iris-ai aeb60e50f5 Say rel base, and give containers back a box to hand over
`frame` named a length, not a rectangle, which was the one word in the
layout vocabulary that lied about its own shape. It is `rel_base`: what a
fraction a widget declares or reports is a fraction of.

Three API changes with it, all for containers that do one simple thing:

- `widget_within(id, region)` returns, taking a box in the widget's own
  coordinates and deriving the child's rel base from it. `Offset` and `Pad`
  are one call each again. `Offset` also stops reading `region_len`, which
  pinned its drawing to a box length it does not care about.
- `place_at` takes the rel base, returns the answer, and asks the child
  where there is no answer to re-express. Which of the two happens is the
  painter's to work out, so `Span`'s second pass is one call and its
  `drawn_across` bookkeeping is gone.
- `Part::All` is a `Part::WHOLE` constant rather than a variant, since it
  was exactly `Of(UiSpan::FULL)` and bought a separate arm in two matches.
  Measured at 0.07% of instructions retired against 0.04% run-to-run noise.

Cold layout is byte-identical to `84dad21` over 400 depth-5 trees.
2026-09-19 16:33:49 -04:00
2026-01-05 17:01:09 -05:00
2025-11-17 16:08:29 -05:00
2026-01-29 16:39:19 -05:00
2026-09-13 00:24:29 -04:00

iris

My experimental attempt at a rust ui library (also my first ui library).

It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.

Examples are in examples, eg. cargo run --example tabs.

Goals, in general order:

  1. does what I want it to (text, images, video, animations)
  2. very easy to use ignoring ergonomic ref counting
  3. reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)

dev details

not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser

general ideas trynna use rn / experiment with:

  • retained mode
  • specifically designed around wgpu so there's no translation
  • postfix functions for most things to prevent unreadable indentation (going very well)
  • events can be done directly where you draw the widgets
  • almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
  • relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
  • single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
  • widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)

under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best

it's called iris because it's the structure around what you actually want to display and colorful

S
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