A container measures a child by drawing it in a box it may not keep, so one layout asks a text for a dozen widths and comes back to widths it has already had -- the hottest text in the depth-8 tree draws 32 times. Each ask re-ran the shaper, because the two caches in front of it held one entry each and a trial width alternating with a final width evicts the answer about to be wanted again. `perf record` put 63% of a resize frame in text and 0.9% in `draw_inner`. So keep more than one: a bounded store of shapings on `TextData`, keyed by the text, the attrs and the width, holding the parley layout and the glyphs placed from it. Bounding the store rather than each buffer is what keeps it a fixed cost -- +4 MB on a tree of 4,000 texts, which is 19 MB less than the code before #16 holds after the same resizes. `TextBuffer` now holds the glyphs of the shaping it is drawn as, which is where `TextView::tex` was. That leaves one place to invalidate rather than two, so the `MutDetect` flags on a view's text and attrs have no reader and go, along with the `buf.changed = true` after every edit. On a 40-row tree of distinct random paragraphs, 500 resize frames: 124.2M instructions per frame before, 17.7M after, and 45.9M when the width never repeats. The five reference renders and the resize render are byte-identical, and the 100-seed sweep passes. `tests/revision_cost.rs` is that tree, written in the API subset `43ce8c7` shares so the same source measures the code this replaced. Report the worst frame and p99 beside the median, since a stutter is what somebody sees. Count glyph placements, and count a text render per ask rather than per shaping, so the store cannot hide how many times a layout drew the same text. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful