An eighth sweep, over the part no earlier round named: the 6,300 lines of
tests, and once more over the seventh sweep's own commit, which was itself
unreviewed.
Four of the shrunk fuzz fixtures name one widget two or three times. `width`,
`sized` and `align` set a rule on the widget they are given and return its own
id -- only `pad` and `wrapper` make a new one -- so `let sized =
wrapped.width(76).add(..)` and the `let aligned = sized` beside it are three
names for one text. Each name then went into the list of ids the case compares
warm against cold, so a case that says it checks six boxes checks four, and
three doc comments quote that inflated count as the size of the tree the
shrinker reduced to. Measured: `plant` and `plant_fixed` list 6 and hold 4,
`plant_pair` lists 4 and holds 3, `plant_scrolled` lists 8 and holds 7. The
aliases are gone and the counts say what the fixtures build; each rebuilt
fixture was diffed against the old one, and both the widget slots and every
region are identical, for both settings of `swapped`.
`assert_same_regions` sits at the top of `unsettled.rs` and six tests call it.
Seven more spell its body out instead, byte for byte. They call it now, and it
is `#[track_caller]` so the panic names the case.
`tests/gpu/mod.rs` holds the adapter probe and the surface configuration that
`draw_cost` and `chain_cost` had a copy of each -- `config` identical, and the
probe identical but for the feature it asks for. The leak's justification lived
in one file with the other referring to it; it now sits on the thing it is
about. Shared through `#[path]`, the way `scenario/mod.rs` already is.
The mask a widget is clipped by was resolved in three places, two of them a
byte-identical closure. `mask_bounds` takes the slot rather than the widget,
because the third site deliberately reads the slot it saved before the frame:
that a redraw keeps the slot is what it is checking.
`Layered::_revision` was a field nothing reads, incremented to mark the widget
dirty. Two tests in the same file already do that with
`get_dyn_mut`, which is what the underscore was hiding.
`plan.rs` claimed every simplification is strictly smaller, and asserted `<=`.
Measured: 53 of one tree's 101 simplifications keep the widget count, since a
dropped alignment and a simpler leaf both do. The assertion is right and the
claim was not; the comment now gives the argument that does hold.
`generated.rs` said "Seven that have never failed" and "the nine the others
check" of a ten-seed array. The `should_panic` scroll test ended in an
`h.frame()` that cannot run, since `set_root` lays out and is where the panic
comes from. Two `drop(tree)` at the end of their own scope did nothing.
Format, clippy with and without layout-diagnostics, and the suite (131 + 19 +
13 + 4) are clean. The cold dump over 400 depth-5 trees is byte-identical to
f8aa0c5 across all 34,490 boxes. No library code changed, so the seed scans
have nothing to find. Both GPU rigs were rebuilt and run: chain cost +470% at
depth 64, draw cost ~4.4 us per layer.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful