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iris 028521b419 Route pointer input per kind, so a scroll falls through a hovered button
`run_sensors` decided that a widget had consumed the frame's input from
hover alone: if the cursor was inside its shape, no lower layer saw
anything. So a button sitting over a list swallowed the list's scroll,
having registered nothing but `click()`.

Being in shape still runs a widget -- a hover highlight has to fire on the
topmost thing under the cursor regardless -- but consuming is now judged
per input kind. With nothing momentary happening the behaviour is
unchanged and the topmost widget wins the hover; with a scroll or a press
happening, only a widget that registered a matching momentary sense
consumes it.

`TypeEventManager::registered` is what makes that askable: what a widget
would match is a different question from dispatching to it, and `run_fn`
can only answer the second.

tests/pointer_routing.rs drives `run_sensors` directly, with no GPU and no
window. It fails on the unfixed code with "a scroll over the button must
still reach the list underneath it".
2026-09-13 04:01:22 -04:00
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checksum = "ef69c1990ceef18a116855938e74793a5f7496ee907562bd0857b6ac734ab285"
dependencies = [
"avif-serialize",
"imgref",
@@ -2271,18 +2294,6 @@ version = "0.6.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "20675572f6f24e9e76ef639bc5552774ed45f1c30e2951e1e99c59888861c539"
[[package]]
name = "raw-window-metal"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "40d213455a5f1dc59214213c7330e074ddf8114c9a42411eb890c767357ce135"
dependencies = [
"objc2 0.6.4",
"objc2-core-foundation",
"objc2-foundation 0.3.2",
"objc2-quartz-core 0.3.2",
]
[[package]]
name = "rayon"
version = "1.11.0"
@@ -2303,6 +2314,16 @@ dependencies = [
"crossbeam-utils",
]
[[package]]
name = "read-fonts"
version = "0.36.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5eaa2941a4c05443ee3a7b26ab076a553c343ad5995230cc2b1d3e993bdc6345"
dependencies = [
"bytemuck",
"font-types 0.10.1",
]
[[package]]
name = "read-fonts"
version = "0.41.0"
@@ -2310,7 +2331,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "046a7d674daf459825b32f5062056d6882db0d2f5a479fbd76ccfc870ac18709"
dependencies = [
"bytemuck",
"font-types",
"font-types 0.12.4",
"once_cell",
]
@@ -2485,6 +2506,16 @@ dependencies = [
"quote",
]
[[package]]
name = "skrifa"
version = "0.39.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9c9eb0b904a04d09bd68c65d946617b8ff733009999050f3b851c32fb3cfb60e"
dependencies = [
"bytemuck",
"read-fonts 0.36.0",
]
[[package]]
name = "skrifa"
version = "0.44.0"
@@ -2492,7 +2523,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "819ab7d62b1d3e72d9d9dea5650bac30424f9111364bb94928dbf5ecad1baa68"
dependencies = [
"bytemuck",
"read-fonts",
"read-fonts 0.41.0",
]
[[package]]
@@ -2552,9 +2583,9 @@ dependencies = [
[[package]]
name = "spirv"
version = "0.4.0+sdk-1.4.341.0"
version = "0.3.0+sdk-1.3.268.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d9571ea910ebd84c86af4b3ed27f9dbdc6ad06f17c5f96146b2b671e2976744f"
checksum = "eda41003dc44290527a59b13432d4a0379379fa074b70174882adfbdfd917844"
dependencies = [
"bitflags 2.10.0",
]
@@ -2583,7 +2614,7 @@ version = "0.2.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6c2499c2d826531388872b2268718aed907a39bd785ab0dcfe57fab26283f92e"
dependencies = [
"skrifa",
"skrifa 0.39.0",
"yazi",
"zeno",
]
@@ -2672,16 +2703,16 @@ dependencies = [
[[package]]
name = "tiff"
version = "0.11.3"
version = "0.10.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b63feaf3343d35b6ca4d50483f94843803b0f51634937cc2ec519fc32232bc52"
checksum = "af9605de7fee8d9551863fd692cce7637f548dbd9db9180fcc07ccc6d26c336f"
dependencies = [
"fax",
"flate2",
"half",
"quick-error",
"weezl",
"zune-jpeg",
"zune-jpeg 0.4.21",
]
[[package]]
@@ -2854,9 +2885,9 @@ dependencies = [
[[package]]
name = "wasm-bindgen"
version = "0.2.128"
version = "0.2.106"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aecb87a33d3b0c5e3b7aa46336eaf486cffafbd281b195e4c8b80d50df2351bf"
checksum = "0d759f433fa64a2d763d1340820e46e111a7a5ab75f993d1852d70b03dbb80fd"
dependencies = [
"cfg-if",
"once_cell",
@@ -2867,19 +2898,22 @@ dependencies = [
[[package]]
name = "wasm-bindgen-futures"
version = "0.4.78"
version = "0.4.56"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6ef4c5d3d2cdf5c54f4231181768f5510842e350db025faf1f7163b1030ed928"
checksum = "836d9622d604feee9e5de25ac10e3ea5f2d65b41eac0d9ce72eb5deae707ce7c"
dependencies = [
"cfg-if",
"js-sys",
"once_cell",
"wasm-bindgen",
"web-sys",
]
[[package]]
name = "wasm-bindgen-macro"
version = "0.2.128"
version = "0.2.106"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a690d511e3c1a8b3a55e33511e3c2c00c78415cd23650f32b808627f5696b9ed"
checksum = "48cb0d2638f8baedbc542ed444afc0644a29166f1595371af4fecf8ce1e7eeb3"
dependencies = [
"quote",
"wasm-bindgen-macro-support",
@@ -2887,22 +2921,22 @@ dependencies = [
[[package]]
name = "wasm-bindgen-macro-support"
version = "0.2.128"
version = "0.2.106"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "411e4887f0071ef2d2164a9d5fdf2d20efbef78fccd3a78b0c10a1dc5295e48a"
checksum = "cefb59d5cd5f92d9dcf80e4683949f15ca4b511f4ac0a6e14d4e1ac60c6ecd40"
dependencies = [
"bumpalo",
"proc-macro2",
"quote",
"syn 3.0.5",
"syn 2.0.113",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-shared"
version = "0.2.128"
version = "0.2.106"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "81941cd78d0c92026c33e5e01312845a4cb1e9af3407f9134b100dd03144103e"
checksum = "cbc538057e648b67f72a982e708d485b2efa771e1ac05fec311f9f63e5800db4"
dependencies = [
"unicode-ident",
]
@@ -3018,9 +3052,9 @@ dependencies = [
[[package]]
name = "web-sys"
version = "0.3.105"
version = "0.3.83"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9fbddc4a036f00ec4f18c83445bd3115cb306a91da554919a099d9222fe4a7f8"
checksum = "9b32828d774c412041098d182a8b38b16ea816958e07cf40eec2bc080ae137ac"
dependencies = [
"js-sys",
"wasm-bindgen",
@@ -3044,9 +3078,9 @@ checksum = "a28ac98ddc8b9274cb41bb4d9d4d5c425b6020c50c46f25559911905610b4a88"
[[package]]
name = "wgpu"
version = "30.0.1"
version = "28.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "527ccdf43dd5b2e8676eed9984ce00e2bbb0a1b85b70c1969dcb6cd2eb55ab9e"
checksum = "f9cb534d5ffd109c7d1135f34cdae29e60eab94855a625dcfe1705f8bc7ad79f"
dependencies = [
"arrayvec",
"bitflags 2.10.0",
@@ -3054,7 +3088,7 @@ dependencies = [
"cfg-if",
"cfg_aliases",
"document-features",
"hashbrown 0.17.1",
"hashbrown 0.16.1",
"js-sys",
"log",
"naga",
@@ -3074,9 +3108,9 @@ dependencies = [
[[package]]
name = "wgpu-core"
version = "30.0.1"
version = "28.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "14c018fce9b6270aa203c2fdd56f3cce996713534bd757e4ea58c8560b121f14"
checksum = "8bb4c8b5db5f00e56f1f08869d870a0dff7c8bc7ebc01091fec140b0cf0211a9"
dependencies = [
"arrayvec",
"bit-set",
@@ -3085,11 +3119,10 @@ dependencies = [
"bytemuck",
"cfg_aliases",
"document-features",
"hashbrown 0.17.1",
"hashbrown 0.16.1",
"indexmap",
"log",
"naga",
"naga-types",
"once_cell",
"parking_lot",
"portable-atomic",
@@ -3102,70 +3135,66 @@ dependencies = [
"wgpu-core-deps-emscripten",
"wgpu-core-deps-windows-linux-android",
"wgpu-hal",
"wgpu-naga-bridge",
"wgpu-types",
]
[[package]]
name = "wgpu-core-deps-apple"
version = "30.0.1"
version = "28.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "061f3d319a40d39d00b1ecc2c33b89fe21d4e6fe01859df3500a3a8ecccd6b68"
checksum = "87b7b696b918f337c486bf93142454080a32a37832ba8a31e4f48221890047da"
dependencies = [
"wgpu-hal",
]
[[package]]
name = "wgpu-core-deps-emscripten"
version = "30.0.1"
version = "28.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d98b86cf4abf524a902dd35f18ca6a3f08fc2ae9847c8f10b48e30491b1f0b86"
checksum = "34b251c331f84feac147de3c4aa3aa45112622a95dd7ee1b74384fa0458dbd79"
dependencies = [
"wgpu-hal",
]
[[package]]
name = "wgpu-core-deps-windows-linux-android"
version = "30.0.1"
version = "28.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7586165fd5f6d881cb9ce4bb71f40d6caab2c0f1837e3fc1d9788a197fb6004f"
checksum = "68ca976e72b2c9964eb243e281f6ce7f14a514e409920920dcda12ae40febaae"
dependencies = [
"wgpu-hal",
]
[[package]]
name = "wgpu-hal"
version = "30.0.1"
version = "28.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6b7fb58561a792bc237628ba0792e332de418fefe145f13b5ed8201e6d52f58"
checksum = "293080d77fdd14d6b08a67c5487dfddbf874534bb7921526db56a7b75d7e3bef"
dependencies = [
"android_system_properties",
"arrayvec",
"ash",
"bit-set",
"bitflags 2.10.0",
"block2 0.6.2",
"block",
"bytemuck",
"cfg-if",
"cfg_aliases",
"core-graphics-types 0.2.0",
"glow",
"glutin_wgl_sys",
"gpu-allocator",
"hashbrown 0.17.1",
"gpu-descriptor",
"hashbrown 0.16.1",
"js-sys",
"khronos-egl",
"libc",
"libloading",
"log",
"metal",
"naga",
"naga-types",
"ndk-sys",
"objc2 0.6.4",
"objc2-core-foundation",
"objc2-core-graphics",
"objc2-foundation 0.3.2",
"objc2-metal 0.3.2",
"objc2-quartz-core 0.3.2",
"objc",
"once_cell",
"ordered-float",
"parking_lot",
@@ -3174,44 +3203,26 @@ dependencies = [
"profiling",
"range-alloc",
"raw-window-handle",
"raw-window-metal",
"renderdoc-sys",
"smallvec",
"static_assertions",
"thiserror 2.0.17",
"wasm-bindgen",
"wayland-sys",
"web-sys",
"wgpu-naga-bridge",
"wgpu-types",
"windows",
"windows-core",
"windows-result",
]
[[package]]
name = "wgpu-naga-bridge"
version = "30.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d2f62e73117bb7a62bfd9c5a5841438a823f6566c6442a808ee269d2d055c081"
dependencies = [
"naga",
"wgpu-types",
]
[[package]]
name = "wgpu-types"
version = "30.0.1"
version = "28.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "99dad6f1fbdbbdb4c278a6508b059d44688f5cebddf78d005a46a31340269286"
checksum = "e18308757e594ed2cd27dddbb16a139c42a683819d32a2e0b1b0167552f5840c"
dependencies = [
"bitflags 2.10.0",
"bytemuck",
"js-sys",
"log",
"naga-types",
"raw-window-handle",
"static_assertions",
"web-sys",
]
@@ -3575,12 +3586,12 @@ dependencies = [
"android-activity",
"atomic-waker",
"bitflags 2.10.0",
"block2 0.5.1",
"block2",
"bytemuck",
"calloop",
"cfg_aliases",
"concurrent-queue",
"core-foundation",
"core-foundation 0.9.4",
"core-graphics",
"cursor-icon",
"dpi",
@@ -3847,6 +3858,12 @@ dependencies = [
"syn 3.0.5",
]
[[package]]
name = "zune-core"
version = "0.4.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f423a2c17029964870cfaabb1f13dfab7d092a62a29a89264f4d36990ca414a"
[[package]]
name = "zune-core"
version = "0.5.0"
@@ -3862,11 +3879,20 @@ dependencies = [
"simd-adler32",
]
[[package]]
name = "zune-jpeg"
version = "0.4.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "29ce2c8a9384ad323cf564b67da86e21d3cfdff87908bc1223ed5c99bc792713"
dependencies = [
"zune-core 0.4.12",
]
[[package]]
name = "zune-jpeg"
version = "0.5.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e35aee689668bf9bd6f6f3a6c60bb29ba1244b3b43adfd50edd554a371da37d5"
dependencies = [
"zune-core",
"zune-core 0.5.0",
]
+2 -2
View File
@@ -29,9 +29,9 @@ edition = "2024"
[workspace.dependencies]
pollster = "0.4.0"
winit = "0.30.12"
wgpu = "30.0.1"
wgpu = "28.0.0"
bytemuck = "1.23.1"
image = "0.25.10"
image = "0.25.6"
parley = "0.11.1"
swash = "0.2.10"
fxhash = "0.2.1"
+9
View File
@@ -135,6 +135,15 @@ impl<Rsc: HasEvents + 'static, E: Event> TypeEventManager<Rsc, E> {
));
}
/// The event lists this widget was registered with, without running
/// anything. Asking what a widget would match is a separate question
/// from dispatching to it: input routing needs the first to decide
/// whether a widget consumes an event, and `run_fn` can only answer
/// the second.
pub fn registered(&self, id: WidgetId) -> impl Iterator<Item = &E> {
self.map.get(&id).into_iter().flatten().map(|(e, _)| e)
}
pub fn run_fn<'a>(
&mut self,
id: impl IdLike,
+1 -1
View File
@@ -421,7 +421,7 @@ impl Display for UiRegion {
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
#[derive(Debug)]
pub struct PixelRegion {
pub top_left: Vec2,
pub bot_right: Vec2,
+3 -3
View File
@@ -1,7 +1,7 @@
use std::ops::{Index, IndexMut};
use crate::{
render::{LayerDraws, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
render::{MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, Primitives},
util::to_mut,
};
@@ -39,7 +39,7 @@ struct Child {
tail: usize,
}
pub type DrawLayers = Layers<LayerDraws>;
pub type PrimitiveLayers = Layers<Primitives>;
impl<T: Default> Layers<T> {
pub fn new() -> Layers<T> {
@@ -119,7 +119,7 @@ impl<T: Default> Layers<T> {
}
}
impl DrawLayers {
impl PrimitiveLayers {
pub fn write<P: Primitive>(
&mut self,
layer: LayerId,
+16 -7
View File
@@ -1,5 +1,6 @@
use crate::{
Align, GlyphAtlas, GlyphEntry, GlyphKey, PlacedGlyph, RegionAlign, UiColor, util::Vec2,
Align, GlyphAtlas, GlyphEntry, GlyphKey, PlacedGlyph, RegionAlign, Textures, UiColor,
util::Vec2,
};
use parley::{
Alignment, AlignmentOptions, FontContext, FontFamily, FontFamilyName, GenericFamily, Layout,
@@ -158,7 +159,7 @@ impl TextBuffer {
}
impl TextData {
pub fn place(&mut self, buffer: &TextBuffer) -> Vec<PlacedGlyph> {
pub fn place(&mut self, buffer: &TextBuffer, textures: &mut Textures) -> Vec<PlacedGlyph> {
let mut placed = Vec::new();
for line in buffer.layout.lines() {
for item in line.items() {
@@ -184,14 +185,17 @@ impl TextData {
subpixel,
coords: coords_hash,
};
let Some(entry) = self.glyph_entry(GlyphRaster {
let Some(entry) = self.glyph_entry(
GlyphRaster {
key,
font: font_ref,
font_size,
coords,
subpixel,
glyph_id: glyph.id,
}) else {
},
textures,
) else {
continue;
};
placed.push(PlacedGlyph {
@@ -207,7 +211,11 @@ impl TextData {
placed
}
fn glyph_entry(&mut self, glyph: GlyphRaster<'_>) -> Option<GlyphEntry> {
fn glyph_entry(
&mut self,
glyph: GlyphRaster<'_>,
textures: &mut Textures,
) -> Option<GlyphEntry> {
if let Some(entry) = self.atlas.get(&glyph.key) {
return entry;
}
@@ -229,7 +237,7 @@ impl TextData {
.render(&mut scaler, glyph.glyph_id as u16);
if let Some(image) = image {
self.atlas.insert(glyph.key, &image)
self.atlas.insert(glyph.key, &image, textures)
} else {
self.atlas.insert_empty(glyph.key);
None
@@ -270,9 +278,10 @@ impl TextData {
buffer: &mut TextBuffer,
attrs: &TextAttrs,
width: Option<f32>,
textures: &mut Textures,
) -> RenderedText {
buffer.shape(self, attrs, width);
let glyphs = self.place(buffer);
let glyphs = self.place(buffer, textures);
RenderedText {
glyphs,
size: buffer.size(),
+19 -18
View File
@@ -1,4 +1,7 @@
use crate::util::{RefCounter, Vec2};
use crate::{
render::TexturePrimitive,
util::{RefCounter, Vec2},
};
use image::{DynamicImage, GenericImageView};
use std::{
ops::Index,
@@ -7,7 +10,7 @@ use std::{
#[derive(Debug, Clone)]
pub struct TextureHandle {
slot: u32,
inner: TexturePrimitive,
size: Vec2,
counter: RefCounter,
send: Sender<u32>,
@@ -28,8 +31,6 @@ pub enum TextureUpdate<'a> {
Set(u32, &'a DynamicImage),
Patch(u32, PatchRect, &'a DynamicImage),
Free(u32),
/// Added and freed before the renderer drained either update. It still has
/// to push a slot to stay lined up with `images`; `Free` then empties it.
PushFree,
SetFree,
}
@@ -63,8 +64,14 @@ impl Textures {
pub fn add(&mut self, image: impl Into<DynamicImage>) -> TextureHandle {
let image = image.into();
let size = image.dimensions().into();
let view_idx = self.push(image);
// 0 == default in renderer; TODO: actually create samplers here
let sampler_idx = 0;
TextureHandle {
slot: self.push(image),
inner: TexturePrimitive {
view_idx,
sampler_idx,
},
size,
counter: RefCounter::new(),
send: self.send.clone(),
@@ -85,20 +92,15 @@ impl Textures {
}
pub fn image_mut(&mut self, handle: &TextureHandle) -> &mut DynamicImage {
self.images[handle.slot as usize]
self.images[handle.inner.view_idx as usize]
.as_mut()
.expect("texture was freed while still held")
}
/// Queue an upload of just `rect`, after writing it with `image_mut`.
pub fn patch(&mut self, handle: &TextureHandle, rect: PatchRect) {
self.updates.push(Update::Patch(handle.slot, rect));
}
/// How many textures are live, which is what a ui can ask; the renderer's
/// copies follow from the updates it drains.
pub fn count(&self) -> usize {
self.images.iter().flatten().count()
self.updates
.push(Update::Patch(handle.inner.view_idx, rect));
}
pub fn free(&mut self) {
@@ -129,9 +131,8 @@ impl Textures {
}
impl TextureHandle {
/// Index into `Textures`, and into the renderer's parallel slots.
pub fn slot(&self) -> u32 {
self.slot
pub fn primitive(&self) -> TexturePrimitive {
self.inner
}
pub fn size(&self) -> Vec2 {
self.size
@@ -141,7 +142,7 @@ impl TextureHandle {
impl Drop for TextureHandle {
fn drop(&mut self) {
if self.counter.drop() {
let _ = self.send.send(self.slot);
let _ = self.send.send(self.inner.view_idx);
}
}
}
@@ -150,7 +151,7 @@ impl Index<&TextureHandle> for Textures {
type Output = DynamicImage;
fn index(&self, index: &TextureHandle) -> &Self::Output {
self.images[index.slot as usize].as_ref().unwrap()
self.images[index.inner.view_idx as usize].as_ref().unwrap()
}
}
+36 -49
View File
@@ -1,12 +1,11 @@
use crate::{
PatchRect,
PatchRect, TextureHandle, Textures,
util::{HashMap, Vec2},
};
use image::RgbaImage;
use swash::scale::image::{Content, Image};
/// Side of one page, and so of every layer of `render::page`'s array texture.
pub(crate) const PAGE: u32 = 1024;
const PAGE: u32 = 1024;
/// Transparent margin kept around every glyph, so that sampling one cannot
/// pick up its neighbour along a shared edge.
@@ -36,8 +35,8 @@ pub struct GlyphEntry {
pub width: u32,
pub height: u32,
pub is_colored: bool,
/// Which atlas array layer this glyph is on.
pub layer: u32,
pub view_idx: u32,
pub sampler_idx: u32,
}
impl GlyphEntry {
@@ -49,26 +48,18 @@ impl GlyphEntry {
}
struct Page {
image: RgbaImage,
handle: TextureHandle,
x: u32,
y: u32,
shelf_height: u32,
}
/// A rectangle of one page the renderer has not uploaded yet.
#[derive(Clone, Copy)]
pub struct PageUpload {
pub layer: u32,
pub rect: PatchRect,
}
#[derive(Default)]
pub struct GlyphAtlas {
pages: Vec<Page>,
/// `None` for a glyph that rasterised to nothing -- a space, say. Cached
/// too, so it is not re-rasterised on every layout.
entries: HashMap<GlyphKey, Option<GlyphEntry>>,
uploads: Vec<PageUpload>,
}
impl GlyphAtlas {
@@ -76,7 +67,12 @@ impl GlyphAtlas {
self.entries.get(key).copied()
}
pub fn insert(&mut self, key: GlyphKey, image: &Image) -> Option<GlyphEntry> {
pub fn insert(
&mut self,
key: GlyphKey,
image: &Image,
textures: &mut Textures,
) -> Option<GlyphEntry> {
let w = image.placement.width;
let h = image.placement.height;
if w == 0 || h == 0 {
@@ -98,11 +94,23 @@ impl GlyphAtlas {
return None;
}
let upload = self.allocate(w, h);
let PatchRect { x, y, .. } = upload.rect;
write_glyph(&mut self.pages[upload.layer as usize].image, image, x, y);
self.uploads.push(upload);
let (page_idx, x, y) = self.allocate(w, h, textures);
let page = &self.pages[page_idx];
let img = textures.image_mut(&page.handle);
let rgba = img.as_mut_rgba8().expect("atlas page is rgba8");
write_glyph(rgba, image, x, y);
let handle = page.handle.clone();
let rect = PatchRect {
x,
y,
width: w,
height: h,
};
textures.patch(&handle, rect);
let page = &self.pages[page_idx];
let scale = 1.0 / PAGE as f32;
let entry = GlyphEntry {
uv_min: Vec2::new(x as f32 * scale, y as f32 * scale),
@@ -112,60 +120,39 @@ impl GlyphAtlas {
width: w,
height: h,
is_colored: matches!(image.content, Content::Color),
layer: upload.layer,
view_idx: page.handle.primitive().view_idx,
sampler_idx: page.handle.primitive().sampler_idx,
};
self.entries.insert(key, Some(entry));
Some(entry)
}
/// Reserves room for a `w` by `h` glyph, adding a page if none has it.
fn allocate(&mut self, w: u32, h: u32) -> PageUpload {
let rect = |x, y| PatchRect {
x,
y,
width: w,
height: h,
};
fn allocate(&mut self, w: u32, h: u32, textures: &mut Textures) -> (usize, u32, u32) {
if let Some((i, (x, y))) = self
.pages
.iter_mut()
.enumerate()
.find_map(|(i, page)| page.allocate(w, h).map(|position| (i, position)))
{
return PageUpload {
layer: i as u32,
rect: rect(x, y),
};
return (i, x, y);
}
let handle = textures.add(RgbaImage::new(PAGE, PAGE));
self.pages.push(Page {
image: RgbaImage::new(PAGE, PAGE),
handle,
x: PAD + w + PAD,
y: PAD,
shelf_height: h + PAD,
});
PageUpload {
layer: self.pages.len() as u32 - 1,
rect: rect(PAD, PAD),
}
}
/// Drains what has been written since the last call, for the renderer to
/// upload. A new page needs nothing more: wgpu leaves the rest of a fresh
/// layer transparent, which is what an atlas wants.
pub fn uploads(&mut self) -> impl Iterator<Item = (PageUpload, &RgbaImage)> {
let pages = &self.pages;
self.uploads
.drain(..)
.map(|upload| (upload, &pages[upload.layer as usize].image))
(self.pages.len() - 1, PAD, PAD)
}
pub fn insert_empty(&mut self, key: GlyphKey) {
self.entries.insert(key, None);
}
pub fn page_count(&self) -> u32 {
self.pages.len() as u32
pub fn page_count(&self) -> usize {
self.pages.len()
}
pub fn glyph_count(&self) -> usize {
+5 -1
View File
@@ -12,16 +12,20 @@ pub struct WindowUniform {
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct PrimitiveInstance {
pub region: UiRegion,
pub binding: u32,
pub idx: u32,
pub mask_idx: MaskIdx,
}
impl PrimitiveInstance {
const ATTRIBS: [VertexAttribute; 5] = vertex_attr_array![
const ATTRIBS: [VertexAttribute; 7] = vertex_attr_array![
0 => Float32x2,
1 => Float32x2,
2 => Float32x2,
3 => Float32x2,
4 => Uint32,
5 => Uint32,
6 => Uint32,
];
pub fn desc() -> VertexBufferLayout<'static> {
+191 -200
View File
@@ -1,6 +1,8 @@
use std::num::NonZero;
use crate::{
UiData, UiRenderState,
render::{data::PrimitiveInstance, util::ArrBuf},
render::{data::PrimitiveInstance, texture::GpuTextures, util::ArrBuf},
util::{HashMap, Vec2},
};
use data::WindowUniform;
@@ -11,7 +13,6 @@ use wgpu::{
mod atlas;
mod data;
mod page;
mod primitive;
mod texture;
mod util;
@@ -20,63 +21,42 @@ pub use atlas::*;
pub use data::{Mask, MaskIdx};
pub use primitive::*;
const PRELUDE: &str = include_str!("./shader/prelude.wgsl");
const SHAPE_SHADER: &str = include_str!("./shader.wgsl");
pub struct UiRenderNode {
shared_layout: BindGroupLayout,
shared_group: BindGroup,
format: TextureFormat,
uniform_group: BindGroup,
primitive_layout: BindGroupLayout,
rsc_layout: BindGroupLayout,
rsc_group: BindGroup,
/// One per registered primitive, in id order.
primitives: Vec<PrimitivePipeline>,
pipeline: RenderPipeline,
layers: HashMap<usize, RenderLayer>,
active: Vec<usize>,
window_buffer: Buffer,
textures: GpuTextures,
masks: ArrBuf<Mask>,
}
struct RenderLayer {
/// One per registered primitive, `None` where this layer draws none.
primitives: Vec<Option<ListBuffers>>,
}
/// What draws one registered primitive.
struct PrimitivePipeline {
data_layout: BindGroupLayout,
pipeline: RenderPipeline,
render: Box<dyn PrimitiveRender>,
}
/// One list's vertex buffer and the data its shader reads.
struct ListBuffers {
instance: ArrBuf<PrimitiveInstance>,
data: ArrBuf<u8>,
group: Option<BindGroup>,
/// What the primitive asked to keep per instance, if anything.
bindings: Vec<u32>,
primitives: PrimitiveBuffers,
primitive_group: BindGroup,
}
impl UiRenderNode {
pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) {
pass.set_bind_group(0, &self.shared_group, &[]);
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.uniform_group, &[]);
pass.set_bind_group(2, &self.rsc_group, &[]);
for i in &self.active {
let layer = &self.layers[i];
for (id, list) in layer.primitives.iter().enumerate() {
let Some(list) = list else { continue };
let Some(group) = &list.group else { continue };
let primitive = &self.primitives[id];
pass.set_pipeline(&primitive.pipeline);
pass.set_bind_group(1, group, &[]);
pass.set_vertex_buffer(0, list.instance.buffer.slice(..));
primitive.render.draw(
pass,
ListDraw {
instances: list.instance.len() as u32,
bindings: &list.bindings,
},
);
if layer.instance.len() == 0 {
continue;
}
pass.set_bind_group(1, &layer.primitive_group, &[]);
pass.set_vertex_buffer(0, layer.instance.buffer.slice(..));
pass.draw(0..4, 0..layer.instance.len() as u32);
}
}
@@ -87,56 +67,55 @@ impl UiRenderNode {
ui: &mut UiData,
ui_render: &mut UiRenderState,
) {
// Before the layers: each list is given its pipeline's data layout.
self.build_pipelines(device, queue, &ui.primitives);
self.active.clear();
for (i, draws) in ui_render.layers.iter_mut() {
for (i, primitives) in ui_render.layers.iter_mut() {
self.active.push(i);
for change in draws.apply_free() {
for change in primitives.apply_free() {
if let Some(inst) = ui_render.active.get_mut(&change.id) {
for h in &mut inst.primitives {
if h.layer == i && h.kind == change.kind && h.inst_idx == change.old {
if h.layer == i && h.inst_idx == change.old {
h.inst_idx = change.new;
break;
}
}
}
}
let rlayer = self.layers.entry(i).or_insert_with(RenderLayer::new);
if draws.updated {
let lists = draws.primitives();
// The zip would otherwise skip a list with no pipeline.
assert!(lists.len() <= self.primitives.len());
rlayer.primitives.resize_with(lists.len(), || None);
for ((buffers, list), primitive) in rlayer
.primitives
.iter_mut()
.zip(lists)
.zip(&self.primitives)
{
let Some(list) = list else {
continue;
};
buffers
.get_or_insert_with(|| ListBuffers::new(device))
.update(device, queue, primitive, list);
let rlayer = self.layers.entry(i).or_insert_with(|| {
let primitives = PrimitiveBuffers::new(device);
let primitive_group =
Self::primitive_group(device, &self.primitive_layout, primitives.buffers());
RenderLayer {
instance: ArrBuf::new(
device,
BufferUsages::VERTEX | BufferUsages::COPY_DST,
"instance",
),
primitives,
primitive_group,
}
draws.updated = false;
});
if primitives.updated {
rlayer
.instance
.update(device, queue, primitives.instances());
rlayer.primitives.update(device, queue, primitives.data());
rlayer.primitive_group = Self::primitive_group(
device,
&self.primitive_layout,
rlayer.primitives.buffers(),
);
primitives.updated = false;
}
}
for primitive in &mut self.primitives {
primitive.render.update(ui);
}
let mut changed = false;
changed |= self.textures.update(&mut ui.textures);
if ui.masks.changed {
ui.masks.changed = false;
if self.masks.update(device, queue, &ui.masks[..]) {
self.shared_group = Self::shared_group(
device,
&self.shared_layout,
&self.window_buffer,
&self.masks,
);
self.masks.update(device, queue, &ui.masks[..]);
changed = true;
}
if changed {
self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures, &self.masks);
}
}
@@ -149,7 +128,17 @@ impl UiRenderNode {
queue.write_buffer(&self.window_buffer, 0, bytemuck::cast_slice(slice));
}
pub fn new(device: &Device, config: &SurfaceConfiguration) -> Self {
pub fn new(
device: &Device,
queue: &Queue,
config: &SurfaceConfiguration,
limits: UiLimits,
) -> Self {
let shader = device.create_shader_module(ShaderModuleDescriptor {
label: Some("UI Shape Shader"),
source: ShaderSource::Wgsl(SHAPE_SHADER.into()),
});
let window_uniform = WindowUniform {
width: config.width as f32,
height: config.height as f32,
@@ -160,73 +149,67 @@ impl UiRenderNode {
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
});
let shared_layout = Self::shared_layout(device);
let uniform_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
label: Some("window"),
});
let uniform_group = Self::bind_group_0(device, &uniform_layout, &window_buffer);
let primitive_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &core::array::from_fn::<_, { PrimitiveBuffers::LEN }, _>(|i| {
BindGroupLayoutEntry {
binding: i as u32,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
}),
label: Some("primitive"),
});
let tex_manager = GpuTextures::new(device, queue);
let masks = ArrBuf::new(
device,
BufferUsages::STORAGE | BufferUsages::COPY_DST,
"ui masks",
);
let shared_group = Self::shared_group(device, &shared_layout, &window_buffer, &masks);
Self {
shared_layout,
shared_group,
format: config.format,
primitives: Vec::new(),
window_buffer,
layers: HashMap::default(),
active: Vec::new(),
masks,
}
}
let rsc_layout = Self::rsc_layout(device, &limits);
let rsc_group = Self::rsc_group(device, &rsc_layout, &tex_manager, &masks);
/// Compiles a pipeline for every primitive registered since the last call.
/// Sources only ever arrive at the end, so an id keeps its pipeline.
fn build_pipelines(&mut self, device: &Device, queue: &Queue, registry: &PrimitiveRegistry) {
for source in &registry.sources()[self.primitives.len()..] {
let render = (source.render)(device, queue);
let data_layout = Self::data_layout(device, source.stride);
let mut groups = vec![Some(&self.shared_layout), Some(&data_layout)];
groups.extend(render.layout().map(Some));
let layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: Some(source.label),
bind_group_layouts: &groups,
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: Some("UI Shape Pipeline Layout"),
bind_group_layouts: &[&uniform_layout, &primitive_layout, &rsc_layout],
immediate_size: 0,
});
let pipeline = Self::pipeline(device, &layout, self.format, source.wgsl, source.label);
self.primitives.push(PrimitivePipeline {
data_layout,
pipeline,
render,
});
}
}
fn pipeline(
device: &Device,
layout: &PipelineLayout,
format: TextureFormat,
wgsl: &str,
label: &str,
) -> RenderPipeline {
let module = device.create_shader_module(ShaderModuleDescriptor {
label: Some(label),
source: ShaderSource::Wgsl(format!("{PRELUDE}\n{wgsl}").into()),
});
device.create_render_pipeline(&RenderPipelineDescriptor {
label: Some(label),
layout: Some(layout),
let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
label: Some("UI Shape Pipeline"),
layout: Some(&pipeline_layout),
vertex: VertexState {
module: &module,
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Some(PrimitiveInstance::desc())],
buffers: &[PrimitiveInstance::desc()],
compilation_options: Default::default(),
},
fragment: Some(FragmentState {
module: &module,
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(ColorTargetState {
format,
format: config.format,
blend: Some(BlendState::ALPHA_BLENDING),
write_mask: ColorWrites::ALL,
})],
@@ -249,42 +232,90 @@ impl UiRenderNode {
},
multiview_mask: None,
cache: None,
});
Self {
uniform_group,
primitive_layout,
rsc_layout,
rsc_group,
pipeline,
window_buffer,
layers: HashMap::default(),
active: Vec::new(),
textures: tex_manager,
masks,
}
}
fn bind_group_0(
device: &Device,
layout: &BindGroupLayout,
window_buffer: &Buffer,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &[BindGroupEntry {
binding: 0,
resource: window_buffer.as_entire_binding(),
}],
label: Some("ui window"),
})
}
/// What every draw in the ui is given: the window and the masks.
fn shared_layout(device: &Device) -> BindGroupLayout {
fn primitive_group(
device: &Device,
layout: &BindGroupLayout,
buffers: [(u32, &Buffer); PrimitiveBuffers::LEN],
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &buffers.map(|(binding, buf)| BindGroupEntry {
binding,
resource: buf.as_entire_binding(),
}),
label: Some("ui primitives"),
})
}
fn rsc_layout(device: &Device, limits: &UiLimits) -> BindGroupLayout {
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: BufferSize::new(size_of::<WindowUniform>() as u64),
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Texture {
sample_type: TextureSampleType::Float { filterable: false },
view_dimension: TextureViewDimension::D2,
multisampled: false,
},
count: None,
count: Some(NonZero::new(limits.max_textures).unwrap()),
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::NonFiltering),
count: Some(NonZero::new(limits.max_samplers).unwrap()),
},
BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: BufferSize::new(size_of::<Mask>() as u64),
min_binding_size: None,
},
count: None,
},
],
label: Some("ui shared"),
label: Some("ui rsc"),
})
}
fn shared_group(
fn rsc_group(
device: &Device,
layout: &BindGroupLayout,
window: &Buffer,
tex_manager: &GpuTextures,
masks: &ArrBuf<Mask>,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
@@ -292,85 +323,45 @@ impl UiRenderNode {
entries: &[
BindGroupEntry {
binding: 0,
resource: window.as_entire_binding(),
resource: BindingResource::TextureViewArray(&tex_manager.views()),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::SamplerArray(&tex_manager.samplers()),
},
BindGroupEntry {
binding: 2,
resource: masks.buffer.as_entire_binding(),
},
],
label: Some("ui shared"),
label: Some("ui rsc"),
})
}
/// Layout for a list of one primitive's data. Every size in the ui is
/// stated, so "is the buffer big enough for one entry?" is answered when
/// the bind group is made; a `None` size is wgpu's to check on every draw.
fn data_layout(device: &Device, stride: u64) -> BindGroupLayout {
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: BufferSize::new(stride),
},
count: None,
}],
label: Some("ui primitive data"),
})
pub fn view_count(&self) -> usize {
self.textures.view_count()
}
}
impl RenderLayer {
fn new() -> Self {
pub struct UiLimits {
max_textures: u32,
max_samplers: u32,
}
impl Default for UiLimits {
fn default() -> Self {
Self {
primitives: Vec::new(),
max_textures: 100000,
max_samplers: 1000,
}
}
}
impl ListBuffers {
fn new(device: &Device) -> Self {
Self {
instance: ArrBuf::new(
device,
BufferUsages::VERTEX | BufferUsages::COPY_DST,
"instance",
),
data: ArrBuf::new(
device,
BufferUsages::STORAGE | BufferUsages::COPY_DST,
"primitive data",
),
group: None,
bindings: Vec::new(),
impl UiLimits {
pub fn max_binding_array_elements_per_shader_stage(&self) -> u32 {
self.max_textures + self.max_samplers
}
}
fn update(
&mut self,
device: &Device,
queue: &Queue,
primitive: &PrimitivePipeline,
list: &InstanceList,
) {
self.bindings.clear();
primitive.render.instance_bindings(list, &mut self.bindings);
self.instance.update(device, queue, list.instances());
let resized = self.data.update(device, queue, list.data());
if list.instances().is_empty() {
self.group = None;
} else if resized || self.group.is_none() {
self.group = Some(device.create_bind_group(&BindGroupDescriptor {
layout: &primitive.data_layout,
entries: &[BindGroupEntry {
binding: 0,
resource: self.data.buffer.as_entire_binding(),
}],
label: Some("ui primitive data"),
}));
}
pub fn max_binding_array_sampler_elements_per_shader_stage(&self) -> u32 {
self.max_samplers
}
}
-156
View File
@@ -1,156 +0,0 @@
use wgpu::*;
use crate::{GlyphAtlas, UiData};
use super::{
atlas::PAGE,
primitive::{ListDraw, PrimitiveRender},
texture::{default_sampler, sampled_group, sampled_layout, write_region},
};
/// Draws glyphs from the atlas, which it owns: one array texture bound once
/// for a whole list, since every glyph in it reads the same pages.
pub struct GlyphRender {
pages: GpuPages,
layout: BindGroupLayout,
sampler: Sampler,
}
impl GlyphRender {
pub fn new(device: &Device, queue: &Queue) -> Self {
let layout = sampled_layout(device, TextureViewDimension::D2Array, "ui atlas");
let sampler = default_sampler(device);
Self {
pages: GpuPages::new(device, queue, &layout, &sampler),
layout,
sampler,
}
}
}
impl PrimitiveRender for GlyphRender {
fn layout(&self) -> Option<&BindGroupLayout> {
Some(&self.layout)
}
fn update(&mut self, ui: &mut UiData) {
self.pages
.update(&mut ui.text.atlas, &self.layout, &self.sampler);
}
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>) {
pass.set_bind_group(2, self.pages.group(), &[]);
pass.draw(0..4, 0..list.instances);
}
}
/// The glyph atlas on the GPU: one array texture whose layers are the pages
/// `GlyphAtlas` packs.
///
/// One array rather than a texture per page because a layer index is ordinary
/// Vulkan 1.0 / GLES sampling, where a `binding_array` would need
/// `VK_EXT_descriptor_indexing`, which a real share of Android GPUs lack.
pub struct GpuPages {
device: Device,
queue: Queue,
texture: Texture,
group: BindGroup,
}
impl GpuPages {
pub fn new(
device: &Device,
queue: &Queue,
layout: &BindGroupLayout,
sampler: &Sampler,
) -> Self {
let texture = create_array(device, 1);
Self {
device: device.clone(),
queue: queue.clone(),
group: atlas_group(device, layout, &texture, sampler),
texture,
}
}
pub fn update(&mut self, atlas: &mut GlyphAtlas, layout: &BindGroupLayout, sampler: &Sampler) {
if atlas.page_count() > self.texture.depth_or_array_layers() {
self.grow(atlas.page_count(), layout, sampler);
}
for (upload, page) in atlas.uploads() {
let dst = TexelCopyTextureInfo {
texture: &self.texture,
mip_level: 0,
origin: Origin3d {
x: upload.rect.x,
y: upload.rect.y,
z: upload.layer,
},
aspect: TextureAspect::All,
};
write_region(&self.queue, dst, page, upload.rect);
}
}
pub fn group(&self) -> &BindGroup {
&self.group
}
/// Doubles until `needed` fits and copies the old layers across GPU side.
/// The new texture stales the group, so that is rebuilt here.
fn grow(&mut self, needed: u32, layout: &BindGroupLayout, sampler: &Sampler) {
let old = self.texture.depth_or_array_layers();
let mut layers = old;
while layers < needed {
layers *= 2;
}
let texture = create_array(&self.device, layers);
let mut encoder = self
.device
.create_command_encoder(&CommandEncoderDescriptor {
label: Some("atlas grow"),
});
encoder.copy_texture_to_texture(
self.texture.as_image_copy(),
texture.as_image_copy(),
Extent3d {
width: PAGE,
height: PAGE,
depth_or_array_layers: old,
},
);
self.queue.submit(std::iter::once(encoder.finish()));
self.group = atlas_group(&self.device, layout, &texture, sampler);
self.texture = texture;
}
}
fn atlas_group(
device: &Device,
layout: &BindGroupLayout,
texture: &Texture,
sampler: &Sampler,
) -> BindGroup {
let view = texture.create_view(&TextureViewDescriptor {
dimension: Some(TextureViewDimension::D2Array),
..Default::default()
});
sampled_group(device, layout, &view, sampler, "ui atlas")
}
fn create_array(device: &Device, layers: u32) -> Texture {
device.create_texture(&TextureDescriptor {
label: Some("glyph atlas"),
size: Extent3d {
width: PAGE,
height: PAGE,
depth_or_array_layers: layers,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST | TextureUsages::COPY_SRC,
view_formats: &[],
})
}
+204 -304
View File
@@ -1,247 +1,115 @@
use std::{any::TypeId, marker::PhantomData};
use std::ops::{Deref, DerefMut};
use crate::{
Color, TextureHandle, UiData, UiRegion, WidgetId,
Color, UiRegion, WidgetId,
render::{
ArrBuf,
data::{MaskIdx, PrimitiveInstance},
page::GlyphRender,
texture::ImageRender,
},
util::{HashMap, Vec2},
util::Vec2,
};
use bytemuck::Pod;
use wgpu::{BindGroupLayout, Device, Queue, RenderPass};
use wgpu::*;
/// One instance of a primitive, laid out as the struct its shader reads.
///
/// The type carries its own shader, so drawing one is all the wiring it needs:
/// its list, free list, buffers and pipeline follow from being registered.
pub trait Primitive: Pod + 'static {
/// Compiled after `prelude.wgsl`, which states what it declares and what
/// it is given.
const WGSL: &'static str;
/// Made once, the first time the renderer sees this primitive. It owns
/// whatever the shader samples and records the primitive's own draws; the
/// default owns nothing and draws every instance in one call.
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender>
where
Self: Sized,
{
let _ = (device, queue);
Box::new(Instanced)
}
}
/// The renderer's half of a primitive: what it samples, what it uploads, and
/// what draws it records.
///
/// Everything a draw shares -- the pipeline, the window and masks, the list's
/// own data and instance buffer -- is set before this is called. What is left
/// is what only this primitive knows: its group 2, and how many draws its
/// instances are.
pub trait PrimitiveRender {
/// The layout its shader reads at group 2. `None` for a primitive whose
/// shader samples nothing, whose pipeline then has no group 2 at all.
fn layout(&self) -> Option<&BindGroupLayout> {
None
}
/// Uploads whatever this primitive owns, once a frame, before any draw.
fn update(&mut self, ui: &mut UiData) {
let _ = ui;
}
/// Keeps what the primitive needs per instance at draw time, read from
/// the list's own data. A primitive that binds nothing per instance --
/// most of them -- leaves this empty and draws in one call.
fn instance_bindings(&self, list: &InstanceList, out: &mut Vec<u32>) {
let _ = (list, out);
}
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>);
}
/// What a `PrimitiveRender` draws: this list's instances, and whatever
/// `instance_bindings` kept for them.
pub struct ListDraw<'a> {
pub instances: u32,
pub bindings: &'a [u32],
}
/// The default: nothing sampled, every instance in one call.
pub struct Instanced;
impl PrimitiveRender for Instanced {
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>) {
pass.draw(0..4, 0..list.instances);
}
}
/// Which registered primitive an instance is.
pub struct PrimitiveKind<P> {
id: u32,
_p: PhantomData<fn(P)>,
}
impl<P> PrimitiveKind<P> {
fn new(id: u32) -> Self {
Self {
id,
_p: PhantomData,
}
}
}
impl<P> Clone for PrimitiveKind<P> {
fn clone(&self) -> Self {
*self
}
}
impl<P> Copy for PrimitiveKind<P> {}
/// Every primitive a ui can draw, in the order they were first drawn.
#[derive(Default)]
pub struct PrimitiveRegistry {
kinds: Vec<PrimitiveSource>,
ids: HashMap<TypeId, u32>,
}
pub struct PrimitiveSource {
pub wgsl: &'static str,
pub label: &'static str,
/// Size of one instance's entry, stated as the data binding's minimum.
pub stride: u64,
pub render: fn(&Device, &Queue) -> Box<dyn PrimitiveRender>,
}
impl PrimitiveRegistry {
/// Registers `P` if this is the first time it has been drawn.
pub fn kind<P: Primitive>(&mut self) -> PrimitiveKind<P> {
let Self { kinds, ids } = self;
let id = *ids.entry(TypeId::of::<P>()).or_insert_with(|| {
kinds.push(PrimitiveSource {
wgsl: P::WGSL,
label: std::any::type_name::<P>(),
stride: size_of::<P>() as u64,
render: P::render,
});
kinds.len() as u32 - 1
});
PrimitiveKind::new(id)
}
pub fn sources(&self) -> &[PrimitiveSource] {
&self.kinds
}
}
/// One registered primitive's instances in one layer. Everything per-instance
/// rides here, so it stays in step through a `swap_remove`.
pub struct InstanceList {
pub struct Primitives {
instances: Vec<PrimitiveInstance>,
/// The widget each instance belongs to, for renumbering its handles.
assoc: Vec<WidgetId>,
data: PrimitiveData,
free: Vec<usize>,
/// `stride` bytes of the primitive's own data per instance.
data: Vec<u8>,
/// From the type the list was made for, so a write is never checked.
stride: usize,
}
impl InstanceList {
fn new<P: Primitive>() -> Self {
Self {
instances: Vec::new(),
assoc: Vec::new(),
free: Vec::new(),
data: Vec::new(),
stride: size_of::<P>(),
}
}
pub fn instances(&self) -> &[PrimitiveInstance] {
&self.instances
}
pub fn data(&self) -> &[u8] {
&self.data
}
pub fn stride(&self) -> usize {
self.stride
}
fn push(&mut self, id: WidgetId, inst: PrimitiveInstance, data: &[u8]) -> usize {
if let Some(i) = self.free.pop() {
self.instances[i] = inst;
self.assoc[i] = id;
self.data[i * self.stride..][..self.stride].copy_from_slice(data);
i
} else {
let i = self.instances.len();
self.instances.push(inst);
self.assoc.push(id);
self.data.extend_from_slice(data);
i
}
}
fn free(&mut self, i: usize) -> MaskIdx {
self.free.push(i);
self.instances[i].mask_idx
}
fn apply_free(&mut self, kind: u32) -> impl Iterator<Item = PrimitiveChange> {
self.free.sort_by(|a, b| b.cmp(a));
let instances = &mut self.instances;
let assoc = &mut self.assoc;
let data = &mut self.data;
let stride = self.stride;
self.free.drain(..).filter_map(move |i| {
instances.swap_remove(i);
assoc.swap_remove(i);
let last = instances.len();
data.copy_within(last * stride..(last + 1) * stride, i * stride);
data.truncate(last * stride);
if i == last {
return None;
}
let id = assoc[i];
Some(PrimitiveChange {
id,
kind,
old: last,
new: i,
})
})
}
}
/// Everything one layer draws, one list per registered primitive.
pub struct LayerDraws {
/// `None` until this layer draws that primitive, because only the write
/// knows the type the list is for.
primitives: Vec<Option<InstanceList>>,
pub updated: bool,
}
impl Default for LayerDraws {
impl Default for Primitives {
fn default() -> Self {
Self {
primitives: Vec::new(),
instances: Default::default(),
assoc: Default::default(),
data: Default::default(),
free: Vec::new(),
updated: true,
}
}
}
impl LayerDraws {
pub trait Primitive: Pod {
const BINDING: u32;
fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self>;
}
macro_rules! primitives {
($($name:ident: $ty:ty => $binding:expr,)*) => {
#[derive(Default)]
pub struct PrimitiveData {
$(pub(crate) $name: PrimitiveVec<$ty>,)*
}
pub struct PrimitiveBuffers {
$($name: ArrBuf<$ty>,)*
}
impl PrimitiveBuffers {
pub fn update(&mut self, device: &Device, queue: &Queue, data: &PrimitiveData) {
$(self.$name.update(device, queue, &data.$name);)*
}
}
impl PrimitiveBuffers {
pub const LEN: usize = primitives!(@count $($name)*);
pub fn buffers(&self) -> [(u32, &Buffer); Self::LEN] {
[
$((<$ty>::BINDING, &self.$name.buffer),)*
]
}
pub fn new(device: &Device) -> Self {
Self {
$($name: ArrBuf::new(
device,
BufferUsages::STORAGE | BufferUsages::COPY_DST,
stringify!($name),
),)*
}
}
}
impl PrimitiveData {
pub fn clear(&mut self) {
$(self.$name.clear();)*
}
pub fn free(&mut self, binding: u32, idx: usize) {
match binding {
$(<$ty>::BINDING => self.$name.free(idx),)*
_ => unreachable!()
}
}
}
$(
unsafe impl bytemuck::Pod for $ty {}
unsafe impl bytemuck::Zeroable for $ty {}
impl Primitive for $ty {
const BINDING: u32 = $binding;
fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self> {
&mut data.$name
}
}
)*
};
(@count $t1:tt $($t:tt)+) => { 1 + primitives!(@count $($t)+) };
(@count $t:tt) => { 1 };
}
pub struct PrimitiveInst<P> {
pub id: WidgetId,
pub primitive: P,
pub region: UiRegion,
pub mask_idx: MaskIdx,
}
impl Primitives {
pub fn write<P: Primitive>(
&mut self,
layer: usize,
PrimitiveInst {
kind,
id,
primitive,
region,
@@ -249,67 +117,65 @@ impl LayerDraws {
}: PrimitiveInst<P>,
) -> PrimitiveHandle {
self.updated = true;
// Grown on first use rather than sized from the registry, which a
// layer cannot see.
if self.primitives.len() <= kind.id as usize {
self.primitives.resize_with(kind.id as usize + 1, || None);
}
let inst_idx = self.primitives[kind.id as usize]
.get_or_insert_with(InstanceList::new::<P>)
.push(
id,
PrimitiveInstance { region, mask_idx },
bytemuck::bytes_of(&primitive),
);
PrimitiveHandle {
layer,
kind: kind.id,
inst_idx,
}
}
pub fn primitives(&self) -> &[Option<InstanceList>] {
&self.primitives
let vec = P::vec(&mut self.data);
let i = vec.add(primitive);
let inst = PrimitiveInstance {
region,
idx: i as u32,
mask_idx,
binding: P::BINDING,
};
let inst_i = if let Some(i) = self.free.pop() {
self.instances[i] = inst;
self.assoc[i] = id;
i
} else {
let i = self.instances.len();
self.instances.push(inst);
self.assoc.push(id);
i
};
PrimitiveHandle::new::<P>(layer, inst_i, i)
}
/// returns (old index, new index)
pub fn apply_free(&mut self) -> impl Iterator<Item = PrimitiveChange> {
self.primitives
.iter_mut()
.enumerate()
.filter_map(|(kind, list)| Some((kind as u32, list.as_mut()?)))
.flat_map(|(kind, list)| list.apply_free(kind))
self.free.sort_by(|a, b| b.cmp(a));
self.free.drain(..).filter_map(|i| {
self.instances.swap_remove(i);
self.assoc.swap_remove(i);
if i == self.instances.len() {
return None;
}
let id = self.assoc[i];
let old = self.instances.len();
Some(PrimitiveChange { id, old, new: i })
})
}
pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
self.updated = true;
self.list(h).free(h.inst_idx)
self.data.free(h.binding, h.data_idx);
self.free.push(h.inst_idx);
self.instances[h.inst_idx].mask_idx
}
pub fn data(&self) -> &PrimitiveData {
&self.data
}
pub fn instances(&self) -> &Vec<PrimitiveInstance> {
&self.instances
}
pub fn region_mut(&mut self, h: &PrimitiveHandle) -> &mut UiRegion {
self.updated = true;
&mut self.list(h).instances[h.inst_idx].region
&mut self.instances[h.inst_idx].region
}
/// A handle is only ever made by `write`, which is what created the list.
fn list(&mut self, h: &PrimitiveHandle) -> &mut InstanceList {
self.primitives[h.kind as usize]
.as_mut()
.expect("handle names a primitive this layer never drew")
}
}
pub struct PrimitiveInst<P> {
pub kind: PrimitiveKind<P>,
pub id: WidgetId,
pub primitive: P,
pub region: UiRegion,
pub mask_idx: MaskIdx,
}
pub struct PrimitiveChange {
pub id: WidgetId,
/// Which registered primitive's list moved, since they index separately.
pub kind: u32,
pub old: usize,
pub new: usize,
}
@@ -317,12 +183,30 @@ pub struct PrimitiveChange {
#[derive(Debug)]
pub struct PrimitiveHandle {
pub layer: usize,
pub kind: u32,
pub inst_idx: usize,
pub data_idx: usize,
pub binding: u32,
}
impl PrimitiveHandle {
fn new<P: Primitive>(layer: usize, inst_idx: usize, data_idx: usize) -> Self {
Self {
layer,
inst_idx,
data_idx,
binding: P::BINDING,
}
}
}
primitives!(
rects: RectPrimitive => 0,
textures: TexturePrimitive => 1,
glyphs: GlyphPrimitive => 2,
);
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[derive(Copy, Clone)]
pub struct RectPrimitive {
pub color: Color<u8>,
pub radius: f32,
@@ -330,10 +214,6 @@ pub struct RectPrimitive {
pub inner_radius: f32,
}
impl Primitive for RectPrimitive {
const WGSL: &'static str = include_str!("shader/rect.wgsl");
}
impl RectPrimitive {
pub fn color(color: Color<u8>) -> Self {
Self {
@@ -345,51 +225,71 @@ impl RectPrimitive {
}
}
/// `color` is multiplied by the atlas alpha for a mask glyph; a colour glyph
/// takes the texel unchanged, which `GlyphEntry::IS_COLORED` selects.
#[repr(C, align(8))]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct TexturePrimitive {
pub view_idx: u32,
pub sampler_idx: u32,
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct GlyphPrimitive {
pub uv_min: Vec2,
pub uv_max: Vec2,
/// Which atlas array layer this glyph is on.
pub layer: u32,
pub view_idx: u32,
pub sampler_idx: u32,
pub color: Color<u8>,
pub flags: u32,
}
// Manual rather than derived: the align(8) leaves four bytes of padding, which
// is how WGSL lays the struct out.
unsafe impl bytemuck::Pod for GlyphPrimitive {}
unsafe impl bytemuck::Zeroable for GlyphPrimitive {}
impl Primitive for GlyphPrimitive {
const WGSL: &'static str = include_str!("shader/glyph.wgsl");
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender> {
Box::new(GlyphRender::new(device, queue))
}
pub struct PrimitiveVec<T> {
vec: Vec<T>,
free: Vec<usize>,
}
/// One drawn image. Its shader reads nothing per instance; the slot names the
/// texture to bind for it.
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct TexturePrimitive {
pub slot: u32,
}
impl Primitive for TexturePrimitive {
const WGSL: &'static str = include_str!("shader/texture.wgsl");
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender> {
Box::new(ImageRender::new(device, queue))
}
}
impl From<&TextureHandle> for TexturePrimitive {
fn from(handle: &TextureHandle) -> Self {
impl<T> PrimitiveVec<T> {
pub fn new() -> Self {
Self {
slot: handle.slot(),
vec: Vec::new(),
free: Vec::new(),
}
}
pub fn add(&mut self, t: T) -> usize {
if let Some(i) = self.free.pop() {
self.vec[i] = t;
i
} else {
let i = self.vec.len();
self.vec.push(t);
i
}
}
pub fn free(&mut self, i: usize) {
self.free.push(i);
}
pub fn clear(&mut self) {
self.free.clear();
self.vec.clear();
}
}
impl<T> Default for PrimitiveVec<T> {
fn default() -> Self {
Self::new()
}
}
impl<T> Deref for PrimitiveVec<T> {
type Target = Vec<T>;
fn deref(&self) -> &Self::Target {
&self.vec
}
}
impl<T> DerefMut for PrimitiveVec<T> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.vec
}
}
+204
View File
@@ -0,0 +1,204 @@
const RECT: u32 = 0u;
const TEXTURE: u32 = 1u;
const GLYPH: u32 = 2u;
@group(0) @binding(0)
var<uniform> window: WindowUniform;
@group(1) @binding(RECT)
var<storage> rects: array<Rect>;
@group(1) @binding(TEXTURE)
var<storage> textures: array<TextureInfo>;
@group(1) @binding(GLYPH)
var<storage> glyphs: array<GlyphInfo>;
struct Rect {
color: u32,
radius: f32,
thickness: f32,
inner_radius: f32,
}
struct TextureInfo {
view_idx: u32,
sampler_idx: u32,
}
struct GlyphInfo {
uv_min: vec2<f32>,
uv_max: vec2<f32>,
view_idx: u32,
sampler_idx: u32,
color: u32,
flags: u32,
}
struct Mask {
x: UiSpan,
y: UiSpan,
}
struct UiSpan {
start: UiScalar,
end: UiScalar,
}
struct UiScalar {
rel: f32,
abs: f32,
}
struct UiVec2 {
rel: vec2<f32>,
abs: vec2<f32>,
}
@group(2) @binding(0)
var views: binding_array<texture_2d<f32>>;
@group(2) @binding(1)
var samplers: binding_array<sampler>;
@group(2) @binding(2)
var<storage> masks: array<Mask>;
struct WindowUniform {
dim: vec2<f32>,
};
struct InstanceInput {
@location(0) x_start: vec2<f32>,
@location(1) x_end: vec2<f32>,
@location(2) y_start: vec2<f32>,
@location(3) y_end: vec2<f32>,
@location(4) binding: u32,
@location(5) idx: u32,
@location(6) mask_idx: u32,
}
struct VertexOutput {
@location(0) top_left: vec2<f32>,
@location(1) bot_right: vec2<f32>,
@location(2) uv: vec2<f32>,
@location(3) binding: u32,
@location(4) idx: u32,
@location(5) mask_idx: u32,
@builtin(position) clip_position: vec4<f32>,
};
struct Region {
pos: vec2<f32>,
uv: vec2<f32>,
top_left: vec2<f32>,
bot_right: vec2<f32>,
}
@vertex
fn vs_main(
@builtin(vertex_index) vi: u32,
in: InstanceInput,
) -> VertexOutput {
var out: VertexOutput;
let top_left_rel = vec2(in.x_start.x, in.y_start.x);
let top_left_abs = vec2(in.x_start.y, in.y_start.y);
let bot_right_rel = vec2(in.x_end.x, in.y_end.x);
let bot_right_abs = vec2(in.x_end.y, in.y_end.y);
let top_left = floor(top_left_rel * window.dim) + floor(top_left_abs);
let bot_right = floor(bot_right_rel * window.dim) + floor(bot_right_abs);
let size = bot_right - top_left;
let uv = vec2<f32>(
f32(vi % 2u),
f32(vi / 2u)
);
let pos = (top_left + uv * size) / window.dim * 2.0 - 1.0;
out.clip_position = vec4<f32>(pos.x, -pos.y, 0.0, 1.0);
out.uv = uv;
out.binding = in.binding;
out.idx = in.idx;
out.top_left = top_left;
out.bot_right = bot_right;
out.mask_idx = in.mask_idx;
return out;
}
@fragment
fn fs_main(
in: VertexOutput
) -> @location(0) vec4<f32> {
let pos = in.clip_position.xy;
let region = Region(pos, in.uv, in.top_left, in.bot_right);
let i = in.idx;
var color: vec4<f32>;
switch in.binding {
case RECT: {
color = draw_rounded_rect(region, rects[i]);
}
case TEXTURE: {
color = draw_texture(region, textures[i]);
}
case GLYPH: {
color = draw_glyph(region, glyphs[i]);
}
default: {
color = vec4(1.0, 0.0, 1.0, 1.0);
}
}
if in.mask_idx != 4294967295u {
let mask = masks[in.mask_idx];
let tl = UiVec2(vec2(mask.x.start.rel, mask.y.start.rel), vec2(mask.x.start.abs, mask.y.start.abs));
let br = UiVec2(vec2(mask.x.end.rel, mask.y.end.rel), vec2(mask.x.end.abs, mask.y.end.abs));
let top_left = floor(tl.rel * window.dim) + floor(tl.abs);
let bot_right = floor(br.rel * window.dim) + floor(br.abs);
if pos.x < top_left.x || pos.x > bot_right.x || pos.y < top_left.y || pos.y > bot_right.y {
color *= 0.0;
}
}
return color;
}
// TODO: this seems really inefficient (per frag indexing)?
fn draw_texture(region: Region, info: TextureInfo) -> vec4<f32> {
return textureSample(views[info.view_idx], samplers[info.sampler_idx], region.uv);
}
fn draw_glyph(region: Region, g: GlyphInfo) -> vec4<f32> {
let uv = mix(g.uv_min, g.uv_max, region.uv);
let texel = textureSample(views[g.view_idx], samplers[g.sampler_idx], uv);
if (g.flags & 1u) != 0u {
return texel;
}
var color = unpack4x8unorm(g.color);
color.a *= texel.a;
return color;
}
fn draw_rounded_rect(region: Region, rect: Rect) -> vec4<f32> {
var color = unpack4x8unorm(rect.color);
let edge = 0.5;
let size = region.bot_right - region.top_left;
let corner = size / 2.0;
let center = region.top_left + corner;
let dist = distance_from_rect(region.pos, center, corner, rect.radius);
color.a *= 1.0 - smoothstep(-min(edge, rect.radius), edge, dist);
if rect.thickness > 0.0 {
let dist2 = distance_from_rect(region.pos, center, corner - rect.thickness, rect.inner_radius);
color.a *= smoothstep(-min(edge, rect.inner_radius), edge, dist2);
}
return color;
}
fn distance_from_rect(pixel_pos: vec2<f32>, rect_center: vec2<f32>, rect_corner: vec2<f32>, radius: f32) -> f32 {
// vec from center to pixel
let p = pixel_pos - rect_center;
// vec from inner rect corner to pixel
let q = abs(p) - (rect_corner - radius);
return length(max(q, vec2(0.0))) - radius;
}
-33
View File
@@ -1,33 +0,0 @@
// Matches `GlyphEntry::IS_COLORED`.
const COLORED: u32 = 1u;
// The glyph atlas, whose array layers are its pages.
@group(2) @binding(0)
var atlas: texture_2d_array<f32>;
@group(2) @binding(1)
var samp: sampler;
struct GlyphInfo {
uv_min: vec2<f32>,
uv_max: vec2<f32>,
// Which layer of the atlas array this glyph's page is.
layer: u32,
color: u32,
flags: u32,
}
@group(1) @binding(0)
var<storage> glyphs: array<GlyphInfo>;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let g = glyphs[in.idx];
let uv = mix(g.uv_min, g.uv_max, in.uv);
let texel = textureSample(atlas, samp, uv, i32(g.layer));
if (g.flags & COLORED) != 0u {
return masked(in, texel);
}
var color = unpack4x8unorm(g.color);
color.a *= texel.a;
return masked(in, color);
}
-96
View File
@@ -1,96 +0,0 @@
// Prepended to every primitive's shader, which declares its own instance data
// as `var<storage> <name>: array<T>` at group 1 binding 0, and an `fs_main`
// shading one instance of it. What it samples, if anything, is bound at group
// 2: the texture at binding 0 and the sampler at binding 1.
@group(0) @binding(0)
var<uniform> window: WindowUniform;
@group(0) @binding(1)
var<storage> masks: array<Mask>;
struct WindowUniform {
dim: vec2<f32>,
};
struct Mask {
x: UiSpan,
y: UiSpan,
}
struct UiSpan {
start: UiScalar,
end: UiScalar,
}
struct UiScalar {
rel: f32,
abs: f32,
}
struct InstanceInput {
@location(0) x_start: vec2<f32>,
@location(1) x_end: vec2<f32>,
@location(2) y_start: vec2<f32>,
@location(3) y_end: vec2<f32>,
@location(4) mask_idx: u32,
}
struct VertexOutput {
@location(0) top_left: vec2<f32>,
@location(1) bot_right: vec2<f32>,
@location(2) uv: vec2<f32>,
@location(3) @interpolate(flat) mask_idx: u32,
@location(4) @interpolate(flat) idx: u32,
@builtin(position) clip_position: vec4<f32>,
};
@vertex
fn vs_main(
@builtin(vertex_index) vi: u32,
@builtin(instance_index) ii: u32,
in: InstanceInput,
) -> VertexOutput {
var out: VertexOutput;
let top_left_rel = vec2(in.x_start.x, in.y_start.x);
let top_left_abs = vec2(in.x_start.y, in.y_start.y);
let bot_right_rel = vec2(in.x_end.x, in.y_end.x);
let bot_right_abs = vec2(in.x_end.y, in.y_end.y);
let top_left = floor(top_left_rel * window.dim) + floor(top_left_abs);
let bot_right = floor(bot_right_rel * window.dim) + floor(bot_right_abs);
let size = bot_right - top_left;
let uv = vec2<f32>(
f32(vi % 2u),
f32(vi / 2u)
);
let pos = (top_left + uv * size) / window.dim * 2.0 - 1.0;
out.clip_position = vec4<f32>(pos.x, -pos.y, 0.0, 1.0);
out.uv = uv;
out.top_left = top_left;
out.bot_right = bot_right;
out.mask_idx = in.mask_idx;
out.idx = ii;
return out;
}
fn masked(in: VertexOutput, color: vec4<f32>) -> vec4<f32> {
if in.mask_idx == 4294967295u {
return color;
}
let mask = masks[in.mask_idx];
let tl = vec2(mask.x.start.rel, mask.y.start.rel);
let tl_abs = vec2(mask.x.start.abs, mask.y.start.abs);
let br = vec2(mask.x.end.rel, mask.y.end.rel);
let br_abs = vec2(mask.x.end.abs, mask.y.end.abs);
let top_left = floor(tl * window.dim) + floor(tl_abs);
let bot_right = floor(br * window.dim) + floor(br_abs);
let pos = in.clip_position.xy;
if pos.x < top_left.x || pos.x > bot_right.x || pos.y < top_left.y || pos.y > bot_right.y {
return color * 0.0;
}
return color;
}
-39
View File
@@ -1,39 +0,0 @@
struct Rect {
color: u32,
radius: f32,
thickness: f32,
inner_radius: f32,
}
@group(1) @binding(0)
var<storage> rects: array<Rect>;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let rect = rects[in.idx];
var color = unpack4x8unorm(rect.color);
let edge = 0.5;
let size = in.bot_right - in.top_left;
let corner = size / 2.0;
let center = in.top_left + corner;
let pos = in.clip_position.xy;
let dist = distance_from_rect(pos, center, corner, rect.radius);
color.a *= 1.0 - smoothstep(-min(edge, rect.radius), edge, dist);
if rect.thickness > 0.0 {
let dist2 = distance_from_rect(pos, center, corner - rect.thickness, rect.inner_radius);
color.a *= smoothstep(-min(edge, rect.inner_radius), edge, dist2);
}
return masked(in, color);
}
fn distance_from_rect(pixel_pos: vec2<f32>, rect_center: vec2<f32>, rect_corner: vec2<f32>, radius: f32) -> f32 {
// vec from center to pixel
let p = pixel_pos - rect_center;
// vec from inner rect corner to pixel
let q = abs(p) - (rect_corner - radius);
return length(max(q, vec2(0.0))) - radius;
}
-10
View File
@@ -1,10 +0,0 @@
// The image this instance draws, bound for it alone.
@group(2) @binding(0)
var image: texture_2d<f32>;
@group(2) @binding(1)
var samp: sampler;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return masked(in, textureSample(image, samp, in.uv));
}
+139 -191
View File
@@ -1,119 +1,119 @@
use image::{DynamicImage, EncodableLayout, GenericImageView, RgbaImage};
use image::{DynamicImage, EncodableLayout, GenericImageView};
use wgpu::{util::DeviceExt, *};
use crate::{
PatchRect, TextureUpdate, Textures, UiData,
render::{
TexturePrimitive,
primitive::{ListDraw, PrimitiveRender},
},
};
use crate::{PatchRect, TextureUpdate, Textures};
/// Draws standalone images, which it owns. Each is its own texture, so each
/// instance binds its own and is a draw of its own.
pub struct ImageRender {
textures: GpuTextures,
layout: BindGroupLayout,
sampler: Sampler,
}
impl ImageRender {
pub fn new(device: &Device, queue: &Queue) -> Self {
Self {
textures: GpuTextures::new(device, queue),
layout: sampled_layout(device, TextureViewDimension::D2, "ui image"),
sampler: default_sampler(device),
}
}
}
impl PrimitiveRender for ImageRender {
fn layout(&self) -> Option<&BindGroupLayout> {
Some(&self.layout)
}
fn update(&mut self, ui: &mut UiData) {
self.textures
.update(&mut ui.textures, &self.layout, &self.sampler);
}
fn instance_bindings(&self, list: &super::InstanceList, out: &mut Vec<u32>) {
let slots = list
.data()
.chunks_exact(list.stride())
.map(|data| bytemuck::pod_read_unaligned::<TexturePrimitive>(data).slot);
out.extend(slots);
}
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>) {
for (i, &slot) in list.bindings.iter().enumerate() {
let Some(image) = self.textures.group(slot) else {
continue;
};
pass.set_bind_group(2, image, &[]);
pass.draw(0..4, i as u32..i as u32 + 1);
}
}
}
/// The standalone images a ui draws, each its own texture and bind group --
/// unlike the glyph atlas in `super::page`, which is one array they share.
pub struct GpuTextures {
device: Device,
queue: Queue,
slots: Vec<Option<ImageGpu>>,
}
struct ImageGpu {
/// Kept for `patch`, which needs the texture rather than the view.
texture: Texture,
group: BindGroup,
/// Parallel to `views`; patches require textures rather than views.
textures: Vec<Option<Texture>>,
views: Vec<TextureView>,
view_count: usize,
samplers: Vec<Sampler>,
null_view: TextureView,
no_views: Vec<TextureView>,
}
impl GpuTextures {
pub fn new(device: &Device, queue: &Queue) -> Self {
Self {
device: device.clone(),
queue: queue.clone(),
slots: Vec::new(),
}
}
pub fn update(&mut self, textures: &mut Textures, layout: &BindGroupLayout, sampler: &Sampler) {
pub fn update(&mut self, textures: &mut Textures) -> bool {
let mut bindings_changed = false;
for update in textures.updates() {
match update {
bindings_changed |= match update {
TextureUpdate::Push(image) => {
let image = self.create(image, layout, sampler);
self.slots.push(Some(image));
self.push(image);
true
}
TextureUpdate::Set(i, image) => {
let image = self.create(image, layout, sampler);
self.slots[i as usize] = Some(image);
self.set(i, image);
true
}
TextureUpdate::Patch(i, rect, image) => self.patch(i, rect, image),
TextureUpdate::PushFree => self.slots.push(None),
TextureUpdate::SetFree => {}
TextureUpdate::Free(i) => self.slots[i as usize] = None,
TextureUpdate::Patch(i, rect, image) => {
self.patch(i, rect, image);
false
}
TextureUpdate::SetFree => {
self.view_count += 1;
true
}
TextureUpdate::Free(i) => {
self.free(i);
true
}
TextureUpdate::PushFree => {
self.push_free();
true
}
};
}
bindings_changed
}
fn set(&mut self, i: u32, image: &DynamicImage) {
self.view_count += 1;
let (texture, view) = self.create(image);
self.textures[i as usize] = Some(texture);
self.views[i as usize] = view;
}
fn free(&mut self, i: u32) {
self.view_count -= 1;
self.textures[i as usize] = None;
self.views[i as usize] = self.null_view.clone();
}
fn push(&mut self, image: &DynamicImage) {
self.view_count += 1;
let (texture, view) = self.create(image);
self.textures.push(Some(texture));
self.views.push(view);
}
fn push_free(&mut self) {
self.view_count += 1;
self.textures.push(None);
self.views.push(self.null_view.clone());
}
pub fn group(&self, slot: u32) -> Option<&BindGroup> {
self.slots.get(slot as usize)?.as_ref().map(|i| &i.group)
fn patch(&mut self, i: u32, rect: PatchRect, image: &DynamicImage) {
let Some(texture) = &self.textures[i as usize] else {
return;
};
if rect.width == 0 || rect.height == 0 {
return;
}
// `write_texture` requires tightly packed rows, unlike the atlas image.
let sub = image
.view(rect.x, rect.y, rect.width, rect.height)
.to_image();
self.queue.write_texture(
TexelCopyTextureInfo {
texture,
mip_level: 0,
origin: Origin3d {
x: rect.x,
y: rect.y,
z: 0,
},
aspect: TextureAspect::All,
},
sub.as_bytes(),
TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(rect.width * 4),
rows_per_image: Some(rect.height),
},
Extent3d {
width: rect.width,
height: rect.height,
depth_or_array_layers: 1,
},
);
}
fn create(
&self,
image: &DynamicImage,
layout: &BindGroupLayout,
sampler: &Sampler,
) -> ImageGpu {
let rgba = image.to_rgba8();
let (width, height) = rgba.dimensions();
fn create(&self, image: &DynamicImage) -> (Texture, TextureView) {
let image = image.to_rgba8();
let (width, height) = image.dimensions();
let texture = self.device.create_texture_with_data(
&self.queue,
&TextureDescriptor {
label: Some("image"),
label: None,
size: Extent3d {
width,
height,
@@ -127,115 +127,63 @@ impl GpuTextures {
view_formats: &[],
},
wgt::TextureDataOrder::MipMajor,
rgba.as_bytes(),
image.as_bytes(),
);
let view = texture.create_view(&TextureViewDescriptor::default());
let group = sampled_group(&self.device, layout, &view, sampler, "ui image");
ImageGpu { texture, group }
(texture, view)
}
fn patch(&mut self, i: u32, rect: PatchRect, image: &DynamicImage) {
let Some(Some(slot)) = self.slots.get(i as usize) else {
return;
};
let dst = TexelCopyTextureInfo {
texture: &slot.texture,
mip_level: 0,
origin: Origin3d {
x: rect.x,
y: rect.y,
z: 0,
},
aspect: TextureAspect::All,
};
match image.as_rgba8() {
Some(rgba) => write_region(&self.queue, dst, rgba, rect),
// The texture is rgba8, so any other layout has to be converted --
// and converting the rectangle is cheaper than the whole image.
None => {
let sub = image
.view(rect.x, rect.y, rect.width, rect.height)
.to_image();
write_region(&self.queue, dst, &sub, PatchRect { x: 0, y: 0, ..rect });
}
}
pub fn new(device: &Device, queue: &Queue) -> Self {
let null_view = null_texture_view(device);
Self {
device: device.clone(),
queue: queue.clone(),
textures: Vec::new(),
views: Vec::new(),
samplers: vec![default_sampler(device)],
no_views: vec![null_view.clone()],
null_view,
view_count: 0,
}
}
pub fn write_region(queue: &Queue, dst: TexelCopyTextureInfo, src: &RgbaImage, rect: PatchRect) {
if rect.width == 0 || rect.height == 0 {
return;
pub fn views(&self) -> Vec<&TextureView> {
if self.views.is_empty() {
&self.no_views
} else {
&self.views
}
let stride = src.width() * 4;
queue.write_texture(
dst,
src.as_bytes(),
TexelCopyBufferLayout {
offset: (rect.y * stride + rect.x * 4) as u64,
bytes_per_row: Some(stride),
rows_per_image: Some(rect.height),
},
Extent3d {
width: rect.width,
height: rect.height,
.iter()
.by_ref()
.collect()
}
pub fn samplers(&self) -> Vec<&Sampler> {
self.samplers.iter().by_ref().collect()
}
pub fn view_count(&self) -> usize {
self.view_count
}
}
pub fn null_texture_view(device: &Device) -> TextureView {
device
.create_texture(&TextureDescriptor {
label: Some("null"),
size: Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
);
}
/// What a primitive that samples binds: a texture, and the sampler that reads
/// it.
pub fn sampled_group(
device: &Device,
layout: &BindGroupLayout,
view: &TextureView,
sampler: &Sampler,
label: &'static str,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(view),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::Sampler(sampler),
},
],
label: Some(label),
})
}
/// The layout for one of those. The dimension differs -- the atlas is an
/// array of pages and an image is not -- and nothing else does.
pub fn sampled_layout(
device: &Device,
dimension: TextureViewDimension,
label: &'static str,
) -> BindGroupLayout {
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Texture {
sample_type: TextureSampleType::Float { filterable: false },
view_dimension: dimension,
multisampled: false,
},
count: None,
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::NonFiltering),
count: None,
},
],
label: Some(label),
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::TEXTURE_BINDING,
view_formats: &[],
})
.create_view(&TextureViewDescriptor::default())
}
pub fn default_sampler(device: &Device) -> Sampler {
+6 -10
View File
@@ -21,25 +21,17 @@ impl<T: Pod> ArrBuf<T> {
_pd: PhantomData,
}
}
/// Returns whether the `Buffer` was recreated, which stales any cached
/// `BindGroup` holding it.
pub fn update(&mut self, device: &Device, queue: &Queue, data: &[T]) -> bool {
let resized = self.len != data.len();
if resized {
pub fn update(&mut self, device: &Device, queue: &Queue, data: &[T]) {
if self.len != data.len() {
self.len = data.len();
self.buffer =
Self::init_buf(device, std::mem::size_of_val(data), self.usage, self.label);
}
queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(data));
resized
}
pub fn len(&self) -> usize {
self.len
}
fn init_buf(device: &Device, size: usize, usage: BufferUsages, label: &'static str) -> Buffer {
let mut size = size as u64;
if usage.contains(BufferUsages::STORAGE) {
// A binding cannot be empty or under the layout's minimum.
size = size.max(std::mem::size_of::<T>() as u64);
}
device.create_buffer(&BufferDescriptor {
@@ -49,4 +41,8 @@ impl<T: Pod> ArrBuf<T> {
usage,
})
}
#[allow(clippy::len_without_is_empty)]
pub fn len(&self) -> usize {
self.len
}
}
+2 -6
View File
@@ -1,6 +1,4 @@
use crate::{
Mask, PrimitiveRegistry, TextData, Textures, WeakWidget, WidgetId, Widgets, util::TrackedArena,
};
use crate::{Mask, TextData, Textures, WeakWidget, WidgetId, Widgets, util::TrackedArena};
mod active;
mod cache;
@@ -9,15 +7,13 @@ mod render_state;
mod size;
pub use active::*;
pub use painter::{Painter, PrimitiveLike};
pub use painter::Painter;
pub use render_state::*;
pub use size::*;
#[derive(Default)]
pub struct UiData {
pub widgets: Widgets,
/// Every primitive this ui can draw.
pub primitives: PrimitiveRegistry,
pub textures: Textures,
pub text: TextData,
pub masks: TrackedArena<Mask, u32>,
+22 -50
View File
@@ -1,10 +1,7 @@
use crate::{
Axis, Len, RenderedText, Size, SizeCtx, StrongWidget, TextAttrs, TextBuffer, TextData,
TextureHandle, UiRegion, UiRenderState, UiRsc, UiScalar, UiVec2, Widget, WidgetId,
render::{
GlyphPrimitive, Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, PrimitiveKind,
TexturePrimitive,
},
render::{GlyphPrimitive, Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
util::Vec2,
};
@@ -24,26 +21,15 @@ pub struct Painter<'a> {
impl<'a> Painter<'a> {
fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
let kind = self.rsc.ui_mut().primitives.kind::<P>();
self.write(kind, primitive, region);
}
/// Takes the kind, for a caller writing many of one primitive.
fn write<P: Primitive>(&mut self, kind: PrimitiveKind<P>, primitive: P, region: UiRegion) {
let h = self.state.layers.write(
self.layer,
PrimitiveInst {
kind,
id: self.id,
primitive,
region,
mask_idx: self.mask,
},
);
self.push_primitive(h);
}
fn push_primitive(&mut self, h: PrimitiveHandle) {
if self.mask != MaskIdx::NONE {
// TODO: I have no clue if this works at all :joy:
self.rsc.ui_mut().masks.push_ref(self.mask);
@@ -52,13 +38,11 @@ impl<'a> Painter<'a> {
}
/// Writes a primitive to be rendered
pub fn primitive(&mut self, primitive: impl PrimitiveLike) {
let primitive = primitive.into_primitive(self);
pub fn primitive<P: Primitive>(&mut self, primitive: P) {
self.primitive_at(primitive, self.region)
}
pub fn primitive_within(&mut self, primitive: impl PrimitiveLike, region: UiRegion) {
let primitive = primitive.into_primitive(self);
pub fn primitive_within<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
self.primitive_at(primitive, region.within(&self.region));
}
@@ -91,6 +75,21 @@ impl<'a> Painter<'a> {
);
}
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region.within(&self.region));
}
pub fn texture(&mut self, handle: &TextureHandle) {
self.textures.push(handle.clone());
self.primitive(handle.primitive());
}
pub fn texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region);
}
pub fn render_text(
&mut self,
buffer: &mut TextBuffer,
@@ -98,12 +97,10 @@ impl<'a> Painter<'a> {
width: Option<f32>,
) -> RenderedText {
let ui = self.rsc.ui_mut();
ui.text.render(buffer, attrs, width)
ui.text.render(buffer, attrs, width, &mut ui.textures)
}
// TODO: merge the text methods into the primitive ones.
pub fn glyphs(&mut self, text: &RenderedText, origin: UiRegion) {
let kind = self.rsc.ui_mut().primitives.kind::<GlyphPrimitive>();
for glyph in text.glyphs.iter() {
let mut region = origin;
region.x.end = region.x.start;
@@ -111,12 +108,12 @@ impl<'a> Painter<'a> {
let mut region = region.offset(UiVec2::abs(glyph.offset));
region.x.end = region.x.start + UiScalar::abs(glyph.entry.width as f32);
region.y.end = region.y.start + UiScalar::abs(glyph.entry.height as f32);
self.write(
kind,
self.primitive_at(
GlyphPrimitive {
uv_min: glyph.entry.uv_min,
uv_max: glyph.entry.uv_max,
layer: glyph.entry.layer,
view_idx: glyph.entry.view_idx,
sampler_idx: glyph.entry.sampler_idx,
color: text.color,
flags: glyph.entry.flags(),
},
@@ -172,28 +169,3 @@ impl<'a> Painter<'a> {
self.state.size_ctx(self.id, self.region.size(), self.rsc)
}
}
/// What `Painter::primitive` takes: a primitive, or something that yields one
/// and does whatever else drawing it needs.
pub trait PrimitiveLike {
type Primitive: Primitive;
fn into_primitive(self, painter: &mut Painter) -> Self::Primitive;
}
impl<P: Primitive> PrimitiveLike for P {
type Primitive = P;
fn into_primitive(self, _: &mut Painter) -> P {
self
}
}
impl PrimitiveLike for &TextureHandle {
type Primitive = TexturePrimitive;
/// Retains a share of the handle, so the slot the primitive names cannot
/// be freed and reused while it is still drawn.
fn into_primitive(self, painter: &mut Painter) -> TexturePrimitive {
painter.textures.push(self.clone());
self.into()
}
}
+11 -14
View File
@@ -1,13 +1,13 @@
use crate::{
ActiveData, Axis, DrawLayers, IdLike, MaskIdx, Painter, PixelRegion, SizeCtx, StrongWidget,
UiRegion, UiRsc, UiVec2, WidgetId, Widgets,
ActiveData, Axis, IdLike, MaskIdx, Painter, PixelRegion, PrimitiveLayers, SizeCtx,
StrongWidget, UiRegion, UiRsc, UiVec2, WidgetId, Widgets,
ui::cache::Cache,
util::{HashMap, HashSet, Vec2, forget_ref},
};
pub struct UiRenderState {
pub active: HashMap<WidgetId, ActiveData>,
pub layers: DrawLayers,
pub layers: PrimitiveLayers,
pub(super) output_size: Vec2,
pub cache: Cache,
@@ -34,10 +34,6 @@ impl UiRenderState {
self.resized = true;
}
pub fn output_size(&self) -> Vec2 {
self.output_size
}
pub fn update<'a>(&mut self, root: impl Into<Option<&'a StrongWidget>>, rsc: &mut dyn UiRsc) {
// safety mechanism for memory leaks; might wanna return a result instead so user can
// decide whether to panic or not
@@ -247,14 +243,14 @@ impl UiRenderState {
}
pub fn debug_layers(&self) {
for ((idx, depth), draws) in self.layers.iter_depth() {
for ((idx, depth), primitives) in self.layers.iter_depth() {
let indent = " ".repeat(depth * 2);
let counts: Vec<String> = draws
.primitives()
.iter()
.map(|l| l.as_ref().map_or(0, |l| l.instances().len()).to_string())
.collect();
println!("{indent}{idx}: [{}]", counts.join(", "));
let len = primitives.instances().len();
print!("{indent}{idx}: {len} primitives");
if len >= 1 {
print!(" ({})", primitives.instances()[0].binding);
}
println!();
}
}
@@ -312,6 +308,7 @@ impl UiRenderState {
source,
cache: &mut self.cache,
text: &mut ui.text,
textures: &mut ui.textures,
widgets: &ui.widgets,
outer,
output_size: self.output_size,
+5 -3
View File
@@ -1,10 +1,11 @@
use crate::{
Axis, AxisT, IdLike, Len, RenderedText, Size, TextAttrs, TextBuffer, TextData, UiVec2,
WidgetAxisFns, WidgetId, Widgets, XAxis, YAxis, ui::cache::Cache, util::Vec2,
Axis, AxisT, IdLike, Len, RenderedText, Size, TextAttrs, TextBuffer, TextData, Textures,
UiVec2, WidgetAxisFns, WidgetId, Widgets, XAxis, YAxis, ui::cache::Cache, util::Vec2,
};
pub struct SizeCtx<'a> {
pub text: &'a mut TextData,
pub textures: &'a mut Textures,
pub(super) source: WidgetId,
pub(super) widgets: &'a Widgets,
pub(super) cache: &'a mut Cache,
@@ -32,6 +33,7 @@ impl SizeCtx<'_> {
.get_dyn_dynamic(id)
.desired_len::<A>(&mut SizeCtx {
text: self.text,
textures: self.textures,
source: self.source,
widgets: self.widgets,
cache: self.cache,
@@ -80,7 +82,7 @@ impl SizeCtx<'_> {
attrs: &TextAttrs,
width: Option<f32>,
) -> RenderedText {
self.text.render(buffer, attrs, width)
self.text.render(buffer, attrs, width, self.textures)
}
pub fn label(&self, id: WidgetId) -> &String {
+5 -1
View File
@@ -10,7 +10,11 @@ struct State {
}
impl DefaultAppState for State {
fn new(mut ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, _: Proxy<Self>) -> Self {
fn new(
mut ui_state: DefaultUiState,
rsc: &mut DefaultRsc<Self>,
_: Proxy<Self::Event>,
) -> Self {
rect(Color::RED).set_root(rsc, &mut ui_state);
Self { ui_state }
}
+7 -3
View File
@@ -15,7 +15,11 @@ pub struct Client {
}
impl DefaultAppState for Client {
fn new(mut ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, _: Proxy<Self>) -> Self {
fn new(
mut ui_state: DefaultUiState,
rsc: &mut DefaultRsc<Self>,
_: Proxy<Self::Event>,
) -> Self {
let rrect = rect(Color::WHITE).radius(20);
let pad_test = (
rrect.color(Color::BLUE),
@@ -208,10 +212,10 @@ impl DefaultAppState for Client {
render: &mut UiRenderState,
) {
let new = format!(
"widgets: {}\nactive: {}\ntextures: {}",
"widgets: {}\nactive: {}\nviews: {}",
rsc.widgets().len(),
render.active_widgets(),
rsc.ui().textures.count(),
self.ui_state.renderer.ui.view_count(),
);
if new != *rsc.widgets()[self.info].content {
*rsc.widgets_mut()[self.info].content = new;
+5 -1
View File
@@ -11,7 +11,11 @@ struct State {
}
impl DefaultAppState for State {
fn new(mut ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, _: Proxy<Self>) -> Self {
fn new(
mut ui_state: DefaultUiState,
rsc: &mut DefaultRsc<Self>,
_: Proxy<Self::Event>,
) -> Self {
let rect = rect(Color::RED).add(rsc);
rect.task_on(CursorSense::click(), async move |mut ctx| {
tokio::time::sleep(Duration::from_secs(1)).await;
+5 -1
View File
@@ -36,7 +36,11 @@ impl Test {
}
impl DefaultAppState for State {
fn new(mut ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, _: Proxy<Self>) -> Self {
fn new(
mut ui_state: DefaultUiState,
rsc: &mut DefaultRsc<Self>,
_: Proxy<Self::Event>,
) -> Self {
let test = Test::new(rsc);
test.on(CursorSense::click(), move |_, rsc| {
+42 -56
View File
@@ -1,6 +1,10 @@
use crate::prelude::*;
use arboard::Clipboard;
use std::{marker::PhantomData, sync::Arc, time::Instant};
use std::{
marker::{PhantomData, Sized},
sync::Arc,
time::Instant,
};
use winit::{
event::{Ime, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
@@ -25,35 +29,7 @@ pub use sense::*;
pub use state::*;
pub use task::*;
/// Sends an application's own events to its event loop. It wraps the proxy
/// rather than being one because task updates travel the same way: what an
/// application sends is its `Event`, not the loop's whole message type.
pub struct Proxy<State: DefaultAppState>(EventLoopProxy<DefaultEvent<State>>);
impl<State: DefaultAppState> Clone for Proxy<State> {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
impl<State: DefaultAppState> Proxy<State> {
pub fn send_event(&self, event: State::Event) {
let _ = self.0.send_event(DefaultEvent::User(event));
}
}
/// What the event loop carries: the application's own events, and the
/// updates tasks send back to the ui thread.
pub enum DefaultEvent<State: DefaultAppState> {
User(State::Event),
Update(Box<dyn TaskUpdate<DefaultRsc<State>>>),
}
impl<State: DefaultAppState> TaskQueue<DefaultRsc<State>> for Proxy<State> {
fn send(&self, update: Box<dyn TaskUpdate<DefaultRsc<State>>>) {
let _ = self.0.send_event(DefaultEvent::Update(update));
}
}
pub type Proxy<Event> = EventLoopProxy<Event>;
pub struct DefaultUiState {
pub root: Option<StrongWidget>,
@@ -94,8 +70,9 @@ pub trait HasDefaultUiState: Sized + 'static {
}
pub trait DefaultAppState: HasDefaultUiState {
type Event: Send = ();
fn new(ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, proxy: Proxy<Self>) -> Self;
type Event = ();
fn new(ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, proxy: Proxy<Self::Event>)
-> Self;
#[allow(unused_variables)]
fn event(
&mut self,
@@ -128,14 +105,18 @@ pub struct DefaultRsc<State: 'static> {
}
impl<State> DefaultRsc<State> {
pub fn init(queue: Arc<dyn TaskQueue<Self>>) -> Self {
fn init(window: Arc<Window>) -> (Self, TaskMsgReceiver<Self>) {
let (tasks, recv) = Tasks::init(window);
(
Self {
ui: Default::default(),
events: Default::default(),
tasks: Tasks::init(queue),
tasks,
state: Default::default(),
_state: Default::default(),
}
},
recv,
)
}
pub fn create_state<T: 'static>(&mut self, id: impl IdLike, data: T) -> WeakState<T> {
@@ -200,32 +181,43 @@ pub struct DefaultApp<State: DefaultAppState> {
rsc: DefaultRsc<State>,
render: UiRenderState,
state: State,
task_recv: TaskMsgReceiver<DefaultRsc<State>>,
}
impl<State: DefaultAppState> AppState for DefaultApp<State> {
type Event = DefaultEvent<State>;
type Event = State::Event;
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
let window = event_loop
.create_window(State::window_attributes())
.unwrap();
let default_state = DefaultUiState::new(window);
let mut rsc = DefaultRsc::init(Arc::new(Proxy(proxy.clone())));
let state = State::new(default_state, &mut rsc, Proxy(proxy));
let (mut rsc, task_recv) = DefaultRsc::init(default_state.window.clone());
let state = State::new(default_state, &mut rsc, proxy);
let render = UiRenderState::new();
Self { rsc, state, render }
Self {
rsc,
state,
render,
task_recv,
}
}
fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
match event {
DefaultEvent::User(event) => self.state.event(event, &mut self.rsc, &mut self.render),
DefaultEvent::Update(update) => update(&mut self.state, &mut self.rsc),
}
self.request_redraw_if_needed();
self.state.event(event, &mut self.rsc, &mut self.render);
}
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
let Self { rsc, render, state } = self;
let Self {
rsc,
render,
state,
task_recv,
} = self;
for update in task_recv.try_iter() {
update(state, rsc);
}
let ui_state = state.default_state_mut();
let input_changed = ui_state.input.event(&event);
@@ -305,8 +297,11 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
_ => (),
}
state.window_event(event, rsc, render);
self.request_redraw_if_needed();
self.state.default_state_mut().input.end_frame();
let ui_state = self.state.default_state_mut();
if render.needs_redraw(&ui_state.root, rsc.widgets()) {
ui_state.renderer.window().request_redraw();
}
ui_state.input.end_frame();
}
fn exit(&mut self) {
@@ -314,15 +309,6 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
}
}
impl<State: DefaultAppState> DefaultApp<State> {
fn request_redraw_if_needed(&mut self) {
let ui_state = self.state.default_state_mut();
if self.render.needs_redraw(&ui_state.root, self.rsc.widgets()) {
ui_state.renderer.window().request_redraw();
}
}
}
pub trait RscIdx<Rsc> {
type Output;
fn get(self, rsc: &Rsc) -> &Self::Output;
+15 -22
View File
@@ -1,4 +1,4 @@
use iris_core::{UiData, UiRenderNode, UiRenderState};
use iris_core::{UiData, UiLimits, UiRenderNode, UiRenderState};
use pollster::FutureExt;
use std::sync::Arc;
use wgpu::*;
@@ -22,20 +22,7 @@ impl UiRenderer {
}
pub fn draw(&mut self) {
let output = match self.surface.get_current_texture() {
CurrentSurfaceTexture::Success(texture) => texture,
CurrentSurfaceTexture::Suboptimal(texture) => {
self.surface.configure(&self.device, &self.config);
texture
}
CurrentSurfaceTexture::Outdated | CurrentSurfaceTexture::Lost => {
self.surface.configure(&self.device, &self.config);
return;
}
CurrentSurfaceTexture::Timeout
| CurrentSurfaceTexture::Occluded
| CurrentSurfaceTexture::Validation => return,
};
let output = self.surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&TextureViewDescriptor::default());
@@ -59,7 +46,7 @@ impl UiRenderer {
self.queue.submit(std::iter::once(encoder.finish()));
self.window.pre_present_notify();
self.queue.present(output);
output.present();
}
pub fn resize(&mut self, size: &PhysicalSize<u32>) {
@@ -78,10 +65,9 @@ impl UiRenderer {
pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let instance = Instance::new(InstanceDescriptor {
let instance = Instance::new(&InstanceDescriptor {
backends: Backends::PRIMARY,
display: Some(Box::new(window.clone())),
..InstanceDescriptor::new_without_display_handle()
..Default::default()
});
let surface = instance
@@ -93,14 +79,22 @@ impl UiRenderer {
power_preference: PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
apply_limit_buckets: false,
})
.block_on()
.expect("Could not get adapter!");
let ui_limits = UiLimits::default();
let (device, queue) = adapter
.request_device(&DeviceDescriptor {
required_features: Features::TEXTURE_BINDING_ARRAY
| Features::PARTIALLY_BOUND_BINDING_ARRAY
| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
required_limits: Limits {
max_binding_array_elements_per_shader_stage: ui_limits
.max_binding_array_elements_per_shader_stage(),
max_binding_array_sampler_elements_per_shader_stage: ui_limits
.max_binding_array_sampler_elements_per_shader_stage(),
max_buffer_size: 1 << 30,
..Default::default()
},
@@ -120,7 +114,6 @@ impl UiRenderer {
let config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
color_space: SurfaceColorSpace::Auto,
width: size.width,
height: size.height,
present_mode: PresentMode::AutoVsync,
@@ -133,7 +126,7 @@ impl UiRenderer {
let encoder = Self::create_encoder(&device);
let ui = UiRenderNode::new(&device, &config);
let ui = UiRenderNode::new(&device, &queue, &config, ui_limits);
Self {
surface,
+40 -1
View File
@@ -52,6 +52,18 @@ impl CursorSense {
pub fn is_dragging(&self) -> bool {
matches!(self, CursorSense::Pressing(CursorButton::Left))
}
/// True for a sense that names something happening this frame (a
/// button transitioning, a scroll), as opposed to the ambient
/// `Hover*` family that is on for as long as the cursor rests there.
/// Only a momentary sense can consume an input -- see
/// `SensorUi::run_sensors`.
pub fn is_momentary(&self) -> bool {
!matches!(
self,
CursorSense::HoverStart | CursorSense::Hovering | CursorSense::HoverEnd
)
}
}
#[derive(Default, Clone)]
@@ -163,6 +175,11 @@ impl SensorUi for UiRenderState {
// this would probably be done through a generic parameter that adds yet another rsc /
// state like thing, but local to render state, and is passed to UiRsc events so you can
// update it there?
// Whether anything momentary is happening this frame at all; see
// `consumed` below, which is only judged per kind when it is.
let momentary_active =
cursor.scroll_delta != Vec2::ZERO || cursor.buttons.iter().any(|(_, a)| !a.is_off());
let mut active = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().active);
for layer in self.layers.indices().rev() {
let mut sensed = false;
@@ -174,7 +191,29 @@ impl SensorUi for UiRenderState {
if sensor.hover == ActivationState::Off {
continue;
}
sensed = true;
// A widget in shape always still runs: a hover-only
// highlight must fire on the topmost thing under the
// cursor even while a scroll passes through it. What is
// judged per input kind is whether it *consumes* that
// input, stopping a lower layer from seeing it. With
// nothing momentary happening, being in shape is
// consumption and the topmost widget wins the hover; with
// a scroll or a press happening, only a widget that
// registered a matching momentary sense consumes it, so a
// button registered for `click()` alone cannot block a
// scroll meant for the list behind it.
let consumed = if momentary_active {
rsc.events_mut()
.get_type::<CursorSense>()
.registered(*id)
.any(|senses| {
matches!(should_run(senses, &cursor, sensor.hover), Some(s) if s.is_momentary())
})
} else {
true
};
sensed |= consumed;
let cursor = cursor.clone();
+34 -16
View File
@@ -1,5 +1,11 @@
use iris_core::HasState;
use std::{pin::Pin, sync::Arc};
use std::{
pin::Pin,
sync::{
Arc,
mpsc::{Receiver as SyncReceiver, Sender as SyncSender, channel as sync_channel},
},
};
use tokio::{
runtime::Runtime,
sync::mpsc::{
@@ -7,52 +13,64 @@ use tokio::{
unbounded_channel as async_channel,
},
};
use winit::window::Window;
pub type TaskMsgSender<Rsc> = SyncSender<Box<dyn TaskUpdate<Rsc>>>;
pub type TaskMsgReceiver<Rsc> = SyncReceiver<Box<dyn TaskUpdate<Rsc>>>;
pub trait TaskUpdate<Rsc: HasState>: FnOnce(&mut Rsc::State, &mut Rsc) + Send {}
impl<F: FnOnce(&mut Rsc::State, &mut Rsc) + Send, Rsc: HasState> TaskUpdate<Rsc> for F {}
/// Hands an update from a task to the thread that owns the ui. Delivery and
/// waking are one act: a host posts the update as a message its loop already
/// carries, so nothing has to wake the loop separately, or claim a redraw to
/// be looked at.
pub trait TaskQueue<Rsc: HasState>: Send + Sync + 'static {
fn send(&self, update: Box<dyn TaskUpdate<Rsc>>);
}
pub struct Tasks<Rsc: HasState> {
start: AsyncSender<BoxTask>,
queue: Arc<dyn TaskQueue<Rsc>>,
window: Arc<Window>,
msg_send: SyncSender<Box<dyn TaskUpdate<Rsc>>>,
}
pub struct TaskCtx<Rsc: HasState> {
queue: Arc<dyn TaskQueue<Rsc>>,
send: TaskMsgSender<Rsc>,
}
impl<Rsc: HasState> TaskCtx<Rsc> {
pub fn update(&mut self, f: impl TaskUpdate<Rsc> + 'static) {
self.queue.send(Box::new(f));
let _ = self.send.send(Box::new(f));
}
}
impl<Rsc: HasState + 'static> TaskCtx<Rsc> {
fn new(send: TaskMsgSender<Rsc>) -> Self {
Self { send }
}
}
type BoxTask = Pin<Box<dyn Future<Output = ()> + Send>>;
impl<Rsc: HasState> Tasks<Rsc> {
pub fn init(queue: Arc<dyn TaskQueue<Rsc>>) -> Self {
pub fn init(window: Arc<Window>) -> (Self, TaskMsgReceiver<Rsc>) {
let (start, start_recv) = async_channel();
let (msgs, msgs_recv) = sync_channel();
std::thread::spawn(|| {
let rt = Runtime::new().unwrap();
rt.block_on(listen(start_recv))
});
Self { start, queue }
(
Self {
start,
msg_send: msgs,
window,
},
msgs_recv,
)
}
pub fn spawn<F: AsyncFnOnce(TaskCtx<Rsc>) + 'static + std::marker::Send>(&mut self, task: F)
where
F::CallOnceFuture: Send,
{
let queue = self.queue.clone();
let send = self.msg_send.clone();
let window = self.window.clone();
let _ = self.start.send(Box::pin(async move {
task(TaskCtx { queue }).await;
task(TaskCtx::new(send)).await;
window.request_redraw();
}));
}
}
-181
View File
@@ -1,181 +0,0 @@
//! A ui with no window: build a tree, run frames, move a pointer, and read
//! back where widgets landed.
//!
//! It does not draw. A claim about pixels still needs a real surface.
use crate::prelude::*;
use std::{
sync::{
Arc,
mpsc::{Receiver, SyncSender, sync_channel},
},
time::Duration,
};
/// There is no loop here to post to, so updates queue until the test asks
/// for them.
struct Queue(SyncSender<Box<dyn TaskUpdate<DefaultRsc<HarnessState>>>>);
impl TaskQueue<DefaultRsc<HarnessState>> for Queue {
fn send(&self, update: Box<dyn TaskUpdate<DefaultRsc<HarnessState>>>) {
let _ = self.0.send(update);
}
}
/// `assert_eq!` for where a frame put a widget, written as its two corners.
#[macro_export]
macro_rules! assert_corners {
($harness:expr, $id:expr, ($x0:expr, $y0:expr), ($x1:expr, $y1:expr)) => {
assert_eq!(
$harness.region(&$id).expect("widget drew nothing"),
$crate::core::PixelRegion {
top_left: $crate::core::util::Vec2::new($x0 as f32, $y0 as f32),
bot_right: $crate::core::util::Vec2::new($x1 as f32, $y1 as f32),
}
);
};
}
pub use crate::assert_corners;
#[derive(Default)]
pub struct HarnessState {
pub root: Option<StrongWidget>,
}
impl HasRoot for HarnessState {
fn set_root(&mut self, root: StrongWidget) {
self.root = Some(root);
}
}
pub struct Harness {
pub rsc: DefaultRsc<HarnessState>,
pub render: UiRenderState,
pub state: HarnessState,
updates: Receiver<Box<dyn TaskUpdate<DefaultRsc<HarnessState>>>>,
cursor: CursorState,
}
impl Harness {
/// `size` is the output in physical pixels.
pub fn new(size: impl Into<Vec2>) -> Self {
// A `TaskQueue` must be `Sync`, which `mpsc::Sender` is not; the
// bound that comes with `SyncSender` is far past anything a test
// leaves unread.
let (send, updates) = sync_channel(1024);
let rsc = DefaultRsc::init(Arc::new(Queue(send)));
let mut render = UiRenderState::new();
render.resize(size);
Self {
rsc,
render,
state: HarnessState::default(),
updates,
cursor: CursorState::default(),
}
}
pub fn size(&self) -> Vec2 {
self.render.output_size()
}
pub fn resize(&mut self, size: impl Into<Vec2>) {
self.render.resize(size);
}
/// Sets the root and lays it out, so a pointer event has something to hit.
pub fn set_root<T>(&mut self, widget: impl WidgetLike<DefaultRsc<HarnessState>, T>) {
widget.set_root(&mut self.rsc, &mut self.state);
self.frame();
}
pub fn needs_redraw(&self) -> bool {
self.render
.needs_redraw(&self.state.root, self.rsc.widgets())
}
pub fn apply_updates(&mut self) -> usize {
let mut applied = 0;
while let Ok(update) = self.updates.try_recv() {
update(&mut self.state, &mut self.rsc);
applied += 1;
}
applied
}
/// Waits for a task's first update, then applies everything waiting.
/// False if none arrived in time.
#[must_use]
pub fn await_update(&mut self, timeout: Duration) -> bool {
let Ok(update) = self.updates.recv_timeout(timeout) else {
return false;
};
update(&mut self.state, &mut self.rsc);
self.apply_updates();
true
}
/// Lays the tree out and builds its primitives.
pub fn frame(&mut self) {
self.apply_updates();
self.render.update(&self.state.root, &mut self.rsc);
}
/// Where the last frame put a widget, or `None` if it drew nothing.
pub fn region(&self, id: &impl IdLike) -> Option<PixelRegion> {
self.render.window_region(id)
}
pub fn move_to(&mut self, pos: impl Into<Vec2>) {
self.cursor.pos = pos.into();
self.cursor.exists = true;
self.sense();
}
pub fn leave(&mut self) {
self.cursor.exists = false;
self.sense();
}
pub fn press(&mut self, button: CursorButton) {
self.button(button).update(true);
self.sense();
}
pub fn release(&mut self, button: CursorButton) {
self.button(button).update(false);
self.sense();
}
/// A wheel carries no position, so this goes wherever the cursor was last
/// moved to -- nowhere, until it has been moved.
pub fn scroll(&mut self, delta: impl Into<Vec2>) {
self.cursor.scroll_delta = delta.into();
self.sense();
}
pub fn click(&mut self, pos: impl Into<Vec2>) {
self.move_to(pos);
self.press(CursorButton::Left);
self.release(CursorButton::Left);
}
fn button(&mut self, button: CursorButton) -> &mut ActivationState {
let buttons = &mut self.cursor.buttons;
match button {
CursorButton::Left => &mut buttons.left,
CursorButton::Middle => &mut buttons.middle,
CursorButton::Right => &mut buttons.right,
}
}
/// Dispatches against the layout of the last frame, which is what a
/// window delivers input against too.
fn sense(&mut self) {
let cursor = self.cursor.clone();
let size = self.render.output_size();
self.render
.run_sensors(&mut self.rsc, &mut self.state, cursor, size);
self.cursor.end_frame();
}
}
-1
View File
@@ -7,7 +7,6 @@
pub mod default;
pub mod event;
pub mod harness;
pub mod widget;
pub use iris_core as core;
+1 -1
View File
@@ -7,7 +7,7 @@ pub struct Image {
impl Widget for Image {
fn draw(&mut self, painter: &mut Painter) {
painter.primitive(&self.handle);
painter.texture(&self.handle);
}
fn desired_width(&mut self, _: &mut SizeCtx) -> Len {
+2 -2
View File
@@ -4,7 +4,7 @@ mod max_size;
mod offset;
mod pad;
mod scroll;
mod set_size;
mod sized;
mod span;
mod stack;
@@ -14,6 +14,6 @@ pub use max_size::*;
pub use offset::*;
pub use pad::*;
pub use scroll::*;
pub use set_size::*;
pub use sized::*;
pub use span::*;
pub use stack::*;
@@ -1,12 +1,12 @@
use crate::prelude::*;
pub struct SetSize {
pub struct Sized {
pub inner: StrongWidget,
pub x: Option<Len>,
pub y: Option<Len>,
}
impl SetSize {
impl Sized {
fn apply_to_outer(&self, ctx: &mut SizeCtx) {
if let Some(x) = self.x {
ctx.outer.x.select_len(x.apply_rest());
@@ -17,7 +17,7 @@ impl SetSize {
}
}
impl Widget for SetSize {
impl Widget for Sized {
fn draw(&mut self, painter: &mut Painter) {
painter.widget(&self.inner);
}
+1 -1
View File
@@ -1,5 +1,5 @@
use crate::prelude::*;
use std::marker::Unsize;
use std::marker::{Sized, Unsize};
pub struct WidgetPtr {
pub inner: Option<StrongWidget>,
+1 -1
View File
@@ -1,5 +1,5 @@
use crate::prelude::*;
use std::marker::PhantomData;
use std::marker::{PhantomData, Sized};
pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> {
pub content: String,
+6 -6
View File
@@ -31,9 +31,9 @@ widget_trait! {
}
}
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, SetSize> {
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, Sized> {
let size = size.into();
move |state| SetSize {
move |state| Sized {
inner: self.add_strong(state),
x: Some(size.x),
y: Some(size.y),
@@ -58,18 +58,18 @@ widget_trait! {
}
}
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, SetSize> {
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> {
let len = len.into();
move |state| SetSize {
move |state| Sized {
inner: self.add_strong(state),
x: Some(len),
y: None,
}
}
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, SetSize> {
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> {
let len = len.into();
move |state| SetSize {
move |state| Sized {
inner: self.add_strong(state),
x: None,
y: Some(len),
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//! What one frame of `UiRenderNode::draw` costs on the CPU, against the number
//! of layers it walks. Recording only: the pass is built and dropped without
//! being submitted, so this is the loop's cost and not the GPU's.
//!
//! cargo test --release --test draw_cost -- --ignored --nocapture
//!
//! Wall time is the wrong number to read for anything under a few percent --
//! it varied by 2x between runs of one unchanged binary where instructions
//! retired varied by 0.1%. Count those instead:
//!
//! perf stat -e instructions:u target/release/.../draw_cost-* --ignored
//!
//! That is how `PrimitiveRender` was measured against a match in the renderer:
//! 6 instructions per list drawn, against the ~5,400 wgpu spends recording
//! one.
//!
//! The instance is leaked deliberately. A Vulkan loader may unload the driver
//! when the last one drops, which can fault as a thread that used it exits --
//! and every test runs on a spawned thread.
use std::time::Instant;
use iris::prelude::*;
use iris_core::{
GlyphPrimitive, MaskIdx, PrimitiveInst, RectPrimitive, TextureHandle, TexturePrimitive, UiData,
UiRegion, UiRenderNode, UiRenderState,
};
use wgpu::{Color as GpuColor, *};
const SIZE: u32 = 1024;
const FRAMES: u32 = 200;
/// Reported as the best of this many batches, since the mean moves by more
/// than the thing being measured.
const BATCHES: u32 = 8;
fn gpu() -> Option<(Device, Queue)> {
// Probed rather than assumed: there may be no Vulkan adapter, and GL is
// what is left when there is not.
let all = Instance::new(InstanceDescriptor::new_without_display_handle());
let instance = match pollster::block_on(all.request_adapter(&RequestAdapterOptions::default()))
{
Ok(_) => all,
Err(_) => Instance::new(InstanceDescriptor {
backends: Backends::GL,
..InstanceDescriptor::new_without_display_handle()
}),
};
// Leaked rather than dropped: see the note at the top of the file.
let instance: &'static Instance = Box::leak(Box::new(instance));
let adapter =
pollster::block_on(instance.request_adapter(&RequestAdapterOptions::default())).ok()?;
println!("adapter: {:?}", adapter.get_info());
pollster::block_on(adapter.request_device(&DeviceDescriptor::default())).ok()
}
fn config(format: TextureFormat) -> SurfaceConfiguration {
SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format,
color_space: SurfaceColorSpace::Auto,
width: SIZE,
height: SIZE,
present_mode: PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: CompositeAlphaMode::Auto,
view_formats: vec![],
}
}
/// Every layer draws all three primitives, so the renderer takes a different
/// path for each list it walks -- which is the case a single-primitive layer
/// would never exercise. Images are bound per instance, so there are few.
fn fill(
ui: &mut UiData,
render: &mut UiRenderState,
layers: usize,
per_layer: usize,
) -> Vec<TextureHandle> {
let rect = ui.primitives.kind::<RectPrimitive>();
let glyph = ui.primitives.kind::<GlyphPrimitive>();
let texture = ui.primitives.kind::<TexturePrimitive>();
let id = ui.widgets.add_strong(Rect::new(UiColor::WHITE)).id();
let handles: Vec<_> = (0..4)
.map(|_| ui.textures.add(image::RgbaImage::new(4, 4)))
.collect();
let mut layer = 0;
for _ in 0..layers {
for _ in 0..per_layer {
render.layers.write(
layer,
PrimitiveInst {
kind: rect,
id,
primitive: RectPrimitive::color(UiColor::WHITE),
region: UiRegion::FULL,
mask_idx: MaskIdx::NONE,
},
);
render.layers.write(
layer,
PrimitiveInst {
kind: glyph,
id,
primitive: GlyphPrimitive {
uv_min: vec2(0.0, 0.0),
uv_max: vec2(1.0, 1.0),
layer: 0,
color: UiColor::WHITE,
flags: 0,
},
region: UiRegion::FULL,
mask_idx: MaskIdx::NONE,
},
);
}
for h in &handles[..2] {
render.layers.write(
layer,
PrimitiveInst {
kind: texture,
id,
primitive: TexturePrimitive::from(h),
region: UiRegion::FULL,
mask_idx: MaskIdx::NONE,
},
);
}
layer = render.layers.next(layer);
}
handles
}
fn frame_cost(device: &Device, queue: &Queue, layers: usize, per_layer: usize) -> f64 {
let format = TextureFormat::Bgra8Unorm;
let mut node = UiRenderNode::new(device, &config(format));
let mut ui = UiData::default();
let mut render = UiRenderState::new();
let _handles = fill(&mut ui, &mut render, layers, per_layer);
node.update(device, queue, &mut ui, &mut render);
let target = device.create_texture(&TextureDescriptor {
label: Some("draw cost"),
size: Extent3d {
width: SIZE,
height: SIZE,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format,
usage: TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let view = target.create_view(&TextureViewDescriptor::default());
let record = |frames: u32| {
let start = Instant::now();
for _ in 0..frames {
let mut encoder = device.create_command_encoder(&CommandEncoderDescriptor::default());
{
let pass = &mut encoder.begin_render_pass(&RenderPassDescriptor {
color_attachments: &[Some(RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(GpuColor::BLACK),
store: StoreOp::Store,
},
depth_slice: None,
})],
..Default::default()
});
node.draw(pass);
}
drop(encoder.finish());
}
start.elapsed().as_secs_f64() / frames as f64
};
record(FRAMES / 4);
(0..BATCHES)
.map(|_| record(FRAMES))
.fold(f64::MAX, f64::min)
}
#[test]
#[ignore = "measurement, not a check"]
fn draw_cost_by_layer_count() {
let Some((device, queue)) = gpu() else {
panic!("no wgpu device; see the this-machine-graphics notes");
};
println!(
"layers, each 8 rects + 8 glyphs + 2 images: us/frame (us per layer), best of {BATCHES}"
);
let base = frame_cost(&device, &queue, 1, 8) * 1e6;
for layers in [8, 64, 256, 1024] {
let per_frame = frame_cost(&device, &queue, layers, 8) * 1e6;
// Net of the empty pass, which is the same in any version of this.
println!(
"{layers:>5}: {per_frame:8.1} us ({:.3} us)",
(per_frame - base).max(0.0) / layers as f64
);
}
}
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//! Where a frame puts things, with no window to put them in.
use iris::harness::{Harness, assert_corners};
use iris::prelude::*;
/// A fixed 100 wide, and the rest of the 400 to its neighbour.
fn two_rects(h: &mut Harness) -> (WidgetId, WidgetId) {
let left = rect(Color::RED).width(100).add(&mut h.rsc);
let right = rect(Color::BLUE).add(&mut h.rsc);
h.set_root((left, right).span(Dir::RIGHT));
(left.id(), right.id())
}
#[test]
fn a_span_gives_each_child_the_width_it_asked_for() {
let mut h = Harness::new((400, 200));
let (left, right) = two_rects(&mut h);
assert_corners!(h, left, (0, 0), (100, 200));
assert_corners!(h, right, (100, 0), (400, 200));
}
#[test]
fn resizing_relays_out_against_the_new_output() {
let mut h = Harness::new((400, 200));
let (left, right) = two_rects(&mut h);
h.resize((800, 100));
assert!(h.needs_redraw());
h.frame();
assert_corners!(h, left, (0, 0), (100, 100));
assert_corners!(h, right, (100, 0), (800, 100));
}
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@@ -1,60 +0,0 @@
//! Which widget an input reaches.
use std::{cell::RefCell, rc::Rc};
use iris::harness::Harness;
use iris::prelude::*;
#[test]
fn a_press_reaches_only_the_widget_under_the_cursor() {
let mut h = Harness::new((400, 200));
let clicks = Rc::new(RefCell::new(Vec::new()));
let (on_left, on_right) = (clicks.clone(), clicks.clone());
let left = rect(Color::RED)
.width(100)
.on(CursorSense::click(), move |_, _| {
on_left.borrow_mut().push("left")
})
.add(&mut h.rsc);
let right = rect(Color::BLUE)
.on(CursorSense::click(), move |_, _| {
on_right.borrow_mut().push("right")
})
.add(&mut h.rsc);
h.set_root((left, right).span(Dir::RIGHT));
h.click((50, 100));
assert_eq!(*clicks.borrow(), ["left"]);
h.click((300, 100));
assert_eq!(*clicks.borrow(), ["left", "right"]);
}
#[test]
fn hover_ends_when_the_cursor_leaves_the_window() {
let mut h = Harness::new((400, 200));
let hovered = Rc::new(RefCell::new(0));
let ended = Rc::new(RefCell::new(0));
let (h_count, e_count) = (hovered.clone(), ended.clone());
let widget = rect(Color::RED)
.on(CursorSense::HoverStart, move |_, _| {
*h_count.borrow_mut() += 1
})
.on(CursorSense::HoverEnd, move |_, _| {
*e_count.borrow_mut() += 1
})
.add(&mut h.rsc);
h.set_root(widget);
h.move_to((200, 100));
assert_eq!((*hovered.borrow(), *ended.borrow()), (1, 0));
// A second sample inside the same widget is not a second hover.
h.move_to((210, 100));
assert_eq!((*hovered.borrow(), *ended.borrow()), (1, 0));
h.leave();
assert_eq!((*hovered.borrow(), *ended.borrow()), (1, 1));
}
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//! A widget that registered only `click()` used to block a `Scroll` meant
//! for whatever is behind it: `run_sensors` decided "consumed, stop looking
//! at lower layers" from mere hover rather than from anything actually
//! matching the input. These drive `run_sensors` directly, which needs no
//! GPU and no window.
use iris::prelude::*;
use std::{cell::Cell, rc::Rc};
struct SenseRsc {
ui: UiData,
events: EventManager<SenseRsc>,
}
impl UiRsc for SenseRsc {
fn ui(&self) -> &UiData {
&self.ui
}
fn ui_mut(&mut self) -> &mut UiData {
&mut self.ui
}
fn on_draw(&mut self, active: &ActiveData) {
self.events.draw(active);
}
fn on_undraw(&mut self, active: &ActiveData) {
self.events.undraw(active);
}
fn on_remove(&mut self, id: WidgetId) {
self.events.remove(id);
}
}
impl HasState for SenseRsc {
type State = ();
}
impl HasEvents for SenseRsc {
fn events(&self) -> &EventManager<Self> {
&self.events
}
fn events_mut(&mut self) -> &mut EventManager<Self> {
&mut self.events
}
}
fn cursor_at(pos: Vec2) -> CursorState {
CursorState {
pos,
exists: true,
buttons: Default::default(),
scroll_delta: Vec2::ZERO,
}
}
#[test]
fn a_button_over_a_list_scrolls_the_list_and_still_clicks() {
let mut rsc = SenseRsc {
ui: UiData::default(),
events: EventManager::default(),
};
// Both cover the whole window: the button "sitting over" the list.
let list = rsc.ui.widgets.add_strong(Rect::new(UiColor::WHITE));
let list_weak = list.weak();
let button = rsc.ui.widgets.add_strong(Rect::new(UiColor::RED));
let button_weak = button.weak();
let scrolled = Rc::new(Cell::new(false));
let clicked = Rc::new(Cell::new(false));
{
let scrolled = scrolled.clone();
rsc.register_event(list_weak, CursorSense::Scroll, move |_ctx, _rsc| {
scrolled.set(true);
});
}
{
let clicked = clicked.clone();
rsc.register_event(button_weak, CursorSense::click(), move |_ctx, _rsc| {
clicked.set(true);
});
}
// A Stack draws its children on separate layers in order, which is
// exactly the "one thing drawn over another" shape `run_sensors`
// walks top layer first.
let root = rsc
.ui
.widgets
.add_strong(Stack {
children: vec![list.any(), button.any()],
size: StackSize::default(),
})
.any();
let mut render = UiRenderState::new();
render.resize((100.0, 100.0));
render.update(&root, &mut rsc);
let mut state = ();
let mut scroll_cursor = cursor_at((50.0, 50.0).into());
scroll_cursor.scroll_delta = (0.0, 10.0).into();
render.run_sensors(&mut rsc, &mut state, scroll_cursor, (100.0, 100.0).into());
assert!(
scrolled.get(),
"a scroll over the button must still reach the list underneath it"
);
assert!(
!clicked.get(),
"a scroll is not a click; the button must not have fired"
);
let mut click_cursor = cursor_at((50.0, 50.0).into());
click_cursor.buttons.left = ActivationState::Start;
render.run_sensors(&mut rsc, &mut state, click_cursor, (100.0, 100.0).into());
assert!(
clicked.get(),
"the button on top must still receive an actual click"
);
}
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//! Scrolling moves content and stops at its ends.
use iris::harness::{Harness, assert_corners};
use iris::prelude::*;
#[test]
fn a_wheel_scrolls_the_content_and_stops_at_its_end() {
let mut h = Harness::new((400, 200));
// Twice the window's height, so there is 200 to scroll.
let top = rect(Color::RED).height(200).add(&mut h.rsc);
let bottom = rect(Color::BLUE).height(200).add(&mut h.rsc);
h.set_root((top, bottom).span(Dir::DOWN).scrollable());
h.move_to((200, 100));
// `Scroll` starts snapped to the end.
assert_corners!(h, top, (0, -200), (400, 0));
// The handler scales a wheel line by 50.
h.scroll((0, 1));
h.frame();
assert_corners!(h, top, (0, -150), (400, 50));
h.scroll((0, 10));
h.frame();
assert_corners!(h, top, (0, 0), (400, 200));
}
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//! What a background task can change, and how it gets back to the ui.
use std::time::Duration;
use iris::harness::Harness;
use iris::prelude::*;
#[test]
fn a_task_update_reaches_the_tree() {
let mut h = Harness::new((400, 200));
let widget = rect(Color::RED).add(&mut h.rsc);
h.set_root(widget.task_on(CursorSense::click(), async move |mut ctx| {
ctx.update(move |_, rsc| widget(rsc).color = Color::BLUE);
}));
h.click((200, 100));
assert!(
h.await_update(Duration::from_secs(5)),
"the task sent no update"
);
assert_eq!(h.rsc[widget].color, Color::BLUE);
}