`ActiveData::mask` is the mask a widget's drawing is clipped to, which is either one it set itself or the one it inherited. `redraw` passed it back as the *inherited* mask, so a `Masked` widget settled on its own was handed its own mask and `set_mask` asserted -- a panic on any local redraw of one, for as long as there has been a local-redraw path. The two are separate facts, so `parent_mask` keeps the second. That also states the question `remap_subtree` was asking. It compared a widget's mask with the one threaded down from its parent to find out whether the widget owned it; the comparison is now between the two fields on the widget, which is the same question asked where the answer lives, and the parameter goes. Checked: fmt, clippy, 87 suite tests including the new one, which panics without this; 18 core unit tests; the release oracle at 100 seeds; the fifteen shrinker cases at 400 seeds of depth 5; and `tabs` renders byte-identical at 1920x1200. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful