Comparing boxes catches a widget that moved. It does not catch one that measured a child, was handed an answer a cold start would not have given, and took the other branch -- the same defect, arriving where a pixel comparison cannot see it. Branching on what the painter tells you is something a widget is allowed to do, so the library owes the same answer warm and cold; only a widget changing its own configuration is exempt. `random::Branch` measures a child and draws one of two others on the result, with both grown either way so the ids match whichever is drawn. It joins the generator, which makes every existing scenario a control-flow oracle as well as a geometric one. `tests/determinism.rs` is the same widget by hand across eight thresholds, including either side of the answer, and is the fast check -- the sweep is a fuzzer and confirms at the end rather than being iterated against. A span behind a branch nobody took is not drawn, so shuffling it cannot move anything; `reshuffled` now treats that as vacuous, the way it already treats a tree with no spans, rather than as a shuffle that had no effect. Both new tests pass, and the sweep passes at depth 4 and 5 over 200 seeds. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful