`Pad` and `Stack` read `Painter::placement` to put their children inside their own drawing, and reading it is what says the drawing holds for that placement alone. So a pad or a stack anywhere in a row was drawn again -- with its whole subtree -- the moment an earlier sibling changed length, however little else had moved. `widget_within` now takes a `DrawRegion`, and `DrawRegion::Extent(part)` gives the child a part of the extent without reading it. What is retained is the part rather than the box it resolved to, so moving the extent re-places the child through the same rule instead of redrawing the parent: `inherited_children` becomes `extent_children`, carrying `Inherit` for the wrapper case `Painter::widget` already had and `Within(part)` for the new one. The dependency that goes up is a range on the container's extent rather than on its frame, since only the part's *length* reaches the child and where the part sits is re-placed. A declared length is unchanged: it is a length of the frame wherever the box it sits in came from. What still pins the placement is a report with a fraction in it -- the same fraction of a different extent is a different length -- and that pin is on the answer, which `extent_frames_keep_fractional_reports_and_numeric_dependencies_valid` fails without. Three tests from the first attempt at this come with it, and the diagnostics rig now says which of the three contracts refused a reuse, which is what found the above. Measured, seed 1 at depth 8, median frame: `many` 0.667 -> 0.613 ms and `resize` 48 -> 32 us; seed 13's `many` 6.35 -> 5.15 ms. Green: fmt, clippy, 109 suite and 20 core tests, the oracle at 100 seeds, the shrinker at 400 trees of depth 5, 1000 seeds at depth 6, and 2000 seeds at depth 4 over all fifteen cases. The five reference renders are byte-identical to `0e107f0` on Venus, as are `tabs` resized to 900x1200 and `random` to 1280x800 against cold renders there. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful