iris f192f75b25 Size a widget while drawing it, not in a pass of its own
`desired_width`/`desired_height`, `WidgetAxisFns`, `SizeCtx` and the size
cache are gone. A widget states what it used with `Painter::set_size`
while it draws, and `Painter::widget` hands back a `DrawResult` whose
`size()` both reads the child and records that this widget's size depends
on it. Reading nothing keeps the parent independent of what the child came
to.

`Span` is what the change is for. It takes each child's `size_hint` where
there is one, draws only the children that cannot answer, allocates the
flexible space, then places everything -- which deletes `desired_ortho`,
whose own comment said it "literally copies draw ... which makes this slow
and not cool".

Invalidation follows the dependency edges the draw recorded: a widget that
needs redrawing hands off to the highest ancestor that read its size,
instead of re-running a measurement to find out whether anything changed.

`Widget::size_dependence(axis)` says how much of its box a widget's
drawing depends on -- none of it, its own extent, or the whole box -- so
the retained path can keep a drawing and write a new box into it. Asked
per axis, because wrapped text depends on the width it is offered and not
on the height. `Internal` does not yet buy more than `External`: keeping a
drawing when only the room around it changed is a translation, which waits
for the move chain.

`tests/retained.rs` covers the second frame rather than the first, which
is where the bugs were: a placed child that was not recorded as one got
pruned as departed on the next draw.

`examples/text.rs` is new, since wrapping was the one thing here with no
way to see it on its own.
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iris

My experimental attempt at a rust ui library (also my first ui library).

It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.

Examples are in examples, eg. cargo run --example tabs.

Goals, in general order:

  1. does what I want it to (text, images, video, animations)
  2. very easy to use ignoring ergonomic ref counting
  3. reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)

dev details

not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser

general ideas trynna use rn / experiment with:

  • retained mode
  • specifically designed around wgpu so there's no translation
  • postfix functions for most things to prevent unreadable indentation (going very well)
  • events can be done directly where you draw the widgets
  • almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
  • relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
  • single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
  • widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)

under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best

it's called iris because it's the structure around what you actually want to display and colorful

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