Padding as a node, with each of the four sides its own number: a padding that is the same all round hides anything that treats one edge differently from another. Spans now hold two to four children, so a pattern of removals has something to make a pattern out of. Five ways of changing what a span holds, each a shape worth its own case rather than one shuffle: every other child out, everything but the first out, three on at once, the first out and three on, and one out of the middle with one on the end. Each is applied to every third span, and the cold tree is grown holding exactly what the warm one was left with. Three spare leaves are grown beside every span whether they end up in it or not, so a tree that leaves them out makes the same widgets in the same order as one that puts them in -- otherwise the two trees' `ids` stop lining up at the first difference and every comparison after it is against the wrong widget. Attaching one moves it, since a widget belongs to one parent; `upgrade` is for a weak handle that was never added, not a second share. The detached children are held until the comparison is over for the same reason: dropping the last share of one frees its id for the next widget to be given. Each case asserts the tree actually changed before comparing, so a shuffle that quietly did nothing fails rather than passes. All of it agrees: 49 tests, and the ignored sweep over 100 seeds and eight scenarios, 800 comparisons. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
32 lines
825 B
Rust
32 lines
825 B
Rust
//! The seeded random tree `tests/generated.rs` checks, drawn so it can be
|
|
//! looked at. `IRIS_SEED` and `IRIS_DEPTH` choose which one.
|
|
|
|
use iris::prelude::*;
|
|
use iris::random::Edits;
|
|
|
|
fn env(name: &str, fallback: u64) -> u64 {
|
|
std::env::var(name)
|
|
.ok()
|
|
.and_then(|v| v.parse().ok())
|
|
.unwrap_or(fallback)
|
|
}
|
|
|
|
fn main() {
|
|
DefaultApp::<State>::run();
|
|
}
|
|
|
|
#[derive(DefaultUiState)]
|
|
struct State {
|
|
ui_state: DefaultUiState,
|
|
}
|
|
|
|
impl DefaultAppState for State {
|
|
fn new(mut ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, _: Proxy<Self>) -> Self {
|
|
let seed = env("IRIS_SEED", 1);
|
|
let depth = env("IRIS_DEPTH", 4) as usize;
|
|
let (root, _) = iris::random::grow(rsc, seed, depth, &Edits::default());
|
|
ui_state.set_root(root);
|
|
Self { ui_state }
|
|
}
|
|
}
|