iris-aiandClaude Opus 5 f8aa0c5cdf Stop a scroll asking a question it has already answered
A seventh sweep, over the parts no earlier round named: the tree generator
and the scenario harness, `Fixed`, the headless rig, and once more over the
commit the sixth sweep left, which was itself unreviewed.

`Scroll`'s content box is `answer_px.max(container_len)`, so a scroll whose
content fits has nothing to scroll through and `update_amt` has already put
`amt` at zero. The test choosing between the viewport and a scrolled span
asked `amt != ZERO || content_len != container_len`, where the first
disjunct can never decide it -- the same defect `b7b8d09` removed from the
line above, one operand over. A `debug_assert` of the implication held
across the whole suite, including every scrolling test.

`Fixed::to_scale` and its private `shift_round` arrived on this branch with
no caller and never got one; the only thing that called either was the test
written for them.

`Len::align` wrote `Len` arithmetic out a component at a time, around an
`at.px` that is always zero, where `Len::scale` and the `Add`/`Sub` beside
it say the whole rule in two lines. `LayoutLen::without_leftover` took
`self` where the `apply_leftover` its own doc calls the opposite reading of
the same value takes `&self`.

`run-headless.sh --resize` changed the output's mode but not `out_w`/`out_h`,
which is the extent `replay-touch` scales a recording against -- so
`--resize` with `--replay` put every sample of the gesture somewhere else
and still finished like a run that worked. Both come from one function now.

The generator's plan/build split stranded a comment: "a row takes the height
it is given" describes the size rule `build` derives from `dir`, and it was
left above the `gap` draw, which is the one line it is not about and which
does consume randomness.

Format, clippy with and without layout-diagnostics, and the suite (131 + 19
+ 13 + 4) are clean. The cold dump over 400 depth-5 trees is byte-identical
to b7b8d09 across all 34,492 boxes, and all three seed scans pass: 400 at
depth 5 in 62.75s, 1,000 at depth 6 in 162.37s, 2,000 at depth 4 in 305.25s.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 02:53:02 -04:00
2026-01-05 17:01:09 -05:00
2025-11-17 16:08:29 -05:00
2026-01-29 16:39:19 -05:00
2026-09-13 00:24:29 -04:00

iris

My experimental attempt at a rust ui library (also my first ui library).

It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.

Examples are in examples, eg. cargo run --example tabs.

Goals, in general order:

  1. does what I want it to (text, images, video, animations)
  2. very easy to use ignoring ergonomic ref counting
  3. reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)

dev details

not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser

general ideas trynna use rn / experiment with:

  • retained mode
  • specifically designed around wgpu so there's no translation
  • postfix functions for most things to prevent unreadable indentation (going very well)
  • events can be done directly where you draw the widgets
  • almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
  • relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
  • single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
  • widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)

under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best

it's called iris because it's the structure around what you actually want to display and colorful

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