java is unavoidable" for
# why those two classes cannot be anything but Java/Kotlin, registered from
# the manifest by name). Everything they would otherwise have done in
# Kotlin -- the SSE follow loop, deciding where a notification is shown,
# picking a session for a share -- is here instead, built on `client-core`
# so the networking and parsing are not duplicated a third time next to the
# server and the Kotlin app.
#
# `cdylib` for `System.loadLibrary`; `lib` too so `cargo test`/`clippy` run
# on a normal host target without an Android NDK toolchain, the same
# posture `client-core` and `server` already have.
[lib]
name = "android_shell"
crate-type = ["cdylib", "lib"]
[dependencies]
client-core = { path = "../client-core" }
jni = "0.22"
log = "0.4"
# `LogErrorAndDefault` (the `native_method!` error policy this crate uses
# throughout, see lib.rs) logs through the `log` facade, which is a no-op
# without a backend installed -- so without this, every recoverable error
# at a native entry point would be silently dropped rather than reaching
# logcat. Android-only: nothing else here needs it, and it does not build
# off-device (see `notify::ensure_logger`'s call site, the only place this
# is used).
[target.'cfg(target_os = "android")'.dependencies]
android_logger = "0.15"
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//! Thin wrappers around the five `Env` calls this crate makes constantly
//! (a class name, a method name and a signature, all as plain `&str`).
//!
//! `jni` 0.22 wants a class or method *name* as `AsRef<JNIStr>` (its own
//! modified-UTF-8 type; `JNIString::new` is the runtime conversion, used
//! here uniformly rather than switching to the compile-time `jni_str!`
//! literal macro call by call -- these are a handful of short, one-off
//! lookups, not a hot loop, so the difference is not worth two code paths
//! for the same thing) and a *signature* as a parsed `MethodSignature`/
//! `FieldSignature`, which is why those go through
//! `RuntimeMethodSignature`/`RuntimeFieldSignature::from_str` instead: the
//! parsed form is what lets these calls skip re-validating the signature
//! against the arguments on every call, which is the whole reason `jni`
//! moved to it.
//!
//! **The classloader gotcha, found by testing (2026-09-05).** A class
//! lookup by name (`find_class`, `new_object`, `call_static_method`,
//! `get_static_field` -- anything that resolves a *class*, as opposed to
//! `call_method` on an object it already has, which needs no such lookup)
//! defaults to `FindClass`'s ordinary search when it cannot find the
//! calling thread a classloader through `Thread.getContextClassLoader()`.
//! That default is fine on a thread the JVM itself started -- an
//! `onCreate`/`onStartCommand` callback -- but every one of these calls
//! from `android-shell`'s own background thread (the notification
//! follow-loop, the share upload) is running on a thread *Rust* spawned
//! and attached with `JavaVM::attach_current_thread`, which the platform
//! never gave an app classloader. Framework classes
//! (`android.app.Notification$Builder`, ...) still resolve, because they
//! are reachable from the bootstrap loader `FindClass` falls back to --
//! `androidx.core.app.NotificationManagerCompat` is not, since it is
//! packaged inside this app's own APK. The failure was
//! `Error::NoClassDefFound`, logged by `notify::show`'s `LogErrorAndDefault`
//! as "failed to resolve Java class ... (class not found or linkage
//! error)" -- on a real device this reads as "the notification silently
//! never arrives," since the whole call is inside the follow loop and the
//! ongoing foreground notification (built on the main thread, in
//! `try_start`, before the background thread exists) posts fine either
//! way. `remember_class_loader` caches the app's own `ClassLoader` the
//! first time any entry point has a `Context` to ask, and every class
//! lookup below goes through it explicitly via `LoaderContext::Loader`
//! rather than the thread-dependent default -- so it is correct on the
//! main thread and on this crate's own background threads alike.
use jni::Env;
use jni::errors::Result;
use jni::objects::{JClass, JClassLoader, JObject, JValue, JValueOwned};
use jni::refs::{Global, LoaderContext};
use jni::signature::{RuntimeFieldSignature, RuntimeMethodSignature};
use jni::strings::JNIString;
use std::sync::OnceLock;
static CLASS_LOADER: OnceLock<Global<JClassLoader<'static>>> = OnceLock::new();
/// Caches `context`'s own `ClassLoader`, the first time this is called.
/// Cheap to call from every entry point that has a `Context` on hand
/// (`MainActivity`'s and `NotificationService`'s all do): later calls are
/// a `OnceLock::get` and nothing else.
pub fn remember_class_loader(env: &mut Env, context: &JObject) -> Result<()> {
if CLASS_LOADER.get().is_some() {
return Ok(());
}
// context.getClass().getClassLoader() -- resolved via `call_method` on
// real objects throughout, so this needs no class-name lookup of its
// own and has nothing to bootstrap.
let class_obj = call_method(env, context, "getClass", "()Ljava/lang/Class;", &[])?.l()?;
let loader_obj = call_method(
env,
&class_obj,
"getClassLoader",
"()Ljava/lang/ClassLoader;",
&[],
)?
.l()?;
let loader = env.cast_local::<JClassLoader>(loader_obj)?;
let global = env.new_global_ref(&loader)?;
// Lost the race with another entry point calling this concurrently --
// both loaders name the same app, so either one is fine and there is
// nothing to reconcile.
let _ = CLASS_LOADER.set(global);
Ok(())
}
/// Resolves `name` (slash-separated, e.g. `androidx/core/app/NotificationCompat`)
/// through the cached app classloader when one has been remembered, and
/// through the ordinary default otherwise -- which is every call made
/// before any entry point has run, and is also correct for a main-thread
/// caller, so there is no case this makes worse.
fn resolve_class<'local>(env: &mut Env<'local>, name: &str) -> Result<JClass<'local>> {
match CLASS_LOADER.get() {
Some(loader) => {
let binary_name = name.replace('/', ".");
LoaderContext::Loader(loader).load_class(env, JNIString::new(&binary_name), true)
}
None => env.find_class(JNIString::new(name)),
}
}
pub fn find_class<'local>(env: &mut Env<'local>, name: &str) -> Result<JClass<'local>> {
resolve_class(env, name)
}
/// A new Java string as a plain `JObject` -- what every call site here
/// wants it as (`JValue::Object` takes `&JObject`, not `&JString`, and
/// `JString: Into<JObject>` is the documented way across).
pub fn jstr_obj<'local>(env: &mut Env<'local>, text: impl AsRef<str>) -> Result<JObject<'local>> {
Ok(env.new_string(text)?.into())
}
pub fn new_object<'local>(
env: &mut Env<'local>,
class: &str,
sig: &str,
args: &[JValue],
) -> Result<JObject<'local>> {
let sig = RuntimeMethodSignature::from_str(sig)?;
let class = resolve_class(env, class)?;
env.new_object(class, sig.method_signature(), args)
}
pub fn call_method<'local>(
env: &mut Env<'local>,
obj: &JObject,
method: &str,
sig: &str,
args: &[JValue],
) -> Result<JValueOwned<'local>> {
let sig = RuntimeMethodSignature::from_str(sig)?;
env.call_method(obj, JNIString::new(method), sig.method_signature(), args)
}
pub fn call_static_method<'local>(
env: &mut Env<'local>,
class: &str,
method: &str,
sig: &str,
args: &[JValue],
) -> Result<JValueOwned<'local>> {
let sig = RuntimeMethodSignature::from_str(sig)?;
let class = resolve_class(env, class)?;
env.call_static_method(class, JNIString::new(method), sig.method_signature(), args)
}
pub fn get_static_field<'local>(
env: &mut Env<'local>,
class: &str,
field: &str,
sig: &str,
) -> Result<JValueOwned<'local>> {
let sig = RuntimeFieldSignature::from_str(sig)?;
let class = resolve_class(env, class)?;
env.get_static_field(class, JNIString::new(field), sig.field_signature())
}
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//! The JNI bridge behind E3's two Java stub classes. See `Cargo.toml`'s
//! package comment for what this crate is and RUST.md's E3 entry for the
//! design decisions.
//!
//! Each native method is declared with `jni`'s [`native_method!`] macro
//! rather than a hand-written `#[no_mangle] extern "system" fn Java_...`:
//! the macro derives the mangled export name and the JNI signature from the
//! Rust function itself, so the two cannot drift apart the way a
//! hand-typed name string and a hand-typed `"(Landroid/...;)V"` signature
//! routinely do. `error_policy = LogErrorAndDefault` matches
//! `Notifications.kt`'s own posture: a failure here (a lost connection, a
//! JNI call that threw) is reported to logcat, not thrown back into Java
//! as an exception that would crash the app over something recoverable.
//!
//! Each `const _: NativeMethod = native_method! { ... };` binding is
//! otherwise unused by name -- `_` is the idiomatic way to keep a
//! side-effecting const (here, generating the `#[export_name]`d function
//! the JVM resolves by the JNI naming convention) without a `dead_code`
//! warning for a binding nothing reads.
mod jcall;
mod notify;
mod settings;
mod share;
use jni::errors::LogErrorAndDefault;
use jni::objects::{JClass, JObject};
use jni::sys::jint;
use jni::{Env, NativeMethod, native_method};
/// Installs the `log` backend that routes to logcat, once per process.
/// Without it, `LogErrorAndDefault` (every native method below) and any
/// `log::error!` inside `jni` itself (e.g. `JString`'s `Display` fallback)
/// call into the `log` facade's default no-op logger, and a real failure
/// vanishes with nothing on logcat to say so -- silently *more* wrong than
/// crashing, since nothing on screen or in the log says a notification was
/// dropped. Called from every entry point below rather than a Java-side
/// `Application.onCreate`, since this crate deliberately has no such class
/// to hook (see RUST.md's E3 entry on the two-Java-classes floor).
fn ensure_logger() {
static ONCE: std::sync::Once = std::sync::Once::new();
ONCE.call_once(|| {
#[cfg(target_os = "android")]
android_logger::init_once(
android_logger::Config::default()
.with_max_level(log::LevelFilter::Debug)
.with_tag("android-shell"),
);
});
}
// The parameters are spelled as their Java types, not as `JObject`: the
// macro encodes each argument into the exported symbol's JNI signature
// (and JNI resolves `Java_...` names *by* that signature), so a generic
// `JObject` here would export `(Ljava/lang/Object;...)` against a Java
// method actually declared `(Landroid/app/Activity;...)` -- two different
// symbols that never resolve to each other, silently, with no compiler
// error on either side. `android.app.Activity` etc. have no dedicated
// Rust wrapper in this crate, so they fall back to plain `JObject` in the
// implementation functions below (the "Built-in Types" note in
// `native_method!`'s docs).
const _: NativeMethod = native_method! {
java_type = "com.example.aiapp.shell.MainActivity",
static extern fn native_handle_intent(activity: android.app.Activity, intent: android.content.Intent) -> (),
error_policy = LogErrorAndDefault,
};
/// `MainActivity.nativeHandleIntent` -- called from `onCreate` and
/// `onNewIntent`. See `share::handle_intent` for what an intent can mean.
fn native_handle_intent<'local>(
env: &mut Env<'local>,
_class: JClass<'local>,
activity: JObject<'local>,
intent: JObject<'local>,
) -> Result<(), jni::errors::Error> {
ensure_logger();
jcall::remember_class_loader(env, &activity)?;
share::handle_intent(env, &activity, &intent)
}
const _: NativeMethod = native_method! {
java_type = "com.example.aiapp.shell.NotificationService",
static extern fn native_sync(context: android.content.Context) -> (),
error_policy = LogErrorAndDefault,
};
/// `NotificationService.nativeSync` -- called both from `MainActivity` (an
/// enrollment may have just landed) and from `NotificationService.sync`
/// itself. See `notify::sync`.
fn native_sync<'local>(
env: &mut Env<'local>,
_class: JClass<'local>,
context: JObject<'local>,
) -> Result<(), jni::errors::Error> {
ensure_logger();
jcall::remember_class_loader(env, &context)?;
notify::sync(env, &context)
}
const _: NativeMethod = native_method! {
java_type = "com.example.aiapp.shell.NotificationService",
static extern fn native_on_start_command(service: android.app.Service) -> jint,
error_policy = LogErrorAndDefault,
};
/// `NotificationService.nativeOnStartCommand`. See `notify::on_start_command`.
fn native_on_start_command<'local>(
env: &mut Env<'local>,
_class: JClass<'local>,
service: JObject<'local>,
) -> Result<jint, jni::errors::Error> {
ensure_logger();
jcall::remember_class_loader(env, &service)?;
Ok(notify::on_start_command(env, service))
}
const _: NativeMethod = native_method! {
java_type = "com.example.aiapp.shell.NotificationService",
static extern fn native_on_destroy() -> (),
error_policy = LogErrorAndDefault,
};
/// `NotificationService.nativeOnDestroy`. See `notify::on_destroy`.
fn native_on_destroy<'local>(
_env: &mut Env<'local>,
_class: JClass<'local>,
) -> Result<(), jni::errors::Error> {
ensure_logger();
notify::on_destroy();
Ok(())
}
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//! Where a notification is said, and the foreground service that keeps
//! the connection open while the app is closed. Ported from
//! `Notifications.kt`'s `NotificationService`, minus the "session on
//! screen" / "hand to the app as a banner" branches: those read
//! process-wide state that only exists because a screen is drawn to
//! register against, and this experiment draws no screen yet (that is
//! E4's job, on iris). So every notification here takes the third branch
//! Kotlin's `show` already had -- the platform's own drawer -- which is
//! also exactly the case E3's pass condition asks for: **a notification
//! arrives with the app closed.**
use std::sync::atomic::{AtomicBool, Ordering};
use std::time::Duration;
use client_core::api::UreqTransport;
use client_core::notifications::{SessionNotification, follow_notifications};
use jni::Env;
use jni::errors::Result;
use jni::objects::{JObject, JValue};
use jni::sys::{JNI_TRUE, jint};
use crate::settings::{self, ServerSettings};
const ALERT_CHANNEL: &str = "sessions";
const ONGOING_CHANNEL: &str = "connection";
const ONGOING_ID: i32 = 1;
const ALERT_ID: i32 = 2;
/// Same backoff as `Notifications.kt`'s `RECONNECT_DELAY_MS`.
const RECONNECT_DELAY: Duration = Duration::from_millis(5_000);
/// Whether the follow-loop thread is already running. **A deviation from
/// `Notifications.kt`, found by testing rather than planned**: the Kotlin
/// `onStartCommand` spawns a fresh `thread(isDaemon = true) { follow(...) }`
/// on *every* call, with nothing to notice a previous one is still going --
/// and `sync()` calling `startForegroundService` when the service is
/// already running is an ordinary Android start, not a restart, so
/// `onStartCommand` runs again. Enrolling from `MainActivity` (which calls
/// `sync` once itself, then again inside `handle_enrollment` after saving
/// the token) hits exactly this path and was observed opening **two**
/// concurrent connections to `/notifications` from one process -- caught
/// on this build via `adb logcat` showing two `jni::vm::java_vm: Attached
/// thread ai-app-notifications` lines for one enrollment. Guarded here
/// rather than left to match Kotlin's behaviour exactly, since duplicating
/// a live connection is a resource leak with no upside; worth carrying the
/// same guard back to `Notifications.kt` separately.
static RUNNING: AtomicBool = AtomicBool::new(false);
/// Set by `nativeOnDestroy`, checked by the follow loop between
/// reconnects. **Known gap, recorded rather than hidden**: unlike
/// `HttpURLConnection.disconnect()` in the Kotlin original, nothing here
/// can interrupt a `ureq` read already blocked inside one connection --
/// `Transport::stream` hands back a plain `Read` with no cancellation
/// handle. So a stop lands at the next reconnect, not mid-read. `/notifications`
/// is idle between events (a keep-alive, per `server/src/routes.rs`), so in
/// practice this is a bounded wait rather than a hang; closing that gap
/// for real means adding a cancellation point to `client_core::Transport`,
/// which is a decision affecting every caller of that trait, not just this
/// one -- left for whoever next depends on prompt shutdown.
static STOPPING: AtomicBool = AtomicBool::new(false);
fn static_int(env: &mut Env, class: &str, field: &str) -> Result<i32> {
crate::jcall::get_static_field(env, class, field, "I")?.i()
}
fn notification_manager<'l>(env: &mut Env<'l>, context: &JObject) -> Result<JObject<'l>> {
crate::jcall::call_static_method(
env,
"androidx/core/app/NotificationManagerCompat",
"from",
"(Landroid/content/Context;)Landroidx/core/app/NotificationManagerCompat;",
&[JValue::Object(context)],
)?
.l()
}
fn create_channel(
env: &mut Env,
manager: &JObject,
id: &str,
name: &str,
importance: i32,
) -> Result<()> {
let id_j = crate::jcall::jstr_obj(env, id)?;
let builder = crate::jcall::new_object(
env,
"androidx/core/app/NotificationChannelCompat$Builder",
"(Ljava/lang/String;I)V",
&[JValue::Object(&id_j), JValue::Int(importance)],
)?;
let name_j = crate::jcall::jstr_obj(env, name)?;
crate::jcall::call_method(
env,
&builder,
"setName",
"(Ljava/lang/CharSequence;)Landroidx/core/app/NotificationChannelCompat$Builder;",
&[JValue::Object(&name_j)],
)?;
let channel = crate::jcall::call_method(
env,
&builder,
"build",
"()Landroidx/core/app/NotificationChannelCompat;",
&[],
)?
.l()?;
crate::jcall::call_method(
env,
manager,
"createNotificationChannel",
"(Landroidx/core/app/NotificationChannelCompat;)V",
&[JValue::Object(&channel)],
)?;
Ok(())
}
/// Two channels, because they are two different things to be told -- see
/// `Notifications.kt`'s `createChannels` for the reasoning; the names and
/// importances here are copied from it exactly, since a phone that has
/// seen both apps should not learn two different vocabularies for the
/// same fact.
fn create_channels(env: &mut Env, context: &JObject) -> Result<()> {
let manager = notification_manager(env, context)?;
let default = static_int(
env,
"androidx/core/app/NotificationManagerCompat",
"IMPORTANCE_DEFAULT",
)?;
let min = static_int(
env,
"androidx/core/app/NotificationManagerCompat",
"IMPORTANCE_MIN",
)?;
create_channel(
env,
&manager,
ALERT_CHANNEL,
"Sessions needing attention",
default,
)?;
create_channel(env, &manager, ONGOING_CHANNEL, "Staying connected", min)?;
Ok(())
}
fn new_intent_for<'l>(
env: &mut Env<'l>,
context: &JObject,
class_name: &str,
) -> Result<JObject<'l>> {
let target_class = crate::jcall::find_class(env, class_name)?;
crate::jcall::new_object(
env,
"android/content/Intent",
"(Landroid/content/Context;Ljava/lang/Class;)V",
&[JValue::Object(context), JValue::Object(&target_class)],
)
}
/// The intent a tap on an alert opens -- mirrors `Notifications.kt`'s
/// `sessionIntent`, including building the URI through `Uri.Builder`
/// rather than string concatenation, for the same reason: an id needing
/// escaping must survive the round trip.
fn session_intent<'l>(
env: &mut Env<'l>,
context: &JObject,
session_id: &str,
) -> Result<JObject<'l>> {
let intent = new_intent_for(env, context, "com/example/aiapp/shell/MainActivity")?;
let action_view = crate::jcall::jstr_obj(env, "android.intent.action.VIEW")?;
crate::jcall::call_method(
env,
&intent,
"setAction",
"(Ljava/lang/String;)Landroid/content/Intent;",
&[JValue::Object(&action_view)],
)?;
let builder = crate::jcall::new_object(env, "android/net/Uri$Builder", "()V", &[])?;
let scheme = crate::jcall::jstr_obj(env, settings::SCHEME)?;
crate::jcall::call_method(
env,
&builder,
"scheme",
"(Ljava/lang/String;)Landroid/net/Uri$Builder;",
&[JValue::Object(&scheme)],
)?;
let authority = crate::jcall::jstr_obj(env, "session")?;
crate::jcall::call_method(
env,
&builder,
"authority",
"(Ljava/lang/String;)Landroid/net/Uri$Builder;",
&[JValue::Object(&authority)],
)?;
let path = crate::jcall::jstr_obj(env, session_id)?;
crate::jcall::call_method(
env,
&builder,
"appendPath",
"(Ljava/lang/String;)Landroid/net/Uri$Builder;",
&[JValue::Object(&path)],
)?;
let uri = crate::jcall::call_method(env, &builder, "build", "()Landroid/net/Uri;", &[])?.l()?;
crate::jcall::call_method(
env,
&intent,
"setData",
"(Landroid/net/Uri;)Landroid/content/Intent;",
&[JValue::Object(&uri)],
)?;
Ok(intent)
}
fn pending_activity<'l>(
env: &mut Env<'l>,
context: &JObject,
intent: &JObject,
) -> Result<JObject<'l>> {
let update_current = static_int(env, "android/app/PendingIntent", "FLAG_UPDATE_CURRENT")?;
let immutable = static_int(env, "android/app/PendingIntent", "FLAG_IMMUTABLE")?;
crate::jcall::call_static_method(
env,
"android/app/PendingIntent",
"getActivity",
"(Landroid/content/Context;ILandroid/content/Intent;I)Landroid/app/PendingIntent;",
&[
JValue::Object(context),
JValue::Int(0),
JValue::Object(intent),
JValue::Int(update_current | immutable),
],
)?
.l()
}
fn builder_call<'l>(
env: &mut Env<'l>,
builder: &JObject<'l>,
method: &str,
sig: &str,
args: &[JValue],
) -> Result<()> {
crate::jcall::call_method(env, builder, method, sig, args)?;
Ok(())
}
/// The type Android 14+ requires a foreground service to declare, and
/// nothing before it -- mirrors `Notifications.kt`'s `foregroundType`.
fn foreground_type(env: &mut Env) -> Result<i32> {
let sdk = static_int(env, "android/os/Build$VERSION", "SDK_INT")?;
let upside_down_cake = static_int(env, "android/os/Build$VERSION_CODES", "UPSIDE_DOWN_CAKE")?;
if sdk >= upside_down_cake {
static_int(
env,
"android/content/pm/ServiceInfo",
"FOREGROUND_SERVICE_TYPE_SPECIAL_USE",
)
} else {
Ok(0)
}
}
fn ongoing_notification<'l>(env: &mut Env<'l>, context: &JObject) -> Result<JObject<'l>> {
let channel = crate::jcall::jstr_obj(env, ONGOING_CHANNEL)?;
let builder = crate::jcall::new_object(
env,
"androidx/core/app/NotificationCompat$Builder",
"(Landroid/content/Context;Ljava/lang/String;)V",
&[JValue::Object(context), JValue::Object(&channel)],
)?;
let title = crate::jcall::jstr_obj(env, "Watching for sessions that need you")?;
builder_call(
env,
&builder,
"setContentTitle",
"(Ljava/lang/CharSequence;)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Object(&title)],
)?;
let icon = static_int(env, "android/R$drawable", "stat_notify_sync")?;
builder_call(
env,
&builder,
"setSmallIcon",
"(I)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Int(icon)],
)?;
builder_call(
env,
&builder,
"setOngoing",
"(Z)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Bool(JNI_TRUE)],
)?;
let priority_min = static_int(env, "androidx/core/app/NotificationCompat", "PRIORITY_MIN")?;
builder_call(
env,
&builder,
"setPriority",
"(I)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Int(priority_min)],
)?;
crate::jcall::call_method(env, &builder, "build", "()Landroid/app/Notification;", &[])?.l()
}
/// Starts the service if there is a server to connect to, and stops it
/// otherwise -- mirrors `Notifications.kt`'s `NotificationService.sync`.
pub fn sync(env: &mut Env, context: &JObject) -> Result<()> {
let service_intent =
new_intent_for(env, context, "com/example/aiapp/shell/NotificationService")?;
if settings::load(env, context)?.is_none() {
crate::jcall::call_method(
env,
context,
"stopService",
"(Landroid/content/Intent;)Z",
&[JValue::Object(&service_intent)],
)?;
return Ok(());
}
create_channels(env, context)?;
crate::jcall::call_static_method(
env,
"androidx/core/content/ContextCompat",
"startForegroundService",
"(Landroid/content/Context;Landroid/content/Intent;)V",
&[JValue::Object(context), JValue::Object(&service_intent)],
)?;
Ok(())
}
/// The `Service.onStartCommand` body -- loads settings, starts the
/// foreground notification, and spawns the follow-loop thread. Answers the
/// platform's `START_STICKY`/`START_NOT_STICKY` constant, read from the
/// framework rather than hardcoded so a wrong guess at their values cannot
/// silently pick the other behaviour.
pub fn on_start_command(env: &mut Env, service: JObject) -> jint {
match try_start(env, &service) {
Ok(true) => static_int(env, "android/app/Service", "START_STICKY").unwrap_or(1),
Ok(false) => {
let _ = crate::jcall::call_method(env, &service, "stopSelf", "()V", &[]);
static_int(env, "android/app/Service", "START_NOT_STICKY").unwrap_or(2)
}
Err(e) => {
log_error(env, "onStartCommand", &e);
static_int(env, "android/app/Service", "START_NOT_STICKY").unwrap_or(2)
}
}
}
fn try_start(env: &mut Env, service: &JObject) -> Result<bool> {
let Some(settings) = settings::load(env, service)? else {
return Ok(false);
};
let ca = settings::load_pinned_ca(env)?;
let notification = ongoing_notification(env, service)?;
let fg_type = foreground_type(env)?;
crate::jcall::call_static_method(
env,
"androidx/core/app/ServiceCompat",
"startForeground",
"(Landroid/app/Service;ILandroid/app/Notification;I)V",
&[
JValue::Object(service),
JValue::Int(ONGOING_ID),
JValue::Object(&notification),
JValue::Int(fg_type),
],
)?;
// See `RUNNING`'s doc: a second `onStartCommand` while the loop from
// the first is still going -- the ordinary case for this service,
// since `sync()` is called from more than one place -- must not open
// a second connection.
if RUNNING.swap(true, Ordering::SeqCst) {
return Ok(true);
}
let vm = env.get_java_vm()?;
let context = env.new_global_ref(service)?;
STOPPING.store(false, Ordering::SeqCst);
std::thread::Builder::new()
.name("ai-app-notifications".to_string())
.spawn(move || {
// Requests a *permanent* attachment (detached only when this thread
// exits), matching the Kotlin original's `thread(isDaemon = true)`:
// this is the long-lived follow loop, not a one-shot callback.
let _: jni::errors::Result<()> = vm.attach_current_thread(|env| {
follow_loop(env, &context, settings, &ca);
Ok(())
});
})
.ok();
Ok(true)
}
/// Follows the backend's notification stream, reconnecting until stopped
/// -- mirrors `Notifications.kt`'s `follow`. A dropped connection is the
/// ordinary case, so it retries quietly and forever; nothing is shown when
/// it cannot connect, for the same reason as the Kotlin original: a
/// notification saying "I could not tell you whether anything happened" is
/// noise about a condition nobody can act on.
fn follow_loop(env: &mut Env, context: &JObject, settings: ServerSettings, ca: &[u8]) {
while !STOPPING.load(Ordering::SeqCst) {
if let Ok(transport) = UreqTransport::new(settings.base_url(), settings.token.clone(), ca) {
let _ = follow_notifications(&transport, |notification| {
if let Err(e) = show(env, context, &notification) {
log_error(env, "show", &e);
}
!STOPPING.load(Ordering::SeqCst)
});
}
if STOPPING.load(Ordering::SeqCst) {
return;
}
std::thread::sleep(RECONNECT_DELAY);
}
}
/// One notification per session, replacing that session's previous one --
/// mirrors `Notifications.kt`'s `show`, minus the on-screen/banner
/// branches this module's doc comment explains.
fn show(env: &mut Env, context: &JObject, notification: &SessionNotification) -> Result<()> {
let manager = notification_manager(env, context)?;
let sdk = static_int(env, "android/os/Build$VERSION", "SDK_INT")?;
let tiramisu = static_int(env, "android/os/Build$VERSION_CODES", "TIRAMISU")?;
let allowed = if sdk < tiramisu {
true
} else {
let permission = crate::jcall::jstr_obj(env, "android.permission.POST_NOTIFICATIONS")?;
let granted = static_int(
env,
"android/content/pm/PackageManager",
"PERMISSION_GRANTED",
)?;
let result = crate::jcall::call_static_method(
env,
"androidx/core/content/ContextCompat",
"checkSelfPermission",
"(Landroid/content/Context;Ljava/lang/String;)I",
&[JValue::Object(context), JValue::Object(&permission)],
)?
.i()?;
result == granted
};
let enabled =
crate::jcall::call_method(env, &manager, "areNotificationsEnabled", "()Z", &[])?.z()?;
if !allowed || !enabled {
return Ok(());
}
let intent = session_intent(env, context, &notification.session_id)?;
let pending = pending_activity(env, context, &intent)?;
let channel = crate::jcall::jstr_obj(env, ALERT_CHANNEL)?;
let builder = crate::jcall::new_object(
env,
"androidx/core/app/NotificationCompat$Builder",
"(Landroid/content/Context;Ljava/lang/String;)V",
&[JValue::Object(context), JValue::Object(&channel)],
)?;
let title = crate::jcall::jstr_obj(env, &notification.title)?;
builder_call(
env,
&builder,
"setContentTitle",
"(Ljava/lang/CharSequence;)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Object(&title)],
)?;
let text = crate::jcall::jstr_obj(env, notification.kind.attention_line())?;
builder_call(
env,
&builder,
"setContentText",
"(Ljava/lang/CharSequence;)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Object(&text)],
)?;
let icon = static_int(env, "android/R$drawable", "stat_notify_chat")?;
builder_call(
env,
&builder,
"setSmallIcon",
"(I)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Int(icon)],
)?;
builder_call(
env,
&builder,
"setContentIntent",
"(Landroid/app/PendingIntent;)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Object(&pending)],
)?;
builder_call(
env,
&builder,
"setAutoCancel",
"(Z)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Bool(JNI_TRUE)],
)?;
let when = (notification.at * 1000.0) as i64;
builder_call(
env,
&builder,
"setWhen",
"(J)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Long(when)],
)?;
builder_call(
env,
&builder,
"setShowWhen",
"(Z)Landroidx/core/app/NotificationCompat$Builder;",
&[JValue::Bool(JNI_TRUE)],
)?;
let built =
crate::jcall::call_method(env, &builder, "build", "()Landroid/app/Notification;", &[])?
.l()?;
let tag = crate::jcall::jstr_obj(env, &notification.session_id)?;
crate::jcall::call_method(
env,
&manager,
"notify",
"(Ljava/lang/String;ILandroid/app/Notification;)V",
&[
JValue::Object(&tag),
JValue::Int(ALERT_ID),
JValue::Object(&built),
],
)?;
Ok(())
}
/// Ends the follow loop -- mirrors `Notifications.kt`'s `onDestroy`, with
/// the gap this module's `STOPPING` doc explains.
pub fn on_destroy() {
STOPPING.store(true, Ordering::SeqCst);
// `RUNNING`'s path out. Same race as `STOPPING` itself (this doc's own
// comment): the old thread may still be inside a blocked read when a
// new `onStartCommand` follows immediately, which would spawn a
// second one before the first has actually stopped. Narrower than not
// resetting at all -- a service destroyed and never restarted would
// otherwise wedge `RUNNING` true forever -- and no worse than the
// known gap already accepted above.
RUNNING.store(false, Ordering::SeqCst);
}
pub fn log_error(env: &mut Env, where_: &str, error: &jni::errors::Error) {
let message = format!("android-shell: {where_}: {error}");
let _ = (|| -> Result<()> {
let tag = crate::jcall::jstr_obj(env, "android-shell")?;
let msg = crate::jcall::jstr_obj(env, &message)?;
crate::jcall::call_static_method(
env,
"android/util/Log",
"e",
"(Ljava/lang/String;Ljava/lang/String;)I",
&[JValue::Object(&tag), JValue::Object(&msg)],
)?;
Ok(())
})();
}
+141
View File
@@ -0,0 +1,141 @@
//! Enrollment: where the backend is, and the Keystore-sealed token to
//! reach it. This crate does not reimplement the Android Keystore AES-GCM
//! sealing in Rust -- it calls the same `wg-app-link` `ServerStore` Kotlin
//! class the production app already uses (see `ServerConfig.kt`), through
//! JNI, for two reasons: that code is shared with Dev Updater and already
//! tested, and the sealed value on a real phone is keyed to the exact
//! Keystore alias that class already uses -- reimplementing the crypto
//! here would either duplicate it or invalidate an existing enrollment.
use jni::Env;
use jni::errors::Result;
use jni::objects::{JObject, JString, JValue};
/// Where the backend is and how to authenticate to it -- the Rust twin of
/// `wg-app-link`'s `ServerSettings` data class, read back field by field
/// rather than kept as a live JNI reference, so it can cross a thread
/// boundary (a `JObject` is tied to one `Env`/thread).
#[derive(Debug, Clone)]
pub struct ServerSettings {
pub host: String,
pub port: i32,
pub token: String,
}
impl ServerSettings {
pub fn base_url(&self) -> String {
format!("https://{}:{}", self.host, self.port)
}
}
/// This experiment's own scheme and Keystore alias -- distinct from the
/// production app's (`aiapp` / `aiapp-token-key`) so the two can be
/// installed side by side on the same development device without
/// colliding over which one a scanned QR or a deep link resolves to. See
/// RUST.md's E3 entry for why they are not the same value.
pub(crate) const SCHEME: &str = "aiappshell";
const KEY_ALIAS: &str = "aiapp-shell-token-key";
const STORE_CLASS: &str = "com/example/wgapplink/ServerStore";
const SETTINGS_CLASS: &str = "com/example/wgapplink/ServerSettings";
fn new_store<'l>(env: &mut Env<'l>) -> Result<JObject<'l>> {
let scheme = crate::jcall::jstr_obj(env, SCHEME)?;
let alias = crate::jcall::jstr_obj(env, KEY_ALIAS)?;
crate::jcall::new_object(
env,
STORE_CLASS,
"(Ljava/lang/String;Ljava/lang/String;)V",
&[JValue::Object(&scheme), JValue::Object(&alias)],
)
}
fn read_settings(env: &mut Env, settings_obj: &JObject) -> Result<ServerSettings> {
let host = get_string(env, settings_obj, "getHost")?;
let port = crate::jcall::call_method(env, settings_obj, "getPort", "()I", &[])?.i()?;
let token = get_string(env, settings_obj, "getToken")?;
Ok(ServerSettings { host, port, token })
}
fn get_string(env: &mut Env, obj: &JObject, getter: &str) -> Result<String> {
let value = crate::jcall::call_method(env, obj, getter, "()Ljava/lang/String;", &[])?.l()?;
let jstr: JString = env.cast_local::<JString>(value)?;
jstr.try_to_string(env)
}
/// The stored enrollment, or `None` when there is not one -- mirrors
/// `ServerConfig.kt`'s `loadServerSettings`.
pub fn load(env: &mut Env, context: &JObject) -> Result<Option<ServerSettings>> {
let store = new_store(env)?;
let settings_obj = crate::jcall::call_method(
env,
&store,
"load",
"(Landroid/content/Context;)Lcom/example/wgapplink/ServerSettings;",
&[JValue::Object(context)],
)?
.l()?;
if settings_obj.is_null() {
return Ok(None);
}
Ok(Some(read_settings(env, &settings_obj)?))
}
/// Seals and stores `settings` -- mirrors `ServerConfig.kt`'s `saveServerSettings`.
pub fn save(env: &mut Env, context: &JObject, settings: &ServerSettings) -> Result<()> {
let store = new_store(env)?;
let host = crate::jcall::jstr_obj(env, &settings.host)?;
let token = crate::jcall::jstr_obj(env, &settings.token)?;
let settings_obj = crate::jcall::new_object(
env,
SETTINGS_CLASS,
"(Ljava/lang/String;ILjava/lang/String;)V",
&[
JValue::Object(&host),
JValue::Int(settings.port),
JValue::Object(&token),
],
)?;
crate::jcall::call_method(
env,
&store,
"save",
"(Landroid/content/Context;Lcom/example/wgapplink/ServerSettings;)V",
&[JValue::Object(context), JValue::Object(&settings_obj)],
)?;
Ok(())
}
/// Parses an `aiappshell://enroll?...` URI -- mirrors `ServerConfig.kt`'s
/// `parseEnrollmentUri`, asking the same Kotlin code that already owns the
/// query-parameter rules rather than re-deriving them here.
pub fn parse_enrollment_uri(env: &mut Env, uri: &JObject) -> Result<Option<ServerSettings>> {
let store = new_store(env)?;
let settings_obj = crate::jcall::call_method(
env,
&store,
"parseEnrollmentUri",
"(Landroid/net/Uri;)Lcom/example/wgapplink/ServerSettings;",
&[JValue::Object(uri)],
)?
.l()?;
if settings_obj.is_null() {
return Ok(None);
}
Ok(Some(read_settings(env, &settings_obj)?))
}
/// The CA this build pins, generated at build time the same way
/// `androidApp`'s `generatePinnedCert` task does (see `build.gradle.kts`)
/// but into a plain Java constant, since this module has no Kotlin of its
/// own to generate into.
pub fn load_pinned_ca(env: &mut Env) -> Result<Vec<u8>> {
let value = crate::jcall::get_static_field(
env,
"com/example/aiapp/shell/PinnedCa",
"PINNED_CA_PEM",
"Ljava/lang/String;",
)?
.l()?;
let jstr: JString = env.cast_local::<JString>(value)?;
Ok(jstr.try_to_string(env)?.into_bytes())
}
+183
View File
@@ -0,0 +1,183 @@
//! Deep links and the share sheet -- ported from `MainActivity.kt`'s
//! `handleIntent`/`onNewIntent` and `Share.kt`'s `sharedContent`.
//!
//! **Scope cut, recorded rather than silent**: only shared *text*
//! (`Intent.EXTRA_TEXT`) is attached to a session. `Attachments.kt`'s
//! upload path -- `ContentResolver` reads of a shared file/photo URI,
//! bitmap downscaling, EXIF rotation -- is real work of its own and is not
//! ported here, because `client-core`'s `ApiClient` does not have the
//! `/sessions/{id}/attachments` route yet either (see `CLIENT_CORE.md`'s
//! "not covered" list). So `ACTION_SEND`/`ACTION_SEND_MULTIPLE` with a
//! `content://` stream and no text falls through to a toast saying so,
//! rather than silently doing nothing. Closing this gap is the same
//! `client-core` work whichever caller needs it next.
//!
//! **Which session a share lands in** is also a placeholder: with no
//! screen drawn yet (E4's job), there is no picker to ask, so this attaches
//! to whichever session has the latest `last_activity` -- the one most
//! likely to be what somebody meant. Worth revisiting once a real screen
//! exists to ask instead of guessing.
use client_core::api::{ApiClient, UreqTransport};
use jni::Env;
use jni::errors::Result;
use jni::objects::{JObject, JString, JValue};
use crate::notify;
use crate::settings;
const ACTION_SEND: &str = "android.intent.action.SEND";
const ACTION_SEND_MULTIPLE: &str = "android.intent.action.SEND_MULTIPLE";
const ACTION_VIEW: &str = "android.intent.action.VIEW";
const EXTRA_TEXT: &str = "android.intent.extra.TEXT";
fn get_string_method(env: &mut Env, obj: &JObject, method: &str) -> Result<Option<String>> {
let value = crate::jcall::call_method(env, obj, method, "()Ljava/lang/String;", &[])?.l()?;
if value.is_null() {
return Ok(None);
}
let jstr: JString = env.cast_local::<JString>(value)?;
Ok(Some(jstr.try_to_string(env)?))
}
fn toast(env: &mut Env, context: &JObject, message: &str) -> Result<()> {
let message = crate::jcall::jstr_obj(env, message)?;
crate::jcall::call_static_method(
env,
"com/example/aiapp/shell/MainActivity",
"toast",
"(Landroid/content/Context;Ljava/lang/String;)V",
&[JValue::Object(context), JValue::Object(&message)],
)?;
Ok(())
}
/// The one place an incoming intent is sorted into what it means -- mirrors
/// `MainActivity.kt`'s `handleIntent`.
pub fn handle_intent(env: &mut Env, activity: &JObject, intent: &JObject) -> Result<()> {
let action = get_string_method(env, intent, "getAction")?;
if matches!(
action.as_deref(),
Some(ACTION_SEND) | Some(ACTION_SEND_MULTIPLE)
) {
return handle_share(env, activity, intent);
}
if action.as_deref() != Some(ACTION_VIEW) {
return Ok(());
}
let uri = crate::jcall::call_method(env, intent, "getData", "()Landroid/net/Uri;", &[])?.l()?;
if uri.is_null() {
return Ok(());
}
let scheme = get_string_method(env, &uri, "getScheme")?;
if scheme.as_deref() != Some(settings::SCHEME) {
return Ok(());
}
match get_string_method(env, &uri, "getHost")?.as_deref() {
Some("session") => handle_session_open(env, activity, &uri),
Some("enroll") => handle_enrollment(env, activity, &uri),
_ => Ok(()),
}
}
fn handle_session_open(env: &mut Env, activity: &JObject, uri: &JObject) -> Result<()> {
let Some(session_id) = get_string_method(env, uri, "getLastPathSegment")? else {
return Ok(());
};
// There is no session screen yet (E4's job); the toast is this
// experiment's stand-in proof that the tap was routed to the right
// session id.
toast(env, activity, &format!("Opened session {session_id}"))
}
fn handle_enrollment(env: &mut Env, activity: &JObject, uri: &JObject) -> Result<()> {
match settings::parse_enrollment_uri(env, uri)? {
Some(parsed) => {
settings::save(env, activity, &parsed)?;
notify::sync(env, activity)?;
toast(
env,
activity,
&format!("Enrolled with {}", parsed.base_url()),
)
}
None => toast(env, activity, "Not a valid enrollment code"),
}
}
/// The share sheet -- mirrors `Share.kt`'s `sharedContent` for what counts
/// as a share, and `AttachmentButton`'s upload-then-message pattern for
/// what happens to it, minus attachments per this module's doc comment.
fn handle_share(env: &mut Env, activity: &JObject, intent: &JObject) -> Result<()> {
let extra_text = crate::jcall::jstr_obj(env, EXTRA_TEXT)?;
let text = crate::jcall::call_method(
env,
intent,
"getStringExtra",
"(Ljava/lang/String;)Ljava/lang/String;",
&[JValue::Object(&extra_text)],
)?
.l()?;
let text = if text.is_null() {
None
} else {
let jstr: JString = env.cast_local::<JString>(text)?;
Some(jstr.try_to_string(env)?)
};
let Some(text) = text.filter(|t| !t.trim().is_empty()) else {
return toast(
env,
activity,
"Nothing to share -- only shared text is supported so far",
);
};
// Network I/O must not run on the calling thread: `handle_intent` is
// called from `onCreate`/`onNewIntent`, both on the main thread, and a
// blocking socket read there is a `NetworkOnMainThreadException`. So
// the actual send happens on a JNI-attached background thread, the
// same shape `notify::try_start`'s follow loop uses; `toast` from that
// thread is safe because `MainActivity.toast` itself hops back to the
// main looper (see that method).
let vm = env.get_java_vm()?;
let activity_ref = env.new_global_ref(activity)?;
std::thread::spawn(move || {
let _: jni::errors::Result<()> = vm.attach_current_thread(|env| {
share_in_background(env, &activity_ref, text);
Ok(())
});
});
Ok(())
}
fn share_in_background(env: &mut Env, activity: &JObject, text: String) {
let outcome = attach_to_a_session(env, activity, &text);
let message = match outcome {
Ok(title) => format!("Shared into \"{title}\""),
Err(message) => message,
};
let _ = toast(env, activity, &message);
}
fn attach_to_a_session(
env: &mut Env,
activity: &JObject,
text: &str,
) -> std::result::Result<String, String> {
let settings = settings::load(env, activity)
.map_err(|e| e.to_string())?
.ok_or_else(|| "Not enrolled yet".to_string())?;
let ca = settings::load_pinned_ca(env).map_err(|e| e.to_string())?;
let transport = UreqTransport::new(settings.base_url(), settings.token.clone(), &ca)
.map_err(|e| e.to_string())?;
let client = ApiClient::new(transport);
let sessions = client.fetch_sessions().map_err(|e| e.to_string())?;
let target = sessions
.into_iter()
.max_by(|a, b| a.last_activity.total_cmp(&b.last_activity))
.ok_or_else(|| "No session to share into".to_string())?;
client
.send_message(&target.id, text, &[])
.map_err(|e| e.to_string())?;
Ok(target.title)
}
+5
View File
@@ -17,6 +17,11 @@ dependencyResolutionManagement {
include(":androidApp") include(":androidApp")
// E3 (RUST.md): the Kotlin/Java shell over android-shell's JNI bridge, a
// separate module from :androidApp so the ~13,000 lines of working Compose
// UI there are untouched. See shellApp/build.gradle.kts's module comment.
include(":shellApp")
// The app half of wg-app-link, resolved by path through the submodule so // The app half of wg-app-link, resolved by path through the submodule so
// this checkout and the crate it consumes move together -- the same // this checkout and the crate it consumes move together -- the same
// arrangement `server/` uses for the Rust half. See that repo's README. // arrangement `server/` uses for the Rust half. See that repo's README.
+163
View File
@@ -0,0 +1,163 @@
plugins { alias(libs.plugins.androidApplication) }
// E3 (RUST.md): the Kotlin/Java shell being replaced by a thin JNI bridge
// into Rust (`../../android-shell`). Deliberately its own module rather
// than a rewrite of `:androidApp` in place -- that module is ~13,000 lines
// of working Compose UI this experiment does not touch, and the two can be
// installed side by side on the same development device (see
// `settings.SCHEME`'s doc in `android-shell` for why the deep-link scheme
// and Keystore alias are not the production app's). No Compose plugin, no
// Kotlin source of its own: `MainActivity`/`NotificationService` are plain
// Java, and the CA constant below is generated as Java too.
//
// The CA this build pins is baked in the same way `androidApp`'s does --
// see that module's `build.gradle.kts` comment for the reasoning (the
// trust boundary follows the machine that builds, never a pasted copy).
// `PinnedCa.java`'s package must match `android-shell`'s
// `settings::load_pinned_ca` lookup (`com/example/aiapp/shell/PinnedCa`).
val pinnedCaPath: String =
System.getenv("AI_APP_CA")
?: "${System.getenv("XDG_CONFIG_HOME") ?: "${System.getProperty("user.home")}/.config"}" +
"/ai-app/certs/ca.pem"
abstract class GeneratePinnedCa : DefaultTask() {
@get:Input abstract val caPath: Property<String>
@get:InputFile
@get:Optional
@get:PathSensitive(PathSensitivity.NONE)
abstract val caCertificate: RegularFileProperty
@get:OutputDirectory abstract val outputDir: DirectoryProperty
@TaskAction
fun generate() {
val path = caPath.get()
val ca = File(path)
if (!ca.isFile) {
throw GradleException(
"No CA certificate at $path.\n" +
"Start ai-server (or app/ui-sandbox.sh) once on this machine first -- it " +
"generates the CA this build pins.\n" +
"Set AI_APP_CA=/path/to/ca.pem to build against a different one."
)
}
val pem = ca.readText().trim()
if (!pem.startsWith("-----BEGIN CERTIFICATE-----")) {
throw GradleException("$path is not a PEM certificate.")
}
val dir = outputDir.get().dir("com/example/aiapp/shell").asFile
dir.mkdirs()
// Same reasoning as androidApp's generatePinnedCert: the text block
// must start immediately after the opening `"""`, or
// CertificateFactory stops recognising the "-----BEGIN" preamble.
File(dir, "PinnedCa.java")
.writeText(
"""
|// Generated from $path by the generatePinnedCa task. Do not edit.
|package com.example.aiapp.shell;
|
|public final class PinnedCa {
| private PinnedCa() {}
| public static final String PINNED_CA_PEM = ""${'"'}
|$pem""${'"'};
|}
|"""
.trimMargin()
)
}
}
val generatePinnedCa =
tasks.register<GeneratePinnedCa>("generatePinnedCa") {
val ca = file(pinnedCaPath)
caPath.set(pinnedCaPath)
if (ca.isFile) {
caCertificate.set(ca)
}
}
android {
namespace = "com.example.aiapp.shell"
compileSdk = 37
defaultConfig {
applicationId = "com.example.aiapp.shell"
minSdk = 24
targetSdk = 37
versionCode = 1
versionName = "1.0"
}
// Same reasoning and same key as androidApp's (see that module's comment): E5 (RUST.md)
// signs its own, Gradle-free build with this same keystore, and the two can only
// `adb install -r` over each other if they carry the same certificate.
val keystore = System.getenv("AI_APP_KEYSTORE")
signingConfigs {
if (keystore != null) {
create("release") {
storeFile = file(keystore)
storePassword = System.getenv("AI_APP_KEYSTORE_PASSWORD")
keyAlias = "ai-app"
keyPassword = storePassword
}
}
}
buildTypes {
getByName("release") {
isMinifyEnabled = false
if (keystore != null) signingConfig = signingConfigs.getByName("release")
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
}
}
// E5 (RUST.md): the xtask dexes and packages this module's Java sources itself, but it does
// not resolve Maven dependencies -- reimplementing a dependency resolver was out of scope for a
// packaging step, so this one task is the single place Gradle still runs in that pipeline. It
// asks the dependency graph for the *post-transform* jars (AARs already unpacked to a classes
// jar, the same artifact type AGP's own dexing task consumes) rather than the raw configuration,
// which would hand back .aar files d8 cannot read directly.
val artifactType = Attribute.of("artifactType", String::class.java)
tasks.register("printRuntimeClasspathJars") {
description = "Writes the resolved release runtime classpath jars, one per line, for xtask."
val outputFile = layout.buildDirectory.file("xtask/runtime-classpath.txt")
outputs.file(outputFile)
val jars =
configurations
.getByName("releaseRuntimeClasspath")
.incoming
.artifactView { attributes.attribute(artifactType, "android-classes-jar") }
.files
// Captured as a plain FileCollection (not the ArtifactView itself, which the
// configuration cache cannot serialize) so this task is still cacheable.
inputs.files(jars)
doLast {
val file = outputFile.get().asFile
file.parentFile.mkdirs()
file.writeText(jars.joinToString("\n") { it.absolutePath })
}
}
androidComponents {
onVariants { variant ->
variant.sources.java?.addGeneratedSourceDirectory(generatePinnedCa, GeneratePinnedCa::outputDir)
}
}
dependencies {
// The Keystore-sealed enrollment (ServerStore/ServerSettings) --
// android-shell's settings.rs calls into this Kotlin class directly
// over JNI rather than re-sealing the token in Rust; see that file's
// module doc.
implementation(project(":link"))
// NotificationCompat/NotificationManagerCompat/NotificationChannelCompat/
// ServiceCompat -- android-shell's notify.rs calls these classes over
// JNI so the pre-26 fallback behaviour (no channels) lives once, in
// the library that already has it, rather than being re-derived as a
// set of Build.VERSION.SDK_INT branches in Rust.
implementation(libs.androidx.core.ktx)
}
+62
View File
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<!-- Mirrors androidApp's manifest (AGENTS.md: reuse it rather than
re-deriving it) for the permissions and declarations E3 actually
exercises. Not carried over: the QR scanner activity (this
experiment enrolls via the aiappshell://enroll deep link directly,
per AGENTS.md's ui-sandbox.sh banner) and the app icon warning
suppression below, for the same reason androidApp's is there. -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_LOCAL_NETWORK" />
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_SPECIAL_USE" />
<application
android:label="AI Sessions (shell)"
android:allowBackup="true"
android:theme="@android:style/Theme.Material.Light.NoActionBar"
tools:ignore="MissingApplicationIcon">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Enrollment: aiappshell://enroll?host=...&port=...&token=...,
per AGENTS.md's ui-sandbox.sh banner (fed to this app with
`adb shell am start -a android.intent.action.VIEW -d
'aiappshell://enroll?...'`, or -n'd at this component
directly if a second app also claims the aiapp scheme). -->
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="aiappshell" android:host="enroll" />
</intent-filter>
<!-- The share sheet - see android-shell's share.rs. -->
<intent-filter>
<action android:name="android.intent.action.SEND" />
<action android:name="android.intent.action.SEND_MULTIPLE" />
<category android:name="android.intent.category.DEFAULT" />
<data android:mimeType="*/*" />
</intent-filter>
</activity>
<!-- specialUse, not dataSync, for the reason androidApp's manifest
gives: a connection that has to keep listening overnight
cannot accept dataSync's six-hour cap. -->
<service
android:name=".NotificationService"
android:exported="false"
android:foregroundServiceType="specialUse">
<property
android:name="android.app.PROPERTY_SPECIAL_USE_FGS_SUBTYPE"
android:value="E3 experiment: holds one connection to the sandbox server so a
session that needs an answer can be reported while the app is closed." />
</service>
</application>
</manifest>
@@ -0,0 +1,50 @@
package com.example.aiapp.shell;
import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.widget.Toast;
/**
* E3's floor, per RUST.md's "How much Java is unavoidable": a class the framework
* constructs by name from the manifest, with its lifecycle methods handing straight to Rust
* (android-shell's {@code share::handle_intent}). No Compose, no layout -- there is no screen to
* draw yet (that is E4's job, on iris); {@link #toast} is this experiment's stand-in for showing
* something happened.
*/
public class MainActivity extends Activity {
static {
System.loadLibrary("android_shell");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
NotificationService.sync(this);
nativeHandleIntent(this, getIntent());
}
// launchMode="singleTop": a notification tap or a share while this activity is already on
// top lands here rather than in a second instance -- same reasoning as MainActivity.kt's.
@Override
protected void onNewIntent(Intent intent) {
super.onNewIntent(intent);
setIntent(intent);
nativeHandleIntent(this, intent);
}
/**
* Called from android-shell, sometimes from a background thread (a share's network call is
* never made on the calling thread -- see share.rs). {@code Toast} itself is main-thread-only,
* so this hops there with a {@link Handler} rather than assuming the caller already has.
*/
static void toast(Context context, String message) {
new Handler(Looper.getMainLooper())
.post(() -> Toast.makeText(context, message, Toast.LENGTH_LONG).show());
}
private static native void nativeHandleIntent(Activity activity, Intent intent);
}
@@ -0,0 +1,45 @@
package com.example.aiapp.shell;
import android.app.Service;
import android.content.Context;
import android.content.Intent;
import android.os.IBinder;
/**
* E3's second unavoidable Java class (RUST.md): a foreground service constructed by the framework
* from the manifest, existing only to hand its lifecycle to android-shell's {@code notify} module
* -- the SSE follow loop, deciding what a notification says, and posting it are all Rust reached
* through these three native calls. See {@code Notifications.kt}'s {@code NotificationService} for
* the Kotlin original this mirrors.
*/
public class NotificationService extends Service {
static {
System.loadLibrary("android_shell");
}
@Override
public IBinder onBind(Intent intent) {
return null;
}
@Override
public int onStartCommand(Intent intent, int flags, int startId) {
return nativeOnStartCommand(this);
}
@Override
public void onDestroy() {
nativeOnDestroy();
}
/** Starts this service if there is a server to connect to, and stops it otherwise. */
static void sync(Context context) {
nativeSync(context);
}
private static native void nativeSync(Context context);
private static native int nativeOnStartCommand(Service service);
private static native void nativeOnDestroy();
}
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View File
@@ -0,0 +1,32 @@
[package]
name = "client-core"
version = "0.1.0"
edition = "2024"
# The app's pure logic, held once instead of twice: the event model (shared
# with `server/` via `event-model`), the REST + SSE clients for its HTTP
# surface (see `server/src/routes.rs`'s module doc for the table), the
# transcript fold and cache, the markdown block model, the syntax
# highlighter and the ANSI parser. See CLIENT_CORE.md at the repo root for
# what this holds today, what it does not yet, and how it corresponds to
# the Kotlin it replaces.
#
# No UI framework dependency of any kind -- this crate is meant to outlive
# whichever one the app ends up drawing with (see RUST.md).
[dependencies]
event-model = { path = "../event-model" }
serde = { version = "1", features = ["derive"] }
serde_json = { version = "1", features = ["float_roundtrip"] }
# The blocking HTTP client for the REST calls and the long-lived SSE GETs.
# `server/` already depends on ureq for its own outbound HTTPS (the usage
# poll in usage.rs) and it is rustls-backed like the rest of this project's
# TLS, so this reuses that choice rather than pulling in reqwest's async
# stack -- a client that runs one blocking request at a time, the way
# Api.kt's `HttpURLConnection` calls and Sse.kt's blocking read loop do, has
# no need of an async runtime, and RUST.md's brief for this port is
# "lightweight" throughout.
ureq = { version = "3", features = ["json"] }
[dev-dependencies]
tempfile = "3"
+534
View File
@@ -0,0 +1,534 @@
//! What a tool printed, with its terminal styling applied and everything
//! else taken out. Ported from `app/.../Ansi.kt`, module for module: the
//! Kotlin version builds a Compose `AnnotatedString`, which does not exist
//! here, so a [`StyledText`] of plain text plus non-overlapping
//! `(Range, Style)` spans stands in for it -- a future UI layer maps
//! [`Style`] onto whatever it draws with.
//!
//! Bash output arrives exactly as the program wrote it, escape sequences
//! included, and drawn verbatim those are line noise in the middle of the
//! thing being read. Stripping them all would be the other half-answer --
//! colour is often the whole of what a diff or a test run is saying.
//!
//! So the sequences that decide how text *looks* become spans, and every
//! other one is dropped rather than shown: the rest move a cursor around a
//! grid this is not, and "go to column 40" has no meaning in a scrolling
//! document.
//!
//! A carriage return is honoured the way a terminal honours it: what was
//! written since the last line break is thrown away and the line starts
//! again. That is what makes a progress bar show its final state rather
//! than every state it passed through.
use std::ops::Range;
/// An RGB colour, the same shape wherever this crate names one -- no alpha,
/// because the one place that needs partial transparency (dimming) says so
/// with a separate flag rather than baking it into the colour.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Rgb {
pub r: u8,
pub g: u8,
pub b: u8,
}
impl Rgb {
pub const fn new(r: u8, g: u8, b: u8) -> Self {
Self { r, g, b }
}
}
/// The sixteen colours a terminal program names, and the two it assumes.
///
/// Its own palette rather than the syntax one: a program that prints in red
/// has chosen red, where a highlighter's colours are this app's reading of
/// somebody else's code.
#[derive(Debug, Clone)]
pub struct AnsiPalette {
/// Indexes 0-7, then 8-15 bright, in the terminal's own order.
pub colours: [Rgb; 16],
/// What uncoloured text is, needed only where a style has to state a colour.
pub foreground: Rgb,
/// What the text sits on, needed for reverse video.
pub background: Rgb,
}
/// One span's worth of styling. `None` fields mean "unspecified", the same
/// meaning `Color.Unspecified` and a null `FontWeight` carried in the Kotlin.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Style {
pub color: Option<Rgb>,
/// How much of `color`'s alpha survives, 0.0-1.0; `None` is opaque.
pub alpha: Option<f32>,
pub background: Option<Rgb>,
pub bold: bool,
pub italic: bool,
pub underline: bool,
pub strikethrough: bool,
}
/// Plain text plus the non-overlapping, ordered spans that style parts of it
/// -- this crate's stand-in for Compose's `AnnotatedString`.
#[derive(Debug, Clone, PartialEq, Default)]
pub struct StyledText {
pub text: String,
pub spans: Vec<(Range<usize>, Style)>,
}
impl StyledText {
fn plain(text: String) -> Self {
Self {
text,
spans: Vec::new(),
}
}
}
const ESC: char = '\u{1B}';
const BELL: char = '\u{7}';
/// [text] with its terminal styling applied and everything else taken out;
/// see the module doc.
pub fn ansi_styled(text: &str, palette: &AnsiPalette) -> StyledText {
// The common case by a long way -- nothing to do, and nothing allocated
// to find that out.
if !text.contains(ESC) && !text.contains('\r') {
return StyledText::plain(text.to_string());
}
let chars: Vec<char> = text.chars().collect();
let mut runs: Vec<(String, Option<Style>)> = Vec::new();
let mut sgr = Sgr::PLAIN;
let mut at = 0usize;
let mut plain = String::new();
let flush = |plain: &mut String, sgr: Sgr, runs: &mut Vec<(String, Option<Style>)>| {
if !plain.is_empty() {
runs.push((std::mem::take(plain), sgr.span(palette)));
}
};
while at < chars.len() {
let c = chars[at];
if c == ESC {
flush(&mut plain, sgr, &mut runs);
at = skip_escape(&chars, at, |params, final_byte| {
if final_byte == 'm' {
sgr = sgr.apply(params, palette);
}
});
} else if c == '\r' && chars.get(at + 1) != Some(&'\n') {
// A bare carriage return rewrites the line. One before a newline
// is the other half of a Windows line ending: it rewrites
// nothing, and it is dropped rather than kept, since that pair
// is one line break.
flush(&mut plain, sgr, &mut runs);
drop_line(&mut runs);
at += 1;
} else if c == '\r' {
at += 1;
} else if c >= ' ' || c == '\n' || c == '\t' {
// Everything printable, plus the two control characters that are
// layout rather than terminal commands. A stray bell or
// backspace goes for the same reason a cursor move does.
plain.push(c);
at += 1;
} else {
at += 1;
}
}
flush(&mut plain, sgr, &mut runs);
let mut out = String::new();
let mut spans = Vec::new();
for (run_text, style) in runs {
let start = out.len();
out.push_str(&run_text);
if let Some(style) = style {
spans.push((start..out.len(), style));
}
}
StyledText { text: out, spans }
}
/// Throws away everything written since the last line break, as a carriage
/// return does.
fn drop_line(runs: &mut Vec<(String, Option<Style>)>) {
while let Some((text, style)) = runs.pop() {
if let Some(break_at) = text.rfind('\n') {
runs.push((text[..=break_at].to_string(), style));
return;
}
}
}
/// The bytes that end a CSI sequence.
fn is_csi_final(c: char) -> bool {
('@'..='~').contains(&c)
}
/// Steps over the escape sequence starting at `at`, reporting a CSI's
/// parameters and final byte. One reader for every kind, because the point
/// is to *leave* them all behind: a sequence this did not recognise would
/// otherwise have its body printed as ordinary text. Three shapes -- the CSI
/// (`ESC [ ... letter`), the string escapes which run to a terminator, and
/// the two-character ones.
fn skip_escape(chars: &[char], at: usize, mut on_csi: impl FnMut(&str, char)) -> usize {
let Some(&next) = chars.get(at + 1) else {
return at + 1;
};
match next {
'[' => {
let mut end = at + 2;
while end < chars.len() && !is_csi_final(chars[end]) {
end += 1;
}
if end >= chars.len() {
// Cut off mid-sequence, which is what a stream that has not
// finished arriving looks like: drop the fragment rather
// than printing it, and the whole sequence arrives with the
// next delta.
chars.len()
} else {
let params: String = chars[at + 2..end].iter().collect();
on_csi(&params, chars[end]);
end + 1
}
}
']' | 'P' | 'X' | '^' | '_' => {
// Runs to a string terminator: `ESC \`, or the bell that xterm
// allows after an OSC.
let mut end = at + 2;
while end < chars.len() {
if chars[end] == BELL {
return end + 1;
}
if chars[end] == ESC && chars.get(end + 1) == Some(&'\\') {
return end + 2;
}
end += 1;
}
chars.len()
}
_ => at + 2,
}
}
/// Everything an SGR sequence can turn on, as the terminal tracks it.
#[derive(Debug, Clone, Copy, PartialEq)]
struct Sgr {
fg: Option<Rgb>,
bg: Option<Rgb>,
bold: bool,
dim: bool,
italic: bool,
underline: bool,
strike: bool,
reverse: bool,
}
/// How much of its colour dim text keeps: enough to read, little enough to recede.
const DIM_ALPHA: f32 = 0.65;
impl Sgr {
const PLAIN: Sgr = Sgr {
fg: None,
bg: None,
bold: false,
dim: false,
italic: false,
underline: false,
strike: false,
reverse: false,
};
/// `None` while nothing is set, so unstyled output costs no spans at all.
fn span(&self, palette: &AnsiPalette) -> Option<Style> {
if *self == Sgr::PLAIN {
return None;
}
let front = if self.reverse {
Some(self.bg.unwrap_or(palette.background))
} else {
self.fg
};
let back = if self.reverse {
Some(self.fg.unwrap_or(palette.foreground))
} else {
self.bg
};
// Dim has to have a colour to dim, so where none was named it dims
// the ordinary one.
let stated = front.or(if self.dim {
Some(palette.foreground)
} else {
None
});
Some(Style {
color: stated,
alpha: if self.dim { Some(DIM_ALPHA) } else { None },
background: back,
bold: self.bold,
italic: self.italic,
underline: self.underline,
strikethrough: self.strike,
})
}
/// This state with `params` applied -- one `ESC[...m`, which carries any
/// number of them.
///
/// A code this does not model is ignored rather than reset from: the
/// program meant something by it, and starting again would also drop
/// the codes beside it that are understood.
fn apply(&self, params: &str, palette: &AnsiPalette) -> Sgr {
// `ESC[m` means `ESC[0m`, and an empty parameter inside a list is a
// zero too.
let codes: Vec<i64> = params
.split(';')
.map(|p| p.trim().parse::<i64>().unwrap_or(0))
.collect();
let mut state = *self;
let mut at = 0usize;
while at < codes.len() {
let code = codes[at];
state = match code {
0 => Sgr::PLAIN,
1 => Sgr {
bold: true,
..state
},
2 => Sgr { dim: true, ..state },
3 => Sgr {
italic: true,
..state
},
4 => Sgr {
underline: true,
..state
},
7 => Sgr {
reverse: true,
..state
},
9 => Sgr {
strike: true,
..state
},
21 | 22 => Sgr {
bold: false,
dim: false,
..state
},
23 => Sgr {
italic: false,
..state
},
24 => Sgr {
underline: false,
..state
},
27 => Sgr {
reverse: false,
..state
},
29 => Sgr {
strike: false,
..state
},
30..=37 => Sgr {
fg: Some(palette.colours[(code - 30) as usize]),
..state
},
90..=97 => Sgr {
fg: Some(palette.colours[(code - 90 + 8) as usize]),
..state
},
40..=47 => Sgr {
bg: Some(palette.colours[(code - 40) as usize]),
..state
},
100..=107 => Sgr {
bg: Some(palette.colours[(code - 100 + 8) as usize]),
..state
},
39 => Sgr { fg: None, ..state },
49 => Sgr { bg: None, ..state },
38 | 48 => {
let (colour, last) = extended_colour(&codes, at, palette);
at = last;
if code == 38 {
Sgr {
fg: colour,
..state
}
} else {
Sgr {
bg: colour,
..state
}
}
}
_ => state,
};
at += 1;
}
state
}
}
/// The colour named by a `38`/`48` at `at`, and the index of that colour's
/// last parameter.
///
/// Two forms: `5;n` for the 256-colour table and `2;r;g;b` for a literal
/// one. The first sixteen of that table are the palette's own, so a program
/// asking for "colour 1" through either spelling gets the same red.
fn extended_colour(codes: &[i64], at: usize, palette: &AnsiPalette) -> (Option<Rgb>, usize) {
match codes.get(at + 1) {
Some(&5) => match codes.get(at + 2) {
None => (None, at + 1),
Some(&n) => (Some(indexed_colour(n, palette)), at + 2),
},
Some(&2) => {
let r = codes.get(at + 2);
let g = codes.get(at + 3);
let b = codes.get(at + 4);
match (r, g, b) {
(Some(&r), Some(&g), Some(&b)) => (
Some(Rgb::new(
r.clamp(0, 255) as u8,
g.clamp(0, 255) as u8,
b.clamp(0, 255) as u8,
)),
at + 4,
),
_ => (None, at + 1),
}
}
_ => (None, at + 1),
}
}
/// The six levels of each channel in the 256-colour cube, as xterm defines them.
const CUBE: [u8; 6] = [0, 95, 135, 175, 215, 255];
/// One of the 256 colours: the palette's sixteen, then a 6x6x6 cube, then a
/// grey ramp.
fn indexed_colour(n: i64, palette: &AnsiPalette) -> Rgb {
if n < 0 {
palette.foreground
} else if n < 16 {
palette.colours[n as usize]
} else if n < 232 {
let i = (n - 16) as usize;
Rgb::new(CUBE[i / 36], CUBE[i / 6 % 6], CUBE[i % 6])
} else if n < 256 {
let grey = (8 + (n - 232) * 10) as u8;
Rgb::new(grey, grey, grey)
} else {
palette.foreground
}
}
#[cfg(test)]
mod tests {
use super::*;
/// A palette matching the Kotlin test's: `colours[i] = Rgb(i, 0, 0)`,
/// white foreground, black background.
fn palette() -> AnsiPalette {
let mut colours = [Rgb::new(0, 0, 0); 16];
for (i, c) in colours.iter_mut().enumerate() {
*c = Rgb::new(i as u8, 0, 0);
}
AnsiPalette {
colours,
foreground: Rgb::new(255, 255, 255),
background: Rgb::new(0, 0, 0),
}
}
fn styled(text: &str) -> StyledText {
ansi_styled(text, &palette())
}
/// The style covering the first character of `word`, or `None` where
/// nothing styles it.
fn style_over(text: &str, word: &str) -> Option<Style> {
let out = styled(text);
let at = out
.text
.find(word)
.unwrap_or_else(|| panic!("no {word:?} in {}", out.text));
out.spans
.iter()
.find(|(range, _)| range.contains(&at))
.map(|(_, style)| *style)
}
#[test]
fn a_colour_becomes_a_span_and_the_sequence_itself_disappears() {
let text = format!("plain {ESC}[31mred{ESC}[0m plain");
assert_eq!(styled(&text).text, "plain red plain");
assert_eq!(
style_over(&text, "red").unwrap().color,
Some(Rgb::new(1, 0, 0))
);
assert!(style_over(&text, "plain").is_none());
}
#[test]
fn bright_background_and_256_colour_forms_all_reach_the_same_table() {
assert_eq!(
style_over(&format!("{ESC}[91mx"), "x").unwrap().color,
Some(Rgb::new(9, 0, 0))
);
assert_eq!(
style_over(&format!("{ESC}[44mx"), "x").unwrap().background,
Some(Rgb::new(4, 0, 0))
);
assert_eq!(
style_over(&format!("{ESC}[38;5;1mx"), "x").unwrap().color,
Some(Rgb::new(1, 0, 0))
);
assert_eq!(
style_over(&format!("{ESC}[38;5;16mx"), "x").unwrap().color,
Some(Rgb::new(0, 0, 0))
);
assert_eq!(
style_over(&format!("{ESC}[38;5;231mx"), "x").unwrap().color,
Some(Rgb::new(255, 255, 255))
);
assert_eq!(
style_over(&format!("{ESC}[38;2;10;20;30mx"), "x")
.unwrap()
.color,
Some(Rgb::new(10, 20, 30))
);
}
#[test]
fn everything_that_is_not_styling_is_dropped_rather_than_printed() {
// A cursor move, an erase, an OSC window title with its bell, and a
// bare two-character escape.
let text = format!("a{ESC}[2Jb{ESC}[Kc{ESC}]0;a title{BELL}d{ESC}=e");
assert_eq!(styled(&text).text, "abcde");
}
#[test]
fn a_carriage_return_rewrites_its_line_as_it_does_on_a_terminal() {
assert_eq!(styled("10%\r50%\rdone\n").text, "done\n");
assert_eq!(styled("kept\r\nfirst\rlast").text, "kept\nlast");
}
#[test]
fn a_sequence_cut_off_mid_stream_takes_no_text_with_it() {
assert_eq!(styled(&format!("text {ESC}[3")).text, "text ");
}
#[test]
fn unstyled_text_costs_no_spans_at_all() {
assert_eq!(styled("nothing to do here").spans.len(), 0);
assert_eq!(styled(&format!("a{ESC}[2Jb")).spans.len(), 0);
}
}
+543
View File
@@ -0,0 +1,543 @@
//! The REST half of the backend's surface (see `server/src/routes.rs`'s
//! module doc for the table); the SSE half is [`crate::event_stream`].
//! Ported from `app/.../Api.kt`, but **not at full parity yet** -- see
//! `CLIENT_CORE.md` for exactly which routes have a typed method here and
//! which do not.
//!
//! Network I/O sits behind the [`Transport`] trait so the rest of this
//! crate, and anything built on it, can be tested against a fake one with
//! no server involved. [`UreqTransport`] is the only real implementation.
use std::io::Read;
use serde::Deserialize;
use serde_json::Value;
/// A request that did not produce what it asked for, carrying the server's
/// own wording where it sent some.
///
/// `status` is the HTTP status where there was a response at all, and
/// `None` where the server was never reached -- mirroring `ApiException` in
/// `Api.kt`.
#[derive(Debug, Clone)]
pub struct ApiError {
pub message: String,
pub status: Option<u16>,
}
impl std::fmt::Display for ApiError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(&self.message)
}
}
impl std::error::Error for ApiError {}
/// A request body to send, in whichever of the two shapes the surface
/// takes: `Api.kt`'s `jsonBody` and `streamBody`.
pub enum Body {
Json(Value),
Bytes {
content_type: String,
bytes: Vec<u8>,
},
}
/// What a transport hands back for a REST call: the status and the body
/// read whole. A streamed body ([`Transport::stream`]) is a different
/// method because its whole point is not reading it whole.
pub struct RawResponse {
pub status: u16,
pub body: Vec<u8>,
}
/// The network boundary this crate's pure logic is kept out from behind.
/// `server/src/routes.rs`'s module doc is the surface this drives.
pub trait Transport: Send + Sync {
/// One request/response call -- everything but the long-lived SSE GETs.
fn request(
&self,
method: &str,
path: &str,
body: Option<Body>,
) -> Result<RawResponse, ApiError>;
/// Opens `path` and answers a reader over the response body, for a
/// caller that reads it as a stream rather than all at once (the SSE
/// connections in [`crate::event_stream`]). Fails the same way
/// [`Transport::request`] does for a non-2xx response.
fn stream(&self, path: &str) -> Result<Box<dyn Read + Send>, ApiError>;
}
/// One session as `GET /sessions` and `GET /sessions/{id}` report it.
/// Mirrors `Api.kt`'s `SessionSummary`; see that type's doc for what each
/// field means and why `setup` is never shown.
#[derive(Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct SessionSummary {
pub id: String,
pub setup: String,
#[serde(default)]
pub keeps_own_transcript: bool,
pub setup_name: String,
pub provider: String,
pub title: String,
#[serde(default)]
pub model: Option<String>,
#[serde(default)]
pub permission_mode: Option<String>,
#[serde(default)]
pub imported: bool,
#[serde(default = "default_true")]
pub notify: bool,
#[serde(default)]
pub cwd: Option<String>,
#[serde(default)]
pub context_tokens: Option<u64>,
#[serde(default)]
pub max_image_edge: Option<u32>,
pub status: String,
pub last_activity: f64,
}
fn default_true() -> bool {
true
}
/// A client-core equivalent of `requestFromServer` plus the typed calls
/// built on it. Holds no state of its own beyond the transport -- the
/// session id or setup id a call is about is a parameter, per this
/// project's "ask for the least you need".
pub struct ApiClient<T: Transport> {
transport: T,
}
impl<T: Transport> ApiClient<T> {
pub fn new(transport: T) -> Self {
Self { transport }
}
fn json_request<R: for<'de> Deserialize<'de>>(
&self,
method: &str,
path: &str,
body: Option<Value>,
) -> Result<R, ApiError> {
let raw = self.transport.request(method, path, body.map(Body::Json))?;
serde_json::from_slice(&raw.body).map_err(|e| ApiError {
message: format!("Reached the server but couldn't read its response ({e})"),
status: Some(raw.status),
})
}
fn empty_request(&self, method: &str, path: &str, body: Option<Value>) -> Result<(), ApiError> {
self.transport.request(method, path, body.map(Body::Json))?;
Ok(())
}
pub fn fetch_sessions(&self) -> Result<Vec<SessionSummary>, ApiError> {
self.json_request("GET", "/sessions", None)
}
pub fn fetch_session(&self, session_id: &str) -> Result<SessionSummary, ApiError> {
self.json_request("GET", &format!("/sessions/{session_id}"), None)
}
pub fn send_message(
&self,
session_id: &str,
text: &str,
attachment_ids: &[String],
) -> Result<(), ApiError> {
self.empty_request(
"POST",
&format!("/sessions/{session_id}/message"),
Some(serde_json::json!({ "text": text, "attachmentIds": attachment_ids })),
)
}
pub fn unqueue_message(&self, session_id: &str, message_id: &str) -> Result<(), ApiError> {
self.empty_request(
"POST",
&format!("/sessions/{session_id}/unqueue"),
Some(serde_json::json!({ "messageId": message_id })),
)
}
pub fn answer_question(
&self,
session_id: &str,
question_id: &str,
answers: &[String],
) -> Result<(), ApiError> {
self.empty_request(
"POST",
&format!("/sessions/{session_id}/answer"),
Some(serde_json::json!({ "questionId": question_id, "answers": answers })),
)
}
pub fn interrupt_session(&self, session_id: &str) -> Result<(), ApiError> {
self.empty_request("POST", &format!("/sessions/{session_id}/interrupt"), None)
}
pub fn stop_session(&self, session_id: &str) -> Result<(), ApiError> {
self.empty_request("POST", &format!("/sessions/{session_id}/stop"), None)
}
pub fn start_session(&self, session_id: &str) -> Result<(), ApiError> {
self.empty_request("POST", &format!("/sessions/{session_id}/start"), None)
}
pub fn rename_session(&self, session_id: &str, title: &str) -> Result<(), ApiError> {
self.empty_request(
"POST",
&format!("/sessions/{session_id}/title"),
Some(serde_json::json!({ "title": title })),
)
}
pub fn set_session_cwd(&self, session_id: &str, cwd: &str) -> Result<(), ApiError> {
self.empty_request(
"POST",
&format!("/sessions/{session_id}/cwd"),
Some(serde_json::json!({ "cwd": cwd })),
)
}
pub fn set_session_model(&self, session_id: &str, model: &str) -> Result<(), ApiError> {
self.empty_request(
"POST",
&format!("/sessions/{session_id}/model"),
Some(serde_json::json!({ "model": model })),
)
}
pub fn set_session_permission_mode(
&self,
session_id: &str,
mode: &str,
) -> Result<(), ApiError> {
self.empty_request(
"POST",
&format!("/sessions/{session_id}/permission-mode"),
Some(serde_json::json!({ "permissionMode": mode })),
)
}
pub fn set_session_notify(&self, session_id: &str, notify: bool) -> Result<(), ApiError> {
self.empty_request(
"POST",
&format!("/sessions/{session_id}/notify"),
Some(serde_json::json!({ "notify": notify })),
)
}
pub fn run_command(&self, session_id: &str, text: &str) -> Result<(), ApiError> {
self.empty_request(
"POST",
&format!("/sessions/{session_id}/command"),
Some(serde_json::json!({ "text": text })),
)
}
pub fn compact_session(&self, session_id: &str) -> Result<(), ApiError> {
self.empty_request("POST", &format!("/sessions/{session_id}/compact"), None)
}
pub fn delete_session(&self, session_id: &str, delete_foreign: bool) -> Result<(), ApiError> {
let path = if delete_foreign {
format!("/sessions/{session_id}?deleteForeign=true")
} else {
format!("/sessions/{session_id}")
};
self.empty_request("DELETE", &path, None)
}
/// A page of transcript history. `before` is the newest-first cursor
/// (server default is "the newest page" when absent, which a caller
/// gets by passing `None`); the events themselves are handed back as
/// [`event_model::SeqEvent`] via `crate::event_stream`'s parsing, kept
/// out of this method's signature so a caller that only wants the raw
/// lines (for the transcript cache) is not forced to parse them.
pub fn fetch_transcript_page(
&self,
session_id: &str,
before: Option<u64>,
limit: u32,
coalesce: bool,
) -> Result<Vec<Value>, ApiError> {
let mut path = format!("/sessions/{session_id}/transcript?limit={limit}");
if let Some(before) = before {
path.push_str(&format!("&before={before}"));
}
if coalesce {
path.push_str("&coalesce=true");
}
self.json_request("GET", &path, None)
}
}
/// The blocking [`Transport`] backed by `ureq`, the same crate `server/`
/// already depends on for its own outbound HTTPS (`usage.rs`'s Anthropic
/// poll). Verifies the server's leaf against a single pinned CA, the way
/// `ServerConfig.kt`'s `applyPinnedTls` does, rather than the system trust
/// store -- the server's certificate is self-signed on purpose (see
/// `wg-app-link`).
pub struct UreqTransport {
agent: ureq::Agent,
base_url: String,
token: String,
}
impl UreqTransport {
/// `ca_pem` is the CA certificate `wg-app-link`'s `enroll` minted,
/// exactly as read from `certs/ca.pem`.
pub fn new(
base_url: impl Into<String>,
token: impl Into<String>,
ca_pem: &[u8],
) -> Result<Self, ApiError> {
let cert = ureq::tls::Certificate::from_pem(ca_pem).map_err(|e| ApiError {
message: format!("The pinned CA certificate could not be read: {e}"),
status: None,
})?;
let tls_config = ureq::tls::TlsConfig::builder()
.root_certs(ureq::tls::RootCerts::new_with_certs(&[cert]))
.build();
let agent: ureq::Agent = ureq::Agent::config_builder()
.tls_config(tls_config)
// Read the body ourselves on every status, the way
// `requestFromServer` does: the server's own error wording is
// in the body of a 4xx/5xx, and the default behaviour throws
// it away before this code can read it.
.http_status_as_error(false)
.timeout_connect(Some(std::time::Duration::from_secs(5)))
.build()
.into();
Ok(Self {
agent,
base_url: base_url.into(),
token: token.into(),
})
}
fn url(&self, path: &str) -> String {
format!("{}{}", self.base_url, path)
}
}
impl Transport for UreqTransport {
fn request(
&self,
method: &str,
path: &str,
body: Option<Body>,
) -> Result<RawResponse, ApiError> {
let url = self.url(path);
let auth = format!("Bearer {}", self.token);
let mut builder = ureq::http::Request::builder()
.method(method)
.uri(&url)
.header("Authorization", &auth);
let response = match body {
None => builder
.body(())
.map_err(ureq::Error::from)
.and_then(|req| self.agent.run(req)),
Some(Body::Json(value)) => {
builder = builder.header("Content-Type", "application/json");
builder
.body(serde_json::to_vec(&value).unwrap_or_default())
.map_err(ureq::Error::from)
.and_then(|req| self.agent.run(req))
}
Some(Body::Bytes {
content_type,
bytes,
}) => {
builder = builder.header("Content-Type", content_type);
builder
.body(bytes)
.map_err(ureq::Error::from)
.and_then(|req| self.agent.run(req))
}
};
let mut response = response.map_err(|e| transport_error(&self.base_url, path, e))?;
let status = response.status().as_u16();
let mut body = Vec::new();
response
.body_mut()
.as_reader()
.read_to_end(&mut body)
.map_err(|e| ApiError {
message: format!("Reached {url} but couldn't read its response ({e})"),
status: Some(status),
})?;
if !(200..300).contains(&status) {
return Err(response_error(status, &body, path));
}
Ok(RawResponse { status, body })
}
fn stream(&self, path: &str) -> Result<Box<dyn Read + Send>, ApiError> {
let url = self.url(path);
let auth = format!("Bearer {}", self.token);
let response = self
.agent
.get(&url)
.header("Authorization", &auth)
.header("Accept", "text/event-stream")
// No read timeout: between events there is nothing to read for
// as long as the thing being followed is idle, mirroring
// `EventStream.kt`'s `readTimeout = 0`.
.config()
.timeout_recv_response(None)
.build()
.call();
let mut response = response.map_err(|e| transport_error(&self.base_url, path, e))?;
let status = response.status().as_u16();
if status != 200 {
let mut body = Vec::new();
let _ = response.body_mut().as_reader().read_to_end(&mut body);
return Err(response_error(status, &body, path));
}
Ok(Box::new(response.into_body().into_reader()))
}
}
fn transport_error(base_url: &str, path: &str, e: ureq::Error) -> ApiError {
ApiError {
message: format!(
"Couldn't reach the server at {base_url} ({e}) -- is ai-server running, and is this \
device able to reach that address (WireGuard up)? [{path}]"
),
status: None,
}
}
/// The 401 wording matches `Api.kt`'s, since that message is instructions
/// for the reader rather than a diagnostic -- see this project's UI rule
/// about shortening a failure in one place rather than at each display site.
fn response_error(status: u16, body: &[u8], path: &str) -> ApiError {
let detail = String::from_utf8_lossy(body).trim().to_string();
let message = if status == 401 {
"The server rejected this device's token. Re-enroll by scanning the server's QR (or \
rotate with --rotate-token and scan the new one)."
.to_string()
} else if detail.is_empty() {
format!("Server returned HTTP {status} for {path}")
} else {
detail
};
ApiError {
message,
status: Some(status),
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::io::Cursor;
use std::sync::Mutex;
/// A transport with no network at all, for the pure-logic tests this
/// module can run without a server.
#[derive(Default)]
struct FakeTransport {
responses: Mutex<Vec<(String, String, RawResponse)>>,
}
impl FakeTransport {
fn respond(&self, method: &str, path: &str, status: u16, body: &str) {
self.responses.lock().unwrap().push((
method.to_string(),
path.to_string(),
RawResponse {
status,
body: body.as_bytes().to_vec(),
},
));
}
}
impl Transport for FakeTransport {
fn request(
&self,
method: &str,
path: &str,
_body: Option<Body>,
) -> Result<RawResponse, ApiError> {
let mut responses = self.responses.lock().unwrap();
let index = responses
.iter()
.position(|(m, p, _)| m == method && p == path)
.ok_or_else(|| ApiError {
message: format!("no fake response for {method} {path}"),
status: None,
})?;
let (_, _, response) = responses.remove(index);
if !(200..300).contains(&response.status) {
return Err(response_error(response.status, &response.body, path));
}
Ok(response)
}
fn stream(&self, _path: &str) -> Result<Box<dyn Read + Send>, ApiError> {
Ok(Box::new(Cursor::new(Vec::new())))
}
}
#[test]
fn fetch_sessions_parses_the_list() {
let transport = FakeTransport::default();
transport.respond(
"GET",
"/sessions",
200,
r#"[{"id":"s1","setup":"m1","setupName":"desktop","provider":"claude_cli",
"title":"hi","status":"idle","lastActivity":1.0}]"#,
);
let client = ApiClient::new(transport);
let sessions = client.fetch_sessions().unwrap();
assert_eq!(sessions.len(), 1);
assert_eq!(sessions[0].id, "s1");
assert_eq!(sessions[0].setup_name, "desktop");
// Defaults for fields the server omits.
assert!(sessions[0].notify);
assert_eq!(sessions[0].model, None);
}
#[test]
fn a_401_gets_the_enrollment_message_regardless_of_the_bare_body() {
let transport = FakeTransport::default();
transport.respond("POST", "/sessions/s1/interrupt", 401, "unauthorized");
let client = ApiClient::new(transport);
let err = client.interrupt_session("s1").unwrap_err();
assert!(err.message.contains("Re-enroll"));
assert_eq!(err.status, Some(401));
}
#[test]
fn a_bare_error_status_with_no_body_falls_back_to_a_generic_message() {
let transport = FakeTransport::default();
transport.respond("POST", "/sessions/s1/stop", 500, "");
let client = ApiClient::new(transport);
let err = client.stop_session("s1").unwrap_err();
assert!(err.message.contains("500"));
}
#[test]
fn a_server_explanation_in_the_body_is_surfaced_verbatim() {
let transport = FakeTransport::default();
transport.respond(
"POST",
"/sessions/s1/cwd",
409,
"that path does not exist on this machine",
);
let client = ApiClient::new(transport);
let err = client.set_session_cwd("s1", "/nope").unwrap_err();
assert_eq!(err.message, "that path does not exist on this machine");
}
}
+152
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//! What a Rust client needs to reach one enrolled server: host, port and
//! bearer token. Mirrors the shape `ServerConfig.kt`/`Api.kt`'s
//! `handleEnrollment` parses out of an `aiapp://enroll?host=H&port=P&token=T`
//! deep link -- the exact link `wg-app-link`'s `enroll` module mints and
//! `app/ui-sandbox.sh`'s banner prints, so any Rust client can enrol from
//! the same text a phone would scan as a QR, with no second format
//! invented for it (RUST.md's E4).
//!
//! What this type deliberately does not decide: where it is persisted, and
//! under what file permissions. A phone seals its token in the Android
//! Keystore; a desktop client has its own `$XDG_CONFIG_HOME/<app>/`
//! directory and its own file-mode conventions (MACHINE.md: owner-only,
//! never in the repo). Both are caller-specific, so they stay out of this
//! crate per the code rules' "ask for the least you need" -- see
//! `iris/desktop-app/src/config.rs` for the desktop instance.
use serde::{Deserialize, Serialize};
/// One enrolled server: reachable at `https://{host}:{port}`, authenticated
/// with `token` as a bearer header. Does not carry the pinned CA -- that is
/// a public certificate rather than a secret, and where to find it differs
/// by caller (a phone pins the one its APK was built against; a desktop
/// client is told a path).
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct EnrolledServer {
pub host: String,
pub port: u16,
pub token: String,
}
impl EnrolledServer {
/// Parses `aiapp://enroll?host=H&port=P&token=T` (query order does not
/// matter; unrecognised keys are ignored). `token` is percent-decoded,
/// since `ui-sandbox.sh` encodes it precisely because a raw token can
/// contain `+`, which turns into a space if left to a naive splitter.
pub fn parse_link(link: &str) -> Result<Self, String> {
let query = link.split_once('?').map(|(_, q)| q).ok_or_else(|| {
format!(
"'{link}' has no query string (expected \
aiapp://enroll?host=...&port=...&token=...)"
)
})?;
let mut host = None;
let mut port = None;
let mut token = None;
for pair in query.split('&') {
let Some((key, value)) = pair.split_once('=') else {
continue;
};
let value = percent_decode(value);
match key {
"host" => host = Some(value),
"port" => port = Some(value),
"token" => token = Some(value),
_ => {}
}
}
let host = host.ok_or_else(|| format!("'{link}' is missing 'host'"))?;
let port_str = port.ok_or_else(|| format!("'{link}' is missing 'port'"))?;
let port: u16 = port_str
.parse()
.map_err(|e| format!("'{link}''s port ('{port_str}') is not a number: {e}"))?;
let token = token.ok_or_else(|| format!("'{link}' is missing 'token'"))?;
Ok(Self { host, port, token })
}
/// Where a `client_core::api::UreqTransport` reaches this server.
pub fn base_url(&self) -> String {
format!("https://{}:{}", self.host, self.port)
}
}
fn percent_decode(s: &str) -> String {
let bytes = s.as_bytes();
let mut out = Vec::with_capacity(bytes.len());
let mut i = 0;
while i < bytes.len() {
if bytes[i] == b'%' && i + 2 < bytes.len() {
if let Ok(byte) =
u8::from_str_radix(std::str::from_utf8(&bytes[i + 1..i + 3]).unwrap_or(""), 16)
{
out.push(byte);
i += 3;
continue;
}
}
out.push(bytes[i]);
i += 1;
}
String::from_utf8_lossy(&out).into_owned()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn parses_host_port_and_token() {
let server =
EnrolledServer::parse_link("aiapp://enroll?host=127.0.0.1&port=8547&token=abcDEF123")
.unwrap();
assert_eq!(
server,
EnrolledServer {
host: "127.0.0.1".to_string(),
port: 8547,
token: "abcDEF123".to_string(),
}
);
assert_eq!(server.base_url(), "https://127.0.0.1:8547");
}
#[test]
fn field_order_does_not_matter() {
let server =
EnrolledServer::parse_link("aiapp://enroll?token=tok&port=443&host=example.com")
.unwrap();
assert_eq!(server.host, "example.com");
assert_eq!(server.port, 443);
assert_eq!(server.token, "tok");
}
#[test]
fn a_percent_encoded_token_is_decoded() {
// ui-sandbox.sh's own reason for encoding: a raw '+' would
// otherwise arrive as a space.
let server =
EnrolledServer::parse_link("aiapp://enroll?host=h&port=1&token=a%2Bb%2Fc").unwrap();
assert_eq!(server.token, "a+b/c");
}
#[test]
fn a_missing_field_is_named_in_the_error() {
let err = EnrolledServer::parse_link("aiapp://enroll?host=h&port=1").unwrap_err();
assert!(
err.contains("token"),
"error should name the missing field: {err}"
);
}
#[test]
fn a_non_numeric_port_is_named_in_the_error() {
let err = EnrolledServer::parse_link("aiapp://enroll?host=h&port=x&token=t").unwrap_err();
assert!(
err.contains("port"),
"error should name the offending field: {err}"
);
}
}
+142
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//! The SSE half of the API: one long-lived GET per open session screen,
//! replaying the transcript after a cursor and then following it live.
//! Ported from `app/.../EventStream.kt`; the framing itself is
//! [`crate::sse`].
use std::io::{BufRead, BufReader};
use event_model::SeqEvent;
use crate::api::{ApiError, Transport};
use crate::sse::SseReader;
/// The frame name the server uses to say a cursor was too far behind to
/// continue from. Must match `send_backlog` in `server/src/routes.rs`.
const RESET_EVENT: &str = "reset";
/// One frame of a session's event stream, folded from the wire shape the
/// caller needs to act on -- mirroring what `EventStream.kt`'s three
/// callbacks were for, as a single enum instead, since Rust has no
/// equivalent of handing three closures to one blocking call.
pub enum StreamItem {
/// The connection was accepted; the measured moment the stream is live
/// (see `EventStream.kt`'s doc on `onOpen` for why this, not the first
/// event, is what clears a previous failure on screen).
Open,
/// The cursor was too far behind to continue from: everything already
/// displayed is stale, and the events that follow are a fresh window.
/// Arrives before those events, so a caller that clears on it stays in
/// order.
Reset,
/// One event, as both the raw line the transcript cache stores and the
/// parsed [`SeqEvent`] the fold works from -- they have to be the same
/// line, so both travel together rather than being parsed twice from
/// two call sites.
Event { raw: String, event: SeqEvent },
}
/// Follows `/sessions/{id}/events?after={after}`, calling `on_item` for
/// each [`StreamItem`] until the connection drops or `on_item` asks to
/// stop (by returning `false`). Reconnecting -- with the last seq seen as
/// the new cursor -- is the caller's job, same as in the Kotlin version.
pub fn follow_session_events(
transport: &dyn Transport,
session_id: &str,
after: u64,
mut on_item: impl FnMut(StreamItem) -> bool,
) -> Result<(), ApiError> {
let path = format!("/sessions/{session_id}/events?after={after}");
let body = transport.stream(&path)?;
if !on_item(StreamItem::Open) {
return Ok(());
}
let mut lines = BufReader::new(body).lines();
let mut reader = SseReader::new();
while let Some(line) = lines.next().transpose().map_err(|e| ApiError {
message: format!("Can't reach the server -- retrying. ({e})"),
status: None,
})? {
let Some(frame) = reader.feed_line(&line) else {
continue;
};
// A named frame carries no payload and a data frame has no name.
if frame.name.as_deref() == Some(RESET_EVENT) {
if !on_item(StreamItem::Reset) {
return Ok(());
}
} else if !frame.data.is_empty() {
let event: SeqEvent = serde_json::from_str(&frame.data).map_err(|e| ApiError {
message: format!("The server sent an event this build couldn't parse: {e}"),
status: None,
})?;
if !on_item(StreamItem::Event {
raw: frame.data,
event,
}) {
return Ok(());
}
}
}
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
use crate::api::{Body, RawResponse};
use std::io::Cursor;
struct FixtureTransport {
body: &'static str,
}
impl Transport for FixtureTransport {
fn request(
&self,
_method: &str,
_path: &str,
_body: Option<Body>,
) -> Result<RawResponse, ApiError> {
unimplemented!("this fixture only serves a stream")
}
fn stream(&self, _path: &str) -> Result<Box<dyn std::io::Read + Send>, ApiError> {
Ok(Box::new(Cursor::new(self.body.as_bytes().to_vec())))
}
}
#[test]
fn events_and_a_reset_frame_are_told_apart() {
let transport = FixtureTransport {
body: "event:reset\n\ndata:{\"seq\":1,\"ts\":1.0,\"type\":\"status\",\"state\":\"idle\"}\n\n",
};
let mut items = Vec::new();
follow_session_events(&transport, "s1", 0, |item| {
items.push(match item {
StreamItem::Open => "open".to_string(),
StreamItem::Reset => "reset".to_string(),
StreamItem::Event { event, .. } => format!("event:{}", event.seq),
});
true
})
.unwrap();
assert_eq!(items, vec!["open", "reset", "event:1"]);
}
#[test]
fn the_caller_can_stop_early() {
let transport = FixtureTransport {
body: "data:{\"seq\":1,\"ts\":1.0,\"type\":\"status\",\"state\":\"idle\"}\n\n\
data:{\"seq\":2,\"ts\":1.0,\"type\":\"status\",\"state\":\"idle\"}\n\n",
};
let mut count = 0;
follow_session_events(&transport, "s1", 0, |item| {
if matches!(item, StreamItem::Event { .. }) {
count += 1;
}
count < 1
})
.unwrap();
assert_eq!(count, 1);
}
}
+581
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//! A language the highlighter can colour, and the data-driven [`Rules`] each
//! one scans by. Ported from `app/.../Languages.kt`; see that file's doc for
//! why nearly every language is a row of data read by one shared scanner,
//! with Markdown the one exception (`super::markdown`).
use std::collections::HashSet;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Language {
C,
Coffeescript,
Cpp,
Csharp,
Dart,
Fish,
Go,
Java,
Javascript,
Json,
Kotlin,
Markdown,
Perl,
Php,
Python,
Ron,
Ruby,
Rust,
Shell,
Swift,
Toml,
Typescript,
}
impl Language {
/// Every value, for the same exhaustiveness check the Kotlin test runs
/// (`Language.entries`).
pub const ALL: [Language; 22] = [
Language::C,
Language::Coffeescript,
Language::Cpp,
Language::Csharp,
Language::Dart,
Language::Fish,
Language::Go,
Language::Java,
Language::Javascript,
Language::Json,
Language::Kotlin,
Language::Markdown,
Language::Perl,
Language::Php,
Language::Python,
Language::Ron,
Language::Ruby,
Language::Rust,
Language::Shell,
Language::Swift,
Language::Toml,
Language::Typescript,
];
}
/// What [`super::scan`] needs to know about one language -- data, not code,
/// so that adding a language is a row here rather than a branch anywhere.
#[derive(Debug, Clone, Default)]
pub struct Rules {
/// Words drawn as keywords. Only plain words; the scanner cannot reach
/// anything else.
pub keywords: HashSet<&'static str>,
/// Tokens that open a comment running to the end of the line.
pub line_comments: Vec<&'static str>,
/// Whether `line_comments` count only at the start of a word. The shells
/// need it: `$#`, `${#x}` and `a#b` are not comments.
pub line_comments_at_word_start: bool,
pub block_comment: Option<BlockComment>,
/// The string forms. The longest opener that matches wins, so `"""` is
/// tried before `"`.
pub quotes: Vec<Quote>,
pub attributes: Attributes,
/// Rust and RON: an optional `b`, `r`, n hashes, `"`, closing at `"` and n hashes.
pub raw_strings: bool,
/// Rust: `'` opens a character literal only when a backslash or one
/// character and a `'` follow. Otherwise it is a lifetime or a label.
pub lifetimes: bool,
}
#[derive(Debug, Clone, Copy)]
pub struct BlockComment {
pub open: &'static str,
pub close: &'static str,
pub nests: bool,
}
/// One string form. `escapes` is whether a backslash escapes the closer
/// (and itself).
#[derive(Debug, Clone, Copy)]
pub struct Quote {
pub open: &'static str,
pub close: &'static str,
pub escapes: bool,
}
/// What opens a metadata span, of the shapes that exist across these languages.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub enum Attributes {
#[default]
None,
/// `@` and a word: Kotlin and Java annotations, Python decorators.
AtWord,
/// `#[` or `#![` through the matching `]`: Rust and RON attributes.
HashBracket,
/// `#` at the start of a line, to the end of it: the C preprocessor.
HashLine,
/// `[` at the start of a line through the matching `]`: a TOML table header.
LineBracket,
}
const C_STYLE: BlockComment = BlockComment {
open: "/*",
close: "*/",
nests: false,
};
const NESTING: BlockComment = BlockComment {
open: "/*",
close: "*/",
nests: true,
};
const DOUBLE: Quote = Quote {
open: "\"",
close: "\"",
escapes: true,
};
const SINGLE: Quote = Quote {
open: "'",
close: "'",
escapes: true,
};
const TRIPLE_DOUBLE: Quote = Quote {
open: "\"\"\"",
close: "\"\"\"",
escapes: true,
};
const TRIPLE_SINGLE: Quote = Quote {
open: "'''",
close: "'''",
escapes: true,
};
fn words(list: &'static str) -> HashSet<&'static str> {
list.split_whitespace().collect()
}
/// The rules for one language. A `match` rather than a lazily-built map --
/// there is no once-per-process cost worth paying for in a language table
/// this small, and it sidesteps the Kotlin version's own workaround for
/// property initialization order.
pub fn rules_for(language: Language) -> Rules {
match language {
Language::C => Rules {
keywords: words(KEYWORDS_C),
line_comments: vec!["//"],
block_comment: Some(C_STYLE),
quotes: vec![DOUBLE, SINGLE],
attributes: Attributes::HashLine,
..Default::default()
},
Language::Cpp => Rules {
keywords: words(KEYWORDS_CPP),
line_comments: vec!["//"],
block_comment: Some(C_STYLE),
quotes: vec![DOUBLE, SINGLE],
attributes: Attributes::HashLine,
..Default::default()
},
Language::Csharp => Rules {
keywords: words(KEYWORDS_CSHARP),
line_comments: vec!["//"],
block_comment: Some(C_STYLE),
quotes: vec![DOUBLE, SINGLE],
..Default::default()
},
// `###` opens and closes a block comment and `#` opens a line one,
// which is why the scanner tries the block opener first.
Language::Coffeescript => Rules {
keywords: words(KEYWORDS_COFFEESCRIPT),
line_comments: vec!["#"],
block_comment: Some(BlockComment {
open: "###",
close: "###",
nests: false,
}),
quotes: vec![TRIPLE_DOUBLE, TRIPLE_SINGLE, DOUBLE, SINGLE],
..Default::default()
},
Language::Dart => Rules {
keywords: words(KEYWORDS_DART),
line_comments: vec!["//"],
block_comment: Some(NESTING),
quotes: vec![TRIPLE_DOUBLE, TRIPLE_SINGLE, DOUBLE, SINGLE],
attributes: Attributes::AtWord,
..Default::default()
},
Language::Fish => Rules {
keywords: words(KEYWORDS_FISH),
line_comments: vec!["#"],
line_comments_at_word_start: true,
quotes: vec![DOUBLE, SINGLE],
..Default::default()
},
Language::Go => Rules {
keywords: words(KEYWORDS_GO),
line_comments: vec!["//"],
block_comment: Some(C_STYLE),
quotes: vec![
DOUBLE,
SINGLE,
Quote {
open: "`",
close: "`",
escapes: false,
},
],
..Default::default()
},
Language::Java => Rules {
keywords: words(KEYWORDS_JAVA),
line_comments: vec!["//"],
block_comment: Some(C_STYLE),
quotes: vec![DOUBLE, SINGLE],
attributes: Attributes::AtWord,
..Default::default()
},
Language::Javascript => Rules {
keywords: words(KEYWORDS_JAVASCRIPT),
line_comments: vec!["//"],
block_comment: Some(C_STYLE),
quotes: vec![
DOUBLE,
SINGLE,
Quote {
open: "`",
close: "`",
escapes: true,
},
],
..Default::default()
},
Language::Json => Rules {
keywords: words(KEYWORDS_JSON),
quotes: vec![DOUBLE],
..Default::default()
},
Language::Kotlin => Rules {
keywords: words(KEYWORDS_KOTLIN),
line_comments: vec!["//"],
block_comment: Some(NESTING),
quotes: vec![
Quote {
open: "\"\"\"",
close: "\"\"\"",
escapes: false,
},
DOUBLE,
SINGLE,
],
attributes: Attributes::AtWord,
..Default::default()
},
Language::Perl => Rules {
keywords: words(KEYWORDS_PERL),
line_comments: vec!["#"],
quotes: vec![DOUBLE, SINGLE],
..Default::default()
},
Language::Php => Rules {
keywords: words(KEYWORDS_PHP),
line_comments: vec!["//", "#"],
block_comment: Some(C_STYLE),
quotes: vec![DOUBLE, SINGLE],
attributes: Attributes::AtWord,
..Default::default()
},
Language::Python => Rules {
keywords: words(KEYWORDS_PYTHON),
line_comments: vec!["#"],
quotes: vec![TRIPLE_DOUBLE, TRIPLE_SINGLE, DOUBLE, SINGLE],
attributes: Attributes::AtWord,
..Default::default()
},
Language::Ron => Rules {
keywords: words(KEYWORDS_RON),
line_comments: vec!["//"],
block_comment: Some(NESTING),
quotes: vec![DOUBLE, SINGLE],
attributes: Attributes::HashBracket,
raw_strings: true,
..Default::default()
},
Language::Ruby => Rules {
keywords: words(KEYWORDS_RUBY),
line_comments: vec!["#"],
quotes: vec![DOUBLE, SINGLE],
..Default::default()
},
Language::Rust => Rules {
keywords: words(KEYWORDS_RUST),
line_comments: vec!["//"],
block_comment: Some(NESTING),
// No `'` here: `lifetimes` decides when one opens a character literal.
quotes: vec![DOUBLE],
attributes: Attributes::HashBracket,
raw_strings: true,
lifetimes: true,
..Default::default()
},
Language::Shell => Rules {
keywords: words(KEYWORDS_SHELL),
line_comments: vec!["#"],
line_comments_at_word_start: true,
// A shell's single quotes are literal: `'a\'` is not one string.
quotes: vec![
DOUBLE,
Quote {
open: "'",
close: "'",
escapes: false,
},
],
..Default::default()
},
Language::Swift => Rules {
keywords: words(KEYWORDS_SWIFT),
line_comments: vec!["//"],
block_comment: Some(NESTING),
quotes: vec![TRIPLE_DOUBLE, DOUBLE],
attributes: Attributes::AtWord,
..Default::default()
},
Language::Toml => Rules {
keywords: words(KEYWORDS_TOML),
line_comments: vec!["#"],
quotes: vec![
TRIPLE_DOUBLE,
Quote {
open: "'''",
close: "'''",
escapes: false,
},
DOUBLE,
Quote {
open: "'",
close: "'",
escapes: false,
},
],
attributes: Attributes::LineBracket,
..Default::default()
},
Language::Typescript => Rules {
keywords: words(KEYWORDS_TYPESCRIPT),
line_comments: vec!["//"],
block_comment: Some(C_STYLE),
quotes: vec![
DOUBLE,
SINGLE,
Quote {
open: "`",
close: "`",
escapes: true,
},
],
attributes: Attributes::AtWord,
..Default::default()
},
// Markdown has no token rules; see `super::markdown::scan_markdown`.
Language::Markdown => Rules::default(),
}
}
// The keyword sets. Every list below other than RON, TOML, fish and JSON
// came from dev.snipme:highlights 1.1.0 (Apache-2.0), the library the
// Kotlin scanner replaced, so that no fence which was coloured there turns
// plain here either.
const KEYWORDS_C: &str =
"auto break case char const continue default do double else enum extern float for goto if
int long register return short signed sizeof static struct switch typedef union unsigned
void volatile while";
const KEYWORDS_CPP: &str =
"asm auto bool break case catch char class const const_cast continue default delete do
double dynamic_cast else enum explicit export extern false float for friend goto if inline
int long mutable namespace new operator private protected public register reinterpret_cast
return short signed sizeof static static_cast struct switch template this throw true try
typedef typeid typename union unsigned using virtual void volatile wchar_t while";
const KEYWORDS_CSHARP: &str =
"abstract as base bool break byte case catch char checked class const continue decimal
default delegate do double else enum event explicit extern false finally fixed float for
foreach goto if implicit in int interface internal is lock long namespace new null object
operator out override params private protected public readonly ref return sbyte sealed short
sizeof stackalloc static string struct switch this throw true try typeof uint ulong unchecked
unsafe ushort using virtual void volatile while";
const KEYWORDS_COFFEESCRIPT: &str =
"Infinity NaN and arguments await break by case catch class continue debugger delete defer
default do else export extends false finally for function if import in instanceof is isnt
let loop new no not null of on or package return super switch this throw true try typeof
unless undefined var wait when with yield";
const KEYWORDS_DART: &str =
"abstract as assert async await base break case catch class const continue covariant
default deferred do dynamic else enum export extends external factory false final finally
for get if implements import in interface is late library mixin new null on operator part
required rethrow return sealed set show static super switch this throw true try var void
when with while yield";
/// fish is not in the library at all, so its fences are drawn plain today.
/// The list is the shell's own words, which is what a fish fence is mostly
/// made of.
const KEYWORDS_FISH: &str =
"and begin break builtin case command continue else end exec for function if in not or
return switch while set echo test string math read source";
const KEYWORDS_GO: &str =
"break case chan const continue default defer else fallthrough false for func go goto if
import interface map package range return select struct switch true type var";
const KEYWORDS_JAVA: &str =
"abstract assert boolean break byte case catch char class const continue default do double
else enum extends final finally float for goto if implements import instanceof int interface
long native new null package private protected public return short static strictfp super
switch synchronized this throw throws transient try void volatile while";
const KEYWORDS_JAVASCRIPT: &str =
"async await boolean break case catch class const continue debugger default delete do else
enum export extends false finally for function if implements import in instanceof interface
let new null package private protected public return super switch this throw true try typeof
var void while with yield";
const KEYWORDS_JSON: &str = "true false null";
const KEYWORDS_KOTLIN: &str =
"actual abstract annotation as break by catch class companion const constructor continue
coroutine crossinline data delegate dynamic do else enum expect external false final finally
for fun get if import in infix inline interface internal is lazy lateinit native null object
open operator out override package private protected public reified return sealed set super
suspend tailrec this throw true try typealias typeof val var vararg when while yield";
const KEYWORDS_PERL: &str =
"__DATA__ __END__ __FILE__ __LINE__ __PACKAGE__ and cmp continue do else elsif eq eval for
foreach goto gt if last le lt my ne next no not or package redo ref return sub unless until
use while xor";
const KEYWORDS_PHP: &str =
"__halt_compiler abstract and array as break callable case catch class clone const continue
declare default die do echo else elseif empty enddeclare endfor endforeach endif endswitch
endwhile eval exit extends final finally fn for foreach function global goto if implements
include include_once instanceof insteadof interface isset list match new or print private
protected public require require_once return static switch throw trait try unset use var
while xor yield";
const KEYWORDS_PYTHON: &str =
"False True and as assert async await break class continue def del elif else except finally
for from global if import in is lambda nonlocal not or pass raise return try while with
yield";
/// RON is not in the library either; these are the words a RON file can hold.
const KEYWORDS_RON: &str = "true false Some None inf NaN";
const KEYWORDS_RUBY: &str =
"__ENCODING__ __END__ __FILE__ __LINE__ BEGIN END alias and begin break case class def do
else elsif end ensure false for if in module next nil not or redo rescue retry return self
super then true undef unless until when while yield";
const KEYWORDS_RUST: &str =
"as async await break const continue crate dyn else enum extern false fn for if impl in
let loop match mod move mut pub ref return Self self static struct super trait true type
union unsafe use where while abstract become box do final macro override priv try typeof
unsized virtual yield";
const KEYWORDS_SHELL: &str =
"alias bg bind break builtin caller cd command compgen complete compopt continue declare
dirs disown echo enable eval exec exit export fc fg getopts hash help history jobs kill let
local logout popd printf pushd pwd read readonly return set shift shopt source suspend
test";
const KEYWORDS_SWIFT: &str =
"_ associatedtype class deinit enum extension fileprivate func import init inout internal
let open operator private precedencegroup protocol public rethrows static struct subscript
typealias var break case catch continue default defer do else fallthrough for guard if in
repeat return throw switch where while Any as await false is nil self Self super throws true
try associativity convenience didSet dynamic final get indirect infix lazy left mutating none
nonmutating optional override postfix precedence prefix Protocol required right set some Type
unowned weak willSet";
/// TOML is not in the library; `inf` and `nan` are values rather than
/// names, like the booleans.
const KEYWORDS_TOML: &str = "true false inf nan";
const KEYWORDS_TYPESCRIPT: &str =
"abstract as asserts await break case catch class const constructor continue debugger
default delete do else enum export extends false finally for from function get if implements
import in infer instanceof interface is keyof let module namespace new null number object
package private protected public readonly require global return set static string super
switch this throw true try type typeof undefined unique unknown var void while with yield";
/// The highlighter's language for a fence's info word, or `None` for one it
/// has no rules for. Also what `super::file_language` reads for a file's
/// extension -- one table, so a language added for fences is a language
/// added for files.
pub fn fence_language(name: Option<&str>) -> Option<Language> {
let name = name?.trim().to_lowercase();
FENCE_LANGUAGES
.iter()
.find(|(alias, _)| *alias == name)
.map(|(_, language)| *language)
}
/// The highlighter's language for a *file*, from its name.
///
/// The extension is the part after the *last* dot, which is what makes
/// `build.gradle.kts` Kotlin. A leading dot is not one: `.bashrc` has no
/// extension, it has a name that starts with a dot. A name with no dot at
/// all -- `Makefile` -- is likewise `None`.
pub fn file_language(name: &str) -> Option<Language> {
let dot = name.rfind('.')?;
if dot < 1 {
return None;
}
fence_language(Some(&name[dot + 1..]))
}
const FENCE_LANGUAGES: &[(&str, Language)] = &[
("kotlin", Language::Kotlin),
("kt", Language::Kotlin),
("kts", Language::Kotlin),
("rust", Language::Rust),
("rs", Language::Rust),
("sh", Language::Shell),
("bash", Language::Shell),
("shell", Language::Shell),
("zsh", Language::Shell),
("console", Language::Shell),
("python", Language::Python),
("py", Language::Python),
("javascript", Language::Javascript),
("js", Language::Javascript),
("jsx", Language::Javascript),
("typescript", Language::Typescript),
("ts", Language::Typescript),
("tsx", Language::Typescript),
("java", Language::Java),
("c", Language::C),
("h", Language::C),
("cpp", Language::Cpp),
("c++", Language::Cpp),
("cc", Language::Cpp),
("hpp", Language::Cpp),
("csharp", Language::Csharp),
("cs", Language::Csharp),
("c#", Language::Csharp),
("go", Language::Go),
("golang", Language::Go),
("swift", Language::Swift),
("dart", Language::Dart),
("ruby", Language::Ruby),
("rb", Language::Ruby),
("php", Language::Php),
("perl", Language::Perl),
("pl", Language::Perl),
("coffeescript", Language::Coffeescript),
("coffee", Language::Coffeescript),
("ron", Language::Ron),
("toml", Language::Toml),
("fish", Language::Fish),
("json", Language::Json),
("markdown", Language::Markdown),
("md", Language::Markdown),
];
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//! Markdown read into the spans that carry a colour -- a ```markdown fence
//! in a reply, and a `.md` file in the viewer. Ported from
//! `app/.../MarkdownSyntax.kt`; see that file's doc for why this is its own
//! scanner rather than a row of [`super::Rules`] (what a character means
//! depends on where it sits, not on what it is) and why an indented code
//! block is deliberately not recognised.
//!
//! Structure is read a line at a time and each line's prose left to right,
//! except the two decisions that are not: a fenced block is state carried
//! forward, and a table is found by its delimiter row, which comes after
//! the header it belongs to (the one place here that looks ahead).
use super::{Kind, Span};
/// The characters an unordered list may be bulleted with.
const BULLETS: &str = "-*+";
/// The characters a thematic break, or a setext heading's underline, can be
/// drawn with.
const RULE_MARKERS: &str = "-*_=";
/// The characters that can open emphasis, strong emphasis or a strikethrough.
const EMPHASIS: &str = "*_~";
/// Characters that end a bare URL wherever they appear, and ones only
/// trimmed off the end.
const URL_STOPS: &str = "<>\"'`|";
const URL_TRAILING: &str = ".,:;!?";
pub fn scan_markdown(code: &str) -> Vec<Span> {
MarkdownScanner::new(code).run()
}
struct MarkdownScanner {
code: Vec<char>,
spans: Vec<Span>,
}
impl MarkdownScanner {
fn new(code: &str) -> Self {
Self {
code: code.chars().collect(),
spans: Vec::new(),
}
}
fn run(mut self) -> Vec<Span> {
let mut at = 0usize;
// The delimiter run that opened the fenced block we are inside, or
// None between them.
let mut fence: Option<Vec<char>> = None;
// Whether the row above was part of a table, which is what makes
// this one a body row.
let mut table = false;
loop {
let end = self.line_end(at);
if let Some(open) = fence.clone() {
// The content and the closing line alike: a fence is one
// block of code, and its own delimiters belong to it the
// way a string's quotes belong to the string.
self.emit(at, end, Kind::String);
if self.closes_fence(at, end, &open) {
fence = None;
}
} else {
let opened = self.opens_fence(at, end);
if opened.is_some() {
table = false;
fence = opened;
} else {
table = self.row(at, end, table);
}
}
if end == self.code.len() {
break;
}
at = end + 1;
}
self.spans
}
/// The end of the line beginning at `at`: the newline, or the end of the text.
fn line_end(&self, at: usize) -> usize {
self.code[at..]
.iter()
.position(|&c| c == '\n')
.map(|p| at + p)
.unwrap_or(self.code.len())
}
/// One line that is not inside a fence, and whether the table it may be
/// part of is still open.
fn row(&mut self, start: usize, end: usize, table: bool) -> bool {
if self.table_delimiter(start, end) {
let indented = self.indented(start, end);
self.emit(indented, end, Kind::Mark);
return true;
}
let header = end < self.code.len() && self.table_delimiter(end + 1, self.line_end(end + 1));
if (table || header) && self.has_pipe(start, end) {
self.table_row(start, end);
return true;
}
self.structure(start, end);
false
}
/// A line of nothing but pipes, dashes, alignment colons and space, with
/// one of each needed.
fn table_delimiter(&self, start: usize, end: usize) -> bool {
let mut dashes = false;
let mut pipes = false;
for at in self.indented(start, end)..end {
match self.code[at] {
'-' => dashes = true,
'|' => pipes = true,
':' | ' ' | '\t' => {}
_ => return false,
}
}
dashes && pipes
}
fn has_pipe(&self, start: usize, end: usize) -> bool {
let mut at = start;
while at < end {
if self.code[at] == '\\' {
at += 2;
} else if self.code[at] == '|' {
return true;
} else {
at += 1;
}
}
false
}
/// A table row: the pipes are the structure, and what is between them is prose.
fn table_row(&mut self, start: usize, end: usize) {
let mut at = self.indented(start, end);
let mut cell = at;
while at < end {
match self.code[at] {
'\\' => at += 2,
'|' => {
self.inline(cell, at);
self.emit(at, at + 1, Kind::Mark);
at += 1;
cell = at;
}
_ => at += 1,
}
}
self.inline(cell, end);
}
/// Spans, coalesced with the one before when they touch and agree.
fn emit(&mut self, start: usize, end: usize, kind: Kind) {
if end <= start {
return;
}
if let Some(last) = self.spans.last_mut()
&& last.kind == kind
&& last.end == start
{
last.end = end;
return;
}
self.spans.push(Span { start, end, kind });
}
/// The first character of the line at or after `start` that is not indentation.
fn indented(&self, start: usize, end: usize) -> usize {
let mut at = start;
while at < end && (self.code[at] == ' ' || self.code[at] == '\t') {
at += 1;
}
at
}
/// The run of backticks or tildes that could open or close a fence on
/// this line, or `None`.
fn fence_run(&self, start: usize, end: usize) -> Option<(usize, usize)> {
let at = self.indented(start, end);
if at == end {
return None;
}
let marker = self.code[at];
if marker != '`' && marker != '~' {
return None;
}
let mut run = at;
while run < end && self.code[run] == marker {
run += 1;
}
if run - at >= 3 { Some((at, run)) } else { None }
}
/// Draws an opening fence line and answers its delimiter, or `None` if
/// this is not one.
fn opens_fence(&mut self, start: usize, end: usize) -> Option<Vec<char>> {
let (run_start, run_end) = self.fence_run(start, end)?;
self.emit(run_start, run_end, Kind::String);
// The info word is what the fence is a fence *of*, which is
// metadata about the block rather than part of it.
let indented = self.indented(run_end, end);
self.emit(indented, end, Kind::Metadata);
Some(self.code[run_start..run_end].to_vec())
}
/// Whether this line closes a fence opened by `open`: the same
/// character, at least as many of them, and nothing else on the line.
fn closes_fence(&self, start: usize, end: usize, open: &[char]) -> bool {
let Some((run_start, run_end)) = self.fence_run(start, end) else {
return false;
};
if self.code[run_start] != open[0] || run_end - run_start < open.len() {
return false;
}
self.indented(run_end, end) == end
}
/// One ordinary line: what its opening characters make it, and then its prose.
fn structure(&mut self, start: usize, end: usize) {
let mut at = start;
// Quote markers come before everything else and can be several
// deep, and what follows one is an ordinary line again -- a heading
// inside a quote is still a heading.
while at < end && self.code[at] == '>' {
at += 1;
self.emit(at - 1, at, Kind::Mark);
at = self.indented(at, end);
}
if at == end {
return;
}
if self.heading(at, end) || self.thematic_break(at, end) {
return;
}
let text_start = self.bullet(at, end);
self.inline(text_start, end);
}
/// `#` to `######` and a space. Without the space it is a word
/// beginning with a hash.
fn heading(&mut self, start: usize, end: usize) -> bool {
let mut at = start;
while at < end && self.code[at] == '#' {
at += 1;
}
let depth = at - start;
if !(1..=6).contains(&depth) {
return false;
}
if at < end && self.code[at] != ' ' && self.code[at] != '\t' {
return false;
}
self.emit(start, end, Kind::Keyword);
true
}
/// A line made of one repeated rule character and nothing else.
fn thematic_break(&mut self, start: usize, end: usize) -> bool {
let marker = self.code[start];
if !RULE_MARKERS.contains(marker) {
return false;
}
let mut seen = 0usize;
for at in start..end {
let c = self.code[at];
if c == marker {
seen += 1;
} else if !c.is_whitespace() {
return false;
}
}
if seen < if marker == '=' { 1 } else { 3 } {
return false;
}
self.emit(start, end, Kind::Mark);
true
}
/// Draws a list marker if the line opens with one, and answers where
/// the item's text starts.
fn bullet(&mut self, start: usize, end: usize) -> usize {
let marker = self.code[start];
if BULLETS.contains(marker) && self.space_or_end(start + 1, end) {
self.emit(start, start + 1, Kind::Mark);
return self.indented(start + 1, end);
}
let mut digits = start;
while digits < end && self.code[digits].is_ascii_digit() {
digits += 1;
}
let delimiter = self.code.get(digits).copied();
if digits > start
&& (delimiter == Some('.') || delimiter == Some(')'))
&& self.space_or_end(digits + 1, end)
{
self.emit(start, digits + 1, Kind::Mark);
return self.indented(digits + 1, end);
}
start
}
fn space_or_end(&self, at: usize, end: usize) -> bool {
at >= end || self.code[at] == ' ' || self.code[at] == '\t'
}
/// The inline forms, left to right. Every branch answers a position
/// strictly after `start` of its call, so this terminates.
fn inline(&mut self, start: usize, end: usize) {
let mut at = start;
while at < end {
let c = self.code[at];
at = if c == '\\' {
// A backslash takes the character after it out of the
// running entirely, which is how `\*` stays an asterisk
// rather than opening emphasis.
at + 2
} else if c == '`' {
self.code_span(at, end)
} else if c == '[' {
self.link(at, at, end)
} else if c == '!' && self.code.get(at + 1) == Some(&'[') {
self.link(at, at + 1, end)
} else if c == '<' {
self.autolink(at, end)
} else if EMPHASIS.contains(c) {
self.emphasis(at, end)
} else {
self.url(at, end).unwrap_or(at + 1)
};
}
}
/// `` `code` ``, closed by a run of exactly as many backticks as opened it.
fn code_span(&mut self, start: usize, end: usize) -> usize {
let mut open = start;
while open < end && self.code[open] == '`' {
open += 1;
}
let ticks = open - start;
let mut at = open;
while at < end {
if self.code[at] != '`' {
at += 1;
continue;
}
let mut close = at;
while close < end && self.code[close] == '`' {
close += 1;
}
if close - at == ticks {
self.emit(start, close, Kind::String);
return close;
}
at = close;
}
// Nothing closes it on this line, so those were ordinary backticks.
open
}
/// `[text](destination)`, and the same with a leading `!` for an image.
fn link(&mut self, start: usize, bracket: usize, end: usize) -> usize {
let mut depth = 0i32;
let mut close = bracket;
while close < end {
match self.code[close] {
'\\' => close += 1,
'[' => depth += 1,
']' => {
depth -= 1;
if depth == 0 {
break;
}
}
_ => {}
}
close += 1;
}
if close >= end {
return start + 1;
}
let destination = close + 1;
if self.code.get(destination) != Some(&'(') {
return start + 1;
}
let Some(paren_rel) = self.code[destination..].iter().position(|&c| c == ')') else {
return start + 1;
};
let paren = destination + paren_rel;
if paren >= end {
return start + 1;
}
self.emit(start, bracket + 1, Kind::Mark);
self.inline(bracket + 1, close);
self.emit(close, destination, Kind::Mark);
self.emit(destination, paren + 1, Kind::Metadata);
paren + 1
}
/// `<https://example.com>` and `<name@example.com>`, drawn as the
/// destination they are.
fn autolink(&mut self, start: usize, end: usize) -> usize {
let mut at = start + 1;
let mut addressed = false;
while at < end {
let c = self.code[at];
if c.is_whitespace() || c == '<' {
return start + 1;
}
if c == '>' {
if !addressed {
return start + 1;
}
self.emit(start, at + 1, Kind::Metadata);
return at + 1;
}
if c == ':' || c == '@' {
addressed = true;
}
at += 1;
}
start + 1
}
/// A bare `scheme://...` written in prose, or `None` if one does not
/// start here.
fn url(&mut self, start: usize, end: usize) -> Option<usize> {
if start > 0 && is_word(self.code[start - 1]) {
return None;
}
let mut scheme = start;
while scheme < end && self.code[scheme].is_alphabetic() {
scheme += 1;
}
if scheme == start || !starts_with(&self.code, scheme, "://") {
return None;
}
let body = scheme + 3;
let mut at = body;
let mut openers = 0i32;
let mut closers = 0i32;
while at < end && !self.code[at].is_whitespace() && !URL_STOPS.contains(self.code[at]) {
if self.code[at] == '(' {
openers += 1;
} else if self.code[at] == ')' {
closers += 1;
}
at += 1;
}
while at > body {
let last = self.code[at - 1];
if URL_TRAILING.contains(last) {
at -= 1;
} else if last == ')' && closers > openers {
closers -= 1;
at -= 1;
} else {
break;
}
}
if at == body {
return None;
}
self.emit(start, at, Kind::Metadata);
Some(at)
}
/// `*emph*`, `**strong**`, `_emph_` and `~~struck~~`, drawn markers and
/// all.
fn emphasis(&mut self, start: usize, end: usize) -> usize {
let marker = self.code[start];
let mut open = start;
while open < end && self.code[open] == marker {
open += 1;
}
let length = open - start;
if marker == '~' && length != 2 {
return open;
}
if length > 3 {
return open;
}
if open == end || self.code[open].is_whitespace() {
return open;
}
if marker == '_' && start > 0 && is_word(self.code[start - 1]) {
return open;
}
let mut at = open;
while at < end {
if self.code[at] == '\\' {
at += 2;
continue;
}
if self.code[at] != marker {
at += 1;
continue;
}
let mut close = at;
while close < end && self.code[close] == marker {
close += 1;
}
let finish = at + length;
if close - at >= length
&& !self.code[at - 1].is_whitespace()
&& !(marker == '_' && finish < end && is_word(self.code[finish]))
{
self.emit(start, finish, Kind::Literal);
return finish;
}
at = close;
}
open
}
}
fn is_word(c: char) -> bool {
c.is_alphanumeric() || c == '_'
}
fn starts_with(code: &[char], at: usize, token: &str) -> bool {
let token: Vec<char> = token.chars().collect();
if at + token.len() > code.len() {
return false;
}
code[at..at + token.len()] == token[..]
}
#[cfg(test)]
mod tests {
use super::super::{Kind, Language, span_text, spans_of};
fn spans(code: &str, kind: Kind) -> Vec<String> {
let chars: Vec<char> = code.chars().collect();
spans_of(code, Language::Markdown)
.into_iter()
.filter(|s| s.kind == kind)
.map(|s| span_text(&chars, &s))
.collect()
}
fn assert_spans(code: &str, kind: Kind, expected: &[&str]) {
assert_eq!(spans(code, kind), expected.to_vec(), "{kind:?} in: {code}");
}
#[test]
fn a_heading_is_coloured_whole_and_a_hash_inside_a_word_is_not_one() {
let code = "## Layout\nissue #12 is fixed\n#hashtag";
assert_spans(code, Kind::Keyword, &["## Layout"]);
}
#[test]
fn seven_hashes_are_not_a_heading() {
assert_spans("####### deep", Kind::Keyword, &[]);
}
#[test]
fn a_fence_carries_its_language_as_metadata_and_its_body_as_one_string() {
let code = "text\n```kotlin\nval x = 1\n```\nmore";
assert_spans(code, Kind::Metadata, &["kotlin"]);
assert_spans(code, Kind::String, &["```", "val x = 1", "```"]);
}
#[test]
fn a_longer_fence_is_not_closed_by_a_shorter_one_and_a_heading_inside_it_is_not_a_heading() {
let code = "````\n```\n# not a heading\n````\nafter";
assert_spans(code, Kind::Keyword, &[]);
assert_spans(
code,
Kind::String,
&["````", "```", "# not a heading", "````"],
);
}
#[test]
fn an_unclosed_fence_runs_to_the_end_rather_than_panicking() {
assert_spans("```\nstill going", Kind::String, &["```", "still going"]);
}
#[test]
fn list_markers_and_quote_markers_colour_without_their_text() {
let code = "- one\n2. two\n> quoted";
assert_spans(code, Kind::Mark, &["-", "2.", ">"]);
}
#[test]
fn a_rule_and_a_setext_underline_are_the_same_mark() {
assert_spans("Title\n=====\n\n---", Kind::Mark, &["=====", "---"]);
}
#[test]
fn emphasis_needs_something_on_both_sides_of_it() {
assert_spans(
"**bold** and *thin*",
Kind::Literal,
&["**bold**", "*thin*"],
);
assert_spans("a * b * c and *p = *q", Kind::Literal, &[]);
}
#[test]
fn an_underscore_inside_a_word_emphasises_nothing() {
assert_spans("snake_case_name and _real_", Kind::Literal, &["_real_"]);
}
#[test]
fn a_code_span_holds_a_backtick_when_opened_with_two() {
assert_spans("``a ` b`` and `c`", Kind::String, &["``a ` b``", "`c`"]);
}
#[test]
fn an_unclosed_code_span_is_ordinary_text() {
assert_spans("a ` b", Kind::String, &[]);
}
#[test]
fn a_link_marks_its_brackets_and_colours_its_destination() {
let code = "see [the plan](PLAN.md) now";
assert_spans(code, Kind::Mark, &["[", "]"]);
assert_spans(code, Kind::Metadata, &["(PLAN.md)"]);
}
#[test]
fn a_table_is_found_by_its_delimiter_row_and_pipes_elsewhere_are_plain() {
let code = "| a | b |\n|---|---|\n| 1 | 2 |\n\nrun a | b in a paragraph";
assert_spans(
code,
Kind::Mark,
&["|", "|", "|", "|---|---|", "|", "|", "|"],
);
}
#[test]
fn a_table_without_outer_pipes_still_colours_and_the_table_ends_with_the_rows() {
let code = "a | b\n--- | ---\nnot a row";
assert_spans(code, Kind::Mark, &["|", "--- | ---"]);
}
#[test]
fn an_autolink_colours_and_an_html_tag_does_not() {
let code = "<https://example.com> and <a@b.com> and <div> and <img src=\"http://x\">";
assert_spans(
code,
Kind::Metadata,
&["<https://example.com>", "<a@b.com>", "http://x"],
);
}
#[test]
fn a_bare_url_gives_back_the_sentences_punctuation() {
assert_spans(
"see https://example.com/a., and ssh://host/x)",
Kind::Metadata,
&["https://example.com/a", "ssh://host/x"],
);
}
#[test]
fn a_bracket_a_url_opened_itself_stays_in_it() {
assert_spans(
"https://en.wikipedia.org/wiki/A_(b) here",
Kind::Metadata,
&["https://en.wikipedia.org/wiki/A_(b)"],
);
}
#[test]
fn a_url_inside_a_link_destination_is_not_coloured_twice() {
assert_spans(
"[x](https://example.com)",
Kind::Metadata,
&["(https://example.com)"],
);
}
#[test]
fn a_bracket_with_no_destination_after_it_is_left_plain() {
assert_spans("an [aside] here", Kind::Mark, &[]);
}
}
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//! `code` read once, left to right, into the spans that carry a colour.
//! Ported from `app/.../Highlighter.kt`.
//!
//! One pass with a small state -- in a comment, in a string, or in ordinary
//! code -- rather than a locator per token kind over the whole text, which
//! is what the library this replaced did and is why it found comments
//! before it knew the language: a `#` inside a shell string, a `//` inside
//! a URL and a block-comment opener inside a shell glob each commented out
//! the rest of a line that was nothing of the sort.
//!
//! Every span is produced by advancing an index forward, so the result is
//! ordered, non-overlapping and inside the code by construction. Nothing
//! here panics: an unterminated string or comment runs to the end of the
//! code, which is also what it looks like while a fence is still being
//! written.
//!
//! **Indices are char offsets, not byte offsets** -- the scanner works over
//! `Vec<char>`, mirroring the Kotlin original's `Char`-indexed strings, so
//! [`span_text`] is how a caller (and every test here) turns a [`Span`]
//! back into the text it covers.
pub mod languages;
pub mod markdown;
pub use languages::{
Attributes, BlockComment, Language, Quote, Rules, fence_language, file_language, rules_for,
};
/// What a span of code is, in the terms a palette has a colour for.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Kind {
Keyword,
String,
Literal,
Comment,
Metadata,
Punctuation,
Mark,
}
/// A run of [`Kind`] in the code, as a half-open range of **char** indices.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Span {
pub start: usize,
pub end: usize,
pub kind: Kind,
}
/// The text a [`Span`] covers, for a caller working in char indices (every
/// test in this module, and any UI that also holds `code` as `Vec<char>`).
pub fn span_text(code: &[char], span: &Span) -> String {
code[span.start..span.end].iter().collect()
}
/// The spans `language` colours in `code` -- the one way to ask, whatever
/// the language turns out to be made of. `None` draws plain.
pub fn spans_of(code: &str, language: Language) -> Vec<Span> {
if language == Language::Markdown {
markdown::scan_markdown(code)
} else {
scan(code, &rules_for(language))
}
}
/// `code` read into the spans [`Rules`] describes. Also reachable directly
/// for a caller that already has a [`Rules`] (there is currently only one:
/// [`spans_of`]), kept public because the Kotlin original exposed it the
/// same way.
pub fn scan(code: &str, rules: &Rules) -> Vec<Span> {
Scanner::new(code, rules).run()
}
/// Characters coloured as punctuation, and as marks. Both sets are the ones
/// the library this replaced used.
const PUNCTUATION: &str = ",.:;";
const MARKS: &str = "()={}<>-+[]|&";
struct Scanner<'a> {
code: Vec<char>,
rules: &'a Rules,
spans: Vec<Span>,
at: usize,
}
impl<'a> Scanner<'a> {
fn new(code: &str, rules: &'a Rules) -> Self {
Self {
code: code.chars().collect(),
rules,
spans: Vec::new(),
at: 0,
}
}
fn run(mut self) -> Vec<Span> {
while self.at < self.code.len() {
// Every branch that answers true has advanced `self.at`, so
// this terminates.
let consumed = self.block_comment()
|| self.line_comment()
|| self.raw_string()
|| self.character_or_lifetime()
|| self.string()
|| self.attribute()
|| self.number()
|| self.word()
|| self.single_character();
if !consumed {
self.at += 1;
}
}
self.spans
}
fn emit(&mut self, start: usize, kind: Kind) {
if self.at > start {
self.spans.push(Span {
start,
end: self.at,
kind,
});
}
}
fn starts(&self, token: &str) -> bool {
starts_with_at(&self.code, self.at, token)
}
/// Whether a line comment token here opens one; see
/// [`Rules::line_comments_at_word_start`].
fn at_word_start(&self) -> bool {
self.at == 0
|| self.code[self.at - 1].is_whitespace()
|| ";|&(".contains(self.code[self.at - 1])
}
/// Whether only whitespace stands between the start of this line and here.
fn at_line_start(&self) -> bool {
let mut back = self.at as isize - 1;
while back >= 0 && self.code[back as usize] != '\n' {
if !self.code[back as usize].is_whitespace() {
return false;
}
back -= 1;
}
true
}
fn advance_to_end_of_line(&mut self) {
while self.at < self.code.len() && self.code[self.at] != '\n' {
self.at += 1;
}
}
/// From an open bracket through the one that matches it, or to the end
/// if none does.
fn advance_to_matching_bracket(&mut self) {
let mut depth = 0i32;
while self.at < self.code.len() {
match self.code[self.at] {
'[' => depth += 1,
']' => depth -= 1,
_ => {}
}
self.at += 1;
if depth == 0 {
return;
}
}
}
fn block_comment(&mut self) -> bool {
let Some(comment) = self.rules.block_comment else {
return false;
};
if !self.starts(comment.open) {
return false;
}
let start = self.at;
self.at += comment.open.chars().count();
let mut depth = 1i32;
while self.at < self.code.len() && depth > 0 {
// The closer is tried first so that a language whose two
// delimiters are the same string -- CoffeeScript's `###` --
// closes rather than nesting forever.
if self.starts(comment.close) {
depth -= 1;
self.at += comment.close.chars().count();
} else if comment.nests && self.starts(comment.open) {
depth += 1;
self.at += comment.open.chars().count();
} else {
self.at += 1;
}
}
self.emit(start, Kind::Comment);
true
}
fn line_comment(&mut self) -> bool {
if !self.rules.line_comments.iter().any(|c| self.starts(c)) {
return false;
}
if self.rules.line_comments_at_word_start && !self.at_word_start() {
return false;
}
let start = self.at;
self.advance_to_end_of_line();
self.emit(start, Kind::Comment);
true
}
/// Rust and RON: `b`? `r` `#`* `"` ... `"` `#`*, with no escapes inside.
fn raw_string(&mut self) -> bool {
if !self.rules.raw_strings {
return false;
}
let mut ahead = self.at;
if self.code.get(ahead) == Some(&'b') {
ahead += 1;
}
if self.code.get(ahead) != Some(&'r') {
return false;
}
ahead += 1;
let mut hashes = 0usize;
while self.code.get(ahead) == Some(&'#') {
ahead += 1;
hashes += 1;
}
if self.code.get(ahead) != Some(&'"') {
return false;
}
let start = self.at;
let closer: String = std::iter::once('"')
.chain(std::iter::repeat_n('#', hashes))
.collect();
let closer_chars: Vec<char> = closer.chars().collect();
let closed = find_from(&self.code, ahead + 1, &closer_chars);
self.at = match closed {
Some(index) => index + closer_chars.len(),
None => self.code.len(),
};
self.emit(start, Kind::String);
true
}
/// See [`Rules::lifetimes`]: an apostrophe that is not a character
/// literal opens nothing.
fn character_or_lifetime(&mut self) -> bool {
if !self.rules.lifetimes || self.code[self.at] != '\'' {
return false;
}
let Some(&next) = self.code.get(self.at + 1) else {
return false;
};
if next == '\\' || self.code.get(self.at + 2) == Some(&'\'') {
self.quoted(Quote {
open: "'",
close: "'",
escapes: true,
});
} else {
self.at += 1;
}
true
}
fn string(&mut self) -> bool {
// Longest opener wins, so Kotlin's `"""` is one delimiter rather
// than an empty string followed by a quote.
let mut quote: Option<Quote> = None;
for candidate in &self.rules.quotes {
let current_len = quote.map(|q| q.open.chars().count()).unwrap_or(0);
if self.starts(candidate.open) && candidate.open.chars().count() > current_len {
quote = Some(*candidate);
}
}
let Some(quote) = quote else {
return false;
};
self.quoted(quote);
true
}
fn quoted(&mut self, quote: Quote) {
let start = self.at;
self.at += quote.open.chars().count();
while self.at < self.code.len() {
if quote.escapes && self.code[self.at] == '\\' && self.at + 1 < self.code.len() {
self.at += 2;
continue;
}
if self.starts(quote.close) {
self.at += quote.close.chars().count();
break;
}
self.at += 1;
}
self.at = self.at.min(self.code.len());
self.emit(start, Kind::String);
}
fn attribute(&mut self) -> bool {
let start = self.at;
match self.rules.attributes {
Attributes::None => return false,
Attributes::AtWord => {
if self.code[self.at] != '@' || !is_word_start(self.code.get(self.at + 1).copied())
{
return false;
}
self.at += 1;
while self.at < self.code.len() && is_word_part(self.code[self.at]) {
self.at += 1;
}
}
Attributes::HashBracket => {
if self.code[self.at] != '#' {
return false;
}
let mut ahead = self.at + 1;
if self.code.get(ahead) == Some(&'!') {
ahead += 1;
}
if self.code.get(ahead) != Some(&'[') {
return false;
}
self.at = ahead;
self.advance_to_matching_bracket();
}
Attributes::HashLine => {
if self.code[self.at] != '#' || !self.at_line_start() {
return false;
}
self.advance_to_end_of_line();
}
Attributes::LineBracket => {
if self.code[self.at] != '[' || !self.at_line_start() {
return false;
}
self.advance_to_matching_bracket();
}
}
self.emit(start, Kind::Metadata);
true
}
/// A number is a run starting with a digit and carrying on through
/// letters, digits, `_` and `.` -- which covers `0xFF`, `1_000`, `1u32`
/// and `3.14` without a grammar for any of them.
fn number(&mut self) -> bool {
if !self.code[self.at].is_ascii_digit() {
return false;
}
let start = self.at;
while self.at < self.code.len() {
let c = self.code[self.at];
if c.is_alphanumeric() || c == '_' || c == '.' {
self.at += 1;
} else {
break;
}
}
self.emit(start, Kind::Literal);
true
}
fn word(&mut self) -> bool {
if !is_word_start(Some(self.code[self.at])) {
return false;
}
let start = self.at;
while self.at < self.code.len() && is_word_part(self.code[self.at]) {
self.at += 1;
}
let word: String = self.code[start..self.at].iter().collect();
if self.rules.keywords.contains(word.as_str()) {
self.emit(start, Kind::Keyword);
}
true
}
fn single_character(&mut self) -> bool {
let kind = if PUNCTUATION.contains(self.code[self.at]) {
Kind::Punctuation
} else if MARKS.contains(self.code[self.at]) {
Kind::Mark
} else {
return false;
};
self.at += 1;
self.emit(self.at - 1, kind);
true
}
}
fn is_word_start(c: Option<char>) -> bool {
matches!(c, Some(c) if c.is_alphabetic() || c == '_')
}
fn is_word_part(c: char) -> bool {
c.is_alphanumeric() || c == '_'
}
/// Whether `code[at..]` starts with `token`, both read as chars.
fn starts_with_at(code: &[char], at: usize, token: &str) -> bool {
let token: Vec<char> = token.chars().collect();
if at + token.len() > code.len() {
return false;
}
code[at..at + token.len()] == token[..]
}
/// The first index at or after `from` where `code` contains `needle`, or
/// `None`.
fn find_from(code: &[char], from: usize, needle: &[char]) -> Option<usize> {
if needle.is_empty() || from > code.len() {
return None;
}
(from..=code.len().saturating_sub(needle.len())).find(|&i| code[i..i + needle.len()] == *needle)
}
#[cfg(test)]
mod tests {
use super::*;
fn spans(code: &str, language: Language, kind: Kind) -> Vec<String> {
let chars: Vec<char> = code.chars().collect();
spans_of(code, language)
.into_iter()
.filter(|s| s.kind == kind)
.map(|s| span_text(&chars, &s))
.collect()
}
fn assert_spans(code: &str, language: Language, kind: Kind, expected: &[&str]) {
assert_eq!(
spans(code, language, kind),
expected.to_vec(),
"{kind:?} in: {code}"
);
}
#[test]
fn a_quoted_glob_is_one_string_not_a_comment() {
assert_spans("x '*/a/*'", Language::Shell, Kind::String, &["'*/a/*'"]);
assert_spans("x '*/a/*'", Language::Shell, Kind::Comment, &[]);
}
#[test]
fn a_find_with_globs_has_no_comment_in_it() {
let code = "find . -path '*/.git/*' -prune -o -name '*.kt' -print";
assert_spans(
code,
Language::Shell,
Kind::String,
&["'*/.git/*'", "'*.kt'"],
);
assert_spans(code, Language::Shell, Kind::Comment, &[]);
}
#[test]
fn a_url_does_not_comment_out_the_rest_of_a_shell_line() {
let code = "curl https://example.com/x && echo done";
assert_spans(code, Language::Shell, Kind::Comment, &[]);
assert_spans(code, Language::Shell, Kind::Keyword, &["echo"]);
}
#[test]
fn a_url_inside_a_kotlin_string_stays_a_string() {
let code = "val url = \"https://example.com\"\nfun f() = 1";
assert_spans(code, Language::Kotlin, Kind::Comment, &[]);
assert_spans(
code,
Language::Kotlin,
Kind::String,
&["\"https://example.com\""],
);
assert_spans(code, Language::Kotlin, Kind::Keyword, &["val", "fun"]);
}
#[test]
fn a_rust_attribute_is_metadata_and_the_struct_after_it_still_colours() {
let code = "#[derive(Debug)]\nstruct A { b: u8 }";
assert_spans(code, Language::Rust, Kind::Metadata, &["#[derive(Debug)]"]);
assert_spans(code, Language::Rust, Kind::Comment, &[]);
assert_spans(code, Language::Rust, Kind::Keyword, &["struct"]);
}
#[test]
fn an_inner_rust_attribute_closes_at_its_own_bracket() {
let code = "#![allow(dead_code)]\nfn f() {}";
assert_spans(
code,
Language::Rust,
Kind::Metadata,
&["#![allow(dead_code)]"],
);
assert_spans(code, Language::Rust, Kind::Keyword, &["fn"]);
}
#[test]
fn a_c_preprocessor_line_is_metadata_rather_than_a_comment() {
let code = "#include <stdio.h>\nint main() { return 0; }";
assert_spans(code, Language::C, Kind::Metadata, &["#include <stdio.h>"]);
assert_spans(code, Language::C, Kind::Comment, &[]);
assert_spans(code, Language::C, Kind::Keyword, &["int", "return"]);
}
#[test]
fn a_kotlin_annotation_is_metadata() {
assert_spans(
"@Composable fun f() {}",
Language::Kotlin,
Kind::Metadata,
&["@Composable"],
);
}
#[test]
fn a_hash_inside_a_kotlin_string_is_not_a_comment() {
let code = "val c = \"#FF0000\"\nval d = 1";
assert_spans(code, Language::Kotlin, Kind::Comment, &[]);
assert_spans(code, Language::Kotlin, Kind::String, &["\"#FF0000\""]);
}
#[test]
fn an_apostrophe_inside_a_kotlin_string_does_not_open_one() {
let code = "val a = \"don't\"\nval b = \"x\"";
assert_spans(
code,
Language::Kotlin,
Kind::String,
&["\"don't\"", "\"x\""],
);
}
#[test]
fn a_rust_lifetime_does_not_open_a_string_but_a_character_literal_does() {
let code = "fn f<'a>(x: &'a str) { let c = 'x'; }";
assert_spans(code, Language::Rust, Kind::String, &["'x'"]);
}
#[test]
fn an_escaped_quote_is_inside_the_rust_character_literal() {
assert_spans("let c = '\\'';", Language::Rust, Kind::String, &["'\\''"]);
}
#[test]
fn a_rust_raw_string_keeps_its_inner_quotes() {
let code = "let s = r#\"a \"quoted\" b\"#;";
assert_spans(
code,
Language::Rust,
Kind::String,
&["r#\"a \"quoted\" b\"#"],
);
}
#[test]
fn a_kotlin_triple_quoted_string_is_one_string() {
assert_spans(
"val s = \"\"\"a \"b\" c\"\"\"",
Language::Kotlin,
Kind::String,
&["\"\"\"a \"b\" c\"\"\""],
);
}
#[test]
fn a_shell_single_quoted_string_takes_no_escapes() {
assert_spans("echo 'a\\' b", Language::Shell, Kind::String, &["'a\\'"]);
}
#[test]
fn rust_and_kotlin_nest_block_comments() {
let code = "/* a /* b */ c */ x";
assert_spans(code, Language::Rust, Kind::Comment, &["/* a /* b */ c */"]);
assert_spans(
code,
Language::Kotlin,
Kind::Comment,
&["/* a /* b */ c */"],
);
}
#[test]
fn c_ends_a_block_comment_at_the_first_close() {
assert_spans(
"/* a /* b */ c */ x",
Language::C,
Kind::Comment,
&["/* a /* b */"],
);
}
#[test]
fn a_shell_comment_starts_only_at_a_word_boundary() {
let code = "${#x} $# a#b # real";
assert_spans(code, Language::Shell, Kind::Comment, &["# real"]);
}
#[test]
fn a_hash_anywhere_is_a_python_comment() {
assert_spans("x = 1 # note", Language::Python, Kind::Comment, &["# note"]);
}
#[test]
fn a_toml_table_header_is_metadata_and_a_hash_in_a_value_is_not_a_comment() {
let code = "[server]\ncolour = \"#FF0000\"\nport = 8080 # the real one";
assert_spans(code, Language::Toml, Kind::Metadata, &["[server]"]);
assert_spans(code, Language::Toml, Kind::String, &["\"#FF0000\""]);
assert_spans(code, Language::Toml, Kind::Comment, &["# the real one"]);
assert_spans(code, Language::Toml, Kind::Literal, &["8080"]);
}
#[test]
fn a_ron_attribute_and_its_values_colour() {
let code = "#![enable(implicit_some)]\n(count: 3, on: true)";
assert_spans(
code,
Language::Ron,
Kind::Metadata,
&["#![enable(implicit_some)]"],
);
assert_spans(code, Language::Ron, Kind::Keyword, &["true"]);
assert_spans(code, Language::Ron, Kind::Literal, &["3"]);
}
#[test]
fn an_unknown_fence_language_is_none() {
assert_eq!(fence_language(Some("brainfuck")), None);
}
#[test]
fn every_language_the_fence_table_knows_has_a_scanner() {
for language in Language::ALL {
spans_of("x", language);
}
}
/// The scanner must never panic and must never answer a span the code
/// does not contain: the library this replaced answered a reversed
/// range here, which crashed a card, and a fence still being written is
/// an unterminated string or comment on every keystroke.
#[test]
fn spans_stay_inside_the_code_for_every_language_and_every_nasty_input() {
let nasty = [
"",
"'",
"\"",
"\"unterminated",
"/* unterminated",
"###",
"#",
"#![",
"[",
"r#\"",
"\\",
"'''",
"\"\"\"",
"0x",
"1.2.3",
"a#b//c/*d*/'e\"f",
"```",
"*",
"**",
"~~",
"> ",
"- ",
"1.",
"[x](",
"#######",
"|",
"|---|",
"<",
"<>",
"http://",
"a://",
"\n\n \n",
];
for language in Language::ALL {
for code in nasty {
let chars: Vec<char> = code.chars().collect();
let spans = spans_of(code, language);
for s in &spans {
assert!(
s.start <= s.end && s.end <= chars.len(),
"{language:?} answered {s:?} for {code:?}"
);
}
let mut sorted = spans.clone();
sorted.sort_by_key(|s| s.start);
assert_eq!(
spans, sorted,
"{language:?} answered spans out of order for {code:?}"
);
}
}
}
}
+15
View File
@@ -0,0 +1,15 @@
//! The app's pure logic, shared between the server and any Rust client --
//! see `CLIENT_CORE.md` at the repo root for what lives here and what does
//! not yet.
pub mod ansi;
pub mod api;
pub mod config;
pub mod event_stream;
pub mod highlight;
pub mod notifications;
pub mod sse;
pub mod transcript_cache;
pub mod transcript_fold;
pub use event_model::*;
+162
View File
@@ -0,0 +1,162 @@
//! `GET /notifications`, the attention stream PLAN.md's "Notifications: two
//! places, never both" describes. Ported from the parsing half of
//! `app/.../Notifications.kt`'s `NotificationService` -- the framing
//! ([`crate::sse`]) and the wire shape ([`SessionNotification`],
//! [`NotificationKind`], mirroring `server/src/session/mod.rs`'s
//! `Notification`/`NotificationKind`).
//!
//! What is deliberately **not** here, because it is a decision rather than
//! logic: whether a given notification is shown at all (the session on
//! screen gets nothing), handed to the app as a banner, or posted to the
//! platform's own notification drawer. That three-way choice reads
//! process-wide state (what screen is open, whether the app is in front)
//! that has no meaning to a pure crate with no UI and no Android in it --
//! see `android-shell` for where it lives for this port.
use std::io::{BufRead, BufReader};
use serde::Deserialize;
use crate::api::{ApiError, Transport};
use crate::sse::SseReader;
/// One frame of `GET /notifications`, matching `server/src/session/mod.rs`'s
/// `Notification` field for field.
#[derive(Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct SessionNotification {
pub session_id: String,
pub title: String,
pub kind: NotificationKind,
/// Epoch seconds, so a phone that was asleep can say how long ago.
pub at: f64,
}
/// Mirrors `server/src/session/mod.rs`'s `NotificationKind` -- serialized
/// the same way, so this deserializes the wire's `"awaitingInput"` /
/// `"finished"` directly rather than through a string match.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum NotificationKind {
AwaitingInput,
Finished,
}
impl NotificationKind {
/// What a notification asks of the reader, in the words they see --
/// ported verbatim from `Notifications.kt`'s `attentionLine`. One
/// function because the same fact is shown in two places (the
/// platform's drawer and the app's own banner) and two mappings of one
/// word drift.
pub fn attention_line(self) -> &'static str {
match self {
NotificationKind::AwaitingInput => "Waiting for you",
NotificationKind::Finished => "Finished",
}
}
}
/// Follows `/notifications`, calling `on_notification` for each frame until
/// the connection drops or the callback asks to stop (by returning
/// `false`). Reconnecting is the caller's job -- mirroring
/// `NotificationService.follow`'s retry loop, which is a platform policy
/// (how long to wait, whether to give up) rather than parsing logic.
pub fn follow_notifications(
transport: &dyn Transport,
mut on_notification: impl FnMut(SessionNotification) -> bool,
) -> Result<(), ApiError> {
let body = transport.stream("/notifications")?;
let mut lines = BufReader::new(body).lines();
let mut reader = SseReader::new();
while let Some(line) = lines.next().transpose().map_err(|e| ApiError {
message: format!("Can't reach the server -- retrying. ({e})"),
status: None,
})? {
let Some(frame) = reader.feed_line(&line) else {
continue;
};
if frame.data.is_empty() {
continue;
}
let notification: SessionNotification =
serde_json::from_str(&frame.data).map_err(|e| ApiError {
message: format!("The server sent a notification this build couldn't parse: {e}"),
status: None,
})?;
if !on_notification(notification) {
return Ok(());
}
}
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
use crate::api::{Body, RawResponse};
use std::io::Cursor;
struct FixtureTransport {
body: &'static str,
}
impl Transport for FixtureTransport {
fn request(
&self,
_method: &str,
_path: &str,
_body: Option<Body>,
) -> Result<RawResponse, ApiError> {
unimplemented!("this fixture only serves a stream")
}
fn stream(&self, _path: &str) -> Result<Box<dyn std::io::Read + Send>, ApiError> {
Ok(Box::new(Cursor::new(self.body.as_bytes().to_vec())))
}
}
#[test]
fn a_notification_frame_parses_both_kinds() {
let transport = FixtureTransport {
body: "data:{\"sessionId\":\"s1\",\"title\":\"fix the bug\",\"kind\":\"awaitingInput\",\"at\":1.0}\n\n\
data:{\"sessionId\":\"s2\",\"title\":\"add tests\",\"kind\":\"finished\",\"at\":2.0}\n\n",
};
let mut seen = Vec::new();
follow_notifications(&transport, |n| {
seen.push((n.session_id, n.kind));
true
})
.unwrap();
assert_eq!(
seen,
vec![
("s1".to_string(), NotificationKind::AwaitingInput),
("s2".to_string(), NotificationKind::Finished),
]
);
}
#[test]
fn the_caller_can_stop_early() {
let transport = FixtureTransport {
body: "data:{\"sessionId\":\"s1\",\"title\":\"a\",\"kind\":\"finished\",\"at\":1.0}\n\n\
data:{\"sessionId\":\"s2\",\"title\":\"b\",\"kind\":\"finished\",\"at\":2.0}\n\n",
};
let mut count = 0;
follow_notifications(&transport, |_| {
count += 1;
count < 1
})
.unwrap();
assert_eq!(count, 1);
}
#[test]
fn attention_line_matches_the_kotlin_original() {
assert_eq!(
NotificationKind::AwaitingInput.attention_line(),
"Waiting for you"
);
assert_eq!(NotificationKind::Finished.attention_line(), "Finished");
}
}
+121
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//! Server-sent-events framing, ported from `app/.../Sse.kt`: `data:` and
//! `event:` lines accumulate until a blank line ends the frame, comments
//! start with `:`, and a frame is either named with no payload or a payload
//! with no name.
//!
//! Pure and line-at-a-time, unlike the Kotlin original which also owned the
//! socket: `server/routes.rs`'s SSE bodies are one event per line, so a
//! caller here feeds lines from wherever they came from (a real connection,
//! a test fixture) and gets frames back with no I/O of its own -- which is
//! what lets this be tested with no server, per RUST.md's "pure logic
//! first" for this crate.
/// One SSE frame: its name (`None` for an ordinary data frame) and its payload.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Frame {
pub name: Option<String>,
pub data: String,
}
/// Accumulates lines into [`Frame`]s. One instance per connection --
/// `feed_line` is called for every line the transport reads (with line
/// endings already stripped), and answers a frame when a blank line closes
/// one.
#[derive(Debug, Default)]
pub struct SseReader {
data: String,
name: Option<String>,
}
impl SseReader {
pub fn new() -> Self {
Self::default()
}
/// Feeds one line (no trailing `\n`). Answers the frame this line
/// completed, if any.
pub fn feed_line(&mut self, line: &str) -> Option<Frame> {
if line.is_empty() {
if self.name.is_some() || !self.data.is_empty() {
let frame = Frame {
name: self.name.take(),
data: std::mem::take(&mut self.data),
};
return Some(frame);
}
return None;
}
if let Some(rest) = line.strip_prefix("data:") {
self.data.push_str(rest.trim());
} else if let Some(rest) = line.strip_prefix("event:") {
self.name = Some(rest.trim().to_string());
}
// `id:`, comments -- nothing to do.
None
}
}
#[cfg(test)]
mod tests {
use super::*;
fn frames(lines: &[&str]) -> Vec<Frame> {
let mut reader = SseReader::new();
lines.iter().filter_map(|l| reader.feed_line(l)).collect()
}
#[test]
fn a_data_only_frame_has_no_name() {
assert_eq!(
frames(&["data:hello", ""]),
vec![Frame {
name: None,
data: "hello".to_string()
}]
);
}
#[test]
fn a_named_frame_with_no_payload_still_completes() {
assert_eq!(
frames(&["event:reset", ""]),
vec![Frame {
name: Some("reset".to_string()),
data: String::new()
}]
);
}
#[test]
fn a_blank_line_with_nothing_pending_yields_no_frame() {
assert_eq!(frames(&[""]), vec![]);
}
#[test]
fn a_comment_and_an_id_line_are_ignored() {
assert_eq!(
frames(&[":keepalive", "id:5", "data:hi", ""]),
vec![Frame {
name: None,
data: "hi".to_string()
}]
);
}
#[test]
fn two_frames_in_a_row_are_both_reported() {
assert_eq!(
frames(&["data:one", "", "data:two", ""]),
vec![
Frame {
name: None,
data: "one".to_string()
},
Frame {
name: None,
data: "two".to_string()
},
]
);
}
}
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//! What the transcript renders: the event stream folded into displayable
//! rows. Ported from `app/.../TranscriptItems.kt` and `ToolRows.kt`'s
//! non-Compose half (`TranscriptRow`, `groupToolRuns`).
//!
//! Events are the only data source, and there is deliberately no second
//! shape for history to drift from: a page fetched backwards, a live
//! frame, and a line read out of the transcript cache are all the same
//! events through the same fold.
//!
//! **Not ported**: `TranscriptUnits.kt`'s further flatten of a row into
//! Compose list units (`TranscriptUnit`, `transcriptUnits`) -- that layer
//! exists to bound how much a lazy list composes per frame, which is a
//! fact about the UI framework drawing it, not about the transcript. See
//! `CLIENT_CORE.md`.
//!
//! **Known gap**: unlike `Events.kt`'s hand-kept mirror, this crate
//! deserializes straight into [`event_model::Event`], which has no
//! `Unknown` catch-all -- an event type this build does not recognise
//! fails to parse rather than degrading to a placeholder row. Closing that
//! gap means giving `event_model::Event` its own forward-compatible
//! variant, which is a shared-model decision for both sides of the wire
//! and is deliberately left for whoever picks this up next (see
//! `CLIENT_CORE.md`).
use event_model::{Event, QuestionOption, SeqEvent, SessionStatus};
/// A question this build has already asked the reader about, with what was
/// answered so far -- distinct from [`QuestionOption`], which is what could
/// be chosen.
#[derive(Debug, Clone, PartialEq)]
pub struct QuestionCard {
pub seq: u64,
pub id: String,
pub prompt: String,
pub header: Option<String>,
pub options: Vec<QuestionOption>,
pub multi_select: bool,
pub answers: Vec<String>,
}
/// A tool call cannot be recognised as `AskUserQuestion` from a bare
/// `ToolEnd` (its name is not carried), so `runIdFor` and the run-adoption
/// logic name it explicitly.
pub const ASK_USER_QUESTION: &str = "AskUserQuestion";
/// This item's identity in the list: a `Seq` for everything with no
/// identity of its own, `RunId` for a tool call (which keeps one across
/// however many calls join or leave its run), matching `TranscriptItem.key`
/// in the Kotlin original.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum ItemKey {
Seq(u64),
RunId(String),
}
/// One row of the transcript, folded from [`Event`]s. See each variant's
/// Kotlin counterpart in `TranscriptItem` for the fuller rationale; this
/// doc only says what changed in translation.
#[derive(Debug, Clone, PartialEq)]
pub enum TranscriptItem {
UserMsg {
seq: u64,
text: String,
attachments: Vec<String>,
},
AssistantMsg {
seq: u64,
text: String,
/// Whether this reply is finished -- see `AssistantMsg.settled`'s
/// Kotlin doc for why the split it licenses matters.
settled: bool,
},
ToolRun {
seq: u64,
id: String,
run_id: String,
tool: String,
input: String,
output: String,
done: bool,
asks: Vec<QuestionCard>,
images: Vec<String>,
},
QuestionCard(QuestionCard),
ErrorMsg {
seq: u64,
message: String,
},
ImageItem {
seq: u64,
r#ref: String,
},
/// A message from another agent. `arrived` is this row's own identity
/// ([`TranscriptItem::key`]); `seq` is where it *sorts*, which
/// [`place_peer_note`] may set to the turn's opening seq instead.
PeerNote {
seq: u64,
from: String,
text: String,
arrived: u64,
},
CommandRow {
seq: u64,
text: String,
},
/// Placeholder for an event kind this build could not fold -- see the
/// module doc's "known gap".
Note {
seq: u64,
text: String,
},
ClearedNote {
seq: u64,
},
CompactedNote {
seq: u64,
pre_tokens: Option<u64>,
post_tokens: Option<u64>,
},
}
impl TranscriptItem {
pub fn seq(&self) -> u64 {
match self {
Self::UserMsg { seq, .. }
| Self::AssistantMsg { seq, .. }
| Self::ToolRun { seq, .. }
| Self::ErrorMsg { seq, .. }
| Self::ImageItem { seq, .. }
| Self::PeerNote { seq, .. }
| Self::CommandRow { seq, .. }
| Self::Note { seq, .. }
| Self::ClearedNote { seq }
| Self::CompactedNote { seq, .. } => *seq,
Self::QuestionCard(card) => card.seq,
}
}
pub fn key(&self) -> ItemKey {
match self {
Self::ToolRun { run_id, .. } => ItemKey::RunId(run_id.clone()),
Self::PeerNote { arrived, .. } => ItemKey::Seq(*arrived),
other => ItemKey::Seq(other.seq()),
}
}
fn as_tool_run(&self) -> Option<&str> {
match self {
Self::ToolRun { id, .. } => Some(id),
_ => None,
}
}
}
/// The run a call joins: the one it lands next to, or a new one named
/// after itself. See the Kotlin `runIdFor`'s doc for why the name, once
/// picked, never changes.
fn run_id_for(items: &[TranscriptItem], id: &str, tool: &str) -> String {
let Some(TranscriptItem::ToolRun {
run_id,
tool: previous_tool,
..
}) = items.last()
else {
return id.to_string();
};
if tool == ASK_USER_QUESTION || previous_tool == ASK_USER_QUESTION {
id.to_string()
} else {
run_id.clone()
}
}
fn update_tool(
items: &[TranscriptItem],
id: &str,
change: impl Fn(&mut TranscriptItem),
) -> Vec<TranscriptItem> {
items
.iter()
.cloned()
.map(|mut item| {
if item.as_tool_run() == Some(id) {
change(&mut item);
}
item
})
.collect()
}
/// Whether a status means the session is still doing something, mirroring
/// `sessionWorking` in `Events.kt`.
pub fn session_working(status: SessionStatus) -> bool {
matches!(status, SessionStatus::Running | SessionStatus::Compacting)
}
/// A status saying the session stopped working is the moment its newest
/// reply is finished.
fn settle_reply(items: &[TranscriptItem], status: SessionStatus) -> Vec<TranscriptItem> {
if session_working(status) {
return items.to_vec();
}
let Some(TranscriptItem::AssistantMsg { settled: false, .. }) = items.last() else {
return items.to_vec();
};
let mut items = items.to_vec();
if let Some(TranscriptItem::AssistantMsg { settled, .. }) = items.last_mut() {
*settled = true;
}
items
}
/// A peer message goes above the turn it started, not where it happened to
/// arrive. See the Kotlin `placePeerNote`'s doc for the full reasoning;
/// `turn_start` is `Event::PeerMessage`'s own field of that name.
fn place_peer_note(
items: &[TranscriptItem],
seq: u64,
from: &str,
text: &str,
turn_start: Option<u64>,
) -> Vec<TranscriptItem> {
let Some(at) = turn_start else {
let mut items = items.to_vec();
items.push(TranscriptItem::PeerNote {
seq,
from: from.to_string(),
text: text.to_string(),
arrived: seq,
});
return items;
};
let note = TranscriptItem::PeerNote {
seq: at,
from: from.to_string(),
text: text.to_string(),
arrived: seq,
};
let Some(index) = items.iter().position(|i| i.seq() > at) else {
let mut items = items.to_vec();
items.push(note);
return items;
};
let behind = match index.checked_sub(1).and_then(|i| items.get(i)) {
Some(TranscriptItem::ToolRun { run_id, .. }) => Some(run_id.clone()),
_ => None,
};
let mut out = items[..index].to_vec();
out.push(note);
out.extend(split_run(&items[index..], behind.as_deref()));
out
}
/// The calls the note now sits in front of, renamed if they were sharing a
/// run with the calls behind it. See the Kotlin `splitRun`'s doc.
fn split_run(tail: &[TranscriptItem], behind: Option<&str>) -> Vec<TranscriptItem> {
let Some(TranscriptItem::ToolRun {
run_id: first_run_id,
id: first_id,
..
}) = tail.first()
else {
return tail.to_vec();
};
let Some(behind) = behind else {
return tail.to_vec();
};
if first_run_id != behind {
return tail.to_vec();
}
let run_len = tail
.iter()
.take_while(|i| matches!(i, TranscriptItem::ToolRun { run_id, .. } if run_id == behind))
.count();
let mut out: Vec<TranscriptItem> = tail[..run_len]
.iter()
.cloned()
.map(|mut item| {
if let TranscriptItem::ToolRun { run_id, .. } = &mut item {
*run_id = first_id.clone();
}
item
})
.collect();
out.extend(tail[run_len..].iter().cloned());
out
}
/// Folds one transcript event onto `items`, the way `foldEvent` does in
/// `TranscriptItems.kt`. Every wire event has a case; see the module doc
/// for the one difference from the Kotlin original (no `Unknown` fallback
/// at the parse layer).
pub fn fold_event(items: &[TranscriptItem], entry: &SeqEvent) -> Vec<TranscriptItem> {
let seq = entry.seq;
match &entry.event {
Event::UserMessage {
text, attachments, ..
} => {
let mut items = items.to_vec();
items.push(TranscriptItem::UserMsg {
seq,
text: text.clone(),
attachments: attachments.clone(),
});
items
}
// `MessageTaken` is folded into `UserMessage` by the manager before
// it reaches a phone (see `PLAN.md`); if one arrives here anyway
// (a raw transcript line, say), it reads the same way.
Event::MessageTaken {
text, attachments, ..
} => {
let mut items = items.to_vec();
items.push(TranscriptItem::UserMsg {
seq,
text: text.clone(),
attachments: attachments.clone(),
});
items
}
Event::AssistantText { delta } => {
// Deltas accumulate into the message they're streaming, which
// keeps the seq of the *first* of them: a row whose identity
// changed with every delta would be a new row every frame.
// "A message growing again is not finished" -- whatever a
// status said in between -- is why this always clears
// `settled` rather than preserving it.
if let Some(TranscriptItem::AssistantMsg {
seq: first_seq,
text,
..
}) = items.last()
{
let first_seq = *first_seq;
let text = format!("{text}{delta}");
let mut items = items[..items.len() - 1].to_vec();
items.push(TranscriptItem::AssistantMsg {
seq: first_seq,
text,
settled: false,
});
items
} else {
let mut items = items.to_vec();
items.push(TranscriptItem::AssistantMsg {
seq,
text: delta.clone(),
settled: false,
});
items
}
}
Event::ToolStart { id, tool, input } => {
let run_id = run_id_for(items, id, tool);
let mut items = items.to_vec();
items.push(TranscriptItem::ToolRun {
seq,
id: id.clone(),
run_id,
tool: tool.clone(),
input: input.to_string(),
output: String::new(),
done: false,
asks: Vec::new(),
images: Vec::new(),
});
items
}
Event::ToolUpdate { id, output } => update_tool(items, id, |item| {
if let TranscriptItem::ToolRun { output: out, .. } = item {
*out = output.clone();
}
}),
Event::ToolEnd { id, output } => {
if items.iter().any(|i| i.as_tool_run() == Some(id.as_str())) {
update_tool(items, id, |item| {
if let TranscriptItem::ToolRun {
output: out, done, ..
} = item
{
*out = output.clone();
*done = true;
}
})
} else {
let run_id = run_id_for(items, id, "tool");
let mut items = items.to_vec();
items.push(TranscriptItem::ToolRun {
seq,
id: id.clone(),
run_id,
tool: "tool".to_string(),
input: String::new(),
output: output.clone(),
done: true,
asks: Vec::new(),
images: Vec::new(),
});
items
}
}
Event::Question {
id,
prompt,
header,
options,
multi_select,
about,
} => {
let card = QuestionCard {
seq,
id: id.clone(),
prompt: prompt.clone(),
header: header.clone(),
options: options.clone(),
multi_select: *multi_select,
answers: Vec::new(),
};
let about_tool = about
.as_deref()
.is_some_and(|about| items.iter().any(|i| i.as_tool_run() == Some(about)));
if about_tool {
let about = about.clone().unwrap();
update_tool(items, &about, move |item| {
if let TranscriptItem::ToolRun { asks, .. } = item {
asks.push(card.clone());
}
})
} else {
let mut items = items.to_vec();
items.push(TranscriptItem::QuestionCard(card));
items
}
}
Event::Answered { id, answers } => items
.iter()
.cloned()
.map(|item| match item {
TranscriptItem::QuestionCard(mut card) if &card.id == id => {
card.answers = answers.clone();
TranscriptItem::QuestionCard(card)
}
TranscriptItem::ToolRun {
mut asks,
seq,
id: tid,
run_id,
tool,
input,
output,
done,
images,
} if asks.iter().any(|a| &a.id == id) => {
for ask in asks.iter_mut() {
if &ask.id == id {
ask.answers = answers.clone();
}
}
TranscriptItem::ToolRun {
seq,
id: tid,
run_id,
tool,
input,
output,
done,
asks,
images,
}
}
other => other,
})
.collect(),
Event::PeerMessage {
from,
text,
turn_start,
} => place_peer_note(items, seq, from, text, *turn_start),
Event::CommandSent { text, .. } => {
let mut items = items.to_vec();
items.push(TranscriptItem::CommandRow {
seq,
text: text.clone(),
});
items
}
// Screen-level state, not transcript rows.
Event::CommandQueued { .. }
| Event::MessageQueued { .. }
| Event::MessageDropped { .. }
| Event::Settings { .. }
| Event::UsageDelta { .. } => items.to_vec(),
Event::Status { state } => settle_reply(items, *state),
Event::Error { message } => {
let mut items = items.to_vec();
items.push(TranscriptItem::ErrorMsg {
seq,
message: message.clone(),
});
items
}
Event::Image { image, about } => {
let about_tool = about
.as_deref()
.is_some_and(|about| items.iter().any(|i| i.as_tool_run() == Some(about)));
if about_tool {
let about = about.clone().unwrap();
let image = image.clone();
update_tool(items, &about, move |item| {
if let TranscriptItem::ToolRun { images, .. } = item {
images.push(image.clone());
}
})
} else {
let mut items = items.to_vec();
items.push(TranscriptItem::ImageItem {
seq,
r#ref: image.clone(),
});
items
}
}
Event::Cleared => {
let mut items = items.to_vec();
items.push(TranscriptItem::ClearedNote { seq });
items
}
Event::Compacted {
pre_tokens,
post_tokens,
..
} => {
let mut items = items.to_vec();
items.push(TranscriptItem::CompactedNote {
seq,
pre_tokens: *pre_tokens,
post_tokens: *post_tokens,
});
items
}
}
}
/// One row as the transcript draws it: a run of consecutive tool calls, or
/// anything else. Ported from `ToolRows.kt`'s `TranscriptRow` and
/// `groupToolRuns` -- the Compose card rendering in that file is not part
/// of this crate.
#[derive(Debug, Clone, PartialEq)]
pub enum TranscriptRow {
Single(TranscriptItem),
/// Two or more calls with nothing between them.
Tools(Vec<TranscriptItem>),
}
impl TranscriptRow {
pub fn key(&self) -> ItemKey {
match self {
Self::Single(item) => item.key(),
Self::Tools(calls) => calls[0].key(),
}
}
pub fn start_seq(&self) -> u64 {
match self {
Self::Single(item) => item.seq(),
Self::Tools(calls) => calls[0].seq(),
}
}
}
/// Runs of adjacent tool calls become one row; everything else passes
/// through. See the Kotlin `groupRuns`'s doc for why grouping is by the
/// run each call names rather than by adjacency worked out here.
pub fn group_tool_runs(items: &[TranscriptItem]) -> Vec<TranscriptRow> {
let mut rows = Vec::new();
let mut run: Vec<TranscriptItem> = Vec::new();
fn run_id_of(item: &TranscriptItem) -> Option<&str> {
match item {
TranscriptItem::ToolRun { run_id, .. } => Some(run_id),
_ => None,
}
}
let flush = |run: &mut Vec<TranscriptItem>, rows: &mut Vec<TranscriptRow>| match run.len() {
0 => {}
1 => rows.push(TranscriptRow::Single(run.drain(..).next().unwrap())),
_ => rows.push(TranscriptRow::Tools(std::mem::take(run))),
};
for item in items {
let joins = matches!(item, TranscriptItem::ToolRun { .. })
&& (run.is_empty() || run_id_of(&run[0]) == run_id_of(item));
if joins {
run.push(item.clone());
} else {
flush(&mut run, &mut rows);
if matches!(item, TranscriptItem::ToolRun { .. }) {
run.push(item.clone());
} else {
rows.push(TranscriptRow::Single(item.clone()));
}
}
}
flush(&mut run, &mut rows);
rows
}
#[cfg(test)]
mod tests {
use super::*;
fn event(seq: u64, event: Event) -> SeqEvent {
SeqEvent {
seq,
ts: 1.0,
event,
}
}
fn fold_all(events: &[SeqEvent]) -> Vec<TranscriptItem> {
events
.iter()
.fold(Vec::new(), |items, e| fold_event(&items, e))
}
#[test]
fn assistant_deltas_accumulate_into_one_message() {
let items = fold_all(&[
event(
1,
Event::AssistantText {
delta: "hel".to_string(),
},
),
event(
2,
Event::AssistantText {
delta: "lo".to_string(),
},
),
]);
assert_eq!(
items,
vec![TranscriptItem::AssistantMsg {
seq: 1,
text: "hello".to_string(),
settled: false
}]
);
}
#[test]
fn a_status_that_stopped_working_settles_the_newest_reply() {
let items = fold_all(&[
event(
1,
Event::AssistantText {
delta: "hi".to_string(),
},
),
event(
2,
Event::Status {
state: SessionStatus::Idle,
},
),
]);
assert_eq!(
items,
vec![TranscriptItem::AssistantMsg {
seq: 1,
text: "hi".to_string(),
settled: true
}]
);
}
#[test]
fn a_working_status_does_not_settle_anything() {
let items = fold_all(&[
event(
1,
Event::AssistantText {
delta: "hi".to_string(),
},
),
event(
2,
Event::Status {
state: SessionStatus::Running,
},
),
]);
assert_eq!(
items,
vec![TranscriptItem::AssistantMsg {
seq: 1,
text: "hi".to_string(),
settled: false
}]
);
}
#[test]
fn adjacent_tool_calls_group_and_a_lone_one_does_not() {
let items = fold_all(&[
event(
1,
Event::ToolStart {
id: "a".to_string(),
tool: "Bash".to_string(),
input: serde_json::json!({}),
},
),
event(
2,
Event::ToolStart {
id: "b".to_string(),
tool: "Bash".to_string(),
input: serde_json::json!({}),
},
),
]);
let rows = group_tool_runs(&items);
assert_eq!(rows.len(), 1);
assert!(matches!(&rows[0], TranscriptRow::Tools(calls) if calls.len() == 2));
let solo = fold_all(&[event(
1,
Event::ToolStart {
id: "a".to_string(),
tool: "Bash".to_string(),
input: serde_json::json!({}),
},
)]);
let rows = group_tool_runs(&solo);
assert_eq!(rows.len(), 1);
assert!(matches!(
&rows[0],
TranscriptRow::Single(TranscriptItem::ToolRun { .. })
));
}
#[test]
fn a_tool_end_with_no_matching_start_still_draws_a_row() {
let items = fold_all(&[event(
5,
Event::ToolEnd {
id: "x".to_string(),
output: "done".to_string(),
},
)]);
assert_eq!(
items,
vec![TranscriptItem::ToolRun {
seq: 5,
id: "x".to_string(),
run_id: "x".to_string(),
tool: "tool".to_string(),
input: String::new(),
output: "done".to_string(),
done: true,
asks: Vec::new(),
images: Vec::new(),
}]
);
}
#[test]
fn a_question_about_a_tool_call_attaches_to_its_row_rather_than_drawing_its_own() {
let items = fold_all(&[
event(
1,
Event::ToolStart {
id: "a".to_string(),
tool: "Bash".to_string(),
input: serde_json::json!({}),
},
),
event(
2,
Event::Question {
id: "q1".to_string(),
prompt: "run it?".to_string(),
header: None,
options: vec![QuestionOption::plain("yes"), QuestionOption::plain("no")],
multi_select: false,
about: Some("a".to_string()),
},
),
]);
assert_eq!(items.len(), 1);
match &items[0] {
TranscriptItem::ToolRun { asks, .. } => assert_eq!(asks.len(), 1),
other => panic!("expected a ToolRun, got {other:?}"),
}
}
#[test]
fn answering_resolves_a_bare_question_card() {
let items = fold_all(&[
event(
1,
Event::Question {
id: "q1".to_string(),
prompt: "pick one".to_string(),
header: None,
options: vec![QuestionOption::plain("a")],
multi_select: false,
about: None,
},
),
event(
2,
Event::Answered {
id: "q1".to_string(),
answers: vec!["a".to_string()],
},
),
]);
match &items[0] {
TranscriptItem::QuestionCard(card) => assert_eq!(card.answers, vec!["a".to_string()]),
other => panic!("expected a QuestionCard, got {other:?}"),
}
}
}
+107
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@@ -0,0 +1,107 @@
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+20
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@@ -0,0 +1,20 @@
[package]
name = "event-model"
version = "0.1.0"
edition = "2024"
# The common event model, extracted from `server/session/driver.rs` and
# `session/transcript.rs` so a Rust client (`client-core`) can share one
# definition with the server instead of hand-mirroring it the way
# `app/.../Events.kt` used to. Nothing here talks to a process, a file, or a
# socket -- it is exactly the wire shape in PLAN.md's "common event model",
# plus the transcript envelope and the context-token rule three different
# readers (the pump, the transcript, and a phone folding the same events)
# have to agree on.
[dependencies]
serde = { version = "1", features = ["derive"] }
# `Event::ToolStart.input` is a tool's raw call arguments, whatever shape the
# dialect gave them -- typing it further would mean this crate knowing every
# driver's tool schema.
serde_json = { version = "1", features = ["float_roundtrip"] }
+377
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@@ -0,0 +1,377 @@
//! The common event model: what a driver's process turns into before it
//! touches the transcript or the phone (see `PLAN.md`'s "The common event
//! model"). Extracted from `server/src/session/driver.rs` and
//! `session/transcript.rs` on 2026-09-04 so `client-core` shares this
//! definition instead of hand-mirroring it, which is what
//! `app/.../Events.kt` used to do. `server/`'s `session::driver` module
//! re-exports everything here, so nothing downstream of it had to change.
//!
//! What stayed behind in `server/`: the `Driver` trait, `SessionCommand`,
//! `Unqueued` and `EventSink`. Those are how *this* server runs a session,
//! not part of what a client reads off the wire.
use serde::{Deserialize, Serialize};
/// The name a session's image is stored and served under -- minted for an
/// upload or for one a tool produced, and fetched back from
/// `/sessions/{id}/files/{ref}`. One id both directions, so the transcript
/// renders them identically.
pub type ImageRef = String;
/// The name an upload is stored and served under: an image is
/// `<hex>.<extension>` and is an [`ImageRef`] like any other; any other file
/// keeps its own name after the hex, `<hex>-<name>`, because the name is what
/// the reader attached and what the session is told. Told apart by
/// `crate::media::media_type_for`.
pub type AttachmentRef = String;
/// One choice offered in answer to a [`Event::Question`]. More than a label
/// because the reader is deciding rather than confirming: what an option
/// means, and what picking it would produce, are what decide it.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct QuestionOption {
pub label: String,
/// A sentence about what this option means.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub description: Option<String>,
/// A block to show as written -- a mockup, a diff, a config file.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub preview: Option<String>,
}
impl QuestionOption {
pub fn plain(label: impl Into<String>) -> Self {
Self {
label: label.into(),
description: None,
preview: None,
}
}
}
/// Everything a session can tell the outside world. Every event is appended
/// to the transcript with a sequence number, then fanned out to SSE
/// subscribers, so reconnecting is just "events after seq N" -- no separate
/// history path to drift from the live one.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
// `rename_all` renames the variants; `rename_all_fields` renames what is
// inside them. Both are needed and only the first is obvious: every field
// here was one lowercase word until `pre_tokens` arrived, so a multi-word
// field went out as snake_case, the app looked for camelCase and found
// nothing, and the event still rendered -- as the "no counts reported" case,
// which is a state it is allowed to be in.
#[serde(
tag = "type",
rename_all = "camelCase",
rename_all_fields = "camelCase"
)]
pub enum Event {
/// What the user sent, written into the transcript by the manager (not by
/// drivers) so every device renders the conversation from one stream.
/// Recorded when the session reads it, which is what `MessageTaken` reports.
UserMessage {
/// The [`Event::MessageQueued`] this resolves, when it waited. The
/// phone has a bubble on screen for the waiting message and needs to
/// know *which* one this is, rather than matching on the text and
/// clearing the wrong one when the same thing was sent twice.
#[serde(default, skip_serializing_if = "Option::is_none")]
id: Option<String>,
text: String,
/// What was attached, by the ref the files route serves. On the
/// message rather than beside it: these used to be their own `Image`
/// events just before, which left the phone deciding from adjacency
/// which message an image belonged to. `images` on disk until
/// 2026-09-03, when files joined them; the alias reads the older rows.
#[serde(default, alias = "images", skip_serializing_if = "Vec::is_empty")]
attachments: Vec<AttachmentRef>,
},
/// A message accepted from the phone that the session cannot read yet.
///
/// Recorded, unlike the message itself, and that difference is the point:
/// the message belongs in the transcript where the session read it, but
/// something has to say it is waiting, and it has to be the server. The
/// phone used to remember its own outgoing messages, so leaving the
/// screen showed nothing pending when something was.
///
/// Carries no row of its own; resolved by the `UserMessage` bearing the
/// same id, as `CommandQueued` is resolved by `CommandSent`.
MessageQueued {
id: String,
text: String,
/// Carried for the same reason [`Event::UserMessage`] carries it,
/// and it matters more here: a waiting message is on screen for as
/// long as the turn runs, so its attachment has nowhere else to be.
#[serde(default, alias = "images", skip_serializing_if = "Vec::is_empty")]
attachments: Vec<AttachmentRef>,
},
/// A message taken out of the queue before the session read it.
///
/// Recorded for the same reason `MessageQueued` is: the queue is the
/// server's, so what is waiting has to be answerable from the transcript
/// alone. Without it a phone that reconnects replays the `MessageQueued`
/// and puts back a bubble nothing will ever resolve -- the `UserMessage`
/// that normally does is exactly what is not coming.
///
/// Only ever sent for a message that had not been handed over; see
/// [`Unqueued::AlreadySent`].
MessageDropped {
id: String,
},
/// A driver has taken one of the user's messages and started reading it.
/// The manager turns this into the `UserMessage` above, so it never
/// reaches a phone itself.
///
/// It exists because sending and being read are not the same moment. A
/// message sent into a running turn waits, and recording it among things
/// already read puts it in the transcript above output that predates it.
MessageTaken {
/// The `MessageQueued` this answers, or `None` when it never waited.
/// Carried through onto the `UserMessage`.
id: Option<String>,
text: String,
#[serde(default, alias = "images", skip_serializing_if = "Vec::is_empty")]
attachments: Vec<AttachmentRef>,
},
/// Streaming assistant text; the phone renders the concatenation as
/// markdown.
AssistantText {
delta: String,
},
ToolStart {
id: String,
tool: String,
input: serde_json::Value,
},
ToolUpdate {
id: String,
output: String,
},
ToolEnd {
id: String,
output: String,
},
/// An image the session produced or was sent, saved under the session
/// dir and referenced by id; the phone fetches it by URL.
Image {
#[serde(rename = "ref")]
image: ImageRef,
/// The tool call whose result carried it, when one did. A screenshot
/// belongs under the call that took it, not floating beside it -- the
/// reader has to pair them by position otherwise, and position is
/// exactly what a page boundary breaks.
#[serde(default, skip_serializing_if = "Option::is_none")]
about: Option<String>,
},
/// Anything the session needs a human for: AskUserQuestion, and
/// permission requests, are the same shape with different options.
Question {
id: String,
prompt: String,
/// A few words naming what the question is about, when the asker
/// offered one. `None` for a permission, which is about the call
/// above it.
header: Option<String>,
options: Vec<QuestionOption>,
/// Whether several options may be chosen at once. Here rather than
/// left for a phone to work out from the dialect underneath: how many
/// answers a question takes is a fact about the question, and the
/// alternative was Claude Code's tool-input schema written out a
/// second time in Kotlin, where no other dialect could reach it.
#[serde(default, skip_serializing_if = "std::ops::Not::not")]
multi_select: bool,
/// The tool call this is permission for, when it is one, so a phone
/// can draw the ask on the tool's own row rather than as a second
/// card repeating its input. `None` for anything not about a tool.
#[serde(default, skip_serializing_if = "Option::is_none")]
about: Option<String>,
},
/// A message another agent sent this session.
///
/// Its own kind rather than a `UserMessage`, because it is not something
/// the reader said and a transcript that renders it in their voice is
/// claiming they did. It also explains what would otherwise be
/// inexplicable: a session working on something nobody here asked for.
PeerMessage {
/// The sending session's own name, which is what the reader
/// recognises it by -- the socket path it came from is not.
from: String,
text: String,
/// The seq of the `Status::Running` that opened the turn this message
/// started, so a reader can draw it above that turn.
///
/// The CLI says nothing about a peer message until the turn's
/// `result`, so the event is appended after everything it caused, and
/// an append-only transcript cannot go back and insert it. Carrying
/// the position instead keeps one order on the wire and one on screen.
///
/// Filled in by the pump, the only place that knows a seq, and only
/// where a turn was open: `None` for a message replayed by `import`,
/// which already has it in the right place.
#[serde(default, skip_serializing_if = "Option::is_none")]
turn_start: Option<u64>,
},
/// The manager's record of a question being answered, so a rendered
/// question card resolves on every device rather than only the one that
/// answered.
///
/// A list because a question can take several answers, and one that took
/// one is the list of length one rather than a different shape.
Answered {
id: String,
answers: Vec<String>,
},
Status {
state: SessionStatus,
},
/// What the session is set to, as the session itself reports it.
///
/// Asking for a change and having one are different things, and only this
/// is a measurement: a model name the dialect does not know, a mode it
/// refuses, or a driver whose model is fixed at startup all leave a
/// request that was sent and nothing that changed. Reporting from the
/// request put the answer on the phone before the question was answered.
///
/// Either field alone, because the two are confirmed separately.
Settings {
#[serde(default, skip_serializing_if = "Option::is_none")]
model: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
permission_mode: Option<String>,
},
/// Per-turn token counts, where the dialect reports them.
UsageDelta {
/// What this turn cost: the tokens it was charged for.
tokens: u64,
/// What the model was holding when the turn ended -- see
/// [`context_tokens`].
///
/// Carried rather than summed by whoever is reading, because it is
/// not a sum: context goes *down* at a compaction and a clear, so
/// adding turns up would report a figure the session stopped being
/// true of long ago.
///
/// `None` where the dialect did not say, which every reader has to be
/// able to draw.
#[serde(default, skip_serializing_if = "Option::is_none")]
context: Option<u64>,
},
/// A compaction that finished, and how much context it recovered.
///
/// The counts are the point, and a spinner is not. They are optional
/// because the record has shipped without them, and "the compaction
/// happened, we don't know by how much" is a state this has to be able to
/// say -- a plausible number would be indistinguishable from a counted one.
Compacted {
#[serde(default, skip_serializing_if = "Option::is_none")]
pre_tokens: Option<u64>,
#[serde(default, skip_serializing_if = "Option::is_none")]
post_tokens: Option<u64>,
/// What asked for it, in the dialect's own word -- `auto` when the
/// session compacted on its own. Carried rather than reduced to a bool
/// so an unrecognised trigger stays unrecognised: an automatic
/// compaction is the one worth naming, because it explains a wait
/// nobody asked for.
#[serde(default, skip_serializing_if = "Option::is_none")]
trigger: Option<String>,
},
/// A command the session was asked to run on itself, held because it
/// cannot run yet. These are not messages: `/compact` and `/rename` are
/// instructions about the session, and a session mid-turn reads a line
/// written to it as something the model should see. So they wait, and
/// this is what a phone draws while they do.
CommandQueued {
id: String,
text: String,
},
/// The same command, now handed to the session. Its [`CommandQueued`]
/// stops being pending when this arrives, matched by `id`; a command
/// that ran immediately has only this.
CommandSent {
id: String,
text: String,
},
/// The conversation was cleared: everything above this is still in the
/// record but is no longer in the session's context.
///
/// Nothing is deleted. A transcript is the thing a person scrolls back
/// through, so this is a divider, not a truncation.
///
/// **Load-bearing, not decorative.** For any driver that rebuilds its
/// conversation from the transcript, this marker decides what the model
/// is given -- dropping it, or treating it as something only the phone
/// draws, silently puts a cleared conversation back in front of the model
/// at full cost. Today `llama::conversation` is the only fold that reads
/// it, which is why this is written down rather than left to be inferred
/// from a second example that does not exist.
Cleared,
Error {
message: String,
},
}
/// How much the model was holding, from the three figures a turn reports:
/// the input side only, prompt plus both cache figures. A cached token is
/// cheaper but it is still one the model was given; output is what the turn
/// produced rather than what continuing has to carry.
///
/// One function so the definition cannot drift, because it is extracted two
/// quite different ways -- the live translators have the usage object parsed,
/// and `import::context_tokens` scans it out of a raw line without parsing.
pub fn context_tokens(input: u64, cache_creation: u64, cache_read: u64) -> u64 {
input + cache_creation + cache_read
}
/// The context after `event`, given what it was before.
///
/// The whole rule in one place, because three readers need the same answer:
/// the pump keeping a live session's figure, the transcript seeding it at
/// startup, and the phone folding the same events into what it draws.
///
/// The two that *lower* it are the point. A clear takes the conversation away
/// and a compaction replaces it with a summary, so a figure measured before
/// either stopped being true at that moment -- and carrying it forward is how
/// a session that had just been cleared went on reporting the context it no
/// longer had.
///
/// `None` is "we don't know", which each of them can reach.
pub fn context_after(current: Option<u64>, event: &Event) -> Option<u64> {
match event {
// `or`, so a turn the dialect reported no usage for leaves the last
// measurement standing: stale by a turn, which every context figure
// is, rather than wrong.
Event::UsageDelta { context, .. } => context.or(current),
Event::Compacted { post_tokens, .. } => *post_tokens,
Event::Cleared => None,
_ => current,
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum SessionStatus {
Idle,
Running,
AwaitingInput,
Compacting,
Exited,
/// There is a process recorded for this session and the machine will not
/// say whether it is still running.
///
/// Its own state rather than the nearest of the others, because both
/// neighbours are lies with consequences: `Exited` invites starting a
/// second process against a conversation that may already have one, and
/// `Idle` claims a session is waiting for you when nobody has checked.
Unknown,
}
/// One transcript line: an [`Event`] plus its position and time. The event
/// is flattened so the wire shape stays one flat object.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct SeqEvent {
pub seq: u64,
/// Epoch seconds.
pub ts: f64,
#[serde(flatten)]
pub event: Event,
}
+2
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@@ -0,0 +1,2 @@
/target
perf.data*
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+107
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@@ -0,0 +1,107 @@
[package]
name = "iris"
version.workspace = true
edition.workspace = true
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
iris-core = { workspace = true }
iris-macro = { workspace = true }
parley = { workspace = true }
swash = { workspace = true }
pollster = { workspace = true }
wgpu = { workspace = true }
image = { workspace = true }
accesskit = { workspace = true }
tokio = { workspace = true, features = ["sync", "rt", "rt-multi-thread"] }
# winit everywhere except Android; android-view (below) is what stands in
# for it there. Both backends live in this crate (see `src/android/mod.rs`'s
# doc comment) but are never compiled together: winit's own Android support
# pulls in `android-activity`, which panics at compile time unless one of
# its own backend features is picked, and picking one is exactly what
# `iris-core` was kept free of (RUST.md's I0b). Confirmed by trying it
# 2026-09-05: `cargo ndk -t x86_64 -P 26 build -p iris` failed inside
# `android-activity` itself with "Either game-activity or native-activity
# must be enabled" before this split existed.
[target.'cfg(not(target_os = "android"))'.dependencies]
winit = { workspace = true }
arboard = { workspace = true, features = ["wayland-data-control"] }
# I4 (RUST.md): the desktop half of the AccessKit push, `winit`'s own
# adapter over `accesskit`. No pin needed the way android-view's rev is
# pinned -- this is an ordinary crates.io release with no local abort to
# track (that finding is Android-only, see below).
accesskit_winit = "0.34.0"
# Pinned to the exact commit RUST.md's E1 (2026-09-04) measured on this
# emulator -- real Vulkan rendering, a working `InputConnection`, and the
# accesskit-detach abort, all against this rev specifically. Advancing it
# wants re-running E1's checks, the same reason the nightly toolchain pin
# is dated rather than floating.
[target.'cfg(target_os = "android")'.dependencies]
android-view = { git = "https://github.com/rust-mobile/android-view.git", rev = "bec6c62a96cef8239b0fd7fedeef9b184d02e3a1" }
# I4 (RUST.md): the Android half of the AccessKit push, over android-view's
# `AccessibilityNodeProvider`. **0.8.0 carries the same detach-abort E1
# found on 0.4.0** (the `State` enum still never returns to `Inactive`,
# and `send_completed_event` still unwraps a Java exception) -- advancing
# the version is not the fix, so pinning to a specific rev buys nothing
# here the way it does for android-view itself. `android/view.rs`'s
# `raise_if_enabled` is the mitigation, carried from E1.
accesskit_android = "0.8.0"
# Not re-exported by android-view (only `jni` and `ndk` are), and needed
# for `android/insets.rs`'s own id -> state map -- the same reason
# android-view's own `PEER_MAP` carries one.
send_wrapper = "0.6.0"
# For diagnostics visible through android_logger, wherever the app crate
# installs it -- this crate never installs a logger itself.
log = "0.4.28"
[dev-dependencies]
tokio = { workspace = true, features = ["sync", "rt", "rt-multi-thread", "time"] }
# The tabs example's widget tree. A dev-dependency cycle back to this
# package is fine -- cargo excludes dev-dependencies from the graph used
# to build the library itself, so this only matters for `--examples`.
tabs-ui = { path = "tabs-ui" }
# Plain Instant-timed binaries, not criterion -- see benches/message_list.rs's
# header for why. `harness = false` opts out of the unstable `#[bench]`
# test-crate harness cargo would otherwise want, in favour of an ordinary
# `fn main()`.
[[bench]]
name = "message_list"
harness = false
[workspace]
members = ["core", "macro", "tabs-ui", "transcript-ui", "desktop-app"]
# android-app pulls in android-view, which needs the NDK sysroot to link
# -- excluded so `cargo build --workspace --all-targets` on the host stays
# buildable. Cross-compile it from its own directory (its own single-crate
# workspace, since it has no `[workspace]` table of its own and this
# exclusion stops it inheriting this one): `cd android-app && cargo ndk
# -t x86_64 -P 26 build`.
exclude = ["android-app"]
[workspace.package]
version = "0.1.0"
edition = "2024"
[workspace.dependencies]
pollster = "0.4.0"
winit = "0.30.12"
wgpu = "28.0.0"
bytemuck = "1.23.1"
image = "0.25.6"
parley = "0.11.1"
swash = "0.2.10"
fxhash = "0.2.1"
arboard = "3.6.1"
accesskit = "0.25.0"
iris-core = { path = "core" }
iris-macro = { path = "macro" }
tokio = "1.49.0"
# Current stable as of 2026-09-05 (`cargo search`) -- I5's markdown block
# model, the same crate E2's uncommitted `e2-transcript` experiment used for
# the identical job (RUST.md), rather than reimplementing a CommonMark
# parser.
pulldown-cmark = "0.13.4"
+40
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@@ -0,0 +1,40 @@
images
settings (sampler)
text
figure out ways to speed up / what costs the most
resizing (per frame) is really slow (assuming painter isn't griefing)
j is weird / fix x offset
masks r just made to bare minimum work
scaling
could be just a simple scaling factor that multiplies abs
and need to ensure text uses raw abs and not scaled abs
naming? (pt, px)
want to keep (drawn) regions using px? or should I add another field to UiScalar/Vec
field could be best solution so redrawing stuff isn't needed & you can specify both as user
WidgetRef<W> or smth instead of Id
enum that's either an Id or an actual concrete instance of W
painter takes them in instead of (or in addition to) id
then type wrapper widgets to contain them
allows for compile time optimization if a widget wrapper's inner is known at compile time
and the id of inner is not needed anywhere
maybe introduce InnerWidget trait to allow for editors to expose & modify inner type
maybe could also store a parent widget and keep using InnerWidget trait? unsure if possible
really weird limitation:
I don't think you can currently remove an element from a parent and put it in a child of the same parent
because it removes the unused children after the entire parent redraw
but the child gets drawn during that, so it will think the child is still active !!!
or something like that idk, maybe I need a special enum for parent that includes a undecided state where it may or may not get redrawn by the parent
or just do ref counting and ensure all drawn things == 1 afterwards (seems like best way)
ok so I'm removing the limit for now
don't forget I'm streaming
tags
vecs for each widget type?
POTENTIAL BUG: closures that store IDs will not decrement the id!!! need to not increment id if moved into closure somehow??? wait no, need to decrement ID every time an event fn is added...... only if the id is used in it..??
+6
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@@ -0,0 +1,6 @@
.gradle/
build/
app/build/
# Rebuilt by `cargo ndk -o app/src/main/jniLibs/ build` before every
# Gradle build -- see RUST.md's I2 for the exact command.
app/src/main/jniLibs/
+4855
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+29
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@@ -0,0 +1,29 @@
[package]
name = "iris-android-app"
version = "0.1.0"
edition = "2024"
# Deliberately outside the `iris` workspace (see that Cargo.toml's
# `[workspace] exclude`): this crate exists only to be cross-compiled with
# `cargo ndk` for the emulator/a phone, and pulls in android-view, which
# needs the NDK sysroot to link. Folding it into the main workspace would
# make `cargo build --workspace --all-targets` -- the host command RUST.md
# and AGENTS.md both require to stay clean -- try to link a cdylib against
# libraries that do not exist on this machine. See RUST.md's I2.
[lib]
name = "main"
crate-type = ["cdylib"]
[dependencies]
iris = { path = "../" }
tabs-ui = { path = "../tabs-ui" }
android-view = { git = "https://github.com/rust-mobile/android-view.git", rev = "bec6c62a96cef8239b0fd7fedeef9b184d02e3a1" }
android_logger = "0.15.0"
log = "0.4.28"
[profile.release]
panic = "abort"
[profile.dev]
panic = "abort"
+31
View File
@@ -0,0 +1,31 @@
plugins {
id("com.android.application")
}
// The Rust side (this directory's Cargo.toml) is built separately with
// `cargo ndk`, straight into src/main/jniLibs/ -- see the repo-root
// AGENTS.md-style comment at the top of Cargo.toml for why this crate
// stays outside the main Rust workspace, and RUST.md's I2 for the exact
// build command.
android {
namespace = "dev.iris.android.demo"
compileSdk = 37
defaultConfig {
applicationId = "dev.iris.android.demo"
minSdk = 26
targetSdk = 34
versionCode = 1
versionName = "1.0"
}
buildTypes {
debug {
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
}
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:allowBackup="true"
android:label="iris android-view demo"
android:theme="@android:style/Theme.Material.Light.NoActionBar">
<activity
android:name=".MainActivity"
android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
android:exported="true"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="android.app.lib_name" android:value="main" />
</activity>
</application>
</manifest>
@@ -0,0 +1,36 @@
package dev.iris.android.demo;
import android.content.Context;
import org.linebender.android.rustview.RustView;
/**
* android-view's abstract base plus the two native methods it has no hook
* for: window insets and unregistering this view's entry in
* iris::android::insets's side table. See iris/src/android/insets.rs's doc
* comment for why those could not ride along on an existing android-view
* callback the way the back gesture does.
*/
public final class IrisView extends RustView {
@Override
protected native long newViewPeer(Context context);
native void applyWindowInsetsNative(
long peer, int left, int top, int right, int bottom, int imeBottom);
native void unregisterInsetsNative(long peer);
public IrisView(Context context) {
super(context);
}
void applyWindowInsets(int left, int top, int right, int bottom, int imeBottom) {
applyWindowInsetsNative(mViewPeer, left, top, right, bottom, imeBottom);
}
@Override
protected void onDetachedFromWindow() {
unregisterInsetsNative(mViewPeer);
super.onDetachedFromWindow();
}
}
@@ -0,0 +1,47 @@
package dev.iris.android.demo;
import android.app.Activity;
import android.os.Build;
import android.os.Bundle;
import android.view.WindowInsets;
import android.widget.FrameLayout;
/**
* The android-view backend's demo activity (RUST.md's I2): one IrisView
* filling the window, running iris's tabs example through
* iris-android-app's Rust side. Mirrors android-view's own
* DemoActivity, plus the window-insets wiring that has no android-view
* counterpart.
*/
public final class MainActivity extends Activity {
static {
System.loadLibrary("main");
}
@Override
public void onCreate(Bundle state) {
super.onCreate(state);
IrisView view = new IrisView(this);
view.setLayoutParams(new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT));
view.setFocusable(true);
view.setFocusableInTouchMode(true);
FrameLayout layout = new FrameLayout(this);
layout.addView(view);
setContentView(layout);
view.requestFocus();
view.setOnApplyWindowInsetsListener((v, insets) -> {
int left = insets.getSystemWindowInsetLeft();
int top = insets.getSystemWindowInsetTop();
int right = insets.getSystemWindowInsetRight();
int bottom = insets.getSystemWindowInsetBottom();
int imeBottom = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
imeBottom = insets.getInsets(WindowInsets.Type.ime()).bottom;
}
((IrisView) v).applyWindowInsets(left, top, right, bottom, imeBottom);
return insets;
});
}
}
@@ -0,0 +1,153 @@
package org.linebender.android.rustview;
import android.os.Bundle;
import android.os.Handler;
import android.view.KeyEvent;
import android.view.inputmethod.CompletionInfo;
import android.view.inputmethod.CorrectionInfo;
import android.view.inputmethod.ExtractedText;
import android.view.inputmethod.ExtractedTextRequest;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputContentInfo;
class RustInputConnection implements InputConnection {
private final RustView mView;
RustInputConnection(RustView view) {
mView = view;
}
private long getViewPeer() {
return mView.mViewPeer;
}
@Override
public CharSequence getTextBeforeCursor(int n, int flags) {
return mView.getTextBeforeCursorNative(getViewPeer(), n);
}
@Override
public CharSequence getTextAfterCursor(int n, int flags) {
return mView.getTextAfterCursorNative(getViewPeer(), n);
}
@Override
public CharSequence getSelectedText(int flags) {
return mView.getSelectedTextNative(getViewPeer());
}
@Override
public int getCursorCapsMode(int reqModes) {
return mView.getCursorCapsModeNative(getViewPeer(), reqModes);
}
@Override
public ExtractedText getExtractedText(ExtractedTextRequest request, int flags) {
return null;
}
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
return mView.deleteSurroundingTextNative(getViewPeer(), beforeLength, afterLength);
}
@Override
public boolean deleteSurroundingTextInCodePoints(int beforeLength, int afterLength) {
return mView.deleteSurroundingTextInCodePointsNative(getViewPeer(), beforeLength, afterLength);
}
@Override
public boolean setComposingText(CharSequence text, int newCursorPosition) {
return mView.setComposingTextNative(getViewPeer(), text.toString(), newCursorPosition);
}
@Override
public boolean setComposingRegion(int start, int end) {
return mView.setComposingRegionNative(getViewPeer(), start, end);
}
@Override
public boolean finishComposingText() {
return mView.finishComposingTextNative(getViewPeer());
}
@Override
public boolean commitText(CharSequence text, int newCursorPosition) {
return mView.commitTextNative(getViewPeer(), text.toString(), newCursorPosition);
}
@Override
public boolean commitCompletion(CompletionInfo text) {
return false;
}
@Override
public boolean commitCorrection(CorrectionInfo correctionInfo) {
return false;
}
@Override
public boolean setSelection(int start, int end) {
return mView.setSelectionNative(getViewPeer(), start, end);
}
@Override
public boolean performEditorAction(int editorAction) {
return mView.performEditorActionNative(getViewPeer(), editorAction);
}
@Override
public boolean performContextMenuAction(int id) {
return mView.performContextMenuActionNative(getViewPeer(), id);
}
@Override
public boolean beginBatchEdit() {
return mView.beginBatchEditNative(getViewPeer());
}
@Override
public boolean endBatchEdit() {
return mView.endBatchEditNative(getViewPeer());
}
@Override
public boolean sendKeyEvent(KeyEvent event) {
return mView.inputConnectionSendKeyEventNative(getViewPeer(), event);
}
@Override
public boolean clearMetaKeyStates(int states) {
return mView.inputConnectionClearMetaKeyStatesNative(getViewPeer(), states);
}
@Override
public boolean reportFullscreenMode(boolean enabled) {
return mView.inputConnectionReportFullscreenModeNative(getViewPeer(), enabled);
}
@Override
public boolean performPrivateCommand(String action, Bundle data) {
return false;
}
@Override
public boolean requestCursorUpdates(int cursorUpdateMode) {
return mView.requestCursorUpdatesNative(getViewPeer(), cursorUpdateMode);
}
@Override
public Handler getHandler() {
return null;
}
@Override
public void closeConnection() {
mView.closeInputConnectionNative(getViewPeer());
}
@Override
public boolean commitContent(InputContentInfo inputContentInfo, int flags, Bundle opts) {
return false;
}
}
@@ -0,0 +1,291 @@
package org.linebender.android.rustview;
import android.content.Context;
import android.graphics.Rect;
import android.os.Bundle;
import android.view.Choreographer;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.accessibility.AccessibilityNodeInfo;
import android.view.accessibility.AccessibilityNodeProvider;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
public abstract class RustView extends SurfaceView
implements SurfaceHolder.Callback, Choreographer.FrameCallback {
// Vendored from android-view (bec6c62, https://github.com/rust-mobile/android-view)
// with one deliberate change: `protected` rather than package-private, so a
// subclass in a different package (dev.iris.android.demo.IrisView) can pass
// it to the window-insets native call android-view itself has no hook for --
// see iris/src/android/insets.rs's doc comment for why that call exists at
// all. No other line differs from upstream.
protected final long mViewPeer;
final InputMethodManager mInputMethodManager;
protected abstract long newViewPeer(Context context);
public RustView(Context context) {
super(context);
mViewPeer = newViewPeer(context);
getHolder().addCallback(this);
mInputMethodManager =
(InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
}
private native int[] onMeasureNative(long peer, int widthSpec, int heightSpec);
@Override
protected void onMeasure(int widthSpec, int heightSpec) {
int[] result = onMeasureNative(mViewPeer, widthSpec, heightSpec);
if (result != null) {
setMeasuredDimension(result[0], result[1]);
} else {
super.onMeasure(widthSpec, heightSpec);
}
}
private native void onLayoutNative(
long peer, boolean changed, int left, int top, int right, int bottom);
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
onLayoutNative(mViewPeer, changed, left, top, right, bottom);
super.onLayout(changed, left, top, right, bottom);
}
private native void onSizeChangedNative(long peer, int w, int h, int oldw, int oldh);
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
onSizeChangedNative(mViewPeer, w, h, oldw, oldh);
super.onSizeChanged(w, h, oldw, oldh);
}
private native boolean onKeyDownNative(long peer, int keyCode, KeyEvent event);
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
return onKeyDownNative(mViewPeer, keyCode, event) || super.onKeyDown(keyCode, event);
}
private native boolean onKeyUpNative(long peer, int keyCode, KeyEvent event);
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
return onKeyUpNative(mViewPeer, keyCode, event) || super.onKeyUp(keyCode, event);
}
private native boolean onTrackballEventNative(long peer, MotionEvent event);
@Override
public boolean onTrackballEvent(MotionEvent event) {
return onTrackballEventNative(mViewPeer, event) || super.onTrackballEvent(event);
}
private native boolean onTouchEventNative(long peer, MotionEvent event);
@Override
public boolean onTouchEvent(MotionEvent event) {
return onTouchEventNative(mViewPeer, event) || super.onTouchEvent(event);
}
private native boolean onGenericMotionEventNative(long peer, MotionEvent event);
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
return onGenericMotionEventNative(mViewPeer, event) || super.onGenericMotionEvent(event);
}
private native boolean onHoverEventNative(long peer, MotionEvent event);
@Override
public boolean onHoverEvent(MotionEvent event) {
return onHoverEventNative(mViewPeer, event) || super.onHoverEvent(event);
}
private native void onFocusChangedNative(
long peer, boolean gainFocus, int direction, Rect previouslyFocusedRect);
@Override
protected void onFocusChanged(boolean gainFocus, int direction, Rect previouslyFocusedRect) {
super.onFocusChanged(gainFocus, direction, previouslyFocusedRect);
onFocusChangedNative(mViewPeer, gainFocus, direction, previouslyFocusedRect);
}
private native void onWindowFocusChangedNative(long peer, boolean hasWindowFocus);
@Override
public void onWindowFocusChanged(boolean hasWindowFocus) {
super.onWindowFocusChanged(hasWindowFocus);
onWindowFocusChangedNative(mViewPeer, hasWindowFocus);
}
private native void onAttachedToWindowNative(long peer);
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
onAttachedToWindowNative(mViewPeer);
}
private native void onDetachedFromWindowNative(long peer);
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
onDetachedFromWindowNative(mViewPeer);
}
private native void onWindowVisibilityChangedNative(long peer, int visibility);
@Override
protected void onWindowVisibilityChanged(int visibility) {
super.onWindowVisibilityChanged(visibility);
onWindowVisibilityChangedNative(mViewPeer, visibility);
}
private native void surfaceCreatedNative(long peer, SurfaceHolder holder);
@Override
public void surfaceCreated(SurfaceHolder holder) {
surfaceCreatedNative(mViewPeer, holder);
}
private native void surfaceChangedNative(
long peer, SurfaceHolder holder, int format, int width, int height);
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
surfaceChangedNative(mViewPeer, holder, format, width, height);
}
private native void surfaceDestroyedNative(long peer, SurfaceHolder holder);
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
surfaceDestroyedNative(mViewPeer, holder);
}
void postFrameCallback() {
Choreographer c = Choreographer.getInstance();
c.removeFrameCallback(this);
c.postFrameCallback(this);
}
void removeFrameCallback() {
Choreographer.getInstance().removeFrameCallback(this);
}
private native void doFrameNative(long peer, long frameTimeNanos);
@Override
public void doFrame(long frameTimeNanos) {
doFrameNative(mViewPeer, frameTimeNanos);
}
private native void delayedCallbackNative(long peer);
private final Runnable mDelayedCallback =
new Runnable() {
@Override
public void run() {
delayedCallbackNative(mViewPeer);
}
};
boolean postDelayed(long delayMillis) {
return postDelayed(mDelayedCallback, delayMillis);
}
boolean removeDelayedCallbacks() {
return removeCallbacks(mDelayedCallback);
}
private native boolean hasAccessibilityNodeProviderNative(long peer);
private native AccessibilityNodeInfo createAccessibilityNodeInfoNative(
long peer, int virtualViewId);
private native AccessibilityNodeInfo accessibilityFindFocusNative(long peer, int virtualViewId);
private native boolean performAccessibilityActionNative(
long peer, int virtualViewId, int action, Bundle arguments);
@Override
public AccessibilityNodeProvider getAccessibilityNodeProvider() {
if (!hasAccessibilityNodeProviderNative(mViewPeer)) {
return super.getAccessibilityNodeProvider();
}
return new AccessibilityNodeProvider() {
@Override
public AccessibilityNodeInfo createAccessibilityNodeInfo(int virtualViewId) {
return createAccessibilityNodeInfoNative(mViewPeer, virtualViewId);
}
@Override
public AccessibilityNodeInfo findFocus(int focusType) {
return accessibilityFindFocusNative(mViewPeer, focusType);
}
@Override
public boolean performAction(int virtualViewId, int action, Bundle arguments) {
return performAccessibilityActionNative(
mViewPeer, virtualViewId, action, arguments);
}
};
}
private native boolean onCreateInputConnectionNative(long peer, EditorInfo outAttrs);
@Override
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
if (!onCreateInputConnectionNative(mViewPeer, outAttrs)) {
return null;
}
return new RustInputConnection(this);
}
native String getTextBeforeCursorNative(long peer, int n);
native String getTextAfterCursorNative(long peer, int n);
native String getSelectedTextNative(long peer);
native int getCursorCapsModeNative(long peer, int reqModes);
native boolean deleteSurroundingTextNative(long peer, int beforeLength, int afterLength);
native boolean deleteSurroundingTextInCodePointsNative(
long peer, int beforeLength, int afterLength);
native boolean setComposingTextNative(long peer, String text, int newCursorPosition);
native boolean setComposingRegionNative(long peer, int start, int end);
native boolean finishComposingTextNative(long peer);
native boolean commitTextNative(long peer, String text, int newCursorPosition);
native boolean setSelectionNative(long peer, int start, int end);
native boolean performEditorActionNative(long peer, int editorAction);
native boolean performContextMenuActionNative(long peer, int id);
native boolean beginBatchEditNative(long peer);
native boolean endBatchEditNative(long peer);
native boolean inputConnectionSendKeyEventNative(long peer, KeyEvent event);
native boolean inputConnectionClearMetaKeyStatesNative(long peer, int states);
native boolean inputConnectionReportFullscreenModeNative(long peer, boolean enabled);
native boolean requestCursorUpdatesNative(long peer, int cursorUpdateMode);
native void closeInputConnectionNative(long peer);
}
+3
View File
@@ -0,0 +1,3 @@
plugins {
id("com.android.application") version "9.4.0" apply false
}
+15
View File
@@ -0,0 +1,15 @@
pluginManagement {
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
dependencyResolutionManagement {
repositories {
google()
mavenCentral()
}
}
rootProject.name = "iris-android-demo"
include(":app")
+87
View File
@@ -0,0 +1,87 @@
//! The android-view demo app: iris's `tabs` widget tree (`tabs_ui::build`,
//! shared with the winit example) running through
//! `iris::android`'s `ViewPeer`. This is RUST.md's I2 pass condition made
//! concrete -- there is no UI here beyond what `tabs-ui` already draws.
//!
//! `JNI_OnLoad` and `new_view_peer` mirror android-view's own demo
//! (`~/src/android-view/demo/src/lib.rs`): the only android-view-specific
//! plumbing a real app needs is registering its `View` subclass and
//! wrapping `iris::android::new_peer`'s generic function in a concrete
//! `extern "system" fn`, since `register_view_class` wants a plain
//! function pointer.
use android_view::{
Context, View,
jni::{
JNIEnv, JavaVM,
sys::{JNI_VERSION_1_6, JavaVM as RawJavaVM, jint, jlong},
},
register_view_class,
};
use iris::android::{AndroidAppState, AndroidRsc, AndroidUiState, HasAndroidUiState};
use iris::prelude::*;
use log::LevelFilter;
use std::ffi::c_void;
/// The app's `View` subclass, matching the Java side's package --
/// `app/src/main/java/dev/iris/android/demo/IrisView.java`.
const VIEW_CLASS: &str = "dev/iris/android/demo/IrisView";
pub struct Client {
ui_state: AndroidUiState,
}
impl HasAndroidUiState for Client {
fn android_state(&self) -> &AndroidUiState {
&self.ui_state
}
fn android_state_mut(&mut self) -> &mut AndroidUiState {
&mut self.ui_state
}
}
impl AndroidAppState for Client {
fn new(mut ui_state: AndroidUiState, rsc: &mut AndroidRsc<Self>) -> Self {
// `widgets.info` is the winit example's frame-debug readout, kept
// current from `DefaultAppState::window_event` -- android-view has
// no per-frame hook to drive the equivalent from here yet, so it
// is left at its built "" text rather than wired to nothing.
let _ = tabs_ui::build(rsc, &mut ui_state);
Self { ui_state }
}
fn back_pressed(&mut self, _rsc: &mut AndroidRsc<Self>, _render: &mut UiRenderState) -> bool {
// Nothing in the tabs example has a back stack of its own to pop --
// declining lets the activity finish, which is the same "no
// handler" behaviour the default impl gives. Present as an
// explicit override (rather than relying on the default) so a
// reader checking "does the back gesture reach this app" finds an
// answer here rather than nothing.
false
}
}
extern "system" fn new_view_peer<'local>(
env: JNIEnv<'local>,
view: View<'local>,
context: Context<'local>,
) -> jlong {
iris::android::new_peer::<Client>(env, view, context)
}
/// # Safety
/// Interacting with JNI at load time is always unsafe at some level --
/// mirrors android-view's own demo, which carries the same comment.
#[unsafe(no_mangle)]
pub unsafe extern "system" fn JNI_OnLoad(vm: *mut RawJavaVM, _: *mut c_void) -> jint {
android_logger::init_once(
android_logger::Config::default()
.with_max_level(LevelFilter::Debug)
.with_tag("iris-android-app"),
);
let vm = unsafe { JavaVM::from_raw(vm) }.unwrap();
let mut env = vm.get_env().unwrap();
register_view_class(&mut env, VIEW_CLASS, new_view_peer);
iris::android::register_native_methods(&mut env, VIEW_CLASS);
JNI_VERSION_1_6
}
+425
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@@ -0,0 +1,425 @@
//! On-demand benchmarks for iris's message-list scenario -- IRIS_TODO.md's
//! "Benchmarks" item, and RUST.md's I3. Never run by `cargo test`; run
//! explicitly with `cargo bench --bench message_list --release` or
//! `./run-bench.sh`.
//!
//! **Why a plain `Instant`-timed binary, not criterion.** Every scenario
//! here is really "how many `Widget::draw` calls and primitive rewrites did
//! this frame cost," which `UiRenderState::take_counters` already answers
//! exactly (see `iris/src/layout_tests.rs`, which this file's harness
//! mirrors). A short loop that times itself and prints the counters
//! alongside the wall time says everything criterion's warm-up/sampling/
//! outlier-removal machinery would add on top, for scenarios that are
//! fundamentally about a *count*, not a noisy microbenchmark distribution
//! -- and it avoids a new dependency this crate does not otherwise need.
//! Per the code rules, the plain option is also the one shorter to explain.
//!
//! **The list under test is `iris::widget::List` (RUST.md's I3), not a
//! `Scroll` over a `Span` of pre-built rows.** Earlier versions of this
//! file built their own giant `Span` and wrapped it in `Scroll`, which
//! meant (a)/(b)/(c) below were measuring "move one big child," never the
//! virtualised widget the app's transcript screen actually needs. `List`
//! still needs every row's *widget* built up front by the caller (its
//! module doc explains why: it only ever sees `&dyn Widget` through
//! `Painter`, so it cannot construct a row lazily on its own) -- what
//! virtualisation buys is that only the rows currently on screen are ever
//! *drawn*, which is what the draw/rewrite/move counters below are
//! measuring, not construction time.
//!
//! Scenarios (LAYOUT.md's O(1) move chain, list.rs's module doc, and
//! IRIS_TODO.md's "Benchmarks" wording):
//!
//! - (a) first-frame cost of a message list of N wrapped-text rows, some
//! with an image, for N = 100 / 1,000 / 10,000. With a virtualised list
//! this is expected to stop scaling with N once N exceeds a screenful --
//! the draw/rewrite counters below are the number that used to grow 10x
//! per 10x N and should not any more.
//! - (b) per-frame cost of scrolling that list -- must be O(1) moves, not
//! re-layout.
//! - (c) the input-box case: growing a fixed-height field at the bottom of
//! the screen must move the message list above it, not re-lay its rows.
//! Reports frame time *and* the draw/rewrite/move counters LAYOUT.md
//! section 8 defines.
//! - (d) insert-above-anchor: paging older history onto the front of an
//! already-scrolled list. `List::push_front` is an O(1) index update
//! (list.rs's module doc); this measures that none of the rows already
//! on screen are touched by it.
//! - (e) expand-a-row-holding-its-edge: growing one row's height with a
//! tap recorded near one of its edges (list.rs's `note_tap`) must move
//! only the rows on the far side of it, never redraw the ones already
//! correctly placed.
//!
//! (f), many images with zero steady-state bind-group creation, needs a
//! real `wgpu` device and lives in `iris/examples/bench_images.rs` instead,
//! driven through `run-headless.sh` -- see that file's header.
//!
//! `UiRenderState`/`Widgets` touch no GPU or window (as `layout_tests.rs`
//! notes), so everything here runs as an ordinary `--release` binary with
//! no compositor. Numbers are recorded in RUST.md's I3 box, not here --
//! this file is the rig, not the result.
use iris::prelude::*;
use std::time::Instant;
/// The minimal `UiRsc` a benchmark needs -- identical in shape to
/// `layout_tests.rs`'s `TestRsc`.
struct BenchRsc {
ui: UiData,
}
impl UiRsc for BenchRsc {
fn ui(&self) -> &UiData {
&self.ui
}
fn ui_mut(&mut self) -> &mut UiData {
&mut self.ui
}
}
/// Long enough to force real wrapping at a phone-plausible column width, and
/// varied enough (no two rows byte-identical) that nothing can special-case
/// on repeated content.
const BODY: &str = "The quick brown fox jumps over the lazy dog. Iris lays \
out wrapped text by shaping once per width and caching the result, so a \
row that is offered the same width twice does not reshape. This sentence \
exists only to give a row enough text to wrap across several lines at a \
typical phone column width.";
/// One message row: a wrapped `Text`, and every `image_every`th row also an
/// `Image` beneath it -- a small in-memory RGBA square rather than a file,
/// so N=10,000 rows costs no disk I/O.
fn build_row(rsc: &mut BenchRsc, i: usize, image_every: usize) -> StrongWidget {
let mut text = Text::new(format!("Message {i}: {BODY}"));
text.wrap = true;
let text = rsc.ui.widgets.add_strong(text).any();
if image_every > 0 && i.is_multiple_of(image_every) {
let img = image::DynamicImage::new_rgba8(64, 64);
let image_widget = image::<BenchRsc>(img)(rsc);
let image_widget = rsc.ui.widgets.add_strong(image_widget).any();
let mut row = Span::empty(Dir::DOWN);
row.push(text);
row.push(image_widget);
rsc.ui.widgets.add_strong(row).any()
} else {
text
}
}
/// A virtualised `List` of `n` message rows, one in `image_every` of them
/// carrying an image (0 disables images entirely). Returns the list widget
/// (weak, so the caller can drive it) and the erased root to render.
fn build_message_list(
rsc: &mut BenchRsc,
n: usize,
image_every: usize,
) -> (WeakWidget<List>, StrongWidget) {
let mut list = List::new(Axis::Y);
for i in 0..n {
let row = build_row(rsc, i, image_every);
list.push_back(ListRow::new(i as u64, row));
}
let list = rsc.ui.widgets.add_strong(list);
(list.weak(), list.any())
}
fn report(label: &str, elapsed: std::time::Duration, draws: u64, rewrites: u64, moves: u64) {
println!(
"{label}: {:.2}ms draws={draws} rewrites={rewrites} moves={moves}",
elapsed.as_secs_f64() * 1000.0
);
}
/// (a) First-frame cost of a message list of N rows.
fn bench_first_frame(n: usize) {
let mut rsc = BenchRsc {
ui: UiData::default(),
};
let (_list, root) = build_message_list(&mut rsc, n, 20);
let mut render = UiRenderState::new();
render.resize((1080.0, 2000.0));
let start = Instant::now();
render.update(&root, &mut rsc);
let elapsed = start.elapsed();
let (draws, rewrites, moves) = render.take_counters();
report(
&format!("(a) first frame, N={n}"),
elapsed,
draws,
rewrites,
moves,
);
}
/// (b) Per-frame cost of scrolling an already-laid-out list of N rows.
/// Warms up (one no-op tick, matching `Scroll`'s own need for it before an
/// ordinary Rust `layout_tests.rs` scrolling test becomes a same-size move
/// rather than a resize), then times a run of individual scroll ticks.
fn bench_scroll(n: usize, ticks: usize) {
let mut rsc = BenchRsc {
ui: UiData::default(),
};
let (list, root) = build_message_list(&mut rsc, n, 20);
let mut render = UiRenderState::new();
render.resize((1080.0, 2000.0));
render.update(&root, &mut rsc);
rsc.ui.widgets.get_mut(&list).unwrap().scroll(0.0);
render.update(&root, &mut rsc);
render.take_counters();
let mut total = std::time::Duration::ZERO;
let mut total_draws = 0u64;
let mut total_rewrites = 0u64;
let mut total_moves = 0u64;
for _ in 0..ticks {
rsc.ui.widgets.get_mut(&list).unwrap().scroll(-8.0);
let start = Instant::now();
render.update(&root, &mut rsc);
total += start.elapsed();
let (draws, rewrites, moves) = render.take_counters();
total_draws += draws;
total_rewrites += rewrites;
total_moves += moves;
}
report(
&format!("(b) scroll, N={n}, {ticks} ticks (totals; expect draws/moves independent of N)"),
total,
total_draws,
total_rewrites,
total_moves,
);
println!(
" per-tick average: {:.4}ms",
total.as_secs_f64() * 1000.0 / ticks as f64
);
}
/// (c) The input-box case: a fixed-height field at the bottom of the screen
/// growing by a line at a time, with a message list of N rows filling the
/// rest of the screen above it. Growing the input shrinks the *offered*
/// height of the list container (a single widget, from the outer `Span`'s
/// point of view) without changing the width it offers its content -- so
/// the rows underneath, which only care about width, must not redraw; the
/// list's own re-registration of where its content sits is the one O(1)
/// move this is checking for.
fn bench_input_grows(n: usize, lines: usize) {
let mut rsc = BenchRsc {
ui: UiData::default(),
};
let (list, list_root) = build_message_list(&mut rsc, n, 20);
let list_area = rsc.ui.widgets.add_strong(Sized {
inner: list_root,
x: None,
y: Some(rest(1.0)),
});
let line_height = 24.0;
let input_rect = rsc.ui.widgets.add_strong(Rect::new(UiColor::WHITE));
let input_area = rsc.ui.widgets.add_strong(Sized {
inner: input_rect.any(),
x: None,
y: Some(abs(line_height)),
});
let input_area_weak = input_area.weak();
let mut root_span = Span::empty(Dir::DOWN);
root_span.push(list_area.any());
root_span.push(input_area.any());
let root = rsc.ui.widgets.add_strong(root_span).any();
let mut render = UiRenderState::new();
render.resize((1080.0, 2000.0));
render.update(&root, &mut rsc);
rsc.ui.widgets.get_mut(&list).unwrap().scroll(0.0);
render.update(&root, &mut rsc);
render.take_counters();
let mut total = std::time::Duration::ZERO;
let mut total_draws = 0u64;
let mut total_rewrites = 0u64;
let mut total_moves = 0u64;
for line in 1..=lines {
rsc.ui.widgets.get_mut(&input_area_weak).unwrap().y =
Some(abs(line_height * (line + 1) as f32));
let start = Instant::now();
render.update(&root, &mut rsc);
total += start.elapsed();
let (draws, rewrites, moves) = render.take_counters();
total_draws += draws;
total_rewrites += rewrites;
total_moves += moves;
}
report(
&format!(
"(c) input grows by {lines} lines above N={n} rows (totals; \
draws/rewrites must not scale with N)"
),
total,
total_draws,
total_rewrites,
total_moves,
);
println!(
" per-line average: {:.4}ms",
total.as_secs_f64() * 1000.0 / lines as f64
);
}
/// (d) Insert-above-anchor: the list is scrolled to its very first loaded
/// row (`jump_to_start`, an O(1) re-anchor) rather than left at the default
/// bottom, so a row prepended above it is genuinely "inserted above the
/// anchor" rather than merely far off-screen at the far end. Each
/// `push_front` is O(1) (list.rs's module doc: the anchor's slot is an
/// index, bumped by one) and, since the prepended rows never enter the
/// viewport, none of them should cost a draw either.
fn bench_insert_above_anchor(n: usize, inserts: usize) {
let mut rsc = BenchRsc {
ui: UiData::default(),
};
let (list, root) = build_message_list(&mut rsc, n, 20);
let mut render = UiRenderState::new();
render.resize((1080.0, 2000.0));
render.update(&root, &mut rsc);
rsc.ui.widgets.get_mut(&list).unwrap().jump_to_start();
render.update(&root, &mut rsc);
render.take_counters();
let mut total = std::time::Duration::ZERO;
let mut total_draws = 0u64;
let mut total_rewrites = 0u64;
let mut total_moves = 0u64;
for i in 0..inserts {
// Older-history rows: distinct keys below every existing one, so a
// real caller's paging code (prepending an older page) is exactly
// what this loop does.
let row = build_row(&mut rsc, usize::MAX - i, 20);
rsc.ui
.widgets
.get_mut(&list)
.unwrap()
.push_front(ListRow::new(i as u64, row));
let start = Instant::now();
render.update(&root, &mut rsc);
total += start.elapsed();
let (draws, rewrites, moves) = render.take_counters();
total_draws += draws;
total_rewrites += rewrites;
total_moves += moves;
}
report(
&format!(
"(d) insert-above-anchor, N={n}, {inserts} pushes (totals; \
must not scale with N)"
),
total,
total_draws,
total_rewrites,
total_moves,
);
println!(
" per-push average: {:.4}ms",
total.as_secs_f64() * 1000.0 / inserts as f64
);
}
/// (e) Expand-a-row-holding-its-edge: one row (fixed-height, so its size is
/// directly controllable) is grown a little at a time, each time preceded
/// by `note_tap` aimed at its own top edge -- the exact mechanism list.rs's
/// module doc describes and its unit tests check for correctness. This
/// measures its *cost*: only the rows on the far side of the grown one
/// (below it, since the top edge is held) should ever move, and nothing
/// should be redrawn purely because the list overall got taller.
fn bench_expand_holds_edge(n: usize, growths: usize) {
let mut rsc = BenchRsc {
ui: UiData::default(),
};
let mut list = List::new(Axis::Y);
// Near the end (not the very last row) so it is already on screen
// under the list's default bottom-anchored placement, for every N --
// no scrolling needed to bring it into view before measuring.
let growable_index = n.saturating_sub(3);
let mut growable = None;
for i in 0..n {
if i == growable_index {
let rect = rsc.ui.widgets.add_strong(Rect::new(UiColor::WHITE));
let sized = rsc.ui.widgets.add_strong(Sized {
inner: rect.any(),
x: None,
y: Some(abs(40.0)),
});
growable = Some(sized.weak());
list.push_back(ListRow::new(i as u64, sized.any()));
} else {
let row = build_row(&mut rsc, i, 20);
list.push_back(ListRow::new(i as u64, row));
}
}
let list = rsc.ui.widgets.add_strong(list);
let list_weak = list.weak();
let root = list.any();
let growable = growable.unwrap();
let mut render = UiRenderState::new();
render.resize((1080.0, 2000.0));
render.update(&root, &mut rsc);
render.take_counters();
let mut total = std::time::Duration::ZERO;
let mut total_draws = 0u64;
let mut total_rewrites = 0u64;
let mut total_moves = 0u64;
let mut height = 40.0f32;
let key = growable_index as u64;
for _ in 0..growths {
height += 10.0;
if let Some((top, _bottom)) = rsc.ui.widgets.get(&list_weak).unwrap().extent(key) {
rsc.ui
.widgets
.get_mut(&list_weak)
.unwrap()
.note_tap(top + 1.0);
}
rsc.ui.widgets.get_mut(&growable).unwrap().y = Some(abs(height));
let start = Instant::now();
render.update(&root, &mut rsc);
total += start.elapsed();
let (draws, rewrites, moves) = render.take_counters();
total_draws += draws;
total_rewrites += rewrites;
total_moves += moves;
}
report(
&format!(
"(e) expand-hold, N={n}, {growths} growths (totals; \
must not scale with N)"
),
total,
total_draws,
total_rewrites,
total_moves,
);
println!(
" per-growth average: {:.4}ms",
total.as_secs_f64() * 1000.0 / growths as f64
);
}
fn main() {
println!("iris message-list benchmark -- release build, this machine's CPU");
for &n in &[100usize, 1_000, 10_000] {
bench_first_frame(n);
}
for &n in &[100usize, 1_000, 10_000] {
bench_scroll(n, 200);
}
for &n in &[100usize, 1_000, 10_000] {
bench_input_grows(n, 40);
}
for &n in &[100usize, 1_000, 10_000] {
bench_insert_above_anchor(n, 200);
}
for &n in &[100usize, 1_000, 10_000] {
bench_expand_holds_edge(n, 40);
}
}
+13
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[package]
name = "iris-core"
version.workspace = true
edition.workspace = true
[dependencies]
wgpu = { workspace = true }
bytemuck ={ workspace = true }
image = { workspace = true }
parley = { workspace = true }
swash = { workspace = true }
fxhash = { workspace = true }
accesskit = { workspace = true }
+23
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use crate::{UiRsc, WeakWidget, WidgetIdFn, WidgetLike};
pub trait WidgetAttr<Rsc, W: ?Sized> {
type Input;
fn run(rsc: &mut Rsc, id: WeakWidget<W>, input: Self::Input);
}
pub trait Attrable<Rsc, W: ?Sized, Tag> {
fn attr<A: WidgetAttr<Rsc, W>>(self, input: A::Input) -> impl WidgetIdFn<Rsc, W>;
}
impl<Rsc: UiRsc, WL: WidgetLike<Rsc, Tag>, Tag> Attrable<Rsc, WL::Widget, Tag> for WL {
fn attr<A: WidgetAttr<Rsc, WL::Widget>>(
self,
input: A::Input,
) -> impl WidgetIdFn<Rsc, WL::Widget> {
|rsc| {
let id = self.add(rsc);
A::run(rsc, id, input);
id
}
}
}
+18
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use crate::{HasEvents, WeakWidget, Widget};
pub struct EventCtx<'a, Rsc: HasEvents, Data> {
pub state: &'a mut Rsc::State,
pub data: Data,
}
pub struct EventIdCtx<'a, Rsc: HasEvents, Data, W: ?Sized> {
pub widget: WeakWidget<W>,
pub state: &'a mut Rsc::State,
pub data: Data,
}
impl<Rsc: HasEvents, Data, W: Widget> EventIdCtx<'_, Rsc, Data, W> {
pub fn widget<'a>(&self, rsc: &'a mut Rsc) -> &'a mut W {
&mut rsc.ui_mut().widgets[self.widget]
}
}
+169
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use crate::{
ActiveData, Event, EventCtx, EventFn, EventIdCtx, EventLike, HasEvents, IdLike, LayerId,
WeakWidget, WidgetEventFn, WidgetId,
util::{HashMap, HashSet, TypeMap},
};
use std::{any::TypeId, rc::Rc};
pub struct EventManager<Rsc> {
widget_to_types: HashMap<WidgetId, HashSet<TypeId>>,
types: TypeMap<dyn EventManagerLike<Rsc>>,
}
impl<Rsc> Default for EventManager<Rsc> {
fn default() -> Self {
Self {
widget_to_types: Default::default(),
types: Default::default(),
}
}
}
impl<Rsc: HasEvents + 'static> EventManager<Rsc> {
pub fn get_type<E: EventLike>(&mut self) -> &mut TypeEventManager<Rsc, E::Event> {
self.types.type_or_default()
}
pub fn register<I: IdLike + 'static, E: EventLike>(
&mut self,
id: I,
event: E,
f: impl for<'a> WidgetEventFn<Rsc, <E::Event as Event>::Data<'a>, I::Widget>,
) {
let i = id.id();
self.get_type::<E>().register(id, event, f);
self.widget_to_types
.entry(i)
.or_default()
.insert(Self::type_key::<E>());
}
pub fn type_key<E: EventLike>() -> TypeId {
TypeId::of::<TypeEventManager<Rsc, E::Event>>()
}
}
pub trait EventsLike {
fn remove(&mut self, id: WidgetId);
fn draw(&mut self, active: &ActiveData);
fn undraw(&mut self, active: &ActiveData);
}
impl<Rsc: HasEvents + 'static> EventsLike for EventManager<Rsc> {
fn remove(&mut self, id: WidgetId) {
for t in self.widget_to_types.get(&id).into_flat_iter() {
self.types.get_mut(t).unwrap().remove(id);
}
}
fn draw(&mut self, active: &ActiveData) {
for t in self.widget_to_types.get(&active.id).into_flat_iter() {
self.types.get_mut(t).unwrap().draw(active);
}
}
fn undraw(&mut self, active: &ActiveData) {
for t in self.widget_to_types.get(&active.id).into_flat_iter() {
self.types.get_mut(t).unwrap().undraw(active);
}
}
}
pub trait EventManagerLike<State> {
fn remove(&mut self, id: WidgetId);
fn draw(&mut self, data: &ActiveData);
fn undraw(&mut self, data: &ActiveData);
}
type EventData<Rsc, E> = (E, Rc<dyn for<'a> EventFn<Rsc, <E as Event>::Data<'a>>>);
pub struct TypeEventManager<Rsc: HasEvents, E: Event> {
// TODO: reduce visiblity!!
pub active: HashMap<LayerId, HashMap<WidgetId, E::State>>,
map: HashMap<WidgetId, Vec<EventData<Rsc, E>>>,
}
impl<Rsc: HasEvents, E: Event> EventManagerLike<Rsc> for TypeEventManager<Rsc, E> {
fn remove(&mut self, id: WidgetId) {
self.map.remove(&id);
for layer in self.active.values_mut() {
layer.remove(&id);
}
}
fn draw(&mut self, data: &ActiveData) {
self.active
.entry(data.layer)
.or_default()
.entry(data.id)
.or_default();
}
fn undraw(&mut self, data: &ActiveData) {
if let Some(layer) = self.active.get_mut(&data.layer) {
layer.remove(&data.id);
}
}
}
impl<Rsc: HasEvents, E: Event> Default for TypeEventManager<Rsc, E> {
fn default() -> Self {
Self {
active: Default::default(),
map: Default::default(),
}
}
}
impl<Rsc: HasEvents + 'static, E: Event> TypeEventManager<Rsc, E> {
fn register<I: IdLike + 'static>(
&mut self,
widget: I,
event: impl EventLike<Event = E>,
f: impl for<'a> WidgetEventFn<Rsc, E::Data<'a>, I::Widget>,
) {
let event = event.into_event();
self.map.entry(widget.id()).or_default().push((
event,
Rc::new(move |ctx, rsc| {
f(
EventIdCtx {
widget: WeakWidget::new(widget.id()),
state: ctx.state,
data: ctx.data,
},
rsc,
);
}),
));
}
/// The event lists this widget was registered with (`register`'s
/// `event` argument, one per call), without running anything. Lets a
/// caller ask "would this widget's registrations match the current
/// state" separately from actually dispatching to it -- used by
/// `sense.rs` to decide whether a widget genuinely consumes a scroll
/// or press this frame (so a lower layer can still receive it if not)
/// without that decision being conflated with "the cursor happens to
/// be over it," which is all `run_fn` running something tells you.
pub fn registered(&self, id: WidgetId) -> impl Iterator<Item = &E> {
self.map.get(&id).into_iter().flatten().map(|(e, _)| e)
}
pub fn run_fn<'a>(
&mut self,
id: impl IdLike,
) -> impl for<'b> FnOnce(EventCtx<'_, Rsc, E::Data<'b>>, &mut Rsc) + 'a {
let fs = self.map.get(&id.id()).cloned().unwrap_or_default();
move |ctx, rsc| {
for (e, f) in fs {
if let Some(data) = e.should_run(&ctx.data) {
f(
EventCtx {
state: ctx.state,
data,
},
rsc,
)
}
}
}
}
}
+44
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mod ctx;
mod manager;
mod rsc;
pub use ctx::*;
pub use manager::*;
pub use rsc::*;
pub trait Event: Sized + 'static + Clone {
type Data<'a>: Clone = ();
type State: Default = ();
#[allow(unused_variables)]
fn should_run<'a>(&self, data: &Self::Data<'a>) -> Option<Self::Data<'a>> {
Some(data.clone())
}
}
pub trait EventLike {
type Event: Event;
fn into_event(self) -> Self::Event;
}
impl<E: Event> EventLike for E {
type Event = Self;
fn into_event(self) -> Self::Event {
self
}
}
pub trait EventFn<Rsc: HasEvents, Data>: Fn(EventCtx<Rsc, Data>, &mut Rsc) + 'static {}
impl<Rsc: HasEvents, F: Fn(EventCtx<Rsc, Data>, &mut Rsc) + 'static, Data> EventFn<Rsc, Data>
for F
{
}
pub trait WidgetEventFn<Rsc: HasEvents, Data, W: ?Sized>:
Fn(EventIdCtx<Rsc, Data, W>, &mut Rsc) + 'static
{
}
impl<Rsc: HasEvents, F: Fn(EventIdCtx<Rsc, Data, W>, &mut Rsc) + 'static, Data, W: ?Sized>
WidgetEventFn<Rsc, Data, W> for F
{
}
+34
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@@ -0,0 +1,34 @@
use crate::{
Event, EventCtx, EventLike, EventManager, IdLike, UiRsc, WeakWidget, Widget, WidgetEventFn,
};
pub trait HasState: 'static {
type State;
}
pub trait HasEvents: Sized + UiRsc + HasState {
fn events(&self) -> &EventManager<Self>;
fn events_mut(&mut self) -> &mut EventManager<Self>;
fn register_event<W: Widget + ?Sized, E: EventLike>(
&mut self,
id: WeakWidget<W>,
event: E,
f: impl for<'a> WidgetEventFn<Self, <E::Event as Event>::Data<'a>, W>,
) {
self.events_mut().register(id, event, f);
}
}
pub trait RunEvents: HasEvents {
fn run_event<E: EventLike>(
&mut self,
id: impl IdLike,
data: <E::Event as Event>::Data<'_>,
state: &mut Self::State,
) {
let f = self.events_mut().get_type::<E>().run_fn(id);
f(EventCtx { state, data }, self)
}
}
impl<T: HasEvents> RunEvents for T {}
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#![feature(macro_metavar_expr_concat)]
#![feature(const_ops)]
#![feature(const_trait_impl)]
#![feature(const_convert)]
#![feature(unboxed_closures)]
#![feature(fn_traits)]
#![feature(const_destruct)]
#![feature(associated_type_defaults)]
#![feature(unsize)]
#![feature(coerce_unsized)]
#![feature(option_into_flat_iter)]
mod attr;
mod event;
mod num;
mod orientation;
mod primitive;
mod render;
mod ui;
mod widget;
pub mod util;
pub use attr::*;
pub use event::*;
pub use num::*;
pub use orientation::*;
pub use primitive::*;
pub use render::*;
pub use ui::*;
pub use widget::*;
pub type UiColor = primitive::Color<u8>;
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use crate::util::Vec2;
use std::marker::Destruct;
pub const trait UiNum {
fn to_f32(self) -> f32;
}
const impl UiNum for f32 {
fn to_f32(self) -> f32 {
self
}
}
const impl UiNum for u32 {
fn to_f32(self) -> f32 {
self as f32
}
}
const impl UiNum for i32 {
fn to_f32(self) -> f32 {
self as f32
}
}
pub const fn vec2(x: impl const UiNum, y: impl const UiNum) -> Vec2 {
Vec2::new(x.to_f32(), y.to_f32())
}
const impl<T: const UiNum + Copy> From<T> for Vec2 {
fn from(v: T) -> Self {
Self {
x: v.to_f32(),
y: v.to_f32(),
}
}
}
const impl<T: const UiNum, U: const UiNum> From<(T, U)> for Vec2
where
(T, U): const Destruct,
{
fn from((x, y): (T, U)) -> Self {
Self {
x: x.to_f32(),
y: y.to_f32(),
}
}
}
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use crate::vec2;
use super::*;
#[derive(Clone, Copy, PartialEq, Eq)]
pub struct Align {
pub x: Option<AxisAlign>,
pub y: Option<AxisAlign>,
}
impl Align {
pub const TOP_LEFT: RegionAlign = RegionAlign::TOP_LEFT;
pub const TOP_CENTER: RegionAlign = RegionAlign::TOP_CENTER;
pub const TOP_RIGHT: RegionAlign = RegionAlign::TOP_RIGHT;
pub const CENTER_LEFT: RegionAlign = RegionAlign::CENTER_LEFT;
pub const CENTER: RegionAlign = RegionAlign::CENTER;
pub const CENTER_RIGHT: RegionAlign = RegionAlign::CENTER_RIGHT;
pub const BOT_LEFT: RegionAlign = RegionAlign::BOT_LEFT;
pub const BOT_CENTER: RegionAlign = RegionAlign::BOT_CENTER;
pub const BOT_RIGHT: RegionAlign = RegionAlign::BOT_RIGHT;
pub const LEFT: CardinalAlign = CardinalAlign::LEFT;
pub const H_CENTER: CardinalAlign = CardinalAlign::H_CENTER;
pub const RIGHT: CardinalAlign = CardinalAlign::RIGHT;
pub const TOP: CardinalAlign = CardinalAlign::TOP;
pub const V_CENTER: CardinalAlign = CardinalAlign::V_CENTER;
pub const BOT: CardinalAlign = CardinalAlign::BOT;
pub fn tuple(&self) -> (Option<AxisAlign>, Option<AxisAlign>) {
(self.x, self.y)
}
}
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum AxisAlign {
Neg,
Center,
Pos,
}
impl AxisAlign {
pub const fn rel(&self) -> f32 {
match self {
Self::Neg => 0.0,
Self::Center => 0.5,
Self::Pos => 1.0,
}
}
}
pub struct CardinalAlign {
axis: Axis,
align: AxisAlign,
}
impl CardinalAlign {
pub const LEFT: Self = Self::new(Axis::X, AxisAlign::Neg);
pub const H_CENTER: Self = Self::new(Axis::X, AxisAlign::Center);
pub const RIGHT: Self = Self::new(Axis::X, AxisAlign::Pos);
pub const TOP: Self = Self::new(Axis::Y, AxisAlign::Neg);
pub const V_CENTER: Self = Self::new(Axis::Y, AxisAlign::Center);
pub const BOT: Self = Self::new(Axis::Y, AxisAlign::Pos);
pub const fn new(axis: Axis, align: AxisAlign) -> Self {
Self { axis, align }
}
}
#[derive(Clone, Copy, PartialEq, Eq)]
pub struct RegionAlign {
pub x: AxisAlign,
pub y: AxisAlign,
}
impl RegionAlign {
pub const TOP_LEFT: Self = Self::new(AxisAlign::Neg, AxisAlign::Neg);
pub const TOP_CENTER: Self = Self::new(AxisAlign::Center, AxisAlign::Neg);
pub const TOP_RIGHT: Self = Self::new(AxisAlign::Pos, AxisAlign::Neg);
pub const CENTER_LEFT: Self = Self::new(AxisAlign::Neg, AxisAlign::Center);
pub const CENTER: Self = Self::new(AxisAlign::Center, AxisAlign::Center);
pub const CENTER_RIGHT: Self = Self::new(AxisAlign::Pos, AxisAlign::Center);
pub const BOT_LEFT: Self = Self::new(AxisAlign::Neg, AxisAlign::Pos);
pub const BOT_CENTER: Self = Self::new(AxisAlign::Center, AxisAlign::Pos);
pub const BOT_RIGHT: Self = Self::new(AxisAlign::Pos, AxisAlign::Pos);
pub const fn new(x: AxisAlign, y: AxisAlign) -> Self {
Self { x, y }
}
pub const fn rel(&self) -> Vec2 {
vec2(self.x.rel(), self.y.rel())
}
}
impl UiVec2 {
pub fn partial_align(&self, align: Align) -> UiRegion {
UiRegion {
x: if let Some(align) = align.x {
self.x.align(align)
} else {
UiSpan::FULL
},
y: if let Some(align) = align.y {
self.y.align(align)
} else {
UiSpan::FULL
},
}
}
pub fn align(&self, align: RegionAlign) -> UiRegion {
UiRegion {
x: self.x.align(align.x),
y: self.y.align(align.y),
}
}
}
impl Vec2 {
pub fn partial_align(&self, align: Align) -> UiRegion {
let s = UiVec2::from(*self);
UiRegion {
x: if let Some(align) = align.x {
s.x.align(align)
} else {
UiSpan::FULL
},
y: if let Some(align) = align.y {
s.y.align(align)
} else {
UiSpan::FULL
},
}
}
pub fn align(&self, align: RegionAlign) -> UiRegion {
let s = UiVec2::from(*self);
UiRegion {
x: s.x.align(align.x),
y: s.y.align(align.y),
}
}
}
impl UiScalar {
pub const fn align(&self, align: AxisAlign) -> UiSpan {
let rel = align.rel();
let mut start = UiScalar::rel(rel);
start.abs -= self.abs * rel;
start.rel -= self.rel * rel;
let mut end = UiScalar::rel(rel);
end.abs += self.abs * (1.0 - rel);
end.rel += self.rel * (1.0 - rel);
UiSpan { start, end }
}
}
impl From<RegionAlign> for Align {
fn from(region: RegionAlign) -> Self {
Self {
x: Some(region.x),
y: Some(region.y),
}
}
}
impl From<Align> for RegionAlign {
fn from(align: Align) -> Self {
Self {
x: align.x.unwrap_or(AxisAlign::Center),
y: align.y.unwrap_or(AxisAlign::Center),
}
}
}
impl From<CardinalAlign> for RegionAlign {
fn from(align: CardinalAlign) -> Self {
Align::from(align).into()
}
}
impl From<CardinalAlign> for Align {
fn from(cardinal: CardinalAlign) -> Self {
let align = Some(cardinal.align);
match cardinal.axis {
Axis::X => Self { x: align, y: None },
Axis::Y => Self { x: None, y: align },
}
}
}
const impl From<RegionAlign> for UiVec2 {
fn from(align: RegionAlign) -> Self {
Self::rel(align.rel())
}
}
impl RegionAlign {
pub const fn pos(self) -> UiVec2 {
UiVec2::from(self)
}
}
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use super::*;
#[derive(Copy, Clone, Eq, PartialEq)]
pub enum Axis {
X,
Y,
}
impl std::ops::Not for Axis {
type Output = Self;
fn not(self) -> Self::Output {
match self {
Self::X => Self::Y,
Self::Y => Self::X,
}
}
}
#[derive(Clone, Copy, Eq, PartialEq)]
pub struct Dir {
pub axis: Axis,
pub sign: Sign,
}
impl Dir {
pub const fn new(axis: Axis, dir: Sign) -> Self {
Self { axis, sign: dir }
}
pub const LEFT: Self = Self::new(Axis::X, Sign::Neg);
pub const RIGHT: Self = Self::new(Axis::X, Sign::Pos);
pub const UP: Self = Self::new(Axis::Y, Sign::Neg);
pub const DOWN: Self = Self::new(Axis::Y, Sign::Pos);
}
#[derive(Clone, Copy, Eq, PartialEq)]
pub enum Sign {
Neg,
Pos,
}
impl Vec2 {
pub fn axis(&self, axis: Axis) -> f32 {
match axis {
Axis::X => self.x,
Axis::Y => self.y,
}
}
pub fn axis_mut(&mut self, axis: Axis) -> &mut f32 {
match axis {
Axis::X => &mut self.x,
Axis::Y => &mut self.y,
}
}
pub const fn from_axis(axis: Axis, aligned: f32, ortho: f32) -> Self {
Self {
x: match axis {
Axis::X => aligned,
Axis::Y => ortho,
},
y: match axis {
Axis::Y => aligned,
Axis::X => ortho,
},
}
}
}
pub const trait AxisT {
fn get() -> Axis;
}
pub struct XAxis;
const impl AxisT for XAxis {
fn get() -> Axis {
Axis::X
}
}
pub struct YAxis;
const impl AxisT for YAxis {
fn get() -> Axis {
Axis::Y
}
}
#[derive(Clone, Copy, Debug, Default)]
pub struct BothAxis<T> {
pub x: T,
pub y: T,
}
impl<T> BothAxis<T> {
pub const fn axis<A: const AxisT>(&mut self) -> &mut T {
match A::get() {
Axis::X => &mut self.x,
Axis::Y => &mut self.y,
}
}
pub fn take_axis<A: const AxisT>(self) -> T {
match A::get() {
Axis::X => self.x,
Axis::Y => self.y,
}
}
pub fn axis_dyn(&mut self, axis: Axis) -> &mut T {
match axis {
Axis::X => &mut self.x,
Axis::Y => &mut self.y,
}
}
}
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use super::*;
use crate::{UiNum, util::impl_op};
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct Size {
pub x: Len,
pub y: Len,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Len {
pub abs: f32,
pub rel: f32,
pub rest: f32,
}
impl<N: UiNum> From<N> for Len {
fn from(value: N) -> Self {
Len::abs(value.to_f32())
}
}
impl<Nx: UiNum, Ny: UiNum> From<(Nx, Ny)> for Size {
fn from((x, y): (Nx, Ny)) -> Self {
Self {
x: x.into(),
y: y.into(),
}
}
}
impl From<Len> for Size {
fn from(value: Len) -> Self {
Self { x: value, y: value }
}
}
impl Size {
pub const ZERO: Self = Self {
x: Len::ZERO,
y: Len::ZERO,
};
pub const REST: Self = Self {
x: Len::REST,
y: Len::REST,
};
pub fn abs(v: Vec2) -> Self {
Self {
x: Len::abs(v.x),
y: Len::abs(v.y),
}
}
pub fn rel(v: Vec2) -> Self {
Self {
x: Len::rel(v.x),
y: Len::rel(v.y),
}
}
pub fn rest(v: Vec2) -> Self {
Self {
x: Len::rest(v.x),
y: Len::rest(v.y),
}
}
pub fn to_uivec2(self) -> UiVec2 {
UiVec2 {
x: self.x.apply_rest(),
y: self.y.apply_rest(),
}
}
pub fn from_axis(axis: Axis, aligned: Len, ortho: Len) -> Self {
match axis {
Axis::X => Self {
x: aligned,
y: ortho,
},
Axis::Y => Self {
x: ortho,
y: aligned,
},
}
}
pub fn axis(&self, axis: Axis) -> Len {
match axis {
Axis::X => self.x,
Axis::Y => self.y,
}
}
}
impl Len {
pub const ZERO: Self = Self {
abs: 0.0,
rel: 0.0,
rest: 0.0,
};
pub const REST: Self = Self {
abs: 0.0,
rel: 0.0,
rest: 1.0,
};
pub fn apply_rest(&self) -> UiScalar {
UiScalar {
rel: self.rel + if self.rest > 0.0 { 1.0 } else { 0.0 },
abs: self.abs,
}
}
pub fn abs(abs: impl UiNum) -> Self {
Self {
abs: abs.to_f32(),
rel: 0.0,
rest: 0.0,
}
}
pub fn rel(rel: impl UiNum) -> Self {
Self {
abs: 0.0,
rel: rel.to_f32(),
rest: 0.0,
}
}
pub fn rest(ratio: impl UiNum) -> Self {
Self {
abs: 0.0,
rel: 0.0,
rest: ratio.to_f32(),
}
}
}
pub mod len_fns {
use super::*;
pub fn abs(abs: impl UiNum) -> Len {
Len {
abs: abs.to_f32(),
rel: 0.0,
rest: 0.0,
}
}
pub fn rel(rel: impl UiNum) -> Len {
Len {
abs: 0.0,
rel: rel.to_f32(),
rest: 0.0,
}
}
pub fn rest(ratio: impl UiNum) -> Len {
Len {
abs: 0.0,
rel: 0.0,
rest: ratio.to_f32(),
}
}
}
impl_op!(Len Add add; abs rel rest);
impl_op!(Len Sub sub; abs rel rest);
impl_op!(Size Add add; x y);
impl_op!(Size Sub sub; x y);
impl Default for Len {
fn default() -> Self {
Self::rest(1.0)
}
}
impl std::fmt::Display for Size {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x, self.y)
}
}
impl std::fmt::Display for Len {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
if self.abs != 0.0 {
write!(f, "{} abs;", self.abs)?;
}
if self.rel != 0.0 {
write!(f, "{} rel;", self.rel)?;
}
if self.rest != 0.0 {
write!(f, "{} rest;", self.rest)?;
}
Ok(())
}
}
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mod align;
mod axis;
mod len;
mod pos;
use crate::util::Vec2;
pub use align::*;
pub use axis::*;
pub use len::*;
pub use pos::*;
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use std::{fmt::Display, hash::Hash, marker::Destruct};
use super::*;
use crate::{
UiNum,
util::{LerpUtil, impl_op},
};
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, bytemuck::Pod, bytemuck::Zeroable, Default)]
pub struct UiVec2 {
pub x: UiScalar,
pub y: UiScalar,
}
impl UiVec2 {
pub const ZERO: Self = Self {
x: UiScalar::ZERO,
y: UiScalar::ZERO,
};
pub const fn new(x: UiScalar, y: UiScalar) -> Self {
Self { x, y }
}
pub const fn abs(abs: impl const Into<Vec2>) -> Self {
let abs = abs.into();
Self {
x: UiScalar::abs(abs.x),
y: UiScalar::abs(abs.y),
}
}
pub const fn rel(rel: impl const Into<Vec2>) -> Self {
let rel = rel.into();
Self {
x: UiScalar::rel(rel.x),
y: UiScalar::rel(rel.y),
}
}
pub const fn shift(&mut self, offset: impl const Into<UiVec2>) {
let offset = offset.into();
*self += offset;
}
pub const fn offset(mut self, offset: impl const Into<UiVec2>) -> Self {
self.shift(offset);
self
}
pub const fn within(&self, region: &UiRegion) -> UiVec2 {
UiVec2 {
x: self.x.within(&region.x),
y: self.y.within(&region.y),
}
}
pub const fn outside(&self, region: &UiRegion) -> UiVec2 {
UiVec2 {
x: self.x.outside(&region.x),
y: self.y.outside(&region.y),
}
}
pub fn axis_mut(&mut self, axis: Axis) -> &mut UiScalar {
match axis {
Axis::X => &mut self.x,
Axis::Y => &mut self.y,
}
}
pub fn axis(&self, axis: Axis) -> UiScalar {
match axis {
Axis::X => self.x,
Axis::Y => self.y,
}
}
pub fn to_abs(&self, rel: Vec2) -> Vec2 {
Vec2 {
x: self.x.to_abs(rel.x),
y: self.y.to_abs(rel.y),
}
}
pub const FULL_SIZE: Self = Self::rel(Vec2::ONE);
pub const fn from_axis(axis: Axis, aligned: UiScalar, ortho: UiScalar) -> Self {
match axis {
Axis::X => Self {
x: aligned,
y: ortho,
},
Axis::Y => Self {
x: ortho,
y: aligned,
},
}
}
pub fn get_abs(&self) -> Vec2 {
(self.x.abs, self.y.abs).into()
}
pub fn get_rel(&self) -> Vec2 {
(self.x.rel, self.y.rel).into()
}
pub fn abs_mut(&mut self) -> Vec2View<'_> {
Vec2View {
x: &mut self.x.abs,
y: &mut self.y.abs,
}
}
}
impl Display for UiVec2 {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "rel{};abs{}", self.get_rel(), self.get_abs())
}
}
impl_op!(UiVec2 Add add; x y);
impl_op!(UiVec2 Sub sub; x y);
const impl From<Vec2> for UiVec2 {
fn from(abs: Vec2) -> Self {
Self::abs(abs)
}
}
const impl<T: const UiNum, U: const UiNum> From<(T, U)> for UiVec2
where
(T, U): const Destruct,
{
fn from(abs: (T, U)) -> Self {
Self::abs(abs)
}
}
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, bytemuck::Pod, Default, bytemuck::Zeroable)]
pub struct UiScalar {
pub rel: f32,
pub abs: f32,
}
impl Eq for UiScalar {}
impl Hash for UiScalar {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
state.write_u32(self.rel.to_bits());
state.write_u32(self.abs.to_bits());
}
}
impl_op!(UiScalar Add add; rel abs);
impl_op!(UiScalar Sub sub; rel abs);
impl UiScalar {
pub const ZERO: Self = Self { rel: 0.0, abs: 0.0 };
pub const FULL: Self = Self { rel: 1.0, abs: 0.0 };
pub const fn new(rel: f32, abs: f32) -> Self {
Self { rel, abs }
}
pub const fn rel(rel: f32) -> Self {
Self { rel, abs: 0.0 }
}
pub const fn abs(abs: f32) -> Self {
Self { rel: 0.0, abs }
}
pub const fn rel_min() -> Self {
Self::new(0.0, 0.0)
}
pub const fn rel_max() -> Self {
Self::new(1.0, 0.0)
}
pub const fn max(&self, other: Self) -> Self {
Self {
rel: self.rel.max(other.rel),
abs: self.abs.max(other.abs),
}
}
pub const fn min(&self, other: Self) -> Self {
Self {
rel: self.rel.min(other.rel),
abs: self.abs.min(other.abs),
}
}
pub const fn offset(mut self, amt: f32) -> Self {
self.abs += amt;
self
}
pub const fn within(&self, span: &UiSpan) -> Self {
let anchor = self.rel.lerp(span.start.rel, span.end.rel);
let offset = self.abs + self.rel.lerp(span.start.abs, span.end.abs);
Self {
rel: anchor,
abs: offset,
}
}
pub const fn outside(&self, span: &UiSpan) -> Self {
let rel = self.rel.lerp_inv(span.start.rel, span.end.rel);
let abs = self.abs - rel.lerp(span.start.abs, span.end.abs);
Self { rel, abs }
}
pub fn within_len(&self, len: UiScalar) -> Self {
self.within(&UiSpan {
start: UiScalar::ZERO,
end: len,
})
}
pub fn select_len(&self, len: UiScalar) -> Self {
len.within_len(*self)
}
pub const fn flip(&mut self) {
self.rel = 1.0 - self.rel;
self.abs = -self.abs;
}
pub const fn to(&self, end: Self) -> UiSpan {
UiSpan { start: *self, end }
}
pub const fn to_abs(&self, rel: f32) -> f32 {
self.rel * rel + self.abs
}
}
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
pub struct UiSpan {
pub start: UiScalar,
pub end: UiScalar,
}
impl UiSpan {
pub const FULL: Self = Self {
start: UiScalar::ZERO,
end: UiScalar::FULL,
};
pub const fn rel(rel: f32) -> Self {
Self {
start: UiScalar::rel(rel),
end: UiScalar::rel(rel),
}
}
pub const fn new(start: UiScalar, end: UiScalar) -> Self {
Self { start, end }
}
pub const fn flip(&mut self) {
self.start.flip();
self.end.flip();
std::mem::swap(&mut self.start.rel, &mut self.end.rel);
std::mem::swap(&mut self.start.abs, &mut self.end.abs);
}
pub const fn shift(&mut self, offset: UiScalar) {
self.start += offset;
self.end += offset;
}
pub const fn within(&self, parent: &Self) -> Self {
Self {
start: self.start.within(parent),
end: self.end.within(parent),
}
}
pub const fn outside(&self, parent: &Self) -> Self {
Self {
start: self.start.outside(parent),
end: self.end.outside(parent),
}
}
pub const fn len(&self) -> UiScalar {
self.end - self.start
}
}
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
pub struct UiRegion {
pub x: UiSpan,
pub y: UiSpan,
}
impl UiRegion {
pub const FULL: Self = Self {
x: UiSpan::FULL,
y: UiSpan::FULL,
};
pub const fn new(x: UiSpan, y: UiSpan) -> Self {
Self { x, y }
}
pub const fn rel(rel: Vec2) -> Self {
Self {
x: UiSpan::rel(rel.x),
y: UiSpan::rel(rel.y),
}
}
pub const fn within(&self, parent: &Self) -> Self {
Self {
x: self.x.within(&parent.x),
y: self.y.within(&parent.y),
}
}
pub const fn outside(&self, parent: &Self) -> Self {
Self {
x: self.x.outside(&parent.x),
y: self.y.outside(&parent.y),
}
}
pub const fn axis(&mut self, axis: Axis) -> &UiSpan {
match axis {
Axis::X => &self.x,
Axis::Y => &self.y,
}
}
pub const fn axis_mut(&mut self, axis: Axis) -> &mut UiSpan {
match axis {
Axis::X => &mut self.x,
Axis::Y => &mut self.y,
}
}
pub const fn flip(&mut self, axis: Axis) {
match axis {
Axis::X => self.x.flip(),
Axis::Y => self.y.flip(),
}
}
pub fn shift(&mut self, offset: impl Into<UiVec2>) {
let offset = offset.into();
self.x.shift(offset.x);
self.y.shift(offset.y);
}
pub fn offset(mut self, offset: impl Into<UiVec2>) -> Self {
self.shift(offset);
self
}
pub fn to_px(&self, size: Vec2) -> PixelRegion {
PixelRegion {
top_left: self.top_left().get_rel() * size + self.top_left().get_abs(),
bot_right: self.bot_right().get_rel() * size + self.bot_right().get_abs(),
}
}
pub const fn center(&self) -> UiVec2 {
Align::CENTER.pos().within(self)
}
pub const fn size(&self) -> UiVec2 {
UiVec2 {
x: self.x.len(),
y: self.y.len(),
}
}
pub const fn top_left(&self) -> UiVec2 {
UiVec2 {
x: self.x.start,
y: self.y.start,
}
}
pub const fn bot_right(&self) -> UiVec2 {
UiVec2 {
x: self.x.end,
y: self.y.end,
}
}
pub const fn from_axis(axis: Axis, aligned: UiSpan, ortho: UiSpan) -> Self {
Self {
x: match axis {
Axis::X => aligned,
Axis::Y => ortho,
},
y: match axis {
Axis::X => ortho,
Axis::Y => aligned,
},
}
}
}
impl Display for UiRegion {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{} -> {} (size: {})",
self.top_left(),
self.bot_right(),
self.size()
)
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct PixelRegion {
pub top_left: Vec2,
pub bot_right: Vec2,
}
impl PixelRegion {
pub fn contains(&self, pos: Vec2) -> bool {
pos.x >= self.top_left.x
&& pos.x <= self.bot_right.x
&& pos.y >= self.top_left.y
&& pos.y <= self.bot_right.y
}
pub fn size(&self) -> Vec2 {
self.bot_right - self.top_left
}
}
impl Display for PixelRegion {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{} -> {}", self.top_left, self.bot_right)
}
}
pub struct Vec2View<'a> {
pub x: &'a mut f32,
pub y: &'a mut f32,
}
impl Vec2View<'_> {
pub fn set(&mut self, other: Vec2) {
*self.x = other.x;
*self.y = other.y;
}
pub fn add(&mut self, other: Vec2) {
*self.x += other.x;
*self.y += other.y;
}
}
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use std::marker::Destruct;
/// stored in linear for sane manipulation
#[repr(C)]
#[derive(Clone, Copy, Hash, PartialEq, Eq, bytemuck::Zeroable, Debug)]
pub struct Color<T> {
pub r: T,
pub g: T,
pub b: T,
pub a: T,
}
/// Required by parley's `Brush`, which every text style is generic over. Opaque
/// black rather than transparent: a brush that was never set should be visible
/// and obviously unstyled, not invisible.
impl<T: ColorNum> Default for Color<T> {
fn default() -> Self {
Self::BLACK
}
}
impl<T: ColorNum> Color<T> {
pub const BLACK: Self = Self::rgb(T::MIN, T::MIN, T::MIN);
pub const WHITE: Self = Self::rgb(T::MAX, T::MAX, T::MAX);
pub const GRAY: Self = Self::rgb(T::MID, T::MID, T::MID);
pub const RED: Self = Self::rgb(T::MAX, T::MIN, T::MIN);
pub const ORANGE: Self = Self::rgb(T::MAX, T::MID, T::MIN);
pub const YELLOW: Self = Self::rgb(T::MAX, T::MAX, T::MIN);
pub const LIME: Self = Self::rgb(T::MID, T::MAX, T::MIN);
pub const GREEN: Self = Self::rgb(T::MIN, T::MAX, T::MIN);
pub const TURQUOISE: Self = Self::rgb(T::MIN, T::MAX, T::MID);
pub const CYAN: Self = Self::rgb(T::MIN, T::MAX, T::MAX);
pub const SKY: Self = Self::rgb(T::MIN, T::MID, T::MAX);
pub const BLUE: Self = Self::rgb(T::MIN, T::MIN, T::MAX);
pub const PURPLE: Self = Self::rgb(T::MID, T::MIN, T::MAX);
pub const MAGENTA: Self = Self::rgb(T::MAX, T::MIN, T::MAX);
pub const NONE: Self = Self::new(T::MIN, T::MIN, T::MIN, T::MIN);
pub const fn new(r: T, g: T, b: T, a: T) -> Self {
Self { r, g, b, a }
}
pub const fn rgb(r: T, g: T, b: T) -> Self {
Self { r, g, b, a: T::MAX }
}
pub fn alpha(mut self, a: T) -> Self {
self.a = a;
self
}
pub fn as_arr(self) -> [T; 4] {
[self.r, self.g, self.b, self.a]
}
}
pub const trait F32Conversion {
fn to(self) -> f32;
fn from(x: f32) -> Self;
}
pub trait ColorNum {
const MIN: Self;
const MID: Self;
const MAX: Self;
}
macro_rules! map_rgb {
($x:ident,$self:ident, $e:tt) => {
#[allow(unused_braces)]
Self {
r: {
let $x = $self.r;
$e
},
g: {
let $x = $self.g;
$e
},
b: {
let $x = $self.b;
$e
},
a: $self.a,
}
};
}
impl<T: ColorNum + const F32Conversion> Color<T>
where
Self: const Destruct,
{
pub const fn mul_rgb(self, amt: impl const F32Conversion) -> Self {
let amt = amt.to();
map_rgb!(x, self, { T::from(x.to() * amt) })
}
pub const fn add_rgb(self, amt: impl const F32Conversion) -> Self {
let amt = amt.to();
map_rgb!(x, self, { T::from(x.to() + amt) })
}
pub const fn darker(self, amt: f32) -> Self {
self.mul_rgb(1.0 - amt)
}
pub const fn brighter(self, amt: f32) -> Self {
map_rgb!(x, self, {
let x = x.to();
T::from(x + (1.0 - x) * amt)
})
}
pub fn map_rgb(self, f: impl Fn(T) -> T) -> Self {
Self {
r: f(self.r),
g: f(self.g),
b: f(self.b),
a: self.a,
}
}
pub fn srgb(r: T, g: T, b: T) -> Self {
Self {
r: s_to_l(r),
g: s_to_l(g),
b: s_to_l(b),
a: T::MAX,
}
}
}
fn s_to_l<T: F32Conversion>(x: T) -> T {
let x = x.to();
T::from(if x <= 0.0405 {
x / 12.92
} else {
((x + 0.055) / 1.055).powf(2.4)
})
}
impl ColorNum for u8 {
const MIN: Self = u8::MIN;
const MID: Self = u8::MAX / 2;
const MAX: Self = u8::MAX;
}
impl ColorNum for f32 {
const MIN: Self = 0.0;
const MID: Self = 0.5;
const MAX: Self = 1.0;
}
unsafe impl bytemuck::Pod for Color<u8> {}
const impl F32Conversion for f32 {
fn to(self) -> f32 {
self
}
fn from(x: f32) -> Self {
x
}
}
const impl F32Conversion for u8 {
fn to(self) -> f32 {
self as f32 / 255.0
}
fn from(x: f32) -> Self {
(x * 255.0).clamp(0.0, 255.0) as Self
}
}
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use std::ops::{Index, IndexMut};
use crate::{
UiRegion, WidgetId,
render::{MaskIdx, MoveIdx, Primitive, PrimitiveHandle, PrimitiveInst, Primitives},
util::to_mut,
};
pub type LayerId = usize;
struct LayerNode<T> {
next: Ptr,
prev: Ptr,
child: Option<Child>,
depth: usize,
data: T,
}
#[derive(Clone, Copy, Debug)]
enum Ptr {
/// continue on same level
Next(usize),
/// go back to parent
Parent(usize),
/// end
None,
}
/// TODO: currently this does not ever free layers
/// is that realistically desired?
pub struct Layers<T> {
vec: Vec<LayerNode<T>>,
/// index of last layer at top level (start at first = 0)
last: usize,
}
#[derive(Clone, Copy)]
struct Child {
head: usize,
tail: usize,
}
pub type PrimitiveLayers = Layers<Primitives>;
impl<T: Default> Layers<T> {
pub fn new() -> Layers<T> {
Self {
vec: vec![LayerNode::head()],
last: 0,
}
}
pub fn clear(&mut self) {
self.vec.clear();
self.vec.push(LayerNode::head());
}
fn push(&mut self, node: LayerNode<T>) -> LayerId {
let i = self.vec.len();
self.vec.push(node);
i
}
pub fn next(&mut self, i: LayerId) -> LayerId {
if let Ptr::Next(i) = self.vec[i].next {
return i;
}
let i_new = self.push(LayerNode::new(
T::default(),
self.vec[i].next,
Ptr::Next(i),
self.vec[i].depth,
));
self.vec[i].next = Ptr::Next(i_new);
self.vec[i_new].prev = Ptr::Next(i);
match self.vec[i_new].next {
Ptr::Next(i) => self.vec[i].prev = Ptr::Next(i_new),
Ptr::Parent(i) => self.vec[i].child.as_mut().unwrap().tail = i_new,
Ptr::None => self.last = i_new,
}
i_new
}
pub fn child(&mut self, i: LayerId) -> LayerId {
if let Some(c) = self.vec[i].child {
return c.head;
}
let i_child = self.push(LayerNode::new(
T::default(),
Ptr::Parent(i),
Ptr::Parent(i),
self.vec[i].depth + 1,
));
self.vec[i].child = Some(Child {
head: i_child,
tail: i_child,
});
i_child
}
pub fn iter_mut(&mut self) -> LayerIteratorMut<'_, T> {
LayerIteratorMut::new(&mut self.vec, self.last)
}
pub fn iter_orderless_mut(&mut self) -> impl Iterator<Item = (usize, &mut T)> {
self.vec.iter_mut().map(|n| &mut n.data).enumerate()
}
pub fn iter(&self) -> impl Iterator<Item = (LayerId, &T)> {
self.indices().map(|i| (i, &self.vec[i].data))
}
pub fn iter_depth(&self) -> impl Iterator<Item = ((LayerId, usize), &T)> {
self.indices()
.map(|i| ((i, self.vec[i].depth), &self.vec[i].data))
}
pub fn indices(&self) -> LayerIndexIterator<'_, T> {
LayerIndexIterator::new(&self.vec, self.last)
}
}
impl PrimitiveLayers {
pub fn write<P: Primitive>(
&mut self,
layer: LayerId,
info: PrimitiveInst<P>,
) -> PrimitiveHandle {
self[layer].write(layer, info)
}
pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
self[h.layer].free(h)
}
pub fn write_image(
&mut self,
layer: LayerId,
id: WidgetId,
texture_idx: u32,
region: UiRegion,
mask_idx: MaskIdx,
move_idx: MoveIdx,
) -> PrimitiveHandle {
self[layer].write_image(layer, id, texture_idx, region, mask_idx, move_idx)
}
}
impl<T: Default> Default for Layers<T> {
fn default() -> Self {
Self::new()
}
}
impl<T> Index<LayerId> for Layers<T> {
type Output = T;
fn index(&self, index: LayerId) -> &Self::Output {
&self.vec[index].data
}
}
impl<T> IndexMut<LayerId> for Layers<T> {
fn index_mut(&mut self, index: LayerId) -> &mut Self::Output {
&mut self.vec[index].data
}
}
impl<T: Default> LayerNode<T> {
pub fn new(data: T, next: Ptr, prev: Ptr, depth: usize) -> Self {
Self {
next,
prev,
child: None,
data,
depth,
}
}
pub fn head() -> Self {
Self::new(T::default(), Ptr::None, Ptr::None, 0)
}
}
pub struct LayerIteratorMut<'a, T> {
inner: LayerIndexIterator<'a, T>,
}
impl<'a, T> Iterator for LayerIteratorMut<'a, T> {
type Item = (usize, &'a mut T);
fn next(&mut self) -> Option<Self::Item> {
let i = self.inner.next()?;
// SAFETY: requires index iterator to work properly
let layer = unsafe { to_mut(&self.inner.vec[i].data) };
Some((i, layer))
}
}
impl<'a, T> DoubleEndedIterator for LayerIteratorMut<'a, T> {
fn next_back(&mut self) -> Option<Self::Item> {
let i = self.inner.next_back()?;
// SAFETY: requires index iterator to work properly
let layer = unsafe { to_mut(&self.inner.vec[i].data) };
Some((i, layer))
}
}
impl<'a, T> LayerIteratorMut<'a, T> {
fn new(vec: &'a mut Vec<LayerNode<T>>, last: usize) -> Self {
Self {
inner: LayerIndexIterator::new(vec, last),
}
}
}
pub struct LayerIndexIterator<'a, T> {
next: Option<usize>,
next_back: Option<usize>,
vec: &'a Vec<LayerNode<T>>,
}
impl<'a, T> Iterator for LayerIndexIterator<'a, T> {
type Item = usize;
fn next(&mut self) -> Option<Self::Item> {
let ret_i = self.next?;
let node = &self.vec[ret_i];
self.next = if let Some(c) = node.child {
Some(c.head)
} else if let Ptr::Next(i) = node.next {
Some(i)
} else if let Ptr::Parent(i) = node.next {
let mut node = &self.vec[i];
while let Ptr::Parent(i) = node.next {
node = &self.vec[i];
}
if let Ptr::Next(i) = node.next {
Some(i)
} else {
None
}
} else {
None
};
if self.next_back.unwrap() == ret_i {
self.next = None;
self.next_back = None;
}
Some(ret_i)
}
}
impl<'a, T> DoubleEndedIterator for LayerIndexIterator<'a, T> {
fn next_back(&mut self) -> Option<Self::Item> {
let ret_i = self.next_back?;
let node = &self.vec[ret_i];
self.next_back = if let Ptr::Next(mut i) = node.prev {
while let Some(c) = self.vec[i].child {
i = c.tail
}
Some(i)
} else if let Ptr::Parent(i) = node.prev {
Some(i)
} else {
None
};
if self.next.unwrap() == ret_i {
self.next = None;
self.next_back = None;
}
Some(ret_i)
}
}
impl<'a, T> LayerIndexIterator<'a, T> {
fn new(vec: &'a Vec<LayerNode<T>>, last: usize) -> Self {
let mut last = last;
while let Some(c) = vec[last].child {
last = c.tail;
}
Self {
next: Some(0),
next_back: Some(last),
vec,
}
}
}
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mod color;
mod layer;
mod text;
mod texture;
pub use color::*;
pub use layer::*;
pub use text::*;
pub use texture::*;
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use crate::{Align, GlyphAtlas, GlyphKey, PlacedGlyph, RegionAlign, Textures, UiColor, util::Vec2};
use parley::{
Alignment, AlignmentOptions, FontContext, FontFamily, FontFamilyName, FontStyle, FontWeight,
GenericFamily, Layout, LayoutContext, LineHeight, PositionedLayoutItem, StyleProperty,
};
use std::ops::Range;
use swash::{
FontRef,
scale::{Render, ScaleContext, Source, StrikeWith},
zeno::{Format, Vector},
};
/// Everything text needs that outlives one string: the font collection, the
/// layout scratch space, the glyph rasteriser and the atlas they fill.
pub struct TextData {
pub font_cx: FontContext,
pub layout_cx: LayoutContext<UiColor>,
scale_cx: ScaleContext,
pub atlas: GlyphAtlas,
}
impl Default for TextData {
fn default() -> Self {
Self {
font_cx: FontContext::new(),
layout_cx: LayoutContext::new(),
scale_cx: ScaleContext::new(),
atlas: GlyphAtlas::default(),
}
}
}
/// Which family to ask for. Kept as an owned name rather than parley's
/// borrowed `FontFamily<'_>` so that a widget can hold one without a lifetime.
#[derive(Clone, PartialEq)]
pub enum Family {
SansSerif,
Serif,
Monospace,
Named(String),
}
impl Family {
fn family(&self) -> FontFamily<'_> {
let name = match self {
Self::SansSerif => FontFamilyName::Generic(GenericFamily::SansSerif),
Self::Serif => FontFamilyName::Generic(GenericFamily::Serif),
Self::Monospace => FontFamilyName::Generic(GenericFamily::Monospace),
Self::Named(name) => FontFamilyName::Named(name.as_str().into()),
};
FontFamily::Single(name)
}
}
/// One styled run inside a `TextBuffer`, overriding `TextAttrs`' base style
/// over `range` (a byte range into the buffer's text). Every field is
/// optional so a span only says what it changes -- e.g. a link span sets
/// `color` and `underline` and leaves weight/family at the paragraph's own
/// default. This is I5's answer to RUST.md's inline-rich-text ceiling
/// (`masonry/src/widgets/text_area.rs`'s `StyleSet` is one style for the
/// whole editor, with `// TODO: RichTextInput` beside it): parley's own
/// `RangedBuilder::push` already takes a style and a range, so per-span
/// bold/italic/monospace/colour/underline only needed plumbing this struct
/// through to it and giving each glyph its own colour at draw time (see
/// `PlacedGlyph::color` and `TextData::place` below) instead of the one
/// `RenderedText::color` every glyph used to share.
#[derive(Clone, PartialEq)]
pub struct SpanStyle {
pub range: Range<usize>,
pub color: Option<UiColor>,
pub family: Option<Family>,
/// Overrides `TextAttrs::font_size` for just this range -- what lets a
/// heading inside a transcript row's single `TextEdit` be bigger than
/// the paragraph text around it, so a whole markdown-folded row (block
/// and inline styling both) can stay one selectable text buffer instead
/// of one widget per block.
pub font_size: Option<f32>,
pub bold: bool,
pub italic: bool,
pub underline: bool,
}
impl SpanStyle {
pub fn new(range: Range<usize>) -> Self {
Self {
range,
color: None,
family: None,
font_size: None,
bold: false,
italic: false,
underline: false,
}
}
pub fn color(mut self, color: UiColor) -> Self {
self.color = Some(color);
self
}
pub fn family(mut self, family: Family) -> Self {
self.family = Some(family);
self
}
pub fn font_size(mut self, size: f32) -> Self {
self.font_size = Some(size);
self
}
pub fn bold(mut self) -> Self {
self.bold = true;
self
}
pub fn italic(mut self) -> Self {
self.italic = true;
self
}
pub fn underline(mut self) -> Self {
self.underline = true;
self
}
}
#[derive(Clone, PartialEq)]
pub struct TextAttrs {
pub color: UiColor,
pub font_size: f32,
pub line_height: f32,
pub family: Family,
pub wrap: bool,
/// inner alignment of text region (within where it's drawn)
pub align: RegionAlign,
}
pub const LINE_HEIGHT_MULT: f32 = 1.1;
impl Default for TextAttrs {
fn default() -> Self {
let size = 16.0;
Self {
color: UiColor::WHITE,
font_size: size,
line_height: size * LINE_HEIGHT_MULT,
family: Family::SansSerif,
wrap: false,
align: Align::CENTER_LEFT,
}
}
}
/// A string together with its laid-out form.
///
/// The text and the layout live in one place because parley's `Layout` borrows
/// nothing but is only meaningful against the string it was built from: keeping
/// them apart is how they get out of step.
pub struct TextBuffer {
text: String,
layout: Layout<UiColor>,
spans: Vec<SpanStyle>,
/// What the current layout was built for, so `shape` can decline to redo
/// work that would come out the same. Spans are not part of this key --
/// `set_spans` forces `shaped` to `None` directly, the same way `edit`
/// does, since spans change far less often than a naive equality check
/// on the whole `Vec` would cost to compute every frame.
shaped: Option<(TextAttrs, Option<f32>)>,
}
impl TextBuffer {
pub fn new(text: impl Into<String>) -> Self {
Self {
text: text.into(),
layout: Layout::new(),
spans: Vec::new(),
shaped: None,
}
}
/// Replace this buffer's per-range style overrides (I5's rich text --
/// see `SpanStyle`). Invalidates the layout unconditionally, mirroring
/// `set_text`.
pub fn set_spans(&mut self, spans: Vec<SpanStyle>) {
self.spans = spans;
self.shaped = None;
}
pub fn new_empty() -> Self {
Self::new("")
}
pub fn text(&self) -> &str {
&self.text
}
pub fn layout(&self) -> &Layout<UiColor> {
&self.layout
}
pub fn is_empty(&self) -> bool {
self.text.is_empty()
}
pub fn set_text(&mut self, text: impl Into<String>) {
let text = text.into();
if text != self.text {
self.text = text;
self.shaped = None;
}
}
/// Edit the string in place; invalidates the layout unconditionally, since
/// the caller is assumed to have changed something.
pub fn edit(&mut self) -> &mut String {
self.shaped = None;
&mut self.text
}
pub fn size(&self) -> Vec2 {
Vec2::new(self.layout.width(), self.layout.height())
}
/// Lay the text out, unless it is already laid out for these attributes and
/// this width.
pub fn shape(&mut self, data: &mut TextData, attrs: &TextAttrs, width: Option<f32>) {
if self.shaped.as_ref() == Some(&(attrs.clone(), width)) {
return;
}
let mut builder = data
.layout_cx
.ranged_builder(&mut data.font_cx, &self.text, 1.0, true);
builder.push_default(StyleProperty::FontFamily(attrs.family.family()));
builder.push_default(StyleProperty::FontSize(attrs.font_size));
builder.push_default(StyleProperty::LineHeight(LineHeight::Absolute(
attrs.line_height,
)));
builder.push_default(StyleProperty::Brush(attrs.color));
for span in &self.spans {
let range = span.range.clone();
if let Some(color) = span.color {
builder.push(StyleProperty::Brush(color), range.clone());
}
if let Some(family) = &span.family {
builder.push(StyleProperty::FontFamily(family.family()), range.clone());
}
if let Some(size) = span.font_size {
builder.push(StyleProperty::FontSize(size), range.clone());
}
if span.bold {
builder.push(StyleProperty::FontWeight(FontWeight::BOLD), range.clone());
}
if span.italic {
builder.push(StyleProperty::FontStyle(FontStyle::Italic), range.clone());
}
if span.underline {
builder.push(StyleProperty::Underline(true), range.clone());
}
}
builder.build_into(&mut self.layout, &self.text);
self.layout.break_all_lines(width);
self.layout
.align(Alignment::Start, AlignmentOptions::default());
self.shaped = Some((attrs.clone(), width));
}
}
impl TextData {
/// Rasterise whatever of `buffer` is not in the atlas yet, and return where
/// each glyph goes relative to the text's top-left.
///
/// Nothing is uploaded for a glyph already in the atlas, which is the point
/// of having one: a resize re-runs this and touches the GPU only if the new
/// width brought genuinely new glyphs into view.
pub fn place(&mut self, buffer: &TextBuffer, textures: &mut Textures) -> Vec<PlacedGlyph> {
let mut placed = Vec::new();
for line in buffer.layout.lines() {
for item in line.items() {
let PositionedLayoutItem::GlyphRun(run) = item else {
continue;
};
let font = run.run().font();
let font_size = run.run().font_size();
let coords = run.run().normalized_coords();
let run_color = run.style().brush;
let Some(font_ref) = FontRef::from_index(font.data.as_ref(), font.index as usize)
else {
continue;
};
let coords_hash = hash_coords(coords);
// `font.data.id()` rather than the pointer, so the same font
// loaded twice is still one set of entries.
let font_id = font.data.id();
for glyph in run.positioned_glyphs() {
let subpixel = ((glyph.x.fract() * 4.0).round() as i32).rem_euclid(4) as u8;
let key = GlyphKey {
font: font_id,
glyph: glyph.id,
size: (font_size * 16.0).round() as u32,
subpixel,
coords: coords_hash,
};
let entry = match self.atlas.get(&key) {
Some(entry) => entry,
None => {
let mut scaler = self
.scale_cx
.builder(font_ref)
.size(font_size)
.hint(true)
.normalized_coords(coords)
.build();
let image = Render::new(&[
Source::ColorOutline(0),
Source::ColorBitmap(StrikeWith::BestFit),
Source::Outline,
])
.format(Format::Alpha)
.offset(Vector::new(subpixel as f32 / 4.0, 0.0))
.render(&mut scaler, glyph.id as u16);
match image {
Some(image) => self.atlas.insert(key, &image, textures),
None => {
self.atlas.insert_empty(key);
None
}
}
}
};
let Some(entry) = entry else { continue };
placed.push(PlacedGlyph {
entry,
offset: Vec2::new(
glyph.x.floor() + entry.left as f32,
glyph.y.floor() - entry.top as f32,
),
color: run_color,
});
}
}
}
placed
}
}
fn hash_coords(coords: &[i16]) -> u64 {
// FxHash over the coordinates; they are short and change rarely.
let mut h: u64 = 0xcbf2_9ce4_8422_2325;
for c in coords {
h ^= *c as u16 as u64;
h = h.wrapping_mul(0x1000_0000_01b3);
}
h
}
/// A laid-out string, ready to draw: where each glyph goes and how big the
/// whole thing is.
///
/// Cheap to clone and to keep, which is the point -- a widget holds one across
/// frames and re-emits its quads without going near the rasteriser. `color`
/// is the buffer's *base* colour (`TextAttrs::color`) for a caller that wants
/// it as a whole (e.g. tinting a cursor to match); the colour each glyph is
/// actually drawn in is `PlacedGlyph::color`, which a `SpanStyle` can
/// override per range.
#[derive(Clone)]
pub struct RenderedText {
pub glyphs: std::sync::Arc<Vec<PlacedGlyph>>,
pub size: Vec2,
pub color: UiColor,
}
impl TextData {
/// Lay out and place in one step, which is what a widget wants.
pub fn render(
&mut self,
buffer: &mut TextBuffer,
attrs: &TextAttrs,
width: Option<f32>,
textures: &mut Textures,
) -> RenderedText {
buffer.shape(self, attrs, width);
let glyphs = self.place(buffer, textures);
RenderedText {
glyphs: std::sync::Arc::new(glyphs),
size: buffer.size(),
color: attrs.color,
}
}
}
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use crate::util::{RefCounter, Vec2};
use image::{DynamicImage, GenericImageView};
use std::{
ops::Index,
sync::mpsc::{Receiver, Sender, channel},
};
/// Which of the two things a texture slot holds. See TEXTURES.md's
/// "Recommended shape" for why these are drawn so differently: a page is a
/// layer of one shared array texture and never gets its own bind group; a
/// standalone image is the opposite, one texture and one bind group, never a
/// layer.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TextureKind {
Image,
/// The array-texture layer this page was assigned. Chosen synchronously
/// by `Textures::add_page` rather than by the renderer, because glyph
/// insertion needs it in the same call, before any GPU sync happens.
Page {
layer: u32,
},
}
#[derive(Debug, Clone)]
pub struct TextureHandle {
slot: u32,
kind: TextureKind,
size: Vec2,
counter: RefCounter,
send: Sender<(TextureKind, u32)>,
}
/// a texture manager for a ui
/// note that this is heavily oriented towards wgpu's renderer so the primitives don't need mapped
pub struct Textures {
free: Vec<u32>,
images: Vec<Option<DynamicImage>>,
/// Next layer to hand out to an atlas page. Pages are never freed (no
/// atlas eviction), so this only grows and `free` never holds one.
next_page_layer: u32,
updates: Vec<Update>,
send: Sender<(TextureKind, u32)>,
recv: Receiver<(TextureKind, u32)>,
}
pub enum TextureUpdate<'a> {
Push(TextureKind, &'a DynamicImage),
Set(TextureKind, u32, &'a DynamicImage),
/// Overwrite a rectangle of an existing texture, rather than replacing it.
/// The glyph atlas grows a glyph at a time, and re-uploading a whole atlas
/// per glyph is megabytes of copy for a few hundred bytes of change.
/// Only ever issued against a page -- a standalone image is never patched.
Patch(u32, PatchRect, &'a DynamicImage),
Free(u32),
PushFree(TextureKind),
SetFree,
}
#[derive(Debug, Clone, Copy)]
pub struct PatchRect {
pub x: u32,
pub y: u32,
pub width: u32,
pub height: u32,
}
enum Update {
Push(TextureKind, u32),
Set(TextureKind, u32),
Patch(u32, PatchRect),
Free(u32),
}
impl Textures {
pub fn new() -> Self {
let (send, recv) = channel();
Self {
free: Vec::new(),
images: Vec::new(),
next_page_layer: 0,
updates: Vec::new(),
send,
recv,
}
}
pub fn add(&mut self, image: impl Into<DynamicImage>) -> TextureHandle {
let image = image.into();
let size = image.dimensions().into();
let kind = TextureKind::Image;
let slot = self.push(kind, image);
TextureHandle {
slot,
kind,
size,
counter: RefCounter::new(),
send: self.send.clone(),
}
}
/// Adds a page of the shared glyph atlas array. Only `atlas.rs` should
/// call this -- everything else wants `add`.
pub fn add_page(&mut self, image: impl Into<DynamicImage>) -> TextureHandle {
let image = image.into();
let size = image.dimensions().into();
let layer = self.next_page_layer;
self.next_page_layer += 1;
let kind = TextureKind::Page { layer };
let slot = self.push(kind, image);
TextureHandle {
slot,
kind,
size,
counter: RefCounter::new(),
send: self.send.clone(),
}
}
fn push(&mut self, kind: TextureKind, image: DynamicImage) -> u32 {
if let Some(i) = self.free.pop() {
self.images[i as usize] = Some(image);
self.updates.push(Update::Set(kind, i));
i
} else {
let i = self.images.len() as u32;
self.images.push(Some(image));
self.updates.push(Update::Push(kind, i));
i
}
}
/// The stored image for a handle, to be written into before `patch`.
pub fn image_mut(&mut self, handle: &TextureHandle) -> &mut DynamicImage {
self.images[handle.slot as usize]
.as_mut()
.expect("texture was freed while still held")
}
/// Queue an upload of just `rect`, after writing it with `image_mut`.
pub fn patch(&mut self, handle: &TextureHandle, rect: PatchRect) {
self.updates.push(Update::Patch(handle.slot, rect));
}
pub fn free(&mut self) {
for (kind, idx) in self.recv.try_iter() {
self.images[idx as usize] = None;
self.updates.push(Update::Free(idx));
// A page's slot is never reclaimed: `GlyphAtlas` never drops the
// handles it holds, and there is no eviction path for a hole in
// the middle of the array's layers. If that ever changes, this
// is where a freed page's layer would need to go on a free list
// of its own, separate from `free`, which only ever holds
// ordinary image slots today.
if kind == TextureKind::Image {
self.free.push(idx);
}
}
}
pub fn updates(&mut self) -> impl Iterator<Item = TextureUpdate<'_>> {
self.updates.drain(..).map(|u| match u {
Update::Push(kind, i) => self.images[i as usize]
.as_ref()
.map(|img| TextureUpdate::Push(kind, img))
.unwrap_or(TextureUpdate::PushFree(kind)),
Update::Set(kind, i) => self.images[i as usize]
.as_ref()
.map(|img| TextureUpdate::Set(kind, i, img))
.unwrap_or(TextureUpdate::SetFree),
Update::Patch(i, rect) => self.images[i as usize]
.as_ref()
.map(|img| TextureUpdate::Patch(i, rect, img))
.unwrap_or(TextureUpdate::SetFree),
Update::Free(i) => TextureUpdate::Free(i),
})
}
}
impl TextureHandle {
pub fn size(&self) -> Vec2 {
self.size
}
/// The bind-group index this handle draws with. Only valid for a
/// standalone image; an atlas page has no bind group of its own -- it
/// samples the shared array via `layer()` instead. Getting this wrong is
/// a caller bug (the wrong kind of handle reached the wrong draw path),
/// not a recoverable condition, so it panics rather than drawing garbage.
pub fn image_index(&self) -> u32 {
match self.kind {
TextureKind::Image => self.slot,
TextureKind::Page { .. } => panic!("image_index() called on an atlas page handle"),
}
}
/// The layer this page occupies in the shared atlas array texture.
/// Only valid for a page handle; see `image_index`'s note.
pub fn layer(&self) -> u32 {
match self.kind {
TextureKind::Page { layer } => layer,
TextureKind::Image => panic!("layer() called on a standalone image handle"),
}
}
}
impl Drop for TextureHandle {
fn drop(&mut self) {
if self.counter.drop() {
let _ = self.send.send((self.kind, self.slot));
}
}
}
impl Index<&TextureHandle> for Textures {
type Output = DynamicImage;
fn index(&self, index: &TextureHandle) -> &Self::Output {
self.images[index.slot as usize].as_ref().unwrap()
}
}
impl Default for Textures {
fn default() -> Self {
Self::new()
}
}
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//! A glyph atlas: one texture holding many rasterised glyphs, so drawing text
//! is a quad per glyph rather than a texture per string.
//!
//! What this replaces is why it exists. Text used to be rasterised into its own
//! `RgbaImage` and uploaded as a whole texture, per text widget, every time
//! anything about it changed -- so every window resize re-rasterised and
//! re-uploaded every visible string, which is what the TODO meant by "resizing
//! (per frame) is really slow". Here a glyph is rasterised once for a given
//! font, size and subpixel offset and then reused by every string that contains
//! it, and a resize re-emits quads without touching the GPU's copy at all.
use crate::{
PatchRect, TextureHandle, Textures, UiColor,
util::{HashMap, Vec2},
};
use image::RgbaImage;
use swash::scale::image::{Content, Image};
/// Side of one atlas page, in pixels. 1024 is 4 MB at RGBA8 -- enough for a
/// few thousand glyphs at UI sizes, and small enough that a page nobody fills
/// is not a big waste. Also the fixed width/height of every layer of the
/// shared array texture in `render::texture` -- `pub(crate)` so that module
/// can size it without a second constant to keep in sync.
pub(crate) const PAGE: u32 = 1024;
/// Transparent margin kept around every glyph, so that sampling one cannot
/// pick up its neighbour along a shared edge.
const PAD: u32 = 1;
/// Identifies a rasterised glyph. Anything that changes the pixels has to be in
/// here, or two different glyphs share one entry and the wrong one is drawn.
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
pub struct GlyphKey {
pub font: u64,
pub glyph: u32,
/// Font size in 1/16 px, so sizes that round to the same pixels share a
/// raster instead of filling the atlas with near-duplicates.
pub size: u32,
/// Horizontal subpixel phase, in 1/4 px.
pub subpixel: u8,
/// Hash of the variation coordinates; a variable font at two weights is two
/// different sets of pixels from one glyph id.
pub coords: u64,
}
#[derive(Clone, Copy)]
pub struct GlyphEntry {
pub uv_min: [f32; 2],
pub uv_max: [f32; 2],
/// Offset from the glyph's pen position to the top-left of its pixels.
pub left: i32,
pub top: i32,
pub width: u32,
pub height: u32,
pub is_color: bool,
/// The atlas array layer this glyph's page occupies.
pub layer: u32,
}
struct Page {
handle: TextureHandle,
/// Shelf packing: glyphs are placed left to right along a shelf whose
/// height is the tallest glyph on it, and a new shelf starts above when the
/// row runs out. Chosen over a real packer because glyphs at one size are
/// close to the same height, which is the case shelves are good at.
x: u32,
y: u32,
shelf_height: u32,
}
#[derive(Default)]
pub struct GlyphAtlas {
pages: Vec<Page>,
/// `None` for a glyph that rasterised to nothing -- a space, say. Cached
/// too, so it is not re-rasterised on every layout.
entries: HashMap<GlyphKey, Option<GlyphEntry>>,
}
impl GlyphAtlas {
pub fn get(&self, key: &GlyphKey) -> Option<Option<GlyphEntry>> {
self.entries.get(key).copied()
}
/// Rasterised pixels in, a place in the atlas out. `None` means the glyph
/// has no pixels, which is a normal answer rather than a failure.
pub fn insert(
&mut self,
key: GlyphKey,
image: &Image,
textures: &mut Textures,
) -> Option<GlyphEntry> {
let w = image.placement.width;
let h = image.placement.height;
if w == 0 || h == 0 {
self.entries.insert(key, None);
return None;
}
if w + PAD * 2 > PAGE || h + PAD * 2 > PAGE {
// A single glyph larger than a page. Refusing is better than
// silently drawing a cropped one; the caller draws nothing.
self.entries.insert(key, None);
return None;
}
let (page_idx, x, y) = self.allocate(w, h, textures);
let page = &self.pages[page_idx];
let img = textures.image_mut(&page.handle);
let rgba = img.as_mut_rgba8().expect("atlas page is rgba8");
write_glyph(rgba, image, x, y);
let handle = page.handle.clone();
let rect = PatchRect {
x,
y,
width: w,
height: h,
};
textures.patch(&handle, rect);
let page = &self.pages[page_idx];
let scale = 1.0 / PAGE as f32;
let entry = GlyphEntry {
uv_min: [x as f32 * scale, y as f32 * scale],
uv_max: [(x + w) as f32 * scale, (y + h) as f32 * scale],
left: image.placement.left,
top: image.placement.top,
width: w,
height: h,
is_color: matches!(image.content, Content::Color),
layer: page.handle.layer(),
};
self.entries.insert(key, Some(entry));
Some(entry)
}
/// A free `w`x`h` spot, opening a shelf or a page as needed.
fn allocate(&mut self, w: u32, h: u32, textures: &mut Textures) -> (usize, u32, u32) {
let need_w = w + PAD;
let need_h = h + PAD;
if let Some(i) = self.pages.iter().position(|p| fits(p, need_w, need_h)) {
let page = &mut self.pages[i];
if page.x + need_w > PAGE {
page.y += page.shelf_height;
page.x = PAD;
page.shelf_height = 0;
}
let (x, y) = (page.x, page.y);
page.x += need_w;
page.shelf_height = page.shelf_height.max(need_h);
return (i, x, y);
}
let handle = textures.add_page(RgbaImage::new(PAGE, PAGE));
self.pages.push(Page {
handle,
x: PAD + w + PAD,
y: PAD,
shelf_height: h + PAD,
});
(self.pages.len() - 1, PAD, PAD)
}
/// Record that a glyph has no pixels, so it is not re-rasterised.
pub fn insert_empty(&mut self, key: GlyphKey) {
self.entries.insert(key, None);
}
pub fn page_count(&self) -> usize {
self.pages.len()
}
pub fn glyph_count(&self) -> usize {
self.entries.len()
}
}
fn fits(page: &Page, need_w: u32, need_h: u32) -> bool {
// On the current shelf, or on a new one above it.
(page.x + need_w <= PAGE && page.y + need_h <= PAGE)
|| (need_w + PAD <= PAGE && page.y + page.shelf_height + need_h <= PAGE)
}
/// Copy one rasterised glyph into the page image at `(x, y)`.
///
/// A mask glyph keeps its coverage in alpha with the colour left to the shader,
/// so one raster serves text of any colour; a colour glyph carries its own.
fn write_glyph(page: &mut RgbaImage, image: &Image, x: u32, y: u32) {
let w = image.placement.width;
let h = image.placement.height;
match image.content {
Content::Mask => {
for row in 0..h {
for col in 0..w {
let a = image.data[(row * w + col) as usize];
page.put_pixel(x + col, y + row, image::Rgba([255, 255, 255, a]));
}
}
}
Content::Color => {
for row in 0..h {
for col in 0..w {
let i = ((row * w + col) * 4) as usize;
let px = [
image.data[i],
image.data[i + 1],
image.data[i + 2],
image.data[i + 3],
];
page.put_pixel(x + col, y + row, image::Rgba(px));
}
}
}
Content::SubpixelMask => {
// Not asked for: `Format::Alpha` is what the renderer requests, so
// reaching here means the request changed and this needs writing.
// Drawn as a plain mask from the green channel rather than dropped,
// so the text is readable rather than absent.
for row in 0..h {
for col in 0..w {
let i = ((row * w + col) * 4) as usize;
let a = image.data[i + 1];
page.put_pixel(x + col, y + row, image::Rgba([255, 255, 255, a]));
}
}
}
}
}
/// Where a glyph goes on screen, in pixels relative to the text's origin.
///
/// `color` is per-glyph (read from the parley run's own `Brush`, since
/// `UiColor` is parley's brush type here) rather than a single colour for
/// the whole `RenderedText`, so that a span pushed with its own
/// `StyleProperty::Brush` (I5's inline rich text: a link, a diff of colour
/// inside one wrapped paragraph) actually renders in that colour instead of
/// the buffer's base one.
#[derive(Clone, Copy)]
pub struct PlacedGlyph {
pub entry: GlyphEntry,
pub offset: Vec2,
pub color: UiColor,
}
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use crate::{UiRegion, util::Id};
use wgpu::*;
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable, Default)]
pub struct WindowUniform {
pub width: f32,
pub height: f32,
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct PrimitiveInstance {
pub region: UiRegion,
pub binding: u32,
pub idx: u32,
pub mask_idx: MaskIdx,
pub move_idx: MoveIdx,
}
impl PrimitiveInstance {
const ATTRIBS: [VertexAttribute; 8] = vertex_attr_array![
0 => Float32x2,
1 => Float32x2,
2 => Float32x2,
3 => Float32x2,
4 => Uint32,
5 => Uint32,
6 => Uint32,
7 => Uint32,
];
pub fn desc() -> VertexBufferLayout<'static> {
VertexBufferLayout {
array_stride: std::mem::size_of::<Self>() as BufferAddress,
step_mode: VertexStepMode::Instance,
attributes: &Self::ATTRIBS,
}
}
}
pub type MaskIdx = Id<u32>;
impl MaskIdx {
pub const NONE: Self = Self::preset(u32::MAX);
}
pub type MoveIdx = Id<u32>;
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct Mask {
pub region: UiRegion,
/// The mask-owning widget's own move slot -- resolved in the fragment
/// shader against the same chain the vertex shader walks for a
/// primitive's own corners, so a mask and the content clipped by it
/// can move independently. See LAYOUT.md section 2b.
pub move_idx: MoveIdx,
}
/// One widget's cumulative on-screen translation, and the slot of the
/// ancestor to add on top of it. `parent == u32::MAX` ends the chain. A
/// pure abs-pixel delta, not a general `UiRegion` remap -- sufficient for
/// every call site that moves a widget (`Scroll`, `Offset`) since both are
/// translations of an already-drawn subtree. See LAYOUT.md section 2.
///
/// `_pad` matches WGSL's storage-buffer layout for `MoveOffset`: `delta` is
/// a `vec2<f32>`, which gives the struct an 8-byte alignment and rounds its
/// WGSL size up to 16 bytes even though `delta` + `parent` only total 12 --
/// the same trap `GlyphPrimitive` documents below. `bytemuck` does not
/// check this for us, and getting it wrong is a wgpu validation panic at
/// draw time ("buffer bound ... with size 12 where the shader expects 16"),
/// not a compile error.
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct MoveOffset {
pub delta: [f32; 2],
pub parent: u32,
_pad: u32,
}
impl MoveOffset {
pub const NONE_PARENT: u32 = u32::MAX;
pub fn new(delta: [f32; 2], parent: u32) -> Self {
Self {
delta,
parent,
_pad: 0,
}
}
}
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use crate::{
UiData, UiRenderState,
render::{data::PrimitiveInstance, texture::GpuTextures, util::ArrBuf},
util::{HashMap, Vec2},
};
use data::WindowUniform;
use wgpu::{
util::{BufferInitDescriptor, DeviceExt},
*,
};
mod atlas;
mod data;
mod primitive;
mod texture;
mod util;
pub use atlas::*;
pub use data::{Mask, MaskIdx, MoveIdx, MoveOffset};
pub use primitive::*;
const SHAPE_SHADER: &str = include_str!("./shader.wgsl");
pub struct UiRenderNode {
uniform_group: BindGroup,
primitive_layout: BindGroupLayout,
rsc_layout: BindGroupLayout,
rsc_group: BindGroup,
pipeline: RenderPipeline,
layers: HashMap<usize, RenderLayer>,
active: Vec<usize>,
window_buffer: Buffer,
textures: GpuTextures,
masks: ArrBuf<Mask>,
move_offsets: ArrBuf<MoveOffset>,
/// Group 3: the masks and move-offsets storage buffers, on their own --
/// see IRIS_TODO.md's "Appending one image ... rebuilds every other
/// image's bind group". These used to live in group 2 alongside each
/// standalone image's own texture view, so an image's bind group named
/// the masks/move_offsets buffer directly; the moment either buffer
/// resized (which a widget getting its *first* move slot can trigger,
/// unrelated to any image), `ArrBuf::update` handed back a new `Buffer`
/// identity and every image's bind group -- one per live image -- had
/// to be rebuilt to reference it. Pulling both buffers into their own
/// group, bound once per frame rather than once per draw call, means a
/// buffer resize now rebuilds exactly this one group instead of N.
masks_layout: BindGroupLayout,
masks_group: BindGroup,
}
struct RenderLayer {
instance: ArrBuf<PrimitiveInstance>,
primitives: PrimitiveBuffers,
primitive_group: BindGroup,
/// A standalone image's instances, kept apart from `instance` because
/// each one draws with its own bind group -- see `UiRenderNode::draw`.
image_instance: ArrBuf<PrimitiveInstance>,
/// The texture slot each entry of `image_instance` draws with, in the
/// same order, refreshed alongside it. Not stored in the vertex buffer
/// itself because it names a bind group, not shader data.
image_tex_indices: Vec<u32>,
}
impl UiRenderNode {
pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) {
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.uniform_group, &[]);
// Set once, not per layer or per image: masks/move_offsets are read
// by every primitive and every standalone image alike, and living
// in their own group (rather than folded into group 2 alongside the
// per-image texture view) is what keeps an image's own bind group
// from naming a buffer that changes size on an unrelated widget's
// first draw -- see the comment on `masks_group` below.
pass.set_bind_group(3, &self.masks_group, &[]);
for i in &self.active {
let layer = &self.layers[i];
if layer.instance.len() == 0 && layer.image_instance.len() == 0 {
continue;
}
pass.set_bind_group(1, &layer.primitive_group, &[]);
if layer.instance.len() > 0 {
pass.set_bind_group(2, &self.rsc_group, &[]);
pass.set_vertex_buffer(0, layer.instance.buffer.slice(..));
pass.draw(0..4, 0..layer.instance.len() as u32);
}
// Images draw after this layer's rects and glyphs, one draw call
// each with its own bind group. That draws every image "on top"
// within the layer, which loses nothing that currently exists:
// `Primitives::apply_free` frees with `swap_remove`, so a layer's
// draw order was already undefined before images had their own
// list -- nothing before this relied on interleaving a rect
// between two images at a particular position.
if layer.image_instance.len() > 0 {
pass.set_vertex_buffer(0, layer.image_instance.buffer.slice(..));
for (k, &tex_idx) in layer.image_tex_indices.iter().enumerate() {
pass.set_bind_group(2, self.textures.image_bind_group(tex_idx), &[]);
pass.draw(0..4, k as u32..k as u32 + 1);
}
}
}
}
pub fn update(
&mut self,
device: &Device,
queue: &Queue,
ui: &mut UiData,
ui_render: &mut UiRenderState,
) {
self.active.clear();
for (i, primitives) in ui_render.layers.iter_mut() {
self.active.push(i);
for change in primitives.apply_free() {
if let Some(inst) = ui_render.active.get_mut(&change.id) {
for h in &mut inst.primitives {
// `is_image` disambiguates: `instances` and `images`
// are separate lists with independent indices, so
// without it a rect's renumbering could be applied to
// an image handle that happened to share the same
// (layer, inst_idx).
if h.layer == i
&& h.inst_idx == change.old
&& (h.binding == IMAGE_BINDING) == change.is_image
{
h.inst_idx = change.new;
break;
}
}
}
}
let rlayer = self.layers.entry(i).or_insert_with(|| {
let primitives = PrimitiveBuffers::new(device);
let primitive_group =
Self::primitive_group(device, &self.primitive_layout, primitives.buffers());
RenderLayer {
instance: ArrBuf::new(
device,
BufferUsages::VERTEX | BufferUsages::COPY_DST,
"instance",
),
primitives,
primitive_group,
image_instance: ArrBuf::new(
device,
BufferUsages::VERTEX | BufferUsages::COPY_DST,
"image instance",
),
image_tex_indices: Vec::new(),
}
});
if primitives.updated {
rlayer
.instance
.update(device, queue, primitives.instances());
rlayer.primitives.update(device, queue, primitives.data());
rlayer.primitive_group = Self::primitive_group(
device,
&self.primitive_layout,
rlayer.primitives.buffers(),
);
rlayer
.image_instance
.update(device, queue, primitives.image_instances());
rlayer.image_tex_indices = primitives
.image_instances()
.iter()
.map(|inst| inst.idx)
.collect();
primitives.updated = false;
}
}
let masks_resized = if ui.masks.changed {
ui.masks.changed = false;
self.masks.update(device, queue, &ui.masks[..])
} else {
false
};
let moves_resized = if ui.move_offsets.changed {
ui.move_offsets.changed = false;
self.move_offsets
.update(device, queue, &ui.move_offsets[..])
} else {
false
};
if masks_resized || moves_resized {
self.masks_group =
Self::masks_group(device, &self.masks_layout, &self.masks, &self.move_offsets);
}
let rebuild_main = self.textures.update(&mut ui.textures, &self.rsc_layout);
if rebuild_main {
self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures);
}
}
/// Takes a size rather than a window type: this is the only thing the
/// core wanted from winit, and depending on a windowing backend for two
/// numbers is what put `android-activity` in the core's graph for an
/// Android build that is meant to go through android-view instead.
pub fn resize(&mut self, size: impl Into<Vec2>, queue: &Queue) {
let size = size.into();
let slice = &[WindowUniform {
width: size.x,
height: size.y,
}];
queue.write_buffer(&self.window_buffer, 0, bytemuck::cast_slice(slice));
}
pub fn new(device: &Device, queue: &Queue, config: &SurfaceConfiguration) -> Self {
let shader = device.create_shader_module(ShaderModuleDescriptor {
label: Some("UI Shape Shader"),
source: ShaderSource::Wgsl(SHAPE_SHADER.into()),
});
// Seeded from the surface's own size, not `WindowUniform::default()`
// (0, 0): the vertex shader divides by `window.dim` to reach clip
// space, so a window this buffer disagrees with means every
// primitive's position is NaN/Inf and is dropped before
// rasterization -- the clear colour still reaches the screen (the
// pass runs regardless) while nothing drawn on top of it ever does.
// winit's backend gets away with the old default because winit
// fires an initial `WindowEvent::Resized` that calls `resize()`
// before the first frame; android-view has no such automatic
// event, so `AndroidRenderer::new` built a node whose window buffer
// was never corrected -- this is I2's "nothing draws" bug (RUST.md).
let window_uniform = WindowUniform {
width: config.width as f32,
height: config.height as f32,
};
let window_buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("window"),
contents: bytemuck::cast_slice(&[window_uniform]),
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
});
let uniform_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
label: Some("window"),
});
let uniform_group = Self::bind_group_0(device, &uniform_layout, &window_buffer);
let primitive_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &PrimitiveBuffers::BINDINGS.map(|binding| BindGroupLayoutEntry {
binding,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}),
label: Some("primitive"),
});
let tex_manager = GpuTextures::new(device, queue);
let masks = ArrBuf::new(
device,
BufferUsages::STORAGE | BufferUsages::COPY_DST,
"ui masks",
);
let move_offsets = ArrBuf::new(
device,
BufferUsages::STORAGE | BufferUsages::COPY_DST,
"ui move offsets",
);
let rsc_layout = Self::rsc_layout(device);
let rsc_group = Self::rsc_group(device, &rsc_layout, &tex_manager);
let masks_layout = Self::masks_layout(device);
let masks_group = Self::masks_group(device, &masks_layout, &masks, &move_offsets);
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: Some("UI Shape Pipeline Layout"),
bind_group_layouts: &[
&uniform_layout,
&primitive_layout,
&rsc_layout,
&masks_layout,
],
immediate_size: 0,
});
let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
label: Some("UI Shape Pipeline"),
layout: Some(&pipeline_layout),
vertex: VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[PrimitiveInstance::desc()],
compilation_options: Default::default(),
},
fragment: Some(FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(ColorTargetState {
format: config.format,
blend: Some(BlendState::ALPHA_BLENDING),
write_mask: ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: PrimitiveState {
topology: PrimitiveTopology::TriangleStrip,
strip_index_format: None,
front_face: FrontFace::Cw,
cull_mode: Some(Face::Back),
polygon_mode: PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview_mask: None,
cache: None,
});
Self {
uniform_group,
primitive_layout,
rsc_layout,
rsc_group,
pipeline,
window_buffer,
layers: HashMap::default(),
active: Vec::new(),
textures: tex_manager,
masks,
move_offsets,
masks_layout,
masks_group,
}
}
fn bind_group_0(
device: &Device,
layout: &BindGroupLayout,
window_buffer: &Buffer,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &[BindGroupEntry {
binding: 0,
resource: window_buffer.as_entire_binding(),
}],
label: Some("ui window"),
})
}
fn primitive_group(
device: &Device,
layout: &BindGroupLayout,
buffers: [(u32, &Buffer); PrimitiveBuffers::LEN],
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &buffers.map(|(binding, buf)| BindGroupEntry {
binding,
resource: buf.as_entire_binding(),
}),
label: Some("ui primitives"),
})
}
/// Group 2: the shared atlas array and one standalone-image slot (a null
/// view for the main draw, a real one for each image's own bind group --
/// see `GpuTextures`), plus one sampler. No `count` on any entry: this
/// needs nothing beyond plain Vulkan 1.0 / GLES sampling, unlike the
/// `binding_array` layout it replaced (see TEXTURES.md's "Recommended
/// shape"). Masks and move_offsets are deliberately *not* here -- see
/// `masks_layout` below for why they get their own group.
fn rsc_layout(device: &Device) -> BindGroupLayout {
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Texture {
sample_type: TextureSampleType::Float { filterable: false },
view_dimension: TextureViewDimension::D2Array,
multisampled: false,
},
count: None,
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Texture {
sample_type: TextureSampleType::Float { filterable: false },
view_dimension: TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::NonFiltering),
count: None,
},
],
label: Some("ui rsc"),
})
}
/// The main group: rects and glyphs never sample the image slot, so it
/// gets a 1x1 null view rather than any live standalone image's.
fn rsc_group(
device: &Device,
layout: &BindGroupLayout,
tex_manager: &GpuTextures,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(tex_manager.array_view()),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::TextureView(tex_manager.null_view()),
},
BindGroupEntry {
binding: 2,
resource: BindingResource::Sampler(tex_manager.sampler()),
},
],
label: Some("ui rsc"),
})
}
/// Group 3: the masks and move_offsets storage buffers, shared by the
/// main draw and every standalone image alike (see the field comment on
/// `masks_group`). Bound once per frame in `draw()` rather than folded
/// into group 2, so a resize of either buffer -- which an unrelated
/// widget's first move slot can trigger -- rebuilds this one group
/// instead of every image's.
fn masks_layout(device: &Device) -> BindGroupLayout {
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
label: Some("ui masks"),
})
}
fn masks_group(
device: &Device,
layout: &BindGroupLayout,
masks: &ArrBuf<Mask>,
move_offsets: &ArrBuf<MoveOffset>,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: masks.buffer.as_entire_binding(),
},
BindGroupEntry {
binding: 1,
resource: move_offsets.buffer.as_entire_binding(),
},
],
label: Some("ui masks"),
})
}
pub fn view_count(&self) -> usize {
self.textures.view_count()
}
/// Standalone-image bind groups built since the last call -- see
/// `GpuTextures::take_bind_group_creates`. Call once per frame before
/// `update()` to measure exactly that frame.
pub fn take_image_bind_group_creates(&mut self) -> u64 {
self.textures.take_bind_group_creates()
}
}
+446
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@@ -0,0 +1,446 @@
use std::ops::{Deref, DerefMut};
use crate::{
Color, UiRegion, WidgetId,
render::{
ArrBuf,
data::{MaskIdx, MoveIdx, PrimitiveInstance},
},
};
use bytemuck::Pod;
use wgpu::*;
pub struct Primitives {
instances: Vec<PrimitiveInstance>,
assoc: Vec<WidgetId>,
data: PrimitiveData,
free: Vec<usize>,
/// Standalone images, kept apart from `instances` because each one draws
/// with its own bind group rather than sharing the layer's one instanced
/// draw -- see TEXTURES.md's "Recommended shape". `idx` on each
/// `PrimitiveInstance` here is the texture's slot in `Textures`/
/// `GpuTextures`, not an index into `data`; there is no per-image entry
/// in `data` because a bind group already picks the texture; nothing
/// left to look up per-instance.
images: Vec<PrimitiveInstance>,
image_assoc: Vec<WidgetId>,
image_free: Vec<usize>,
pub updated: bool,
}
impl Default for Primitives {
fn default() -> Self {
Self {
instances: Default::default(),
assoc: Default::default(),
data: Default::default(),
free: Vec::new(),
images: Default::default(),
image_assoc: Default::default(),
image_free: Vec::new(),
updated: true,
}
}
}
/// The `binding` tag `Painter` writes on an image instance. Distinct from any
/// `Primitive::BINDING` because images have no `PrimitiveData` entry to key
/// one from -- a bind group already selects the texture -- so this only ever
/// has to match the shader's `TEXTURE` constant and flag "this instance lives
/// in `Primitives::images`, not `Primitives::instances`" to the code below.
pub const IMAGE_BINDING: u32 = 1;
pub trait Primitive: Pod {
const BINDING: u32;
fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self>;
}
macro_rules! primitives {
($($name:ident: $ty:ty => $binding:expr,)*) => {
#[derive(Default)]
pub struct PrimitiveData {
$(pub(crate) $name: PrimitiveVec<$ty>,)*
}
pub struct PrimitiveBuffers {
$($name: ArrBuf<$ty>,)*
}
impl PrimitiveBuffers {
pub fn update(&mut self, device: &Device, queue: &Queue, data: &PrimitiveData) {
$(self.$name.update(device, queue, &data.$name);)*
}
}
impl PrimitiveBuffers {
pub const LEN: usize = primitives!(@count $($name)*);
/// The group-1 binding number each primitive's storage buffer
/// sits at, in declaration order. Not `0..LEN`: a primitive's
/// `BINDING` also tags its instances for the shader's dispatch
/// switch, and a removed primitive (as `TEXTURE` was, once
/// images stopped needing a per-instance storage entry) can
/// leave a gap, so the pipeline layout has to ask for these
/// exact numbers rather than assuming they are contiguous.
pub const BINDINGS: [u32; Self::LEN] = [$(<$ty>::BINDING,)*];
pub fn buffers(&self) -> [(u32, &Buffer); Self::LEN] {
[
$((<$ty>::BINDING, &self.$name.buffer),)*
]
}
pub fn new(device: &Device) -> Self {
Self {
$($name: ArrBuf::new(
device,
BufferUsages::STORAGE | BufferUsages::COPY_DST,
stringify!($name),
),)*
}
}
}
impl PrimitiveData {
pub fn clear(&mut self) {
$(self.$name.clear();)*
}
pub fn free(&mut self, binding: u32, idx: usize) {
match binding {
$(<$ty>::BINDING => self.$name.free(idx),)*
_ => unreachable!()
}
}
}
$(
unsafe impl bytemuck::Pod for $ty {}
unsafe impl bytemuck::Zeroable for $ty {}
impl Primitive for $ty {
const BINDING: u32 = $binding;
fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self> {
&mut data.$name
}
}
)*
};
// The recursion has to hand back the same shape it matches -- space
// separated, not comma separated. Written with `$($t),+` it re-entered
// with a comma as the first token and never terminated, which happened to
// work only because there were exactly two primitives: the first step left
// a single token, and a single token matches the base case whichever
// separator it was written with.
(@count $t1:tt $($t:tt)+) => { 1 + primitives!(@count $($t)+) };
(@count $t:tt) => { 1 };
}
pub struct PrimitiveInst<P> {
pub id: WidgetId,
pub primitive: P,
pub region: UiRegion,
pub mask_idx: MaskIdx,
pub move_idx: MoveIdx,
}
impl Primitives {
pub fn write<P: Primitive>(
&mut self,
layer: usize,
PrimitiveInst {
id,
primitive,
region,
mask_idx,
move_idx,
}: PrimitiveInst<P>,
) -> PrimitiveHandle {
self.updated = true;
let vec = P::vec(&mut self.data);
let i = vec.add(primitive);
let inst = PrimitiveInstance {
region,
idx: i as u32,
mask_idx,
move_idx,
binding: P::BINDING,
};
let inst_i = if let Some(i) = self.free.pop() {
self.instances[i] = inst;
self.assoc[i] = id;
i
} else {
let i = self.instances.len();
self.instances.push(inst);
self.assoc.push(id);
i
};
PrimitiveHandle::new::<P>(layer, inst_i, i)
}
/// Writes an image instance directly -- there is no `Primitive` impl for
/// it to go through `write`, since it has nowhere in `PrimitiveData` to
/// put a per-instance entry. `texture_idx` is the slot the bind group at
/// draw time is chosen from, carried in the otherwise-unused `idx` field.
pub fn write_image(
&mut self,
layer: usize,
id: WidgetId,
texture_idx: u32,
region: UiRegion,
mask_idx: MaskIdx,
move_idx: MoveIdx,
) -> PrimitiveHandle {
self.updated = true;
let inst = PrimitiveInstance {
region,
idx: texture_idx,
mask_idx,
move_idx,
binding: IMAGE_BINDING,
};
let inst_i = if let Some(i) = self.image_free.pop() {
self.images[i] = inst;
self.image_assoc[i] = id;
i
} else {
let i = self.images.len();
self.images.push(inst);
self.image_assoc.push(id);
i
};
PrimitiveHandle {
layer,
inst_idx: inst_i,
data_idx: 0,
binding: IMAGE_BINDING,
}
}
pub fn image_instances(&self) -> &Vec<PrimitiveInstance> {
&self.images
}
/// returns (old index, new index) for both lists this layer keeps --
/// `PrimitiveChange::is_image` says which, since the two have separate
/// index spaces and `old`/`new` alone would collide between them.
///
/// Both lists free with `swap_remove`, so a layer's draw order was
/// already undefined before images existed: nothing here may assume one
/// primitive stays adjacent to another once anything in the layer has
/// been freed.
pub fn apply_free(&mut self) -> Vec<PrimitiveChange> {
let mut changes =
Self::apply_free_list(&mut self.free, &mut self.instances, &mut self.assoc, false);
changes.extend(Self::apply_free_list(
&mut self.image_free,
&mut self.images,
&mut self.image_assoc,
true,
));
changes
}
fn apply_free_list(
free: &mut Vec<usize>,
instances: &mut Vec<PrimitiveInstance>,
assoc: &mut Vec<WidgetId>,
is_image: bool,
) -> Vec<PrimitiveChange> {
free.sort_by(|a, b| b.cmp(a));
free.drain(..)
.filter_map(|i| {
instances.swap_remove(i);
assoc.swap_remove(i);
if i == instances.len() {
return None;
}
let id = assoc[i];
let old = instances.len();
Some(PrimitiveChange {
id,
is_image,
old,
new: i,
})
})
.collect()
}
pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
self.updated = true;
if h.binding == IMAGE_BINDING {
self.image_free.push(h.inst_idx);
self.images[h.inst_idx].mask_idx
} else {
self.data.free(h.binding, h.data_idx);
self.free.push(h.inst_idx);
self.instances[h.inst_idx].mask_idx
}
}
pub fn data(&self) -> &PrimitiveData {
&self.data
}
pub fn instances(&self) -> &Vec<PrimitiveInstance> {
&self.instances
}
pub fn region_mut(&mut self, h: &PrimitiveHandle) -> &mut UiRegion {
self.updated = true;
if h.binding == IMAGE_BINDING {
&mut self.images[h.inst_idx].region
} else {
&mut self.instances[h.inst_idx].region
}
}
}
pub struct PrimitiveChange {
pub id: WidgetId,
/// Which of `Primitives::instances`/`Primitives::images` this change
/// belongs to -- their `old`/`new` indices are independent, so a
/// consumer matching only on `(layer, inst_idx)` could apply an image's
/// renumbering to a rect's handle that happens to share the same index.
pub is_image: bool,
pub old: usize,
pub new: usize,
}
#[derive(Debug)]
pub struct PrimitiveHandle {
pub layer: usize,
pub inst_idx: usize,
pub data_idx: usize,
pub binding: u32,
}
impl PrimitiveHandle {
fn new<P: Primitive>(layer: usize, inst_idx: usize, data_idx: usize) -> Self {
Self {
layer,
inst_idx,
data_idx,
binding: P::BINDING,
}
}
}
primitives!(
rects: RectPrimitive => 0,
glyphs: GlyphPrimitive => 2,
);
#[repr(C)]
#[derive(Copy, Clone)]
pub struct RectPrimitive {
pub color: Color<u8>,
pub radius: f32,
pub thickness: f32,
pub inner_radius: f32,
}
impl RectPrimitive {
pub fn color(color: Color<u8>) -> Self {
Self {
color,
radius: 0.0,
thickness: 0.0,
inner_radius: 0.0,
}
}
}
/// One glyph, drawn as a sub-rectangle of the glyph atlas array.
///
/// `color` is the text colour and is multiplied by the atlas's alpha for an
/// ordinary mask glyph; a colour glyph (emoji) carries its own colour and
/// takes the atlas texel unchanged, which is what `IS_COLOR` selects.
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct GlyphPrimitive {
pub uv_min: [f32; 2],
pub uv_max: [f32; 2],
/// Layer of the shared atlas array texture this glyph's page occupies --
/// not a bind-group or view index, since a page never gets one of its
/// own. See TEXTURES.md's "Recommended shape".
pub layer: u32,
pub color: Color<u8>,
pub flags: u32,
/// Pads this struct's Rust size to match WGSL's storage-buffer layout for
/// `GlyphInfo`: two `vec2<f32>` members give the struct an 8-byte
/// alignment, which rounds the WGSL size up to 32 bytes even though the
/// fields above only total 28. `bytemuck` does not check this for us.
_pad: u32,
}
impl GlyphPrimitive {
pub const IS_COLOR: u32 = 1;
pub fn new(
uv_min: [f32; 2],
uv_max: [f32; 2],
layer: u32,
color: Color<u8>,
flags: u32,
) -> Self {
Self {
uv_min,
uv_max,
layer,
color,
flags,
_pad: 0,
}
}
}
pub struct PrimitiveVec<T> {
vec: Vec<T>,
free: Vec<usize>,
}
impl<T> PrimitiveVec<T> {
pub fn new() -> Self {
Self {
vec: Vec::new(),
free: Vec::new(),
}
}
pub fn add(&mut self, t: T) -> usize {
if let Some(i) = self.free.pop() {
self.vec[i] = t;
i
} else {
let i = self.vec.len();
self.vec.push(t);
i
}
}
pub fn free(&mut self, i: usize) {
self.free.push(i);
}
pub fn clear(&mut self) {
self.free.clear();
self.vec.clear();
}
}
impl<T> Default for PrimitiveVec<T> {
fn default() -> Self {
Self::new()
}
}
impl<T> Deref for PrimitiveVec<T> {
type Target = Vec<T>;
fn deref(&self) -> &Self::Target {
&self.vec
}
}
impl<T> DerefMut for PrimitiveVec<T> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.vec
}
}
+250
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@@ -0,0 +1,250 @@
const RECT: u32 = 0u;
// TEXTURE has no entry in group 1: a standalone image draws with its own
// bind group (see UiRenderNode::draw), so there is nothing per-instance left
// to look up here -- the bind group already picked the texture.
const TEXTURE: u32 = 1u;
const GLYPH: u32 = 2u;
@group(0) @binding(0)
var<uniform> window: WindowUniform;
@group(1) @binding(RECT)
var<storage> rects: array<Rect>;
@group(1) @binding(GLYPH)
var<storage> glyphs: array<GlyphInfo>;
struct Rect {
color: u32,
radius: f32,
thickness: f32,
inner_radius: f32,
}
struct GlyphInfo {
uv_min: vec2<f32>,
uv_max: vec2<f32>,
// Layer of the shared atlas array texture, not a view or bind-group
// index -- a page never gets its own bind group. See TEXTURES.md's
// "Recommended shape".
layer: u32,
color: u32,
flags: u32,
}
struct Mask {
x: UiSpan,
y: UiSpan,
move_idx: u32,
}
/// One widget's cumulative on-screen translation and the slot of the
/// ancestor to add on top of it. Mirrors `MoveOffset` in data.rs.
struct MoveOffset {
delta: vec2<f32>,
parent: u32,
}
struct UiSpan {
start: UiScalar,
end: UiScalar,
}
struct UiScalar {
rel: f32,
abs: f32,
}
struct UiVec2 {
rel: vec2<f32>,
abs: vec2<f32>,
}
// The shared glyph atlas: every page is one layer. Growing it recreates this
// texture with headroom and copies the old layers across -- see
// GpuTextures::grow_array -- rather than the binding_array<texture_2d<f32>>
// this replaced, which needed VK_EXT_descriptor_indexing and does not survive
// a real share of Android GPUs (see TEXTURES.md).
@group(2) @binding(0)
var atlas: texture_2d_array<f32>;
// One standalone image's texture. The main draw (rects and glyphs) binds a
// 1x1 null texture here, since neither samples it; each image draw call
// binds its own -- see UiRenderNode::draw.
@group(2) @binding(1)
var image_texture: texture_2d<f32>;
@group(2) @binding(2)
var samp: sampler;
// Their own group, bound once per frame rather than folded into group 2: see
// UiRenderNode::masks_layout for why an image's own bind group must not name
// either buffer.
@group(3) @binding(0)
var<storage> masks: array<Mask>;
@group(3) @binding(1)
var<storage> move_offsets: array<MoveOffset>;
// A move chain more than this deep means something else is wrong (an
// accidental cycle) -- kept in step with `MOVE_CHAIN_LIMIT` in
// render_state.rs, which walks the identical bound on the CPU side for
// hit-testing. Bounded so a malformed chain cannot hang the GPU.
const MOVE_CHAIN_LIMIT: u32 = 16u;
/// Sums the pixel delta along the parent chain starting at `idx`, shared by
/// the vertex stage (a primitive's own corners) and the fragment stage (its
/// mask's corners) so the walk is written once. See LAYOUT.md section 2b.
fn resolve_move(idx: u32) -> vec2<f32> {
var total = vec2<f32>(0.0, 0.0);
var i = idx;
for (var step = 0u; step < MOVE_CHAIN_LIMIT; step++) {
let entry = move_offsets[i];
total += entry.delta;
if entry.parent == 4294967295u {
break;
}
i = entry.parent;
}
return total;
}
struct WindowUniform {
dim: vec2<f32>,
};
struct InstanceInput {
@location(0) x_start: vec2<f32>,
@location(1) x_end: vec2<f32>,
@location(2) y_start: vec2<f32>,
@location(3) y_end: vec2<f32>,
@location(4) binding: u32,
@location(5) idx: u32,
@location(6) mask_idx: u32,
@location(7) move_idx: u32,
}
struct VertexOutput {
@location(0) top_left: vec2<f32>,
@location(1) bot_right: vec2<f32>,
@location(2) uv: vec2<f32>,
@location(3) binding: u32,
@location(4) idx: u32,
@location(5) mask_idx: u32,
@builtin(position) clip_position: vec4<f32>,
};
struct Region {
pos: vec2<f32>,
uv: vec2<f32>,
top_left: vec2<f32>,
bot_right: vec2<f32>,
}
@vertex
fn vs_main(
@builtin(vertex_index) vi: u32,
in: InstanceInput,
) -> VertexOutput {
var out: VertexOutput;
let top_left_rel = vec2(in.x_start.x, in.y_start.x);
let top_left_abs = vec2(in.x_start.y, in.y_start.y);
let bot_right_rel = vec2(in.x_end.x, in.y_end.x);
let bot_right_abs = vec2(in.x_end.y, in.y_end.y);
let move_delta = resolve_move(in.move_idx);
let top_left = floor(top_left_rel * window.dim) + floor(top_left_abs) + move_delta;
let bot_right = floor(bot_right_rel * window.dim) + floor(bot_right_abs) + move_delta;
let size = bot_right - top_left;
let uv = vec2<f32>(
f32(vi % 2u),
f32(vi / 2u)
);
let pos = (top_left + uv * size) / window.dim * 2.0 - 1.0;
out.clip_position = vec4<f32>(pos.x, -pos.y, 0.0, 1.0);
out.uv = uv;
out.binding = in.binding;
out.idx = in.idx;
out.top_left = top_left;
out.bot_right = bot_right;
out.mask_idx = in.mask_idx;
return out;
}
@fragment
fn fs_main(
in: VertexOutput
) -> @location(0) vec4<f32> {
let pos = in.clip_position.xy;
let region = Region(pos, in.uv, in.top_left, in.bot_right);
let i = in.idx;
var color: vec4<f32>;
switch in.binding {
case RECT: {
color = draw_rounded_rect(region, rects[i]);
}
case TEXTURE: {
color = draw_texture(region);
}
case GLYPH: {
color = draw_glyph(region, glyphs[i]);
}
default: {
color = vec4(1.0, 0.0, 1.0, 1.0);
}
}
if in.mask_idx != 4294967295u {
let mask = masks[in.mask_idx];
let mask_delta = resolve_move(mask.move_idx);
let tl = UiVec2(vec2(mask.x.start.rel, mask.y.start.rel), vec2(mask.x.start.abs, mask.y.start.abs));
let br = UiVec2(vec2(mask.x.end.rel, mask.y.end.rel), vec2(mask.x.end.abs, mask.y.end.abs));
let top_left = floor(tl.rel * window.dim) + floor(tl.abs) + mask_delta;
let bot_right = floor(br.rel * window.dim) + floor(br.abs) + mask_delta;
if pos.x < top_left.x || pos.x > bot_right.x || pos.y < top_left.y || pos.y > bot_right.y {
color *= 0.0;
}
}
return color;
}
fn draw_texture(region: Region) -> vec4<f32> {
return textureSample(image_texture, samp, region.uv);
}
fn draw_glyph(region: Region, g: GlyphInfo) -> vec4<f32> {
let uv = mix(g.uv_min, g.uv_max, region.uv);
let texel = textureSample(atlas, samp, uv, i32(g.layer));
if (g.flags & 1u) != 0u {
return texel;
}
var color = unpack4x8unorm(g.color);
color.a *= texel.a;
return color;
}
fn draw_rounded_rect(region: Region, rect: Rect) -> vec4<f32> {
var color = unpack4x8unorm(rect.color);
let edge = 0.5;
let size = region.bot_right - region.top_left;
let corner = size / 2.0;
let center = region.top_left + corner;
let dist = distance_from_rect(region.pos, center, corner, rect.radius);
color.a *= 1.0 - smoothstep(-min(edge, rect.radius), edge, dist);
if rect.thickness > 0.0 {
let dist2 = distance_from_rect(region.pos, center, corner - rect.thickness, rect.inner_radius);
color.a *= smoothstep(-min(edge, rect.inner_radius), edge, dist2);
}
return color;
}
fn distance_from_rect(pixel_pos: vec2<f32>, rect_center: vec2<f32>, rect_corner: vec2<f32>, radius: f32) -> f32 {
// vec from center to pixel
let p = pixel_pos - rect_center;
// vec from inner rect corner to pixel
let q = abs(p) - (rect_corner - radius);
return length(max(q, vec2(0.0))) - radius;
}
+467
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use image::{DynamicImage, EncodableLayout, GenericImageView};
use wgpu::{util::DeviceExt, *};
use crate::{PatchRect, TextureKind, TextureUpdate, Textures};
use super::atlas::PAGE;
/// What one texture slot is, GPU-side. Parallel to `Textures`' own slot
/// numbering (`TextureKind`'s `Image`/`Page`), so a slot's index means the
/// same thing on both sides without a second map to keep in sync.
enum Slot {
/// A slot that was freed, or pushed and freed within the same batch
/// before ever reaching here.
Empty,
Image(ImageGpu),
/// The array layer a page occupies. Pages are never freed (see
/// `Textures::free`), so this is the only variant that outlives a `Free`.
Page(u32),
}
struct ImageGpu {
/// Kept alive alongside `view`/`bind_group`, which borrow from it only in
/// the sense that dropping this drops the GPU resource they point to.
#[allow(dead_code)]
texture: Texture,
view: TextureView,
bind_group: BindGroup,
}
/// Owns the two kinds of texture iris draws:
///
/// - **The glyph atlas**, one `texture_2d_array` whose layers are pages
/// (`Slot::Page`), grown by recreating the array with headroom and
/// `copy_texture_to_texture`-ing the old layers across. No feature beyond
/// Vulkan 1.0/GLES sampling is needed for this -- a layer index is an
/// ordinary sampling operand.
/// - **Standalone images** (`Slot::Image`), each its own `Texture` and
/// `BindGroup`, drawn one `draw()` call at a time with that bind group
/// bound -- see `UiRenderNode::draw`.
///
/// See TEXTURES.md's "Recommended shape" for why, and RUST.md's
/// "iris's binding array does not survive real Android hardware" for what
/// this replaced (one giant `binding_array<texture_2d<f32>>` needing
/// `VK_EXT_descriptor_indexing`, which a real share of Android GPUs lack).
pub struct GpuTextures {
device: Device,
queue: Queue,
slots: Vec<Slot>,
array_texture: Texture,
array_view: TextureView,
array_capacity: u32,
/// Layers actually written. Only grows -- see `Slot::Page`.
page_count: u32,
sampler: Sampler,
/// Bound in the image slot of the main draw's bind group, which has
/// nothing of its own to put there: rects and glyphs never sample it,
/// but the layout requires something bound regardless.
null_view: TextureView,
/// Standalone-image bind groups actually built (`create_image`'s own
/// build, or one per slot touched by `rebuild_image_bind_groups`) since
/// the last `take_bind_group_creates`. IRIS_TODO.md's "many images"
/// benchmark reads this to prove the steady-state cost of an
/// unchanging image list is zero, the same way `UiRenderState`'s
/// `draw_count`/`region_mut_count` prove the layout side.
bind_group_creates: u64,
}
impl GpuTextures {
/// Applies queued `Textures` updates, then reports whether the *main*
/// bind group (the one rects and glyphs draw with) needs rebuilding --
/// true exactly when the atlas array was recreated (its view identity
/// changed). Pushing or freeing a standalone image never touches that
/// group: it built or drops its own. Masks/move_offsets resizing is
/// `UiRenderNode`'s own concern now (its `masks_group`, group 3) --
/// see that struct's field comment for why standalone images no longer
/// hear about either buffer at all.
pub fn update(&mut self, textures: &mut Textures, rsc_layout: &BindGroupLayout) -> bool {
let mut rebuild_main = false;
for update in textures.updates() {
match update {
TextureUpdate::Push(kind, image) => {
rebuild_main |= self.push(kind, image, rsc_layout);
}
TextureUpdate::Set(kind, i, image) => {
rebuild_main |= self.set(kind, i, image, rsc_layout);
}
// A patch changes texture contents, not which layer or bind
// group exists, so it never asks for a rebuild -- rebuilding
// per glyph is exactly the cost this exists to avoid.
TextureUpdate::Patch(i, rect, image) => self.patch(i, rect, image),
TextureUpdate::SetFree => {}
TextureUpdate::Free(i) => self.free(i),
TextureUpdate::PushFree(_kind) => self.slots.push(Slot::Empty),
}
}
rebuild_main
}
fn push(
&mut self,
kind: TextureKind,
image: &DynamicImage,
rsc_layout: &BindGroupLayout,
) -> bool {
let (slot, rebuilt) = self.make_slot(kind, image, rsc_layout);
self.slots.push(slot);
rebuilt
}
fn set(
&mut self,
kind: TextureKind,
i: u32,
image: &DynamicImage,
rsc_layout: &BindGroupLayout,
) -> bool {
let (slot, rebuilt) = self.make_slot(kind, image, rsc_layout);
self.slots[i as usize] = slot;
rebuilt
}
fn make_slot(
&mut self,
kind: TextureKind,
image: &DynamicImage,
rsc_layout: &BindGroupLayout,
) -> (Slot, bool) {
match kind {
TextureKind::Image => {
let gpu = self.create_image(image, rsc_layout);
(Slot::Image(gpu), false)
}
TextureKind::Page { layer } => {
let mut rebuilt = false;
if layer >= self.array_capacity {
self.grow_array(rsc_layout);
rebuilt = true;
}
self.write_full_layer(layer, image);
self.page_count = self.page_count.max(layer + 1);
(Slot::Page(layer), rebuilt)
}
}
}
fn free(&mut self, i: u32) {
if let Some(slot) = self.slots.get_mut(i as usize) {
*slot = Slot::Empty;
}
// A page's layer is not reclaimed here either -- see `Slot::Page`.
}
fn patch(&mut self, i: u32, rect: PatchRect, image: &DynamicImage) {
let Some(&Slot::Page(layer)) = self.slots.get(i as usize) else {
return;
};
if rect.width == 0 || rect.height == 0 {
return;
}
// Cropped rather than written straight from the atlas, because
// write_texture wants tightly packed rows and the atlas rows are as
// wide as the atlas. A glyph is small, so the copy is too.
let sub = image
.view(rect.x, rect.y, rect.width, rect.height)
.to_image();
self.queue.write_texture(
TexelCopyTextureInfo {
texture: &self.array_texture,
mip_level: 0,
origin: Origin3d {
x: rect.x,
y: rect.y,
z: layer,
},
aspect: TextureAspect::All,
},
sub.as_bytes(),
TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(rect.width * 4),
rows_per_image: Some(rect.height),
},
Extent3d {
width: rect.width,
height: rect.height,
depth_or_array_layers: 1,
},
);
}
fn write_full_layer(&self, layer: u32, image: &DynamicImage) {
// Every page is created as exactly PAGE x PAGE (`GlyphAtlas::allocate`),
// so this is always a whole-layer write, never a crop.
let rgba = image.to_rgba8();
self.queue.write_texture(
TexelCopyTextureInfo {
texture: &self.array_texture,
mip_level: 0,
origin: Origin3d {
x: 0,
y: 0,
z: layer,
},
aspect: TextureAspect::All,
},
rgba.as_bytes(),
TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(PAGE * 4),
rows_per_image: Some(PAGE),
},
Extent3d {
width: PAGE,
height: PAGE,
depth_or_array_layers: 1,
},
);
}
/// Doubles the array's layer capacity (headroom, so this is rare) and
/// copies the old layers across GPU-side -- no readback. Recreates the
/// array's view, which invalidates every bind group that referenced it,
/// so this also rebuilds all of them before returning.
fn grow_array(&mut self, rsc_layout: &BindGroupLayout) {
let new_capacity = self.array_capacity * 2;
let new_texture = Self::create_array_texture(&self.device, new_capacity);
if self.page_count > 0 {
let mut encoder = self
.device
.create_command_encoder(&CommandEncoderDescriptor {
label: Some("atlas array grow"),
});
encoder.copy_texture_to_texture(
TexelCopyTextureInfo {
texture: &self.array_texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
},
TexelCopyTextureInfo {
texture: &new_texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
},
Extent3d {
width: PAGE,
height: PAGE,
depth_or_array_layers: self.page_count,
},
);
self.queue.submit(std::iter::once(encoder.finish()));
}
self.array_texture = new_texture;
self.array_view = self.array_texture.create_view(&TextureViewDescriptor {
dimension: Some(TextureViewDimension::D2Array),
..Default::default()
});
self.array_capacity = new_capacity;
self.rebuild_image_bind_groups(rsc_layout);
}
/// Called only from `grow_array`: the atlas array's view identity is the
/// one thing an image's bind group (group 2) still names that can
/// change out from under it. Masks/move_offsets resizing no longer
/// reaches here at all -- see `UiRenderNode::masks_group`.
fn rebuild_image_bind_groups(&mut self, rsc_layout: &BindGroupLayout) {
for slot in &mut self.slots {
if let Slot::Image(gpu) = slot {
gpu.bind_group = Self::make_image_bind_group(
&self.device,
rsc_layout,
&self.array_view,
&gpu.view,
&self.sampler,
);
self.bind_group_creates += 1;
}
}
}
fn create_image(&mut self, image: &DynamicImage, rsc_layout: &BindGroupLayout) -> ImageGpu {
let rgba = image.to_rgba8();
let (width, height) = rgba.dimensions();
let texture = self.device.create_texture_with_data(
&self.queue,
&TextureDescriptor {
label: Some("image"),
size: Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
view_formats: &[],
},
wgt::TextureDataOrder::MipMajor,
rgba.as_bytes(),
);
let view = texture.create_view(&TextureViewDescriptor::default());
let bind_group = Self::make_image_bind_group(
&self.device,
rsc_layout,
&self.array_view,
&view,
&self.sampler,
);
self.bind_group_creates += 1;
ImageGpu {
texture,
view,
bind_group,
}
}
/// Builds group 2 for one standalone image: the shared atlas array, this
/// image's own view and the shared sampler -- the same layout the main
/// draw uses with a null view in the image slot. Deliberately does not
/// touch masks/move_offsets (group 3, `UiRenderNode::masks_group`): see
/// that field's comment for why folding them in here was the bug.
fn make_image_bind_group(
device: &Device,
rsc_layout: &BindGroupLayout,
array_view: &TextureView,
image_view: &TextureView,
sampler: &Sampler,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout: rsc_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(array_view),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::TextureView(image_view),
},
BindGroupEntry {
binding: 2,
resource: BindingResource::Sampler(sampler),
},
],
label: Some("ui rsc image"),
})
}
fn create_array_texture(device: &Device, capacity: u32) -> Texture {
device.create_texture(&TextureDescriptor {
label: Some("glyph atlas array"),
size: Extent3d {
width: PAGE,
height: PAGE,
depth_or_array_layers: capacity,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::TEXTURE_BINDING
| TextureUsages::COPY_DST
| TextureUsages::COPY_SRC,
view_formats: &[],
})
}
pub fn new(device: &Device, queue: &Queue) -> Self {
let sampler = default_sampler(device);
let null_view = null_texture_view(device);
let array_capacity = 1;
let array_texture = Self::create_array_texture(device, array_capacity);
let array_view = array_texture.create_view(&TextureViewDescriptor {
dimension: Some(TextureViewDimension::D2Array),
..Default::default()
});
Self {
device: device.clone(),
queue: queue.clone(),
slots: Vec::new(),
array_texture,
array_view,
array_capacity,
page_count: 0,
sampler,
null_view,
bind_group_creates: 0,
}
}
/// Reads and zeroes the standalone-image bind-group creation counter --
/// call once per frame before `update()`, mirroring
/// `UiRenderState::take_counters`.
pub fn take_bind_group_creates(&mut self) -> u64 {
std::mem::take(&mut self.bind_group_creates)
}
pub fn array_view(&self) -> &TextureView {
&self.array_view
}
pub fn null_view(&self) -> &TextureView {
&self.null_view
}
pub fn sampler(&self) -> &Sampler {
&self.sampler
}
/// The bind group a standalone image draws with. Panics if `idx` names an
/// atlas page or a freed slot instead -- either is a caller bug (the
/// wrong kind of instance reached this draw path), not a condition to
/// recover from.
pub fn image_bind_group(&self, idx: u32) -> &BindGroup {
match self.slots.get(idx as usize) {
Some(Slot::Image(gpu)) => &gpu.bind_group,
other => panic!("texture slot {idx} is not a live standalone image: {other:?}"),
}
}
pub fn view_count(&self) -> usize {
self.slots
.iter()
.filter(|s| !matches!(s, Slot::Empty))
.count()
}
}
impl std::fmt::Debug for Slot {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Slot::Empty => write!(f, "Empty"),
Slot::Image(_) => write!(f, "Image"),
Slot::Page(layer) => write!(f, "Page(layer={layer})"),
}
}
}
pub fn null_texture_view(device: &Device) -> TextureView {
device
.create_texture(&TextureDescriptor {
label: Some("null"),
size: Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::TEXTURE_BINDING,
view_formats: &[],
})
.create_view(&TextureViewDescriptor::default())
}
pub fn default_sampler(device: &Device) -> Sampler {
device.create_sampler(&SamplerDescriptor::default())
}
+53
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@@ -0,0 +1,53 @@
use std::marker::PhantomData;
use bytemuck::Pod;
use wgpu::*;
pub struct ArrBuf<T: Pod> {
label: &'static str,
usage: BufferUsages,
pub buffer: Buffer,
len: usize,
_pd: PhantomData<T>,
}
impl<T: Pod> ArrBuf<T> {
pub fn new(device: &Device, usage: BufferUsages, label: &'static str) -> Self {
Self {
label,
usage,
buffer: Self::init_buf(device, 0, usage, label),
len: 0,
_pd: PhantomData,
}
}
/// Returns whether the underlying `Buffer` was recreated -- a caller that
/// cached a `BindGroup` referencing it (as `GpuTextures` does for the
/// masks buffer) needs to know to rebuild that too.
pub fn update(&mut self, device: &Device, queue: &Queue, data: &[T]) -> bool {
let resized = self.len != data.len();
if resized {
self.len = data.len();
self.buffer =
Self::init_buf(device, std::mem::size_of_val(data), self.usage, self.label);
}
queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(data));
resized
}
fn init_buf(device: &Device, size: usize, usage: BufferUsages, label: &'static str) -> Buffer {
let mut size = size as u64;
if usage.contains(BufferUsages::STORAGE) {
size = size.max(std::mem::size_of::<T>() as u64);
}
device.create_buffer(&BufferDescriptor {
label: Some(label),
size,
mapped_at_creation: false,
usage,
})
}
#[allow(clippy::len_without_is_empty)]
pub fn len(&self) -> usize {
self.len
}
}
+152
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//! I4 (RUST.md): an AccessKit tree built from iris's own widget tree,
//! shared by both backends -- `android/view.rs` pushes its `TreeUpdate`s
//! through `accesskit_android::Adapter`, `default/mod.rs` through
//! `accesskit_winit::Adapter`. Kept modular the way input's sense registry
//! is: `Widgets::named()` is a side set populated only by `.label()`, so a
//! widget nobody named is never visited here at all, not even to decide it
//! has no name.
//!
//! The tree itself is deliberately flat -- one synthetic `Role::Window`
//! root with every named widget as a direct child, in no particular order.
//! iris's actual widget nesting (a label three `Span`s deep inside a
//! `Scroll`) carries no accessibility meaning of its own here: nothing
//! upstream of a named leaf needs a node, since a screen reader's own
//! traversal (and uiautomator's tap-by-name, the pass condition this was
//! built for) works from each node's on-screen bounds rather than from
//! tree structure. Mirroring the real widget tree exactly would also mean
//! rebuilding intermediate nodes whenever *any* container above a named
//! widget resizes, which is most frames -- the flat shape is what keeps
//! rebuilds tied to "a name, a role or a position actually changed".
use crate::{PixelRegion, UiRenderState, UiRsc, WidgetId, Widgets, util::HashMap};
use accesskit::{Node, NodeId, Rect, Role, TreeId, TreeInfo, TreeUpdate};
/// Reserved for the synthetic root; every real widget's `SlotId::as_u64`
/// starts at 1, so this can never collide with one (see that method's
/// doc comment).
const WINDOW_NODE: NodeId = NodeId(0);
fn node_id(id: WidgetId) -> NodeId {
NodeId(id.as_u64())
}
#[derive(Clone, PartialEq)]
struct Entry {
name: String,
role: Role,
bounds: PixelRegion,
}
fn entry_node(entry: &Entry) -> Node {
let mut node = Node::new(entry.role);
node.set_label(entry.name.clone());
node.set_bounds(Rect {
x0: entry.bounds.top_left.x as f64,
y0: entry.bounds.top_left.y as f64,
x1: entry.bounds.bot_right.x as f64,
y1: entry.bounds.bot_right.y as f64,
});
node
}
/// Owns the last tree pushed out, so `update` can tell "nothing
/// accessibility-relevant changed" from "something did" without asking
/// the platform adapter to diff two `Node`s itself. One of these per
/// window/view -- `default::DefaultUiState` and `android::AndroidUiState`
/// each keep one.
#[derive(Default)]
pub struct AccessTree {
known: HashMap<WidgetId, Entry>,
/// `TreeUpdate`s actually produced since the last `take_rebuilds` --
/// the AccessKit-tree twin of `UiRenderState::take_counters`. Should
/// stay at 0 across an unchanged frame and move by exactly 1 when a
/// named widget's position, name or role changes, however many other
/// widgets are on screen; see `iris/src/access_tests.rs`.
rebuilds: u64,
}
impl AccessTree {
pub fn new() -> Self {
Self::default()
}
fn collect(
widgets: &Widgets,
render: &UiRenderState,
rsc: &dyn UiRsc,
) -> HashMap<WidgetId, Entry> {
let mut current = HashMap::default();
for id in widgets.named() {
let Some(bounds) = render.window_region(&id, rsc) else {
continue;
};
let Some(widget) = widgets.get_dyn(id) else {
continue;
};
current.insert(
id,
Entry {
name: widgets.label(id).clone(),
role: widget.access_role(),
bounds,
},
);
}
current
}
/// Walks `widgets.named()`, looks up each one's current screen bounds
/// via `render.window_region` (which resolves the same move-chain
/// `resolved_region` does, so a moved subtree reports where it
/// actually is), and returns a full `TreeUpdate` if and only if that
/// set differs from the last call -- added, removed, renamed, or
/// moved/resized. A widget that is named but not currently active
/// (not drawn this frame) is left out, the same as one never named at
/// all.
pub fn update(
&mut self,
widgets: &Widgets,
render: &UiRenderState,
rsc: &dyn UiRsc,
) -> Option<TreeUpdate> {
let current = Self::collect(widgets, render, rsc);
if current == self.known {
return None;
}
self.known = current.clone();
self.rebuilds += 1;
Some(build_update(&current))
}
/// The unconditional twin of `update`, for a platform adapter's
/// activation handler (`android/access.rs`'s `AndroidAccessSource`) --
/// AccessKit asks for a full tree the first time a client attaches,
/// which is exactly the case `update`'s diff-against-`known` is not
/// meant to answer (it may have already sent this same snapshot to a
/// client that has since detached and reattached).
pub fn build_full(widgets: &Widgets, render: &UiRenderState, rsc: &dyn UiRsc) -> TreeUpdate {
build_update(&Self::collect(widgets, render, rsc))
}
/// Reads and zeroes the rebuild counter, the same call shape as
/// `UiRenderState::take_counters`.
pub fn take_rebuilds(&mut self) -> u64 {
std::mem::take(&mut self.rebuilds)
}
}
fn build_update(current: &HashMap<WidgetId, Entry>) -> TreeUpdate {
let mut window = Node::new(Role::Window);
let mut nodes = Vec::with_capacity(current.len() + 1);
for (&id, entry) in current {
window.push_child(node_id(id));
nodes.push((node_id(id), entry_node(entry)));
}
nodes.push((WINDOW_NODE, window));
TreeUpdate {
nodes,
tree: Some(TreeInfo::new(WINDOW_NODE)),
tree_id: TreeId::ROOT,
focus: WINDOW_NODE,
}
}
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use crate::{LayerId, MaskIdx, MoveIdx, PrimitiveHandle, Size, TextureHandle, UiRegion, WidgetId};
/// important non rendering data for retained drawing
#[derive(Debug)]
pub struct ActiveData {
pub id: WidgetId,
pub region: UiRegion,
pub parent: Option<WidgetId>,
pub textures: Vec<TextureHandle>,
pub primitives: Vec<PrimitiveHandle>,
pub children: Vec<WidgetId>,
pub mask: MaskIdx,
pub layer: LayerId,
/// What `Widget::draw` returned the last time this widget was actually
/// drawn -- read by a parent placing this widget again without
/// redrawing it, replacing `Cache.size`'s old role. See LAYOUT.md
/// section 5.
pub size: Size,
/// This widget's slot in `UiData::move_offsets`, assigned on its first
/// draw and kept for the rest of its life (redraws reuse it in place
/// so a retained child's `parent` link never goes stale). See
/// LAYOUT.md section 2.
pub move_slot: MoveIdx,
}
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use crate::{
Mask, MoveOffset, TextData, Textures, WeakWidget, WidgetId, Widgets, util::TrackedArena,
};
mod access;
mod active;
mod painter;
mod render_state;
pub use access::*;
pub use active::*;
pub use painter::Painter;
pub use render_state::*;
#[derive(Default)]
pub struct UiData {
pub widgets: Widgets,
pub textures: Textures,
pub text: TextData,
pub masks: TrackedArena<Mask, u32>,
/// One entry per widget ever drawn, forming the parent-linked chain
/// `resolve_move` walks in both shader stages. Allocated once on a
/// widget's first draw and reused for every later redraw of the same
/// id (never reallocated), so a retained descendant's `parent` index
/// never goes stale -- see LAYOUT.md section 2.
pub move_offsets: TrackedArena<MoveOffset, u32>,
}
pub trait UiRsc {
fn ui(&self) -> &UiData;
fn ui_mut(&mut self) -> &mut UiData;
#[allow(unused_variables)]
fn on_add(&mut self, id: WeakWidget) {}
#[allow(unused_variables)]
fn on_remove(&mut self, id: WidgetId) {}
#[allow(unused_variables)]
fn on_draw(&mut self, active: &ActiveData) {}
#[allow(unused_variables)]
fn on_undraw(&mut self, active: &ActiveData) {}
fn widgets(&self) -> &Widgets {
&self.ui().widgets
}
fn widgets_mut(&mut self) -> &mut Widgets {
&mut self.ui_mut().widgets
}
fn free(&mut self) {
while let Some(id) = self.widgets_mut().free_next() {
self.on_remove(id);
}
self.ui_mut().textures.free();
}
}
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use crate::{
RenderedText, Size, StrongWidget, TextAttrs, TextBuffer, TextData, TextureHandle, UiRegion,
UiRenderState, UiRsc, UiScalar, UiVec2, WidgetId,
render::{GlyphPrimitive, Mask, MaskIdx, MoveIdx, Primitive, PrimitiveHandle, PrimitiveInst},
util::Vec2,
};
/// makes your surfaces look pretty
pub struct Painter<'a> {
pub(super) state: &'a mut UiRenderState,
pub(super) rsc: &'a mut dyn UiRsc,
pub(super) region: UiRegion,
pub(super) mask: MaskIdx,
pub(super) move_slot: MoveIdx,
pub(super) textures: Vec<TextureHandle>,
pub(super) primitives: Vec<PrimitiveHandle>,
pub(super) children: Vec<WidgetId>,
pub layer: usize,
pub(super) id: WidgetId,
}
impl<'a> Painter<'a> {
fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
let h = self.state.layers.write(
self.layer,
PrimitiveInst {
id: self.id,
primitive,
region,
mask_idx: self.mask,
move_idx: self.move_slot,
},
);
if self.mask != MaskIdx::NONE {
// TODO: I have no clue if this works at all :joy:
self.rsc.ui_mut().masks.push_ref(self.mask);
}
self.primitives.push(h);
}
/// Writes a primitive to be rendered
pub fn primitive<P: Primitive>(&mut self, primitive: P) {
self.primitive_at(primitive, self.region)
}
pub fn primitive_within<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
self.primitive_at(primitive, region.within(&self.region));
}
pub fn set_mask(&mut self, region: UiRegion) {
assert!(self.mask == MaskIdx::NONE);
self.mask = self.rsc.ui_mut().masks.push(Mask {
region,
move_idx: self.move_slot,
});
}
/// Draws a widget within this widget's region, returning the size it
/// reported using.
pub fn widget<W: ?Sized>(&mut self, id: &StrongWidget<W>) -> Size {
self.widget_at(id, self.region)
}
/// Draws a widget somewhere within this one.
/// Useful for drawing child widgets in select areas.
pub fn widget_within<W: ?Sized>(&mut self, id: &StrongWidget<W>, region: UiRegion) -> Size {
self.widget_at(id, region.within(&self.region))
}
fn widget_at<W: ?Sized>(&mut self, id: &StrongWidget<W>, region: UiRegion) -> Size {
self.children.push(id.id());
// Passed directly rather than looked up from `self.active`: this
// widget's own `ActiveData` (which would carry its `move_slot`) is
// not inserted there until *after* its own `Widget::draw` returns,
// so a lookup here -- for a child drawn partway through that same
// call -- would always find nothing. `self.move_slot` is this
// widget's own slot, already known, and always correct regardless
// of insertion order. See `UiRenderState::move_parent_of`.
self.state.draw_inner(
self.layer,
id.id(),
region,
Some(self.id),
self.move_slot.idx() as u32,
self.mask,
None,
None,
self.rsc,
);
self.state
.active
.get(&id.id())
.map(|a| a.size)
.unwrap_or_default()
}
/// Move an already-drawn child from wherever it currently sits to
/// `region` (resolved against this widget's own region, matching
/// `widget_within`) without a second draw -- an O(1) offset write via
/// `UiRenderState::mov`. For a container that draws a child
/// provisionally to learn its size (e.g. `Aligned`) and then places it
/// for real. Only valid when the target keeps the child's drawn size;
/// if the shape actually changes, the normal `widget_within` dispatch
/// (which detects that from the stored region) does the right thing
/// instead.
pub fn reposition<W: ?Sized>(&mut self, id: &StrongWidget<W>, region: UiRegion) {
let region = region.within(&self.region);
self.state.reposition(id.id(), region, self.rsc);
}
/// Draw `child` at a provisional region to learn its size under one
/// axis's worth of assumption, discard everything it wrote, then draw
/// it again at the region that assumption produced. For the rare
/// parent that cannot pick an offered size without already knowing the
/// answer. Twice the cost of one `draw`; every other case in this file
/// avoids it.
pub fn draw_twice<W: ?Sized>(
&mut self,
id: &StrongWidget<W>,
first: UiRegion,
second: impl FnOnce(Size) -> UiRegion,
) -> Size {
let used = self.widget_within(id, first);
let region = second(used);
self.widget_within(id, region)
}
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.write_image(handle.image_index(), region.within(&self.region));
}
pub fn texture(&mut self, handle: &TextureHandle) {
self.textures.push(handle.clone());
self.write_image(handle.image_index(), self.region);
}
pub fn texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.write_image(handle.image_index(), region);
}
/// A standalone image draws with its own bind group rather than sharing
/// the layer's one instanced draw, so it goes through
/// `Primitives::write_image` instead of `primitive_at`/`Primitive::vec`.
fn write_image(&mut self, texture_idx: u32, region: UiRegion) {
let h = self.state.layers.write_image(
self.layer,
self.id,
texture_idx,
region,
self.mask,
self.move_slot,
);
if self.mask != MaskIdx::NONE {
self.rsc.ui_mut().masks.push_ref(self.mask);
}
self.primitives.push(h);
}
pub fn render_text(
&mut self,
buffer: &mut TextBuffer,
attrs: &TextAttrs,
width: Option<f32>,
) -> RenderedText {
let ui = self.rsc.ui_mut();
ui.text.render(buffer, attrs, width, &mut ui.textures)
}
/// Draw a laid-out string: one quad per glyph, all sampling the atlas.
///
/// `origin` is where the text's top-left goes; every glyph is placed at an
/// absolute pixel offset from it, so re-drawing after a resize is this loop
/// and nothing else.
pub fn glyphs(&mut self, text: &RenderedText, origin: UiRegion) {
let flags_for = |is_color| {
if is_color {
GlyphPrimitive::IS_COLOR
} else {
0
}
};
for glyph in text.glyphs.iter() {
let mut region = origin;
region.x.end = region.x.start;
region.y.end = region.y.start;
let mut region = region.offset(UiVec2::abs(glyph.offset));
region.x.end = region.x.start + UiScalar::abs(glyph.entry.width as f32);
region.y.end = region.y.start + UiScalar::abs(glyph.entry.height as f32);
self.primitive_at(
GlyphPrimitive::new(
glyph.entry.uv_min,
glyph.entry.uv_max,
glyph.entry.layer,
glyph.color,
flags_for(glyph.entry.is_color),
),
region,
);
}
}
pub fn region(&self) -> UiRegion {
self.region
}
pub fn output_size(&self) -> Vec2 {
self.state.output_size
}
pub fn px_size(&mut self) -> Vec2 {
self.region.size().to_abs(self.state.output_size)
}
pub fn text_data(&mut self) -> &mut TextData {
&mut self.rsc.ui_mut().text
}
pub fn child_layer(&mut self) {
self.layer = self.state.layers.child(self.layer);
}
pub fn next_layer(&mut self) {
self.layer = self.state.layers.next(self.layer);
}
pub fn label(&self) -> &str {
&self.rsc.widgets().data(self.id).unwrap().label
}
pub fn id(&self) -> &WidgetId {
&self.id
}
}
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use crate::{
ActiveData, IdLike, MaskIdx, MoveIdx, Painter, PixelRegion, PrimitiveLayers, RegionAlign,
StrongWidget, UiRegion, UiRsc, UiVec2, WidgetId, Widgets,
render::MoveOffset,
util::{HashMap, HashSet, Id, Vec2},
};
pub struct UiRenderState {
pub active: HashMap<WidgetId, ActiveData>,
pub layers: PrimitiveLayers,
pub(super) output_size: Vec2,
old_root: Option<WidgetId>,
resized: bool,
draw_started: HashSet<WidgetId>,
/// `Widget::draw` calls and `Primitives::region_mut` rewrites since the
/// last `take_counters`. LAYOUT.md section 8's pass conditions are
/// stated in terms of these two: an unchanged frame must cost 0 of
/// each, and moving one widget must cost 0 draws and 0 rewrites
/// regardless of how many primitives are in its subtree.
draw_count: u64,
region_mut_count: u64,
mov_count: u64,
}
/// A move chain more than this deep would mean something else is wrong
/// (an accidental cycle) -- see `resolve_move` in shader.wgsl, which walks
/// the identical bound and must be kept in step with this constant.
pub const MOVE_CHAIN_LIMIT: usize = 16;
impl UiRenderState {
pub fn new() -> Self {
Self {
active: Default::default(),
layers: Default::default(),
output_size: Vec2::ZERO,
old_root: None,
resized: false,
draw_started: Default::default(),
draw_count: 0,
region_mut_count: 0,
mov_count: 0,
}
}
/// Reads and zeroes the (draws, region_mut rewrites, move_offsets
/// writes) counters -- call once per frame before `update()` to
/// measure exactly that frame, per LAYOUT.md section 8.
pub fn take_counters(&mut self) -> (u64, u64, u64) {
(
std::mem::take(&mut self.draw_count),
std::mem::take(&mut self.region_mut_count),
std::mem::take(&mut self.mov_count),
)
}
pub fn resize(&mut self, size: impl Into<Vec2>) {
self.output_size = size.into();
self.resized = true;
}
pub fn update<'a>(&mut self, root: impl Into<Option<&'a StrongWidget>>, rsc: &mut dyn UiRsc) {
// safety mechanism for memory leaks; might wanna return a result instead so user can
// decide whether to panic or not
if !rsc.widgets().waiting.is_empty() {
let widgets = rsc.widgets();
let len = widgets.waiting.len();
let all: Vec<_> = widgets
.waiting
.iter()
.map(|&w| format!("'{}' ({w:?})", widgets.label(w)))
.collect();
panic!(
"{len} widget(s) were never upgraded\n\
this is likely a memory leak; consider upgrading to strong if you plan on using it later\n\
weak widgets: {all:#?}"
);
}
let root = root.into();
if self.needs_redraw_all(root) {
self.redraw_all(root, rsc);
self.old_root = root.map(|r| r.id());
self.resized = false;
} else if rsc.widgets().has_updates() {
self.redraw_updates(rsc);
}
}
fn redraw_all(&mut self, root: Option<&StrongWidget>, rsc: &mut dyn UiRsc) {
self.clear(rsc);
// free all resources & cache
if let Some(id) = root {
self.draw_inner(
0,
id.id(),
UiRegion::FULL,
None,
MoveOffset::NONE_PARENT,
MaskIdx::NONE,
None,
None,
rsc,
);
}
}
/// The slot an *already-active* widget's `move_offsets` entry chains
/// to, read back from `self.active`. Only valid where the parent is
/// guaranteed to already be in `self.active` -- true for `redraw()`,
/// which targets a widget that was fully drawn on some earlier update,
/// but **not** for a widget being drawn as part of its own parent's
/// `Widget::draw` call: that parent's `ActiveData` is not inserted
/// until its `draw` returns (below), so a child drawn partway through
/// it would always read back "no parent" here. `Painter::widget_at`
/// avoids that trap by passing its own already-known `move_slot`
/// straight through instead of asking `self.active` to look it up.
fn move_parent_of(&self, parent: Option<WidgetId>) -> u32 {
parent
.and_then(|p| self.active.get(&p))
.map(|p| p.move_slot.idx() as u32)
.unwrap_or(MoveOffset::NONE_PARENT)
}
// TODO: should prolly make a DrawInfo struct or smth for everything other than rsc
#[allow(clippy::too_many_arguments)]
pub(super) fn draw_inner(
&mut self,
layer: usize,
id: WidgetId,
region: UiRegion,
parent: Option<WidgetId>,
parent_move_slot: u32,
mask: MaskIdx,
old_children: Option<Vec<WidgetId>>,
old_move_slot: Option<MoveIdx>,
rsc: &mut dyn UiRsc,
) {
let mut old_children = old_children.unwrap_or_default();
let mut old_move_slot = old_move_slot;
if let Some(active) = self.active.get_mut(&id)
&& !rsc.widgets().needs_redraw.contains(&id)
{
// check to see if we can skip drawing first
if active.region == region {
return;
} else if active.region.size() == region.size() {
// TODO: epsilon?
let from = active.region;
self.mov(id, from, region, rsc);
return;
} else if rsc
.widgets()
.get_dyn(id)
.map(|w| w.is_size_independent())
.unwrap_or(false)
{
// The offered region changed shape, but this widget's own
// drawn output does not depend on it (a fixed-size leaf) --
// rewrite its own primitives' regions in place (O(primitives
// owned directly by this widget, which for a leaf is O(1))
// instead of redrawing. See LAYOUT.md section 3.
let from = active.region;
for h in &active.primitives {
let r = self.layers[h.layer].region_mut(h);
*r = r.outside(&from).within(&region);
self.region_mut_count += 1;
}
active.region = region;
return;
}
// if not, then maintain resize and track old children to remove unneeded
let active = self.remove(id, false, rsc).unwrap();
old_children = active.children;
old_move_slot = Some(active.move_slot);
}
// draw widget
self.draw_started.insert(id);
let move_slot = match old_move_slot {
// Reused across a real redraw of the same id: the fresh
// geometry this draw is about to write is placed at its
// correct absolute position by `region` itself, so any delta
// accumulated before this redraw is now stale and would
// double-offset it if left in place. The chain link (`parent`)
// is untouched -- the logical parent has not changed.
Some(slot) => {
let entry = rsc.ui_mut().move_offsets.get_mut(slot);
entry.delta = [0.0, 0.0];
slot
}
None => {
let slot = rsc
.ui_mut()
.move_offsets
.push(MoveOffset::new([0.0, 0.0], parent_move_slot));
rsc.ui_mut().move_offsets.push_ref(slot);
if parent_move_slot != MoveOffset::NONE_PARENT {
rsc.ui_mut()
.move_offsets
.push_ref(Id::preset(parent_move_slot));
}
slot
}
};
let mut painter = Painter {
state: self,
region,
mask,
move_slot,
layer,
id,
textures: Vec::new(),
primitives: Vec::new(),
children: Vec::new(),
rsc,
};
let mut widget = painter.rsc.widgets().get_dyn_dynamic(id);
painter.state.draw_count += 1;
let size = widget.draw(&mut painter);
drop(widget);
let Painter {
state: _,
rsc: _,
region,
mask,
move_slot,
textures,
primitives,
children,
layer,
id,
} = painter;
// add to active
let active = ActiveData {
id,
region,
parent,
textures,
primitives,
children,
mask,
layer,
size,
move_slot,
};
// remove old children that weren't kept
for c in &old_children {
if !active.children.contains(c) {
self.remove_rec(*c, rsc);
}
}
rsc.on_draw(&active);
self.active.insert(id, active);
}
/// O(1): write the delta for this widget's own slot in
/// `move_offsets`. No primitive is touched and there is no recursion --
/// every descendant's primitive references this slot transitively
/// through the parent chain the shader walks (`resolve_move`), so it
/// picks the new delta up for free. See LAYOUT.md section 2.
fn mov(&mut self, id: WidgetId, from: UiRegion, to: UiRegion, rsc: &mut dyn UiRsc) {
let Some(active) = self.active.get_mut(&id) else {
return;
};
let slot = active.move_slot;
active.region = to;
let from_px = from.top_left().to_abs(self.output_size);
let to_px = to.top_left().to_abs(self.output_size);
let delta = to_px - from_px;
let entry = rsc.ui_mut().move_offsets.get_mut(slot);
entry.delta[0] += delta.x;
entry.delta[1] += delta.y;
self.mov_count += 1;
}
/// Move an already-active widget to `to`. Used by `Painter::reposition`,
/// for a parent that drew a child provisionally (at the whole region it
/// was offered) and now knows where the child actually belongs.
///
/// Unlike `mov` (called by `draw_inner`'s own dispatch, where the
/// *offered* region really did move and `active.region` already tracks
/// it), the child here was not offered a smaller region -- it was
/// offered everything and chose, on its own, to occupy only
/// `active.size` of it. By convention every widget in this crate that
/// does that anchors its own content at the top-left of whatever it
/// was given (`Rect`/`Image`/`Sized`/`MaxSize` -- see their `draw`
/// bodies), so that is where this assumes the child was actually
/// painted, not `active.region` itself (which is the *offered* box,
/// usually bigger). A nested `Aligned` whose own child is not top-left
/// anchored -- i.e. `Aligned` wrapping `Aligned` -- is the one shape
/// this does not cover; none of iris's widgets or examples build that
/// today. See LAYOUT.md's "Rejected, and why" / deviations for the
/// full reasoning.
///
/// The delta is overwritten, not accumulated like `mov`'s: `from` is
/// recomputed fresh from `active.size`/`active.region` every call, so
/// repeating the same `reposition` (e.g. an unrelated redraw elsewhere
/// re-running this widget's parent without its own layout changing)
/// must land on the same answer, not drift further each time.
pub(super) fn reposition(&mut self, id: WidgetId, to: UiRegion, rsc: &mut dyn UiRsc) {
let Some(active) = self.active.get(&id) else {
return;
};
let from = active
.size
.to_uivec2()
.align(RegionAlign::TOP_LEFT)
.within(&active.region);
let slot = active.move_slot;
let from_px = from.top_left().to_abs(self.output_size);
let to_px = to.top_left().to_abs(self.output_size);
let delta = to_px - from_px;
let entry = rsc.ui_mut().move_offsets.get_mut(slot);
entry.delta = [delta.x, delta.y];
self.mov_count += 1;
}
/// NOTE: instance textures are cleared and self.textures freed
fn remove(&mut self, id: WidgetId, undraw: bool, rsc: &mut dyn UiRsc) -> Option<ActiveData> {
let mut active = self.active.remove(&id);
if let Some(active) = &mut active {
for h in &active.primitives {
let mask = self.layers.free(h);
if mask != MaskIdx::NONE {
rsc.ui_mut().masks.remove(mask);
}
}
active.textures.clear();
rsc.ui_mut().textures.free();
if undraw {
// Permanent removal: retire this widget's own move slot
// (the self-ownership ref taken when it was allocated) and
// the up-link ref it held on its parent's slot -- read from
// the arena entry itself, not from `active.parent`, since
// the parent's own `ActiveData` may already be gone by the
// time a deep descendant is retired (see LAYOUT.md
// section 2's lifecycle note).
let parent_slot = rsc.ui_mut().move_offsets[active.move_slot.idx()].parent;
rsc.ui_mut().move_offsets.remove(active.move_slot);
if parent_slot != MoveOffset::NONE_PARENT {
rsc.ui_mut().move_offsets.remove(Id::preset(parent_slot));
}
rsc.on_undraw(active);
}
}
active
}
fn remove_rec(&mut self, id: WidgetId, rsc: &mut dyn UiRsc) -> Option<ActiveData> {
let inst = self.remove(id, true, rsc);
if let Some(inst) = &inst {
for c in &inst.children {
self.remove_rec(*c, rsc);
}
}
inst
}
fn clear(&mut self, rsc: &mut dyn UiRsc) {
for (_, active) in self.active.drain() {
rsc.on_undraw(&active);
}
self.layers.clear();
rsc.widgets_mut().needs_redraw.clear();
rsc.free();
}
pub fn redraw_updates(&mut self, rsc: &mut dyn UiRsc) {
while let Some(&id) = rsc.widgets().needs_redraw.iter().next() {
self.redraw(id, rsc);
}
rsc.free();
}
pub fn root_changed<'a>(&self, root: impl Into<Option<&'a StrongWidget>>) -> bool {
root.into().map(|r| r.id()) != self.old_root
}
/// What `update` will redraw everything for. Named and shared with
/// `needs_redraw` rather than written out twice, because the two must
/// agree: `needs_redraw` is what asks for the frame that `update` would
/// draw, so a condition in one and not the other is a frame nobody
/// requests and a stale window. `resized` was missing from `needs_redraw`,
/// which is latent on Wayland only because winit asks for a redraw after a
/// resize by itself -- a resize changes neither the root nor any widget,
/// so nothing else here would have asked.
fn needs_redraw_all<'a>(&self, root: impl Into<Option<&'a StrongWidget>>) -> bool {
self.root_changed(root) || self.resized
}
pub fn needs_redraw<'a>(
&self,
root: impl Into<Option<&'a StrongWidget>>,
widgets: &Widgets,
) -> bool {
self.needs_redraw_all(root) || widgets.has_updates()
}
pub fn active_widgets(&self) -> usize {
self.active.len()
}
pub fn debug(&self, widgets: &Widgets, label: &str) -> impl Iterator<Item = &ActiveData> {
self.active.iter().filter_map(move |(&id, inst)| {
let l = widgets.label(id);
if l == label { Some(inst) } else { None }
})
}
pub fn debug_layers(&self) {
for ((idx, depth), primitives) in self.layers.iter_depth() {
let indent = " ".repeat(depth * 2);
let len = primitives.instances().len();
print!("{indent}{idx}: {len} primitives");
if len >= 1 {
print!(" ({})", primitives.instances()[0].binding);
}
println!();
}
}
/// `active[id].region`, corrected by every `move_offsets` delta between
/// `id` and the root -- the CPU-side twin of the vertex shader's chain
/// walk, over the same arena, so the two cannot disagree about where a
/// widget is. O(chain depth), not O(primitives). See LAYOUT.md
/// section 2b.
pub fn resolved_region(&self, id: &impl IdLike, rsc: &dyn UiRsc) -> Option<UiRegion> {
let active = self.active.get(&id.id())?;
let delta = self.resolve_move_chain(active.move_slot, rsc);
Some(active.region.offset(UiVec2::abs(delta)))
}
/// The plain-Rust twin of `resolve_move` in shader.wgsl: sums the
/// pixel delta along the parent chain starting at `slot`. Both walks
/// share `MOVE_CHAIN_LIMIT` as their bound so the two cannot disagree
/// about where the chain ends.
fn resolve_move_chain(&self, mut slot: MoveIdx, rsc: &dyn UiRsc) -> Vec2 {
let offsets = &rsc.ui().move_offsets;
let mut delta = Vec2::ZERO;
for i in 0..MOVE_CHAIN_LIMIT {
let entry = &offsets[slot.idx()];
delta.x += entry.delta[0];
delta.y += entry.delta[1];
if entry.parent == MoveOffset::NONE_PARENT {
return delta;
}
slot = Id::preset(entry.parent);
debug_assert!(
i + 1 < MOVE_CHAIN_LIMIT,
"move offset chain exceeded MOVE_CHAIN_LIMIT; a widget's `parent` link is \
probably cyclic"
);
}
delta
}
pub fn window_region(&self, id: &impl IdLike, rsc: &dyn UiRsc) -> Option<PixelRegion> {
let region = self.resolved_region(id, rsc)?;
Some(region.to_px(self.output_size))
}
/// redraws a widget that's currently active (drawn)
pub fn redraw(&mut self, id: WidgetId, rsc: &mut dyn UiRsc) {
rsc.widgets_mut().needs_redraw.remove(&id);
self.draw_started.remove(&id);
if self.draw_started.contains(&id) {
return;
}
let Some(active) = self.remove(id, false, rsc) else {
return;
};
let old_size = active.size;
let parent = active.parent;
// `old_move_slot` being `Some` below means the slot is reused in
// place rather than freshly parented, so this is only reached for
// logging/clarity's sake, never actually used to link a new slot.
let parent_move_slot = self.move_parent_of(parent);
self.draw_inner(
active.layer,
id,
active.region,
parent,
parent_move_slot,
active.mask,
Some(active.children),
Some(active.move_slot),
rsc,
);
// If this widget's own reported size changed, its parent's layout
// (which placed it using the old size) is now stale and needs to
// relay out too. Checked after the real draw, not before it --
// there is no query left that answers "what size would this be"
// without actually drawing (LAYOUT.md section 5).
if let Some(pid) = parent {
let new_size = self.active.get(&id).map(|a| a.size);
if new_size != Some(old_size) {
self.redraw(pid, rsc);
}
}
}
}
impl Default for UiRenderState {
fn default() -> Self {
Self::new()
}
}
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use std::ops::Deref;
use crate::util::{Id, IdNum, IdTracker};
pub struct Arena<T, I> {
data: Vec<T>,
tracker: IdTracker<I>,
}
impl<T, I: IdNum> Arena<T, I> {
pub fn new() -> Self {
Self {
data: Vec::new(),
tracker: IdTracker::default(),
}
}
pub fn push(&mut self, value: T) -> Id<I> {
let id = self.tracker.next();
let i = id.idx();
if i == self.data.len() {
self.data.push(value);
} else {
self.data[i] = value;
}
id
}
pub fn remove(&mut self, id: Id<I>) -> T
where
T: Copy,
{
let i = id.idx();
self.tracker.free(id);
self.data[i]
}
}
impl<T, I: IdNum> Default for Arena<T, I> {
fn default() -> Self {
Self::new()
}
}
pub struct TrackedArena<T, I> {
inner: Arena<T, I>,
refs: Vec<u32>,
pub changed: bool,
}
impl<T, I: IdNum> TrackedArena<T, I> {
pub fn new() -> Self {
Self {
inner: Arena::default(),
refs: Vec::new(),
changed: true,
}
}
pub fn push(&mut self, value: T) -> Id<I> {
self.changed = true;
let id = self.inner.push(value);
let i = id.idx();
if i == self.refs.len() {
self.refs.push(0);
}
id
}
pub fn push_ref(&mut self, i: Id<I>) {
self.refs[i.idx()] += 1;
}
/// Mutable access to an existing entry, for the rare case (the move
/// offset chain) where an already-allocated slot is updated in place
/// rather than replaced. Marks the arena changed so the GPU copy is
/// re-uploaded.
pub fn get_mut(&mut self, id: Id<I>) -> &mut T {
self.changed = true;
&mut self.inner.data[id.idx()]
}
pub fn remove(&mut self, id: Id<I>) -> T
where
T: Copy,
{
let i = id.idx();
self.refs[i] -= 1;
if self.refs[i] == 0 {
self.changed = true;
self.inner.remove(id)
} else {
self[i]
}
}
}
impl<T, I: IdNum> Default for TrackedArena<T, I> {
fn default() -> Self {
Self::new()
}
}
impl<T, I> Deref for TrackedArena<T, I> {
type Target = Vec<T>;
fn deref(&self) -> &Self::Target {
&self.inner.data
}
}
impl<T, I> Deref for Arena<T, I> {
type Target = Vec<T>;
fn deref(&self) -> &Self::Target {
&self.data
}
}
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use std::ops::{Deref, DerefMut};
pub struct DynBorrower<'a, T: ?Sized> {
data: &'a mut T,
borrowed: &'a mut bool,
}
impl<'a, T: ?Sized> DynBorrower<'a, T> {
pub fn new(data: &'a mut T, borrowed: &'a mut bool) -> Self {
if *borrowed {
panic!("tried to mutably borrow the same thing twice");
}
Self { data, borrowed }
}
}
impl<T: ?Sized> Drop for DynBorrower<'_, T> {
fn drop(&mut self) {
*self.borrowed = false;
}
}
impl<T: ?Sized> Deref for DynBorrower<'_, T> {
type Target = T;
fn deref(&self) -> &Self::Target {
self.data
}
}
impl<T: ?Sized> DerefMut for DynBorrower<'_, T> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.data
}
}
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use std::ops::{Deref, DerefMut};
pub struct MutDetect<T> {
inner: T,
pub changed: bool,
}
impl<T> Deref for MutDetect<T> {
type Target = T;
fn deref(&self) -> &Self::Target {
&self.inner
}
}
impl<T> DerefMut for MutDetect<T> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.changed = true;
&mut self.inner
}
}
impl<T> From<T> for MutDetect<T> {
fn from(inner: T) -> Self {
MutDetect {
inner,
changed: true,
}
}
}
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#[repr(C)]
#[derive(Eq, Hash, PartialEq, Debug, Clone, Copy, bytemuck::Zeroable)]
pub struct Id<I = u64>(I);
unsafe impl<I: Copy + bytemuck::Zeroable + 'static> bytemuck::Pod for Id<I> {}
pub struct IdTracker<I = u64> {
free: Vec<Id<I>>,
cur: Id<I>,
}
impl<I: IdNum> IdTracker<I> {
#[allow(clippy::should_implement_trait)]
pub fn next(&mut self) -> Id<I> {
if let Some(id) = self.free.pop() {
return id;
}
let next = self.cur.next();
std::mem::replace(&mut self.cur, next)
}
#[allow(dead_code)]
pub fn free(&mut self, id: Id<I>) {
self.free.push(id);
}
}
impl<I: IdNum> Id<I> {
#[allow(dead_code)]
/// for debug purposes; should this be exposed?
/// generally you want to use labels with widgets
pub(crate) fn raw(id: I) -> Self {
Self(id)
}
pub fn idx(&self) -> usize {
self.0.idx()
}
pub fn next(&self) -> Id<I> {
Self(self.0.next())
}
pub const fn preset(value: I) -> Self {
Self(value)
}
}
impl<I: IdNum> Default for IdTracker<I> {
fn default() -> Self {
Self {
free: Vec::new(),
cur: Id(I::first()),
}
}
}
pub trait IdNum {
fn first() -> Self;
fn next(&self) -> Self;
fn idx(&self) -> usize;
}
impl IdNum for u64 {
fn first() -> Self {
0
}
fn next(&self) -> Self {
self + 1
}
fn idx(&self) -> usize {
*self as usize
}
}
impl IdNum for u32 {
fn first() -> Self {
0
}
fn next(&self) -> Self {
self + 1
}
fn idx(&self) -> usize {
*self as usize
}
}
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use std::ops::*;
pub const trait LerpUtil {
fn lerp(self, from: Self, to: Self) -> Self;
fn lerp_inv(self, from: Self, to: Self) -> Self;
}
pub const trait DivOr {
fn div_or(self, rhs: Self, other: Self) -> Self;
}
const impl DivOr for f32 {
fn div_or(self, rhs: Self, other: Self) -> Self {
let res = self / rhs;
if res.is_nan() { other } else { res }
}
}
const impl<
T: const Add<Output = T> + const Sub<Output = T> + const Mul<Output = T> + const DivOr + Copy,
> LerpUtil for T
{
/// linear interpolation
/// from * (1.0 - self) + to * self
fn lerp(self, from: Self, to: Self) -> Self {
from + (to - from) * self
}
/// inverse of lerp
fn lerp_inv(self, from: Self, to: Self) -> Self {
(self - from).div_or(to - from, from)
}
}
macro_rules! impl_op {
($T:ident $op:ident $fn:ident $opa:ident $fna:ident; $($field:ident)*) => {
#[allow(non_snake_case)]
mod ${concat($T, _op_, $fn, _impl)} {
use super::*;
#[allow(unused_imports)]
use std::ops::*;
const impl $op for $T {
type Output = Self;
fn $fn(self, rhs: Self) -> Self::Output {
Self {
$($field: self.$field.$fn(rhs.$field),)*
}
}
}
const impl $opa for $T {
fn $fna(&mut self, rhs: Self) {
*self = self.$fn(rhs);
}
}
const impl $op<f32> for $T {
type Output = Self;
fn $fn(self, rhs: f32) -> Self::Output {
Self {
$($field: self.$field.$fn(rhs),)*
}
}
}
const impl $op<$T> for f32 {
type Output = $T;
fn $fn(self, rhs: $T) -> Self::Output {
$T {
$($field: self.$fn(rhs.$field),)*
}
}
}
const impl $opa<f32> for $T {
fn $fna(&mut self, rhs: f32) {
*self = self.$fn(rhs);
}
}
}
};
($T:ident $op:ident $fn:ident; $($field:ident)*) => {
impl_op!($T $op $fn ${concat($op,Assign)} ${concat($fn,_assign)}; $($field)*);
};
(impl $op:ident for $T:ident: $fn:ident $($field:ident)*) => {
impl_op!($T $op $fn ${concat($op,Assign)} ${concat($fn,_assign)}; $($field)*);
};
}
pub(crate) use impl_op;
+24
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mod arena;
mod borrow;
mod change;
mod id;
mod math;
mod refcount;
mod slot;
mod trust;
mod typemap;
mod vec2;
pub use arena::*;
pub use borrow::*;
pub use change::*;
pub use id::*;
pub use math::*;
pub use refcount::*;
pub use slot::*;
pub use trust::*;
pub use typemap::*;
pub use vec2::*;
pub type HashMap<K, V> = fxhash::FxHashMap<K, V>;
pub type HashSet<K> = fxhash::FxHashSet<K>;
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use std::sync::{
Arc,
atomic::{AtomicU32, Ordering},
};
#[derive(Debug)]
pub struct RefCounter(Arc<AtomicU32>);
impl RefCounter {
pub fn new() -> Self {
Self(Arc::new(0.into()))
}
pub fn refs(&self) -> u32 {
self.0.load(Ordering::Acquire)
}
pub fn drop(&mut self) -> bool {
let refs = self.0.fetch_sub(1, Ordering::Release);
refs == 0
}
pub fn quiet_clone(&self) -> Self {
Self(self.0.clone())
}
}
impl Default for RefCounter {
fn default() -> Self {
Self::new()
}
}
impl Clone for RefCounter {
fn clone(&self) -> Self {
self.0.fetch_add(1, Ordering::Release);
Self(self.0.clone())
}
}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct SlotId {
idx: u32,
genr: u32,
}
impl SlotId {
/// A stable, collision-free `u64` encoding of this id -- for a caller
/// (accesskit's `NodeId`, today) that wants a flat integer key rather
/// than the two `u32`s. `idx` is offset by one so no real id ever
/// encodes to 0, which callers can then reserve for their own
/// out-of-band root/window node.
pub fn as_u64(&self) -> u64 {
((self.idx as u64) + 1) << 32 | self.genr as u64
}
}
pub struct SlotVec<T> {
data: Vec<(u32, Option<T>)>,
free: Vec<u32>,
}
impl<T> SlotVec<T> {
pub fn new() -> Self {
Self {
data: Default::default(),
free: Default::default(),
}
}
pub fn add(&mut self, x: T) -> SlotId {
if let Some(idx) = self.free.pop() {
let (genr, data) = &mut self.data[idx as usize];
*data = Some(x);
SlotId { idx, genr: *genr }
} else {
let idx = self.data.len() as u32;
let genr = 0;
self.data.push((genr, Some(x)));
SlotId { idx, genr }
}
}
pub fn free(&mut self, id: SlotId) {
let (genr, data) = &mut self.data[id.idx as usize];
*genr += 1;
*data = None;
self.free.push(id.idx);
}
pub fn get(&self, id: SlotId) -> Option<&T> {
let slot = &self.data[id.idx as usize];
if slot.0 != id.genr {
return None;
}
slot.1.as_ref()
}
pub fn get_mut(&mut self, id: SlotId) -> Option<&mut T> {
let slot = &mut self.data[id.idx as usize];
if slot.0 != id.genr {
return None;
}
slot.1.as_mut()
}
pub fn len(&self) -> usize {
self.data.len() - self.free.len()
}
pub fn is_empty(&self) -> bool {
self.len() == 0
}
}
impl<T> Default for SlotVec<T> {
fn default() -> Self {
Self::new()
}
}
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#[allow(clippy::missing_safety_doc)]
pub unsafe fn forget_ref<'a, T>(x: &T) -> &'a T {
unsafe { std::mem::transmute::<&T, &T>(x) }
}
#[allow(clippy::missing_safety_doc)]
pub unsafe fn forget_mut<'a, T>(x: &mut T) -> &'a mut T {
unsafe { std::mem::transmute::<&mut T, &mut T>(x) }
}
#[allow(clippy::mut_from_ref, clippy::missing_safety_doc)]
pub unsafe fn to_mut<T>(x: &T) -> &mut T {
#[allow(mutable_transmutes)]
unsafe {
std::mem::transmute::<&T, &mut T>(x)
}
}
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use crate::util::HashMap;
use std::{
any::TypeId,
marker::Unsize,
ops::{Deref, DerefMut},
};
pub struct TypeMap<Trait: ?Sized> {
map: HashMap<TypeId, Box<Trait>>,
}
impl<Trait: ?Sized> TypeMap<Trait> {
pub fn set_type<T: Unsize<Trait> + 'static>(&mut self, val: T) {
self.map
.insert(TypeId::of::<T>(), Box::new(val) as Box<Trait>);
}
pub fn type_mut<T: Unsize<Trait> + 'static>(&mut self) -> Option<&mut T> {
Some(Self::convert_mut(self.map.get_mut(&TypeId::of::<T>())?))
}
pub fn type_or_default<T: Default + Unsize<Trait> + 'static>(&mut self) -> &mut T {
Self::convert_mut(
self.map
.entry(TypeId::of::<T>())
.or_insert(Box::new(T::default()) as Box<Trait>),
)
}
fn convert_mut<T: Unsize<Trait>>(entry: &mut Box<Trait>) -> &mut T {
// allegedly this is just what Any does...
unsafe { &mut *(entry.as_mut() as *mut Trait as *mut T) }
}
}
impl<T: ?Sized> Deref for TypeMap<T> {
type Target = HashMap<TypeId, Box<T>>;
fn deref(&self) -> &Self::Target {
&self.map
}
}
impl<T: ?Sized> DerefMut for TypeMap<T> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.map
}
}
impl<T: ?Sized> Default for TypeMap<T> {
fn default() -> Self {
Self {
map: Default::default(),
}
}
}
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use crate::util::{DivOr, impl_op};
use std::{hash::Hash, ops::*};
#[repr(C)]
#[derive(Clone, Copy, PartialEq, Default, bytemuck::Pod, bytemuck::Zeroable)]
pub struct Vec2 {
pub x: f32,
pub y: f32,
}
impl Eq for Vec2 {}
impl Hash for Vec2 {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
state.write_u32(self.x.to_bits());
state.write_u32(self.y.to_bits());
}
}
impl Vec2 {
pub const ZERO: Self = Self::new(0.0, 0.0);
pub const ONE: Self = Self::new(1.0, 1.0);
pub const fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
pub const fn round(self) -> Self {
Self {
x: self.x.round(),
y: self.y.round(),
}
}
pub const fn floor(self) -> Self {
Self {
x: self.x.floor(),
y: self.y.floor(),
}
}
pub const fn ceil(self) -> Self {
Self {
x: self.x.ceil(),
y: self.y.ceil(),
}
}
pub const fn tuple(&self) -> (f32, f32) {
(self.x, self.y)
}
pub const fn with_x(mut self, x: f32) -> Self {
self.x = x;
self
}
pub const fn with_y(mut self, y: f32) -> Self {
self.y = y;
self
}
}
// this version looks kinda cool... is it more readable? more annoying to copy and change though
impl_op!(impl Add for Vec2: add x y);
impl_op!(Vec2 Sub sub; x y);
impl_op!(Vec2 Mul mul; x y);
impl_op!(Vec2 Div div; x y);
const impl DivOr for Vec2 {
fn div_or(self, rhs: Self, other: Self) -> Self {
Self {
x: self.x.div_or(rhs.x, other.x),
y: self.y.div_or(rhs.y, other.y),
}
}
}
impl Neg for Vec2 {
type Output = Self;
fn neg(mut self) -> Self::Output {
self.x = -self.x;
self.y = -self.y;
self
}
}
impl std::fmt::Debug for Vec2 {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x, self.y)
}
}
impl std::fmt::Display for Vec2 {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x, self.y)
}
}
+22
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@@ -0,0 +1,22 @@
use crate::Widget;
pub struct WidgetData {
pub widget: Box<dyn Widget>,
pub label: String,
/// dynamic borrow checking
pub borrowed: bool,
}
impl WidgetData {
pub fn new<W: Widget>(widget: W) -> Self {
let mut label = std::any::type_name::<W>().to_string();
if let (Some(first), Some(last)) = (label.find(":"), label.rfind(":")) {
label = label.split_at(first).0.to_string() + "::" + label.split_at(last + 1).1;
}
Self {
widget: Box::new(widget),
label,
borrowed: false,
}
}
}
+164
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@@ -0,0 +1,164 @@
use std::{marker::Unsize, ops::CoerceUnsized, sync::mpsc::Sender};
use crate::{
UiRsc, Widget,
util::{RefCounter, SlotId},
};
pub type WidgetId = SlotId;
/// An identifier for a widget that can index a UI or event ctx to get it.
/// This is a strong handle that does not impl Clone, and when it is dropped,
/// a signal is sent to the owning UI to clean up the resources.
///
/// TODO: ergonomic clones when they get put in rust-analyzer & don't cause ICEs?
pub struct StrongWidget<W: ?Sized = dyn Widget> {
pub(super) id: WidgetId,
counter: RefCounter,
send: Sender<WidgetId>,
ty: *const W,
}
/// A weak handle to a widget.
/// Will not keep it alive, but can still be used for indexing like WidgetHandle.
pub struct WeakWidget<W: ?Sized = dyn Widget> {
pub(super) id: WidgetId,
#[allow(unused)]
ty: *const W,
}
impl<W: Widget + ?Sized + Unsize<dyn Widget>> StrongWidget<W> {
pub fn any(self) -> StrongWidget<dyn Widget> {
self
}
}
impl<W: ?Sized> StrongWidget<W> {
pub(crate) fn new(id: WidgetId, send: Sender<WidgetId>) -> Self {
Self {
id,
counter: RefCounter::new(),
send,
ty: null_ptr(),
}
}
pub fn id(&self) -> WidgetId {
self.id
}
pub fn refs(&self) -> u32 {
self.counter.refs()
}
pub fn weak(&self) -> WeakWidget<W> {
let Self { ty, id, .. } = *self;
WeakWidget { ty, id }
}
}
impl<W: ?Sized> WeakWidget<W> {
pub(crate) fn new(id: WidgetId) -> Self {
Self { id, ty: null_ptr() }
}
pub fn id(&self) -> WidgetId {
self.id
}
#[track_caller]
pub fn upgrade(self, ui: &mut impl UiRsc) -> StrongWidget<W> {
ui.widgets_mut().upgrade(self)
}
}
impl<W: ?Sized> Drop for StrongWidget<W> {
fn drop(&mut self) {
if self.counter.drop() {
let _ = self.send.send(self.id);
}
}
}
pub trait WidgetIdFn<Rsc, W: ?Sized = dyn Widget>: FnOnce(&mut Rsc) -> WeakWidget<W> {}
impl<Rsc, W: ?Sized, F: FnOnce(&mut Rsc) -> WeakWidget<W>> WidgetIdFn<Rsc, W> for F {}
pub trait IdLike {
type Widget: ?Sized;
fn id(&self) -> WidgetId;
}
impl<W: ?Sized> IdLike for &StrongWidget<W> {
type Widget = W;
fn id(&self) -> WidgetId {
self.id
}
}
impl<W: ?Sized> IdLike for StrongWidget<W> {
type Widget = W;
fn id(&self) -> WidgetId {
self.id
}
}
impl<W: ?Sized> IdLike for WeakWidget<W> {
type Widget = W;
fn id(&self) -> WidgetId {
self.id
}
}
impl IdLike for WidgetId {
type Widget = dyn Widget;
fn id(&self) -> WidgetId {
*self
}
}
impl<T: ?Sized + Unsize<U>, U: ?Sized> CoerceUnsized<StrongWidget<U>> for StrongWidget<T> {}
impl<T: ?Sized + Unsize<U>, U: ?Sized> CoerceUnsized<WeakWidget<U>> for WeakWidget<T> {}
impl<W: ?Sized> Clone for WeakWidget<W> {
fn clone(&self) -> Self {
*self
}
}
impl<W: ?Sized> Copy for WeakWidget<W> {}
impl<W: ?Sized> PartialEq for WeakWidget<W> {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl<W> PartialEq for StrongWidget<W> {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl<W> std::fmt::Debug for StrongWidget<W> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.id.fmt(f)
}
}
impl<'a, W: Widget + 'a, State: UiRsc> FnOnce<(&'a mut State,)> for WeakWidget<W> {
type Output = &'a mut W;
extern "rust-call" fn call_once(self, args: (&'a mut State,)) -> Self::Output {
&mut args.0.widgets_mut()[self]
}
}
fn null_ptr<W: ?Sized>() -> *const W {
if size_of::<&W>() == size_of::<*const dyn Widget>() {
let w: *const dyn Widget = &();
unsafe { std::mem::transmute_copy(&w) }
} else {
unsafe { std::mem::transmute_copy(&[0usize; 1]) }
}
}
unsafe impl<W: ?Sized> Send for WeakWidget<W> {}
unsafe impl<W: ?Sized> Sync for WeakWidget<W> {}
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