iris-aiandClaude Opus 5 4cbb242a5d Do not multiply by a part of nothing
`lerp` is `a + (b - a) * f`, and `b - a` is nothing often enough to be worth
asking: a box with the same pixels at both ends of an axis, a span with no
fraction of one, a part of a subtree whose box did not move on that axis.
`Fixed::scaled` is `mul` that answers a zero receiver without widening to
`i64`, rounding and narrowing back, and `lerp` uses it -- so every lerp in
layout gets it rather than the two places that were about to grow their own
comparison.

`many` over 500 frames: 1,705,786,553 instructions to 1,657,571,216, and
638.9M cycles against 657.9M, averaged over four runs each.

Checked: fmt, clippy, 105 tests, all five shrinker cases at 300 seeds, and
`tabs`, `text`, `random`, `minimal` and `view` byte-identical at 1920x1200.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 14:01:52 -04:00
2026-09-16 14:01:52 -04:00
2026-09-15 14:22:52 -04:00
2026-01-05 17:01:09 -05:00
2025-11-17 16:08:29 -05:00
2026-01-29 16:39:19 -05:00
2026-09-13 00:24:29 -04:00

iris

My experimental attempt at a rust ui library (also my first ui library).

It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.

Examples are in examples, eg. cargo run --example tabs.

Goals, in general order:

  1. does what I want it to (text, images, video, animations)
  2. very easy to use ignoring ergonomic ref counting
  3. reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)

dev details

not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser

general ideas trynna use rn / experiment with:

  • retained mode
  • specifically designed around wgpu so there's no translation
  • postfix functions for most things to prevent unreadable indentation (going very well)
  • events can be done directly where you draw the widgets
  • almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
  • relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
  • single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
  • widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)

under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best

it's called iris because it's the structure around what you actually want to display and colorful

S
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