Positive scrolls the reader up or left and negative down or right,
whichever way the widget receiving it lays its content out (Iris,
2026-09-08: "that way it always works as the user would expect").
`LazySpan` took the delta straight into the direction-relative space its
walk works in, so a `Dir::UP` span -- whose later content is *above* --
panned the opposite way from every other scrollable in iris for the same
number. `flip_delta` is the conversion, the counterpart of the `flip_pos`
that positions already went through, and the two places that meet the
outside world (`apply_scroll` and `moved`) are the only ones that use it.
Nothing built a `Dir::UP` span yet, so this was latent; the existing sign
test could not have found it either, since it asserts in the walk's own
space where both halves agree with each other while disagreeing with the
screen. The new test compares the two `dir`s against where rows were
actually drawn.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
For the next session, since this one is about to be cleared. Current
design only -- `Scroll` owns the position, the gesture and the fling; a
child is either moved or answers `Widget::scrolls_itself` and is handed
deltas; one sign convention, the finger's. It carries the things that are
expensive to rediscover and easy to undo by accident: why the two `&self`
capability methods must not be `&mut` (`get_dyn_mut` marks dirty), why
`scroll_offset` exists beside `apply_scroll`'s remainder, why the
measuring draw is free, why nothing is marked by hand, why the height
cache stays in the container, why the transcript builds its `Scroll` by
hand instead of through `.scrollable_to_end()`, and the measured numbers
behind "a `LazySpan` is not a `Span`".
Also names the one thing still open -- the pin -- with the two ways to
close it and an instruction to ask Iris rather than guess.
`scroll.rs` and `lazy_span.rs` now point at it from their module docs
rather than restating it, AGENTS.md lists it beside the other design
documents, and IRIS_TODO.md's in-progress entry defers to it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Steps 2 and 3 of the plan in docs/IRIS_TODO.md, together because
deleting the fling before `Scroll` could drive it would leave the app
unable to scroll at all. IRIS.md has the account and the measurements.
`LazySpan` loses its `Flinger`, its `density`, its
`Arc<dyn RequestRedraw>` -- which had no business existing in a
single-threaded frame loop -- its `tick`, and the whole
`fling`/`cancel_fling`/`tick_fling`/`is_scrolling`/`fling_velocity`
surface. `Scroll` was the only other `Flinger` user, so there is now one
implementation of the physics rather than two, and a transcript is
`list.scrollable_to_end()` like anything else.
Three new `Widget` methods carry the handoff:
fn scrolls_itself(&self) -> bool { false }
fn apply_scroll(&mut self, delta: &mut f32) {}
fn scroll_offset(&self) -> f32 { 0.0 }
`Scroll` asks the first, and a child that says yes is handed deltas
instead of being slid about as a lump -- which a lazy layout cannot be,
since which rows exist at all is a function of where it is scrolled to,
and it has no content length to be clamped against. `scrolls_itself` is
`&self` deliberately: `Widgets::get_dyn_mut` marks a widget dirty, so
asking through `apply_scroll` would dirty every ordinary child on every
tick and cost exactly the O(1) move the scheme exists for.
`Scroll::draw` is measure, apply, place -- the idiom it already used for
its own content length. The measuring draw is free in the common case
(unchanged region, nothing dirty, `draw_inner` returns immediately and
the child's stored walls are still correct) and really walks exactly
when the content changed. Nothing is marked by hand: reaching the child
to hand it the delta is what dirties it, which is why `draw_again` could
stay deleted.
`scroll_offset` was not in the plan and is needed. A lazy span usually
cannot say where its content ends until it has walked there, so it takes
a delta in full whenever the wall is not already in view and the walk
gives part of it back; the remainder is exact only when the wall was
already visible, and `Scroll` adding remainders up would over-count by
every overshoot and never correct. It reads the child's accumulated
movement after the placing draw instead, so `amt` equals what is on
screen. `amt_counts_only_what_the_child_could_take` is the test.
One convention for a scroll delta, the finger's. `Scroll::scroll(+)`
moved toward the start while `LazySpan::scroll(+)` moved toward the end,
with the latter's doc claiming to mirror the former -- so every call site
had to know which it was talking to. `LazySpan::scroll` is private now
and the single negation is inside its `apply_scroll`; call sites that
passed `-dy`/`-v` pass them through, and `phone_screen.rs`'s recorded
velocity flips sign with its magnitude unchanged.
`a_negative_delta_moves_toward_the_end` pins the sign across the whole
handoff, since nothing else can catch a list scrolling backwards.
The transcript builds its `Scroll` by hand rather than through
`.scrollable_to_end()`: that helper registers a finger drag, and
`Selection` is already the arbiter for those frames -- two `DragGesture`s
seeing one gesture is what its own doc rules out. Caught by
`a_long_press_and_drag_selects_text`, which failed when both were live.
Deferred, in DECISIONS.md and IRIS_TODO.md: the *pin* is still each
widget's own. Applying one happens when a row is appended, between
frames with no painter in hand, so moving it to `Scroll` needs a fourth
`Widget` method or a parameter on `apply_scroll`; nothing external edits
a pin today.
Verified: cargo fmt --check, clippy --workspace --all-targets clean,
cargo test --workspace green (21 suites), the arm64 release APK builds,
and the phone-shaped headless window replaying flick-120hz.touch scrolls
back through the transcript in the direction it did before.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
First of three steps agreed with Iris for getting scrolling out of the
list and into `Scroll`, so that `.scrollable()` is the one way anything
in iris scrolls. docs/IRIS_TODO.md's "In progress" block carries the
whole plan and the decisions behind it; this step is the rename and the
direction.
`List` -> `LazySpan`, and it moves in beside `Span` under
`widget/position/`. It is what `Span` is -- a sequence of children along
an axis -- laid out lazily from an anchor instead of eagerly from the
start, and the name says the one thing that matters about it. It also
stops colliding with `BlockKind::List` in the markdown code.
`ListRow` -> `LazyItem`; `RowKey` keeps its name, since rows are the
vocabulary in transcript-ui.
`Axis` -> `Dir`, with the sign meaning what it means in `Span`: which
end of the box item 0 sits at. **That is a different question from which
end the view is pinned to**, and conflating them would stand a
transcript on its head -- its oldest message is item 0 and sits at the
top (`Dir::DOWN`) while the view clings to the bottom. So the pin is its
own constructor argument, `LazySpan::new(dir, at_end)`, spelled the same
way as `Scroll::new`'s.
Making `Dir::UP` real rather than nominal is most of the diff. The walk
now works entirely in direction-relative pixels from the leading edge --
`Edge::Top`/`Bottom` are `Leading`/`Trailing`, `Placement` likewise, and
`RowExtent`'s fields and every local are `lead`/`trail` -- with two
places converting: `abs_region`, which flips the box for `Sign::Neg`,
and `flip_pos`, which converts the screen-space positions the public
helpers speak in (`note_tap`, `key_at`, `extent`, all fed by pointer
events) into the walk's space. Without the second, a reversed span would
hit-test at the mirror of where it drew.
`a_dir_up_span_grows_upward_from_item_zero` asserts on where each row was
**actually drawn** (`UiRenderState::active`), not on `extents`: the first
version of it read `extent()` and passed with `abs_region`'s flip deleted
-- checking the bookkeeping against itself while every row painted at the
mirror of where it belonged. It now fails with the flip removed (row 2 at
80..100 instead of 0..20), which is the check that matters.
Verified: cargo fmt --check, clippy --workspace --all-targets clean,
cargo test --workspace green (21 suites), including the phone-shaped
fixture tests.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The last place in iris that corrected itself on a later frame, and the
item docs/IRIS_TODO.md carried from the Scroll change. Iris's rule:
"nothing in the framework should ever self heal because it should not be
drawn incorrectly in the first place. If you need 2 draws to get
something into the correct position then that should happen within the
same frame."
`clamp_to_content` measured the gap past the end of the content from the
edges the walk had just placed, wrote it to the anchor and asked for
another frame -- so one frame was drawn with the list past its own end,
and a fling that had already stopped was not going to ask for the frame
that fixed it. Now the walk outward from the anchor is `List::lay_out`,
`overscroll_gap` is a pure measurement of the same gap (no painter, no
redraw handle), and `draw` moves the anchor and walks a second time
inside the same frame.
One further pass always settles it: the gap comes from the edges the
first walk placed, so moving the anchor by it puts that edge exactly on
the viewport's, and the opposite end can only open a new gap when the
content is shorter than the viewport, which `overscroll_gap` declines to
touch. The second walk is paid only on an overscrolled frame and re-offers
every row the same cached-height box at a new offset, which `draw_inner`
dispatches as an O(1) move.
`Painter::draw_again` had no other caller and is removed with it, so the
framework no longer offers a way to ask for a corrective frame at all.
Simplification in the same change: a placement is one pinned edge plus a
height, so `Placement::edges(height)` gives the box and `place`'s
top-known and bottom-known cases stop being two copies of the same
arithmetic -- four match arms down to two.
Four tests draw no settling frame on purpose and fail without the change:
`fling_toward_the_start_stops_at_the_first_row` and the new
`scrolling_past_the_start_is_given_back_in_the_same_frame` (list.rs), and
`scrolling_past_the_first_row_settles_on_it` /
`scrolling_past_the_last_row_settles_on_it` (layer 1, top_edge.rs).
Verified: cargo fmt --check, clippy --workspace --all-targets clean,
cargo test --workspace and ./run-tests.sh green, the phone-shaped
headless window replaying flick-120hz.touch draws the transcript
correctly, and the arm64 release APK builds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Follows Iris on the previous commit: "nothing in the framework should
ever self heal because it should not be drawn incorrectly in the first
place. If you need 2 draws to get something into the correct position
then that should happen within the same frame. Layout should never be
frame dependent, it should be a pure function of the state."
So `Scroll::draw` no longer places its child against last frame's
content length and asks for a corrective frame. It draws the child once
at that length purely to measure it, then places it at the length just
measured, with the end-pin and the clamp applied only to the second
placement -- the measure-then-place idiom `Span::draw` and `List::place`
already use. Last frame's length survives as a hint that keeps the
common case cheap: when the content's length did not change the two
regions are identical, so the first call is `draw_inner`'s O(1) `mov`
and the second returns at its first line. Nothing drawn depends on the
hint.
Reverts the frame-loop change from the previous commit (a frame that
left anything dirty asked for another), which existed only to deliver
that corrective frame and would have made any widget marking itself
dirty spin at full rate.
Knock-on: an end-anchored Scroll now sits at its end on its first drawn
frame rather than its second, since the end-pin no longer waits for a
length. Two layout tests that scroll down from what they assumed was the
top now build their area with `at_end: false`, which is what they meant.
`List::clamp_to_content` is the only next-frame correction left. Its
comment cited Scroll's lag as precedent, which no longer exists; it now
says it is a deviation from the rule, and docs/IRIS_TODO.md carries it.
Verified: the layer-1 test draws no settling frame and still passes; on
the emulator the caret's bottom is 1509 against a bar edge of 1535, 26px
inside a 31px padding.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris's phone: typing newlines into the composer with the keyboard up
dropped the caret flush against the bar's bottom edge, eating the 12dp
padding, and closing the keyboard fixed it.
`Scroll::draw` offers its child last frame's content length on purpose,
so an ordinary scroll tick is an O(1) move rather than a redraw. The
comment claimed the lag self-corrects on the next frame; nothing asked
for that frame. A keystroke dirties the field, that frame draws it in a
box one line short of its text, and the tree is clean afterwards -- so
the stale placement is the last one drawn. The composer's text is
centred in its box, so one line short hung half a line past each end and
put the caret's line box a whole padding low. Closing the keyboard
rewrote the bar's inset, dirtied it, and forced the missing redraw.
`Scroll::draw` now calls `Painter::draw_again` when what it measured
differs from what it offered, and a frame that leaves anything dirty asks
for another frame on both backends -- `draw_again` sets its mark during
the update, after the input path's own check has run, so nothing asked
before this (which applied to `List::clamp_to_content` too).
Verified at layer 1 (the new test fails on the old code with the caret
exactly on the bar's edge) and on the emulator: the caret's bottom moved
from 1535 -- the bar's own bottom edge -- to 1509, 26px inside a 31px
padding, the remainder being parley's line box overhanging its line
height. `phone.rs` grew `--typed TEXT`, which enters text over frames
rather than preloading it; only that reproduces this.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
She asked whether `masked_by` earns its place, since
`.background(x).masked()` looks like the same thing. Measured: for a
square-cornered surface it is (identical to the pixel on the composer at
the phone's size and density), and what the pair cannot express is a
clip that is not a box, which is why the method stands for now.
Her suggestion, in IRIS_TODO.md's "Reconsider": let `Stack` name where
its mask comes from the way `StackSize::Child(n)` already names where
its size comes from, at which point `masked_by` and `Masked::shape` both
go away.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris's 2026-09-08 report, both halves, and her own diagnosis of the
second: "tapping outside of something that a fling is currently active
for should have no code in common with the fling that could influence
it."
`run_sensors` runs a widget one frame after the pointer leaves it
(`ActivationState::End`, which is not `Off`) so `HoverEnd` can fire, and
`should_run` derived the press and wheel senses from raw button state
without consulting `hover`. That farewell frame carried a `PressStart` to
a widget the finger was nowhere near -- and a press on already-coasting
content is a catch, which commits to a pan with no `DRAG_SLOP`, so the
widget captured the pointer and swallowed the whole gesture. Its hover
was stale because a gesture that ends while captured returns from the
capture branch, which never reaches the loop that updates it.
Measured before the fix on the real screen: a fence flicked sideways,
then a finger down on a row 500px above it dragged 160px down the screen
-- the list moved by zero, the fence moved by zero, and the fence held
the pointer throughout. After: the list follows the finger and the
fence's fling carries on coasting, which is what she asked for and falls
out of the fix rather than being arranged.
`should_run` now requires `hover.is_on()` for every non-hover sense.
`Drop`/`Cancel` are unaffected -- they are delivered deliberately to a
widget that is not under the pointer, with an explicit `On`.
Also: the composer is clipped to its own bar rather than inside its
padding (`.masked_by(rect(BAR_FILL))` in place of a `.masked()` +
`.background()` pair) -- "the box should be clipped rather than the inset
text". A long message was being sliced mid-glyph 12dp in from the bar's
edge, leaving a band of bare surface above the cut.
New: `Scroll::is_scrolling`, the name `List` already uses; the phone
rig's `--message TEXT` and `--ime PX`, since the composer's overflowing
and keyboard-open states cannot otherwise be looked at headlessly.
Tests fail on the old code, one per layer:
`a_press_does_not_reach_a_widget_the_pointer_has_just_left` (sensors, no
screen) and `a_drag_away_from_a_coasting_fence_scrolls_the_list_and_
leaves_it_coasting` (the report itself, layer 1).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`cargo upgrade --incompatible` in each of the nine workspaces here, then
`cargo update`. Most of it is version numbers only -- log, winit,
bytemuck, image, tokio, libc, android_logger, proc-macro2/quote, and syn
2 -> 3 with no source change. The wg-app-link submodule's twelve
dependencies were already at their latest majors, so that shared
repository needs no commit.
wgpu 28 -> 30 (and pollster 0.4 -> 1.0) is the part with API in it:
bind-group and vertex-buffer slots are optional now, `Instance::new`
takes an owned `InstanceDescriptor` carrying the platform's display
handle (the desktop passes winit's, since wgpu wants it for a GLES
surface presented on Wayland -- which is what this machine's fallback
produces; Android passes none), `RequestAdapterOptions` and
`SurfaceConfiguration` each gained a field kept at its historical value,
`get_current_texture` answers with an enum instead of a Result, and
`present` moved onto the queue.
The one that would not have failed at compile time: naga now requires
`@interpolate(flat)` on integer varyings, so `shader.wgsl`'s three u32
outputs were rejected at `create_shader_module` -- an abort on the device
rather than a build error. Flat is the only interpolation an integer can
have, so this states what the hardware already did.
Checked: build, clippy, fmt and tests in all nine workspaces (iris 196,
server 160); layer 2 screenshots on Vulkan and on force-gles, identical;
the arm64 release APK builds and the x86_64 bench ran a full
fling/stream/type/keyboard cycle on the emulator's GLES adapter.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Both are pre-existing and both are decisions rather than cleanups.
`show_diagnostics_overlay` and the Java overlay behind it are an escape
hatch that draws a report even when iris itself has stopped drawing --
the one case the in-iris diagnostics pane cannot cover -- so deleting
them to clear the warning would remove a fallback, and Iris has no
logcat on her phone.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`cargo ndk check` on the default features warned that it was never used:
its only reader is `line_fields`, which is `#[cfg(feature =
"transcript-screen")]` because the tabs demo links no `client-core` and
so has no ring to lay out.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
RUST.md gets the report verbatim with what each of the four defects
actually was, the tests that pin them, and two traps worth not
re-finding (a fixed-coordinate tap that "failed" by 544px because it had
toggled a tool group, and a layer-1 repro that only reproduces inside a
`List`). IRIS.md and DECISIONS.md get the design half: one `Flinger`
whose seam puts the sign convention and the content's end with the
caller, a cancel as a first-class end to a gesture, and why a row is
drawn twice on the frame its height changes.
LAYOUT.md gains the two rules those turned on, since both govern the
layout rather than this pass: padding works in any container and is an
inset or an outset depending on how tight the parent's region is (Iris's
own words), and a widget offered a box it does not fit is drawn again at
its true box in the same frame rather than the next one.
IRIS_TODO.md's "worked around in tool.rs rather than fixed here" is gone
-- Iris, 2026-09-08: "There should never be workaround code." Two of the
four entries are ticked; the two that remain are missing capabilities
rather than defects being dodged, and each now carries a diagnosis of
what building it costs instead of a workaround: an overflow ellipsis
needs `TextBuffer` to have a displayed string distinct from its source
(parley has none of its own, and every byte-offset consumer -- spans,
`byte_at`, `Selection`, `apply_delta` -- moves if the buffer is
truncated), and selectable tool-card text needs a register/unregister
lifecycle across the three routes that rebuild a card, which is where a
stale `Selection` handle panics.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris, 2026-09-08: "Flinging doesn't work in horizontal scroll areas.
Flinging should be enabled by default in all scroll areas on android to
match composes behavior." Compose's `scrollable` attaches
`ScrollableDefaults.flingBehavior()` on every axis it is given and it is
not something a caller opts into, so neither is this.
`iris::sense::Flinger` is the fling `List` already had, taken out of it:
the `FlingCalculator` curve, the clock (started at the first tick, not
the release, so a caller on an explicit clock is not handed a fling that
has already expired), the incremental delta, Compose's two release
thresholds and the trace line. What it deliberately does *not* know is
which way a positive delta moves the content or whether there is content
left to move into -- a `List` scrolls its anchor one way and a `Scroll`
moves its `amt` the other, so the caller applies `tick`'s delta in its
own convention and calls `stop` at its own wall. `List` keeps
`fling`/`tick_fling`/`is_scrolling`/`cancel_fling` unchanged as a
surface, now three lines each over the shared type.
`Scroll` gains it, plus the two things a coasting widget needs and it
had no reason to have before: the display density (read from the painter
in `draw`, since the deceleration is physical -- a hardcoded 1.0 made a
one-second coast run for 45 on a list), and `PressState::scrolling`, so
a finger put down on a coasting fence stops it there from the first
sample rather than after `DRAG_SLOP`. `Scroll::drag` now answers whether
it started a fling, which is what `WidgetLike::scroll_area` needs to
call `UiData::animate` -- the same split `List::fling`'s doc describes,
and for the same reason: only the caller can reach the frame loop.
`Scroll::axis()` is public for a caller that found the widget rather
than built it.
Tests: `scroll.rs`'s three (a released pan coasts and decelerates on both
axes; both walls stop it; a press on coasting content catches it with no
slop), and `transcript-fixture/tests/fence_fling.rs`, which flicks a real
markdown fence in the real transcript screen and reads the fence's own
`Scroll` back out of what was drawn. Confirmed to fail with the release
arm removed ("the fence stopped dead at the release: 272 -> 272").
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three of the four defects in Iris's 2026-09-08 report, each with a
layer-1 repro that fails without the change.
**A gesture the platform takes away is now a cancel, not a release**
(`CursorState::cancelled`, `SensorUi::run_sensors`). Android mapped
`ACTION_CANCEL` onto the same arm as `ACTION_UP`, so the system's own
swipe up from the bottom edge to leave the app reached iris as a flick
released at speed and the transcript flung while the app was in the
background -- "leaving and reopening the app also randomly moved the
vertical scroll". A cancelled sample now delivers `CursorSense::Cancel`
to the capture holder *and* every widget still tracking the press,
clears both, and derives nothing else: no tap, no selection, no fling.
The harness's `TouchAction::Cancel` says the same thing, so it is
testable from a `.touch` file.
**A `DragGesture` ignores a `Cancel` when it is the one holding the
capture.** A cancel goes to every pressed widget that did not capture,
and one gesture is routinely driven by several of those -- a transcript
row's text block feeds `Selection`'s shared gesture, which captures
under the *list's* id, so the block is a "loser" on the very frame its
own pan committed. Acting on that released the pan the frame it started
(`catch_a_fling.rs` fails without the guard). With it, a row's block can
register the whole `drag_senses()` set, `Cancel` included, which is what
the doc on that set has always said a widget driving a gesture must do.
**A row whose measurement disagrees with the box it was offered is drawn
again at its true box, this frame** (`List::place`, both placements).
A row is offered its *cached* height and a `.background(rect(..))` fills
whatever box it is handed, so on the frame a row changed height its text
laid out at the new height and its background painted at the old one --
"collapsing and opening an edit card draws the card background a frame
late, so it looks closed even when there's text". The bottom-anchored
half used a `reposition`, which writes an offset and never a size, so it
could not fix it either.
**The nested-`Span` workaround in `tool.rs` is gone**, restoring the 4dp
inset a tool group holds its cards off its edge by. "A `Span` of
`Pad`ded children inside another `Span` places those children a slot out
of step" is **not reproducible on 2026-09-08** -- verified both with
`IRIS_TOOLS_EXPANDED=1 run-headless.sh transcript --shot` and with a new
layer-1 test.
Tests: `transcript-fixture/tests/gesture_cancel.rs` (three, including a
real code fence pushed into the screen so the pan has something to
capture it), `list.rs`'s
`a_row_that_changes_height_draws_its_background_at_the_new_height_immediately`,
`layout_tests.rs`'s
`a_span_of_padded_children_inside_a_span_draws_each_where_its_box_is`.
Each was confirmed to fail with the change backed out.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris asked why `mark` existed at all -- "the font should be working if
it's working for compose and nerd fonts are bundled". It was not: the
Compose app draws its icons from its own committed Nerd Fonts subset,
while iris, which bundles no font since 2026-09-07, was setting the
disclosure mark with bare geometric codepoints (U+25B8/25BE/25B4) out of
whatever face the platform resolved -- an empty box on her phone, a dot
on this VM. The 2026-09-07 note that "iris had no equivalent icon font to
keep" is the gap: it had none because it had never had one.
So iris ships the same kind of subset. iris/core/build-icon-font.sh is
the Compose script with its own GLYPHS list, writing a 992-byte
nerd_icons.ttf with three Material Design glyphs from the Mono face;
iris::icon names the codepoints; Family::Icons is how text asks for them.
The variant names an intention rather than a font name -- only TextData
knows what the file registered as, and it resolves it during shaping --
and it is a named family, never a generic one, so nothing falls back into
it for text and an icon cannot fall back out of it onto a system face
that happens to have the codepoint.
every_icon_is_in_the_bundled_font maps each constant through the shipped
font's charmap, which is the guard the script's "the two lists have to
agree" comment asks for. FontDiagnostics gains icon_family, so a build
whose font failed to register says so instead of drawing tofu; the
emulator reports icons=Some("Symbols Nerd Font Mono").
widget/mark.rs is deleted. It drew one correct triangle, but every
further icon would have been another rasteriser, and an icon as text
takes the size, colour and baseline of the line it sits in for free.
Looked at rather than only compiled: closed and open marks in
run-headless.sh phone --phone either side of a tap, and the collapse
bar's up mark under IRIS_TOOLS_EXPANDED=1.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The bench APK panicked on frame 1 on the emulator:
iris panic at iris/core/src/render/texture.rs:461:22:
texture slot 89 is not a live standalone image: None
widget::mark called Textures::add per widget, so a folded card per tool
call meant a standalone image, a bind group and a draw call each --
hundreds of copies of three pictures. Textures::reset, which the Android
surface-rebuild path calls for a genuinely new renderer, then threw the
slot numbering away with the pixels, leaving every one of those live
handles naming a slot nothing recognised. Its doc had said the only
standalone image in the workspace was tabs-ui's, "confirmed by grep" --
true when written, false the moment mark existed.
Textures::reupload replaces reset: queue every slot for upload again in
slot order, empty slots included, so the new device gets the same slot
numbering and a handle a widget has been holding still names its own
texture. The glyph atlas is no longer cleared on that path either, so an
app switch stops re-rasterising every glyph on screen.
Textures::shared(key, make) is one texture per description, keyed by a
SharedTextureKey the caller packs exactly rather than hashes. mark keys on
direction and colour: three mark textures for the screen, not one a card.
And the devlog can finally show a panic. After a crash, Dev Updater's
query starts the app process for the provider alone, so no activity ran,
so set_crash_dir never replayed the panic hook's file -- the Runtime tab
held one line, the provider announcing itself. DevLogProvider.nativeReady
takes the files directory and does the replay from onCreate; the hook also
saves the dying run's last 80 lines beside the panic, read through a new
non-blocking LogRing::try_tail_text so a panic holding the ring's lock
cannot deadlock the hook.
Verified on this checkout's emulator: opens clean, survives 33 full-screen
scrolls back through the fixture, image_bind_group_creates_prev=1; a real
panic replays into the next launch, and a hand-written last-panic.txt
replays in a process started by a provider query with no activity.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris, 2026-09-08: 'any major additions or design things should be added
there, not just public API stuff. You may as well remove the public API
bit at this point.' Widened the header, pointed AGENTS.md at the new
scope, and added the design point behind the scroll bug -- a cached
measurement needs its own value for 'not measured yet'.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The tool cards' open/closed marks were U+25B8/25BE/25B4 in whatever face
resolved. That worked while iris bundled its own fonts; since the move to
the platform collection on 2026-09-07 Iris's phone draws an empty box and
this machine draws a dot -- UI_RULES' 'don't rely on characters the
platform might not have'.
iris::widget::mark rasterises one oversampled, antialiased triangle into
the ordinary texture path and scales it into the box the caller asks for,
so it needs no new primitive and is correct at any density. Its two tests
check the shape points where it was asked to and leaves its corners
clear, which is the half nobody would look at on a device that renders it
wrong.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Scroll::content_len was 0.0 both for 'nothing here' and for 'not drawn
yet', so the first frame's clamp found a scroll range of zero, read
amt == len as 'sitting at the end' and set snap_end -- and the next
frame, now knowing the real length, jumped to it. On a phone that put a
code fence at the end of its longest line, mid-word, before anybody
touched it. It is an Option now, and the clamp does not answer a question
it cannot yet answer.
Which edge an area opens at is also a caller's decision rather than a
default: scrollable_on starts at the beginning (what is read),
scrollable_to_end pins to the end while content grows (what is typed --
the composer), both through one Scroll::new(inner, axis, at_end).
And tool.rs's raw_block pans sideways again: the 2026-09-06 'a
scrollable_on(Axis::X) around a non-editable Text draws nothing' defect
does not reproduce, most likely fixed by the shaped-mask work, so a long
command is readable rather than clipped.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The fling phase called List::tick_fling itself every 16ms, so on a 120Hz
phone every second frame redrew a position already drawn -- Iris saw the
benchmark scroll visibly less smoothly than her own finger, and it was
the rig rather than the renderer. A real fling is advanced once per frame
by UiData::tick_animations from the frame callback, so the phase now
starts one the way a gesture does (fling + animate) and polls
is_scrolling to know when it settled. ANIM_STEP_MS becomes POLL_MS,
which is what it always was here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two defects Iris reported from her phone on 2026-09-08, one root cause
each, both in how a gesture ends.
A widget that takes pointer capture cuts every other widget off from the
press completely -- no PressEnd, no Drop -- so anything else tracking it
was left with an open gesture at a stale origin, and the *next* touch
anywhere was measured from that origin. That is the transcript jumping on
a tap after a code fence was panned sideways. CursorSense::Cancel is the
missing state: delivered once to each loser of a capture race, the way
Android sends ACTION_CANCEL and the web sends pointercancel.
And registered click_or_drag|unclick, which never matches
a Drop, so a Scroll that had captured never saw its own gesture end and
stayed panning from where the finger left. That is the horizontal snap
back. CursorSense::drag_senses() states the rule once for every widget
driving a DragGesture instead of per call site.
The pointer's own state (who holds capture, who is tracking the press) no
longer lives in a Mutex on UiRenderState. It is Event::Global for the
cursor senses -- owned by the event manager that runs the dispatch,
reached by &mut, with a per-dispatch PointerRequests slot for handlers --
per Iris: never reach for locks first, and input-wide state belongs to
the general input handler. What had forced the lock was a Data: Send
bound on task_on that nothing needed; the spawned future never sees the
event's data.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris's call, after the guest measurement: the emulator is a GLES rig and
nothing chases hardware Vulkan in it; the Vulkan path is covered by the
desktop build and by her phone.
Nothing had to be forced. The emulator has no hardware Vulkan at all --
its only Vulkan is SwiftShader in software -- and its GLES is the host's
real RX 7900 XT through virgl at ES 3.1, so iris's existing runtime
fallback lands there by itself. Verified end to end with an ordinary
debug APK: "no Backends(VULKAN|...) adapter on this device, falling back
to GLES", then "Android Emulator OpenGL ES Translator (virgl (AMD Radeon
RX 7900 XT ...)) (Gl, OpenGL ES 3.1 ...) on Backends(GL)". So the
emulator and the phone run the same binary, differing only in what it
finds -- which is the point, and `force-gles` must not be reintroduced to
arrange the emulator's backend.
What changed:
- The Android renderer logs the full adapter line at startup, as the
desktop already did. Only the backend enum was logged, which cannot
tell `Gl` on the host's GPU from `Gl` on SwiftShader; the same rule was
written on one member of the pair and not the other.
- `run-bench.sh` prints that line before any number.
- build-apk.sh, Cargo.toml and RUST.md's "Vulkan in the emulator" carried
the stale premise that the emulator defaults to software Vulkan and has
to be steered off it. The recipes are marked superseded rather than
deleted, since the record of why host Vulkan is unavailable is still
worth having.
- Drive-by: an `#[allow]`-free clippy warning in android/platform.rs
(useless JObject conversion) that only appears on the android target.
No Vulkan requirement was found in iris itself to remove: neither backend
asks for a feature, `device_limits()` stays at wgpu's defaults with the
compute fields zeroed, and both probe rather than expect an adapter.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`gpu-probe` cross-compiled with cargo-ndk and run inside a default
`emu up`: the guest's GL adapter is the host's real RX 7900 XT through
virgl, reporting OpenGL ES 3.1 with compute shaders, 1024 invocations per
workgroup and 64 KB of workgroup storage -- the same numbers the desktop
gets. `Backends::PRIMARY` still finds nothing, because the guest's only
Vulkan is SwiftShader.
So GPU acceleration in the emulator is not a thing to get working; it is
the default, and it is GLES. What is missing is GPU-accelerated Vulkan,
and the Venus retry on mesa 26.2.2 fails exactly as it did on 26.1.7 with
no newer emulator package to try.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Compute is a downlevel capability rather than a feature -- unconditional
on any Vulkan 1.0 device, GLES 3.1 and up -- so the question shadows and
blur raise is what the *weakest* adapter iris can fall back to offers.
Both here answer yes: Venus and virgl each report COMPUTE_SHADERS, 1024
invocations per workgroup and 64 KB of workgroup storage, virgl because
it is ES 3.2. The only no-compute machine in this project is the
emulator's SwiftShader software GL at ES 3.0.
RUST.md gains that table, why DRM native context is unrelated to it, and
what each of shadows/blur/paths actually needs -- only vello proper turns
the compute question on.
`mask_sdf` SIGSEGVd after printing `test result: ok`, and the workaround
was to hand the device to the process with `mem::forget` on the reading
that "dropping a wgpu device on Venus segfaults". Every part of that
except the symptom was wrong.
`rigs/gpu-probe`'s new `teardown` bin is the experiment, one variable per
mode: the same open-and-close exits 0 on the main thread and SIGSEGVs on
a spawned one; it needs no GPU work and no device, only an instance; raw
`ash` does it with no wgpu involved at all; and keeping the instance
alive fixes it. Destroying the last VkInstance makes the loader dlclose
the ICD, and Mesa's ICD here registers a pthread_key_create destructor
into its own text without `-z nodelete`, so glibc calls it through
unmapped memory when the thread exits. libtest runs every #[test] on a
spawned thread, which is the whole reason this looked like a drop bug.
`VK_LOADER_DISABLE_DYNAMIC_LIBRARY_UNLOADING=1` confirms the mechanism.
So the fix is one `wgpu::Instance` for the process -- what wgpu asks for
anyway -- and the device, queue and everything else drop normally again.
The escape and its paragraph of reasons are gone.
Also: the machine-level graphics notes duplicated in docs/RUST.md,
run-headless.sh and two source comments now point at the
`this-machine-graphics` skill, which is the only copy.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The GPU findings from 2026-09-08 would bite any project on this machine,
not just this one, so they are now a skill (AGENTS.md's own rule about
where a machine-wide lesson belongs). This section keeps the iris- and
port-specific half and names the skill for the rest.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three findings from one morning, all of them things that were invisible
rather than wrong. docs/RUST.md's two new sections have the full account.
**`cargo test --workspace` was taking half an hour, and it was debug
info.** rustc's default `debug = true`, times eight test binaries each
statically linking the whole wgpu + naga + winit + parley graph, means
every one of them gets a private copy of that graph's DWARF written into
it: the linkers for one run had written ~54 GB between them and were
still going at thirty minutes -- the worst single one 16.9 GB for one
test binary -- leaving an 88 GB target/. It was not CPU: the machine was
87% idle, and rust-lld's threads were in D state in btrfs
`handle_reserve_ticket`, blocked on space reservation at 83% full. So
`debug = "line-tables-only"` on both `profile.dev` and `profile.test` --
both, because `cargo test` builds dependencies under one and the test
targets under the other. Cold, with all 19 suites run: 69 s and a 3.7 GB
target. Backtraces keep file and line; `RUSTFLAGS="-C debuginfo=2"` per
run buys back variable inspection when a debugger actually needs it.
**The desktop had no logger at all**, so every `log::` call on that side
went to `log`'s no-op default -- including the GLES fallback warning
added hours earlier. `DefaultApp::run` installs a stderr logger
(`src/default/logging.rs`, no new dependency: a level and a line is a
page of code against env_logger plus its filter dialect), and the
renderer now says which adapter won at `info`. That line is the point:
with a silent fallback, a layer-2 screenshot rendered by llvmpipe and one
rendered by the host's GPU are the same PNG, and which one it was is
exactly what the screenshot is being taken to judge.
**`tests/mask_sdf.rs` is a render pass now, not a compute pass.** It
asked for `adapter.limits()` because `iris_core::device_limits()`
deliberately zeroes the six `max_compute_*` fields -- a decision on
record since 2026-09-05, which this quietly worked around instead of
following. It now asks for what iris asks for and calls the function from
the fragment stage, where the renderer calls it. The compute pass was
*not* why it crashed, and the record should not say it was: the rewrite
crashes identically. What the crash is: dropping a wgpu device on this
VM's Venus adapter segfaults, after the test has produced its answer
(worst CPU/shader disagreement 5.8e-6). Narrowed -- plain Vulkan creating
and destroying five VkDevices on the same adapter is clean, and the same
binary with Vulkan hidden falls back to GL and exits clean. Worked around
at `Gpu::leak`, with the reason and the delete-me condition written
there.
`rigs/virtgpu-probe` is the new rig behind the Venus half: which capsets
the host offers (0x16 -- VIRGL, VIRGL2, VENUS; no capset 6, so no DRM
native context without host-side work), whether the device has compute
(it does: 1024 invocations/workgroup -- the "no compute" finding on
record is about the Android emulator's SwiftShader, a different machine),
and whether plain Vulkan teardown is clean.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`build-apk.sh` already removed `app/src/main/jniLibs` before each build,
with its own comment saying why. It does not reach Gradle's own copy:
`mergeReleaseNativeLibs` is up to date against its cached inputs, so a
build that switches ABI packages the previous one. An `--abi x86_64`
release APK containing `lib/arm64-v8a/libmain.so` installed fine and
aborted at startup with `Could not get adapter!: NotFound {
active_backends: VULKAN }` under libndk_translation -- which reads
exactly like the phone's own Vulkan problem and is nothing of the kind.
It cost an hour on 2026-09-07 and was written down rather than fixed.
Scoped to the three native-lib directories rather than all of
app/build, so an ABI change costs the native merge and not the whole
Gradle build. Verified on the case that produced it: this checkout held
an x86_64 libmain.so from emulator work, and `./build-apk.sh release
--abi arm64-v8a` produced an APK whose only .so is
lib/arm64-v8a/libmain.so (7,518,840 bytes) -- that APK is
ai-app-bench a012ff9.
docs/RUST.md's queue box keeps its second half open: the 648 MB debug
bench APK still will not install.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris, on the code fence: "the code block scrolling currently masks in an
inner rectangle. Ideally masks should have a shape associated with them,
rounded rectangle being one of them ... so that the mask becomes the
parent container with rounded edges. Make sure alpha works properly with
it, eg. on the corners where alpha should be decreased / multiplied."
`Mask` is now `{ primitive, parent }` -- the slot of a primitive already
written, plus the mask this one nests inside. The fragment stage
evaluates that primitive's own coverage at the masked pixel, through the
same `rounded_rect_coverage` a drawn rect goes through, and multiplies it
into the alpha along the whole `parent` chain. Nothing about the shape is
copied, so a rounded container's corner and its children's clipped corner
are one piece of arithmetic and cannot drift; two nested feathers dim a
pixel twice, which is the multiply she asked for.
`.masked()` is unchanged for callers: it writes an undrawn rect
(`Drawn::No`/`NOT_DRAWN` -- owned, moved, resized and freed like any
other primitive, simply never rasterized) and points at that, so square
clipping is the same mechanism rather than a special case. New
`.masked_by(shape)` draws `shape` behind the content in its own layer and
clips to the first primitive it drew, with no radius written twice; it
replaces `.masked().background(w)`, which drew both and clipped to the
box. `transcript-ui`'s `BlockFrame::Verbatim` is the first caller.
Hit-testing applies the shape (`SensorUi::run_sensors` ->
`UiRenderState::mask_admits`, coverage above one half, which is where the
drawn edge is), as well as the widget's own box -- the two ask different
questions and both have to hold. `primitive_corners` is a floor-for-floor
transliteration of the shader's `corners_of`, not `region.to_px()`: the
phone's 2.55 density puts nothing on a whole pixel, and skipping the
rounding disagrees with the pixels by up to one along each edge.
A mask's shape must be a rect, asserted by name in `set_mask_to`. A glyph
would need a CPU-side alpha plane before the hit test could agree with
the shader, and a standalone image a bind-group switch the fragment stage
cannot make. So no texture mask exists; the branch where one would go is
in both copies of `mask_coverage`. docs/LAYOUT.md's section end lists this
and the three other places the code is narrower than the design.
Tests. Layer 1, `layout_tests.rs`: the child's coverage swept across the
container's corner arc equals the container's own exactly; nested masks
multiply rather than intersect, asserted where both feathers are partial,
which is the only place the two differ; a press in a rounded-away corner
misses while one inside the curve and one on a straight edge hit; and
`a_plain_mask_still_clips_to_a_square_box`, the half this had no reason to
touch. The first version of the corner test swept the straight chord
between the arc's ends, which lies inside the circle everywhere -- it
proved nothing and said so, which is why it counts both sides now.
`iris/tests/mask_sdf.rs` is the only test here that needs a GPU: it lifts
`distance_from_rect` and `rounded_rect_coverage` out of
`iris_core::SHAPE_SHADER` by name -- lifted, not copied, since a copy
would be edited alongside the shader -- and runs them in a compute pass
over ~200k points at five radii against `iris_core::rounded_rect_coverage`.
Worst disagreement under 1e-5; the negative control (`+ 0.01` inside the
shader's smoothstep) fails it at 0.03.
Layer 2 for looking: `./run-headless.sh phone --phone --shot /tmp/mask.png
--seconds 6 -- -p transcript-fixture` draws the fixture's horizontally
scrolled code fence clipped on the curve at both top corners.
Two things found on the way and fixed here:
- The winit backend had the defect the Android one was fixed for in
85869d0 -- `Backends::PRIMARY` and an `.expect` on the adapter. This
VM's Venus device disappears when the host runs out of virgl contexts,
which happened mid-task, and layer 2 aborted with `Could not get
adapter!` while GL sat there working. It probes and rebuilds the
instance on `Backends::GL` exactly as Android does now, and the request
names the backends it tried. The rule had been written on one member of
a set of two.
- `active_primitive_count` counted mask shapes, so `iris::frame`'s
`primitives=` -- a number Iris reads off a phone report as "how much is
on screen" -- would have gained one per masked widget.
`widget_trait!` now accepts a `///` doc comment on its functions, since
`masked_by` is public API and rustdoc is where a contract is read.
docs/LAYOUT.md, docs/RUST.md (both queue boxes, the commands, and where
the GPU test sits among the three layers), docs/IRIS.md and
docs/IRIS_TODO.md ("Masks defined relative to each other", now closed).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Both docs/IRIS_TODO.md's night bullets and docs/RUST.md's queue items
covered by the two client-core/iris-android-app commits above.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Two of the phone's 2026-09-07 night reports (docs/IRIS_TODO.md):
Copy report used to silently decline ("nothing to copy -- run the
benchmark first") whenever no benchmark had run yet, which read on the
phone as the button being unhittable until Diagnostics was pressed first
-- UI_RULES's "a failure is reported where it happened" failure, since it
declined with no visible effect. It now always copies something: with no
benchmark run yet it copies the diagnostics pane's own text instead (which
needs no prior button press either), with a first line saying so, and in
every case appends the ring's tail (LogRing::tail_text,
COPY_REPORT_TAIL_LINES lines, previous commit) instead of the whole ring,
which was the other half of "causes a lot of lag" pasting it into a
message box. app_log.rs wires iris::diagnostics::trace_enabled into the
ring filter that commit added.
The header's four controls no longer fit one row at HEADER_TEXT = 18, and
a previous agent had shrunk it to 13 to make room -- exactly what
UI_RULES forbids (never shrink text to fit a layout). Restored to 18 and
split bench_controls into two rows instead (run+copy, diagnostics+trace),
doubling the header's own height rather than the outer layout's reserved
space (top_bar already sizes to its own content). Checked on this
checkout's emulator: ui-trace's --field box shows two clean, non-
overlapping rows, and a screenshot shows the restored size reading
clearly; a Copy report tap with nothing run yet now logs "copied to
clipboard" instead of declining.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris's phone report (docs/IRIS_TODO.md, 2026-09-07 night): the ring held
1339 lines and dropped 4050 more, almost all of it naga::front/wgpu_core/
jni logging at Debug unconditionally, because RingLogger accepted every
target at whatever level `log`'s own max was set to. The trace gate added
in 992c472 only covers iris's own debug! call sites, not a dependency's.
ring_accepts() is the one filter, applied in RingLogger::log rather than
per callsite: Info and above always rings, from anywhere (a dependency's
real warning is worth keeping); Debug and Trace ring only from `iris`/
`client_core` targets, and only while tracing is on. Tracing itself is
`iris::diagnostics::trace_enabled`, passed into RingLogger as a plain
`fn() -> bool` rather than called directly, since client-core sits below
iris and must not depend on it -- the same reason `inner` (the platform
logger) is already injected rather than chosen here.
Also adds LogRing::tail_text and COPY_REPORT_TAIL_LINES (150, named and
reasoned at the constant) for the next commit's Copy report trim.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris, from the phone (docs/IRIS_TODO.md, 2026-09-07 night): "sometimes
when I try to catch it while it's still moving (particularly if I drag)
then it fails to stop & snap to where finger is." The fling did stop on
the down -- `Selection::drag` has cancelled it since the fling landed --
but the *gesture* then went through `DRAG_SLOP` like any other press, so
for the first few frames the finger was down and the content under it
did not move. Compose does not do that: `scrollable`'s
`startDragImmediately` is `isScrollInProgress`, and the drag starts on
the DOWN with no slop.
So `DragArbiter::press_start` takes a `PressState` -- what the target
looked like when the press landed, `already_selected` and `scrolling` --
and a press on moving content enters `Panning` immediately. A catch that
is released without ever moving is `Released(None)`: not a `Tapped`,
because Compose consumes that DOWN and no click detector under it sees
the gesture, so stopping a fling must not also follow the link it landed
on; and not a velocity, because there is none to hand on. The moment it
moves anything it is an ordinary pan release again and flings normally.
`DragGesture::starts_press` is the one rule for "this frame opens a
press", read by `handle` and by `Selection::drag` -- which has to prepare
its list (cancel the fling, report whether there was one) on exactly the
frames `handle` will call `press_start` on, including the recovery frames
where no `PressStart` ever arrived.
It deliberately does **not** special-case `PressStart` to true, which is
the defect the layer-1 test found: one touch-down reaches every sensor
under the finger, and a transcript row's block and the tool row
containing it drive the same shared `DragGesture`, so `handle` sees one
`PressStart` twice. Restarting on the second delivery re-read
`PressState` after the first had already acted on it -- the fling was
cancelled by then, `scrolling` came back false, and every catch quietly
became an ordinary slop-waiting press again.
Tests. Layer 1, `transcript-fixture/tests/catch_a_fling.rs`: the
recorded 120Hz flick, 150ms of fling, then a down and three 2px moves --
the content tracks the finger sample for sample
(`a_press_on_a_flinging_list_pins_the_content_to_the_finger`, which
fails at the parent commit with "the content 0.0px"); a catch released
without moving neither taps nor flings; and the half this had no reason
to touch, `the_same_small_drag_on_a_settled_list_moves_nothing` -- 6px
total is inside `DRAG_SLOP`, so making every press pin the content would
pass the first test and take the slop away from every ordinary one.
Unit, in `sense.rs`: the catch pans from the first sample, the same
press on settled content stays undecided, a catch that drags still
flings, and the double-delivered `PressStart` stays one press.
The bench app crash-looped on this checkout's emulator with the default
features (RUST.md's queue item). Not the surface lifecycle and not "once
backgrounded": a build without `force-gles` never got a first frame.
`AndroidRenderer::new` asked wgpu for `Backends::PRIMARY`, which does not
contain `GL`, and this emulator advertises a Vulkan ICD with no adapter
behind it -- `NotFound { active_backends: VULKAN, no_adapter_backends:
VULKAN, supported_backends: VULKAN | GL }`, `.expect`ed, so SIGABRT, so
the launcher restarts it. iris was refusing a device whose only usable
adapter is a GLES one.
It now probes for a `PRIMARY` adapter and rebuilds the instance on
`Backends::GL` when there is none. The probe runs on an instance that
never touches the window on purpose: **an Android window can be
connected to one graphics API only**, so one instance carrying both
backends fails worse -- measured here on the way to this fix, Vulkan's
`vkCreateAndroidSurfaceKHR` claims the window in `create_surface` and
the GLES surface from the same window then reports `In
Surface::configure / Invalid surface`, aborting a frame later in
`Surface::get_current_texture_view`. Vulkan still wins wherever it has
an adapter (`PowerPreference::None` does not sort, and Vulkan is
enumerated first), so nothing changes on the phone.
Second half, the same rule applied to the whole set: the surface,
adapter and device requests all report through the `Result<Self,
String>` this function already returns, where two of the three used to
panic. `surface_changed` puts that string on screen and in the log
ring, which is what the Result was added for.
Emulator evidence (API 36 x86_64, debug): after, `iris renderer: no
Backends(VULKAN | METAL | DX12 | BROWSER_WEBGPU) adapter on this
device, falling back to GLES` then `new renderer built (Gl)` and
frames. Clean on both the default and a `force-gles` build for the
cases this had no reason to touch: two background/return cycles,
rotation there and back (the `already_live=true` reuse branch), a
background/return after the rotation, and cold starts. Vulkan could not
be exercised here -- that this emulator has no Vulkan adapter is the
defect itself.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Checked before writing anything: under `panic = "abort"` (this crate's
Cargo.toml) a panic's message reaches the tombstone's `Abort message`
and nowhere else -- not `log`, so not `client_core::log_ring`, so not
Dev Updater's Runtime tab. That tab is the only surface Iris has on a
phone with no `adb`, so every `assert!` and `expect!` in these builds
has been failing silently as far as she is concerned; the adapter crash
fixed in the next commit looked like the app simply relaunching.
`install_panic_hook` (called from `app_log::install`) writes the
message and its location at `error` level. The ring is memory only and
the process is about to die, so it also writes `last-panic.txt` in the
app's private directory; `set_crash_dir`, called from
`nativeSetFilesDir`, replays that into the ring at `error` level on the
next start and deletes it. A crash loop therefore explains itself in
the run that is still up, which is the run somebody can look at.
Verified on this checkout's emulator against the unfixed renderer:
`iris panic at .../render.rs:140:14: Could not get adapter!: NotFound
{...}` on the run that died, and `iris app log: the previous run died
-- ...` on the next one.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A mask is about to reference a primitive already drawn and evaluate it at
the masked pixel (docs/LAYOUT.md's "Masks with a shape"), which the data
layout could not answer: a primitive's placement lived in its layer's
*vertex* buffer, invisible to the fragment stage, and `rects`/`glyphs`
were per layer too -- so a mask whose shape is a rounded container in one
layer, clipping content a `Stack` put in another, would have read the
wrong layer's rect with nothing on screen to say so.
So the instances and the per-primitive data become one arena
(`UiRenderState::primitives`), bound once per frame; a layer keeps only
its draw *order*, which is what its vertex buffer now is -- one `u32`
slot per instance instead of eight attributes. The vertex stage reads the
placement it is drawing from `instances[slot]`; the fragment stage can
read any other primitive's from the same buffer, which is what the mask
work needs and the reason there is no second copy for masks.
Arena slots are stable (nothing is compacted), so a `Mask` can hold one
across frames. A slot freed during a redraw is therefore not reusable
until every layer's order has been compacted around it -- otherwise the
reused slot would draw twice, once through the stale order entry -- which
is what `Primitives::freed` and `UiRenderState::apply_free` are. That
compaction moved out of `UiRenderNode::update` into `UiRenderState::
update`: it is bookkeeping over `active`, not GPU work, and the harness
(which has no renderer) needs it too.
Same 164 tests, the `--phone` screenshot unchanged.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
13 fixed, 6 moot or deferred, 2 not done on purpose. Each finding gets its
own Status line in place rather than a summary at the end, so a reader who
arrives at a finding sees what happened to it; the header carries the
counts and the six commits.
The moot ones are all in the phone-logging route 06b8a1f deleted (D2's
unbounded `POST /client-log` body, D3's silently dropped lines, R3's three
copies of one wire contract, R4's `build.rs`, and the `client_log_time`
duplication) -- the app hands its log to Dev Updater through an on-device
ContentProvider now, so there is nothing left to bound or share. Two more
are deferred to the devlog agent because `iris/android-app/**` and
`client-core/src/log_ring.rs` were open under it this pass.
The two left undone are deliberate. R2 (a mask clips drawing but not
hit-testing) waits on docs/LAYOUT.md's mask redesign, since intersecting
a chain in `resolved_region` now would be a second mechanism to unpick.
R6 is a look-at-it-on-the-phone item and no build in this VM is evidence
about her device's font set.
Full checks on the tree as pulled: `cargo fmt --check` clean in `iris/`,
`server/`, `client-core/` and `event-model/`; `cargo clippy --workspace
--all-targets` exit 0 in `iris/` and `server/` (the only line is the
`future-incompatibilities` note about naga/wgpu/winit, which predates
this pass); `cargo test --workspace` 165 in `iris/`, 160 in `server/` and
157 in `client-core/`, no failures. The one thing not run is a real
device build -- `cargo ndk -t x86_64 -P 29 check -p iris` is clean, but
`-p iris-android-app` is the devlog agent's tree.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
docs/REVIEW-2026-09-07.md's rule finding on `MOVE_CHAIN_LIMIT` plus both
nits.
`MOVE_CHAIN_LIMIT` bounds two different parent walks -- move offsets in
the vertex stage and `Mask::parent` in the fragment stage -- under a name
that says one, and the shader's own comment beside it already called it
"the bound on the parent walk". Renamed to `PARENT_CHAIN_LIMIT` in both
files at once (the constant has no other users), with the doc saying
which two chains it governs.
`DragGesture`'s release computed `self.velocity.velocity()` twice, once
for the outcome and once for the `iris drag release:` line -- a full Lsq2
fit each. Once now, into a local both read.
`transcript-ui`'s `selection.rs` called `ui.ui_mut().animate(id)` even
when `List::fling` had bailed (Compose's `|v| <= 1.0`, or no anchor), so
a frame was asked to advance an animation known not to exist. It is
behind `is_scrolling()` now, which is the same answer `fling` itself
reached. `phone_screen.rs`'s recorded flick still flings, which is the
half that says the guard did not turn a working release off.
Verified: `cargo test --lib -p iris` (104) and `-p transcript-fixture`
(12), fmt and clippy clean, and layer 2 (`run-headless.sh phone --phone`)
still renders with the mask chain intact -- code fences clipped to their
rows, the list clipped at the composer -- which is what the wgsl rename
needed looking at rather than compiling.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Two of docs/REVIEW-2026-09-07.md's risks.
**R7.** `poly_fit_least_squares` clamped a near-zero basis-vector norm
(`1.0 / dot(..).sqrt().max(1e-6)`) where Compose's `polyFitLeastSquares`
bails: below `0.000001f` the vectors are linearly dependent and there is
no solution. Clamping reached the solve with a `q` row of zeros and a
zero on `r`'s diagonal, produced `[NaN, NaN, NaN]`, and was rescued only
by the caller's `is_finite` check -- working, but by accident, and not
what the source it is transcribed from does. It returns `Option` now and
`velocity()` answers 0 on `None`.
`a_fit_through_linearly_dependent_points_has_no_solution` reports
`Some([NaN, NaN, NaN])` with the clamp back in place. Three samples at
one instant is exactly what the input clock produced before 2ec0fee, so
this is the second half of the same fault.
**R5.** `WindowEvent::ScaleFactorChanged` was unhandled, so dragging the
window to a display with a different scale left every `Len::dp` and every
rasterised glyph at the density the window opened on. It now re-reads
`content_scale` -- through that function rather than off the event, so
`IRIS_SCALE` still pins `--phone`'s density instead of following the
monitor -- and sets both copies. `UiRenderState::set_density` marks the
tree for a full redraw when the value actually changes, because
`Text::shape` keys its cache on `(attrs, width, density)` and nothing
else would ask for those glyphs again. Invisible on this machine (every
display here is 1.0), which is why the review asked for it in writing.
Verified: `cargo test --lib -p iris` (104), `cargo test -p
transcript-fixture` (12), `cargo ndk check -p iris`, fmt and clippy
clean, and layer 2 (`run-headless.sh phone --phone --replay
flick-120hz.touch --shot`) still draws and still clips at the composer.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>