Commit Graph
403 Commits
Author SHA1 Message Date
iris 45cdfed293 iris: keep redraw comments current 2026-09-12 22:06:13 -04:00
iris 77b39a97e3 iris: process dirty widgets one at a time 2026-09-12 22:05:06 -04:00
iris b1416d86bf iris: drive animation from painter frame time 2026-09-12 21:37:47 -04:00
iris 9fe6aca1f1 iris: make span compaction explicit 2026-09-12 21:18:09 -04:00
iris 9097744a7c iris: give alignment examples full width 2026-09-12 21:03:27 -04:00
iris adb8276ef4 iris: keep text overflow masks horizontal 2026-09-12 20:59:54 -04:00
iris 93c106e2f8 iris: clip ellipsized text at cluster boundaries 2026-09-12 20:54:26 -04:00
iris 1f0a7b5f94 iris: add positioned text overflow 2026-09-12 19:58:02 -04:00
iris cb5f11d21a iris: separate layout allocation from lengths 2026-09-12 19:35:18 -04:00
iris 90dffce514 iris: add replaceable glyph atlas buckets 2026-09-12 18:10:55 -04:00
iris c97df72015 iris: share resource handle bookkeeping 2026-09-12 17:13:49 -04:00
iris a8093b002b iris: move text state into shared resources 2026-09-12 14:18:12 -04:00
iris 4cbe7baea0 iris: make font families application-named strings 2026-09-12 13:09:31 -04:00
iris bdc9c914c4 iris: load application-owned fonts 2026-09-11 14:14:41 -04:00
iris f7e7950908 Reuse Android builds and discard staging 2026-09-11 13:56:32 -04:00
iris 779f5c63d3 Organize Iris support files 2026-09-11 13:06:52 -04:00
iris 0ead062379 Rename app_init to android_init 2026-09-11 12:36:50 -04:00
iris aa33d55a70 Default DesktopApp to the standard UI state 2026-09-11 12:31:52 -04:00
iris 6efd0cf0aa Align desktop initializer arguments with builders 2026-09-11 12:30:33 -04:00
iris ecf74055c7 Simplify Iris app initialization and task updates 2026-09-11 12:28:33 -04:00
iris 8218e84b62 Run Iris examples on desktop and Android 2026-09-11 11:33:04 -04:00
iris df1290904b Add Iris Android APK tooling 2026-09-11 03:44:06 -04:00
iris e137f38a5d Return the tabs demo to one example 2026-09-11 02:18:34 -04:00
iris 213a0debb7 Use one standard Iris resource bundle 2026-09-11 02:09:17 -04:00
iris d8bb1699a8 Make the Rust client the sole app 2026-09-11 01:18:24 -04:00
iris a8602c1626 Clean up shared UI runtime state 2026-09-11 00:55:33 -04:00
iris f49b284b46 iris: fold render state into Ui 2026-09-10 23:58:43 -04:00
iris 599d33287c Add scoped overlay hosts 2026-09-10 18:49:03 -04:00
iris b53a17c436 Require commits for completed work 2026-09-10 18:41:56 -04:00
iris de92fccba5 Add retained paints and shared text selection 2026-09-10 18:35:24 -04:00
iris 25370731d0 Prune commentary and stale Rust port notes 2026-09-10 00:44:13 -04:00
iris 5428cd75c9 Prune Iris TODO and prioritize color correctness 2026-09-09 23:35:12 -04:00
iris 8c6e2ed9cf docs: record final phone benchmark comparison 2026-09-09 22:57:50 -04:00
iris 4bc23172fd Make Iris layout dependencies explicit 2026-09-09 22:35:03 -04:00
iris e5fee03da8 Stop composer layout recursion on spaces 2026-09-09 19:54:53 -04:00
iris 5ece49b8d9 Settle growing layout branches in one frame 2026-09-09 16:54:39 -04:00
iris e212ed8d02 Document separate benchmark publication repo 2026-09-09 16:23:38 -04:00
iris f5183af306 Expose Iris benchmark in Dev Updater 2026-09-09 16:19:46 -04:00
iris fffed42f9e Move LazySpan rows through one retained offset 2026-09-09 16:15:09 -04:00
iris 0aa03cf621 Redesign span layout around retained placement 2026-09-09 15:11:57 -04:00
iris ae0af8f5e3 iris: ScrollArea measures its content instead of drawing it twice
A container that probes a child's size was still doing it with a real
draw, so `Painter::measure` existed and almost nothing used it. Tracing
every draw of one streamed frame: 1,083 `Widget::draw` calls over 113
distinct widgets, the worst drawn 11 times at nesting depth 7-8, every
one of them mode `Draw` and none of them dirty. The cache was working --
each of the 11 was offered a genuinely different region, alternating
between an oversized probe box and a real one.

ScrollArea::draw was one of the two sources. It drew its whole content
at a box built from a stale hint, read the length back, corrected the
scroll position, and drew the content again where it belonged. The first
of those is now a measurement.

The other half is the measure fast path. A widget's reported size is a
function of its own state and the size it was offered, not of where it
was offered -- so an undirtied widget already drawn at a region of this
size has already answered, and `active.size` is the answer. This is the
same assumption `mov` makes one branch further down (same offered size,
therefore identical output, therefore a translation); it is only stated
as a size here rather than acted on as a move. Without it a measurement
costs a full recursive walk, which is what made the nesting compound.

A measurement now also peeks at the redraw mark instead of consuming it
-- it is not the redraw the mark asked for, and swallowing it would
leave the widget stale until something marked it again.

453 draws from 1,083, and the streamed frame is p50 1.18ms (from 1.22ms,
and 2.20ms before this run of work). The headless phone render is
byte-identical to the previous commit's on the real GPU.

What is deliberately NOT here: the same change to `Span::draw`'s phase 1,
which is the remaining 2x and which moves the layout by a few pixels.
The layout stays intact -- it is a position difference, not a broken
frame -- but which of the two is correct was not established, and the
suspicion (that phase 2 now takes `mov`, and `mov` accumulates deltas
where a redraw recomputes) points at a bug in `mov` rather than in
`Span`. Written up in docs/IRIS_TODO.md with Iris's target shape for
`Span`: no probe phase at all for `abs` children, and a `rest` child
forcing a reposition pass rather than a redraw.
2026-09-09 12:08:20 -04:00
iris 18c5f9aaac iris: a measurement is a mode on the painter, not a discarded draw
Painter::draw_twice(child, first, |used| second) becomes Painter::measure
plus an ordinary draw. Iris's objection was the shape it forced on the
caller rather than the two draws themselves: the arithmetic that picks
the real region had to happen inside a closure, and anything it wanted to
keep came back out through a captured &mut. LazySpan::place was the only
caller, and it now reads as the three statements it is.

DrawMode::Measure is that draw with everything it writes switched off --
no arena slot, no mask, no move slot, nothing left in `active`, nothing
marked dirty. Only the returned Size survives, and the widget is left
exactly as it was, so the real draw that follows is an ordinary first
draw or redraw. That last part is load-bearing: a measurement that left
an ActiveData behind would let the following draw hit draw_inner's
"already at this region" fast path and return having drawn nothing.

A measurement also does not consume a redraw mark, since it is not the
redraw the mark asked for, and it takes none of the fast paths, since
"already drawn here" cannot report a size.

Every Painter method that writes now returns early on the mode -- a
widget's own draw never checks, which is the point. A debug_assert at the
end of draw_inner catches one that forgot, because the failure otherwise
is a single leaked primitive per measured widget per frame, which a
screen redrawn every frame turns into an arena that grows without bound.

What this is worth, and what it is not. The amplification it applies to,
measured on a streamed frame: 1,083 Widget::draw calls over 113 distinct
widgets, with the worst drawn 11 times at nesting depth 7-8 -- it is not
two draws but two to the power of how many measuring ancestors a widget
has. Only the writes go away; the walk and the region arithmetic still
happen 11 times, and removing those needs a size answerable without a
draw, which LAYOUT.md section 5 rules out. Streamed frame p50 1.39ms ->
1.22ms, p99 4.75ms -> 3.58ms. The upload numbers do not move, because
slot recycling had already made the discarded writes free in arena terms.

Also extracts move_slot_for from draw_inner, since measuring must not
allocate one and the reuse-in-place rule wanted saying once.

Verified: run-tests.sh, iris's suite, clippy and rustfmt clean, and the
headless phone render is byte-identical to the previous commit's on the
real GPU (Venus, RX 7900 XT -- checked, not llvmpipe).
2026-09-09 11:51:33 -04:00
iris a428cba41a iris: record the streamed-row redraw as an open item
arena_churn says a streamed frame uploads 72.7% of the instance arena
and that this is the floor, against 3.3% for a fling over the same
content -- so the rows are being redrawn where a scroll would write one
move_offsets delta. The upload half landed in 3c7d3db; this is the
layout half, with the measurement, the control that makes it convincing,
and where to look first.
2026-09-09 11:34:30 -04:00
iris 3c7d3db370 iris: the arenas upload deltas, and stop being 11x bigger than the tree
Changing any primitive re-uploaded every primitive. Measured over the
bench fixture by the new arena_churn rig: 758 MB across a fling and
1.2 GB across 401 streamed deltas, p50 3.0 MB per streamed frame.

Three separate things were wrong, and only the first is what it looked
like from the outside.

ArrBuf reallocated on every length change. A fresh Buffer's contents are
undefined, so adding one glyph -- which a streamed reply does constantly
-- forced a full rewrite, and no partial upload could have been correct
in the first place. It has a capacity now, growing geometrically and
never shrinking, and update() answers whether the Buffer identity moved
so a caller can rebuild its bind group and force the whole range dirty.
That alone took the glyph array from 95% re-uploaded to 3%, and stopped
primitive_group being rebuilt on every frame the arena changed.

A redraw freed its primitives and pushed new ones. Freed slots are not
reusable until the end of the frame -- a layer's draw order still names
them -- and Painter::draw_twice is how a container learns a child's
size, so with containers nested the arena's high-water was the transient
push count rather than the live one: 17 million pushes across 401
deltas, 127,443 slots for 11,569 live primitives, growing linearly with
the transcript. A redraw now gets its old handles back as a recycle pool
(Painter::take_recycled, Primitives::recycle) and writes into the slots
it already holds; the pool is consumed in order and whatever the draw
does not claim is freed when it ends. The arena is exactly the live
count now. The CPU frame improved with it, from p50 2.20ms to 1.39ms on
the stream run, because the freeing and the draw-order renumbering went
away.

Nothing tracked which entries changed. util::Dirty is a bitset per
uploaded array, coalesced into ranges at a 1 KiB gap. Marking is O(1)
and allocation-free; reading it back is one word per 64 entries. Both
alternatives were measured and rejected: a min..max span is nearly the
whole buffer, since a frame's changes land in 5-20 scattered runs, and a
Vec of indices would mean an allocation and a sort per frame at several
thousand marks. It replaces Primitives::updated -- one bool that covered
the instances and the per-primitive data together, so rewriting a rect's
region re-uploaded every glyph -- and TrackedArena::changed.

The trap only the rig could catch: writing an entry is not changing it.
Recycling rewrote every glyph of every moved row with identical bytes,
marking 73% of the glyph array against 0.6% genuinely changed, because
what moves is the instance's region and not the glyph. PrimitiveVec::set
and Primitives::set_instance compare before marking.

Every array now uploads within a hair of its floor: fling instances 3.4%
against 3.3%, fling glyphs 0.9% against 0.8%, stream glyphs 0.6% against
0.6%. Stream instances are at 72.7%, which *is* the floor and is a
layout question rather than an upload one -- the list is pinned to the
newest end, so a growing reply moves every row, and that should be one
move_offsets write rather than a redraw. Noted in RUST.md as the next
thing.

Also: draw_inner's four old_* parameters become one Retained struct, so
the recycle pool is a field rather than an eleventh positional argument
next to three others of the same shape; and free_primitive is the one
place a slot and its draw-order position are retired together.

The rigs move to scripts/rigs/ui-profile, a crate of their own so a
rig's dependencies stay out of the app's -- arena_churn needs bytemuck,
which nothing in ai-app does. arena_churn prints floor, uploaded and
whole side by side per array, because any two of those alone are
misleading and the 122x over-marking above was invisible until all three
were on screen together.
2026-09-09 02:14:51 -04:00
irisandClaude Opus 5 77cee6a8fa The bench fixture streams a reply shaped like a real one, and keeps the run-on as stress
Iris, on the two findings from the incremental-text investigation:
"let's switch to new lines for the test, and also let's keep the single
line around for stress + could be something to try to optimize later."

The streamed tail now takes a blank line every 4-12 deltas, so it is 53
markdown blocks with a longest of 502 characters instead of one block of
14,888 -- against a measured p50 of 147 and a largest-ever 1,580 over
7,706 blocks of real assistant messages. Layer 1's streaming frame went
from p50 3.86ms / p90 8.65ms / worst 10.95ms to p50 2.20 / p90 5.90 /
worst 8.78.

The run-on message is kept as the first two backlog events, 14,824
characters in one block, just under text_cap's 16 KiB so it draws in
full. The *streaming* pathology stays in frame_profile.rs rather than the
fixture: it needs a growing block, and iterating on it there costs a
second instead of a two-minute phone run.

Adding it is purely additive -- the random state is saved and restored
around those two events, so every other backlog event is byte-identical.
That is not tidiness: the first attempt shifted the backlog and broke
`a_long_press_and_drag_selects_text`, which replays a real recording at
(300, 1000) and needs the content it was recorded against to still be
there. BACKLOG_COUNT is 3202 now, in generate.py, fixture.rs and
BenchFixture.kt, which split the file by line index.

And the answer to Iris's question, which the code already had: the newest
message does *not* cap. `build_row`'s `cap` is false for the live tail
because a row that grew while capped would appear to stop growing, and a
reply growing past the cap is never caught either since it grows through
apply_delta. So a streamed block's shaping cost has no ceiling -- ~29ms
per delta at 50k characters, ~58ms at 100k.

Recorded but not chased: the emulator's `stream: build p50` did not move
(10.4 -> 10.5ms) while layer 1's frame nearly halved, so most of a
streaming frame on a GPU path is the whole-arena primitive re-upload
layer 1 never performs -- 11,568 primitives rewritten per delta, with the
fling phase as the control at 0.4ms for the same primitives moved
through move_offsets.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 01:32:59 -04:00
irisandClaude Opus 5 43a3a345e4 Incremental text: parley cannot, the app already does it, and the 9.5ms is the fixture
Iris asked to look into incremental text rendering, hoping parley
supported it. It does not, by design: a `Layout` re-linebreaks and
re-aligns freely but "if the text content or the styles applied to that
content change then a new `Layout` must be created", its LRU cache holds
harfrust's per-font shaper data rather than shaped runs, and its own
`PlainEditor` rebuilds the whole layout from the whole buffer on every
keystroke.

The app already does what incremental layout would buy: `RowBlocks::
apply_delta` keeps one `TextEdit` per markdown block and re-shapes only
the one a delta landed in. Re-splitting the markdown to find it is 18µs
at 18,000 characters; comparing the blocks is 470ns.

What is left is one `TextBuffer::shape` of that block, linear in its
length at ~0.23ms per 1,000 characters here -- and the bench fixture's
streamed message is 14,888 characters in a *single* block, a run-on
paragraph with no blank line in it, so every delta reshapes all of it.
That is 3.5ms of the measured 3.86ms frame.

Real replies are not that: across 7,706 top-level blocks from 3,675 real
assistant messages on this machine (lengths only, no content copied
anywhere), p50 147 characters, p90 449, p99 836, largest 1,580, nothing
above 4,000; code fences p50 126, largest 589. At those sizes a reshape
is 48µs to 372µs here, roughly 0.12-0.93ms on the phone -- inside a
120Hz budget with no incremental anything.

So the recommendation is not to build it, and to give the fixture's
streamed message the paragraph structure a real reply has instead. Three
runs added to `frame_profile.rs` so none of this is re-derived: what
reshaping a growing message costs (including at the sizes real replies
reach), where a delta's cost is, and what the fixture actually streams.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 01:15:57 -04:00
irisandClaude Opus 5 9bf714fa2e The frame report says what it measured: idle is not stutter, waiting is not late
Iris's phone came back "now THAT is smooth", and reading that run against
the bench's own timings found three things the report was getting wrong
-- two of them shipped yesterday in the fix for the last three.

`missed vsyncs` counted idleness. Every gap between frames was treated as
cadence, so the bench's own pauses read as stutter: 276 for sixteen 300ms
rests between flings, 2410 for twelve hundred 50ms keystroke gaps, 821
for four hundred 50ms stream gaps -- each within a few percent of the
arithmetic. A gap now measures anything only if the frame before it had
asked for another one.

`late` counted the swapchain wait as cost. A well-paced loop spends each
frame blocked in the acquire, so its total sits at exactly one refresh
period and every frame lands on the budget boundary -- 0.4ms of work and
5.7ms of waiting is not a late frame. It is judged on `FrameParts::work`.

And the refresh rate is the larger of what the platform claims and what
the run sustained, because each can only be wrong one way.
`Display.getRefreshRate()` answered 60 for a run that drew 3405 frames in
33.1s, since a phone that varies its rate answers with whatever mode it
is in when asked. The first attempt at measuring it instead took the
fastest tenth of the gaps and reported 88Hz for this repo's 60Hz
emulator, whose app manages 54 -- a budget no frame there could meet,
invented out of the app's best moments, and caught only by running the
corrected report on the emulator before shipping it. A sustained rate is
a floor and cannot do that. Both are printed when they disagree.

Also corrected in the docs: "103fps on a 120Hz screen" divided the fling
phase by its whole duration, rests included. Both runs sustained ~120.3fps
through the motion, so the callback ordering was never costing frames --
what changed is the clock, which moves no frame count at all, which is
exactly why nothing in a report could show it.

`fling_profile.rs` is `frame_profile.rs` and gained a stream run, which
says where the frame time now is: folding an arriving event is 0.35ms and
applying the diff 0.41ms, while the frame is 3.86ms here and 9.5ms on the
phone. 401 events move the item count 652 -> 654, so nearly every one is
a delta into the same row -- the cost is re-shaping one growing message,
not `fold_event`'s per-event clone, which was the hypothesis and is what
measuring it ruled out.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 01:08:30 -04:00
irisandClaude Opus 5 42d54eec95 Fling: the vsync clock, the frame ask, and a report that can say what it measured
Iris, from her phone: "some stuttering when flinging in particular.
Harder to notice with my finger directly moving the scroll." Her fling
phase was 103fps on a 120Hz screen at p50 6.3ms.

Two of the four things found are corrections to the instrument, not the
renderer. The swapchain acquire -- `get_current_texture`, which *blocks*
until the compositor frees an image -- was inside the span the report
called iris's CPU work, so a fling comfortably ahead of the display read
as milliseconds of being slow. A frame is now three measured parts
(`FrameParts`: build, acquire, submit), per phase as well as per run. And
nothing could say a frame was never *produced*: `late` counts frames that
cost too much, which a reader does not see, while a frame that never
happens leaves the last one up for two refreshes, which is the stutter.
`PhaseStats::missed` counts vsyncs nothing was drawn for. It closes on
the emulator: 1548 frames + 452 missed over 33.0s at 60Hz is 1980
vsyncs.

The other two are the frame loop. `Choreographer.postFrameCallback`
schedules for the next vsync after the call, and iris asked at the *end*
of the callback -- so any frame whose work ran past the boundary
registered too late and got the vsync after, one frame over budget
silently costing a second. It is asked for immediately after
`tick_animations` now, on both backends. And the fling was advanced on
`Instant::now()` rather than the vsync `do_frame` carries: frames are
presented on an even cadence whatever clock computes them, so sampling
the spline at "whenever the callback ran" moves the content unevenly with
no frame late enough to appear in any report -- and a drag never had it,
which is the asymmetry Iris described. `PointerClock` is `DeviceClock`
and the view keeps one, anchored by whichever of a touch or a frame comes
first, so a fling is advanced on the clock its velocity was measured on.

`opt-level` for the Android release build goes from "s" to 3. The table
in RUST.md picked "s" on bytes alone; over the same warm fling eight
times iris's own per-frame work is p90 0.15ms/p99 0.42ms at "s" against
p90 0.09ms/p99 0.26ms at 3, for 1.8 MB of arm64 APK.

`app-rust/tests/fling_profile.rs` is the rig that established what a
fling frame actually costs and is kept for next time (Iris: "please keep
the profiling rig around for future use"): only one frame in six lays
anything out, and the multi-millisecond spikes are all first-pass.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 00:49:28 -04:00
irisandClaude Opus 5 4ccfda6b8e Delete the decisions and design logs; scripts, rigs and xtask off the root
Iris: "remove both decisions and iris.md. I've decided to instead make
decisions when planning with agents rather than after they do things, and
they're both too long for me to wanna read, + don't cover all the
decisions I'll wanna make about the code anyways. I'll just naturally run
into things for now. Todo is important though."

So docs/DECISIONS.md (850 lines) and docs/IRIS.md (1,986) are gone, and
AGENTS.md now says not to start another: raise a choice while planning it
with her, otherwise decide it and put the reasoning at the code it
governs. The TODO lists stay. docs/SUBAGENTS_DECISIONS.md went with them
-- same artefact, same reasoning, and she did not name it, so its six
decisions were folded into docs/SUBAGENTS.md rather than deleted.

Deleting the logs left ~30 citations dangling in code comments and docs.
Each states its reason inline and cited the file only for provenance, so
they now read "decided 2026-09-07" or name the module doc that carries
the reasoning.

The root had six things that were not a program or a document. Moved,
per "I only meant top level sh files":

  run-tests.sh, test-wg-tunnel.sh, wg-setup-host.sh  -> scripts/
  rigs/                                              -> scripts/rigs/
  xtask/                                             -> scripts/xtask/

A project's own scripts stayed with the project: app/*.sh, app-rust/*.sh,
iris/*.sh and server/enroll-link.sh did not move.

`target/` at the root is deleted and cannot come back: there was never a
workspace there, and the 29 MB was only xtask's scratch space, now in
scripts/xtask/target/. `cargo xtask apk` still runs from the repo root
and now publishes to scripts/build/outputs/apk/<mode>/ -- one directory
deep, because that is what Dev Updater's `*/build/outputs/apk/*/*.apk`
discovery pattern needs, and scripts/xtask/build would have been two.

Verified: ./scripts/run-tests.sh and `cd iris && cargo test` green, clippy
and fmt clean everywhere, `cargo xtask apk debug --abi x86_64` builds and
signs an APK carrying lib/x86_64/libai_app.so at the new publish path, and
the repo root is now eleven entries with no build output among them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 00:16:24 -04:00
irisandClaude Opus 5 09778346a0 Prune the docs of work already done: 18,252 -> 7,567 lines
Iris: "the documentation is also pretty crazy too. Can you go through it
and remove everything that's already done and decided? There's entire md
files iirc for projects already complete. And many with checkboxes already
ticked off that just fill up context."

  docs/RUST.md        8503 -> 905    the framework bake-off (options,
                                     recommendation, twelve closed
                                     experiment boxes) and two superseded
                                     "where things stand" sections, out;
                                     what the experiments settled kept as
                                     one line each
  docs/IRIS_TODO.md   1383 -> 229    fifty closed items and six
                                     phone-report sections whose defects
                                     are all fixed
  docs/LAYOUT.md      1116 -> 829    the pre-implementation framing: the
                                     old trait, the checklist, the
                                     migration list, the pass conditions
  docs/TEXTURES.md     496 -> 240    the prior-art survey, the proposal
                                     and its review, all implemented
  docs/REVIEW-*.md     673 -> 0      two completed review passes; the two
                                     findings left open on purpose (mask
                                     hit-testing, the phone's font set)
                                     moved into RUST.md

What survives a prune is what cannot be cheaply re-derived: measurements
(the APK-size table, the phone bench reports), dead ends, invariants and
their reasons, and the design of what exists now rather than the route to
it. AGENTS.md now says that, so the next session prunes as it goes rather
than appending; docs/IRIS_TODO.md's header says items are deleted when
they land rather than ticked.

Deleting the two review files left eighteen citations dangling in code
comments that state their reason inline and cited the file for provenance
only — those now read "(review, 2026-09-06)" and carry no dead pointer.
The emulator's measured GPU capabilities moved to the this-machine-android
skill, where machine facts belong. IRIS.md and DECISIONS.md are dated
records and were not rewritten; each gained one note that paths in older
entries predate the 2026-09-08 crate merge, pointing at the mapping.

Not touched, deliberately: docs/DECISIONS.md's entries (that file *is* the
queue of things for Iris to review, so deleting decided items would remove
what it exists for) and iris/readme.md and iris/TODO, which are hers.

Verified: ./run-tests.sh and `cd iris && cargo test` green, clippy and fmt
clean in every workspace, and every remaining docs/*.md cross-reference
resolves.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 23:50:53 -04:00