`iris::random` grows a seeded tree -- spans in every direction, stacks, rects with varying opacity, text both wrapping and overflowing, a declared size over half of it -- and `tests/generated.rs` grows each seed twice: once and then mutated, once with the mutation built in. Every widget's box has to match. `examples/random.rs` draws one, and `IRIS_SEED`/`IRIS_DEPTH` pick it. It found the defect in the commit before this one immediately: a reuse that marked a descendant for redraw escalated to that descendant's size reader, which re-placed the child, which marked it again. `try_reuse` now asks whether anything under the widget would have to be drawn again *before* keeping the drawing, and drops the whole thing if so, which terminates because it adds no marks. It also found one older and larger than this branch, which `a_wrapping_child_of_a_row_settles_somewhere_else_each_time` reproduces and documents: a wrapping text on a span's own axis is shaped twice against two different widths, so where it settles depends on how many passes it has had. 7 of 90 cases diverge on `db1751f` and 30 do here, because a placed child reaches the second shaping more often. It is the same defect either way, and it belongs where the two draws meet -- LAYOUT.md §4 -- not in the chain. The six seeds the live tests use are ones that agree. `forget_ref` goes with the subtree rewrite that used it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful