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Author SHA1 Message Date
iris c4b74f2367 Drop the prelude-bounds test
The rename is the guarantee; there is no way back to a name that is not
there any more.
2026-09-13 20:14:43 -04:00
irisandClaude Opus 5 f312db60c2 Rename the Sized widget to SetSize
It shadowed the marker trait, so a `?Sized` bound in any crate that imports
the prelude failed to resolve -- a compile error in someone else's code that
nothing here would have caught. Three files inside iris already imported
`std::marker::Sized` to get out from under it; they no longer need to.

`SetSize` rather than `FixedSize` because the size it sets need not be fixed:
`width(rest(2))` and `width(rel(0.5))` build the same widget. It pairs with
the `MaxSize` beside it -- one sets a length, the other caps it.

`tests/prelude_bounds.rs` is a compile-level guard: it fails to build if the
prelude shadows `Sized` again. The pad tab of the tabs example, which is what
uses `sized` and the flexible widths, renders pixel-identical.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 19:34:52 -04:00
iris-aiandiris 00d2230b84 Build on wgpu 30 (#13)
Two majors, and the renderer is under everything else left to extract -- so it goes before the slices that would otherwise be written against wgpu 28 and then again against 30. `image` 0.25.6 -> 0.25.10 rides along. `winit` stays on 0.30.12, since 0.31 is only a prerelease and nothing here needs it; `parley` 0.11.1 is current.

What the API asked for, beyond the version:

- **An instance takes the display it will present on**, and GLES on Wayland needs it, so the window the surface is made from is handed over with it. That one matters for Android rather than for this machine.
- **`get_current_texture` returns a status rather than a `Result`**, which replaced an `unwrap` that would have panicked on a resize or an occluded window: reconfigure when the surface is outdated, lost or suboptimal, and skip the frame when there is nothing to draw into.
- **Presenting moved to the queue**, still after `pre_present_notify`.
- **Bind group and vertex buffer layouts are sparse**, so each slot states `Some(layout)`.

Verified the same way as #11: the tabs example with two runtime-added images, an image alone in a layer, and glyphs from a four-page atlas all render identically. `tests/draw_cost.rs` gives 33.6/167/587/2855 us per frame at 8/64/256/1024 layers, against 33.3/161/588/2903 on wgpu 28 -- no change.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#13
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 19:07:47 -04:00
iris-aiandiris b234497d21 Draw the glyph atlas as an array texture and images with their own bind groups + primitive rendering overhaul
Replaces the bindless `binding_array<texture_2d<f32>>` the renderer bound every texture through. That array needs `VK_EXT_descriptor_indexing`, which a real share of Android GPUs lack, so the old shape did not run there at all.

The two things being bound want opposite treatment, so they are now split:

- **Glyph atlas pages become layers of one `texture_2d_array`.** A glyph primitive carries a `layer` instead of a view/sampler index pair. A layer index is an ordinary sampling operand, so this needs nothing beyond plain Vulkan 1.0 / GLES. Growing the atlas recreates the array with headroom and `copy_texture_to_texture`s the old layers across, no readback.
- **A standalone image gets its own texture and its own bind group,** and draws in its own call. It no longer needs a per-instance entry in `PrimitiveData`: the bind group has already picked the texture.

`Primitives` keeps images in a list of their own as a result, with `PrimitiveChange::is_image` naming which list a renumbering belongs to -- the two have independent index spaces, so `(layer, inst_idx)` alone would collide between them.

Two notes on judgement calls, since this slice was rebuilt on top of `main` rather than transplanted:

- The source version renamed `GlyphEntry::is_colored` to `is_color` and added a second `IS_COLOR` flag constant beside the existing `GlyphEntry::IS_COLORED`. Both dropped: #10's naming and its `flags()` are kept, and UVs stay `Vec2` rather than going back to `[f32; 2]`.
- `ImageGpu` no longer holds the `Texture` behind its view, which removes an `#[allow(dead_code)]`. A `TextureView` keeps its own reference to the texture, checked by rendering rather than assumed -- see below.

### Verification

```
cargo fmt --all --check
cargo clippy --workspace --all-targets --locked -- -D warnings
cargo test --workspace --locked
```

All clean; the 4 text-edit tests pass. The only clippy output is the pre-existing future-incompatibility notice about `naga`/`wgpu`/`winit`.

Because this is a rendering change, it was also run for real rather than only compiled. The `tabs` example was rendered on this machine's GPU -- Venus onto an RX 7900 XT, confirmed from the loaded ICD (`libvulkan_virtio.so` on `/dev/dri/renderD128`) rather than assumed, since a failed Vulkan init here silently falls back to llvmpipe and would make the screenshots meaningless.

Screenshots before and after the change are **byte-identical** (same md5) in two scenes: the default tab, which exercises text (the atlas path) and rects, and the image tab with a standalone image pushed at startup, which exercises the per-image bind group. The image-tab scene needed a temporary local edit to the example to push the image without a click; that edit is not part of this branch. The same comparison, re-run after dropping the `Texture` field, is still byte-identical -- which is the check that the view alone keeps it alive.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#11
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 18:56:59 -04:00
iris-aiandiris 0f6a28b4dd Move text layout and rendering to Parley (#10)
Replace the cosmic-text path with Parley layout and Swash rasterization, backed by shared glyph-atlas pages. Shaping, editing, rasterization, and glyph rendering move together because they share the text buffer and rendered-glyph types; splitting them further would require a temporary renderer that is immediately removed.

This is reconstructed rather than replayed from the extraction history. It also fixes issues found during review:

- texture binding changes remain set when an atlas patch follows a new page
- pressing an empty field places a caret and accepts input
- selection motion delegates collapse behavior to Parley
- character deletion follows logical clusters rather than visual neighbors
- the unused root-level Swash dependency is omitted

Four public-behavior integration tests live in `tests/text_edit.rs`: empty-field input, multibyte IME preedit replacement, UTF-8-safe backspace, and selection replacement. The old twelve-test inline block and implementation-restating cases are omitted.

Every added source comment was manually reviewed. Comments that narrated implementation or history were removed; retained comments document cache/rasterization keys, GPU upload constraints, focus representation, bidi geometry, or IME semantics.

Known limitation: atlas pages currently grow without eviction. Each page is 4 MiB on CPU and GPU. An arbitrary cap would leave cached rendered-text UVs pointing at reused glyph slots, so bounding this safely needs a later generation/invalidation change.

This changes public text types and signatures. GPU glyph rendering is covered by compilation rather than a live-surface test.

Verified with:

- `cargo fmt --all --check`
- `cargo clippy --workspace --all-targets -- -D warnings`
- `cargo test --workspace` (four integration tests pass)

Cargo still reports inherited future-incompatibility notices for existing wgpu/winit dependencies; there are no current clippy warnings.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#10
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 03:39:23 -04:00
iris b90c855cf5 Merge pull request 'Preserve primitive count recursion' (#9) from iris-ai/iris:split/08-primitive-count into main
Reviewed-on: iris/iris#9
2026-09-13 01:11:15 -04:00
iris 3b96324333 Remove the redundant macro comment 2026-09-13 01:10:37 -04:00
iris 4767384b08 Preserve primitive count recursion 2026-09-13 01:07:52 -04:00
iris 0191f2081b Merge pull request 'Keep unsafe reference helpers internal' (#7) from iris-ai/iris:split/06-restrict-unsafe-utils into main
Reviewed-on: iris/iris#7
2026-09-13 01:05:38 -04:00
iris 472736a292 Keep the unsafe helper change minimal 2026-09-13 01:04:10 -04:00
iris 6e271e8aee Merge pull request 'Initialize the window uniform from the surface' (#8) from iris-ai/iris:split/07-initialize-window-uniform into main
Reviewed-on: iris/iris#8
2026-09-13 01:01:04 -04:00
iris a1ff76776c Keep unsafe reference helpers internal 2026-09-13 00:58:56 -04:00
iris cb9cad38f2 Initialize the window uniform from the surface 2026-09-13 00:58:56 -04:00
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"wasm-bindgen", "wasm-bindgen",
@@ -3077,9 +3044,9 @@ checksum = "a28ac98ddc8b9274cb41bb4d9d4d5c425b6020c50c46f25559911905610b4a88"
[[package]] [[package]]
name = "wgpu" name = "wgpu"
version = "28.0.0" version = "30.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f9cb534d5ffd109c7d1135f34cdae29e60eab94855a625dcfe1705f8bc7ad79f" checksum = "527ccdf43dd5b2e8676eed9984ce00e2bbb0a1b85b70c1969dcb6cd2eb55ab9e"
dependencies = [ dependencies = [
"arrayvec", "arrayvec",
"bitflags 2.10.0", "bitflags 2.10.0",
@@ -3087,7 +3054,7 @@ dependencies = [
"cfg-if", "cfg-if",
"cfg_aliases", "cfg_aliases",
"document-features", "document-features",
"hashbrown 0.16.1", "hashbrown 0.17.1",
"js-sys", "js-sys",
"log", "log",
"naga", "naga",
@@ -3107,9 +3074,9 @@ dependencies = [
[[package]] [[package]]
name = "wgpu-core" name = "wgpu-core"
version = "28.0.0" version = "30.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8bb4c8b5db5f00e56f1f08869d870a0dff7c8bc7ebc01091fec140b0cf0211a9" checksum = "14c018fce9b6270aa203c2fdd56f3cce996713534bd757e4ea58c8560b121f14"
dependencies = [ dependencies = [
"arrayvec", "arrayvec",
"bit-set", "bit-set",
@@ -3118,10 +3085,11 @@ dependencies = [
"bytemuck", "bytemuck",
"cfg_aliases", "cfg_aliases",
"document-features", "document-features",
"hashbrown 0.16.1", "hashbrown 0.17.1",
"indexmap", "indexmap",
"log", "log",
"naga", "naga",
"naga-types",
"once_cell", "once_cell",
"parking_lot", "parking_lot",
"portable-atomic", "portable-atomic",
@@ -3134,66 +3102,70 @@ dependencies = [
"wgpu-core-deps-emscripten", "wgpu-core-deps-emscripten",
"wgpu-core-deps-windows-linux-android", "wgpu-core-deps-windows-linux-android",
"wgpu-hal", "wgpu-hal",
"wgpu-naga-bridge",
"wgpu-types", "wgpu-types",
] ]
[[package]] [[package]]
name = "wgpu-core-deps-apple" name = "wgpu-core-deps-apple"
version = "28.0.0" version = "30.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "87b7b696b918f337c486bf93142454080a32a37832ba8a31e4f48221890047da" checksum = "061f3d319a40d39d00b1ecc2c33b89fe21d4e6fe01859df3500a3a8ecccd6b68"
dependencies = [ dependencies = [
"wgpu-hal", "wgpu-hal",
] ]
[[package]] [[package]]
name = "wgpu-core-deps-emscripten" name = "wgpu-core-deps-emscripten"
version = "28.0.0" version = "30.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34b251c331f84feac147de3c4aa3aa45112622a95dd7ee1b74384fa0458dbd79" checksum = "d98b86cf4abf524a902dd35f18ca6a3f08fc2ae9847c8f10b48e30491b1f0b86"
dependencies = [ dependencies = [
"wgpu-hal", "wgpu-hal",
] ]
[[package]] [[package]]
name = "wgpu-core-deps-windows-linux-android" name = "wgpu-core-deps-windows-linux-android"
version = "28.0.0" version = "30.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "68ca976e72b2c9964eb243e281f6ce7f14a514e409920920dcda12ae40febaae" checksum = "7586165fd5f6d881cb9ce4bb71f40d6caab2c0f1837e3fc1d9788a197fb6004f"
dependencies = [ dependencies = [
"wgpu-hal", "wgpu-hal",
] ]
[[package]] [[package]]
name = "wgpu-hal" name = "wgpu-hal"
version = "28.0.0" version = "30.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "293080d77fdd14d6b08a67c5487dfddbf874534bb7921526db56a7b75d7e3bef" checksum = "b6b7fb58561a792bc237628ba0792e332de418fefe145f13b5ed8201e6d52f58"
dependencies = [ dependencies = [
"android_system_properties", "android_system_properties",
"arrayvec", "arrayvec",
"ash", "ash",
"bit-set", "bit-set",
"bitflags 2.10.0", "bitflags 2.10.0",
"block", "block2 0.6.2",
"bytemuck", "bytemuck",
"cfg-if", "cfg-if",
"cfg_aliases", "cfg_aliases",
"core-graphics-types 0.2.0",
"glow", "glow",
"glutin_wgl_sys", "glutin_wgl_sys",
"gpu-allocator", "gpu-allocator",
"gpu-descriptor", "hashbrown 0.17.1",
"hashbrown 0.16.1",
"js-sys", "js-sys",
"khronos-egl", "khronos-egl",
"libc", "libc",
"libloading", "libloading",
"log", "log",
"metal",
"naga", "naga",
"naga-types",
"ndk-sys", "ndk-sys",
"objc", "objc2 0.6.4",
"objc2-core-foundation",
"objc2-core-graphics",
"objc2-foundation 0.3.2",
"objc2-metal 0.3.2",
"objc2-quartz-core 0.3.2",
"once_cell", "once_cell",
"ordered-float", "ordered-float",
"parking_lot", "parking_lot",
@@ -3202,26 +3174,44 @@ dependencies = [
"profiling", "profiling",
"range-alloc", "range-alloc",
"raw-window-handle", "raw-window-handle",
"raw-window-metal",
"renderdoc-sys", "renderdoc-sys",
"smallvec", "smallvec",
"static_assertions",
"thiserror 2.0.17", "thiserror 2.0.17",
"wasm-bindgen", "wasm-bindgen",
"wayland-sys",
"web-sys", "web-sys",
"wgpu-naga-bridge",
"wgpu-types", "wgpu-types",
"windows", "windows",
"windows-core", "windows-core",
"windows-result",
]
[[package]]
name = "wgpu-naga-bridge"
version = "30.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d2f62e73117bb7a62bfd9c5a5841438a823f6566c6442a808ee269d2d055c081"
dependencies = [
"naga",
"wgpu-types",
] ]
[[package]] [[package]]
name = "wgpu-types" name = "wgpu-types"
version = "28.0.0" version = "30.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e18308757e594ed2cd27dddbb16a139c42a683819d32a2e0b1b0167552f5840c" checksum = "99dad6f1fbdbbdb4c278a6508b059d44688f5cebddf78d005a46a31340269286"
dependencies = [ dependencies = [
"bitflags 2.10.0", "bitflags 2.10.0",
"bytemuck", "bytemuck",
"js-sys", "js-sys",
"log", "log",
"naga-types",
"raw-window-handle",
"static_assertions",
"web-sys", "web-sys",
] ]
@@ -3585,12 +3575,12 @@ dependencies = [
"android-activity", "android-activity",
"atomic-waker", "atomic-waker",
"bitflags 2.10.0", "bitflags 2.10.0",
"block2", "block2 0.5.1",
"bytemuck", "bytemuck",
"calloop", "calloop",
"cfg_aliases", "cfg_aliases",
"concurrent-queue", "concurrent-queue",
"core-foundation 0.9.4", "core-foundation",
"core-graphics", "core-graphics",
"cursor-icon", "cursor-icon",
"dpi", "dpi",
@@ -3857,12 +3847,6 @@ dependencies = [
"syn 3.0.5", "syn 3.0.5",
] ]
[[package]]
name = "zune-core"
version = "0.4.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f423a2c17029964870cfaabb1f13dfab7d092a62a29a89264f4d36990ca414a"
[[package]] [[package]]
name = "zune-core" name = "zune-core"
version = "0.5.0" version = "0.5.0"
@@ -3878,20 +3862,11 @@ dependencies = [
"simd-adler32", "simd-adler32",
] ]
[[package]]
name = "zune-jpeg"
version = "0.4.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "29ce2c8a9384ad323cf564b67da86e21d3cfdff87908bc1223ed5c99bc792713"
dependencies = [
"zune-core 0.4.12",
]
[[package]] [[package]]
name = "zune-jpeg" name = "zune-jpeg"
version = "0.5.8" version = "0.5.8"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e35aee689668bf9bd6f6f3a6c60bb29ba1244b3b43adfd50edd554a371da37d5" checksum = "e35aee689668bf9bd6f6f3a6c60bb29ba1244b3b43adfd50edd554a371da37d5"
dependencies = [ dependencies = [
"zune-core 0.5.0", "zune-core",
] ]
+3 -2
View File
@@ -29,12 +29,13 @@ edition = "2024"
[workspace.dependencies] [workspace.dependencies]
pollster = "0.4.0" pollster = "0.4.0"
winit = "0.30.12" winit = "0.30.12"
wgpu = "28.0.0" wgpu = "30.0.1"
bytemuck = "1.23.1" bytemuck = "1.23.1"
image = "0.25.6" image = "0.25.10"
parley = "0.11.1" parley = "0.11.1"
swash = "0.2.10" swash = "0.2.10"
fxhash = "0.2.1" fxhash = "0.2.1"
log = "0.4.29"
arboard = "3.6.1" arboard = "3.6.1"
iris-core = { path = "core" } iris-core = { path = "core" }
iris-macro = { path = "macro" } iris-macro = { path = "macro" }
+1 -25
View File
@@ -1,19 +1,6 @@
images images
settings (sampler) settings (sampler)
consider typed TextureHandle<T> variants for distinct texture uses
text
figure out ways to speed up / what costs the most
resizing (per frame) is really slow (assuming painter isn't griefing)
j is weird / fix x offset
masks r just made to bare minimum work
scaling
could be just a simple scaling factor that multiplies abs
and need to ensure text uses raw abs and not scaled abs
naming? (pt, px)
want to keep (drawn) regions using px? or should I add another field to UiScalar/Vec
field could be best solution so redrawing stuff isn't needed & you can specify both as user
WidgetRef<W> or smth instead of Id WidgetRef<W> or smth instead of Id
enum that's either an Id or an actual concrete instance of W enum that's either an Id or an actual concrete instance of W
@@ -24,17 +11,6 @@ WidgetRef<W> or smth instead of Id
maybe introduce InnerWidget trait to allow for editors to expose & modify inner type maybe introduce InnerWidget trait to allow for editors to expose & modify inner type
maybe could also store a parent widget and keep using InnerWidget trait? unsure if possible maybe could also store a parent widget and keep using InnerWidget trait? unsure if possible
really weird limitation:
I don't think you can currently remove an element from a parent and put it in a child of the same parent
because it removes the unused children after the entire parent redraw
but the child gets drawn during that, so it will think the child is still active !!!
or something like that idk, maybe I need a special enum for parent that includes a undecided state where it may or may not get redrawn by the parent
or just do ref counting and ensure all drawn things == 1 afterwards (seems like best way)
ok so I'm removing the limit for now
don't forget I'm streaming
tags
vecs for each widget type? vecs for each widget type?
POTENTIAL BUG: closures that store IDs will not decrement the id!!! need to not increment id if moved into closure somehow??? wait no, need to decrement ID every time an event fn is added...... only if the id is used in it..?? POTENTIAL BUG: closures that store IDs will not decrement the id!!! need to not increment id if moved into closure somehow??? wait no, need to decrement ID every time an event fn is added...... only if the id is used in it..??
+1
View File
@@ -10,3 +10,4 @@ image = { workspace = true }
parley = { workspace = true } parley = { workspace = true }
swash = { workspace = true } swash = { workspace = true }
fxhash = { workspace = true } fxhash = { workspace = true }
log = { workspace = true }
-1
View File
@@ -10,7 +10,6 @@ pub struct Color<T> {
pub a: T, pub a: T,
} }
/// Defaults to visible, unstyled text for Parley's brush requirement.
impl<T: ColorNum> Default for Color<T> { impl<T: ColorNum> Default for Color<T> {
fn default() -> Self { fn default() -> Self {
Self::BLACK Self::BLACK
+3 -3
View File
@@ -1,7 +1,7 @@
use std::ops::{Index, IndexMut}; use std::ops::{Index, IndexMut};
use crate::{ use crate::{
render::{MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, Primitives}, render::{LayerDraws, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
util::to_mut, util::to_mut,
}; };
@@ -39,7 +39,7 @@ struct Child {
tail: usize, tail: usize,
} }
pub type PrimitiveLayers = Layers<Primitives>; pub type DrawLayers = Layers<LayerDraws>;
impl<T: Default> Layers<T> { impl<T: Default> Layers<T> {
pub fn new() -> Layers<T> { pub fn new() -> Layers<T> {
@@ -119,7 +119,7 @@ impl<T: Default> Layers<T> {
} }
} }
impl PrimitiveLayers { impl DrawLayers {
pub fn write<P: Primitive>( pub fn write<P: Primitive>(
&mut self, &mut self,
layer: LayerId, layer: LayerId,
+89 -63
View File
@@ -1,34 +1,35 @@
use crate::{Align, GlyphAtlas, GlyphKey, PlacedGlyph, RegionAlign, Textures, UiColor, util::Vec2}; use crate::{
Align, GlyphAtlas, GlyphEntry, GlyphKey, PlacedGlyph, RegionAlign, UiColor, util::Vec2,
};
use parley::{ use parley::{
Alignment, AlignmentOptions, FontContext, FontFamily, FontFamilyName, GenericFamily, Layout, Alignment, AlignmentOptions, FontContext, FontFamily, FontFamilyName, GenericFamily, Layout,
LayoutContext, LineHeight, PositionedLayoutItem, StyleProperty, LayoutContext, LineHeight, PositionedLayoutItem, StyleProperty,
}; };
use std::hash::{DefaultHasher, Hash, Hasher};
use swash::{ use swash::{
FontRef, FontRef,
scale::{Render, ScaleContext, Source, StrikeWith}, scale::{Render, ScaleContext, Source, StrikeWith},
zeno::{Format, Vector}, zeno::{Format, Vector},
}; };
/// Shared font, layout, rasterization, and glyph-atlas state.
pub struct TextData { pub struct TextData {
pub font_cx: FontContext, pub font_ctx: FontContext,
pub layout_cx: LayoutContext<UiColor>, pub layout_ctx: LayoutContext<UiColor>,
scale_cx: ScaleContext, scale_ctx: ScaleContext,
pub atlas: GlyphAtlas, pub atlas: GlyphAtlas,
} }
impl Default for TextData { impl Default for TextData {
fn default() -> Self { fn default() -> Self {
Self { Self {
font_cx: FontContext::new(), font_ctx: FontContext::new(),
layout_cx: LayoutContext::new(), layout_ctx: LayoutContext::new(),
scale_cx: ScaleContext::new(), scale_ctx: ScaleContext::new(),
atlas: GlyphAtlas::default(), atlas: GlyphAtlas::default(),
} }
} }
} }
/// An owned font family that can be stored by a widget.
#[derive(Clone, PartialEq)] #[derive(Clone, PartialEq)]
pub enum Family { pub enum Family {
SansSerif, SansSerif,
@@ -56,7 +57,6 @@ pub struct TextAttrs {
pub line_height: f32, pub line_height: f32,
pub family: Family, pub family: Family,
pub wrap: bool, pub wrap: bool,
/// Alignment within the text's region.
pub align: RegionAlign, pub align: RegionAlign,
} }
@@ -80,8 +80,13 @@ impl Default for TextAttrs {
pub struct TextBuffer { pub struct TextBuffer {
text: String, text: String,
layout: Layout<UiColor>, layout: Layout<UiColor>,
/// The inputs used to build the cached layout. layout_key: Option<LayoutKey>,
shaped: Option<(TextAttrs, Option<f32>)>, }
#[derive(PartialEq)]
struct LayoutKey {
attrs: TextAttrs,
max_width: Option<f32>,
} }
impl TextBuffer { impl TextBuffer {
@@ -89,7 +94,7 @@ impl TextBuffer {
Self { Self {
text: text.into(), text: text.into(),
layout: Layout::new(), layout: Layout::new(),
shaped: None, layout_key: None,
} }
} }
@@ -113,13 +118,13 @@ impl TextBuffer {
let text = text.into(); let text = text.into();
if text != self.text { if text != self.text {
self.text = text; self.text = text;
self.shaped = None; self.layout_key = None;
} }
} }
/// Invalidates the layout and returns the underlying string for editing. /// Invalidates the layout and returns the underlying string for editing.
pub fn edit(&mut self) -> &mut String { pub fn edit(&mut self) -> &mut String {
self.shaped = None; self.layout_key = None;
&mut self.text &mut self.text
} }
@@ -128,12 +133,16 @@ impl TextBuffer {
} }
pub fn shape(&mut self, data: &mut TextData, attrs: &TextAttrs, width: Option<f32>) { pub fn shape(&mut self, data: &mut TextData, attrs: &TextAttrs, width: Option<f32>) {
if self.shaped.as_ref() == Some(&(attrs.clone(), width)) { let layout_key = LayoutKey {
attrs: attrs.clone(),
max_width: width,
};
if self.layout_key.as_ref() == Some(&layout_key) {
return; return;
} }
let mut builder = data let mut builder = data
.layout_cx .layout_ctx
.ranged_builder(&mut data.font_cx, &self.text, 1.0, true); .ranged_builder(&mut data.font_ctx, &self.text, 1.0, true);
builder.push_default(StyleProperty::FontFamily(attrs.family.family())); builder.push_default(StyleProperty::FontFamily(attrs.family.family()));
builder.push_default(StyleProperty::FontSize(attrs.font_size)); builder.push_default(StyleProperty::FontSize(attrs.font_size));
builder.push_default(StyleProperty::LineHeight(LineHeight::Absolute( builder.push_default(StyleProperty::LineHeight(LineHeight::Absolute(
@@ -144,13 +153,12 @@ impl TextBuffer {
self.layout.break_all_lines(width); self.layout.break_all_lines(width);
self.layout self.layout
.align(Alignment::Start, AlignmentOptions::default()); .align(Alignment::Start, AlignmentOptions::default());
self.shaped = Some((attrs.clone(), width)); self.layout_key = Some(layout_key);
} }
} }
impl TextData { impl TextData {
/// Rasterizes uncached glyphs and places them relative to the text origin. pub fn place(&mut self, buffer: &TextBuffer) -> Vec<PlacedGlyph> {
pub fn place(&mut self, buffer: &TextBuffer, textures: &mut Textures) -> Vec<PlacedGlyph> {
let mut placed = Vec::new(); let mut placed = Vec::new();
for line in buffer.layout.lines() { for line in buffer.layout.lines() {
for item in line.items() { for item in line.items() {
@@ -165,8 +173,6 @@ impl TextData {
continue; continue;
}; };
let coords_hash = hash_coords(coords); let coords_hash = hash_coords(coords);
// `font.data.id()` rather than the pointer, so the same font
// loaded twice is still one set of entries.
let font_id = font.data.id(); let font_id = font.data.id();
for glyph in run.positioned_glyphs() { for glyph in run.positioned_glyphs() {
@@ -174,38 +180,20 @@ impl TextData {
let key = GlyphKey { let key = GlyphKey {
font: font_id, font: font_id,
glyph: glyph.id, glyph: glyph.id,
size: (font_size * 16.0).round() as u32, size: glyph_size_key(font_size),
subpixel, subpixel,
coords: coords_hash, coords: coords_hash,
}; };
let entry = match self.atlas.get(&key) { let Some(entry) = self.glyph_entry(GlyphRaster {
Some(entry) => entry, key,
None => { font: font_ref,
let mut scaler = self font_size,
.scale_cx coords,
.builder(font_ref) subpixel,
.size(font_size) glyph_id: glyph.id,
.hint(true) }) else {
.normalized_coords(coords) continue;
.build();
let image = Render::new(&[
Source::ColorOutline(0),
Source::ColorBitmap(StrikeWith::BestFit),
Source::Outline,
])
.format(Format::Alpha)
.offset(Vector::new(subpixel as f32 / 4.0, 0.0))
.render(&mut scaler, glyph.id as u16);
match image {
Some(image) => self.atlas.insert(key, &image, textures),
None => {
self.atlas.insert_empty(key);
None
}
}
}
}; };
let Some(entry) = entry else { continue };
placed.push(PlacedGlyph { placed.push(PlacedGlyph {
entry, entry,
offset: Vec2::new( offset: Vec2::new(
@@ -218,21 +206,60 @@ impl TextData {
} }
placed placed
} }
fn glyph_entry(&mut self, glyph: GlyphRaster<'_>) -> Option<GlyphEntry> {
if let Some(entry) = self.atlas.get(&glyph.key) {
return entry;
}
let mut scaler = self
.scale_ctx
.builder(glyph.font)
.size(glyph.font_size)
.hint(true)
.normalized_coords(glyph.coords)
.build();
let image = Render::new(&[
Source::ColorOutline(0),
Source::ColorBitmap(StrikeWith::BestFit),
Source::Outline,
])
.format(Format::Alpha)
.offset(Vector::new(glyph.subpixel as f32 / 4.0, 0.0))
.render(&mut scaler, glyph.glyph_id as u16);
if let Some(image) = image {
self.atlas.insert(glyph.key, &image)
} else {
self.atlas.insert_empty(glyph.key);
None
}
}
}
struct GlyphRaster<'a> {
key: GlyphKey,
font: FontRef<'a>,
font_size: f32,
coords: &'a [i16],
subpixel: u8,
glyph_id: u32,
} }
fn hash_coords(coords: &[i16]) -> u64 { fn hash_coords(coords: &[i16]) -> u64 {
let mut h: u64 = 0xcbf2_9ce4_8422_2325; let mut hasher = DefaultHasher::new();
for c in coords { coords.hash(&mut hasher);
h ^= *c as u16 as u64; hasher.finish()
h = h.wrapping_mul(0x1000_0000_01b3); }
}
h const GLYPH_SIZE_STEPS_PER_PIXEL: f32 = 16.0;
fn glyph_size_key(font_size: f32) -> u32 {
(font_size * GLYPH_SIZE_STEPS_PER_PIXEL).round() as u32
} }
/// Cached glyph placement for a laid-out string.
#[derive(Clone)]
pub struct RenderedText { pub struct RenderedText {
pub glyphs: std::sync::Arc<Vec<PlacedGlyph>>, pub glyphs: Vec<PlacedGlyph>,
pub size: Vec2, pub size: Vec2,
pub color: UiColor, pub color: UiColor,
} }
@@ -243,12 +270,11 @@ impl TextData {
buffer: &mut TextBuffer, buffer: &mut TextBuffer,
attrs: &TextAttrs, attrs: &TextAttrs,
width: Option<f32>, width: Option<f32>,
textures: &mut Textures,
) -> RenderedText { ) -> RenderedText {
buffer.shape(self, attrs, width); buffer.shape(self, attrs, width);
let glyphs = self.place(buffer, textures); let glyphs = self.place(buffer);
RenderedText { RenderedText {
glyphs: std::sync::Arc::new(glyphs), glyphs,
size: buffer.size(), size: buffer.size(),
color: attrs.color, color: attrs.color,
} }
+18 -21
View File
@@ -1,7 +1,4 @@
use crate::{ use crate::util::{RefCounter, Vec2};
render::TexturePrimitive,
util::{RefCounter, Vec2},
};
use image::{DynamicImage, GenericImageView}; use image::{DynamicImage, GenericImageView};
use std::{ use std::{
ops::Index, ops::Index,
@@ -10,7 +7,7 @@ use std::{
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct TextureHandle { pub struct TextureHandle {
inner: TexturePrimitive, slot: u32,
size: Vec2, size: Vec2,
counter: RefCounter, counter: RefCounter,
send: Sender<u32>, send: Sender<u32>,
@@ -29,9 +26,10 @@ pub struct Textures {
pub enum TextureUpdate<'a> { pub enum TextureUpdate<'a> {
Push(&'a DynamicImage), Push(&'a DynamicImage),
Set(u32, &'a DynamicImage), Set(u32, &'a DynamicImage),
/// Overwrite one rectangle without uploading the entire texture.
Patch(u32, PatchRect, &'a DynamicImage), Patch(u32, PatchRect, &'a DynamicImage),
Free(u32), Free(u32),
/// Added and freed before the renderer drained either update. It still has
/// to push a slot to stay lined up with `images`; `Free` then empties it.
PushFree, PushFree,
SetFree, SetFree,
} }
@@ -65,14 +63,8 @@ impl Textures {
pub fn add(&mut self, image: impl Into<DynamicImage>) -> TextureHandle { pub fn add(&mut self, image: impl Into<DynamicImage>) -> TextureHandle {
let image = image.into(); let image = image.into();
let size = image.dimensions().into(); let size = image.dimensions().into();
let view_idx = self.push(image);
// 0 == default in renderer; TODO: actually create samplers here
let sampler_idx = 0;
TextureHandle { TextureHandle {
inner: TexturePrimitive { slot: self.push(image),
view_idx,
sampler_idx,
},
size, size,
counter: RefCounter::new(), counter: RefCounter::new(),
send: self.send.clone(), send: self.send.clone(),
@@ -92,17 +84,21 @@ impl Textures {
} }
} }
/// The stored image for a handle, to be written into before `patch`.
pub fn image_mut(&mut self, handle: &TextureHandle) -> &mut DynamicImage { pub fn image_mut(&mut self, handle: &TextureHandle) -> &mut DynamicImage {
self.images[handle.inner.view_idx as usize] self.images[handle.slot as usize]
.as_mut() .as_mut()
.expect("texture was freed while still held") .expect("texture was freed while still held")
} }
/// Queue an upload of just `rect`, after writing it with `image_mut`. /// Queue an upload of just `rect`, after writing it with `image_mut`.
pub fn patch(&mut self, handle: &TextureHandle, rect: PatchRect) { pub fn patch(&mut self, handle: &TextureHandle, rect: PatchRect) {
self.updates self.updates.push(Update::Patch(handle.slot, rect));
.push(Update::Patch(handle.inner.view_idx, rect)); }
/// How many textures are live, which is what a ui can ask; the renderer's
/// copies follow from the updates it drains.
pub fn count(&self) -> usize {
self.images.iter().flatten().count()
} }
pub fn free(&mut self) { pub fn free(&mut self) {
@@ -133,8 +129,9 @@ impl Textures {
} }
impl TextureHandle { impl TextureHandle {
pub fn primitive(&self) -> TexturePrimitive { /// Index into `Textures`, and into the renderer's parallel slots.
self.inner pub fn slot(&self) -> u32 {
self.slot
} }
pub fn size(&self) -> Vec2 { pub fn size(&self) -> Vec2 {
self.size self.size
@@ -144,7 +141,7 @@ impl TextureHandle {
impl Drop for TextureHandle { impl Drop for TextureHandle {
fn drop(&mut self) { fn drop(&mut self) {
if self.counter.drop() { if self.counter.drop() {
let _ = self.send.send(self.inner.view_idx); let _ = self.send.send(self.slot);
} }
} }
} }
@@ -153,7 +150,7 @@ impl Index<&TextureHandle> for Textures {
type Output = DynamicImage; type Output = DynamicImage;
fn index(&self, index: &TextureHandle) -> &Self::Output { fn index(&self, index: &TextureHandle) -> &Self::Output {
self.images[index.inner.view_idx as usize].as_ref().unwrap() self.images[index.slot as usize].as_ref().unwrap()
} }
} }
+129 -94
View File
@@ -1,20 +1,17 @@
//! Packs reusable rasterized glyphs into shared texture pages.
use crate::{ use crate::{
PatchRect, TextureHandle, Textures, PatchRect,
util::{HashMap, Vec2}, util::{HashMap, Vec2},
}; };
use image::RgbaImage; use image::RgbaImage;
use swash::scale::image::{Content, Image}; use swash::scale::image::{Content, Image};
/// A 1024-pixel RGBA8 page occupies 4 MiB. /// Side of one page, and so of every layer of `render::page`'s array texture.
const PAGE: u32 = 1024; pub(crate) const PAGE: u32 = 1024;
/// Transparent margin kept around every glyph, so that sampling one cannot /// Transparent margin kept around every glyph, so that sampling one cannot
/// pick up its neighbour along a shared edge. /// pick up its neighbour along a shared edge.
const PAD: u32 = 1; const PAD: u32 = 1;
/// Includes every input that can change the rasterized pixels.
#[derive(Clone, Copy, PartialEq, Eq, Hash)] #[derive(Clone, Copy, PartialEq, Eq, Hash)]
pub struct GlyphKey { pub struct GlyphKey {
pub font: u64, pub font: u64,
@@ -31,32 +28,47 @@ pub struct GlyphKey {
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct GlyphEntry { pub struct GlyphEntry {
pub uv_min: [f32; 2], pub uv_min: Vec2,
pub uv_max: [f32; 2], pub uv_max: Vec2,
/// Offset from the glyph's pen position to the top-left of its pixels. /// Offset from the glyph's pen position to the top-left of its pixels.
pub left: i32, pub left: i32,
pub top: i32, pub top: i32,
pub width: u32, pub width: u32,
pub height: u32, pub height: u32,
pub is_color: bool, pub is_colored: bool,
pub view_idx: u32, /// Which atlas array layer this glyph is on.
pub sampler_idx: u32, pub layer: u32,
}
impl GlyphEntry {
const IS_COLORED: u32 = 1;
pub(crate) fn flags(&self) -> u32 {
if self.is_colored { Self::IS_COLORED } else { 0 }
}
} }
struct Page { struct Page {
handle: TextureHandle, image: RgbaImage,
/// Shelf packing is effective because glyphs at one size have similar heights.
x: u32, x: u32,
y: u32, y: u32,
shelf_height: u32, shelf_height: u32,
} }
/// A rectangle of one page the renderer has not uploaded yet.
#[derive(Clone, Copy)]
pub struct PageUpload {
pub layer: u32,
pub rect: PatchRect,
}
#[derive(Default)] #[derive(Default)]
pub struct GlyphAtlas { pub struct GlyphAtlas {
pages: Vec<Page>, pages: Vec<Page>,
/// `None` for a glyph that rasterised to nothing -- a space, say. Cached /// `None` for a glyph that rasterised to nothing -- a space, say. Cached
/// too, so it is not re-rasterised on every layout. /// too, so it is not re-rasterised on every layout.
entries: HashMap<GlyphKey, Option<GlyphEntry>>, entries: HashMap<GlyphKey, Option<GlyphEntry>>,
uploads: Vec<PageUpload>,
} }
impl GlyphAtlas { impl GlyphAtlas {
@@ -64,91 +76,96 @@ impl GlyphAtlas {
self.entries.get(key).copied() self.entries.get(key).copied()
} }
/// Returns `None` when a glyph has no pixels or cannot fit on a page. pub fn insert(&mut self, key: GlyphKey, image: &Image) -> Option<GlyphEntry> {
pub fn insert(
&mut self,
key: GlyphKey,
image: &Image,
textures: &mut Textures,
) -> Option<GlyphEntry> {
let w = image.placement.width; let w = image.placement.width;
let h = image.placement.height; let h = image.placement.height;
if w == 0 || h == 0 { if w == 0 || h == 0 {
log::warn!(
"glyph {} in font {} rasterized at {w}x{h}; skipping it",
key.glyph,
key.font,
);
self.entries.insert(key, None); self.entries.insert(key, None);
return None; return None;
} }
if w + PAD * 2 > PAGE || h + PAD * 2 > PAGE { if w > PAGE - PAD * 2 || h > PAGE - PAD * 2 {
// Never silently crop an oversized glyph. log::warn!(
"glyph {} in font {} rasterized at {w}x{h}, too large for the {PAGE}x{PAGE} atlas; skipping it",
key.glyph,
key.font,
);
self.entries.insert(key, None); self.entries.insert(key, None);
return None; return None;
} }
let (page_idx, x, y) = self.allocate(w, h, textures); let upload = self.allocate(w, h);
let page = &self.pages[page_idx]; let PatchRect { x, y, .. } = upload.rect;
write_glyph(&mut self.pages[upload.layer as usize].image, image, x, y);
self.uploads.push(upload);
let img = textures.image_mut(&page.handle);
let rgba = img.as_mut_rgba8().expect("atlas page is rgba8");
write_glyph(rgba, image, x, y);
let handle = page.handle.clone();
let rect = PatchRect {
x,
y,
width: w,
height: h,
};
textures.patch(&handle, rect);
let page = &self.pages[page_idx];
let scale = 1.0 / PAGE as f32; let scale = 1.0 / PAGE as f32;
let entry = GlyphEntry { let entry = GlyphEntry {
uv_min: [x as f32 * scale, y as f32 * scale], uv_min: Vec2::new(x as f32 * scale, y as f32 * scale),
uv_max: [(x + w) as f32 * scale, (y + h) as f32 * scale], uv_max: Vec2::new((x + w) as f32 * scale, (y + h) as f32 * scale),
left: image.placement.left, left: image.placement.left,
top: image.placement.top, top: image.placement.top,
width: w, width: w,
height: h, height: h,
is_color: matches!(image.content, Content::Color), is_colored: matches!(image.content, Content::Color),
view_idx: page.handle.primitive().view_idx, layer: upload.layer,
sampler_idx: page.handle.primitive().sampler_idx,
}; };
self.entries.insert(key, Some(entry)); self.entries.insert(key, Some(entry));
Some(entry) Some(entry)
} }
fn allocate(&mut self, w: u32, h: u32, textures: &mut Textures) -> (usize, u32, u32) { /// Reserves room for a `w` by `h` glyph, adding a page if none has it.
let need_w = w + PAD; fn allocate(&mut self, w: u32, h: u32) -> PageUpload {
let need_h = h + PAD; let rect = |x, y| PatchRect {
if let Some(i) = self.pages.iter().position(|p| fits(p, need_w, need_h)) { x,
let page = &mut self.pages[i]; y,
if page.x + need_w > PAGE { width: w,
page.y += page.shelf_height; height: h,
page.x = PAD; };
page.shelf_height = 0; if let Some((i, (x, y))) = self
} .pages
let (x, y) = (page.x, page.y); .iter_mut()
page.x += need_w; .enumerate()
page.shelf_height = page.shelf_height.max(need_h); .find_map(|(i, page)| page.allocate(w, h).map(|position| (i, position)))
return (i, x, y); {
return PageUpload {
layer: i as u32,
rect: rect(x, y),
};
} }
let handle = textures.add(RgbaImage::new(PAGE, PAGE));
self.pages.push(Page { self.pages.push(Page {
handle, image: RgbaImage::new(PAGE, PAGE),
x: PAD + w + PAD, x: PAD + w + PAD,
y: PAD, y: PAD,
shelf_height: h + PAD, shelf_height: h + PAD,
}); });
(self.pages.len() - 1, PAD, PAD) PageUpload {
layer: self.pages.len() as u32 - 1,
rect: rect(PAD, PAD),
}
}
/// Drains what has been written since the last call, for the renderer to
/// upload. A new page needs nothing more: wgpu leaves the rest of a fresh
/// layer transparent, which is what an atlas wants.
pub fn uploads(&mut self) -> impl Iterator<Item = (PageUpload, &RgbaImage)> {
let pages = &self.pages;
self.uploads
.drain(..)
.map(|upload| (upload, &pages[upload.layer as usize].image))
} }
/// Record that a glyph has no pixels, so it is not re-rasterised.
pub fn insert_empty(&mut self, key: GlyphKey) { pub fn insert_empty(&mut self, key: GlyphKey) {
self.entries.insert(key, None); self.entries.insert(key, None);
} }
pub fn page_count(&self) -> usize { pub fn page_count(&self) -> u32 {
self.pages.len() self.pages.len() as u32
} }
pub fn glyph_count(&self) -> usize { pub fn glyph_count(&self) -> usize {
@@ -156,53 +173,71 @@ impl GlyphAtlas {
} }
} }
fn fits(page: &Page, need_w: u32, need_h: u32) -> bool { impl Page {
// On the current shelf, or on a new one above it. fn allocate(&mut self, w: u32, h: u32) -> Option<(u32, u32)> {
(page.x + need_w <= PAGE && page.y + need_h <= PAGE) let need_w = w + PAD;
|| (need_w + PAD <= PAGE && page.y + page.shelf_height + need_h <= PAGE) let need_h = h + PAD;
if self.x + need_w > PAGE {
if need_w + PAD > PAGE || self.y + self.shelf_height + need_h > PAGE {
return None;
}
self.y += self.shelf_height;
self.x = PAD;
self.shelf_height = 0;
} else if self.y + need_h > PAGE {
return None;
}
let position = (self.x, self.y);
self.x += need_w;
self.shelf_height = self.shelf_height.max(need_h);
Some(position)
}
} }
/// Mask glyphs keep coverage in alpha so their raster can be tinted at draw time. /// Mask glyphs keep coverage in alpha so their raster can be tinted at draw time.
fn write_glyph(page: &mut RgbaImage, image: &Image, x: u32, y: u32) { fn write_glyph(page: &mut RgbaImage, image: &Image, x: u32, y: u32) {
let w = image.placement.width; let width = image.placement.width as usize;
let h = image.placement.height; let height = image.placement.height as usize;
let page_stride = page.width() as usize * 4;
let x = x as usize * 4;
let y = y as usize;
let page = page.as_mut();
for row in 0..height {
let start = (y + row) * page_stride + x;
let target = &mut page[start..start + width * 4];
match image.content { match image.content {
Content::Mask => {
for row in 0..h {
for col in 0..w {
let a = image.data[(row * w + col) as usize];
page.put_pixel(x + col, y + row, image::Rgba([255, 255, 255, a]));
}
}
}
Content::Color => { Content::Color => {
for row in 0..h { let start = row * width * 4;
for col in 0..w { target.copy_from_slice(&image.data[start..start + width * 4]);
let i = ((row * w + col) * 4) as usize;
let px = [
image.data[i],
image.data[i + 1],
image.data[i + 2],
image.data[i + 3],
];
page.put_pixel(x + col, y + row, image::Rgba(px));
} }
Content::Mask => {
let start = row * width;
for (target, &alpha) in target
.as_chunks_mut::<4>()
.0
.iter_mut()
.zip(&image.data[start..start + width])
{
target.copy_from_slice(&[255, 255, 255, alpha]);
} }
} }
Content::SubpixelMask => { Content::SubpixelMask => {
// Preserve readable output if the rasterizer returns a subpixel mask. let start = row * width * 4;
for row in 0..h { for (target, source) in target
for col in 0..w { .as_chunks_mut::<4>()
let i = ((row * w + col) * 4) as usize; .0
let a = image.data[i + 1]; .iter_mut()
page.put_pixel(x + col, y + row, image::Rgba([255, 255, 255, a])); .zip(image.data[start..start + width * 4].as_chunks::<4>().0)
{
target.copy_from_slice(&[255, 255, 255, source[1]]);
} }
} }
} }
} }
} }
/// Where a glyph goes on screen, in pixels relative to the text's origin.
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct PlacedGlyph { pub struct PlacedGlyph {
pub entry: GlyphEntry, pub entry: GlyphEntry,
+1 -5
View File
@@ -12,20 +12,16 @@ pub struct WindowUniform {
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] #[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct PrimitiveInstance { pub struct PrimitiveInstance {
pub region: UiRegion, pub region: UiRegion,
pub binding: u32,
pub idx: u32,
pub mask_idx: MaskIdx, pub mask_idx: MaskIdx,
} }
impl PrimitiveInstance { impl PrimitiveInstance {
const ATTRIBS: [VertexAttribute; 7] = vertex_attr_array![ const ATTRIBS: [VertexAttribute; 5] = vertex_attr_array![
0 => Float32x2, 0 => Float32x2,
1 => Float32x2, 1 => Float32x2,
2 => Float32x2, 2 => Float32x2,
3 => Float32x2, 3 => Float32x2,
4 => Uint32, 4 => Uint32,
5 => Uint32,
6 => Uint32,
]; ];
pub fn desc() -> VertexBufferLayout<'static> { pub fn desc() -> VertexBufferLayout<'static> {
+204 -192
View File
@@ -1,8 +1,6 @@
use std::num::NonZero;
use crate::{ use crate::{
UiData, UiRenderState, UiData, UiRenderState,
render::{data::PrimitiveInstance, texture::GpuTextures, util::ArrBuf}, render::{data::PrimitiveInstance, util::ArrBuf},
util::{HashMap, Vec2}, util::{HashMap, Vec2},
}; };
use data::WindowUniform; use data::WindowUniform;
@@ -13,6 +11,7 @@ use wgpu::{
mod atlas; mod atlas;
mod data; mod data;
mod page;
mod primitive; mod primitive;
mod texture; mod texture;
mod util; mod util;
@@ -21,42 +20,63 @@ pub use atlas::*;
pub use data::{Mask, MaskIdx}; pub use data::{Mask, MaskIdx};
pub use primitive::*; pub use primitive::*;
const SHAPE_SHADER: &str = include_str!("./shader.wgsl"); const PRELUDE: &str = include_str!("./shader/prelude.wgsl");
pub struct UiRenderNode { pub struct UiRenderNode {
uniform_group: BindGroup, shared_layout: BindGroupLayout,
primitive_layout: BindGroupLayout, shared_group: BindGroup,
rsc_layout: BindGroupLayout, format: TextureFormat,
rsc_group: BindGroup,
pipeline: RenderPipeline, /// One per registered primitive, in id order.
primitives: Vec<PrimitivePipeline>,
layers: HashMap<usize, RenderLayer>, layers: HashMap<usize, RenderLayer>,
active: Vec<usize>, active: Vec<usize>,
window_buffer: Buffer, window_buffer: Buffer,
textures: GpuTextures,
masks: ArrBuf<Mask>, masks: ArrBuf<Mask>,
} }
struct RenderLayer { struct RenderLayer {
/// One per registered primitive, `None` where this layer draws none.
primitives: Vec<Option<ListBuffers>>,
}
/// What draws one registered primitive.
struct PrimitivePipeline {
data_layout: BindGroupLayout,
pipeline: RenderPipeline,
render: Box<dyn PrimitiveRender>,
}
/// One list's vertex buffer and the data its shader reads.
struct ListBuffers {
instance: ArrBuf<PrimitiveInstance>, instance: ArrBuf<PrimitiveInstance>,
primitives: PrimitiveBuffers, data: ArrBuf<u8>,
primitive_group: BindGroup, group: Option<BindGroup>,
/// What the primitive asked to keep per instance, if anything.
bindings: Vec<u32>,
} }
impl UiRenderNode { impl UiRenderNode {
pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) { pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) {
pass.set_pipeline(&self.pipeline); pass.set_bind_group(0, &self.shared_group, &[]);
pass.set_bind_group(0, &self.uniform_group, &[]);
pass.set_bind_group(2, &self.rsc_group, &[]);
for i in &self.active { for i in &self.active {
let layer = &self.layers[i]; let layer = &self.layers[i];
if layer.instance.len() == 0 { for (id, list) in layer.primitives.iter().enumerate() {
continue; let Some(list) = list else { continue };
let Some(group) = &list.group else { continue };
let primitive = &self.primitives[id];
pass.set_pipeline(&primitive.pipeline);
pass.set_bind_group(1, group, &[]);
pass.set_vertex_buffer(0, list.instance.buffer.slice(..));
primitive.render.draw(
pass,
ListDraw {
instances: list.instance.len() as u32,
bindings: &list.bindings,
},
);
} }
pass.set_bind_group(1, &layer.primitive_group, &[]);
pass.set_vertex_buffer(0, layer.instance.buffer.slice(..));
pass.draw(0..4, 0..layer.instance.len() as u32);
} }
} }
@@ -67,55 +87,56 @@ impl UiRenderNode {
ui: &mut UiData, ui: &mut UiData,
ui_render: &mut UiRenderState, ui_render: &mut UiRenderState,
) { ) {
// Before the layers: each list is given its pipeline's data layout.
self.build_pipelines(device, queue, &ui.primitives);
self.active.clear(); self.active.clear();
for (i, primitives) in ui_render.layers.iter_mut() { for (i, draws) in ui_render.layers.iter_mut() {
self.active.push(i); self.active.push(i);
for change in primitives.apply_free() { for change in draws.apply_free() {
if let Some(inst) = ui_render.active.get_mut(&change.id) { if let Some(inst) = ui_render.active.get_mut(&change.id) {
for h in &mut inst.primitives { for h in &mut inst.primitives {
if h.layer == i && h.inst_idx == change.old { if h.layer == i && h.kind == change.kind && h.inst_idx == change.old {
h.inst_idx = change.new; h.inst_idx = change.new;
break; break;
} }
} }
} }
} }
let rlayer = self.layers.entry(i).or_insert_with(|| { let rlayer = self.layers.entry(i).or_insert_with(RenderLayer::new);
let primitives = PrimitiveBuffers::new(device); if draws.updated {
let primitive_group = let lists = draws.primitives();
Self::primitive_group(device, &self.primitive_layout, primitives.buffers()); // The zip would otherwise skip a list with no pipeline.
RenderLayer { assert!(lists.len() <= self.primitives.len());
instance: ArrBuf::new( rlayer.primitives.resize_with(lists.len(), || None);
device, for ((buffers, list), primitive) in rlayer
BufferUsages::VERTEX | BufferUsages::COPY_DST, .primitives
"instance", .iter_mut()
), .zip(lists)
primitives, .zip(&self.primitives)
primitive_group, {
let Some(list) = list else {
continue;
};
buffers
.get_or_insert_with(|| ListBuffers::new(device))
.update(device, queue, primitive, list);
} }
}); draws.updated = false;
if primitives.updated {
rlayer
.instance
.update(device, queue, primitives.instances());
rlayer.primitives.update(device, queue, primitives.data());
rlayer.primitive_group = Self::primitive_group(
device,
&self.primitive_layout,
rlayer.primitives.buffers(),
);
primitives.updated = false;
} }
} }
let mut changed = false; for primitive in &mut self.primitives {
changed |= self.textures.update(&mut ui.textures); primitive.render.update(ui);
}
if ui.masks.changed { if ui.masks.changed {
ui.masks.changed = false; ui.masks.changed = false;
self.masks.update(device, queue, &ui.masks[..]); if self.masks.update(device, queue, &ui.masks[..]) {
changed = true; self.shared_group = Self::shared_group(
device,
&self.shared_layout,
&self.window_buffer,
&self.masks,
);
} }
if changed {
self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures, &self.masks);
} }
} }
@@ -128,85 +149,84 @@ impl UiRenderNode {
queue.write_buffer(&self.window_buffer, 0, bytemuck::cast_slice(slice)); queue.write_buffer(&self.window_buffer, 0, bytemuck::cast_slice(slice));
} }
pub fn new( pub fn new(device: &Device, config: &SurfaceConfiguration) -> Self {
device: &Device, let window_uniform = WindowUniform {
queue: &Queue, width: config.width as f32,
config: &SurfaceConfiguration, height: config.height as f32,
limits: UiLimits, };
) -> Self {
let shader = device.create_shader_module(ShaderModuleDescriptor {
label: Some("UI Shape Shader"),
source: ShaderSource::Wgsl(SHAPE_SHADER.into()),
});
let window_uniform = WindowUniform::default();
let window_buffer = device.create_buffer_init(&BufferInitDescriptor { let window_buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("window"), label: Some("window"),
contents: bytemuck::cast_slice(&[window_uniform]), contents: bytemuck::cast_slice(&[window_uniform]),
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST, usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
}); });
let uniform_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor { let shared_layout = Self::shared_layout(device);
entries: &[BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
label: Some("window"),
});
let uniform_group = Self::bind_group_0(device, &uniform_layout, &window_buffer);
let primitive_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &core::array::from_fn::<_, { PrimitiveBuffers::LEN }, _>(|i| {
BindGroupLayoutEntry {
binding: i as u32,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
}),
label: Some("primitive"),
});
let tex_manager = GpuTextures::new(device, queue);
let masks = ArrBuf::new( let masks = ArrBuf::new(
device, device,
BufferUsages::STORAGE | BufferUsages::COPY_DST, BufferUsages::STORAGE | BufferUsages::COPY_DST,
"ui masks", "ui masks",
); );
let shared_group = Self::shared_group(device, &shared_layout, &window_buffer, &masks);
let rsc_layout = Self::rsc_layout(device, &limits); Self {
let rsc_group = Self::rsc_group(device, &rsc_layout, &tex_manager, &masks); shared_layout,
shared_group,
format: config.format,
primitives: Vec::new(),
window_buffer,
layers: HashMap::default(),
active: Vec::new(),
masks,
}
}
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor { /// Compiles a pipeline for every primitive registered since the last call.
label: Some("UI Shape Pipeline Layout"), /// Sources only ever arrive at the end, so an id keeps its pipeline.
bind_group_layouts: &[&uniform_layout, &primitive_layout, &rsc_layout], fn build_pipelines(&mut self, device: &Device, queue: &Queue, registry: &PrimitiveRegistry) {
for source in &registry.sources()[self.primitives.len()..] {
let render = (source.render)(device, queue);
let data_layout = Self::data_layout(device, source.stride);
let mut groups = vec![Some(&self.shared_layout), Some(&data_layout)];
groups.extend(render.layout().map(Some));
let layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: Some(source.label),
bind_group_layouts: &groups,
immediate_size: 0, immediate_size: 0,
}); });
let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor { let pipeline = Self::pipeline(device, &layout, self.format, source.wgsl, source.label);
label: Some("UI Shape Pipeline"), self.primitives.push(PrimitivePipeline {
layout: Some(&pipeline_layout), data_layout,
pipeline,
render,
});
}
}
fn pipeline(
device: &Device,
layout: &PipelineLayout,
format: TextureFormat,
wgsl: &str,
label: &str,
) -> RenderPipeline {
let module = device.create_shader_module(ShaderModuleDescriptor {
label: Some(label),
source: ShaderSource::Wgsl(format!("{PRELUDE}\n{wgsl}").into()),
});
device.create_render_pipeline(&RenderPipelineDescriptor {
label: Some(label),
layout: Some(layout),
vertex: VertexState { vertex: VertexState {
module: &shader, module: &module,
entry_point: Some("vs_main"), entry_point: Some("vs_main"),
buffers: &[PrimitiveInstance::desc()], buffers: &[Some(PrimitiveInstance::desc())],
compilation_options: Default::default(), compilation_options: Default::default(),
}, },
fragment: Some(FragmentState { fragment: Some(FragmentState {
module: &shader, module: &module,
entry_point: Some("fs_main"), entry_point: Some("fs_main"),
targets: &[Some(ColorTargetState { targets: &[Some(ColorTargetState {
format: config.format, format,
blend: Some(BlendState::ALPHA_BLENDING), blend: Some(BlendState::ALPHA_BLENDING),
write_mask: ColorWrites::ALL, write_mask: ColorWrites::ALL,
})], })],
@@ -229,90 +249,42 @@ impl UiRenderNode {
}, },
multiview_mask: None, multiview_mask: None,
cache: None, cache: None,
});
Self {
uniform_group,
primitive_layout,
rsc_layout,
rsc_group,
pipeline,
window_buffer,
layers: HashMap::default(),
active: Vec::new(),
textures: tex_manager,
masks,
}
}
fn bind_group_0(
device: &Device,
layout: &BindGroupLayout,
window_buffer: &Buffer,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &[BindGroupEntry {
binding: 0,
resource: window_buffer.as_entire_binding(),
}],
label: Some("ui window"),
}) })
} }
fn primitive_group( /// What every draw in the ui is given: the window and the masks.
device: &Device, fn shared_layout(device: &Device) -> BindGroupLayout {
layout: &BindGroupLayout,
buffers: [(u32, &Buffer); PrimitiveBuffers::LEN],
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &buffers.map(|(binding, buf)| BindGroupEntry {
binding,
resource: buf.as_entire_binding(),
}),
label: Some("ui primitives"),
})
}
fn rsc_layout(device: &Device, limits: &UiLimits) -> BindGroupLayout {
device.create_bind_group_layout(&BindGroupLayoutDescriptor { device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[ entries: &[
BindGroupLayoutEntry { BindGroupLayoutEntry {
binding: 0, binding: 0,
visibility: ShaderStages::FRAGMENT, visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Texture { ty: BindingType::Buffer {
sample_type: TextureSampleType::Float { filterable: false }, ty: BufferBindingType::Uniform,
view_dimension: TextureViewDimension::D2, has_dynamic_offset: false,
multisampled: false, min_binding_size: BufferSize::new(size_of::<WindowUniform>() as u64),
}, },
count: Some(NonZero::new(limits.max_textures).unwrap()), count: None,
}, },
BindGroupLayoutEntry { BindGroupLayoutEntry {
binding: 1, binding: 1,
visibility: ShaderStages::FRAGMENT, visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::NonFiltering),
count: Some(NonZero::new(limits.max_samplers).unwrap()),
},
BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Buffer { ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true }, ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false, has_dynamic_offset: false,
min_binding_size: None, min_binding_size: BufferSize::new(size_of::<Mask>() as u64),
}, },
count: None, count: None,
}, },
], ],
label: Some("ui rsc"), label: Some("ui shared"),
}) })
} }
fn rsc_group( fn shared_group(
device: &Device, device: &Device,
layout: &BindGroupLayout, layout: &BindGroupLayout,
tex_manager: &GpuTextures, window: &Buffer,
masks: &ArrBuf<Mask>, masks: &ArrBuf<Mask>,
) -> BindGroup { ) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor { device.create_bind_group(&BindGroupDescriptor {
@@ -320,45 +292,85 @@ impl UiRenderNode {
entries: &[ entries: &[
BindGroupEntry { BindGroupEntry {
binding: 0, binding: 0,
resource: BindingResource::TextureViewArray(&tex_manager.views()), resource: window.as_entire_binding(),
}, },
BindGroupEntry { BindGroupEntry {
binding: 1, binding: 1,
resource: BindingResource::SamplerArray(&tex_manager.samplers()),
},
BindGroupEntry {
binding: 2,
resource: masks.buffer.as_entire_binding(), resource: masks.buffer.as_entire_binding(),
}, },
], ],
label: Some("ui rsc"), label: Some("ui shared"),
}) })
} }
pub fn view_count(&self) -> usize { /// Layout for a list of one primitive's data. Every size in the ui is
self.textures.view_count() /// stated, so "is the buffer big enough for one entry?" is answered when
/// the bind group is made; a `None` size is wgpu's to check on every draw.
fn data_layout(device: &Device, stride: u64) -> BindGroupLayout {
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: BufferSize::new(stride),
},
count: None,
}],
label: Some("ui primitive data"),
})
} }
} }
pub struct UiLimits { impl RenderLayer {
max_textures: u32, fn new() -> Self {
max_samplers: u32,
}
impl Default for UiLimits {
fn default() -> Self {
Self { Self {
max_textures: 100000, primitives: Vec::new(),
max_samplers: 1000,
} }
} }
} }
impl UiLimits { impl ListBuffers {
pub fn max_binding_array_elements_per_shader_stage(&self) -> u32 { fn new(device: &Device) -> Self {
self.max_textures + self.max_samplers Self {
instance: ArrBuf::new(
device,
BufferUsages::VERTEX | BufferUsages::COPY_DST,
"instance",
),
data: ArrBuf::new(
device,
BufferUsages::STORAGE | BufferUsages::COPY_DST,
"primitive data",
),
group: None,
bindings: Vec::new(),
}
}
fn update(
&mut self,
device: &Device,
queue: &Queue,
primitive: &PrimitivePipeline,
list: &InstanceList,
) {
self.bindings.clear();
primitive.render.instance_bindings(list, &mut self.bindings);
self.instance.update(device, queue, list.instances());
let resized = self.data.update(device, queue, list.data());
if list.instances().is_empty() {
self.group = None;
} else if resized || self.group.is_none() {
self.group = Some(device.create_bind_group(&BindGroupDescriptor {
layout: &primitive.data_layout,
entries: &[BindGroupEntry {
binding: 0,
resource: self.data.buffer.as_entire_binding(),
}],
label: Some("ui primitive data"),
}));
} }
pub fn max_binding_array_sampler_elements_per_shader_stage(&self) -> u32 {
self.max_samplers
} }
} }
+156
View File
@@ -0,0 +1,156 @@
use wgpu::*;
use crate::{GlyphAtlas, UiData};
use super::{
atlas::PAGE,
primitive::{ListDraw, PrimitiveRender},
texture::{default_sampler, sampled_group, sampled_layout, write_region},
};
/// Draws glyphs from the atlas, which it owns: one array texture bound once
/// for a whole list, since every glyph in it reads the same pages.
pub struct GlyphRender {
pages: GpuPages,
layout: BindGroupLayout,
sampler: Sampler,
}
impl GlyphRender {
pub fn new(device: &Device, queue: &Queue) -> Self {
let layout = sampled_layout(device, TextureViewDimension::D2Array, "ui atlas");
let sampler = default_sampler(device);
Self {
pages: GpuPages::new(device, queue, &layout, &sampler),
layout,
sampler,
}
}
}
impl PrimitiveRender for GlyphRender {
fn layout(&self) -> Option<&BindGroupLayout> {
Some(&self.layout)
}
fn update(&mut self, ui: &mut UiData) {
self.pages
.update(&mut ui.text.atlas, &self.layout, &self.sampler);
}
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>) {
pass.set_bind_group(2, self.pages.group(), &[]);
pass.draw(0..4, 0..list.instances);
}
}
/// The glyph atlas on the GPU: one array texture whose layers are the pages
/// `GlyphAtlas` packs.
///
/// One array rather than a texture per page because a layer index is ordinary
/// Vulkan 1.0 / GLES sampling, where a `binding_array` would need
/// `VK_EXT_descriptor_indexing`, which a real share of Android GPUs lack.
pub struct GpuPages {
device: Device,
queue: Queue,
texture: Texture,
group: BindGroup,
}
impl GpuPages {
pub fn new(
device: &Device,
queue: &Queue,
layout: &BindGroupLayout,
sampler: &Sampler,
) -> Self {
let texture = create_array(device, 1);
Self {
device: device.clone(),
queue: queue.clone(),
group: atlas_group(device, layout, &texture, sampler),
texture,
}
}
pub fn update(&mut self, atlas: &mut GlyphAtlas, layout: &BindGroupLayout, sampler: &Sampler) {
if atlas.page_count() > self.texture.depth_or_array_layers() {
self.grow(atlas.page_count(), layout, sampler);
}
for (upload, page) in atlas.uploads() {
let dst = TexelCopyTextureInfo {
texture: &self.texture,
mip_level: 0,
origin: Origin3d {
x: upload.rect.x,
y: upload.rect.y,
z: upload.layer,
},
aspect: TextureAspect::All,
};
write_region(&self.queue, dst, page, upload.rect);
}
}
pub fn group(&self) -> &BindGroup {
&self.group
}
/// Doubles until `needed` fits and copies the old layers across GPU side.
/// The new texture stales the group, so that is rebuilt here.
fn grow(&mut self, needed: u32, layout: &BindGroupLayout, sampler: &Sampler) {
let old = self.texture.depth_or_array_layers();
let mut layers = old;
while layers < needed {
layers *= 2;
}
let texture = create_array(&self.device, layers);
let mut encoder = self
.device
.create_command_encoder(&CommandEncoderDescriptor {
label: Some("atlas grow"),
});
encoder.copy_texture_to_texture(
self.texture.as_image_copy(),
texture.as_image_copy(),
Extent3d {
width: PAGE,
height: PAGE,
depth_or_array_layers: old,
},
);
self.queue.submit(std::iter::once(encoder.finish()));
self.group = atlas_group(&self.device, layout, &texture, sampler);
self.texture = texture;
}
}
fn atlas_group(
device: &Device,
layout: &BindGroupLayout,
texture: &Texture,
sampler: &Sampler,
) -> BindGroup {
let view = texture.create_view(&TextureViewDescriptor {
dimension: Some(TextureViewDimension::D2Array),
..Default::default()
});
sampled_group(device, layout, &view, sampler, "ui atlas")
}
fn create_array(device: &Device, layers: u32) -> Texture {
device.create_texture(&TextureDescriptor {
label: Some("glyph atlas"),
size: Extent3d {
width: PAGE,
height: PAGE,
depth_or_array_layers: layers,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST | TextureUsages::COPY_SRC,
view_formats: &[],
})
}
+304 -209
View File
@@ -1,115 +1,247 @@
use std::ops::{Deref, DerefMut}; use std::{any::TypeId, marker::PhantomData};
use crate::{ use crate::{
Color, UiRegion, WidgetId, Color, TextureHandle, UiData, UiRegion, WidgetId,
render::{ render::{
ArrBuf,
data::{MaskIdx, PrimitiveInstance}, data::{MaskIdx, PrimitiveInstance},
page::GlyphRender,
texture::ImageRender,
}, },
util::{HashMap, Vec2},
}; };
use bytemuck::Pod; use bytemuck::Pod;
use wgpu::*; use wgpu::{BindGroupLayout, Device, Queue, RenderPass};
pub struct Primitives { /// One instance of a primitive, laid out as the struct its shader reads.
///
/// The type carries its own shader, so drawing one is all the wiring it needs:
/// its list, free list, buffers and pipeline follow from being registered.
pub trait Primitive: Pod + 'static {
/// Compiled after `prelude.wgsl`, which states what it declares and what
/// it is given.
const WGSL: &'static str;
/// Made once, the first time the renderer sees this primitive. It owns
/// whatever the shader samples and records the primitive's own draws; the
/// default owns nothing and draws every instance in one call.
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender>
where
Self: Sized,
{
let _ = (device, queue);
Box::new(Instanced)
}
}
/// The renderer's half of a primitive: what it samples, what it uploads, and
/// what draws it records.
///
/// Everything a draw shares -- the pipeline, the window and masks, the list's
/// own data and instance buffer -- is set before this is called. What is left
/// is what only this primitive knows: its group 2, and how many draws its
/// instances are.
pub trait PrimitiveRender {
/// The layout its shader reads at group 2. `None` for a primitive whose
/// shader samples nothing, whose pipeline then has no group 2 at all.
fn layout(&self) -> Option<&BindGroupLayout> {
None
}
/// Uploads whatever this primitive owns, once a frame, before any draw.
fn update(&mut self, ui: &mut UiData) {
let _ = ui;
}
/// Keeps what the primitive needs per instance at draw time, read from
/// the list's own data. A primitive that binds nothing per instance --
/// most of them -- leaves this empty and draws in one call.
fn instance_bindings(&self, list: &InstanceList, out: &mut Vec<u32>) {
let _ = (list, out);
}
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>);
}
/// What a `PrimitiveRender` draws: this list's instances, and whatever
/// `instance_bindings` kept for them.
pub struct ListDraw<'a> {
pub instances: u32,
pub bindings: &'a [u32],
}
/// The default: nothing sampled, every instance in one call.
pub struct Instanced;
impl PrimitiveRender for Instanced {
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>) {
pass.draw(0..4, 0..list.instances);
}
}
/// Which registered primitive an instance is.
pub struct PrimitiveKind<P> {
id: u32,
_p: PhantomData<fn(P)>,
}
impl<P> PrimitiveKind<P> {
fn new(id: u32) -> Self {
Self {
id,
_p: PhantomData,
}
}
}
impl<P> Clone for PrimitiveKind<P> {
fn clone(&self) -> Self {
*self
}
}
impl<P> Copy for PrimitiveKind<P> {}
/// Every primitive a ui can draw, in the order they were first drawn.
#[derive(Default)]
pub struct PrimitiveRegistry {
kinds: Vec<PrimitiveSource>,
ids: HashMap<TypeId, u32>,
}
pub struct PrimitiveSource {
pub wgsl: &'static str,
pub label: &'static str,
/// Size of one instance's entry, stated as the data binding's minimum.
pub stride: u64,
pub render: fn(&Device, &Queue) -> Box<dyn PrimitiveRender>,
}
impl PrimitiveRegistry {
/// Registers `P` if this is the first time it has been drawn.
pub fn kind<P: Primitive>(&mut self) -> PrimitiveKind<P> {
let Self { kinds, ids } = self;
let id = *ids.entry(TypeId::of::<P>()).or_insert_with(|| {
kinds.push(PrimitiveSource {
wgsl: P::WGSL,
label: std::any::type_name::<P>(),
stride: size_of::<P>() as u64,
render: P::render,
});
kinds.len() as u32 - 1
});
PrimitiveKind::new(id)
}
pub fn sources(&self) -> &[PrimitiveSource] {
&self.kinds
}
}
/// One registered primitive's instances in one layer. Everything per-instance
/// rides here, so it stays in step through a `swap_remove`.
pub struct InstanceList {
instances: Vec<PrimitiveInstance>, instances: Vec<PrimitiveInstance>,
/// The widget each instance belongs to, for renumbering its handles.
assoc: Vec<WidgetId>, assoc: Vec<WidgetId>,
data: PrimitiveData,
free: Vec<usize>, free: Vec<usize>,
/// `stride` bytes of the primitive's own data per instance.
data: Vec<u8>,
/// From the type the list was made for, so a write is never checked.
stride: usize,
}
impl InstanceList {
fn new<P: Primitive>() -> Self {
Self {
instances: Vec::new(),
assoc: Vec::new(),
free: Vec::new(),
data: Vec::new(),
stride: size_of::<P>(),
}
}
pub fn instances(&self) -> &[PrimitiveInstance] {
&self.instances
}
pub fn data(&self) -> &[u8] {
&self.data
}
pub fn stride(&self) -> usize {
self.stride
}
fn push(&mut self, id: WidgetId, inst: PrimitiveInstance, data: &[u8]) -> usize {
if let Some(i) = self.free.pop() {
self.instances[i] = inst;
self.assoc[i] = id;
self.data[i * self.stride..][..self.stride].copy_from_slice(data);
i
} else {
let i = self.instances.len();
self.instances.push(inst);
self.assoc.push(id);
self.data.extend_from_slice(data);
i
}
}
fn free(&mut self, i: usize) -> MaskIdx {
self.free.push(i);
self.instances[i].mask_idx
}
fn apply_free(&mut self, kind: u32) -> impl Iterator<Item = PrimitiveChange> {
self.free.sort_by(|a, b| b.cmp(a));
let instances = &mut self.instances;
let assoc = &mut self.assoc;
let data = &mut self.data;
let stride = self.stride;
self.free.drain(..).filter_map(move |i| {
instances.swap_remove(i);
assoc.swap_remove(i);
let last = instances.len();
data.copy_within(last * stride..(last + 1) * stride, i * stride);
data.truncate(last * stride);
if i == last {
return None;
}
let id = assoc[i];
Some(PrimitiveChange {
id,
kind,
old: last,
new: i,
})
})
}
}
/// Everything one layer draws, one list per registered primitive.
pub struct LayerDraws {
/// `None` until this layer draws that primitive, because only the write
/// knows the type the list is for.
primitives: Vec<Option<InstanceList>>,
pub updated: bool, pub updated: bool,
} }
impl Default for Primitives { impl Default for LayerDraws {
fn default() -> Self { fn default() -> Self {
Self { Self {
instances: Default::default(), primitives: Vec::new(),
assoc: Default::default(),
data: Default::default(),
free: Vec::new(),
updated: true, updated: true,
} }
} }
} }
pub trait Primitive: Pod { impl LayerDraws {
const BINDING: u32;
fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self>;
}
macro_rules! primitives {
($($name:ident: $ty:ty => $binding:expr,)*) => {
#[derive(Default)]
pub struct PrimitiveData {
$(pub(crate) $name: PrimitiveVec<$ty>,)*
}
pub struct PrimitiveBuffers {
$($name: ArrBuf<$ty>,)*
}
impl PrimitiveBuffers {
pub fn update(&mut self, device: &Device, queue: &Queue, data: &PrimitiveData) {
$(self.$name.update(device, queue, &data.$name);)*
}
}
impl PrimitiveBuffers {
pub const LEN: usize = primitives!(@count $($name)*);
pub fn buffers(&self) -> [(u32, &Buffer); Self::LEN] {
[
$((<$ty>::BINDING, &self.$name.buffer),)*
]
}
pub fn new(device: &Device) -> Self {
Self {
$($name: ArrBuf::new(
device,
BufferUsages::STORAGE | BufferUsages::COPY_DST,
stringify!($name),
),)*
}
}
}
impl PrimitiveData {
pub fn clear(&mut self) {
$(self.$name.clear();)*
}
pub fn free(&mut self, binding: u32, idx: usize) {
match binding {
$(<$ty>::BINDING => self.$name.free(idx),)*
_ => unreachable!()
}
}
}
$(
unsafe impl bytemuck::Pod for $ty {}
unsafe impl bytemuck::Zeroable for $ty {}
impl Primitive for $ty {
const BINDING: u32 = $binding;
fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self> {
&mut data.$name
}
}
)*
};
// Preserve the whitespace-separated token shape across recursion.
(@count $t1:tt $($t:tt)+) => { 1 + primitives!(@count $($t)+) };
(@count $t:tt) => { 1 };
}
pub struct PrimitiveInst<P> {
pub id: WidgetId,
pub primitive: P,
pub region: UiRegion,
pub mask_idx: MaskIdx,
}
impl Primitives {
pub fn write<P: Primitive>( pub fn write<P: Primitive>(
&mut self, &mut self,
layer: usize, layer: usize,
PrimitiveInst { PrimitiveInst {
kind,
id, id,
primitive, primitive,
region, region,
@@ -117,65 +249,67 @@ impl Primitives {
}: PrimitiveInst<P>, }: PrimitiveInst<P>,
) -> PrimitiveHandle { ) -> PrimitiveHandle {
self.updated = true; self.updated = true;
let vec = P::vec(&mut self.data); // Grown on first use rather than sized from the registry, which a
let i = vec.add(primitive); // layer cannot see.
let inst = PrimitiveInstance { if self.primitives.len() <= kind.id as usize {
region, self.primitives.resize_with(kind.id as usize + 1, || None);
idx: i as u32, }
mask_idx, let inst_idx = self.primitives[kind.id as usize]
binding: P::BINDING, .get_or_insert_with(InstanceList::new::<P>)
}; .push(
let inst_i = if let Some(i) = self.free.pop() { id,
self.instances[i] = inst; PrimitiveInstance { region, mask_idx },
self.assoc[i] = id; bytemuck::bytes_of(&primitive),
i );
} else { PrimitiveHandle {
let i = self.instances.len(); layer,
self.instances.push(inst); kind: kind.id,
self.assoc.push(id); inst_idx,
i }
};
PrimitiveHandle::new::<P>(layer, inst_i, i)
} }
/// returns (old index, new index) pub fn primitives(&self) -> &[Option<InstanceList>] {
pub fn apply_free(&mut self) -> impl Iterator<Item = PrimitiveChange> { &self.primitives
self.free.sort_by(|a, b| b.cmp(a));
self.free.drain(..).filter_map(|i| {
self.instances.swap_remove(i);
self.assoc.swap_remove(i);
if i == self.instances.len() {
return None;
} }
let id = self.assoc[i];
let old = self.instances.len(); pub fn apply_free(&mut self) -> impl Iterator<Item = PrimitiveChange> {
Some(PrimitiveChange { id, old, new: i }) self.primitives
}) .iter_mut()
.enumerate()
.filter_map(|(kind, list)| Some((kind as u32, list.as_mut()?)))
.flat_map(|(kind, list)| list.apply_free(kind))
} }
pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx { pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
self.updated = true; self.updated = true;
self.data.free(h.binding, h.data_idx); self.list(h).free(h.inst_idx)
self.free.push(h.inst_idx);
self.instances[h.inst_idx].mask_idx
}
pub fn data(&self) -> &PrimitiveData {
&self.data
}
pub fn instances(&self) -> &Vec<PrimitiveInstance> {
&self.instances
} }
pub fn region_mut(&mut self, h: &PrimitiveHandle) -> &mut UiRegion { pub fn region_mut(&mut self, h: &PrimitiveHandle) -> &mut UiRegion {
self.updated = true; self.updated = true;
&mut self.instances[h.inst_idx].region &mut self.list(h).instances[h.inst_idx].region
} }
/// A handle is only ever made by `write`, which is what created the list.
fn list(&mut self, h: &PrimitiveHandle) -> &mut InstanceList {
self.primitives[h.kind as usize]
.as_mut()
.expect("handle names a primitive this layer never drew")
}
}
pub struct PrimitiveInst<P> {
pub kind: PrimitiveKind<P>,
pub id: WidgetId,
pub primitive: P,
pub region: UiRegion,
pub mask_idx: MaskIdx,
} }
pub struct PrimitiveChange { pub struct PrimitiveChange {
pub id: WidgetId, pub id: WidgetId,
/// Which registered primitive's list moved, since they index separately.
pub kind: u32,
pub old: usize, pub old: usize,
pub new: usize, pub new: usize,
} }
@@ -183,30 +317,12 @@ pub struct PrimitiveChange {
#[derive(Debug)] #[derive(Debug)]
pub struct PrimitiveHandle { pub struct PrimitiveHandle {
pub layer: usize, pub layer: usize,
pub kind: u32,
pub inst_idx: usize, pub inst_idx: usize,
pub data_idx: usize,
pub binding: u32,
} }
impl PrimitiveHandle {
fn new<P: Primitive>(layer: usize, inst_idx: usize, data_idx: usize) -> Self {
Self {
layer,
inst_idx,
data_idx,
binding: P::BINDING,
}
}
}
primitives!(
rects: RectPrimitive => 0,
textures: TexturePrimitive => 1,
glyphs: GlyphPrimitive => 2,
);
#[repr(C)] #[repr(C)]
#[derive(Copy, Clone)] #[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct RectPrimitive { pub struct RectPrimitive {
pub color: Color<u8>, pub color: Color<u8>,
pub radius: f32, pub radius: f32,
@@ -214,6 +330,10 @@ pub struct RectPrimitive {
pub inner_radius: f32, pub inner_radius: f32,
} }
impl Primitive for RectPrimitive {
const WGSL: &'static str = include_str!("shader/rect.wgsl");
}
impl RectPrimitive { impl RectPrimitive {
pub fn color(color: Color<u8>) -> Self { pub fn color(color: Color<u8>) -> Self {
Self { Self {
@@ -225,76 +345,51 @@ impl RectPrimitive {
} }
} }
#[repr(C)] /// `color` is multiplied by the atlas alpha for a mask glyph; a colour glyph
#[derive(Debug, Copy, Clone)] /// takes the texel unchanged, which `GlyphEntry::IS_COLORED` selects.
pub struct TexturePrimitive { #[repr(C, align(8))]
pub view_idx: u32,
pub sampler_idx: u32,
}
/// An atlas subrectangle, tinted for masks or unchanged for color glyphs.
#[repr(C)]
#[derive(Debug, Copy, Clone)] #[derive(Debug, Copy, Clone)]
pub struct GlyphPrimitive { pub struct GlyphPrimitive {
pub uv_min: [f32; 2], pub uv_min: Vec2,
pub uv_max: [f32; 2], pub uv_max: Vec2,
pub view_idx: u32, /// Which atlas array layer this glyph is on.
pub sampler_idx: u32, pub layer: u32,
pub color: Color<u8>, pub color: Color<u8>,
pub flags: u32, pub flags: u32,
} }
impl GlyphPrimitive { // Manual rather than derived: the align(8) leaves four bytes of padding, which
pub const IS_COLOR: u32 = 1; // is how WGSL lays the struct out.
unsafe impl bytemuck::Pod for GlyphPrimitive {}
unsafe impl bytemuck::Zeroable for GlyphPrimitive {}
impl Primitive for GlyphPrimitive {
const WGSL: &'static str = include_str!("shader/glyph.wgsl");
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender> {
Box::new(GlyphRender::new(device, queue))
}
} }
pub struct PrimitiveVec<T> { /// One drawn image. Its shader reads nothing per instance; the slot names the
vec: Vec<T>, /// texture to bind for it.
free: Vec<usize>, #[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct TexturePrimitive {
pub slot: u32,
} }
impl<T> PrimitiveVec<T> { impl Primitive for TexturePrimitive {
pub fn new() -> Self { const WGSL: &'static str = include_str!("shader/texture.wgsl");
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender> {
Box::new(ImageRender::new(device, queue))
}
}
impl From<&TextureHandle> for TexturePrimitive {
fn from(handle: &TextureHandle) -> Self {
Self { Self {
vec: Vec::new(), slot: handle.slot(),
free: Vec::new(),
} }
} }
pub fn add(&mut self, t: T) -> usize {
if let Some(i) = self.free.pop() {
self.vec[i] = t;
i
} else {
let i = self.vec.len();
self.vec.push(t);
i
}
}
pub fn free(&mut self, i: usize) {
self.free.push(i);
}
pub fn clear(&mut self) {
self.free.clear();
self.vec.clear();
}
}
impl<T> Default for PrimitiveVec<T> {
fn default() -> Self {
Self::new()
}
}
impl<T> Deref for PrimitiveVec<T> {
type Target = Vec<T>;
fn deref(&self) -> &Self::Target {
&self.vec
}
}
impl<T> DerefMut for PrimitiveVec<T> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.vec
}
} }
-204
View File
@@ -1,204 +0,0 @@
const RECT: u32 = 0u;
const TEXTURE: u32 = 1u;
const GLYPH: u32 = 2u;
@group(0) @binding(0)
var<uniform> window: WindowUniform;
@group(1) @binding(RECT)
var<storage> rects: array<Rect>;
@group(1) @binding(TEXTURE)
var<storage> textures: array<TextureInfo>;
@group(1) @binding(GLYPH)
var<storage> glyphs: array<GlyphInfo>;
struct Rect {
color: u32,
radius: f32,
thickness: f32,
inner_radius: f32,
}
struct TextureInfo {
view_idx: u32,
sampler_idx: u32,
}
struct GlyphInfo {
uv_min: vec2<f32>,
uv_max: vec2<f32>,
view_idx: u32,
sampler_idx: u32,
color: u32,
flags: u32,
}
struct Mask {
x: UiSpan,
y: UiSpan,
}
struct UiSpan {
start: UiScalar,
end: UiScalar,
}
struct UiScalar {
rel: f32,
abs: f32,
}
struct UiVec2 {
rel: vec2<f32>,
abs: vec2<f32>,
}
@group(2) @binding(0)
var views: binding_array<texture_2d<f32>>;
@group(2) @binding(1)
var samplers: binding_array<sampler>;
@group(2) @binding(2)
var<storage> masks: array<Mask>;
struct WindowUniform {
dim: vec2<f32>,
};
struct InstanceInput {
@location(0) x_start: vec2<f32>,
@location(1) x_end: vec2<f32>,
@location(2) y_start: vec2<f32>,
@location(3) y_end: vec2<f32>,
@location(4) binding: u32,
@location(5) idx: u32,
@location(6) mask_idx: u32,
}
struct VertexOutput {
@location(0) top_left: vec2<f32>,
@location(1) bot_right: vec2<f32>,
@location(2) uv: vec2<f32>,
@location(3) binding: u32,
@location(4) idx: u32,
@location(5) mask_idx: u32,
@builtin(position) clip_position: vec4<f32>,
};
struct Region {
pos: vec2<f32>,
uv: vec2<f32>,
top_left: vec2<f32>,
bot_right: vec2<f32>,
}
@vertex
fn vs_main(
@builtin(vertex_index) vi: u32,
in: InstanceInput,
) -> VertexOutput {
var out: VertexOutput;
let top_left_rel = vec2(in.x_start.x, in.y_start.x);
let top_left_abs = vec2(in.x_start.y, in.y_start.y);
let bot_right_rel = vec2(in.x_end.x, in.y_end.x);
let bot_right_abs = vec2(in.x_end.y, in.y_end.y);
let top_left = floor(top_left_rel * window.dim) + floor(top_left_abs);
let bot_right = floor(bot_right_rel * window.dim) + floor(bot_right_abs);
let size = bot_right - top_left;
let uv = vec2<f32>(
f32(vi % 2u),
f32(vi / 2u)
);
let pos = (top_left + uv * size) / window.dim * 2.0 - 1.0;
out.clip_position = vec4<f32>(pos.x, -pos.y, 0.0, 1.0);
out.uv = uv;
out.binding = in.binding;
out.idx = in.idx;
out.top_left = top_left;
out.bot_right = bot_right;
out.mask_idx = in.mask_idx;
return out;
}
@fragment
fn fs_main(
in: VertexOutput
) -> @location(0) vec4<f32> {
let pos = in.clip_position.xy;
let region = Region(pos, in.uv, in.top_left, in.bot_right);
let i = in.idx;
var color: vec4<f32>;
switch in.binding {
case RECT: {
color = draw_rounded_rect(region, rects[i]);
}
case TEXTURE: {
color = draw_texture(region, textures[i]);
}
case GLYPH: {
color = draw_glyph(region, glyphs[i]);
}
default: {
color = vec4(1.0, 0.0, 1.0, 1.0);
}
}
if in.mask_idx != 4294967295u {
let mask = masks[in.mask_idx];
let tl = UiVec2(vec2(mask.x.start.rel, mask.y.start.rel), vec2(mask.x.start.abs, mask.y.start.abs));
let br = UiVec2(vec2(mask.x.end.rel, mask.y.end.rel), vec2(mask.x.end.abs, mask.y.end.abs));
let top_left = floor(tl.rel * window.dim) + floor(tl.abs);
let bot_right = floor(br.rel * window.dim) + floor(br.abs);
if pos.x < top_left.x || pos.x > bot_right.x || pos.y < top_left.y || pos.y > bot_right.y {
color *= 0.0;
}
}
return color;
}
// TODO: this seems really inefficient (per frag indexing)?
fn draw_texture(region: Region, info: TextureInfo) -> vec4<f32> {
return textureSample(views[info.view_idx], samplers[info.sampler_idx], region.uv);
}
fn draw_glyph(region: Region, g: GlyphInfo) -> vec4<f32> {
let uv = mix(g.uv_min, g.uv_max, region.uv);
let texel = textureSample(views[g.view_idx], samplers[g.sampler_idx], uv);
if (g.flags & 1u) != 0u {
return texel;
}
var color = unpack4x8unorm(g.color);
color.a *= texel.a;
return color;
}
fn draw_rounded_rect(region: Region, rect: Rect) -> vec4<f32> {
var color = unpack4x8unorm(rect.color);
let edge = 0.5;
let size = region.bot_right - region.top_left;
let corner = size / 2.0;
let center = region.top_left + corner;
let dist = distance_from_rect(region.pos, center, corner, rect.radius);
color.a *= 1.0 - smoothstep(-min(edge, rect.radius), edge, dist);
if rect.thickness > 0.0 {
let dist2 = distance_from_rect(region.pos, center, corner - rect.thickness, rect.inner_radius);
color.a *= smoothstep(-min(edge, rect.inner_radius), edge, dist2);
}
return color;
}
fn distance_from_rect(pixel_pos: vec2<f32>, rect_center: vec2<f32>, rect_corner: vec2<f32>, radius: f32) -> f32 {
// vec from center to pixel
let p = pixel_pos - rect_center;
// vec from inner rect corner to pixel
let q = abs(p) - (rect_corner - radius);
return length(max(q, vec2(0.0))) - radius;
}
+33
View File
@@ -0,0 +1,33 @@
// Matches `GlyphEntry::IS_COLORED`.
const COLORED: u32 = 1u;
// The glyph atlas, whose array layers are its pages.
@group(2) @binding(0)
var atlas: texture_2d_array<f32>;
@group(2) @binding(1)
var samp: sampler;
struct GlyphInfo {
uv_min: vec2<f32>,
uv_max: vec2<f32>,
// Which layer of the atlas array this glyph's page is.
layer: u32,
color: u32,
flags: u32,
}
@group(1) @binding(0)
var<storage> glyphs: array<GlyphInfo>;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let g = glyphs[in.idx];
let uv = mix(g.uv_min, g.uv_max, in.uv);
let texel = textureSample(atlas, samp, uv, i32(g.layer));
if (g.flags & COLORED) != 0u {
return masked(in, texel);
}
var color = unpack4x8unorm(g.color);
color.a *= texel.a;
return masked(in, color);
}
+96
View File
@@ -0,0 +1,96 @@
// Prepended to every primitive's shader, which declares its own instance data
// as `var<storage> <name>: array<T>` at group 1 binding 0, and an `fs_main`
// shading one instance of it. What it samples, if anything, is bound at group
// 2: the texture at binding 0 and the sampler at binding 1.
@group(0) @binding(0)
var<uniform> window: WindowUniform;
@group(0) @binding(1)
var<storage> masks: array<Mask>;
struct WindowUniform {
dim: vec2<f32>,
};
struct Mask {
x: UiSpan,
y: UiSpan,
}
struct UiSpan {
start: UiScalar,
end: UiScalar,
}
struct UiScalar {
rel: f32,
abs: f32,
}
struct InstanceInput {
@location(0) x_start: vec2<f32>,
@location(1) x_end: vec2<f32>,
@location(2) y_start: vec2<f32>,
@location(3) y_end: vec2<f32>,
@location(4) mask_idx: u32,
}
struct VertexOutput {
@location(0) top_left: vec2<f32>,
@location(1) bot_right: vec2<f32>,
@location(2) uv: vec2<f32>,
@location(3) @interpolate(flat) mask_idx: u32,
@location(4) @interpolate(flat) idx: u32,
@builtin(position) clip_position: vec4<f32>,
};
@vertex
fn vs_main(
@builtin(vertex_index) vi: u32,
@builtin(instance_index) ii: u32,
in: InstanceInput,
) -> VertexOutput {
var out: VertexOutput;
let top_left_rel = vec2(in.x_start.x, in.y_start.x);
let top_left_abs = vec2(in.x_start.y, in.y_start.y);
let bot_right_rel = vec2(in.x_end.x, in.y_end.x);
let bot_right_abs = vec2(in.x_end.y, in.y_end.y);
let top_left = floor(top_left_rel * window.dim) + floor(top_left_abs);
let bot_right = floor(bot_right_rel * window.dim) + floor(bot_right_abs);
let size = bot_right - top_left;
let uv = vec2<f32>(
f32(vi % 2u),
f32(vi / 2u)
);
let pos = (top_left + uv * size) / window.dim * 2.0 - 1.0;
out.clip_position = vec4<f32>(pos.x, -pos.y, 0.0, 1.0);
out.uv = uv;
out.top_left = top_left;
out.bot_right = bot_right;
out.mask_idx = in.mask_idx;
out.idx = ii;
return out;
}
fn masked(in: VertexOutput, color: vec4<f32>) -> vec4<f32> {
if in.mask_idx == 4294967295u {
return color;
}
let mask = masks[in.mask_idx];
let tl = vec2(mask.x.start.rel, mask.y.start.rel);
let tl_abs = vec2(mask.x.start.abs, mask.y.start.abs);
let br = vec2(mask.x.end.rel, mask.y.end.rel);
let br_abs = vec2(mask.x.end.abs, mask.y.end.abs);
let top_left = floor(tl * window.dim) + floor(tl_abs);
let bot_right = floor(br * window.dim) + floor(br_abs);
let pos = in.clip_position.xy;
if pos.x < top_left.x || pos.x > bot_right.x || pos.y < top_left.y || pos.y > bot_right.y {
return color * 0.0;
}
return color;
}
+39
View File
@@ -0,0 +1,39 @@
struct Rect {
color: u32,
radius: f32,
thickness: f32,
inner_radius: f32,
}
@group(1) @binding(0)
var<storage> rects: array<Rect>;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let rect = rects[in.idx];
var color = unpack4x8unorm(rect.color);
let edge = 0.5;
let size = in.bot_right - in.top_left;
let corner = size / 2.0;
let center = in.top_left + corner;
let pos = in.clip_position.xy;
let dist = distance_from_rect(pos, center, corner, rect.radius);
color.a *= 1.0 - smoothstep(-min(edge, rect.radius), edge, dist);
if rect.thickness > 0.0 {
let dist2 = distance_from_rect(pos, center, corner - rect.thickness, rect.inner_radius);
color.a *= smoothstep(-min(edge, rect.inner_radius), edge, dist2);
}
return masked(in, color);
}
fn distance_from_rect(pixel_pos: vec2<f32>, rect_center: vec2<f32>, rect_corner: vec2<f32>, radius: f32) -> f32 {
// vec from center to pixel
let p = pixel_pos - rect_center;
// vec from inner rect corner to pixel
let q = abs(p) - (rect_corner - radius);
return length(max(q, vec2(0.0))) - radius;
}
+10
View File
@@ -0,0 +1,10 @@
// The image this instance draws, bound for it alone.
@group(2) @binding(0)
var image: texture_2d<f32>;
@group(2) @binding(1)
var samp: sampler;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return masked(in, textureSample(image, samp, in.uv));
}
+189 -137
View File
@@ -1,119 +1,119 @@
use image::{DynamicImage, EncodableLayout, GenericImageView}; use image::{DynamicImage, EncodableLayout, GenericImageView, RgbaImage};
use wgpu::{util::DeviceExt, *}; use wgpu::{util::DeviceExt, *};
use crate::{PatchRect, TextureUpdate, Textures}; use crate::{
PatchRect, TextureUpdate, Textures, UiData,
render::{
TexturePrimitive,
primitive::{ListDraw, PrimitiveRender},
},
};
/// Draws standalone images, which it owns. Each is its own texture, so each
/// instance binds its own and is a draw of its own.
pub struct ImageRender {
textures: GpuTextures,
layout: BindGroupLayout,
sampler: Sampler,
}
impl ImageRender {
pub fn new(device: &Device, queue: &Queue) -> Self {
Self {
textures: GpuTextures::new(device, queue),
layout: sampled_layout(device, TextureViewDimension::D2, "ui image"),
sampler: default_sampler(device),
}
}
}
impl PrimitiveRender for ImageRender {
fn layout(&self) -> Option<&BindGroupLayout> {
Some(&self.layout)
}
fn update(&mut self, ui: &mut UiData) {
self.textures
.update(&mut ui.textures, &self.layout, &self.sampler);
}
fn instance_bindings(&self, list: &super::InstanceList, out: &mut Vec<u32>) {
let slots = list
.data()
.chunks_exact(list.stride())
.map(|data| bytemuck::pod_read_unaligned::<TexturePrimitive>(data).slot);
out.extend(slots);
}
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>) {
for (i, &slot) in list.bindings.iter().enumerate() {
let Some(image) = self.textures.group(slot) else {
continue;
};
pass.set_bind_group(2, image, &[]);
pass.draw(0..4, i as u32..i as u32 + 1);
}
}
}
/// The standalone images a ui draws, each its own texture and bind group --
/// unlike the glyph atlas in `super::page`, which is one array they share.
pub struct GpuTextures { pub struct GpuTextures {
device: Device, device: Device,
queue: Queue, queue: Queue,
/// Parallel to `views`; patches require textures rather than views. slots: Vec<Option<ImageGpu>>,
textures: Vec<Option<Texture>>, }
views: Vec<TextureView>,
view_count: usize, struct ImageGpu {
samplers: Vec<Sampler>, /// Kept for `patch`, which needs the texture rather than the view.
null_view: TextureView, texture: Texture,
no_views: Vec<TextureView>, group: BindGroup,
} }
impl GpuTextures { impl GpuTextures {
pub fn update(&mut self, textures: &mut Textures) -> bool { pub fn new(device: &Device, queue: &Queue) -> Self {
let mut changed = false; Self {
device: device.clone(),
queue: queue.clone(),
slots: Vec::new(),
}
}
pub fn update(&mut self, textures: &mut Textures, layout: &BindGroupLayout, sampler: &Sampler) {
for update in textures.updates() { for update in textures.updates() {
match update { match update {
TextureUpdate::Push(image) => { TextureUpdate::Push(image) => {
self.push(image); let image = self.create(image, layout, sampler);
changed = true; self.slots.push(Some(image));
} }
TextureUpdate::Set(i, image) => { TextureUpdate::Set(i, image) => {
self.set(i, image); let image = self.create(image, layout, sampler);
changed = true; self.slots[i as usize] = Some(image);
} }
TextureUpdate::Patch(i, rect, image) => { TextureUpdate::Patch(i, rect, image) => self.patch(i, rect, image),
// Patching contents leaves the binding array unchanged. TextureUpdate::PushFree => self.slots.push(None),
self.patch(i, rect, image); TextureUpdate::SetFree => {}
} TextureUpdate::Free(i) => self.slots[i as usize] = None,
TextureUpdate::SetFree => {
self.view_count += 1;
changed = true;
}
TextureUpdate::Free(i) => {
self.free(i);
changed = true;
}
TextureUpdate::PushFree => {
self.push_free();
changed = true;
} }
} }
} }
changed
}
fn set(&mut self, i: u32, image: &DynamicImage) {
self.view_count += 1;
let (texture, view) = self.create(image);
self.textures[i as usize] = Some(texture);
self.views[i as usize] = view;
}
fn free(&mut self, i: u32) {
self.view_count -= 1;
self.textures[i as usize] = None;
self.views[i as usize] = self.null_view.clone();
}
fn push(&mut self, image: &DynamicImage) {
self.view_count += 1;
let (texture, view) = self.create(image);
self.textures.push(Some(texture));
self.views.push(view);
}
fn push_free(&mut self) {
self.view_count += 1;
self.textures.push(None);
self.views.push(self.null_view.clone());
}
fn patch(&mut self, i: u32, rect: PatchRect, image: &DynamicImage) { pub fn group(&self, slot: u32) -> Option<&BindGroup> {
let Some(texture) = &self.textures[i as usize] else { self.slots.get(slot as usize)?.as_ref().map(|i| &i.group)
return;
};
if rect.width == 0 || rect.height == 0 {
return;
}
// `write_texture` requires tightly packed rows, unlike the atlas image.
let sub = image
.view(rect.x, rect.y, rect.width, rect.height)
.to_image();
self.queue.write_texture(
TexelCopyTextureInfo {
texture,
mip_level: 0,
origin: Origin3d {
x: rect.x,
y: rect.y,
z: 0,
},
aspect: TextureAspect::All,
},
sub.as_bytes(),
TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(rect.width * 4),
rows_per_image: Some(rect.height),
},
Extent3d {
width: rect.width,
height: rect.height,
depth_or_array_layers: 1,
},
);
} }
fn create(&self, image: &DynamicImage) -> (Texture, TextureView) { fn create(
let image = image.to_rgba8(); &self,
let (width, height) = image.dimensions(); image: &DynamicImage,
layout: &BindGroupLayout,
sampler: &Sampler,
) -> ImageGpu {
let rgba = image.to_rgba8();
let (width, height) = rgba.dimensions();
let texture = self.device.create_texture_with_data( let texture = self.device.create_texture_with_data(
&self.queue, &self.queue,
&TextureDescriptor { &TextureDescriptor {
label: None, label: Some("image"),
size: Extent3d { size: Extent3d {
width, width,
height, height,
@@ -127,63 +127,115 @@ impl GpuTextures {
view_formats: &[], view_formats: &[],
}, },
wgt::TextureDataOrder::MipMajor, wgt::TextureDataOrder::MipMajor,
image.as_bytes(), rgba.as_bytes(),
); );
let view = texture.create_view(&TextureViewDescriptor::default()); let view = texture.create_view(&TextureViewDescriptor::default());
(texture, view) let group = sampled_group(&self.device, layout, &view, sampler, "ui image");
ImageGpu { texture, group }
} }
pub fn new(device: &Device, queue: &Queue) -> Self { fn patch(&mut self, i: u32, rect: PatchRect, image: &DynamicImage) {
let null_view = null_texture_view(device); let Some(Some(slot)) = self.slots.get(i as usize) else {
Self { return;
device: device.clone(), };
queue: queue.clone(), let dst = TexelCopyTextureInfo {
textures: Vec::new(), texture: &slot.texture,
views: Vec::new(), mip_level: 0,
samplers: vec![default_sampler(device)], origin: Origin3d {
no_views: vec![null_view.clone()], x: rect.x,
null_view, y: rect.y,
view_count: 0, z: 0,
},
aspect: TextureAspect::All,
};
match image.as_rgba8() {
Some(rgba) => write_region(&self.queue, dst, rgba, rect),
// The texture is rgba8, so any other layout has to be converted --
// and converting the rectangle is cheaper than the whole image.
None => {
let sub = image
.view(rect.x, rect.y, rect.width, rect.height)
.to_image();
write_region(&self.queue, dst, &sub, PatchRect { x: 0, y: 0, ..rect });
} }
} }
pub fn views(&self) -> Vec<&TextureView> {
if self.views.is_empty() {
&self.no_views
} else {
&self.views
}
.iter()
.by_ref()
.collect()
}
pub fn samplers(&self) -> Vec<&Sampler> {
self.samplers.iter().by_ref().collect()
}
pub fn view_count(&self) -> usize {
self.view_count
} }
} }
pub fn null_texture_view(device: &Device) -> TextureView { pub fn write_region(queue: &Queue, dst: TexelCopyTextureInfo, src: &RgbaImage, rect: PatchRect) {
device if rect.width == 0 || rect.height == 0 {
.create_texture(&TextureDescriptor { return;
label: Some("null"), }
size: Extent3d { let stride = src.width() * 4;
width: 1, queue.write_texture(
height: 1, dst,
src.as_bytes(),
TexelCopyBufferLayout {
offset: (rect.y * stride + rect.x * 4) as u64,
bytes_per_row: Some(stride),
rows_per_image: Some(rect.height),
},
Extent3d {
width: rect.width,
height: rect.height,
depth_or_array_layers: 1, depth_or_array_layers: 1,
}, },
mip_level_count: 1, );
sample_count: 1, }
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm, /// What a primitive that samples binds: a texture, and the sampler that reads
usage: TextureUsages::TEXTURE_BINDING, /// it.
view_formats: &[], pub fn sampled_group(
device: &Device,
layout: &BindGroupLayout,
view: &TextureView,
sampler: &Sampler,
label: &'static str,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(view),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::Sampler(sampler),
},
],
label: Some(label),
})
}
/// The layout for one of those. The dimension differs -- the atlas is an
/// array of pages and an image is not -- and nothing else does.
pub fn sampled_layout(
device: &Device,
dimension: TextureViewDimension,
label: &'static str,
) -> BindGroupLayout {
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Texture {
sample_type: TextureSampleType::Float { filterable: false },
view_dimension: dimension,
multisampled: false,
},
count: None,
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::NonFiltering),
count: None,
},
],
label: Some(label),
}) })
.create_view(&TextureViewDescriptor::default())
} }
pub fn default_sampler(device: &Device) -> Sampler { pub fn default_sampler(device: &Device) -> Sampler {
+10 -6
View File
@@ -21,17 +21,25 @@ impl<T: Pod> ArrBuf<T> {
_pd: PhantomData, _pd: PhantomData,
} }
} }
pub fn update(&mut self, device: &Device, queue: &Queue, data: &[T]) { /// Returns whether the `Buffer` was recreated, which stales any cached
if self.len != data.len() { /// `BindGroup` holding it.
pub fn update(&mut self, device: &Device, queue: &Queue, data: &[T]) -> bool {
let resized = self.len != data.len();
if resized {
self.len = data.len(); self.len = data.len();
self.buffer = self.buffer =
Self::init_buf(device, std::mem::size_of_val(data), self.usage, self.label); Self::init_buf(device, std::mem::size_of_val(data), self.usage, self.label);
} }
queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(data)); queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(data));
resized
}
pub fn len(&self) -> usize {
self.len
} }
fn init_buf(device: &Device, size: usize, usage: BufferUsages, label: &'static str) -> Buffer { fn init_buf(device: &Device, size: usize, usage: BufferUsages, label: &'static str) -> Buffer {
let mut size = size as u64; let mut size = size as u64;
if usage.contains(BufferUsages::STORAGE) { if usage.contains(BufferUsages::STORAGE) {
// A binding cannot be empty or under the layout's minimum.
size = size.max(std::mem::size_of::<T>() as u64); size = size.max(std::mem::size_of::<T>() as u64);
} }
device.create_buffer(&BufferDescriptor { device.create_buffer(&BufferDescriptor {
@@ -41,8 +49,4 @@ impl<T: Pod> ArrBuf<T> {
usage, usage,
}) })
} }
#[allow(clippy::len_without_is_empty)]
pub fn len(&self) -> usize {
self.len
}
} }
+6 -2
View File
@@ -1,4 +1,6 @@
use crate::{Mask, TextData, Textures, WeakWidget, WidgetId, Widgets, util::TrackedArena}; use crate::{
Mask, PrimitiveRegistry, TextData, Textures, WeakWidget, WidgetId, Widgets, util::TrackedArena,
};
mod active; mod active;
mod cache; mod cache;
@@ -7,13 +9,15 @@ mod render_state;
mod size; mod size;
pub use active::*; pub use active::*;
pub use painter::Painter; pub use painter::{Painter, PrimitiveLike};
pub use render_state::*; pub use render_state::*;
pub use size::*; pub use size::*;
#[derive(Default)] #[derive(Default)]
pub struct UiData { pub struct UiData {
pub widgets: Widgets, pub widgets: Widgets,
/// Every primitive this ui can draw.
pub primitives: PrimitiveRegistry,
pub textures: Textures, pub textures: Textures,
pub text: TextData, pub text: TextData,
pub masks: TrackedArena<Mask, u32>, pub masks: TrackedArena<Mask, u32>,
+51 -31
View File
@@ -1,7 +1,10 @@
use crate::{ use crate::{
Axis, Len, RenderedText, Size, SizeCtx, StrongWidget, TextAttrs, TextBuffer, TextData, Axis, Len, RenderedText, Size, SizeCtx, StrongWidget, TextAttrs, TextBuffer, TextData,
TextureHandle, UiRegion, UiRenderState, UiRsc, UiScalar, UiVec2, Widget, WidgetId, TextureHandle, UiRegion, UiRenderState, UiRsc, UiScalar, UiVec2, Widget, WidgetId,
render::{GlyphPrimitive, Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst}, render::{
GlyphPrimitive, Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, PrimitiveKind,
TexturePrimitive,
},
util::Vec2, util::Vec2,
}; };
@@ -21,15 +24,26 @@ pub struct Painter<'a> {
impl<'a> Painter<'a> { impl<'a> Painter<'a> {
fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) { fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
let kind = self.rsc.ui_mut().primitives.kind::<P>();
self.write(kind, primitive, region);
}
/// Takes the kind, for a caller writing many of one primitive.
fn write<P: Primitive>(&mut self, kind: PrimitiveKind<P>, primitive: P, region: UiRegion) {
let h = self.state.layers.write( let h = self.state.layers.write(
self.layer, self.layer,
PrimitiveInst { PrimitiveInst {
kind,
id: self.id, id: self.id,
primitive, primitive,
region, region,
mask_idx: self.mask, mask_idx: self.mask,
}, },
); );
self.push_primitive(h);
}
fn push_primitive(&mut self, h: PrimitiveHandle) {
if self.mask != MaskIdx::NONE { if self.mask != MaskIdx::NONE {
// TODO: I have no clue if this works at all :joy: // TODO: I have no clue if this works at all :joy:
self.rsc.ui_mut().masks.push_ref(self.mask); self.rsc.ui_mut().masks.push_ref(self.mask);
@@ -38,11 +52,13 @@ impl<'a> Painter<'a> {
} }
/// Writes a primitive to be rendered /// Writes a primitive to be rendered
pub fn primitive<P: Primitive>(&mut self, primitive: P) { pub fn primitive(&mut self, primitive: impl PrimitiveLike) {
let primitive = primitive.into_primitive(self);
self.primitive_at(primitive, self.region) self.primitive_at(primitive, self.region)
} }
pub fn primitive_within<P: Primitive>(&mut self, primitive: P, region: UiRegion) { pub fn primitive_within(&mut self, primitive: impl PrimitiveLike, region: UiRegion) {
let primitive = primitive.into_primitive(self);
self.primitive_at(primitive, region.within(&self.region)); self.primitive_at(primitive, region.within(&self.region));
} }
@@ -75,21 +91,6 @@ impl<'a> Painter<'a> {
); );
} }
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region.within(&self.region));
}
pub fn texture(&mut self, handle: &TextureHandle) {
self.textures.push(handle.clone());
self.primitive(handle.primitive());
}
pub fn texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region);
}
pub fn render_text( pub fn render_text(
&mut self, &mut self,
buffer: &mut TextBuffer, buffer: &mut TextBuffer,
@@ -97,18 +98,12 @@ impl<'a> Painter<'a> {
width: Option<f32>, width: Option<f32>,
) -> RenderedText { ) -> RenderedText {
let ui = self.rsc.ui_mut(); let ui = self.rsc.ui_mut();
ui.text.render(buffer, attrs, width, &mut ui.textures) ui.text.render(buffer, attrs, width)
} }
/// Draws one atlas-sampling quad per glyph. // TODO: merge the text methods into the primitive ones.
pub fn glyphs(&mut self, text: &RenderedText, origin: UiRegion) { pub fn glyphs(&mut self, text: &RenderedText, origin: UiRegion) {
let flags_for = |is_color| { let kind = self.rsc.ui_mut().primitives.kind::<GlyphPrimitive>();
if is_color {
GlyphPrimitive::IS_COLOR
} else {
0
}
};
for glyph in text.glyphs.iter() { for glyph in text.glyphs.iter() {
let mut region = origin; let mut region = origin;
region.x.end = region.x.start; region.x.end = region.x.start;
@@ -116,14 +111,14 @@ impl<'a> Painter<'a> {
let mut region = region.offset(UiVec2::abs(glyph.offset)); let mut region = region.offset(UiVec2::abs(glyph.offset));
region.x.end = region.x.start + UiScalar::abs(glyph.entry.width as f32); region.x.end = region.x.start + UiScalar::abs(glyph.entry.width as f32);
region.y.end = region.y.start + UiScalar::abs(glyph.entry.height as f32); region.y.end = region.y.start + UiScalar::abs(glyph.entry.height as f32);
self.primitive_at( self.write(
kind,
GlyphPrimitive { GlyphPrimitive {
uv_min: glyph.entry.uv_min, uv_min: glyph.entry.uv_min,
uv_max: glyph.entry.uv_max, uv_max: glyph.entry.uv_max,
view_idx: glyph.entry.view_idx, layer: glyph.entry.layer,
sampler_idx: glyph.entry.sampler_idx,
color: text.color, color: text.color,
flags: flags_for(glyph.entry.is_color), flags: glyph.entry.flags(),
}, },
region, region,
); );
@@ -177,3 +172,28 @@ impl<'a> Painter<'a> {
self.state.size_ctx(self.id, self.region.size(), self.rsc) self.state.size_ctx(self.id, self.region.size(), self.rsc)
} }
} }
/// What `Painter::primitive` takes: a primitive, or something that yields one
/// and does whatever else drawing it needs.
pub trait PrimitiveLike {
type Primitive: Primitive;
fn into_primitive(self, painter: &mut Painter) -> Self::Primitive;
}
impl<P: Primitive> PrimitiveLike for P {
type Primitive = P;
fn into_primitive(self, _: &mut Painter) -> P {
self
}
}
impl PrimitiveLike for &TextureHandle {
type Primitive = TexturePrimitive;
/// Retains a share of the handle, so the slot the primitive names cannot
/// be freed and reused while it is still drawn.
fn into_primitive(self, painter: &mut Painter) -> TexturePrimitive {
painter.textures.push(self.clone());
self.into()
}
}
+10 -11
View File
@@ -1,13 +1,13 @@
use crate::{ use crate::{
ActiveData, Axis, IdLike, MaskIdx, Painter, PixelRegion, PrimitiveLayers, SizeCtx, ActiveData, Axis, DrawLayers, IdLike, MaskIdx, Painter, PixelRegion, SizeCtx, StrongWidget,
StrongWidget, UiRegion, UiRsc, UiVec2, WidgetId, Widgets, UiRegion, UiRsc, UiVec2, WidgetId, Widgets,
ui::cache::Cache, ui::cache::Cache,
util::{HashMap, HashSet, Vec2, forget_ref}, util::{HashMap, HashSet, Vec2, forget_ref},
}; };
pub struct UiRenderState { pub struct UiRenderState {
pub active: HashMap<WidgetId, ActiveData>, pub active: HashMap<WidgetId, ActiveData>,
pub layers: PrimitiveLayers, pub layers: DrawLayers,
pub(super) output_size: Vec2, pub(super) output_size: Vec2,
pub cache: Cache, pub cache: Cache,
@@ -243,14 +243,14 @@ impl UiRenderState {
} }
pub fn debug_layers(&self) { pub fn debug_layers(&self) {
for ((idx, depth), primitives) in self.layers.iter_depth() { for ((idx, depth), draws) in self.layers.iter_depth() {
let indent = " ".repeat(depth * 2); let indent = " ".repeat(depth * 2);
let len = primitives.instances().len(); let counts: Vec<String> = draws
print!("{indent}{idx}: {len} primitives"); .primitives()
if len >= 1 { .iter()
print!(" ({})", primitives.instances()[0].binding); .map(|l| l.as_ref().map_or(0, |l| l.instances().len()).to_string())
} .collect();
println!(); println!("{indent}{idx}: [{}]", counts.join(", "));
} }
} }
@@ -308,7 +308,6 @@ impl UiRenderState {
source, source,
cache: &mut self.cache, cache: &mut self.cache,
text: &mut ui.text, text: &mut ui.text,
textures: &mut ui.textures,
widgets: &ui.widgets, widgets: &ui.widgets,
outer, outer,
output_size: self.output_size, output_size: self.output_size,
+3 -5
View File
@@ -1,11 +1,10 @@
use crate::{ use crate::{
Axis, AxisT, IdLike, Len, RenderedText, Size, TextAttrs, TextBuffer, TextData, Textures, Axis, AxisT, IdLike, Len, RenderedText, Size, TextAttrs, TextBuffer, TextData, UiVec2,
UiVec2, WidgetAxisFns, WidgetId, Widgets, XAxis, YAxis, ui::cache::Cache, util::Vec2, WidgetAxisFns, WidgetId, Widgets, XAxis, YAxis, ui::cache::Cache, util::Vec2,
}; };
pub struct SizeCtx<'a> { pub struct SizeCtx<'a> {
pub text: &'a mut TextData, pub text: &'a mut TextData,
pub textures: &'a mut Textures,
pub(super) source: WidgetId, pub(super) source: WidgetId,
pub(super) widgets: &'a Widgets, pub(super) widgets: &'a Widgets,
pub(super) cache: &'a mut Cache, pub(super) cache: &'a mut Cache,
@@ -33,7 +32,6 @@ impl SizeCtx<'_> {
.get_dyn_dynamic(id) .get_dyn_dynamic(id)
.desired_len::<A>(&mut SizeCtx { .desired_len::<A>(&mut SizeCtx {
text: self.text, text: self.text,
textures: self.textures,
source: self.source, source: self.source,
widgets: self.widgets, widgets: self.widgets,
cache: self.cache, cache: self.cache,
@@ -82,7 +80,7 @@ impl SizeCtx<'_> {
attrs: &TextAttrs, attrs: &TextAttrs,
width: Option<f32>, width: Option<f32>,
) -> RenderedText { ) -> RenderedText {
self.text.render(buffer, attrs, width, self.textures) self.text.render(buffer, attrs, width)
} }
pub fn label(&self, id: WidgetId) -> &String { pub fn label(&self, id: WidgetId) -> &String {
+1 -1
View File
@@ -16,7 +16,7 @@ pub use id::*;
pub use math::*; pub use math::*;
pub use refcount::*; pub use refcount::*;
pub use slot::*; pub use slot::*;
pub use trust::*; pub(crate) use trust::*;
pub use typemap::*; pub use typemap::*;
pub use vec2::*; pub use vec2::*;
+3 -3
View File
@@ -1,15 +1,15 @@
#[allow(clippy::missing_safety_doc)] #[allow(clippy::missing_safety_doc)]
pub unsafe fn forget_ref<'a, T>(x: &T) -> &'a T { pub(crate) unsafe fn forget_ref<'a, T>(x: &T) -> &'a T {
unsafe { std::mem::transmute::<&T, &T>(x) } unsafe { std::mem::transmute::<&T, &T>(x) }
} }
#[allow(clippy::missing_safety_doc)] #[allow(clippy::missing_safety_doc)]
pub unsafe fn forget_mut<'a, T>(x: &mut T) -> &'a mut T { pub(crate) unsafe fn forget_mut<'a, T>(x: &mut T) -> &'a mut T {
unsafe { std::mem::transmute::<&mut T, &mut T>(x) } unsafe { std::mem::transmute::<&mut T, &mut T>(x) }
} }
#[allow(clippy::mut_from_ref, clippy::missing_safety_doc)] #[allow(clippy::mut_from_ref, clippy::missing_safety_doc)]
pub unsafe fn to_mut<T>(x: &T) -> &mut T { pub(crate) unsafe fn to_mut<T>(x: &T) -> &mut T {
#[allow(mutable_transmutes)] #[allow(mutable_transmutes)]
unsafe { unsafe {
std::mem::transmute::<&T, &mut T>(x) std::mem::transmute::<&T, &mut T>(x)
+2 -2
View File
@@ -212,10 +212,10 @@ impl DefaultAppState for Client {
render: &mut UiRenderState, render: &mut UiRenderState,
) { ) {
let new = format!( let new = format!(
"widgets: {}\nactive: {}\nviews: {}", "widgets: {}\nactive: {}\ntextures: {}",
rsc.widgets().len(), rsc.widgets().len(),
render.active_widgets(), render.active_widgets(),
self.ui_state.renderer.ui.view_count(), rsc.ui().textures.count(),
); );
if new != *rsc.widgets()[self.info].content { if new != *rsc.widgets()[self.info].content {
*rsc.widgets_mut()[self.info].content = new; *rsc.widgets_mut()[self.info].content = new;
+1 -5
View File
@@ -1,10 +1,6 @@
use crate::prelude::*; use crate::prelude::*;
use arboard::Clipboard; use arboard::Clipboard;
use std::{ use std::{marker::PhantomData, sync::Arc, time::Instant};
marker::{PhantomData, Sized},
sync::Arc,
time::Instant,
};
use winit::{ use winit::{
event::{Ime, WindowEvent}, event::{Ime, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy}, event_loop::{ActiveEventLoop, EventLoopProxy},
+22 -15
View File
@@ -1,4 +1,4 @@
use iris_core::{UiData, UiLimits, UiRenderNode, UiRenderState}; use iris_core::{UiData, UiRenderNode, UiRenderState};
use pollster::FutureExt; use pollster::FutureExt;
use std::sync::Arc; use std::sync::Arc;
use wgpu::*; use wgpu::*;
@@ -22,7 +22,20 @@ impl UiRenderer {
} }
pub fn draw(&mut self) { pub fn draw(&mut self) {
let output = self.surface.get_current_texture().unwrap(); let output = match self.surface.get_current_texture() {
CurrentSurfaceTexture::Success(texture) => texture,
CurrentSurfaceTexture::Suboptimal(texture) => {
self.surface.configure(&self.device, &self.config);
texture
}
CurrentSurfaceTexture::Outdated | CurrentSurfaceTexture::Lost => {
self.surface.configure(&self.device, &self.config);
return;
}
CurrentSurfaceTexture::Timeout
| CurrentSurfaceTexture::Occluded
| CurrentSurfaceTexture::Validation => return,
};
let view = output let view = output
.texture .texture
.create_view(&TextureViewDescriptor::default()); .create_view(&TextureViewDescriptor::default());
@@ -46,7 +59,7 @@ impl UiRenderer {
self.queue.submit(std::iter::once(encoder.finish())); self.queue.submit(std::iter::once(encoder.finish()));
self.window.pre_present_notify(); self.window.pre_present_notify();
output.present(); self.queue.present(output);
} }
pub fn resize(&mut self, size: &PhysicalSize<u32>) { pub fn resize(&mut self, size: &PhysicalSize<u32>) {
@@ -65,9 +78,10 @@ impl UiRenderer {
pub fn new(window: Arc<Window>) -> Self { pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size(); let size = window.inner_size();
let instance = Instance::new(&InstanceDescriptor { let instance = Instance::new(InstanceDescriptor {
backends: Backends::PRIMARY, backends: Backends::PRIMARY,
..Default::default() display: Some(Box::new(window.clone())),
..InstanceDescriptor::new_without_display_handle()
}); });
let surface = instance let surface = instance
@@ -79,22 +93,14 @@ impl UiRenderer {
power_preference: PowerPreference::default(), power_preference: PowerPreference::default(),
compatible_surface: Some(&surface), compatible_surface: Some(&surface),
force_fallback_adapter: false, force_fallback_adapter: false,
apply_limit_buckets: false,
}) })
.block_on() .block_on()
.expect("Could not get adapter!"); .expect("Could not get adapter!");
let ui_limits = UiLimits::default();
let (device, queue) = adapter let (device, queue) = adapter
.request_device(&DeviceDescriptor { .request_device(&DeviceDescriptor {
required_features: Features::TEXTURE_BINDING_ARRAY
| Features::PARTIALLY_BOUND_BINDING_ARRAY
| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
required_limits: Limits { required_limits: Limits {
max_binding_array_elements_per_shader_stage: ui_limits
.max_binding_array_elements_per_shader_stage(),
max_binding_array_sampler_elements_per_shader_stage: ui_limits
.max_binding_array_sampler_elements_per_shader_stage(),
max_buffer_size: 1 << 30, max_buffer_size: 1 << 30,
..Default::default() ..Default::default()
}, },
@@ -114,6 +120,7 @@ impl UiRenderer {
let config = SurfaceConfiguration { let config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT, usage: TextureUsages::RENDER_ATTACHMENT,
format: surface_format, format: surface_format,
color_space: SurfaceColorSpace::Auto,
width: size.width, width: size.width,
height: size.height, height: size.height,
present_mode: PresentMode::AutoVsync, present_mode: PresentMode::AutoVsync,
@@ -126,7 +133,7 @@ impl UiRenderer {
let encoder = Self::create_encoder(&device); let encoder = Self::create_encoder(&device);
let ui = UiRenderNode::new(&device, &queue, &config, ui_limits); let ui = UiRenderNode::new(&device, &config);
Self { Self {
surface, surface,
+1 -1
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@@ -7,7 +7,7 @@ pub struct Image {
impl Widget for Image { impl Widget for Image {
fn draw(&mut self, painter: &mut Painter) { fn draw(&mut self, painter: &mut Painter) {
painter.texture(&self.handle); painter.primitive(&self.handle);
} }
fn desired_width(&mut self, _: &mut SizeCtx) -> Len { fn desired_width(&mut self, _: &mut SizeCtx) -> Len {
+2 -2
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@@ -4,7 +4,7 @@ mod max_size;
mod offset; mod offset;
mod pad; mod pad;
mod scroll; mod scroll;
mod sized; mod set_size;
mod span; mod span;
mod stack; mod stack;
@@ -14,6 +14,6 @@ pub use max_size::*;
pub use offset::*; pub use offset::*;
pub use pad::*; pub use pad::*;
pub use scroll::*; pub use scroll::*;
pub use sized::*; pub use set_size::*;
pub use span::*; pub use span::*;
pub use stack::*; pub use stack::*;
@@ -1,12 +1,12 @@
use crate::prelude::*; use crate::prelude::*;
pub struct Sized { pub struct SetSize {
pub inner: StrongWidget, pub inner: StrongWidget,
pub x: Option<Len>, pub x: Option<Len>,
pub y: Option<Len>, pub y: Option<Len>,
} }
impl Sized { impl SetSize {
fn apply_to_outer(&self, ctx: &mut SizeCtx) { fn apply_to_outer(&self, ctx: &mut SizeCtx) {
if let Some(x) = self.x { if let Some(x) = self.x {
ctx.outer.x.select_len(x.apply_rest()); ctx.outer.x.select_len(x.apply_rest());
@@ -17,7 +17,7 @@ impl Sized {
} }
} }
impl Widget for Sized { impl Widget for SetSize {
fn draw(&mut self, painter: &mut Painter) { fn draw(&mut self, painter: &mut Painter) {
painter.widget(&self.inner); painter.widget(&self.inner);
} }
+1 -1
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@@ -1,5 +1,5 @@
use crate::prelude::*; use crate::prelude::*;
use std::marker::{Sized, Unsize}; use std::marker::Unsize;
pub struct WidgetPtr { pub struct WidgetPtr {
pub inner: Option<StrongWidget>, pub inner: Option<StrongWidget>,
+1 -1
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@@ -1,5 +1,5 @@
use crate::prelude::*; use crate::prelude::*;
use std::marker::{PhantomData, Sized}; use std::marker::PhantomData;
pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> { pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> {
pub content: String, pub content: String,
+16 -29
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@@ -104,7 +104,6 @@ pub struct TextEditCtx<'a> {
} }
impl<'a> TextEditCtx<'a> { impl<'a> TextEditCtx<'a> {
/// Returns a layout synchronized with the current text.
fn layout(&mut self) -> &Layout<UiColor> { fn layout(&mut self) -> &Layout<UiColor> {
let attrs = self.text.view.attrs.clone(); let attrs = self.text.view.attrs.clone();
let width = self.text.view.wrap_width(); let width = self.text.view.wrap_width();
@@ -112,8 +111,7 @@ impl<'a> TextEditCtx<'a> {
self.text.view.buf.layout() self.text.view.buf.layout()
} }
/// Keep the selection valid after the text underneath it changed. fn clamp_selection_to_layout(&mut self) {
fn refresh(&mut self) {
if let Some(sel) = self.text.selection { if let Some(sel) = self.text.selection {
let layout = self.layout(); let layout = self.layout();
self.text.selection = Some(sel.refresh(layout)); self.text.selection = Some(sel.refresh(layout));
@@ -121,8 +119,8 @@ impl<'a> TextEditCtx<'a> {
} }
pub fn take(&mut self) -> String { pub fn take(&mut self) -> String {
let text = self.text.view.buf.text().to_string(); let text = std::mem::take(self.text.view.buf.edit());
self.set(""); self.text.selection = None;
text text
} }
@@ -180,7 +178,6 @@ impl<'a> TextEditCtx<'a> {
self.set_caret(at + text.len()); self.set_caret(at + text.len());
} }
/// True when there was a span to remove.
pub fn clear_span(&mut self) -> bool { pub fn clear_span(&mut self) -> bool {
let Some(sel) = self.text.selection else { let Some(sel) = self.text.selection else {
return false; return false;
@@ -222,9 +219,8 @@ impl<'a> TextEditCtx<'a> {
if end == 0 { if end == 0 {
return; return;
} }
let start = {
let layout = self.layout(); let layout = self.layout();
if word { let start = if word {
sel.focus().previous_logical_word(layout).index() sel.focus().previous_logical_word(layout).index()
} else { } else {
let Some(cluster) = sel.focus().logical_clusters(layout)[0] else { let Some(cluster) = sel.focus().logical_clusters(layout)[0] else {
@@ -239,7 +235,6 @@ impl<'a> TextEditCtx<'a> {
.next_back() .next_back()
.map_or(range.start, |(start, _)| start) .map_or(range.start, |(start, _)| start)
} }
}
}; };
self.delete_range(start, end); self.delete_range(start, end);
} }
@@ -255,9 +250,8 @@ impl<'a> TextEditCtx<'a> {
if start >= self.text.view.buf.text().len() { if start >= self.text.view.buf.text().len() {
return; return;
} }
let end = {
let layout = self.layout(); let layout = self.layout();
if word { let end = if word {
sel.focus().next_logical_word(layout).index() sel.focus().next_logical_word(layout).index()
} else { } else {
let clusters = sel.focus().logical_clusters(layout); let clusters = sel.focus().logical_clusters(layout);
@@ -265,17 +259,11 @@ impl<'a> TextEditCtx<'a> {
return; return;
}; };
cluster.text_range().end cluster.text_range().end
}
}; };
self.delete_range(start, end); self.delete_range(start, end);
} }
fn delete_range(&mut self, start: usize, end: usize) { fn delete_range(&mut self, start: usize, end: usize) {
let len = self.text.view.buf.text().len();
let (start, end) = (start.min(end).min(len), start.max(end).min(len));
if start == end {
return;
}
self.text.view.buf.edit().replace_range(start..end, ""); self.text.view.buf.edit().replace_range(start..end, "");
self.text.view.buf.changed = true; self.text.view.buf.changed = true;
self.set_caret(start); self.set_caret(start);
@@ -297,32 +285,31 @@ impl<'a> TextEditCtx<'a> {
let prev_sel = self.text.selection; let prev_sel = self.text.selection;
let prev_hit = self.text.double_hit; let prev_hit = self.text.double_hit;
let outcome = {
let layout = self.layout(); let layout = self.layout();
if drag { let (selection, double_hit) = if drag {
prev_sel.map(|sel| (Some(sel.extend_to_point(layout, pos.x, pos.y)), prev_hit)) let Some(selection) = prev_sel else {
return;
};
(selection.extend_to_point(layout, pos.x, pos.y), prev_hit)
} else { } else {
let hit = Selection::from_point(layout, pos.x, pos.y); let hit = Selection::from_point(layout, pos.x, pos.y);
let index = hit.focus().index(); let index = hit.focus().index();
// Successive clicks at one index select the word, then the line. // Successive clicks at one index select the word, then the line.
Some(if recent && prev_hit == Some(index) { if recent && prev_hit == Some(index) {
(Some(Selection::line_from_point(layout, pos.x, pos.y)), None) (Selection::line_from_point(layout, pos.x, pos.y), None)
} else if recent && prev_sel.map(|s| s.focus().index()) == Some(index) { } else if recent && prev_sel.map(|s| s.focus().index()) == Some(index) {
( (
Some(Selection::word_from_point(layout, pos.x, pos.y)), Selection::word_from_point(layout, pos.x, pos.y),
Some(index), Some(index),
) )
} else { } else {
(Some(hit), None) (hit, None)
})
} }
}; };
if let Some((selection, double_hit)) = outcome { self.text.selection = Some(selection);
self.text.selection = selection;
self.text.double_hit = double_hit; self.text.double_hit = double_hit;
} }
}
pub fn deselect(&mut self) { pub fn deselect(&mut self) {
self.text.selection = None; self.text.selection = None;
@@ -337,7 +324,7 @@ impl<'a> TextEditCtx<'a> {
if let Some((old, selection)) = self.text.history.pop() { if let Some((old, selection)) = self.text.history.pop() {
self.set(&old); self.set(&old);
self.text.selection = selection; self.text.selection = selection;
self.refresh(); self.clamp_selection_to_layout();
} }
} else if self.text.view.buf.text() != old.0 { } else if self.text.view.buf.text() != old.0 {
self.text.history.push(old); self.text.history.push(old);
+19 -23
View File
@@ -23,11 +23,10 @@ pub struct TextView {
} }
impl TextView { impl TextView {
fn is_blank(&self) -> bool { fn is_empty(&self) -> bool {
self.buf.is_empty() self.buf.is_empty()
} }
/// The width used by the cached layout.
pub fn wrap_width(&self) -> Option<f32> { pub fn wrap_width(&self) -> Option<f32> {
self.width self.width
} }
@@ -53,31 +52,25 @@ impl TextView {
.align(self.align) .align(self.align)
} }
fn render(&mut self, ctx: &mut SizeCtx) -> RenderedText { fn render(&mut self, ctx: &mut SizeCtx) -> &RenderedText {
let width = if self.attrs.wrap { let width = if self.attrs.wrap {
Some(ctx.px_size().x) Some(ctx.px_size().x)
} else { } else {
None None
}; };
if width == self.width if width != self.width || self.tex.is_none() || self.attrs.changed || self.buf.changed {
&& let Some(tex) = &self.tex
&& !self.attrs.changed
&& !self.buf.changed
{
return tex.clone();
}
self.width = width; self.width = width;
let tex = ctx.draw_text(&mut self.buf, &self.attrs, width); self.tex = Some(ctx.draw_text(&mut self.buf, &self.attrs, width));
self.tex = Some(tex.clone());
self.attrs.changed = false; self.attrs.changed = false;
self.buf.changed = false; self.buf.changed = false;
tex }
self.tex.as_ref().unwrap()
} }
pub fn tex(&self) -> Option<&RenderedText> { pub fn tex(&self) -> Option<&RenderedText> {
self.tex.as_ref() self.tex.as_ref()
} }
pub fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len { pub fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
if self.is_blank() if self.is_empty()
&& let Some(hint) = &self.hint && let Some(hint) = &self.hint
{ {
ctx.width(hint) ctx.width(hint)
@@ -86,7 +79,7 @@ impl TextView {
} }
} }
pub fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len { pub fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
if self.is_blank() if self.is_empty()
&& let Some(hint) = &self.hint && let Some(hint) = &self.hint
{ {
ctx.height(hint) ctx.height(hint)
@@ -95,16 +88,19 @@ impl TextView {
} }
} }
pub fn draw(&mut self, painter: &mut Painter) -> UiRegion { pub fn draw(&mut self, painter: &mut Painter) -> UiRegion {
let tex = self.render(&mut painter.size_ctx()); let align = self.align;
let region = tex.size.align(self.align); if self.is_empty() && self.hint.is_some() {
if self.is_blank() let region = self.render(&mut painter.size_ctx()).size.align(align);
&& let Some(hint) = &self.hint if let Some(hint) = &self.hint {
{
painter.widget(hint); painter.widget(hint);
} else {
let within = region.within(&painter.region());
painter.glyphs(&tex, within);
} }
return region;
}
let tex = self.render(&mut painter.size_ctx());
let region = tex.size.align(align);
let within = region.within(&painter.region());
painter.glyphs(tex, within);
region region
} }
+6 -6
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@@ -31,9 +31,9 @@ widget_trait! {
} }
} }
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, Sized> { fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, SetSize> {
let size = size.into(); let size = size.into();
move |state| Sized { move |state| SetSize {
inner: self.add_strong(state), inner: self.add_strong(state),
x: Some(size.x), x: Some(size.x),
y: Some(size.y), y: Some(size.y),
@@ -58,18 +58,18 @@ widget_trait! {
} }
} }
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> { fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, SetSize> {
let len = len.into(); let len = len.into();
move |state| Sized { move |state| SetSize {
inner: self.add_strong(state), inner: self.add_strong(state),
x: Some(len), x: Some(len),
y: None, y: None,
} }
} }
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> { fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, SetSize> {
let len = len.into(); let len = len.into();
move |state| Sized { move |state| SetSize {
inner: self.add_strong(state), inner: self.add_strong(state),
x: None, x: None,
y: Some(len), y: Some(len),
+205
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@@ -0,0 +1,205 @@
//! What one frame of `UiRenderNode::draw` costs on the CPU, against the number
//! of layers it walks. Recording only: the pass is built and dropped without
//! being submitted, so this is the loop's cost and not the GPU's.
//!
//! cargo test --release --test draw_cost -- --ignored --nocapture
//!
//! Wall time is the wrong number to read for anything under a few percent --
//! it varied by 2x between runs of one unchanged binary where instructions
//! retired varied by 0.1%. Count those instead:
//!
//! perf stat -e instructions:u target/release/.../draw_cost-* --ignored
//!
//! That is how `PrimitiveRender` was measured against a match in the renderer:
//! 6 instructions per list drawn, against the ~5,400 wgpu spends recording
//! one.
//!
//! The instance is leaked deliberately. A Vulkan loader may unload the driver
//! when the last one drops, which can fault as a thread that used it exits --
//! and every test runs on a spawned thread.
use std::time::Instant;
use iris::prelude::*;
use iris_core::{
GlyphPrimitive, MaskIdx, PrimitiveInst, RectPrimitive, TextureHandle, TexturePrimitive, UiData,
UiRegion, UiRenderNode, UiRenderState,
};
use wgpu::{Color as GpuColor, *};
const SIZE: u32 = 1024;
const FRAMES: u32 = 200;
/// Reported as the best of this many batches, since the mean moves by more
/// than the thing being measured.
const BATCHES: u32 = 8;
fn gpu() -> Option<(Device, Queue)> {
// Probed rather than assumed: there may be no Vulkan adapter, and GL is
// what is left when there is not.
let all = Instance::new(InstanceDescriptor::new_without_display_handle());
let instance = match pollster::block_on(all.request_adapter(&RequestAdapterOptions::default()))
{
Ok(_) => all,
Err(_) => Instance::new(InstanceDescriptor {
backends: Backends::GL,
..InstanceDescriptor::new_without_display_handle()
}),
};
// Leaked rather than dropped: see the note at the top of the file.
let instance: &'static Instance = Box::leak(Box::new(instance));
let adapter =
pollster::block_on(instance.request_adapter(&RequestAdapterOptions::default())).ok()?;
println!("adapter: {:?}", adapter.get_info());
pollster::block_on(adapter.request_device(&DeviceDescriptor::default())).ok()
}
fn config(format: TextureFormat) -> SurfaceConfiguration {
SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format,
color_space: SurfaceColorSpace::Auto,
width: SIZE,
height: SIZE,
present_mode: PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: CompositeAlphaMode::Auto,
view_formats: vec![],
}
}
/// Every layer draws all three primitives, so the renderer takes a different
/// path for each list it walks -- which is the case a single-primitive layer
/// would never exercise. Images are bound per instance, so there are few.
fn fill(
ui: &mut UiData,
render: &mut UiRenderState,
layers: usize,
per_layer: usize,
) -> Vec<TextureHandle> {
let rect = ui.primitives.kind::<RectPrimitive>();
let glyph = ui.primitives.kind::<GlyphPrimitive>();
let texture = ui.primitives.kind::<TexturePrimitive>();
let id = ui.widgets.add_strong(Rect::new(UiColor::WHITE)).id();
let handles: Vec<_> = (0..4)
.map(|_| ui.textures.add(image::RgbaImage::new(4, 4)))
.collect();
let mut layer = 0;
for _ in 0..layers {
for _ in 0..per_layer {
render.layers.write(
layer,
PrimitiveInst {
kind: rect,
id,
primitive: RectPrimitive::color(UiColor::WHITE),
region: UiRegion::FULL,
mask_idx: MaskIdx::NONE,
},
);
render.layers.write(
layer,
PrimitiveInst {
kind: glyph,
id,
primitive: GlyphPrimitive {
uv_min: vec2(0.0, 0.0),
uv_max: vec2(1.0, 1.0),
layer: 0,
color: UiColor::WHITE,
flags: 0,
},
region: UiRegion::FULL,
mask_idx: MaskIdx::NONE,
},
);
}
for h in &handles[..2] {
render.layers.write(
layer,
PrimitiveInst {
kind: texture,
id,
primitive: TexturePrimitive::from(h),
region: UiRegion::FULL,
mask_idx: MaskIdx::NONE,
},
);
}
layer = render.layers.next(layer);
}
handles
}
fn frame_cost(device: &Device, queue: &Queue, layers: usize, per_layer: usize) -> f64 {
let format = TextureFormat::Bgra8Unorm;
let mut node = UiRenderNode::new(device, &config(format));
let mut ui = UiData::default();
let mut render = UiRenderState::new();
let _handles = fill(&mut ui, &mut render, layers, per_layer);
node.update(device, queue, &mut ui, &mut render);
let target = device.create_texture(&TextureDescriptor {
label: Some("draw cost"),
size: Extent3d {
width: SIZE,
height: SIZE,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format,
usage: TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let view = target.create_view(&TextureViewDescriptor::default());
let record = |frames: u32| {
let start = Instant::now();
for _ in 0..frames {
let mut encoder = device.create_command_encoder(&CommandEncoderDescriptor::default());
{
let pass = &mut encoder.begin_render_pass(&RenderPassDescriptor {
color_attachments: &[Some(RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(GpuColor::BLACK),
store: StoreOp::Store,
},
depth_slice: None,
})],
..Default::default()
});
node.draw(pass);
}
drop(encoder.finish());
}
start.elapsed().as_secs_f64() / frames as f64
};
record(FRAMES / 4);
(0..BATCHES)
.map(|_| record(FRAMES))
.fold(f64::MAX, f64::min)
}
#[test]
#[ignore = "measurement, not a check"]
fn draw_cost_by_layer_count() {
let Some((device, queue)) = gpu() else {
panic!("no wgpu device; see the this-machine-graphics notes");
};
println!(
"layers, each 8 rects + 8 glyphs + 2 images: us/frame (us per layer), best of {BATCHES}"
);
let base = frame_cost(&device, &queue, 1, 8) * 1e6;
for layers in [8, 64, 256, 1024] {
let per_frame = frame_cost(&device, &queue, layers, 8) * 1e6;
// Net of the empty pass, which is the same in any version of this.
println!(
"{layers:>5}: {per_frame:8.1} us ({:.3} us)",
(per_frame - base).max(0.0) / layers as f64
);
}
}