Only the line breaking depends on the width. The shaped runs under it --
the font selection, the unicode analysis, harfrust -- are a function of
the text and the attrs, and parley re-breaks them in place; its own
editor does exactly this on every resize. So a new width is a break and
a placement, not a shaping.
On the depth-8 tree that is 107 breaks at 0.119 ms where the shapings
they replace were 4.0 ms, and it holds however far the width moves,
which is what the store could not do: a width the layout has not seen
before is a miss, and a drag never sees one twice. Instructions per
frame over 500 resize frames of `tests/revision_cost.rs`, for widths
that alternate and widths that never repeat:
#18 head 124.2M 123.6M
a store of shapings 17.7M 45.9M
re-breaking alone 32.9M 32.8M
both 20.6M 24.2M
The store stays because re-breaking does not place the glyphs, so it now
holds those instead: fewer instructions than either alone in the case
that never repeats, and 3 MB rather than 4 MB on a tree of 4,000 texts,
against the 132 MB the code before #16 reaches after the same resizes.
The worst frame is 2.54 ms where that code's is 6.47 ms, and the two
gestures are within a millisecond of each other rather than a factor of
two apart.
Count the breaks and time them separately from shaping, since which of
the two a frame is doing is the whole question here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful