A widget draws in the box it is asked in and its answer is placed inside that box by re-expressing the drawing; nothing is drawn again in a box an answer chose. The offer machinery, whose job was to tell a measuring draw from a placing one, goes with the placing draw. A span measures each child from its cursor and moves fixed children to their slots with place_at; a share child is asked once more in its decided slot with its frame narrowed to it. A stack asks non-sizing children in the box its sizing child decided. A scroll asks its content once and moves it to the scrolled offset. A local redraw asks the retained question again and puts the answer back where the parent placed it. A symbolic length a child pinned composes through Part::Of exactly where the part is the whole box less pixels, and pins the parent's own length otherwise; dropping it let a pad reuse a drawing across a narrowed frame of the same pixel length (shrinker seeds 60, 248 and 384 at depth 5). Suite 114/114 including the two decided-box pins, fast oracle 11/11, shrinker 400 seeds at depth 5 over all fifteen cases. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful