`along` said nothing about what it did. It is `Span::slot` now: the
stretch of the row between two distances from where the span starts
laying out, as a span of its own box, with the mirror for a negative
direction in one place. `far` is `row`, which is what the comment above
it already called it, and `shares` is `has_room` beside the
`any_leftover` it was folded into. `reached` now guards on the leftover
weight it divides by rather than on the numerator that happened to be
zero with it.
The pairs layout returns are named rather than positional: `Answer`
{size, holds} and `Drawn` {answer, drawing_holds} replace
`(Size, LayoutHolds)` and a three-tuple with two `LayoutHolds` in it,
which was the one shape the cold dump exists to catch. `try_reuse`
answers `bool` rather than `Option<()>`, and the four hand-written
copies of `move_idx != parent_move` are `ActiveData::is_region_node`.
`AXES` was declared in three modules; it is `Axis::BOTH`. `rel_min`,
`rel_max` and the unused `select_len` are gone -- `ZERO` and `FULL`
already said those. Three doc comments sat on `impl` blocks instead of
the single method inside them. `reposition` and `redepth` walked their
children by index, looking the parent up again per child; both take the
list and put it back. `Scroll`'s `fixed` and `fixed_len` are
`answer_px` and `answer_is_px`, which says which one is the length.
fmt, workspace clippy under `-D warnings` with and without
`layout-diagnostics`, and the workspace tests are clean. The cold dump
over 400 depth-5 trees is byte-identical to `6c84b6f`: 34,492 boxes,
no seed moved.
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful