`.width()` built a `SetSize` whose whole job was to answer `size_hint`, so every declared length cost a widget, an `ActiveData` and a link of chain to say one number. It is now a `SizeRule` per axis on `WidgetData`, beside `region_node`, resolved by `Painter` where the widget is drawn. `SetSize` and `MaxSize` are gone; `MaxSize` had no caller but its own builders. That settles which of two answers is the size. A rule wins on the axis it names and the `Size` returned by `draw` answers the rest, applied once in `draw_inner` rather than by each widget that could carry one -- so the widget under a rule never learns of it. `Painter::size_hint` reads the rule first for the same reason: a rule that beats what a widget would draw has to beat what it says about itself. `declared_lens` still falls back to a non-leftover `size_hint`, which is how an image or a gap gets its own pixel size rather than the whole offer. That is the offer's business rather than a declaration's, and it falls away when a widget occupies its reported size inside the box it was offered. `known` and `declared` are separate because a share is a length to whoever divides one and not to whoever composes a box: `.width(leftover(3))` is known without drawing but cannot narrow anything. Checked: fmt, clippy, 85 tests, and 100 generated seeds agreeing warm against cold in 67.6 s. `minimal`, `text` and `view` render byte-identical at 1920x1200; `tabs` differs only in the widget count it prints about itself, which is two wrapper types smaller.
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful