Every child gets the whole of the stack's box rather than `box_of(size)`, and `widget_at` does not resolve a rule into a box already chosen from it. Fixes half a row becoming a quarter, which no oracle can see because warm and cold shrink alike. Pinned by `a_stack_sized_by_a_child_does_not_take_that_childs_fraction_twice`. Not landed. Seed 1091 at depth 4, `shuffle-swap-for-three`, disagrees by three steps of the grid -- warm 1053.9971 against cold 1054 -- where the oracle tolerates two. Not a structural divergence: `box_of` was also making a child's placement exact, by handing it a box of exactly the length it asked for, and giving it the whole box instead puts a rounding back at each nesting level. Two nested stacks is three steps. Widening AGREE_STEPS is not the answer; finding the composition that went from exact to rounded is. Everything else is green: suite, shrinker at 400 seeds of depth 5, oracle at 1000 seeds of depth 6, and the rest of 2000 seeds at depth 4. Also carries examples/text.rs's top panel taking the full width.
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful