`DrawInfo::px` was the child's rel base in pixels, resolved at all four construction sites on every draw and read only by three diagnostics -- each of which called it the box: `diag::draw_request`'s `pixel_size`, printed by `trace_unsettled` as "draw in"; and two `debug_assert` messages saying "clips to" and "drew in". A rel base and a box differ wherever a parent hands down part of its own, which is every child of a span, so all three said something that was not true. The field is gone and each site reads `region.to_px(window)`, which is the box it claimed to be printing and costs nothing outside a failing assert. The trace field is `region_px`. `Placing::window` existed only to resolve that value and follows it out. The 23-line counter block inside `try_reuse`'s "outside its range" branch is `diag::outside`, beside the other diagnostics, so the decision reads as its six checks. fmt, workspace clippy under `-D warnings` with and without `layout-diagnostics`, and the workspace tests under both are clean. The cold dump over 400 depth-5 trees is byte-identical: 34,492 boxes. The trace now prints "draw in 189.00x176.00" beside a region 189 by 176.
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful