A local redraw drew a dirty widget in the box it was placed in. When a reader decided that box from the widget's own answer -- an aligned span sized to its children, a text at the tail of a row, a scroll's content -- the old answer is a fixed point of measuring there whatever the content now says, so the layout had two stable answers and which one it reached depended on the tree's history. `tests/unsettled.rs` has the two shrunk cases: the four-widget aligned span, and a scroll placing a pass-through `SetSize` in a box the content decided, where the span under it was placed once and nothing at its own edge said so. `ActiveData::offered_px` keeps the pixel size of the box the parent first asked about the child in, whether through `known_len` or a first `place`, beside `px`, the box it drew against. A dirty widget whose size reads an axis on which some reader up its chain gave what it read a box other than the one it asked in is not drawn locally: the chain is marked and the parent of the highest such placement draws, since above it every box is a constraint rather than an answer. The walk goes up the whole reader chain because a pass-through hands a derived box down unchanged. `Scroll` read its box's length for the clamp through `px_len`, which records the reported size as depending on it, and it does not: its size is its content's. That made every scroll tick a size question asked in a derived box, at 34x the instructions. `Painter::px_len_for_draw` is the read that records nothing. Instructions per frame on the depth-8 rig against the previous head: `many` at 32 dirty 0.66M to 0.74M, at 130 dirty 27.7M to 26.5M, `resize` 15.8M to 15.0M, `scroll`, `repaint` and `size` unchanged. The shrinking fuzzer passes 200 trees at depth 7 in all four cases, the hundred-seed sweep passes, and the five reference renders and the resize render are byte-identical. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful