A dirty widget is asked again in the box its parent asked it in, and then again in the box its parent chose from that answer. The second ask was skipped whenever the two boxes were the same *length*, which is not the same question: an offer as long as the final box but somewhere else is a different box. `d3b0ebf` already compared whole boxes for `parent_must_place` and left this one a length comparison, so the two halves of one decision disagreed. It shows on a region node, which draws the box it drew in into its own move entry. A scroll inside a scrolled span is offered the outer scroll's whole viewport and placed 24px above it, the height of the sized child the outer scroll snaps to the end of; redrawing only its text left it at the offer and 24px too low. `tests/cases/unsettled.rs` had that five-widget tree ignored as a known defect and now runs it. `px_region` names the walk both comparisons and `window_region` were writing out. Checked: fmt, clippy, 80 tests, the release oracle at 100 seeds, all fifteen shrinker cases at 400 seeds of depth 5, and `tabs`, `view`, `minimal`, `text`, `random` plus the tab replay byte-identical at 1920x1200 against `98d4e98`. The `many` fixture's twenty-five counters are unchanged. Fixed with it, from the handoff's unreduced leads: shrinker seeds 174 and 175 on `repaint-some` and seed 2 on `region-node`, and oracle seeds 18 and 190 at depth 6. Still failing: shrinker seed 288 on `region-node`, and oracle seed 326 at depth 6, which reduces to 43 widgets around two `Branch`es and is not this. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful