Commit Graph
16 Commits
Author SHA1 Message Date
iris-aiandClaude Opus 5 c2b8bf83de Let a rule beat a hint, and name marking a widget for redraw
A ninth sweep, over the part no earlier round named -- the widget vocabulary and
the builder methods, `Widgets`, the examples, the `util` additions and the
manifests -- and once more over `77ed7a2`, the eighth sweep's own commit and so
itself unreviewed.

A hint overrode a rule. `declared_lens` asked `rules[axis].declared()` first and
fell through to the widget's own `size_hint` whenever that answered `None` --
which it does for a share, since a share is not a declaration. So a widget
carrying `width(leftover(1))` and hinting a pixel length of its own was handed a
box of the hint, against the rule and against the comment inside the function:
"a hint still narrows the box where no rule does". `Painter::size_hint` spells
the same rule-else-hint step three hundred lines up and gets it right, with the
reason written on it; both read `Widgets::exact_len` now, and `declared_lens` is
the part of its answer that needs nobody to divide it. `Image` is the only
widget here whose hint is a declared length, and neither the tests nor the
generator builds one, so nothing in this repository could reach the difference
-- which is why the dump is unchanged and why the test builds a widget of its
own. It records the box it was asked in: 400 with the rule and 50 without, and
50 either way before this.

Marking a widget for redraw had no name. Twenty-one sites under `tests/` said it
as `widgets_mut().get_dyn_mut(id);` with the widget thrown away, five with a
`let _ =` in front, one with a comment explaining what the line was for, and one
wrapped in a local function called `mark`. `Widgets::mark_for_redraw` says it.
`revision_cost.rs` keeps the long spelling and now says why in place: it is
deliberately in the API subset an old worktree also has.

`assert_same_regions` could not see the defect the eighth sweep had just fixed.
It zips the warm and cold id lists, so a list naming one widget twice -- which
is what `width`, `sized` and `align` giving back their own argument produces --
compares fewer boxes than it lists and says nothing about it. It now rejects a
repeated id and two lists of different lengths, which also checks the nine
fixtures that round left alone: all eighteen cases pass.

Bare pairs where the framework has named ones. `random.rs`'s `Lens` and `Aligns`
were `[Option<LayoutLen>; 2]` and `[Option<AxisAlign>; 2]`, read as `[0]`/`[1]`
and zipped against a hand-written `[Axis::X, Axis::Y]`. They are `SizeRules` and
`Align`; `Align` took the `Index<Axis>` every other per-axis pair on this branch
has, and `RegionAlign::from` does the "an axis left out is centred" step two
rigs were spelling per axis. The three sites that wrote the axis pair out say
`Axis::BOTH`, which is what the rest of the layout code says.

`BothAxis<T>`, `AxisT`, `XAxis` and `YAxis` -- 45 lines with a const trait, two
marker types and three accessors -- have no user anywhere in the workspace. They
are the mechanism `impl_axis_index!` replaced, in the file this branch took
`Vec2::axis`/`axis_mut` out of. Deleted, which is a drive-by in a block the
branch was already rewriting; drop it if the scope matters more.

Smaller things, each in its own place: `Wrapper` arrived beside core's
`WidgetWrapper`, one word for a widget that wraps a child and for a dynamic
borrow guard, so the alias is gone and its two uses name `DynBorrower` -- which
is what they are. `Wrapper::new`, `Wrapper::empty` and its `Default` were three
names for one value, two of them unused. `Arena::get_mut` was the only
`pub(crate)` among `pub` siblings on a public type. `Selector` rounded the
pointer onto the pixel grid to do arithmetic on two values already there, losing
the precision the platform gave it for nothing; the step between the regions is
taken on the grid instead. And the two `debug` profile settings carry their
reason where the next reader looks rather than only in the commit that made
them, one of which was about renaming `rest`.

Format, clippy with and without layout-diagnostics, and the suite (132 + 19 + 13
+ 4) are clean. The cold dump over 400 depth-5 trees is byte-identical to
`77ed7a2` across all 34,488 boxes, and all three seed scans pass: 400 at depth 5
in 63.27s, 1,000 at depth 6 in 160.45s, 2,000 at depth 4 in 302.52s.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 03:56:01 -04:00
iris-aiandClaude Opus 5 55df32a33c Say layout's operations by name, and index a pair by its axis
Four rounds over the same idea: an expression that needed a comment to say
what it computed wanted to be a named operation.

The placement description is built by chaining off the value that says it.
`UiSpan::within_desc`/`shifted_desc` and `Len::as_desc` replace the
`PlaceDescAxis::` constructors, `PlaceDescAxis::axis` lifts one axis into a
pair with the whole box across it, and `PlaceDesc::per_axis` covers the case
where the two axes differ. `beside` is dropped: `from_axis` already said it.

Seven module-level functions become methods on the value each took first --
`Widgets::declared_lens`, `LayoutLen::fills`, `PlaceDesc::placement` and
`::rel_base_and_region`, `Size::within_box`, `UiRegion::at_origin` and
`::as_translation`.

`UiSpan::place` is the aligned-placement rule, which was written out three
times; `LayoutLen::without_leftover` is the sibling `apply_leftover` never
had, at six sites; `is_px` and `is_only_leftover` name field comparisons the
surrounding comments had to translate; `Holds::covers` was interval
containment spelled out by hand. A span's `shared` loses the two arguments
that did not vary across its loop.

`LayoutHolds` was four two-element arrays where every other pair here is a
struct of two per-axis values, so nothing it did could be written once.
It becomes `AxisHolds` on `x` and `y`, and `and`, `covers` and `contains`
lose their loops.

Every pair gets `Index<Axis>`/`IndexMut<Axis>` through one macro, and the
eighteen `axis`/`axis_mut` methods go. `const_index` keeps the accessors
usable in const context.

Cold layout is unchanged: `layout_dump` over 400 depth-5 trees is identical
to 58ce74d byte for byte, across all 34,492 boxes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 20:56:59 -04:00
iris-aiandClaude Opus 5 3bf22935ce Take the deepest dirty widget from an ordered queue, not by scanning
The walk found the next widget to settle with `max_by_key` over the whole
`needs_redraw` set, and `depth` is a hash lookup, so a frame did a lookup
per marked widget per pop -- 131 depth reads for nine marks at seed 1
depth 8, 1,314 for 34, and 14,611 for 145. The set is scanned once now and
kept in a `BTreeSet` keyed by depth, and every mark made while the walk
runs goes through `mark`, which puts itself in place. The same three
counts become 57, 160 and 436.

Two things the scan gave for free are paid for explicitly: a widget that
was settled inside an ancestor's draw, or deferred to one, is dropped when
its entry comes up, and an entry whose widget has since changed depth --
a subtree that moved under a new parent -- is re-queued at the depth it now
has. What is drawn does not change: widget draws are identical at every
load measured.

Median frame at seed 1, depth 8: 0.955 -> 0.843 ms with 145 marks, 0.668 ->
0.666 with 34, and seed 13's default load 5.19 -> 4.86 ms. Ties between
equal depths now break by widget id rather than by hash order, which makes
the walk deterministic; nothing in the order within one depth was ever
relied on, since a widget at the same depth as another cannot contain it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 19:16:40 -04:00
iris-aiandClaude Opus 5 4e28f1047e Put positions on the grid, and decode them in the shader
`UiScalar` is `Rel` beside `Px` rather than two floats, so composing a
position down a chain of boxes adds exactly and rounds only at the two
multiplies `within` makes. `UiSpan`, `UiRegion` and `UiVec2` follow it, the
hand-written `Hash` goes away with the bits it hashed, and `impl_op!` grows a
`same` form for a type whose fields are not the same kind of number.

`Len` is still floats, so the seam converts: `Px::from_f32` where a span adds
a child's length to its cursor, and `to_f32` where something outside layout
wants pixels. Those go when `Len` follows.

The GPU reads what the CPU wrote: the instance attributes are `Sint32x2` and
the shader decodes by `1/64` and `1/2^24`, both exact in `f32`, then composes
the move chain in floats as before. It has to agree with itself frame to
frame rather than with the CPU to the last bit.

Two things fell out of making the numbers exact.

`floor` at the rasteriser was picking the pixel below wherever a fraction
divided a window exactly. A fifth of 1920 is 383.99998 through a rounded
`Rel` -- and was 384.0 through an `f32` that happened to round up -- so five
tabs each lost their last column. `snap_floor` takes a coordinate within half
a step of a boundary to be on it, which is the same rule as everywhere else
here: decide where values do not land.

A widget measured on one layer and drawn again on another kept the first
layer, because `try_reuse` compared everything about a retained drawing
except which list it sits in. `Stack` does exactly that for its background,
so every panel's text went under its own background. It only worked before
because the two asks differed by a rounding and forced a redraw;
`tests/retained.rs` pins it now, and `ReuseOutcome` can say `WrongLayer`.

Checked: fmt, clippy, 100 tests, 100 generated seeds in 70 s, all five
shrinker cases at 300 seeds. `tabs`, `view` and `minimal` render
byte-identical at 1920x1200; `random` differs in 36 pixels by one level;
`text` differs where glyph origins moved onto the grid -- same positions,
same spacing, different subpixel coverage, checked at 6x against the old
render.

Measured on the way: with the fuzzer comparing for *equality* rather than
within 0.05 px, `resize`, `repaint` and `size-change` already pass 100 seeds.
`reorder` fails one seed by exactly one step, which is the `Len` seam above.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 01:22:12 -04:00
iris-ai 71c9c39523 Replace placement calls with region nodes 2026-09-15 18:02:28 -04:00
iris-aiandClaude Opus 5 86a7e8dfc3 Grow random trees, and check them against building the same tree cold
`iris::random` grows a seeded tree -- spans in every direction, stacks,
rects with varying opacity, text both wrapping and overflowing, a declared
size over half of it -- and `tests/generated.rs` grows each seed twice: once
and then mutated, once with the mutation built in. Every widget's box has to
match. `examples/random.rs` draws one, and `IRIS_SEED`/`IRIS_DEPTH` pick it.

It found the defect in the commit before this one immediately: a reuse that
marked a descendant for redraw escalated to that descendant's size reader,
which re-placed the child, which marked it again. `try_reuse` now asks
whether anything under the widget would have to be drawn again *before*
keeping the drawing, and drops the whole thing if so, which terminates
because it adds no marks.

It also found one older and larger than this branch, which
`a_wrapping_child_of_a_row_settles_somewhere_else_each_time` reproduces and
documents: a wrapping text on a span's own axis is shaped twice against two
different widths, so where it settles depends on how many passes it has had.
7 of 90 cases diverge on `db1751f` and 30 do here, because a placed child
reaches the second shaping more often. It is the same defect either way, and
it belongs where the two draws meet -- LAYOUT.md §4 -- not in the chain. The
six seeds the live tests use are ones that agree.

`forget_ref` goes with the subtree rewrite that used it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:06:09 -04:00
iris-ai db1751fdfd Retire Remap: a translation shifts, and only a stretch needs a fraction
`Remap` existed to invert a composition, and a translation never needed
one: shifting a box shifts everything composed into it by the same
amount, because `lerp(s + d, e + d, t) == lerp(s, e, t) + d` on both
channels. That holds whether or not the box has a relative extent, so
the carry branch was answering a question it did not have to ask.

So the decision is made once, before the walk, and neither relocation
method branches. A translation is already one slot write. A change of
length calls `UiRegion::stretch`, which re-expresses each part at its
own fraction of the new box and needs `stretchable` -- a fixed length
holds its parts as offsets from its start and keeps no fraction to
stretch by.

`Remap`, `UiScalar::outside`, `UiSpan::outside` and `LerpUtil::lerp_inv`
are all gone with it. Nothing inverts a lerp any more: the one division
is done against a denominator `stretchable` already established is not
zero.

What it gives up is the per-axis carry, so a box that changed length on
one axis and not the other is redrawn where it used to be remapped.
Counted: six of `tabs`'s fourteen relocations and five of `text`'s
sixteen, and one extra redraw per frame on `replace_cost`'s 200 rows --
354,310,889 instructions against 354,272,387, which is noise.

Checked: fmt, clippy and 42 tests. `tabs` (with the image replay),
`view`, `minimal` and `text` all still render byte-identical to
`upstream/main`.
2026-09-14 11:07:32 -04:00
iris-ai f9ef7514e7 Resolve a primitive's position through a chain of move slots
The plumbing for O(1) subtree movement (LAYOUT.md §2), with every slot
still at zero, so this changes no pixels and the next commit can change
behaviour against a known-good picture.

Every active widget owns a slot in `UiData::moves`: a translation in
physical pixels and the slot it is relative to. A primitive instance and
a mask each name one, and `prelude.wgsl` walks the chain and adds the
accumulated delta. A mask resolves its own chain rather than the drawn
primitive's, so a stationary viewport can clip content that moves inside
it. `CHAIN_LIMIT` is stated on both sides; it bounds a malformed cycle
rather than any real tree.

A slot outlives any one `ActiveData`, because a redraw replaces that
while the widget's children go on pointing at the slot, so it lives in
`UiRenderState::moves` keyed by widget and is retired when the widget
stops being drawn. `MoveIdx` is its own type rather than another
`Id<u32>`: it sits beside `MaskIdx` in an instance and the two must not
be swappable.

`Vec2` is now `repr(align(8))`, which is WGSL's alignment for a
`vec2<f32>`, so a GPU struct holding one is laid out the way its shader
reads it without saying so itself -- `GlyphPrimitive` no longer states
its own alignment, and `MoveOffset` never has to. Both keep a manual
`unsafe impl Pod`, since the trailing padding that alignment introduces
is what `derive(Pod)` refuses. `WindowUniform` holds the `Vec2` its
shader has always called `dim` rather than two loose floats, which was
the last place the two sides described the same bytes differently.

Checked: fmt, clippy and 40 tests. `tabs` (with the image replay),
`view` and `minimal` render byte-identical to `upstream/main`, and
`text` is unchanged.
2026-09-14 03:05:14 -04:00
iris-ai f9423855e1 Size a widget while drawing it, not in a pass of its own (#16)
Reviewed-on: iris/iris#16
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: iris-ai <4+iris-ai@noreply.localhost>
2026-09-14 02:48:02 -04:00
iris 472736a292 Keep the unsafe helper change minimal 2026-09-13 01:04:10 -04:00
iris a1ff76776c Keep unsafe reference helpers internal 2026-09-13 00:58:56 -04:00
iris fae21a1991 Build on current nightly 2026-09-13 00:24:29 -04:00
iris 7e6369029f trust + fix redraw bug 2025-12-17 01:16:28 -05:00
iris dc2be7f688 refactor out typemap 2025-12-15 16:25:12 -05:00
iris 966b6a2ac2 proper widgetid + slot vec instead of map 2025-12-11 16:23:14 -05:00
iris 2dc5b0f62c refactor project structure (start of redoing atomic branch without atomics) 2025-12-11 05:25:58 -05:00