`Remap` existed to invert a composition, and a translation never needed one: shifting a box shifts everything composed into it by the same amount, because `lerp(s + d, e + d, t) == lerp(s, e, t) + d` on both channels. That holds whether or not the box has a relative extent, so the carry branch was answering a question it did not have to ask. So the decision is made once, before the walk, and neither relocation method branches. A translation is already one slot write. A change of length calls `UiRegion::stretch`, which re-expresses each part at its own fraction of the new box and needs `stretchable` -- a fixed length holds its parts as offsets from its start and keeps no fraction to stretch by. `Remap`, `UiScalar::outside`, `UiSpan::outside` and `LerpUtil::lerp_inv` are all gone with it. Nothing inverts a lerp any more: the one division is done against a denominator `stretchable` already established is not zero. What it gives up is the per-axis carry, so a box that changed length on one axis and not the other is redrawn where it used to be remapped. Counted: six of `tabs`'s fourteen relocations and five of `text`'s sixteen, and one extra redraw per frame on `replace_cost`'s 200 rows -- 354,310,889 instructions against 354,272,387, which is noise. Checked: fmt, clippy and 42 tests. `tabs` (with the image replay), `view`, `minimal` and `text` all still render byte-identical to `upstream/main`.
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful