iris-ai 4cb6f6882a Hold a bound's length where it is decided, and say each thing once
A quality sweep over the deferred request system, which no earlier round
has reviewed.

`Bound::outside` said which end a length fell outside and left the caller
to look that end up through `Bound::at`, which `expect`s an end the value
it is given does not promise: only the pairing of the two calls kept
`at(Shorter)` off a bound with no floor. It already had the length in
hand, so it returns that, and `Outside` and `at` go with the state that
could panic.

`measured_request` pinned the rel base for any bound at all, so a measured
share under a cap in pixels was invalidated by a change to a base its
answer cannot depend on. That question is `Bound::has_fraction` now, which
is also the one `Placing::ask` and `SizeRule::has_fraction` were each
writing out over a bare array.

The rest is one name where there were several spellings: `Span::gaps`,
`Padding::along`, `Plan::drop_bounds` behind one `IRIS_UNBOUNDED` in both
rigs that had grown their own, and `Stack::size_request` resolving its
sizing child the way its draw already does. `Span`'s placement loop asked
three times whether the row was allocated, twice to decide one child's
length; one match answers all three, so the allocated and plain rules are
read side by side.

The buffers `draw_at` now reuses for their capacity are empty only because
every path to it drains them in `remove`; a `debug_assert` says so, since
a drawing over primitives left in one would record them twice.

Comments: `with_requests` named discovery as the hazard where it is a
child drawn mid-row, `Painter::allocate` documented the window it holds
for rather than what it does, `minimum_request` had none, and the note
saying a span carries its children's weight whole -- which is still what
the unallocated path does, and still the surprising part -- had been
replaced by one about the other path.
2026-09-20 18:24:37 -04:00
2025-11-17 16:08:29 -05:00
2026-01-29 16:39:19 -05:00
2026-09-13 00:24:29 -04:00

iris

My experimental attempt at a rust ui library (also my first ui library).

It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.

Examples are in examples, eg. cargo run --example tabs.

Goals, in general order:

  1. does what I want it to (text, images, video, animations)
  2. very easy to use ignoring ergonomic ref counting
  3. reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)

dev details

not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser

general ideas trynna use rn / experiment with:

  • retained mode
  • specifically designed around wgpu so there's no translation
  • postfix functions for most things to prevent unreadable indentation (going very well)
  • events can be done directly where you draw the widgets
  • almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
  • relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
  • single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
  • widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)

under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best

it's called iris because it's the structure around what you actually want to display and colorful

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