docs: close I5's three blocked verifications (24/24-swipe, backend isolation, cold-boot bench)
Ran three clean iris-scroll.sh passes on a cold -gpu host boot (all 24/24 swipes confirmed scrolling via clustered render() timestamps, not inferred from frame count) and retook the host-GPU table's iris row as a best-of-three. EMU_GPU=software + force-gles still cannot produce a GLES number on this hardware -- after the earlier compute-limit crash was fixed, device creation now aborts on max_storage_buffer_binding_size instead (SwiftShader ES 3.0 has no SSBOs, and shader.wgsl reads four var<storage> buffers unconditionally), so the SwiftShader-Vulkan-vs-GLES question is closed as structurally unanswerable rather than answered. A fresh cold-boot run-bench.sh reading for P0's bench build is in line with the earlier warm-AVD readings, closing that box's own caveat too. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -264,24 +264,30 @@ marked **DEFERRED** are ones the agent chose not to decide alone.
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| app | build | GPU mode | frames | janky % | p50 | p90 | p99 | worst | cpu p50 | gpu-wait p50 |
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|---|---|---|---|---|---|---|---|---|---|---|
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| Compose (in-app report) | debug | host (virgl) | 1268 | 96.4% late | 20.0ms | 28.4ms | 37.7ms | -- | -- | -- |
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| iris (`FrameReport`) | **release**, `force-gles` | host (virgl) | 62 | 41.94% | 15.0ms | 21.8ms | 37.1ms | 37.1ms | 0.2ms | 12.9ms |
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| iris (`FrameReport`), **best of three, 2026-09-05** | release, `force-gles` | host (virgl) | 439 | 46.24% | 15.7ms | 23.3ms | 31.2ms | 57.4ms | 1.2ms | 13.2ms |
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Under real GPU rendering iris's median frame is *faster* than
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Compose's, not the 2-3x-slower shape the software-mode table shows. A
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new split inside `FrameReport` (redraw-to-submit vs. submit-to-present,
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commit `e2a1fad`) says why: iris's own CPU work per frame is a median
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0.2ms -- almost the entire frame is time spent handing the frame to the
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~1ms -- almost the entire frame is time spent handing the frame to the
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driver, not in iris's layout/text/primitive code. This is consistent
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with the earlier software-mode gap being mostly SwiftShader's CPU
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rasterisation cost rather than an iris-specific slowness, but is not
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proof of it: a same-mode software `force-gles` run to isolate the
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backend crashed for an unrelated reason (SwiftShader's GL path reports
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itself as OpenGL ES 3.0, which has no compute shaders, and iris's device
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request assumes them unconditionally) — real scope to fix, not done
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here — and the two apps' frame populations still differ in kind the same
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way the software-mode caveats describe. A real intermittent touch-
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scroll dropout was also reproduced this pass (six consecutive swipes
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produced zero redraws while taps kept working; an identical retry then
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succeeded) and is not explained. RUST.md's I5 box, "Where iris's frame
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time goes, 2026-09-05, the `-gpu host` pass," has the full account. The
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iris-vs-Masonry choice itself is still Iris's to make.
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rasterisation cost rather than an iris-specific slowness. **Still not
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proof, and now closed as unanswerable rather than merely untaken**: a
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same-mode software `force-gles` run to isolate the backend was retried
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2026-09-05 after fixing the compute-limit crash the first attempt hit,
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and hit a second, structural wall instead — SwiftShader's ES 3.0 GL
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path has no storage-buffer capacity at all, and `shader.wgsl` reads
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`var<storage>` buffers unconditionally, so reaching that path needs a
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shader rewrite, not a limits fix (RUST.md's I5 box, "The three
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remaining I5 verifications, closed 2026-09-05," item 2). The
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intermittent touch-scroll dropout this pass also reproduced is
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root-caused and fixed as of the same date (a missed `ACTION_DOWN` on a
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row's padding/header left `DragArbiter` stuck in `Idle`); three clean
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`iris-scroll.sh` runs post-fix each scrolled all 24/24 swipes, replacing
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the single-attempt 62-frame reading this table used to carry. RUST.md's
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I5 box, "Where iris's frame time goes, 2026-09-05, the `-gpu host`
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pass," and "The three remaining I5 verifications, closed 2026-09-05,"
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have the full account. The iris-vs-Masonry choice itself is still
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Iris's to make.
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