`Image` is the only widget in the repository whose size hint is a length in pixels -- everything else hints a share, or nothing -- so it is the only one that exercises a rule beside a hint, a box a widget knows before it is drawn, and the answer the commit before this one changed. The generated trees had none, which is why nothing there could reach that case. `Kind::Image` is a fifth leaf, drawn one time in five, and it steps to a plain rect when the shrinker reduces it: a picture measures nothing either, but its length is its own, so the leaf that takes whatever it is given is the simpler one. The picture is a 64x64 checkerboard of purple and black in 8 px cells, committed at `src/assets/checkerboard.png` beside the generator that draws it -- the way `examples/tabs` keeps its own -- and included rather than opened, so that growing a tree does not depend on a working directory and one seed is one tree whatever anything else does. One upload per tree, however many images it grows: a `TextureHandle` is a counted reference, so the first image in a tree uploads the checkerboard and every one after it clones the handle. Measured: seed 1 at depth 4 grows 13 images and holds 1 texture, seed 6 grows none and holds none, and `a_tree_of_images_uploads_one_texture` asserts it. `Image::new` is what a caller holding a handle needs, since `image` uploads what it is given. A seed names a tree only while the generator draws the same things in the same order, so every seed now grows a different tree. The seed list in `generated.rs` says so: 20 and 86 no longer grow the trees whose defects they once caught, and both of those live on as shrunk fixtures in `unsettled.rs`, which are trees rather than numbers. The seeds those fixtures name are similarly historical, and their file says that too. Format, clippy with and without layout-diagnostics, and the suite (135 + 19 + 13 + 4) are clean. The cold dump is a new baseline of 34,571 boxes over the 400 depth-5 trees, since the trees themselves changed; all three seed scans pass over the new ones -- 400 at depth 5 in 62.79s, 1,000 at depth 6 in 160.20s, 2,000 at depth 4 in 299.58s -- which is what actually checks that images lay out warm the way they do cold. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful