Files
iris/tests/pointer_routing.rs
T
iris 36fec09d11 Track who is hovered, apart from what consumes
Hover was per-sensor state that only changed when the walk reached that
sensor, so ending it depended on the walk, which consumption cuts short.
`CursorSenses` now keeps the set of widgets the cursor was inside, in a
new `Event::Global` slot for state a whole event type owns rather than
each widget -- which is also where the input restructure keeps its pointer
capture.

The walk visits only widgets the cursor is inside and stops at the layer
that consumes, as before. Whoever was in the set and is not now has been
left or covered, and gets its `HoverEnd` afterwards, however early the
walk stopped.

Two things fall out. `SensorState` is gone: whether a hover is starting,
on or ending is the difference between the two sets. And the consumption
line loses its `&& in_shape`, since being inside is now the reason the
widget is looked at rather than something to test again.

Nine tests, five of which fail on `main`. `hover_starts_and_ends_once_each`
pins the lifecycle, and `covering_a_widget_ends_its_hover` now returns the
cursor so an uncovered widget hovers again.
2026-09-13 21:34:01 -04:00

368 lines
11 KiB
Rust

//! Input across layers: what stops at a layer, what passes through it, and
//! where hovering stops. These drive `run_sensors` directly, which needs no
//! GPU and no window.
use iris::prelude::*;
use std::{cell::RefCell, rc::Rc};
struct SenseRsc {
ui: UiData,
events: EventManager<SenseRsc>,
}
impl UiRsc for SenseRsc {
fn ui(&self) -> &UiData {
&self.ui
}
fn ui_mut(&mut self) -> &mut UiData {
&mut self.ui
}
fn on_draw(&mut self, active: &ActiveData) {
self.events.draw(active);
}
fn on_undraw(&mut self, active: &ActiveData) {
self.events.undraw(active);
}
fn on_remove(&mut self, id: WidgetId) {
self.events.remove(id);
}
}
impl HasState for SenseRsc {
type State = ();
}
impl HasEvents for SenseRsc {
fn events(&self) -> &EventManager<Self> {
&self.events
}
fn events_mut(&mut self) -> &mut EventManager<Self> {
&mut self.events
}
}
const WINDOW: f32 = 100.0;
/// Every sense that has fired on one widget since it was last read.
#[derive(Default, Clone)]
struct Fired(Rc<RefCell<Vec<CursorSense>>>);
impl Fired {
fn take(&self) -> Vec<CursorSense> {
std::mem::take(&mut self.0.borrow_mut())
}
}
struct Ui {
rsc: SenseRsc,
render: UiRenderState,
state: (),
}
impl Ui {
fn new() -> Self {
Self {
rsc: SenseRsc {
ui: UiData::default(),
events: EventManager::default(),
},
render: UiRenderState::new(),
state: (),
}
}
fn listen<W: Widget + ?core::marker::Sized + 'static>(
&mut self,
widget: &StrongWidget<W>,
senses: impl Into<CursorSenses>,
) -> Fired {
let fired = Fired::default();
let sink = fired.clone();
self.rsc
.register_event(widget.weak(), senses.into(), move |ctx, _rsc| {
sink.0.borrow_mut().push(ctx.data.sense)
});
fired
}
/// Stacks the widgets bottom first, each on its own layer, and lays them
/// out in a square window.
fn stack(&mut self, children: Vec<StrongWidget>) {
let root = self
.rsc
.ui
.widgets
.add_strong(Stack {
children,
size: StackSize::default(),
})
.any();
self.render.resize((WINDOW, WINDOW));
self.render.update(&root, &mut self.rsc);
}
fn cursor(&mut self, at: (f32, f32)) -> CursorState {
CursorState {
pos: at.into(),
exists: true,
buttons: Default::default(),
scroll_delta: Vec2::ZERO,
}
}
fn run(&mut self, cursor: CursorState) {
self.render.run_sensors(
&mut self.rsc,
&mut self.state,
cursor,
(WINDOW, WINDOW).into(),
);
}
}
fn full(ui: &mut Ui) -> StrongWidget<Rect> {
rect(UiColor::WHITE).add_strong(&mut ui.rsc)
}
#[test]
fn hover_stops_at_the_topmost_widget() {
let ui = &mut Ui::new();
let (bottom, middle, top) = (full(ui), full(ui), full(ui));
let bottom_hover = ui.listen(&bottom, CursorSense::HoverStart);
let middle_hover = ui.listen(&middle, CursorSense::HoverStart);
let top_hover = ui.listen(&top, CursorSense::HoverStart);
ui.stack(vec![bottom.any(), middle.any(), top.any()]);
let cursor = ui.cursor((50.0, 50.0));
ui.run(cursor);
assert_eq!(top_hover.take(), [CursorSense::HoverStart]);
assert_eq!(
middle_hover.take(),
[],
"hover is not shared with a layer below"
);
assert_eq!(bottom_hover.take(), []);
}
#[test]
fn a_scroll_passes_through_every_widget_that_does_not_want_it() {
let ui = &mut Ui::new();
let (list, button, overlay) = (full(ui), full(ui), full(ui));
let scrolled = ui.listen(&list, CursorSense::Scroll);
let clicked = ui.listen(&button, CursorSense::click());
let overlay_clicked = ui.listen(&overlay, CursorSense::click());
ui.stack(vec![list.any(), button.any(), overlay.any()]);
let mut cursor = ui.cursor((50.0, 50.0));
cursor.scroll_delta = (0.0, 10.0).into();
ui.run(cursor);
assert_eq!(
scrolled.take(),
[CursorSense::Scroll],
"two layers of click-only widgets do not stop a scroll"
);
assert_eq!(clicked.take(), []);
assert_eq!(overlay_clicked.take(), []);
}
#[test]
fn only_the_topmost_listener_takes_a_press() {
let ui = &mut Ui::new();
let (below, above) = (full(ui), full(ui));
let below_clicked = ui.listen(&below, CursorSense::click());
let above_clicked = ui.listen(&above, CursorSense::click());
ui.stack(vec![below.any(), above.any()]);
let mut cursor = ui.cursor((50.0, 50.0));
cursor.buttons.left = ActivationState::Start;
ui.run(cursor);
assert_eq!(above_clicked.take(), [CursorSense::click()]);
assert_eq!(below_clicked.take(), [], "one press goes to one widget");
}
#[test]
fn a_press_beside_the_button_reaches_the_layer_below() {
let ui = &mut Ui::new();
let list = full(ui);
// The row above the list covers it, but only its left half is the button.
let button = full(ui);
let gap = full(ui);
let list_clicked = ui.listen(&list, CursorSense::click());
let button_clicked = ui.listen(&button, CursorSense::click());
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![button.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![list.any(), row.any()]);
let mut on_button = ui.cursor((20.0, 50.0));
on_button.buttons.left = ActivationState::Start;
ui.run(on_button);
assert_eq!(button_clicked.take(), [CursorSense::click()]);
assert_eq!(list_clicked.take(), []);
let mut beside_it = ui.cursor((80.0, 50.0));
beside_it.buttons.left = ActivationState::Start;
ui.run(beside_it);
assert_eq!(button_clicked.take(), [], "the cursor is not on the button");
assert_eq!(
list_clicked.take(),
[CursorSense::click()],
"a press beside the button belongs to what is under it"
);
}
#[test]
fn leaving_a_widget_still_ends_its_hover() {
let ui = &mut Ui::new();
let widget = full(ui);
let hover = ui.listen(&widget, CursorSense::HoverStart | CursorSense::HoverEnd);
ui.stack(vec![widget.any()]);
let cursor = ui.cursor((50.0, 50.0));
ui.run(cursor);
assert_eq!(hover.take(), [CursorSense::HoverStart]);
let mut gone = ui.cursor((50.0, 50.0));
gone.exists = false;
ui.run(gone);
assert_eq!(hover.take(), [CursorSense::HoverEnd]);
}
#[test]
fn leaving_a_widget_does_not_block_the_layer_below() {
let ui = &mut Ui::new();
let below = full(ui);
// Only the left half of the layer above is a widget, so the cursor can
// leave it without leaving the one underneath.
let (above, gap) = (full(ui), full(ui));
let below_hover = ui.listen(&below, CursorSense::HoverStart);
let above_hover = ui.listen(&above, CursorSense::HoverStart | CursorSense::HoverEnd);
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![above.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![below.any(), row.any()]);
let on_above = ui.cursor((20.0, 50.0));
ui.run(on_above);
assert_eq!(above_hover.take(), [CursorSense::HoverStart]);
assert_eq!(below_hover.take(), [], "the layer above is over it");
let beside_it = ui.cursor((80.0, 50.0));
ui.run(beside_it);
assert_eq!(above_hover.take(), [CursorSense::HoverEnd]);
assert_eq!(
below_hover.take(),
[CursorSense::HoverStart],
"ending a hover above must not stop the hover below"
);
}
#[test]
fn hovering_a_button_above_does_not_stop_a_later_scroll() {
let ui = &mut Ui::new();
let (list, button) = (full(ui), full(ui));
let scrolled = ui.listen(&list, CursorSense::Scroll);
let clicked = ui.listen(&button, CursorSense::click());
ui.stack(vec![list.any(), button.any()]);
// The hover arrives in its own frame, as a window delivers it.
let hover = ui.cursor((50.0, 50.0));
ui.run(hover);
assert_eq!(scrolled.take(), []);
let mut wheel = ui.cursor((50.0, 50.0));
wheel.scroll_delta = (0.0, 10.0).into();
ui.run(wheel);
assert_eq!(
scrolled.take(),
[CursorSense::Scroll],
"a hover already resting on the button must not consume the wheel"
);
assert_eq!(clicked.take(), []);
}
#[test]
fn covering_a_widget_ends_its_hover() {
let ui = &mut Ui::new();
let below = full(ui);
// Only the left half of the layer above is a widget, so the cursor can
// start beside it and then move onto it.
let (above, gap) = (full(ui), full(ui));
let below_hover = ui.listen(&below, CursorSense::HoverStart | CursorSense::HoverEnd);
let above_hover = ui.listen(&above, CursorSense::HoverStart);
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![above.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![below.any(), row.any()]);
let beside_it = ui.cursor((80.0, 50.0));
ui.run(beside_it);
assert_eq!(below_hover.take(), [CursorSense::HoverStart]);
let onto_above = ui.cursor((20.0, 50.0));
ui.run(onto_above);
assert_eq!(above_hover.take(), [CursorSense::HoverStart]);
assert_eq!(
below_hover.take(),
[CursorSense::HoverEnd],
"a widget covered by one that took the input is no longer hovered"
);
let off_again = ui.cursor((80.0, 50.0));
ui.run(off_again);
assert_eq!(
below_hover.take(),
[CursorSense::HoverStart],
"uncovering it hovers it again"
);
}
#[test]
fn hover_starts_and_ends_once_each() {
let ui = &mut Ui::new();
// Only the left half is the widget, so the cursor can leave it without
// leaving the window.
let (widget, gap) = (full(ui), full(ui));
let hover = ui.listen(&widget, CursorSense::HoverStart | CursorSense::HoverEnd);
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![widget.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![row.any()]);
let inside = ui.cursor((20.0, 50.0));
ui.run(inside);
assert_eq!(hover.take(), [CursorSense::HoverStart]);
let further_in = ui.cursor((30.0, 50.0));
ui.run(further_in);
assert_eq!(hover.take(), [], "staying inside is not a second start");
let outside = ui.cursor((80.0, 50.0));
ui.run(outside);
assert_eq!(hover.take(), [CursorSense::HoverEnd]);
let further_out = ui.cursor((90.0, 50.0));
ui.run(further_out);
assert_eq!(hover.take(), [], "an ended hover does not end again");
let back_inside = ui.cursor((20.0, 50.0));
ui.run(back_inside);
assert_eq!(
hover.take(),
[CursorSense::HoverStart],
"re-entering starts it"
);
}