SetSize took its declared length out of UiRegion::FULL, which is the box it was already given, so a span that had sized that box from the same hint had the fraction taken twice: .width(rel(0.5)) in a 400-wide span drew its child 100 wide. It held under a Pad or the root, which do not honour a hint, and hid under px, where 200 of a 200-wide box is all of it. The text example was 111,923 pixels from upstream/main because of it. Whoever draws a widget now takes its declared length, in its own box, which is what a fraction of one means, and is the identity for a caller that already reserved the space. rest is not taken: a share of what is left over is only a length to the widget dividing one, so it passes up in the size as it does out of a span. SetSize keeps only what it declares. A declared length is then part of the box its parent decided, so changing one has to redraw the parent; the lengths resolved into a box are kept beside it and compared. Assuming instead that any dirty widget which declares a length needs its parent costs 17% of a frame that dirties 130 of 260 widgets, and buys nothing. All five reference renders, the resize render and the image replay are byte-identical to upstream/main, the 100-seed sweep passes, and the resize fixture is 1.286 ms against 1.289 before. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful