`Scroll` reports `LEFTOVER` on both axes because it clips its content to its box: it can neither take less of one nor honestly ask for more. `Masked` is the other widget that clips and was passing its inner's size up, so a mask over something taller than its box asked to be placed at the length it had just cut off. It reports its box now, for the same reason. The `debug_assert` the handoff has been asking for is the one that would have caught both, narrowed to what is actually true: a widget that set a mask this draw has to report inside the box it drew in. Reported as "does not exceed the box" it fires on ordinary overflow instead -- measured, a hundred fuzzer trees produce thousands of them, every one a text too tall for the box it was offered, which is what a text is meant to say. `tests/cases/scroll.rs` has a clipping widget that reports its content, to show the assertion catches it. Checked: fmt, clippy, 104 tests, all five shrinker cases at 300 seeds, 100 generated seeds, five examples byte-identical at 1920x1200. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful