`Stack` and `Pad` forced the near edge on every child. That override exists so a container that reports a child's size and then hands it the box derived from that report does not place its content twice -- and it is owed only where the box really is the child's own answer. `Stack` gives every child the box its sizing child defines. That box is `box_of(child.size())`, so the sizing child has no room in it and needs the override; every other child is handed a box that owes nothing to it, and where it sits in one bigger than itself is its own business. With the override it could not be aligned at all. `Pad` reports its inner's size plus the padding, so where its box is that answer the inset box is exactly the inner and alignment has nowhere to move it. Where the box is bigger -- a share of a row, a rule over the pad -- the slack belongs to the inner, and the override pinned it to a corner. The `tabs` example is the visible case both ways: its counters asked for `Align::RIGHT` inside a stack and sat at the left, and `text`'s narrow panel filled a row it had asked to sit at the top of. Both match canonical `main` again. Neither was noticed when `d3b0ebf` made alignment a property, and the handoff's claim that `tabs` then "differs only in the widget count it prints about itself" was wrong -- it was checked at `8220a78` and not re-checked after the next commit. Checked: fmt, clippy, 81 suite tests, 17 core unit tests, the release oracle at 100 seeds and at 1000 seeds of depth 6, and all fifteen shrinker cases at 400 seeds of depth 5. `tabs`, `text` and `random` change exactly where a child now honours its own alignment; `view` and `minimal` are unchanged. `tabs` is still not `main`'s render: `.sized((100, 100)).center().width( leftover(2))` on one widget no longer means a square centred in a two-share box, because one widget carries one length per axis and `.width` overwrites what `.sized` set. That one is an API question, not a bug, and is open. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful