Files
iris/examples/bench_images.rs
T
irisandClaude Opus 5 a9312e9431 iris is the framework alone; the app is one crate in app-rust/
Iris: "the organization of the rust rewrite is a mess right now... there
shouldn't be anything related to the app inside of iris. Iris is supposed
to be the UI framework alone." And, on the crate count: "I'm confused why
the app only code needs more than one crate though."

Nine cargo workspaces become three, and the port's project code -- which
sat in five places, four of them inside the framework -- becomes one crate,
`ai-app`, in `app-rust/`:

  client-core                -> app-rust/src/client
  iris/transcript-ui         -> app-rust/src/ui
  iris/transcript-fixture    -> app-rust/src/ui/fixture.rs + tests/ + touch/
  iris/desktop-app           -> app-rust/src/desktop + src/bin_desktop.rs
  iris/android-app           -> app-rust/src/android + android-project/
  android-shell              -> app-rust/src/shell

iris/ keeps core, macro, the iris crate, tabs-ui and rig-input, and now
mentions no session, transcript, setup or server anywhere.

Only two of the old splits had a reason that survived reading. event-model
stays a crate at the repo root because server/ depends on it too, so a
crate is what makes the backend and the app agree by construction. The two
Android .so names looked like a hard constraint -- a package produces one
library artifact -- until P2 turned out to already plan merging those two
Android apps into one; both faces now come out of libai_app.so, picked
apart by features so `--no-default-features --features shell` keeps wgpu,
parley and iris out of the Compose app's APK. docs/RUST.md's "One app
crate" has the rest, including what each remaining feature is for.

DECISIONS.md and SUBAGENTS.md move into docs/ with everything else.

Verified: ./run-tests.sh and `cd iris && cargo test` green, clippy and fmt
clean in all five workspaces, `cargo ndk -t x86_64` links libai_app.so,
build-apk.sh produces an APK that installs and launches on this checkout's
emulator (Gl ... virgl, as expected), and the phone-sized headless
screenshot renders the transcript unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 23:36:38 -04:00

105 lines
3.7 KiB
Rust

//! (d) of IRIS_TODO.md's "Benchmarks" item: 1,000 image rows, checking that
//! standalone-image bind-group *creation* -- a real `wgpu` resource, unlike
//! the counters in `benches/message_lazy_span.rs` -- goes to zero once every
//! image has loaded. This needs an actual `wgpu` device (`GpuTextures`,
//! `UiRenderNode`), so unlike the rest of the suite it cannot run as a
//! plain binary; run it through `iris/run-headless.sh bench_images`, which
//! gives it a real (headless, GPU-accelerated) compositor and surface. See
//! `run-bench.sh` for the wrapper that greps its output into one line.
//!
//! Each `RedrawRequested` prints the frame number and
//! `UiRenderNode::take_image_bind_group_creates()` for that frame, then
//! requests another redraw (nothing else marks the scene dirty, so without
//! this the app would only ever draw once). The first frame is expected to
//! report 1,000 (one create per image, on first load); the steady state
//! IRIS_TODO.md asks this scenario to prove is every frame after settling
//! down to 0.
//!
//! After `SETTLE_FRAMES` it appends one *new* image row (a transcript
//! receiving one more message) and keeps counting -- a chat transcript's
//! real access pattern is "one more image arrives," not "reload the whole
//! list," so the steady-state question that actually matters is the
//! *incremental* cost of that one append, not just whether an untouched
//! scene costs zero. It exits after `FRAMES`.
use iris::prelude::*;
const ROWS: usize = 1000;
const SETTLE_FRAMES: usize = 4;
const FRAMES: usize = 6;
#[derive(DefaultUiState)]
struct State {
ui_state: DefaultUiState,
span: WeakWidget<Span>,
frame: usize,
appended: bool,
}
impl DefaultAppState for State {
fn new(
mut ui_state: DefaultUiState,
rsc: &mut DefaultRsc<Self>,
_: Proxy<Self::Event>,
) -> Self {
let mut span = Span::empty(Dir::DOWN);
for _ in 0..ROWS {
let img = image::DynamicImage::new_rgba8(32, 32);
let widget = image::<DefaultRsc<Self>>(img)(rsc);
let widget = rsc.ui.widgets.add_strong(widget);
span.push(widget.any());
}
let span = rsc.ui.widgets.add_strong(span);
let span_weak = span.weak();
let root = rsc
.ui
.widgets
.add_strong(ScrollArea::new(span.any(), Axis::Y, Pin::End));
ui_state.set_root(root.any());
Self {
ui_state,
span: span_weak,
frame: 0,
appended: false,
}
}
fn window_event(
&mut self,
event: winit::event::WindowEvent,
rsc: &mut DefaultRsc<Self>,
_render: &mut UiRenderState,
) {
if !matches!(event, winit::event::WindowEvent::RedrawRequested) {
return;
}
self.frame += 1;
let creates = self.ui_state.renderer.ui.take_image_bind_group_creates();
println!(
"BENCH_IMAGES frame={} bind_group_creates={creates}",
self.frame
);
if self.frame == SETTLE_FRAMES && !self.appended {
self.appended = true;
let img = image::DynamicImage::new_rgba8(32, 32);
let widget = image::<DefaultRsc<Self>>(img)(rsc);
let widget = rsc.ui.widgets.add_strong(widget);
rsc.ui
.widgets
.get_mut(&self.span)
.unwrap()
.push(widget.any());
println!("BENCH_IMAGES appended one image after settling");
}
if self.frame < FRAMES {
self.ui_state.window.request_redraw();
} else {
std::process::exit(0);
}
}
}
fn main() {
DefaultApp::<State>::run();
}