Small, and disjoint from #12 — this touches `task.rs`, `harness.rs` and `render_state.rs`, none of which #12 goes near. `Tasks` held an `Arc<Window>` only to call `request_redraw` when a task finished, which made the task queue, and so `DefaultRsc`, impossible to build without a window. It now takes an `Arc<dyn WakeTaskQueue>`, and `Window` implements it. Waking also moves from *the task ended* to *an update was sent*, which is when there is actually something for the host to apply. A task that keeps running after sending one no longer holds it until it finishes, and a task that sends none no longer asks for a frame nothing needs. `iris::harness` is what that buys. `UiRenderState` already does layout, hit testing and primitive building with no surface, so a test can build a tree, run frames, move a pointer and read back where widgets landed. `tests/harness.rs` covers span layout, resize relayout, press routing, hover start and end, wheel scrolling with its clamp, and a task update reaching the tree. None of them could be written before, since the only way into layout was a window. It does not draw. A claim about pixels still needs a real surface — I checked this one against the rig rather than asserting it: `examples/task` under headless sway, centre pixel `ff0000` before the click and `0000ff` after, so the windowed path still applies task updates under the new wake. The only core change is `UiRenderState::output_size()`, so that a host reading back the size it set does not have to keep a second copy. --------- Co-authored-by: iris <2+iris@noreply.localhost> Reviewed-on: iris/iris#15 Reviewed-by: iris <2+iris@noreply.localhost> Co-authored-by: AIris <4+iris-ai@noreply.localhost>
31 lines
828 B
Rust
31 lines
828 B
Rust
use iris::prelude::*;
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use std::time::Duration;
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fn main() {
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DefaultApp::<State>::run();
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}
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#[derive(DefaultUiState)]
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struct State {
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ui_state: DefaultUiState,
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}
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impl DefaultAppState for State {
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fn new(mut ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, _: Proxy<Self>) -> Self {
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let rect = rect(Color::RED).add(rsc);
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rect.task_on(CursorSense::click(), async move |mut ctx| {
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tokio::time::sleep(Duration::from_secs(1)).await;
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ctx.update(move |_, rsc| {
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let rect = rect(rsc);
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if rect.color == Color::RED {
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rect.color = Color::BLUE;
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} else {
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rect.color = Color::RED;
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}
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});
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})
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.set_root(rsc, &mut ui_state);
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Self { ui_state }
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}
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}
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