Iris: "the organization of the rust rewrite is a mess right now... there shouldn't be anything related to the app inside of iris. Iris is supposed to be the UI framework alone." And, on the crate count: "I'm confused why the app only code needs more than one crate though." Nine cargo workspaces become three, and the port's project code -- which sat in five places, four of them inside the framework -- becomes one crate, `ai-app`, in `app-rust/`: client-core -> app-rust/src/client iris/transcript-ui -> app-rust/src/ui iris/transcript-fixture -> app-rust/src/ui/fixture.rs + tests/ + touch/ iris/desktop-app -> app-rust/src/desktop + src/bin_desktop.rs iris/android-app -> app-rust/src/android + android-project/ android-shell -> app-rust/src/shell iris/ keeps core, macro, the iris crate, tabs-ui and rig-input, and now mentions no session, transcript, setup or server anywhere. Only two of the old splits had a reason that survived reading. event-model stays a crate at the repo root because server/ depends on it too, so a crate is what makes the backend and the app agree by construction. The two Android .so names looked like a hard constraint -- a package produces one library artifact -- until P2 turned out to already plan merging those two Android apps into one; both faces now come out of libai_app.so, picked apart by features so `--no-default-features --features shell` keeps wgpu, parley and iris out of the Compose app's APK. docs/RUST.md's "One app crate" has the rest, including what each remaining feature is for. DECISIONS.md and SUBAGENTS.md move into docs/ with everything else. Verified: ./run-tests.sh and `cd iris && cargo test` green, clippy and fmt clean in all five workspaces, `cargo ndk -t x86_64` links libai_app.so, build-apk.sh produces an APK that installs and launches on this checkout's emulator (Gl ... virgl, as expected), and the phone-sized headless screenshot renders the transcript unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
48 lines
1.2 KiB
Rust
48 lines
1.2 KiB
Rust
use iris::prelude::*;
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use winit::event::WindowEvent;
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fn main() {
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DefaultApp::<Client>::run();
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}
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/// The tabs example: five demo panes plus a message composer, built by
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/// `tabs_ui::build` and driven here through the winit backend. The same
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/// widget tree also runs on the android-view backend, through
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/// `iris-android-app` -- see RUST.md's I2.
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#[derive(DefaultUiState)]
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pub struct Client {
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ui_state: DefaultUiState,
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info: WeakWidget<Text>,
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}
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impl DefaultAppState for Client {
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fn new(
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mut ui_state: DefaultUiState,
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rsc: &mut DefaultRsc<Self>,
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_: Proxy<Self::Event>,
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) -> Self {
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let widgets = tabs_ui::build(rsc, &mut ui_state);
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Self {
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ui_state,
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info: widgets.info,
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}
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}
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fn window_event(
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&mut self,
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_: WindowEvent,
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rsc: &mut DefaultRsc<Self>,
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render: &mut UiRenderState,
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) {
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let new = format!(
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"widgets: {}\nactive: {}\nviews: {}",
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rsc.widgets().len(),
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render.active_widgets(),
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self.ui_state.renderer.ui.view_count(),
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);
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if new != *rsc.widgets()[self.info].content {
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*rsc.widgets_mut()[self.info].content = new;
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}
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}
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}
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